Showing posts with label Bill Sienkiewicz. Show all posts
Showing posts with label Bill Sienkiewicz. Show all posts

Wednesday, 23 September 2015

Essential Marvel Saga volume 1

It's time a proper in-depth look at each volume of The Official History of the Marvel Universe. These posts rewrite and expand a previous brief effort.

Essential Marvel Saga volume 1 contains issues #1 to #12 of The Marvel Saga: The Official History of the Marvel Universe, a special series launched in 1985. It retells many old stories by copying & pasting panels and adding some additional text and the occasional pieces of new artwork to tell a coherent history. The order and new material is written by Peter Sanderson and drawn by Ron Frenz, Tom Morgan, Al Milgrom, Walter Simonson, Bill Sienkiewicz, Steve Geiger, Keith Pollard and John Buscema. Additionally each introductory page and rear "Classic Cover Gallery" are included.

Marvel and DC seem to have spent a lot of the 1980s either copying one another's projects or experiencing simultaneous ideas. Both did their first major company wide events in that decade (Secret Wars and Crisis on Infinite Earths). Both produced special encyclopaedic series devoted to detailing their characters (The Official Handbook of the Marvel Universe and Who's Who). Beyond the comics themselves, both licensed their characters for a series of action figures. And both produced their first "official histories", limited series which sought to bring order to the turbulent chaos of the continuity of their early years. DC's effort was the History of the DC Universe. Marvel's was The Marvel Saga. Who had the idea first in each of these cases isn't always clear as sometimes one company would learn of the other's plans and rush a project through to reach the market first. And I'm sure many of these ideas had originally been suggested by fans – "A story bringing all the heroes together" or "A guide to the heroes and villains" or "A history of the universe" are all pretty straightforward ideas and probably featured in fanzines long before the publishers took them up (but then fanzines didn't have to wait for the direct market that would make most of these projects viable).

The Marvel Saga sets out to summarise the key events in the history of the Marvel universe, showing how they fit together and illustrating them with panels from the original stories. After a few pages of introduction the series pretty much begins with the origin of the Fantastic Four and works from there through the early years of the Silver Age up until the revival of Captain America, explaining characters' back stories when they become relevant. This prevents the series from being bogged down in all the legends of Greece and Scandinavia and other material only relevant to a few, and instead allows a broad range of heroes from the outset. Unfortunately the habit of introducing the backstory only when significant characters debut can disrupt the flow of retelling an individual adventure, such as when the history of Odin is given in one go midway through the story of Thor's first battle with Zarrko the Tomorrow Man. It also means that the Golden Age of the 1940s isn't presented in a narrative order. It's always been somewhat ambiguous just how canonical the Timely and Atlas comics are in the Marvel universe and no answer is given.

What is clearer is the placement of events relative to each other. Thus Spider-Man's origin, which includes weeks of fame, is spread out and other adventures such as the origin and early battles of the Hulk and the Fantastic Four's first encounters with both Namor the Sub-Mariner and Doctor Doom take place between the radioactive spider's bite and the final showdown in the warehouse. A lot of fans have long taken to trying to work out the exact order in which stories take place, and even what order they should read and perhaps their entire collections in, and this is surely the ultimate realisation of such a chronology. But this doesn't just include the earliest issues themselves but also later revelations and retcons such as including much of Professor Xavier's history and the origins of the individual X-Men or including with Iron Man's origin his escape from the Vietnamese jungle and first meeting with James "Rhodey" Rhodes or showing Thor's youth and punishment by Odin at the point when Donald Blake is introduced into the history. This means the series doesn't leave latter-day readers in confusion as they try to reconcile the current state of affairs with the somewhat different status quo in the earliest days. Sometimes later retellings of origins are used as the source of panels and this is particular useful over cliffhangers as it allows alternate art to depict the reprises.

Early on the run it seemingly tries to summarise almost all of the adventures but it soon settled down and relegated many a lesser tale to a small text section entitled "The Continuity Corner" which puts issues in chronological order relative to one another. This most notably cuts down on a lot of adventures with obscure forgotten foes such as the Scarlet Beetle or the Acrobat and seems to hit the Ant-Man and Human Torch stories more than any other series.

Read all at once rather than over some two and a half years this series shows several common themes running rampant in the early Marvels. There seem to have been no end of obscure alien races visiting Earth in the early days of Marvel with most of the heroes encountering at least one. There was also no end of Communist enemies. When this series was first published in 1985-1987 the Cold War was still going on and it was just about credible (by the standards of the Silver Age) for there to have been so many Communist foes in then-recent history. But nowadays the Cold War finished over two decades ago and Marvel is more open about its floating timeline with the modern era of heroes starting anything from a decade to fifteen years ago. It's also surprising just how often the Fantastic Four fell out or how frequently the Thing regained his human form.

The saga is clearly aware of later stories as well which may have impacted the choices for inclusion such as showing the first battles with obscure foes like the Vanisher and Thug Thatcher. It also does its best to reconcile the early Silver Age adventures of Namor the Sub-Mariner and Captain America with what was revealed or restored to continuity later on, such as explaining why neither really recognises their old comrade in arms at first. The introduction of Captain America in issue #12 goes to some length to flesh out all his history prior to his release from the iceberg, with the various additions to the origin, the Invaders retcons and the immediate post war replacements all included in the details when the Avengers finally find him. Given his prominence on the cover of issue #1, reproduce as the volume's cover, it's interesting to speculate just how Wolverine's patchwork past would be handled.

