Friday, 17 May 2013

Sidesteps: Punisher War Journal Classic volume 1

Spider-Man may have been the first Marvel hero to get two ongoing solo series, but as we've seen it took a while and was a staggered process with Marvel Team-Up occupying a half-way slot (and Giant-Size Spider-Man was both an extension of Marvel Team-Up and part of a line that didn't last very long). Other Marvel spin-offs tended to be related rather than direct - for instance a solo series for the Human Torch and later a Thing team-up series rather than a second Fantastic Four title, or spin-off teams like the New Mutants and West Coast Avengers instead of doubling up the X-Men and Avengers. Or a character might get a second title but in a different format such as the Rampaging Hulk magazine or the various Conan titles. But the late 1980s saw a big change in the approach with more characters than just the flagship getting multiple titles. And the Punisher was the first in.

Punisher War Journal launched in (cover date) November 1988, when Punisher had reached just issue #13, a sign of the older series's instant success. The series hasn't yet been collected in the Essentials, in spite of the first Punisher series being up to issue #59, the contemporary of Punisher War Journal #38. However a single volume has appeared in the Classic line which reprints (mainly Bronze Age and Modern Age) series in colour, albeit with rather fewer issues and a higher price point than the Essentials. Punisher War Journal Classic volume 1 contains the first eight issues of the series. Carl Potts writes every issue, with plot assistance from colourist John Wellington on issue #4, and also does layouts on issues #1-3 & 6-7. The finishes on those and full pencils on the rest are by Jim Lee, at a very early stage in his comics career before he had even started on the X-Men.

The title of the series may imply it offers tales from the Punisher's War Journal but in practice the journal is only mentioned about three times in these first eight issues as part of the Punisher's standard internal thoughts. Otherwise, the series is basically more of the same. The only slight variation of note is that we get a small recurring cast of an Oriental family who run the deli in a New York building where the Punisher has a flat for when his New Jersey warehouse is too far away. As the series progresses, we discover there's more to them than at first seems, but in part this seems to be a trail for the Shadowmasters limited series. Nope, I haven't heard of it either. Unfortunately the volume stops before the series really delves into this so on its own the subplot is just a distraction.

Otherwise the Punisher is put through a variety of situations, though issue #1 ends with a trail of eight different scenes and only one of them is followed up in this volume. The series kicks off with the Punisher commiserating the anniversary of his family's killing, having en route helped a mobster's wife escape from her husband. The main storyline in the first three issues builds upon the family's death when they accidentally wandered into a criminal execution and we get a tale in which the son of the executionee and a drug smuggler each bring a tale of the reasons behind the execution, leaving the Punisher trying to work out who was responsible. As an introduction to the Punisher and his background this generally works a lot better than his first series, showing what makes him tick and his methods and thus gets the series rolling quite well. We also get a brief encounter with Daredevil and a quick reminder of the antagonism between him and the Punisher, filling in the latter's general relationship with other heroes which has at times dominated his appearances, so again a key factor is explained. However Microchip isn't introduced so well, being just presented and there's not much to explain why he aids the Punisher in spite of his own loss (which is briefly referenced). The next couple of issues build on the other key aspect of the Punisher's backstory, namely his time in Vietnam as he discovers that the surviving members of his old squad are being murdered one by one. The Punisher eventually takes down the killer but in the process also brings justice to his former colonel who put the squad in needless jeopardy by deliberately delaying and pick-up and then was responsible for "friendly" fire. The result of all this is an effective introduction to the character that puts the other series to shame.

The remaining issues include another guest appearance and what feels like an early case of gratuitous sales chasing - indeed adverts at the time pointed to the high back issue prices for most appearances of both characters. In this tale Microchip determines that the Punisher needs a vacation so sends him to the Congo (the Republic, or Brazzaville) as part of an expedition chasing rumours that dinosaurs have survived in a remote part of the jungle where the climate hasn't changed. Elements of fantasy akin to The Lost World may feel a little out of place but the dialogue offers a rationale that sounds plausible enough to the non-palaeontologist. During the course of the expedition the Punisher discovers that two of the party are engaged in poaching and smuggling for a Texan oil tycoon, and this brings him into conflict with someone investigating the same from the other end of the trail - Wolverine. We get the standard plot of a misunderstanding, a fight between them and then they discover who the real culprits are and team up to take them down. Fortunately this is only part of the story with much of it devoted to the expedition and the discoveries. Meanwhile back in the States the owner of the deli has visions that draw him to Texas where he infiltrates the mastermind's home and uses a computer to make bad investments and donations that wipe out the businessman's wealth. The final issue involves an urban gang who murder a local resident for organising against drugs, and the Punisher takes out the headquarters whilst half the gang attack his van and run afoul of the self-defence systems.

A number of the issues also contain "equipment pages" that profile various weapons. The first one is badly lettered, using a font resembling handwriting that is virtually impossible to read, but the rest detail some of the more unusual weapons. One that also appears in the stories is the ballistic knife - a sharp blade and a spring launcher in the handle, allowing the blade to be fired at a short distance. I was surprised to see this one in use so early in the Punisher's career.

As second titles go, this one follows the pattern of initially being just more of the same as the first series rather than offering either a particularly distinctive take on the character or a unique environment. With only eight issues available in this volume (and to date no sign of either a second Classic volume or any Essentials) it may be a little unfair to judge it as such and it's quite possible the title developed a niche by the early teens. On its own the adventures are quite good, though drugs feature as the driving force a few too many times for my liking, and the Shadowmasters subplot offers hints of some ongoing development. Add in the fact that the first few issues do take time to establish the character, his background and some of the basics of situation and this is actually quite a good start for the series. Now if only we could get some longer reprints...

Tuesday, 14 May 2013

Omitted material: What If? Classic volume 7

And now for the final look at the relevant issues from the original What If? series.

#44: "What If Captain America Were Revived Today?", written by Peter Gillis and drawn by Sal Buscema, reprinted in What If? Classic volume 7

Before reading this, I'd heard multiple thing about it. To some it's the greatest Captain America story of all time. To others "this reads more like an anti-Ronald Reagan diatribe than a story". Spider-Man has a partial role in this story as part of a resistance movement and it's a reminder of his basic values of decency and also how compatible he is for team-ups with Captain America.

If this story had been published just one month later it could have had an even more spectacular title - "What If Captain America Were Revived In 1984?" The premise is straight forward - with the original Captain America never having come out of the iceberg, when his replacement from the 1950s was revived in the 1970s there was nothing to challenge him as he emerged as an influential political figure pushing a hard right message that labelled protesters and minority groups as helpers of communism. With the support of shadowy figures in the Committee to Regain America's Principles ("CRAP" - how on earth did that get past the editors?), the 1950s Cap is able to successfully push authoritarian candidates and legislation through, all in the name of putting America right again.

Then in the present day an iceberg containing a man is found floating by a submarine and the man is revived. The captain of the submarine is a veteran of the war who realises this is the true Captain America (many rumours circulate that the other one is an impostor). He is brought home to a New York very different from the one he remembers. The people have accepted "Fear of the unknown, some glib words -- and the American need to believe in a hero". Racist, anti-Semitic armed guides walk the streets of New York in helmets designed after Captain America's cowl. Walls have been built to divide communities, with black Harlem a land of poverty and despair. The press is censored into the token dissent thanks to lip service to free speech but J. Jonah Jameson is using the Daily Bugle crossword puzzles to inform a resistance movement. And that movement contains the likes of Nick Fury, Spider-Man (who wasn't duped thanks to Jonah!) and "Snap" Wilson (the counterpart to Sam Wilson aka the Falcon). Looming soon is the national convention of the "America First Party" and CRAP plans to use it to nominate candidates to completely take over America, and permanently install themselves, shredding the last constitutional rights.