Overall this first volume of The Marvel Saga is surprisingly fun and easy to read. The concept could risk excessive boredom whilst the widespread reprinting of even the more obscure parts of the Silver Age might have made it redundant for an audience who can easily access the original tales. But instead it offers its own distinct take on the events and makes an excellent effort to weave the tales together into a greater whole. The shared universe and overlapping characters was always a big part of Marvel's appeal and it's good to see this taken to the logical extent.

Friday, 29 August 2014

Essential Moon Knight volume 2

Essential Moon Knight volume 2 carries issues #11-30 of his first series. Most of the issues are written by Doug Moench with some back-ups and/or fill-ins by Jack C. Harris, Alan Zelenetz, Denny O'Neil and Steven Grant. The art is mainly by Bill Sienkiewicz with other contributions, mainly on back-ups, by Denys Cowan, Jimmy Janes, Vicente Alcazar, Greg LaRocque, Keith Pollard, Joe Brozowski and Kevin Nowlan.

Issue #15 represents a minor landmark in US comics history as it saw the series shifted to become a direct market only title, also receiving an increase in both pages and price. Together with Ka-Zar and Micronauts, the title had experienced strong sales in comic shops but poor returns on the newsstands and this move allowed each series to survive and even specialise without the restrictions of the newsstands - for one thing the Comics Code Authority stamp disappears after issue #15. However it also made the title inaccessible to those without easy access to a comic shop (and there were several reasons why subscriptions weren't a viable solution for all) and it effectively marked the beginning of a slow market retreat to the ghettos of the comic shops. In cases where a book appealed primarily to the niche of buyers that had already moved over to the direct market it doubtlessly made more sense to do this than try to raise newsstand sales but in the long term it contributed to much of the industry deserting a broader market and making it harder to recruit new readers to keep up overall interest.

However the direct market switch brings with it a much more experimental approach. Story lengths now vary considerably, ranging from lengthy multi-part epics to stories that only take up part of a single issue. The rear of the issues are sometimes enhanced by features such as editorials, commentary by creators, guides to equipment, galleries of images and so forth. Even the covers experiment a bit including a striking black and white cover on issue #24, reproduced as the volume's cover. Only two guest stars appear in the direct market only issues and one is the Werewolf, appropriately returning after the conclusion of his own series to now encounter its breakout character. The character's intervening time is explained by having been on the run from a cult. The other is Brother Voodoo, stepping out of a similar limbo to appear in a story set in Haiti complete with zombies. Daredevil and his foe the Jester appear in one of the last issues also available on newsstands, and the Thing makes a two-page cameo billed on the cover of one of the first direct market only issues (an appearance probably planned when the series was still on general release) but otherwise the series keeps very much to itself. Again this makes sense given the direct market only format as it could needlessly annoy newsstand fans of other characters to deny them the chance to see a guest appearance. And the Micronauts and Ka-Zar, the only other characters for whom this would not be an issue, are not exactly naturals to appear in the grim and gritty world Moon Knight inhabits.

In contrast to the turmoil of the first volume, this one shows a remarkable degree of stability with a firm focus of the character's crime fighting side, with occasional dipping into his mercenary past but with the Egyptian deity elements largely confined to statues that may have powers or it may just be the beliefs of those around them. The supporting cast is primarily that already established albeit with the addition of Detective Flint, a police officer who regularly supplies Moon Knight with information. For the most part the supporting characters remain on the sidelines though the very first issue here deals with Frenchie's revenge when an ex-girlfriend reappears only to be murdered for failing to deliver a supply of cocaine.

Marlene is the main exception, with some prominent roles throughout the run and her continuing displeasure with the way Moon Knights various identities are becoming personas in their own right, feeling that she has helped create a monster. One storyline sees her brother Peter, a doctor, suffering at the hands of his patients who has been twisted by drugs into Morpheus, a being who cannot voluntarily sleep and who can project nightmares into others via a mental link with Peter. At first it seems that Morpheus could be a recurring foe but his powers are neutralised in his return appearance when Peter exploits the link to feedback psionic energy, dying in the process. Marlene's grief is wisely not dwelt on but it adds to her growing dissatisfaction with Moon Knight's approach and identities to the point where she decides to leave him. When new foe the Black Spectre turns out to be an outside candidate for Mayor, Marlene agrees to go under cover but comes to believe in Carson Knowles and sees Moon Knight's public accusations as persecution. She subsequently discovers the truth and returns to him but it's a reminder of how strong and independent she can be. In another storyline she winds up taking the job of bodyguard for a terrorist and the series all but shows her sleeping with him as part of her mission. The character is a far cry from the average superhero girlfriend.

And Moon Knight is not the average superhero. His identity crisis continues to bubble away, with ever increasing - and sometimes contradictory - insistence that he is any particular persona at a precise moment, to the confusion of those around him. During his second encounter with Morpheus he experiences a nightmare in which Steven Grant, Jake Lockley and Marc Spector all attack him, showing up his worst nightmare. Later on Grant is sitting at home when he witnesses a vision of Marc Spector angrily lashing out at others but unable to finish himself off, with Grant commenting that through Moon Knight they are all paying for Spector's sins. Of all his identities it's Marc Spector that he tries to avoid the most, yet Spector is his original persona. For the most part Moon Knight seems able to keep on top of the confusion but there are indications that he may eventually break down into a mess of contradictory and warring selves. Otherwise the character continues in what appears to be a Batman mould but coming out some years before Frank Miller reached Gotham City it seems the flow of inspiration was not all one way. Moon Knight continues to be put through a variety of problems both at home and abroad, including facing the loss of everything he has, but he manages to come through thanks to his guile and gadgets.