At the convention the real Captain America leads the resistance movement against the fake, and the two images of very different visions of America square off. Inside the convention hall Spider-Man and other resisters take down Cap's allies (the Freedom Five - the other members are the 1950s Bucky, an actress playing the Golden Girl, Hawkeye and the Hangman!) and ensure the cameras keep showing the country what happens as a second revolution rises to tear down the walls. Meanwhile the two Caps trade their philosophies as one dismisses the other's outlook as "War is Peace! Freedom is Slavery! Ignorance is Strength!" After defeating the impostor the real Captain America addresses the convention and the country: "I say America is nothing! Without its ideals -- its commitment to the freedom of all men, America is a piece of TRASH! A nation is NOTHING! A flag is a piece of CLOTH!!" He goes on about the need to bring back freedom, to heal the divisions in society and find America once again, but also to not succumb to leader-following. The story ends with a singing of the patriotic song (and peaceful alternative to the US national anthem) "America the Beautiful".

To many outside the US it's often extremely hard to understand its brand of political patriotism and the way the constitution and flag are elevated to almost religious levels. It's very different from the way things are done here where rampant flag waving is normally detached from political affairs and where there isn't really an "idea" of the country and a "British way" to appeal to. Such an approach just isn't the erm British way. So it's harder to relate to some of the core philosophical battles that underpin many Captain America adventures, and this is the ultimate one, pitting the embodiment of one vision of America against another. Also at a distance of nearly thirty years it's harder to immediately recognise parallels with early 1980s American political debate, so it's difficult to tell if the subliminal message of the story is "Don't Re-Elect Ronald Reagan!" However there always seem to be some who absolutely despise the current American President and want him defeated or impeached, and some conspiracy theory or other. Reagan (like Thatcher) did in part come to power after some very turbulent years in which people questioned whether or not the country could still be governed and there were certainly accusations thrown across the political spectrum that well-meaning radicals playing into the hands of shadowy forces. There was certainly a backlash against the protests of the 1960s. So I can well believe those who read into this Orwellian vision a political parallel with where they thought the US was heading in the early 1980s, with the 1950s Cap in the role of Reagan. As a story in its own right it has a particular problem of spanning a rather lengthy timescale, with the result the real Captain America doesn't get revived until halfway through and has limited time to establish himself before the showdown. But it's certainly a compelling tale that is almost 1984 in more ways than one.

Although limited in their roles it's good to see both Spider-Man and Jonah playing key parts in the resistance movement. For all his faults, Jonah is persistently portrayed in the regular universe as both a strong supporter of civil rights and a strong defender of the freedom of the press and it's unsurprising that he would do what he could to help the resistance. And I can see Peter Parker following Jonah's lead in politics, for all the hatred of Spider-Man. We get glimpses of a harder-edged Spider-Man who wears a huge cartridge belt, carries a gun and is willing to gun down a man if Nick Fury orders it. (Remember this was some years before the explosion of hard-edged gun carrying heroes in comics that came in the 1990s.) If there's one hero who the authorities could never relocate or take down other than Cap, it would be Spider-Man. 

#46: "What If Spider-Man's Uncle Ben had Lived?", written by Peter Gillis and drawn by Ron Frenz, reprinted in What If? Classic volume 7

This is yet another alternate take on Spider-Man's origin, with the premise that instead of Uncle Ben it was Aunt May who was killed by the Burglar.

The story briefly retells the events of the fateful night in the regular universe, showing more of what happened inside the house than almost any other telling that I'm aware of. And unfortunately it clashes with at least two other versions of that night, although only one had been told when this story first saw print. Here May was asleep when Ben, awake due to a backache, heard a noise downstairs, went to investigate and was shot dead in the living room. There's no argument where he walked out and got shot in the street (as happened in the 2000s) and equally May doesn't experience the direct horror of seeing her husband shot before her eyes (as first told in Amazing Spider-Man #200). This is the problem when the original story omits what can seem like mere details and no other retelling becomes the complete canonical version.

In this alternate version, Ben lacks the backache and so is asleep when May is awoken by a noise and goes to investigate, getting shot in the process. The story then follows through parallel to the first few years of Amazing but with the twist that with Ben alive the Parkers don't face financial problems, though Peter still takes photographs for the Bugle to supplement his income. Ben soon discovers that Peter is Spider-Man and we get to see the first take on Peter admitting his guilt to his surviving family - and Ben's response is that he feels even more guilty for being asleep when it happened. Ben rapidly becomes actively supportive of both Peter & Spider-Man, standing up to Flash and then Jonah and pulls off a trick that gives the Bugle greater circulation, Spider-Man more publicity and Peter a greater salary. He gets Spider-Man to unmask in front of Jonah.

Again this had never been done before and Jonah's reaction is shock but he soon realises how difficult it is for him to go public. So instead he makes use of Spider-Man to get extra tips on crime and boost circulation. At first this goes well but then Ben suggests to Jonah that Spider-Man should shadow Betty Brant to investigate her brother and this infuriates Peter who had angry confrontations with both men and storms off. Determined to prove them wrong he shadows Betty and saves both her and her brother Bennett in this version, but then angrily tuns on Bennett for his associations with gangsters. Spider-Man briefly withdraws from his life as Peter, staying behind the costume as Spider-Man (again before this was tried in the regular continuity) until he's lured back by Jonah threatening to out his identity. Meanwhile the Green Goblin deduces that Jonah has a hold on Spider-Man, whilst John Jameson returns from space having been infected by spores. When Jonah visits his son in hospital, with a photo team in escort for publicity, the Goblin attacks and kidnaps the publisher. Then John's body grows due to the spores and he storms off to rescue his father. Peter is at first willing to let both Jamesons potentially die, and also almost wishes Ben had died instead of May, but then suddenly snaps to his senses and realises he cannot let another person die because he stood by and did nothing. John defeats the Goblin but he is so enraged he doesn't recognise his father and is about to strike when Spider-Man arrives and confronts him. In the event John is subjected to an electric shock which cures him. Jonah is stunned at the way his son didn't seem to know him, hated him and wanted to hurt him, and Spider-Man notes how these things happen between father and son. The next day the Bugle has written up John as a hero whilst Peter and Ben reconcile.

It's another story with an upbeat ending and it's possible to imagine this as the nucleus for an alternate series of Spider-Man stories in which the character has the burden of responsibility but also a supportive father figure. When first printed Uncle Ben hadn't really been explored much as a character in the regular comics but here we get a portrayal of a man who tries to understand and support his teenage "son" but both can make mistakes leading to anger without meaning to. There are elements of the relationship here that would be used in the 2002 Spider-Man movie. We also get to see how Spider-Man could have developed with a confidante and supportive figure from the outset who tells him to have more pride in himself, and then we get the cycle of Peter's angry break with Ben and reconciliation at the end. And there's the moment where Jonah finds out and his reaction, again done for the first time. Some of the best What If?s are those that really expand our understanding of key characters by showing them in particular circumstances and here Ben truly gets to shine.

And the artwork is incredible. A number of the What If?s appear to have been prepared some time in advance and used on an inventory basis so I don't know where this story slots in order of Ron Frenz's work on Spider-Man, but it came out the same month he began a regular run on Amazing Spider-Man (which we'll come to when Essential Spider-Man volume 12 is released). Even more than his work on Amazing and Marvel Team-Up this work is a strong homage to Ditko's artwork, and makes for a refreshing variation after many years of following John Romita's take on the character. Short of achieving the impossible and getting Ditko to draw the character again, Frenz was the best choice imaginable for such a retelling of those early days.