His Marc Spector persona is not completely sidelined as a number of issues carry back-up stories highlighting aspects of his career, including some set during his days as a mercenary - there's a particularly dark story where he's commissioned to steal a box from one sculptor for another and it turns out to contain the head of the Gorgon Medusa. In a reversal of the traditional myth Spector uses a mirror to turn the head's back on itself and upon its wielder. Other back-up stories range from present day tales by alternate creators, some of them perhaps auditioning to take over the series if needs be, to tales of the statue of Khonshu and how the statue scared a crook in a museum into locking himself in a sarcophagus or how it seemingly used its power to clear a minefield and help a bunch of stereotypical British soldiers in American uniforms to win the battle of El Alamein. Such tales wouldn't appear in most Marvel series but here they help to enhance the background to the series and were doubtlessly a welcome change from adverts when the series's price increased.

Although a lot of the issues have single part stories mainly dealing with one-off urban villains, there are some that take the series in different directions and introduce potential recurring adversaries, though not all survive. As noted above the threat of Morpheus is neutralised early on, but in the opposite direction the character of Stained Glass Scarlet seemingly starts out as a one-off, a sorrowful nun turned mother turned recluse living in an abandoned church who finds herself shooting her gangster son dead. But subsequently she becomes a crossbow-wielding vigilante, declaring war on mobsters in general and Moon Knight finds himself ultimate missing on purpose and letting her escape. The difference between Moon Knight, operating outside the police but usually with their tacit approval and individual support as he generally seeks to bring crooks to justice, and Scarlet, operating completely on her own as she seeks to execute them, may seem a hair split at first but it's a core dividing line as to how vigilantes are usually portrayed in comics and the source of much philosophical debate. Elsewhere the Black Spectre explicitly models himself on Moon Knight but his failed venture into politics somewhat restrains his potential for reuse. Elsewhere the foes are one-offs - various mobster types and terrorists but also corrupt police officers and those who seek to purge the force of them as well as a man driven mad by childhood abuse seeking vengeance on his just deceased father.

The longest story in the volume is an epic adventure that pits Moon Knight, Marlene and Frenchie against a group of terrorists hell-bent on the destruction of the west. The Third World Army is a coalition of terrorist groups from across the political spectrum, headed by the anarchist Nimrod Strange. Privately disavowing their public political goals, they are fanatics who will take aid from right and left wing dictatorships only to play them off against one another to bring the world to its knees. Few take them seriously but the Mossad has realised their true threat. When Benjamin Abramov, Marc's oldest friend, is gunned down in the mansion by the organisations top assassin the Master Sniper, it begins a journey that takes Moon Knight to Switzerland, Israel, Lebanon, the Indian Ocean and finally back to New York. Along the way Moon Knight, Marlene and Frenchie have to infiltrate the organisation, with Marlene becoming one of Strange's elite female bodyguards and harem. Strange himself adopts armour to become Arsenal and almost kills Moon Knight before departing to hijack multiple oil tankers and use them to destroy Manhattan, in a plan lifted directly from US anti-terrorism planning. The pace of the story is relentless and it doesn't pull its punches either with a number of atrocities depicted including the gunning down of a congregation at a synagogue. Arsenal becomes another foe whose long term potential is sacrificed on the altar of a dramatic resolution to the story but it works. It's a tough storyline that combines the global threat with the personal element as Moon Knight seeks to complete Ben's work as well as repay Arsenal for his slights. At a guess this storyline (in issues #17 to #20) was the first to be prepared for the direct market and it shows a willingness to stretch beyond the confines of the Comics Code authority without being gratuitous simply for its own sake. It's a good example of how the series adapts to changed conditions and sets out to offer something truly unique.

In general this is a series that does well to rise to the challenges set, continuing to offer a hero with a very unusual identity situation whilst also adapting well to its changed market position and experimenting within the format and outlet. There are some themes handled here that are more adult than those found in the Comics Code Authority books on the newsstand, but never once does it feel like its being puerile or gratuitous just to show off its freedom. Instead it continues to build a solid and distinctive series, using the expanded page count to explore multiple stories and features and allow other creators onto the characters without feeling like quick fill-ins. Sienkiewicz's art looks amazing in black and white and Moench's scripts remain strong, producing quite a solid volume.

Friday, 8 August 2014

Essential Rampaging Hulk volume 1

Essential Rampaging Hulk volume 1 reprints the Hulk stories from the first fifteen issues of the Hulk's late 1970s black & white magazine series, entitled The Rampaging Hulk on the first nine issues and then The Hulk! from issue #10 onwards. A bonus is a short story from Incredible Hulk #269 which addresses the continuity of the magazines. All but one of the magazines' strip stories are written by Doug Moench; the exception is by John Warner. The art is mainly by Walter Simonson, Keith Pollard and Ron Wilson with other contributions by Jim Starlin, Herb Trimpe, Sal Buscema and Bill Sienkiewicz. Also included is a text story from issue #10 that is written by David Anthony Kraft & D[wight] Jon Zimmerman and drawn by Ernie Chan plus the Moon Knight back-up story from issue #15 that crosses over with the Hulk story, written by Moench and drawn by Sienkiewicz. The Incredible Hulk story is written by Bill Mantlo and drawn by Sal Buscema.

Looking back at the period before the mid 1980s it's amazing just how restrained Marvel used to be about giving popular characters additional titles. Even when they did succumb to producing a second book it was significantly different in some way - a quarterly, a magazine or a team-up title instead of just a second ongoing solo book. The main exceptions that I can think of were Peter Parker, the Spectacular Spider-Man and A Date with Millie/Life with Millie/Modelling with Millie but otherwise everything was sufficiently different so as to not be interchangeable. It's unsurprising that the Hulk wound up getting an additional book at around the time when his TV series was gearing up to launch. Agents of SHIELD may now be challenging for the crown but up to now the Incredible Hulk is Marvel's only real success with live action television. But boldly this was a series that stood on its own, not only in a different format from the existing monthly but also taking place in a different era.

Adventures retroactively set earlier in the careers of established characters were still rare at this stage in Marvel's history. Some of the Second World War heroes had had a variety of wartime stories, most notably the Invaders, but otherwise Marvel's history was largely confined to reprints, What If?s and the occasional substantial flashback to prepare a modern story. And of course Marvel continuity has long had an ambiguous relationship with material printed before Fantastic Four #1, so even the Invaders and the wartime adventures of Captain America could be excused as replacement material. But now the Hulk was given his own retroactive series set during an obvious part of his career but using the setting in a less than obvious way.

Maybe it's because of the brevity of the original series but the Hulk's earliest adventures have attracted many latter day creators to them. Perhaps it's because the Hulk still had his secret identity and so the stories felt the most superheroey. It could be down to the various early cartoons also basing themselves on this period. Or it could just be the sense of a truly classic era, helped by brevity cutting it off at a clear point instead of fizzling out after several years. Whatever the reason creators have often returned to those days to add more tales. Unfortunately some have been more successful at reaching them than others and this is one of the less successful versions.

The first problem is that the series rapidly ditches the status quo of the Hulk circa 1963 in favour of a global epic that could frankly have been placed at almost any period in the character's history up to this point - and in fact, as I'll come to below, would be a better fit elsewhere. So there's very little of Bruce maintaining his secret around the Gamma Base or the classic dynamic with Betty and Thunderbolt Ross. Later on in the run there's an encounter with the Sub-Mariner who has just lost his people once more but again the character's history and personality is such that it doesn't take much to generate a fight with him at just about any point in his history. The last couple of issues in the sequence try to add something to the history of the Avengers by bringing the five founders together for the first time. Now it's probably true that there is no dialogue in the Avengers' history that explicitly says "And we had never come together before the battle with Loki" but this encounter still feels like a very awkward addition to the team's history, undermining the dynamics seen in the first issue because there was little reason to have discovered they could form a team on the second meeting if they hadn't done so the first time round. Also the series is nominally set in 1963, being one of the last times I'm aware of when Marvel time explicitly matched publication time. However this series doesn't feel like a nostalgia piece, if that's possible at a gap of only fourteen years (which seems a rather small gap but a lot of classic literature was set about as many years before publication) and instead it just feels like an alternate modern take on the Hulk. Indeed at times the series actually forgets it's set in the past, such as when Namor is searching Rome for the "Main Command" and gets told the war ended "thirty years ago" - approximately accurate for 1977 but not 1963. And although the main ongoing plotline about the alien Krylorians trying to invade Earth, including using shapeshifting to disguise themselves amongst us, may reflect some of the paranoid "they walk amongst us" science fiction of the original era, the execution feels much more late 1970s than early 1960s. The same is true of Bereet, a renegade female Krylorian who befriends the Hulk and Rick and helps them fight her race, complete with her many special gadgets. The character is quite well depicted as an advanced, liberated woman but again doesn't feel like someone who would have appeared in such a story in 1963, even if the author was making an effort to have a strong female role like Marvel Girl in the contemporary X-Men or Wonder Woman.

But the biggest problem is the Hulk himself. The "Savage Hulk" is the main personality written in the first nine issues, although the art varies between the classic "Savage" look and the original short haired neater look. Furthermore at this stage of the Hulk's history the transformation to and from Bruce Banner was controlled by exposure to gamma rays, albeit with some bodily resistance creeping in. But here we get a Bruce who changes into the Hulk when stressed and whose only control over the process is to deliberately work himself up into a tense state. Now only a very small handful of the original Hulk stories were reprinted in the 1970s so it's possible Doug Moench assumed he could just depict the more familiar version of the character with nobody noticing. However when reprinted the original stories were also back in print, courtesy of both the Essentials and the Omnibuses, and so the discontinuity stands out the more. The whole thing feels like a bad exercise in nostalgia. And it seems these problems were noticed at the time, leading to a shift in direction from issue #10 onwards and then a later story set out to tidy up the mess.

"Not a hoax, not a dream, not an imaginary story...so what IS it?" proclaims the volume's back cover. It turns out the first nine issues were a metafiction, a film made by Bereet for the inhabitants of Krylor, who are rather more tame and isolationist than their depiction suggests. In the space of five pages Bill Mantlo writes off the entire of the first nine issues, possibly in response to years of questions in the letter columns about how the adventures could have taken place. It's a blunt solution to the problem, though not unprecedented (Marvel had already used metafiction to write off the adventures of the original Two-Gun Kid). Maybe another writer could have produced a multi-part tale that managed to preserve the issues within continuity whilst explaining away the fundamental anachronisms but it would probably have taken too long after so many years. Instead, we get a simple five-page hand wave and that is it.