The other stories in the volume are:
  • #40: "What If Dr. Strange had not become Master of the Mystic Arts?"
  • #41: "What If Sub-Mariner Had Saved Atlantis from Its... Destiny?"
  • #42: "What If the Invisible Girl Had died?"
  • #43: "Behold..." (This is just the back-up story)
  • #45: "What If the Hulk Went -- Berserk?"
  • #47: "What If Loki had found the hammer of Thor?"
Once again excluded due to rights issues are:
  • #39: "What If the Mighty Thor Battled Conan the Barbarian?"
  • #43: "What If Conan the Barbarian... Were Stranded in the 20th Century?" (Just the lead story)
And after issue #47 that was it for several years. The last letters page promised some future specials in place of regular publication but it was four years before even one of these materialised. Then in 1989 a second series began. Maybe one day we'll see that on the bookshelves.

Friday, 10 May 2013

Essential Punisher volume 2

Essential Punisher volume 2 contains the early issues from the Punisher's first ever ongoing series, carrying #1-20 & Annual #1 and also Daredevil #257 which carried a crossover with the series. Annual #1 was part of the "Evolutionary War" crossover that ran through eleven Marvel annuals (or twelve if one includes Alf) but the others aren't included here. (The only missing material that I can spot is the chapter of the history of the High Evolutionary that ran in all the annuals that year and which sought to clarify a rather convoluted continuity.) The Punisher issues are all written by Mike Baron, bar a back-up in the annual by Roger Salick, and drawn by Whilce Portacio, Klaus Janson, David Ross, Larry Stroman and Shea Anton Pensa, with Mark Texeira and Mike Vosburg handling the annual. The Daredevil issue is written by Ann Nocenti and drawn by John Romita Jr.

Looking back it seems amazing that it took so long for the Punisher to gain his own ongoing series. The most likely explanation is that Marvel were cautious about having a series with a violent protagonist who set out to kill his adversaries. (A similar concern presumably hit Wolverine.) But over time tastes change, as do censors, and this series was launched in an era that saw the rise of heroes who were either loners or had very few allies and who were willing to adopt violent methods to get the job done. In an era with the likes of a grim & gritty Batman, Timothy Dalton's take on James Bond, the A-Team and so many more, the Punisher was a natural fit. Of course not all these heroes were portrayed in quite the same way - there's a wide gap between the A-Team's almost cartoon violence where few people get hurt or killed, and the hard edged violence and blood of Licence to Kill.

Curiously it's a very different series that springs to mind as the most obvious starting comparison for these issues. At about the same time as the series was launched, so too was the second Silver Surfer series (the first eighteen issues of which can be found in Essential Silver Surfer volume 2). Both series rapidly became amongst Marvel's top sellers, as seen most obviously when both were part of a 33% price rise on the nine top-selling titles at the start of 1988 (taking effect from issue #8; the other seven titles were Amazing Spider-Man, Spectacular Spider-Man, Web of Spider-Man, Avengers, Uncanny X-Men, X-Factor and the New Mutants) and both were among the only eleven superhero titles to have an annual that year (the others were the same list as before plus Fantastic Four and the West Coast Avengers). Both starred long established Marvel characters who had previously been used relatively sparsely, and both were in settings somewhat detached from the mainstream of the Marvel universe. But the contrast in approaches is clearest between the first issues. The Surfer had a double-sized first issue that contained a complete story (as well as setting up threads that would run throughout the first thirty issues), summarised all the key points of the character's history and sorted out the key issue in the status quo to allow unlimited adventures. By contrast the first issue of Punisher is a regular sized first part of an ongoing storyline that doesn't really introduce the character at all.

Perhaps realising the mistake early on, issue #2 opens with a text box with the Punisher rapidly summarising the key points in a very quick and to the point manner. Most subsequent issues include either a thought box or dialogue that recap the Punisher's origin with the same information. The obvious omission each time is just why the Punisher went down the route he did - not every relative of a victim of crime turns vigilante and even if they do, many don't go in for the arbitrary killing of criminals. Punisher stories can veer off to various extremes on this point - either they implicitly acknowledge the issue and just present the Punisher as an exaggerated killer of almost cartoonish shallowness, or else they delve deep in his mind, trying to reconcile the factors. This series, however, follows a more middling course (at least in this volume) by presenting the Punisher as a straightforward man with a general mission but without delving into just what it is that drives him so. I'm not persuaded that this is the best approach as it leaves the Punisher as a somewhat hollow character. This is enhanced by the state of the series around him.

The supporting cast is rather limited. We hear about Microchip before we're first introduced to the computer hacker and equipment developer. His son "Junior" also appears, but is soon killed off. There's an indication that Junior could perhaps have become a questioning voice to draw out details of the Punisher's actions such as how he prioritises, but it's also clear that such an approach can't work when the Punisher invariably operates solo. Junior accompanies the Punisher on a couple of missions but can't always obey orders to stay in the van. The first time he saves the Punisher's life but the second time he loses his own. His father sticks around for the whole series, providing the Punisher with much needed equipment and support at times but rarely taking to the field himself. Microchip is the star of a back-up feature in the annual in which he has to protect the widow of an old friend from her new husband who has become a assassin. We see how resourceful and ruthless 'Chip himself can be, but otherwise don't learn too much more. The only other characters who come close to recurring are the small band the Punisher assembles to take down the Kingpin - Reese McDowell, a student, and Vernon Brooks, a teacher, both from a rough inner city school that the Punisher briefly teaches at whilst tracking down a radical revolutionary hiding there, and Conchita Ortiz, the widow of a soldier turned prison guard who helps the Punisher in trying to advance a convict's execution. Over the course of the story the attrition rate is high with only Vernon living by the end. The possibility is dangled of Conchita becoming a recurring romantic interest, but she is then immediately killed, a reminder of how grim and lonely the Punisher's path can be.

The Punisher's methods invariably don't leave many foes who can recur. We get a variety of archetypes - Latin American drug barons, Islamic fundamentalist terrorists, right-wing political extremists, cultist preachers, insider traders, serial killers, people traffickers, left-wing revolutionaries, drug dealers and mobsters. Many of these could be taken from the news though I don't know just which of these types were actually dominating the headlines in the late 1980s. The Kingpin appears in a multi-part storyline but curiously both he and the Punisher act as though they have never met - in fact they did so back in Peter Parker, the Spectacular Spider-Man #82. Still he's the only foe to walk away alive after Microchip and Vernon realise that it's the only way to prevent a vicious gang war.

The volume contains material from two different crossovers. One is a two parter with Daredevil and, as I previously discussed, Ol' Hornhead is one of the best heroes to contrast with the Punisher due to their very different views of the system of law & order. On this occasion we get a standard clash of values but presented in a novel approach - rather than a direct two part story each issue first focuses upon the title character's investigation of a disgruntled ex-employee of a pharmaceutical company who is taking revenge by poisoning bottles of its products until they encounter the other on a rooftop and fight over what to do with the criminal. Whilst the Punisher issue shows a conventional fight between the two, the Daredevil issue shows the same fight from the perspective of the killer who listens to them and concludes the two are more alike than they realise. We also get to see the Punisher acting as a detective, trying to quickly track down the killer and resorting to the unusual method of turning to the Jehovah's Witnesses to see if they have seen anything whilst door-knocking.