With issue #10 the magazine undergoes a transformation. The stories are now in full colour, though that doesn't make much difference here as it seems in both the 1970s and the 2000s the respective black and white pages were produced with colour "burned in" to create an greyscale effect. But the series has also shifted to the present, though there's none of the Hulk's status quo from his regular comic and these tales could in fact take place at almost any point in the history of the Savage Hulk. The series has taken its cue from the television series but doesn't want to contradict the comic. So we still have Bruce Banner with his classic look (instead of "David Banner" drawn like Bill Bixby) transforming into a talking Hulk, but rather than interacting with his usual supporting cast, fighting monsters and being pursued by the military we instead have Banner travelling the world alone, seeking both peace and a cure and getting involved with a succession of localised problems. There's the occasional discreet acknowledgement of the television series, most notably in issue #14 when Bruce uses the alias "David Bixby".

The foes are generally one-off non-powered ones of the type who could have easily stepped out of the television series. We get a mixture of unscrupulous businessmen of one kind or another, carnival thugs, terrorists, immoral scientists and fanatical military types. A scientist's experiments with gamma radiation accidentally turn him into a monster who fights the Hulk whilst the military are developing "Cybortrons" - robots mentally controlled from afar by soldiers - but that's the extent of the more fantastic. But in general this feels like an attempt to draw television viewers into the comic character without all the wider elements that would be unfamiliar to those who'd only seen the screen version.

The stories themselves don't pull their punches with some quite brutal deaths, including the casual gunning down of first a reporter infiltrating a mine and later an ill woman who tries to get help when a hijacked aeroplane crashes. Issue #11 focuses on an unfortunate boy who is being routinely beaten by his father. Elsewhere there's racism on the streets of Chicago, paranoia amongst scientists and the military and thugs attacking the isolated. Once again the magazine format shows how to tell strong stories free from the constraints of the Comics Code Authority but without getting gratuitous for the sake of it.

The artwork throughout the volume is generally good but the showcase nature of the assignments can undermine visual continuity. And occasionally there are some unfortunate results - Walt Simonson's pencils on issue #2 are inked by Alfredo Alcala but the printed result feels like a pencil and crayon effect. Perhaps they were aiming for something stylish but it just doesn't come off. But on a better note are the painted covers. They don't always reproduce so well in black and white, and I'm not persuaded the best choices of issues #1 & #9 were made for the volume's front and back covers, but they are an impressive set of mainly standalone images. A decade later several of these were used for the early issues of the Marvel UK series The Incredible Hulk Presents and they proved highly striking on the newsstands as they must have been on the original magazines a decade earlier.

As can often happen with the Essentials, this is a volume of two halves and it's more obvious than most. The first stage is a retro-based epic that totally fails to evoke nostalgia for the original era or exploit its setting and it's easily forgotten, with the retcon to hand wave it away proving surprisingly effective. After that we get a stand alone series of present day tales that could almost have come from the television series and which prove surprisingly effective. There's a real determination to offer something more than just standard Hulk stories in a different format publication, and on the second attempt the series achieves this. It's not the most essential of Essentials but it gives the old magazine series a good revisiting.

Friday, 23 May 2014

Essential X-Men volume 4

The original edition of Essential X-Men volume 4 consists of Uncanny X-Men #162 to #179 and Annual #6. Later editions have transferred Annual #6 to volume 3 and added both annual #7 (which I'll look at with volume 5) and Marvel Graphic Novel #5 entitled "God Loves, Man Kills". The writing is all by Chris Claremont. The art on the regular issues sees the end of Dave Cockrum's second run, then a run by Paul Smith followed by the start of a run by John Romita Jr. Annual #6 is drawn by Bill Sienkiewicz. The graphic novel is drawn by Brent Anderson.

The high octane excitement continues in this volume, with adventures ranging from an outer space battle with the Brood to smaller scale, more personal adventures such as Rogue's quest to join the X-Men to control her powers that are making her lie impossible. There aren't too many additions to the ever growing extended cast of allies and foes - the most significant are Madelyne Prior, Lockheed the alien dragon and the Morlocks, who include the likes of Callisto, Leech, Plague, Masque, Sunder and Healer. But rather than quantity the series focuses on quality, with each of the new arrivals making an impact in their own way. At the same time there's quite a lot of development of the existing characters.

At one extreme is Cyclops, who is establishing roots in multiple directions. Having already discovered that Corsair is his father, he now discovers his grandparents and in the process meets a surprising woman. Madelyne Pryor is a cargo pilot for his grandparents' company in Alaska - and the spitting image of Jean Grey. More amazingly she was the sole survivor of a plane crash at the very moment that Jean died. At this stage it's never cleared up whether Madelyne is somehow Jean reincarnated or if this just an amazing coincidence, but she and Scott rapidly fall for each other. Within just seven issues of meeting they get married and Scott both leaves the X-Men and declines his father's invitation to go off into space on adventures with the Starjammers. Instead he seemingly retires, flying off with Madelyne to enjoy a happily ever after.

Meanwhile Storm undergoes developments of her own, including temporarily bonding with a young Acanti, a giant fish that flies through space. Subsequently Storm seems to be losing her refinement of her powers and then she decides to change her look, adopting a very 1980s leather costume and mohawk, to Kitty's horror. Kitty herself is continuing to grow and acting on her feelings for Colossus. At times she is highly suggestive to him, a rather disturbing point considering she is only fourteen years old and fortunately Colossus goes no further than kissing. However Kitty gains an affectionate companion of a different kind when she encounters a small alien dragon on another planet; subsequently the dragon comes to Earth and is dubbed "Lockheed", regularly staying by her side and deploying his laser power to help her.