The other crossover is the second part of the "Evolutionary War" storyline. Although there had been stories told over a couple of annuals before this was the fist time such a large story was told there, taking up no less than eleven of the mainstream annuals (and also a humorous piece in Alf). At US $1.75 an issue (at a time when the regular Marvels cost $0.75 though most of the books were from the $1.00 line) it cost nearly $20.00 to own the entire crossover on first release - an early sign of the mess whereby readers increasingly found they either had to fork out large additional amounts for comics they wouldn't normally buy or else not get the full story. (A better approach in my opinion would be closer to that adopted by Secret Wars II and DC's Crisis on Infinite Earths whereby the main story is concentrated on a central limited series that individual ongoing titles feed off, but in such a way that a reader doesn't have to buy loads of other ongoing titles to know what's going on - and for that matter the limited series can later be collected by itself in a tradepaperback.) Fortunately most of the individual annuals are structured in such a way as to be reasonably self-contained with the High Evolutionary's plans as the sole common theme, and one can read them in isolation, as the Punisher annual is presented here on its own (and the same approach has been taken in the relevant volumes of Essential X-Factor, Essential Silver Surfer and Essential X-Men), though if one wants the entire story, including the back-up detailing the history of the High Evolutionary, it's available in an Omnibus hardcover edition (be warned though that this edition omits other back-up strips from each annual not related to the crossover). What makes the crossover stick out even more like a sore thumb is the poor motivation for the High Evolutionary's Eliminators (the High Evolutionary himself doesn't appear). This small squad of armoured humans are trying to wipe out all drugs across the world as a prelude to plans to forcibly advance humanity to the next stage of evolution, and also to eliminate potential threats like the Punisher. It's very hard to accept the High Evolutionary has anything like the resources for a global instantaneous war on drugs and as for the idea the Punisher could threaten his plans, it just doesn't seem likely.

The series doesn't limit itself to New York and instead takes us to many different parts of the United States and even abroad, with visits to variously Bolivia, Guiana (that spelling is used over twenty years after it became Guyana...), Colombia, Mexico and even the Australian outback. The multiple settings and situations help to keep the series fresh, showing the Punisher having to adapt to different situations and circumstances with some interesting results. That helps to make up for the shortfalls in character development and exploration.

Overall this series is quite mixed. The individual issues are generally well written and drawn, and it's easy to see why Whilce Portacio developed into one of the big name artists of the early 1990s. But fundamentally the main problem I have with the series is that there's very little sense of development and, with the exception of a few details, the stories could be rearranged in almost any order. Whilst the individual tales offer plenty of diversity and interest, with only really the annual sticking out as badly conceived, overall the whole thing just doesn't go anywhere. The Punisher has a mission against crime, but it's not always clear if he's just after organised crime or all criminals. There's no real overall strategy to his approach and instead he targets a succession of different crimes, sometimes responding to tip-offs, sometimes going after a particular wrong-doer them himself. Was this another series created by popular demand without thinking through its raison d'être? It's odd as all the issues in this volume have the same writer and editor (Carl Potts), so it's not as if it was a book handled by an endless succession of creators doing just a few issues at a time.

I'm not sure the basic problem lies with the Punisher's character - he's hardly the first example in comics of a bereaved relative with no actual super powers turning vigilante, and he's starting from a position of greater training than the likes of a young Bruce Wayne. Perhaps it's the way his approach of not adopting a secret identity and not being able to maintain a permanent base means that he rarely stays around any one place long enough to develop any roots, but again the wandering hero is common enough in fiction that it can be pulled off more successfully than here. Probably the deepest problem is the lack of any in-depth exploration of the Punisher's motivation and drive. Apart from his brief argument/fight with Daredevil there isn't any direct exploration as to just why he lacks faith in the system of law and order and instead has set himself up as a one man judge, jury and executioner. When the Punisher guest stars in other characters' titles it's often possible to contrast his outlook and methods with the title character's, but in his own title where the only supporting cast members are his technical support there just aren't any voices who can draw out the dilemma. Ultimately the Punisher is a difficult character to write a good developed ongoing series for, and unfortunately this volume doesn't hit the target.

Tuesday, 7 May 2013

Welcome back, Frank

(No, sorry, this isn't about that series. That's a long way off. But it is one of my all-time favourites.)

As I previously noted, the Punisher was the first break-out character from the Spider-Man titles, having steadily grown in popularity ever since his first appearance in Amazing Spider-Man #129. He spent the next dozen years largely confined to guest appearances, mainly in the Spider-Man titles, but with the occasional magazine appearance or limited series. Then in 1987 he was finally granted an ongoing series of his own. It was soon a massive success and spawned not one but two additional ongoing series.

I've previously looked at Essential Punisher volume 1 which carries most of his appearance from his first dozen years. Three further volumes have been published, covering his first ongoing series. It's now time to have a look at them.

Friday, 3 May 2013

Secret Wars II

But what about Secret Wars II itself? It was one of the first crossovers to be based around a limited series with tie-ins in other titles, but by and large the core series should be readable on its own, hence its presentation in a trade paperback without all the tie-ins. All nine issues are written by Jim Shooter and drawn by Al Milgrom.

Few series have a reputation on the scale of this one. Long seen as the triumph of sales and marketing over story, as the harbinger of the huge, company wide crossovers that stomped through numerous series without leaving a great impact, and as the personal project of one of the most controversial of editors-in-chief, it has been much mocked over the years. Many have attacked it not because of the content itself but because of these external factors. After Jim Shooter was replaced as Editor-in-Chief the series and its lead character were generally marginalised, with one storyline even downgrading the Beyonder's status. As for the story itself, has it been unfairly caught up in wider office and industry politics that have kept people away from one of Marvel's gems? Or have all the wider factors generated helpful smoke that has discouraged later readers from discovering a rather awful storyline? Or should the verdict be somewhere in between?

The story has a relatively straightforward plot, but that's probably to its advantage as it makes it easier to read just the core series without the numerous spin-offs. In this tale an all-powerful outsider visits our universe and tries to make sense of existence, particularly the concept of desire. Along the way he takes on a human body and learns about the ways of mortals, encountering most of the Marvel heroes en route.

This is a very different set-up compared to the original Secret Wars and lends itself to a much looser narrative. Each issue sees the Beyonder undertaking a specific activity and encountering some of the heroes in the process. Issue #7 sees an attempt by the multiverse's grand cosmic entities to destroy the Beyonder through using a legion of supervillains, whilst issue #9 brings together almost all the superheroes for a final assault. Some of the plot threads run over into crossover issues, but only two cliffhangers do so - issue #1 ends with the Beyonder following Captain America and issue #8 ends in a confrontation with the Avengers. On other occasions the issue manages to end in such a way to cover both bases - for instance issue #4 ends implying this is the end of things for the Beyonder and Dazzler, but they would reunited in her own title. Broadly it's possible to follow the series without getting confused by all the tie-ins, though it's not as tight as some later crossover core series. What does get repetitive when read all at once are the large number of flashbacks recounting the original Secret Wars series. I guess this is a curse of conflicting practises - back in the 1980s and early 1990s it was not uncommon for collected editions to trim out pages, especially multiple recaps, whereas in more recent years the demand is to have the issues absolutely complete and series are often written with collected editions in mind.

Unfortunately the core character isn't terribly interesting. We have an all powerful outsider trying to understand the basic nature of existence and the motivation of desire when with his powers he can have almost anything. The result is an almost childlike naivety combined with infinite power and a not terribly fascinating personality, and it's hard to get excited about that. The reaction of many of the other characters doesn't ring true either - in general they try to attack the Beyonder and drive him back to his home dimension despite his infinite power level making him almost unbeatable. Only the scheme headed by Mephisto and Eternity seems plausible. Only the Molecule Man really tries to educate the Beyonder and even then it's only occasionally and when the Beyonder visits him. Otherwise we get far too many issues of the Beyonder just wandering about trying to achieve some goal, often one that can't be done with his powers such as understanding or free will, and various heroes falling over him along the way. The series is trying to make a commentary on life in general but many the philosophical points are vague and just not terribly interesting. It also draws back from the deeper concept that the Beyonder is close to a deity, with all the consequences that could flow from such a revelation.