But the biggest developments come with Carol Danvers and Rogue. Carol has been hanging around with the X-Men ever since Rogue stole her powers, but now the Brood subject her to accelerated evolution and hybrid nature results in her gaining the powers of a star as the being Binary. It's a major step forward but not long afterwards she departs for space and so there's little opportunity for further development as she continues to grow her emotions once more. However before she goes she briefly confronts Rogue once more when the latter turns up at the mansion seeking help. Rogue is now portrayed as much younger than in her earlier appearances and very much has the feel of a young, vulnerable woman trying to come to terms with herself and to evade being used by others. This leads to an early fight with Mystique and the Brotherhood of Evil Mutants, but Rogue makes clear what her free will is. She also has a rapid baptism of fire when she and Wolverine are the only available X-Men to evade the effects of poison in Japan and Rogue puts her life on the line to save Wolverine, who in turn lends her his healing power. Later on she again risks her own life to help save Colossus and the other X-Men come to accept her. Meanwhile Professor Xavier undergoes a major transformation when his body is destroyed by the Brood but his mind is transferred into a cloned one with fully functioning legs. Although his mind and powers take time to adjust, it seems he will now be able to play a much more active role in future adventures.

This volume comes from the period when the series began to spawn a number of spin-offs. The most obvious ongoing one was the New Mutants, founded whilst the X-Men were away in space, but in general the two teams manage to stay out of the way of each other's adventures apart from a brief fight when the X-Men return from space and discover strangers in the mansion. Beyond that and an issue where Kitty is briefly set to be transferred to the New Mutants until she demonstrates how far she's already come (with the New Mutants themselves noticeably absent), plus the occasional mention and cameo, the New Mutants are almost as distant from these issues as the Defenders. More noticeable was the rise of the limited series, with both Wolverine and Magik (Illyana - Colossus's sister) receiving one. Neither is included here but both are referenced. In particular the Wolverine limited series is followed up on in issues #172-173 which feel almost as though they should have been part of the limited series (and are sometimes collected with it) but it ran out of space. Given the practice in more recent volumes - Essential Defenders volume 7 springs most readily to mind - I wonder if the limited series would have been included had this volume come out in more recent years. (Although there have been some modifications to the contents of the Essential X-Men volumes for new editions, there may not have been enough space to crowbar in a whole extra four issues as well as the graphic novel.) Consequently Wolverine doesn't get as much good material as usual, but both his desperate solo flight from the Brood and his wedding where his bride jilts him, having been convinced he is not worthy, both give him depth on either side of the series. The Magik limited series is rather less noticeable by its absence and seems to cover her missing years in Limbo that are alluded to here.

There are other signs of wider developments at Marvel impacting on the series here. Issue #167 contains one of the oddest scenes in the whole volume as Lilandra learns of events in Fantastic Four where Reed Richards saved Galactus's life and immediately transmits a warning that he will be prosecuted for the subsequent destruction of any known inhabited planet. This isn't remotely relevant to current events in Uncanny X-Men, and hardly a pressing matter for Lilandra who is at this stage a deposed monarch in exile and, as she admits herself, in no position to be rushing around issuing warnings in the name of intergalactic war. It just feels like a gratuitous snipe by Chris Claremont at his former collaborator John Byrne. I was surprised to see that this scene had originally seen print several months before Byrne's better known snipe in Fantastic Four when he declared an earlier Uncanny X-Men appearance by Doctor Doom to have been a slightly out of character Doombot that the real Doom casually disposed of. In the normal retellings of the feud and how it impacted on the comics themselves it's usually Byrne who gets depicted as the proactive antagonistic one, beginning with the Doombot incident, but here is a sign that it seems to have started even earlier and possibly with Claremont.

What is getting a little annoying are the constant references to Phoenix, especially as it's now a few years since her death. They come in multiple forms, especially with Madelyne's resemblance to Jean Grey, but the most blatant come when Storm sees what looks like the image of the Phoenix force in an explosion, and even more so when Mastermind manipulates Madelyne into impersonating a resurrected Phoenix. However the resolution proves crucial as Cyclops saves Madelyne and fully comes to accept Jean is gone, saying a final goodbye at her grave before going on to marry Madelyne. Hopefully this will bode well for future volumes. But just as one irritation seems to be on the way out another is looming with the continued teases about just what Nightcrawler's connection to Mystique is. It was first raised back at the end of volume 2 but is now becoming a never ending subplot with a seemingly obvious solution that she is in fact his real mother. It's one thing to have something never explicitly stated, but the way this is played it feels more like eternally unfinished business.

Included at the end of the original edition of this volume is annual #6, but it feels extremely inconsequential to the series, and its initial absence from volume 3 (and catch-up placement here) has not been noticeable in the slightest. The story sees the return of Dracula and his final showdown with Rachel van Helsing, with Dracula's daughter Lilith thrown in for good measure. It may be resolving leftover matters from the Tomb of Dracula and also following up on Dracula's earlier appearance in X-Men, but the X-Men themselves feel rather out of place in a rather confused storyline focused on vengeance and possession. Still as an annual it's easy to overlook this awkward tale and move onwards.