There's a lot of humour along the way, such as in issue #5 when the supposedly omnipotent being doesn't realise a time bomb has been stuffed down his trousers. Or there's an infamous scene in issue #2 when the Beyonder feels pressure in his body, and Spider-Man has to explain the basics of how to go to the loo (fortunately the precise description comes off-panel). Yes Spider-Man meets the most powerful being in the universe and potty trains him. Still the experience could come in handy in the right circumstances, especially if certain Marvel staff and demons from the netherworld ever relent on their hostility to a married Spider-Man.

Spider-Man gets a few other appearances in the story but they are mostly brief rather than a substantial full-on encounter (although his own titles managed to make up for that). There's an odd moment in issue #8 when the Beyonder visits to discuss attitudes to life and death. He knocks on the door and it's answered by Peter wearing his Spider-Man costume albeit unmasked. Talk about taking risks with one's secret identity - the Spider-Sense hasn't always been enough to protect him and there's no sign that the Beyonder has taken control or forced his way in. Otherwise Spidey is one of many heroes gathered by Phoenix for the final battle in issue #9 and it's his Spider-Sense that warns everyone of an initial explosion, allowing forcefields to be erected in time. But in general he falls into the role of bit part that he plays in many a cosmic event, being just a small player on the sidelines whilst more powerful heroes drive the story.

As well as Spider-Man himself, some of his villains show up in issue #7 when Mephisto assembles an army of villains as pawns in a master strategy against the Beyonder. Most of them have fought Spider-Man over the years but from his own titles come Electro, the Vulture, Kraven, Doctor Octopus, the Hobgoblin and the Rhino. Most of them are the type to be easily combined into an army, but this is the first time the Hobgoblin has been used as generic muscle, an early indication of where the next incarnation of the character would go. Some of the other villains are surprising choices, particularly Doctor Doom whose other dealings with Mephisto suggest he wouldn't easily just sign up to the scheme the demon's agent proposes. Baron Mordo appears to grasp the idea, but Doom is much more likely to be sceptical.

The final battle in issue #9 gathers almost all the Earth based heroes of the day but there are a few surprising omissions including  Daredevil, Dazzler, Doctor Strange, Power Pack and X-Factor (who had only just formed, though it was very soon after the end of the New Defenders), plus the various former Avengers and X-Men who were little used at the time. Otherwise Spider-Man is joined by both Avengers teams, the X-Men, the Fantastic Four, Alpha Flight, Cloak & Dagger, Power Man & Iron Fist, the Vision & Scarlet Witch, the Silver Surfer and the Hulk, with the New Mutants also showing up as pawns of the Beyonder. This is a pretty large gathering but it ultimately takes a combination of the Beyonder's desire to experience humanity and the Molecule Man's power & willingness to press the advantage when the heroes are reluctant to attack a being in the form of a baby.

(The very last scene takes place in the Beyonder's own universe, where his power is detonated, creating a whole new universe of life. Was this intended to be the origin of the New Universe, which launched the following year? If so I suspect it was rapidly changed whenever either the Beyonder universe or the New Universe were fist referenced in the post-Shooter Marvel.)

Overall Secret Wars II feels rather hollow. It was clearly commissioned as a quick sequel to the publishing success of the original Secret Wars and it's to be commended for trying something different rather than just arranging another grand battle between all the major heroes and villains. But instead we get the tale of a rather uninteresting character wandering through the universe bringing accidental chaos with him that's invariably quickly resolved without much fuss. The artwork is functional but nothing spectacular. Maybe as a four part limited series on its own the story might have worked, but as a nine parter plus numerous crossovers the story feels overstretched and just not worthy of being the first mega crossover event to consume the entire Marvel superhero line. It's not the worst but its reputation hasn't kept later generations away from a classic.

Tuesday, 30 April 2013

Secret Wars II - the crossovers

Given the success of the original Secret Wars series, it's not surprising that a sequel quickly followed. Having previously taken the heroes to a far off place to encounter a fantastical being, it was only natural that this time the reverse would happen and the fantastical being would come from that far off place to encounte the heroes on their home territory. And as a way to boost sales right across the line, the series would have tie-in issues in just about all the line. (Once again this is something that both Marvel and DC did at about the same time. Since DC only started adding tie-ins to Crisis on Infinite Earths midway through the run I'm guessing Marvel decided on this first.) Fortunately, unlike some later crossovers, Secret Wars II only dipped in and out of individual series, rather than the later practice of hooking an individual book into a bigger event for months on end.

Once again the series has yet to be collected in its own right in the Essentials, though issue #4 can be found in Essential Dazzler volume 2 and a handful of the crossover tie-ins can be found in various other Essential volumes. However it's had other reprintings, the two main ones at the moment being a tradepaperback carrying just the main series and a huge Marvel Omnibus edition carrying virtually the entire crossover. The full list of the crossover, in the order of the Omnibus edition, is as follows:
  • Secret Wars II #1
  • New Mutants #30
  • Captain America #308
  • Uncanny X-Men #196, reprinted in Essential X-Men volume 5
  • Iron Man #197
  • Secret Wars II #2
  • Fantastic Four #282
  • Web of Spider-Man #6, reprinted in Essential Web of Spider-Man volume 1
  • Amazing Spider-Man #268, reprinted in Essential Web of Spider-Man volume 1
  • Secret Wars II #3
  • Daredevil #223
  • Incredible Hulk #312
  • Avengers #260
  • Secret Wars II #4, reprinted in Essential Dazzler volume 2
  • Dazzler #40, reprinted in Essential Dazzler volume 2
  • Alpha Flight #28
  • Avengers #261
  • Secret Wars II #5
  • The Thing #30
  • Doctor Strange #74
  • Fantastic Four #285
  • Secret Wars II #6
  • Cloak and Dagger #4
  • Power Pack #18
  • Thor #363
  • Power Man and Iron Fist #121
  • Secret Wars II #7
  • New Mutants #36
  • Amazing Spider-Man #273
  • Peter Parker, The Spectacular Spider-Man #111, reprinted in Essential Peter Parker, The Spectacular Spider-Man volume 5
  • Uncanny X-Men #202, reprinted in Essential X-Men volume 6
  • New Defenders #152
  • Secret Wars II #8
  • New Mutants #37
  • Amazing Spider-Man #274, reprinted in Essential Ghost Rider volume 4
  • Avengers #265
  • Uncanny X-Men #203, reprinted in Essential X-Men volume 6
  • Fantastic Four #288
  • Secret Wars II #9
  • Avengers #266
Omitted are:
  • Rom #72
  • Micronauts #16
This is due to Marvel having lost the rights for these two toy tie-in series.

In later years a few additional comics would serve as additional tie-ins, including:
  • Fantastic Four #316
  • Fantastic Four #317
  • Fantastic Four #318
  • Fantastic Four #319
  • Quasar #8
The Marvel Omnibus edition collects all of these as well. The inclusion of the Quasar issue is a surprise because it's actually a follow-up to the original Secret Wars series, in which the temporary enhancements to Iron Man's armour take on a life of their own. For that matter the Fantastic Four issues are part of a storyline actually called "Secret Wars III".

However the Omnibus only includes reduced versions of the first few pages of:
  • Deadpool Team Up #1
Well this issue was mocking the tendency for inconsequential tie-ins to big crossover events. Only the first few pages are set at the time and see Deadpool encountering the Beyonder; the rest is set years later.

Friday, 26 April 2013

Marvel Super Heroes Secret Wars

By far the most popular post on this blog is the one briefly outlining Secret Wars and Secret Wars II. And it's about time to share my thoughts on the original series. As previously noted this hasn't yet been collected in the Essentials, but has had several other collections over the years. Most use a recoloured version of issue #1's cover but the 1992 tradepaperback has an original piece of art.