Also potentially easy to overlook is an addition to recent editions, Marvel Graphic Novel #5, entitled "God Loves, Man Kills". Released at about the same time as issue #167, it shows signs of having been created much earlier, not least because Kitty is here using the codename "Ariel" that she in fact rejected in the regular series, and also wearing a different costume from the norm. The story focuses heavily on anti-mutant prejudice as a zealous preacher declares them unholy and launches a crusade to purify the human race, using Professor Xavier's powers. In the struggle the X-Men find themselves allying with Magneto despite their differences. The world depicted in this tale is much darker than the comics, with the preacher's "Purifiers" seemingly unstoppable as they go about their mission. It's a world of dark alleys, of gangs who try to rape Kitty as payment for protecting her, where people get shot and bleed, where two little children are chased to a playground and murdered, and where a well-connected charismatic speaker can easily sway the crowds. It's one of the better examples of what the graphic novel format can do, presenting a deeper story free of the shackles of the Comics Code Authority, but also keeping it sufficiently standalone that it was not necessary for contemporary readers to pay out almost ten times the price of a regular issue, or for readers then and now to have to track down a harder to find format.

Regardless of the rotating nature of the annuals and graphic novel across different editions of this volume, the regular issues remain strong and solid, showing both diversity of new creation and a willingness to build on existing successful elements. The team's line-up is kept reasonably intact with only Cyclops retiring and Rogue coming on board, allowing for the character development that can only really happen when there's a stable cast. Although some individual elements may irritate they don't detract from the overall thrust of the series that keeps moving forward, offering exciting adventures but also always making the reader care about each and every one of the characters. Nor is there much requirement to obtain additional comics just to know what’s going on, with the spin-off New Mutants title wisely concentrating on a separate line-up of characters, though Wolverine's limited series could have been better explained, especially as it's followed up on but not included here. But overall this volume maintains the series's strong momentum that has been running since the revival, a astonishing achievement after so many years.

Friday, 16 May 2014

Essential X-Men volume 3

Essential X-Men volume 3 first contained Uncanny X-Men #145 to #161 and Annuals #3 to #5. Later editions have seen Annuals #3 & #4 transferred to volume 2; Annual #6 transferred from volume #4 (where I'll look at it) and the addition of Avengers Annual #10. The writing is all by Chris Claremont and most of the art by Dave Cockrum; other issues are drawn by Jim Sherman, Bob McLeod, Bill Sienkiewicz and Brent Anderson. The annuals are drawn by George Pérez, John Romita Jr and Brent Anderson. The Avengers annual is drawn by Michael Golden.

This is predominantly a volume of consolidation and development rather than creation, with very few significant first appearances. Dave Cockrum returns to the series and there's some more space opera with the Shi’Ar but otherwise there's a continued focus on the core characters within a world that is growing steadily more hostile to mutants. There are very few changes to the team - Angel storms out in protest over Wolverine's presence and Cyclops comes back on, but otherwise it's a period of stability for the line-up. We get more use of past X-Men in the form of reservists, with Ice-Man, Polaris and Havok all pressed into service for one adventure whilst Banshee appears more and more in a supporting staff role; his powers not having restored themselves. Another supporting character comes in the form of Carol Danvers, now depowered following events in Avengers annual #10, who hangs around with and helps the X-Men for the time being.

However we get a number of character developments, with Cyclops and Sprite especially benefiting from strong focuses. Within these issues Cyclops and Corsair of the Starjammers finally discover that they are son and father, leading to the inevitable confrontation about why Corsair never came after his son in the orphanage. It's a tense situation at first but soon Scott accepts that his father naturally believed both Scott and Alex had died when their parachute caught fire, whilst the horrific treatment and death of their mother had further distanced Corsair from Earth. The family reunion is handled well and helps add to Scott's character growth as he becomes ever more a strong individual, unfettered by the trauma of his childhood or the loss of Jean. The early issues see him marooned on an island with Lee Forrester, the captain of the ship he signed aboard before they were swept out to sea. Although the island scenario itself drags on for a few too many issues, it shows Scott slowly discovering another woman and moving onwards.

Also growing rapidly is Kitty Pryde, though she retains her youthful optimism and role as the team's little sister. Her crush on Colossus is becoming a relationship, with surprisingly nothing said about their different ages. Otherwise she shows enthusiasm and at times is at the core of a plot's resolution. However one thing that is off-putting is her constantly changing costumes in an attempt to get more individuality than the original style X-Men outfit she is given pre-graduation. At one point she comes up with an outfit that may have resembled early 1980s sparkly fashions but looks hideous and is mercifully subdued by the black and white. On another level she is growing ever closer to both Storm and her dance teacher Stevie Hunter. Issue #148 sees the three on a girls' night out, together with guest stars Jessica Drew/Spider-Woman and the Dazzler, which is interrupted by the introduction of the lonely mutant Caliban who comes searching for company, causing panic and chaos but also making Kitty realise how some mutants like Nightcrawler cannot help their strange appearance and she shouldn't be so uncomfortable around them.

But the biggest developments come for one of the X-Men's greatest foes. Issue #150 brings some of the strongest material yet for Magneto, with further enhancements in a flashback in issue #161. We get the clearest statement yet that he sees himself as a warrior defending his people, the mutants, making him a Malcolm X figure much more so than before. His background is also filled out with the exploration of his drive coming from the horrors he endured in the Holocaust. Rejecting Xavier's vision of mutant-human co-existence as unrealistic, he instead seeks to bring about mutant superiority, securing peace through security. Although there have been hints of this in some of his earlier appearances, we now have a clearly rounded vision of the character that moves him away from the run of the mill would-be world conquering supervillains and into a much more complex character. Yet the same issue also starts him down a new path when he thinks he's killed Sprite. Earlier he had no regrets about sinking a Soviet nuclear submarine that had fired upon his island, yet now that he thinks he's killed a child, he realises he's become like the monsters of his childhood, the guards at Auschwitz who joked as they herded people to their deaths, their lives meaning nothing to them. The horror that he has become a monster to the innocents he sought to protect and the very thing he hated and despised is a striking moment for the character. Was it also meant to be a subtle wider comment about events in the real world? Whatever the external intentions, there is a hint that he changed forever though it is not followed up on within these pages.