All of the original Marvel Super Heroes Secret Wars twelve issue series is written by Jim Shooter. Almost all of it is drawn by Mike Zeck bar issues #4 & #5 which are drawn by Bob Layton. The project was a tie-in to support a now generally forgotten line of action figures from Mattel which was the first time the Marvel heroes had appeared in this form. Mattel requested a special comic event bringing all the key characters together to promote the line and this was the result. Shooter writing the series was a little controversial at the time because as Editor-in-Chief he had generally avoided writing actual series. Depending on what you read he made this an exception either because he felt the last-worst way to handle clashes between creative personalities was to have the already hated Editor-in-Chief handle the task of someone else writing "their" characters, or because he was aware each issue would be included in the comic bags then sold at toystores and thus attract royalty level sales. The toyline wasn't much success but the comic series was a huge seller and set a trend that would last for many years.

The cast of Secret Wars says something about importance at Marvel in the mid 1980s but I'm not entirely sure what. The heroes' ship arrives carrying:
  • Mr. Fantastic
  • The Human Torch
  • The Thing
  • Spider-Man
  • The Incredible Hulk
  • Professor X
  • Cyclops
  • Wolverine
  • Rogue
  • Storm
  • Colossus
  • Nightcrawler
  • Lockheed
  • Captain America
  • Thor
  • Iron Man
  • The Wasp
  • Hawkeye
  • She-Hulk
  • Captain Marvel
  • Magneto
This selection was, and remains, very much the traditional big guns of the Marvel Universe. There are many obvious omissions from the next tier - Daredevil, Doctor Strange, Namor the Sub-Mariner, the New Defenders (in this era a defined team based around the Beast, the Angel and Ice-Man), the Silver Surfer, Dazzler, Alpha Flight, Power Man, Iron Fist or Moon Knight. (Ghost Rider's story had ended by this point.) But instead it's limited to the biggest guns. I guess it was difficult enough juggling characters who between them had eleven regular titles without throwing in yet more.

The need to tie in with ongoing continuity resulted in several notable omissions and changes from the norm. The Hulk isn't the rampaging beast most often seen up until now, but instead has the mind of Bruce Banner (although the series coincides with him steadily losing control). The Invisible Girl was in the later stages of pregnancy and so out of action. Sprite (aka Kitty Pryde, later Shadowcat - in this era she suffered the burden of not having a clear single standard name) was planned to be in the series as late as when the artwork for the first cover was drawn (it was also used for adverts with her on it) but was reportedly dropped to allow certain plot developments with Colossus (part of an editorial struggle over her relationship with him). Cyclops was suddenly dropped back into the X-Men despite having recently withdrawn and got married. Less clear is why other active Avengers like the Vision, the Scarlet Witch and Starfox were left out. But perhaps the biggest change from the expectations of those not reading the relevant series is that Iron Man is not Tony Stark but rather his temporary replacement Jim Rhodes (later War Machine) who finds himself working alongside many of Stark's regular comrades for the first time without knowing just how much they know.

Magneto's reason for being included on the heroes' ship is a mystery not answered until the final issue, when the Enchantress consults a water spirit as a means to fill out several gaps the narrative has failed to cover. Otherwise the villains arrive on a separate ship and consist of:
  • Dr. Doom
  • Kang the Conqueror
  • Dr. Octopus
  • The Lizard
  • Ultron
  • The Absorbing Man
  • The Enchantress
  • The Wrecker
  • Bulldozer
  • Piledriver
  • Thunderball
  • The Molecule Man
  • Galactus
It's a rather shorter list making for some unequal battles, but also it's rather lopsided with nearly half the villains being from the pages of Thor. Of the Spider-Man foes, Dr. Octopus is a natural choice, though he doesn't get to do much in the story, but the Lizard is an odd choice for a collection of supposedly greatest foes. Many of Spider-Man's Rogues Gallery may not be suited for such a collection and setting, but for sheer strength how about the Scorpion and for raw power perhaps Electro could have fulfilled such a role. And there are no doubt many other foes of the various heroes who could have made for a broader line-up. Indeed the limitations were such that three extra foes were added - two new ones in the forms of Volcanna and Titania, and the return of Klaw after he was seemingly killed by Dazzler.

There's also a new hero who shows up, having been living in a part of Denver that was snatched for the patchwork of the Beyonder's world. I've written previously about how Marvel created the original Spider-Woman to shore up their intellectual property, but then were never able to get a clear direction and purpose for her, with each new writer dramatically changing things. Having finally retired off the Jessica Drew character, a new Spider-Woman was introduced here. But beyond living in Denver and having only fought a few fights nothing is revealed about her background, leaving her open for future writers to sketch out without needing convoluted retcons. One can sense the company's intellectual property lawyers once again forcing the existence of a character to whom insufficient thought had been given, but at least this time they didn't leap in an awkward direction.

What of Spider-Man's involvement? Well to be honest the series rather set a trend for his involvement in subsequent grand events whereby all too often he's relegated a background role for much of the story, only stepping forward for the odd scene here and there. He doesn't even get a one-on-one confrontation with Dr. Octopus. However it does show Spider-Man can fit quite easily into the ad hoc combined team of the Avengers and the Fantastic Four and the Hulk (and in the later stages Spider-Woman) without much conflict or dissenting from orders (though admittedly Captain America is probably the easiest leader to follow of all the assembled heroes). Indeed in the various splits within the heroes he ultimately stays by the side of the Avengers when the X-Men break away and later when the Fantastic Four briefly decide against fighting Galactus.

During the middle part of the series Spider-Man is without his webs, after Mr. Fantastic cannibalises them to make an energy charger. But even without webs he fights on, with his most prominent one-on-one battle coming in issue #8 as he takes on and defeats Titania. Of course, issue #8 also sees a big change for him. With his costume badly torn in battle, he is naturally interested to learn of a machine that makes new costumes. So he wanders into a room, goes to the first machine that seems to ft the description and "thinks" into it. Not the smartest of moves for him. Out comes a black ball that expands into a new costume, one with its own built in webs and the ability to adjust and retract according to his thoughts.

But what of the story itself? In some senses Secret Wars reflects the nature of its creation - a powerful being gathering up lots of toys and pitching them against one another. All the characters are away from their comfort zone and their supporting casts, which has the benefit making it easier to follow if one isn't familiar with a particular title from the era. But it does also mean that at one level the adventure could descend into just one long endless fight. Wisely the series is structured in stages that allow at first for battles between the various sides, but for the last third it moves up a gear with first a battle against Galactus and then Dr. Doom's quest for ultimate power and the problems of holding it. Some characters get more attention than others, with Doom particularly benefiting. I'm not an expert on them all at this period in comics so I can't say for sure how well everyone is portrayed, but I did particularly find the portrayal of the Wasp a mess. She was at this time the Avengers' leader (although she deferred leadership of the whole group to Captain America as he was better known by the others) but here she's portrayed as the light headed, image obsessed wealthy kid that her caricature sometimes descends to. The plot provides for many moments of tension too, with perhaps the biggest when the heroes have to fight to stop Galactus from consuming the planet and there's a divide as Mr. Fantastic comes to the conclusion that not fighting may be the best thing for the universe whilst the others go to fight even though the odds are overwhelmingly against them. The heroes are not all united - the X-Men temporarily break away and even within their ranks Wolverine's methods are opposed by others whilst Rogue has crises of conscience. Elsewhere the Hulk is finding his intelligence slipping away, leading to self-doubt and angry moments with others as he fears for his future. (There's a myth that he holds up a whole mountain range in this story. Actually it's the Molecule Man who uses his power to lift one up and drop it on the heroes, and the Hulk just holds up the roof of the cavity the heroes quickly carve out.)

Secret Wars may be more about action and the excitement of bringing all the big guns together than about intricate character development and philosophical explorations, but it was inherently limited by its format and purpose. The plot may also be hackneyed - just how many times in science fiction have all powerful entities forced heroes and villains to fight in some special arena or other? - but it serves the main aim of the story. If I do have criticisms it's that there are times when the plot contorts slightly to cover points - the final issue sees the Enchantress consult a water sprite to find out more about the Beyonder, largely filling in gaps the narrative has missed out, and then a combination of her magic and the residual effects of the Beyonder's power inadvertently cures Curt Connors of the curse of the Lizard. But the series does not explain how Dr. Doom is alive and back in his existing body when it had recently been destroyed in an issue of Fantastic Four, or how Kang the Conqueror had survived his seeming destruction in the Avengers nearly a decade earlier (this was before time travel really distorted Kang's timeline as Kang). However the series is normally fast paced enough to evade such moments and the result is a good old action adventure that brings the top tier of the Marvel Universe together in an exciting battle. It served its purpose then and it remains a good read to this day.

Sunday, 21 April 2013

The least popular posts

Another little aside, this time to look at this blog itself.

In the column to the right you can see which are the most popular posts on this blog, both in the past month and since it was created. But what about the other end of the scale? Which are the least read posts?

Invariably such a list will be dominated by both recent posts and by creator labels. So for this list I'm not going to rank any post from the last two months or which are labels. And so the list of the 10 least read posts to date is:

10. (Joint) Essential Ant-Man volume 1
10. (Joint) Spider-Man at Christmas
9. Essential Daredevil volume 2
8. Omitted material: Marvel Team-Up 74
7. Into the spin-offs
6. Introduction
4. (Joint) Omitted material: What If? Classic volume 2
4. (Joint) Omitted material: What If?
3. Peter David
2. Fini – for now
1. Some other heroes

And for those wondering, the 10 least read excluded posts are:

10. Essential Defenders volume 1
9. Team Titles
8. Essential Ghost Rider volume 1 - creator labels
7. Essential Silver Surfer volume 1
6. Omitted material: What If? Classic volume 6
5. Carmine Infantino (1925-2013)
4. Essential Marvel Team-Up volume 4 - creator labels
3. Essential Killraven volume 1 - creator labels
2. Essential X-Factor volume 1
1. Essential X-Factor volume 1 - creator labels


Of course with some people reading either on the front page or by having the latest posts emailed to them these figures can't cover total readership. Nevertheless they're compiled on the same basis as the displays at the side.

Friday, 19 April 2013

Essential X-Factor volume 1

X-Factor marks the point at which the X-Men really began to develop into a franchise of titles, both expanding but also contracting characters inwards. By 1985 there was already one spin-off in the form of the New Mutants (which sadly seems impossible to collect in the Essential series because the artwork reportedly doesn't convert well to black & white) but otherwise the various mutants had spread out into other titles that weren't really within a local orbit - for instance the Angel and Ice-Man had been part of the brief lived Champions in the 1970s alongside the distinctly non-mutants Hercules, the Black Widow and Ghost Rider, whilst the Beast was a longrunning Avengers member. Then in the early 1980s all three were used as key parts of the New Defenders, which saw structure imposed upon the previous non-team. Similarly Dazzler had her own title but she was just as likely to encounter the Avengers or the Fantastic Four as the X-Men. But X-Factor represented a new concentration. The New Defenders was cancelled to release the three ex-X-Men, and steps were taken to bring Cyclops back to superheroing from married life and restore Marvel Girl to life in order to present a team consisting of the original X-Men.

Essential X-Factor volume 1 reprints issues #1-16 & Annual #1 of X-Factor plus Avengers #262 & Fantastic Four #286 which carried a brief crossover setting up the series, and Thor #373-374 & Power Pack #27, which tied in as parts of the "Mutant Massacre" crossover. Most of those additional series are familiar but Power Pack (which really deserves its own Essential volume at some stage) was another team book consisting of young children, initially the four Power siblings who were given powers by an alien, though in this period they had an additional member in the form of Franklin Richards. The X-Factor issues are written by Bob Layton (#1-5 & the annual) and Louise Simonson (#6-16), with artwork handled by Jackson Guice (#1-3 & #5-7), Keith Pollard (#4), Marc Silvestri (#8 & #12), Terry Shoemaker (#9), Walter Simonson (#10-11 & #13-15), David Mazzucchelli (#16) and Layton (Annual). The Avengers issue is written by Roger Stern and drawn by John Buscema, the Fantastic Four issue is credited to "You Know Who" (John Byrne, protesting at editorial interference), the Thor issues are both written by Walter Simonson and draw by Sal Buscema, and the Power Pack issue is written by Louise Simonson and drawn by John Bogdanove. (Due to such an extensive list, the creator labels are placed in a separate post.)

The initial establishing crossover doesn't have a great deal of meat to it and does nothing to give a sample of what the series would be about. Ultimately all that happens is that the Avengers find a cocoon in a bay and then with the Fantastic Four they open the cocoon and discover it contains Jean Grey (Marvel Girl), and then learn that instead of having been transformed into Phoenix all those years ago, she was instead placed in the cocoon and mimicked by the Phoenix force. There's no actual conflict or wider setting up, just an awkward retcon designed to bring back a character who really shouldn't have been killed off in the first place, and it's done in such a way to meet editorial dictats. From a modern day perspective it's also surprising to find a major new X-Men spin-off title being built up in the pages of Avengers and Fantastic Four. Later on the X-Men titles would increasingly become their own world with their own crossovers and few steps outside. If the Defenders was a title whose run fell almost exactly within the limits of the Bronze Age, then X-Factor, as the book which the (by then) New Defenders was cancelled for, was a title of the early Modern Age. However the tends would develop slowly. Not included in this volume is the end of the New Defenders in which most of that team was killed off, leaving the Beast (Hank McCoy), Angel (Warren Worthington III) and Iceman (Bobby Drake) free to be used in this team.

X-Factor began as a reunion of the original five X-Men, with the same objective as the original school had, namely finding mutants and training them to control their powers. At this time Professor Xavier had left Earth for a period and the original X-Men were in alliance with Magneto, a point that alienates the original members. Consequently the only appearances of the X-Men in this volume are either in flashback or figments of Cyclops's (Scott Summers's) mind or a brief encounter between Wolverine and Power Pack in the issue of the latter's title but without any of X-Factor present. This absence allows X-Factor to stand on its own, as a sign of how all five have developed and grown over the years whether on the team, on another or on their own. However in order to reassemble all five some quite bold story moves have had to be made. As noted above the rest of the New Defenders were killed off to release three of the members, whilst a bold move was made to restore Marvel Girl to life that preserved the death of Phoenix.

But by far the biggest problem is Scott's marriage to Madelyne Pryor and their son Christopher. Madelyne looked very similar to Jean and was amnesiac, resulting in speculation that she was in fact Jean, but equally she could just have been a natural look-a-like. The return of Jean throws a spanner in all this, but the way it's handled doesn't reflect well on Scott as he charges off to see his old girlfriend in spite of his wife telling him that if he does he shouldn't both coming back. This makes Scott look like an irresponsible jerk and he adds to the mess by refusing to tell Jean about his marriage, until she deduces it and forces the other three to confirm her suspicions. There is an attempt at damage control towards the end of the volume when after numerous phonecalls haven't been answered and letters returned unopened, Scott returns to the family home in Alaska, only to find the house was put up for sale the day he left and all records of Madelyne and Christopher have vanished, as though she was never there. The odd hint is dropped that perhaps somehow Madelyne could have been Jean all along but it just adds to the mystery of a messy situation. These developments come under the series's second writer, Louise Simonson, and show an early willingness to move on from the original set-up though the changes are not fully completed before this volume stops.