Magneto's shift comes not long after the X-Men's first encounter with another world-conquering villain from the early Silver Age. It's quite a surprise that the X-Men haven't clashed with Doctor Doom before now, given how much he's appeared all over the Marvel universe over the years. Here he seems rather subdued, being in exile from his kingdom and operating in a strange alliance with Arcade, with the gamesmaster also Doom's prisoner. Though there's a brief scene with Storm that sees the two slightly drawn towards each other, overall it's a rather disappointing use of such a major foe. Equally weakly handled is Dracula, who shows up for a single issue when he tries to take Storm as a mate, but there's none of the awe and majesty from the character's own series.

The Shi’Ar epic brings the first appearance of the Sidri, a monstrous gestalt alien species, and the fearsome insect race the Brood, as well as Deathbird, previously seen in Ms. Marvel, the sister of Lilandra. She's not the only foe of Carol's to come over, with Rogue also appearing, following on from the Avengers annual. Meanwhile a flashback to the younger days of Professor X and Magneto shows their struggle with Baron von Strucker and a nascent Hydra, giving Magneto his first encounter with leftover Nazi villains. An adventure into a magical realm brings the team into conflict with Belasco, previous seen in Ka-Zar, and new demon S'ym. It's a dark place in which the X-Men find time does not function as normal, bringing them into conflict with older versions of themselves. At the end Colossus's sister Illyanna is briefly lost for what is only seconds for the X-Men but a whole seven years for her. Having gone from six to thirteen, losing much of her childhood in that realm, must be a horrific experience and will hopefully be explored further in later volumes.

One aspect of the series that is slightly stating to irritate are the long drawn out subplots, especially as some of them keep overlapping on multiple Essential volumes and so take an age. Cyclops spends half a year lost on a desert island and then later the conflict with the Brood is stretched out with Professor X mentally wounded for many months. He is cured in the final issue in the volume but then Deathbird and the Brood return in a cliffhanger, with the latter planning to use the mutants as hosts for breeding. Unfortunately the remaining space is then taken up with other, less consequential material.

Lurking at the back of the volume (at least in the original edition) are three annuals. With #1 & #2 having been all-reprint specials in the wilderness years, these are the first original specials for the X-Men and show a variety of foes and guest stars. Two of them feature Arkon, first as an enemy, albeit with noble motives seeking to restore his world, and later as an ally when the Badoon invade; the Fantastic Four also guest star in the latter story. Meanwhile the other one features a trip into what is supposedly Hell, resembling the depiction in Dante's Inferno, with Doctor Strange guest starring and a fight with Minos, a being from Dante's poem. Reading all three annuals back to back, as per the original edition's presentation, it's easy to see why the whole format is so often dismissed and/or overlooked, including sometimes by collected editions. (Not only had Essential X-Men volume 2 left out two annuals, but at about the same time that this volume was making up for this omission, Essential Spider-Man volume 3 was missing out another pair.) None is drawn by the regular series artist of the day and none of the events are mentioned in the regular title. The middle annual may explore some of Nightcrawler's past and reveal his current girlfriend to be his adoptive sister and childhood sweetheart in disguise but it's still easy to blink and miss it. Nor is there any connection with the hint in the previous volume that he and Mystique are related. Placed at the rear of this volume, like an obligatory appendix, they feel like they were almost forced upon it and are being sidelined as much as possible. None feels like a typical, if extended, adventure of the type seen in the contemporary regular series so the annuals don't even work as one-off introductory specials. Of course the same charge can be levelled at many, many annuals for many other series, but it's rare to get three all at once and so the problem stands out the more. Worse still having so many at once has restricted the number of regular issues contained in this volume and possibly increased the necessity of ending on a cliffhanger, one that would be left hanging for nearly three years before volume 4 came along.

Later editions of this volume have also included Avengers annual #10 and it's easy to see why given that both Carol Danvers and Rogue go on to make significant appearances in the regular issues in both this volume and later ones. I've never been too clear as to how much of the issue reflects Claremont's original plans for Ms. Marvel and just when he conceived his plans for Rogue, but here we get a conclusion to Carol's conflict with Mystique that had been building and building and building and building in her own series (Claremont's long-running subplots have not been confined to the X-Men titles). Ms. Marvel gets put through the wringer once more as her powers and mind are absorbed by Rogue; with Professor X's help she regains some of the latter but is left a broken woman trying to put her life back together. The epilogue allows both her and Claremont to confront the Avengers and their writers about how callous they were when she was kidnapped and raped, but otherwise the bulk of the annual is given over to introducing a new foe who takes down the most powerful Avengers quite quickly. Other than the epilogue wouldn't it perhaps have been better to tell this story with the X-Men in their own annual? It would certainly have made a far stronger and more memorable offering than that year's team-up with the Fantastic Four against the Badoon, and the subsequent use of both Carol and Rogue in the regular series would have given the annual a lasting significance. Still that error of placing has now been corrected with its inclusion here.

Although more run of the mill than the two previous Essential X-Men volumes, and limited by the need to include the various annuals, this volume continues to show a series based strongly on character development and a distinct scenario. It takes in a diverse range of locations and threats but manages to stay consistent and true to its core characters, continuing to make them feel real and worth caring about. This is a series that has settled in a clear permanent role for the long run.