The original concept is that X-Factor publicly operates under the guise of being mutant hunters, accepting payment to locate and deal with mutant problems, but in reality using the operation in order to locate mutants who are unable to control their power, bring them in and give them crucial training. With the X-Men having grown from its roots and the New Mutants focusing on the schooling aspect, X-Factor carves out a niche that both continues the concepts from the earliest days but also offers a twist on it. It's further enhanced by the team adopting a second set of identities as the "X-Terminators", mutants outside the law who come to the aid of other mutants where necessary. This set-up can seem complicated, and on more than one occasion rescued mutants can't get their head round it, but in general the narrative makes it work. However trouble comes early on when the media discover that X-Factor is being financed by Warren, a publicly known mutant, leading to legal investigations of his affairs and the organisation is facing financial ruin.

Another sign of the desire to go right back to the originals is the way the Beast's mutation is reversed in issue #3 so that we now have almost the look of the originals, right down to the shape if not the design of the costumes. Wisely they don't take the remaining step and restore Iceman to his original snowman form. But then after the early change of writers the series starts to move onwards. Wisely Simonson doesn't immediately change everything overnight but instead makes a series of steady developments from the existing stories, such as using an encounter with Freedom Force, a government sanctioned incarnation of Mystique's Brotherhood of Evil Mutants, to begin Warren's financial and political downfall. But the more shocking developments stem from the Mutant Massacre crossover when the Angel's wings are badly wounded and subsequently the doctors tell him they have to be amputated. He refuses but a court order declares him unable to make such a decision and his teammates are unable to stop the removal. Having seen his whole world crash about him, Warren seemingly commits suicide by taking off in a jet and then blowing it up. It's an incredibly bold step to have one of the team give up their life not to save others or halt a menace but because they feel they have nothing left to live for.

As well as the five X-Factor members, the series also steadily accumulates young mutants who stay around the base learning how to control their powers. At this point there isn't yet a New Mutants style spin-off junior team, but otherwise it does feel a little derivative. The characters are a mixture of the existing and new, with varying degrees of self-confidence and guilt, leading to several developments. Boom Boom had previously debuted in Secret Wars II, and has run away from home, spending time on the street. She is overly sure of herself and given to using her power to play pranks, to the annoyance of others. At the other end of the scale is Rusty Collins, a young naval rating whose fire powers manifested themselves when a woman made advances, burning her badly. Rusty is the first young mutant rescued by the team and both he and they go through s steep learning curve not only about his powers but also how to cope with one another. One key factor is Rusty's growing relationship with Skids, another young runaway with the power to generate a friction repelling forcefield around her, but which serves as much as a prison as protection for her. Initially joining the Morlocks, she survives the Mutant Massacre and when her fellow survivors return to the tunnels under New York she instead opts to stay with X-Factor and control her powers. The volume ends on a moment of triumph as she and Rusty both attain sufficient control to safely kiss. The other main rescuee is Artie Maddicks, the son of a geneticist who tries to find a way to undo mutation (reverting the Beast in the process). Artie can only communicate by generating images but shows bravery, spurning the potential "cure" when he sees how it has been obtained. His father gives his life to allow Artie and X-Factor to escape from the Brand Corporation. Artie's strange appearance and inability to speak disturb some of the others at first, but they come to accept him and he frequently provides crucial help to the others. His longstanding friendship with Leech begins here when the latter is one of the surviving Morlocks temporarily given shelter by X-Factor, but unlike Skids he returns to the tunnels on this occasion. The setting is rounded off by Cameron Hodge, X-Factor's Public Relations director.

Throughout the volume the team face a variety of different foes, as well as the more general menace of anti-mutant prejudice - a fear and hatred that the team at times fuels with the adverts they run for their covering service. There are more specific foes including several renegade mutants. By far the most significant foe introduced in these pages is Apocalypse. In his first storyline he uses a team called the Alliance of Evil, made up of mutants Tower, Frenzy, Timeshadow and Stinger, and then seeks to boost their powers. Towards the end of the volume, in a protracted subplot, he's shown recruiting three other mutants to be parts of his Horsemen of the Apocalypse and again working to enhance them as part of his overall scheme, but this volume ends before we can see it enacted. However it's clear he's a force to be reckoned with, both physically and through his schemes, and he provides the team with an interesting original archenemy. Elsewhere the team encounter Freedom Force, formerly the Brotherhood of Evil Mutants under Mystique but now working for the government and their members include the second Spider-Woman as well as Destiny, the Blob, Pyro, Avalanche and Spiral. There are some smaller scale foes as well, such as the Vanisher, who has now become a Fagin figure behind young street criminals, and later the Morlock Masque, who can use his powers to alter others' faces. The Mutant Massacre brings the team into conflict with the Marauders, of whom Sabretooth is the best known member seen, and others include Scalphunter, Harpoon, Arclight, Vertigo, Blockbuster, Prism and Scrambler. Human foes also occur, such as Carl Maddicks, Artie's father who seeks a cure for mutation and uses the Beast as a guinea pig to find it. A trip to the Soviet Union (one of the more dated references along with some of the clothes, particularly Boom Boom's) sees the team face off against the Crimson Dynamo and Doppelganger, a mutant who can copy not only other mutants' forms but also their powers. Later in Alaska, Cyclops is alone and has to face down a damaged Master Mold, the leading Sentinel.

The big storyline in this volume is the Mutant Massacre, which was the first of the grand crossovers in the various mutant titles. As the X-Men and X-Factor were still being kept apart at this stage, the storyline basically runs in two distinct strands and so the X-Men and New Mutants issues are not included here. (Nor is the Daredevil issue but that's somewhat standalone from the rest.) Instead we get a tightly written crossover with Thor and Power Pack, not least because Louise Simonson wrote Power Pack as well and her husband Walter wrote (and drew) Thor. It's an odd collection of titles but overall the story holds together well, with all heroes contributing to events. Neither title has been remotely reached in the Essentials yet - the latest Thor volume only gets up to #247 whilst Power Pack hasn't been touched yet. Overall the story is very down beat, with many Morlocks slaughtered and the Angel almost crucified. One particularly nasty moment comes when Power Pack finds Leech's adoptive mother dead and subsequently have to break the news to him. Leech's traumatic reaction is moving, as is its effect on Cyclops as he wonders about how the loss of a parent affects children, such as his own son. This leads him to make his return to Alaska to try to put his family back together, only to open up a new mystery.

Overall this volume shows a series that starts off with one premise of being the return of the original X-Men doing similar work to Professor Xavier albeit through a different method, but then starts to shift away from that with the writing out of the Angel and the increased prominence given to the rescued mutants as the time expands, whilst the overall cover organisation appears to be heading for a financial crash and the team may be forced out into the open as mutants. It's an interesting transition without any sudden changes of direction within the series. However in order to set up the series in the first place some major changes had to be introduced to release Cyclops and bring back Marvel Girl, and both of these are rather jarring, whilst the wiping out of the Defenders was also a rather sudden move. X-Factor may have launched around Marvel's twenty-fifth anniversary but I'm not convinced that reuniting the original X-Men was an absolutely necessary move at the time and this does feel like a spin-off series created for the sake of it; the first sign of the rampant explosion of X-titles that swamped the market in later years. To the series's credit it takes the arrangement and does its best with it, and does its best to establish its own identity, but it doesn't yet stand out as justifying the changes made to bring it about.

Essential X-Factor volume 1 - creator labels

Essential X-Factor volume 1 is another with large numbers of creators, hence a separate post to carry their labels.
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