Showing posts with label Don Glut. Show all posts
Showing posts with label Don Glut. Show all posts

Friday, 3 April 2015

Essential Captain America volume 6

Essential Captain America volume 6 consists of Captain America and the Falcon #206 to #230 ("and the Falcon" is dropped from #223 onwards) plus Annual #4 and the crossover issue Incredible Hulk #232. The early part of the volume, including the annual, is written and drawn by Jack Kirby. The rest of the run sees a lot of creators including writers Roy Thomas, Don Glut, Steve Gerber, David Anthony Kraft, Peter Gillis, Roger McKenzie and Roger Stern plus a couple of back-ups by Scott Edelman. The most persistent artist after Kirby is Sal Buscema; others include George Tuska, Dave Cockrum, John Buscema and Mike Zeck plus Bob Budiansky and Steve Leialoha on the back-ups. One issue also contains a framed reprint of a Human Torch story from Strange Tales #113 drawn by Jack Kirby and scripted by Stan Lee. The Incredible Hulk issue is plotted by Roger Stern, scripted by David Michelinie and drawn by Sal Buscema. And with so many creators, invariably there's a separate labels post.

The early part of this volume contains the tail end of Jack Kirby's 1970s return to the title. And whilst the art remains as powerful as ever, the writing still doesn't feel terribly spectacular with the only long term addition of note being the geneticist Arnim Zola. Truly an artist's creation he has replaced his original body with a new one that has the brain in the more protected chest, with a camera in place of a head and a video screen to display a face on his chest. Zola has created all manner of creatures that he deploys, of which the most notable is Doughboy, an organism that can adjust its entire body to form itself into the equipment Zola needs to hand. Zola is certainly a bold creation but some of his impact is limited by the revelation that he's working for the Red Skull and undertaking a project to give Hitler's brain a new body. Hitler surviving by some strange scientific means was a common trope in 1960s and 1970s science fiction but today it feels cliched. It's also a sign of Kirby's habit of ignoring Marvel continuity where it suited him and it would eventually fall to the final issues of Super-Villain Team-Up to tidy the various Marvel accounts of the last days of Hitler.

Issue #207 contains a scene that has caused quite some debate, especially due to the panel on the right. As Steve changes costume in the Latin America jungle, he thinks about his experiences and the sadistic prison commandant:
Whoever runs that banana jail seems to get his kicks out of kicking the inmates! This man they call "The Swine" must be typical of the kind of bully that flourishes in these two-bit dictatorships. But this is not my country and not my place to fight for causes I know nothing about. My immediate problem is to beat this jungle -- find my way to a fair-sized town and... home!
This triggered off some debate in the blogosphere a few years ago - see Scott Edelman: Shame on you, Captain America!, Kirby Dynamics: "Shame on you, Captain America?" Part 1 and Kirby Dynamics: "Shame on You Captain America" Part 2 for the main posts on this (although be warned they drift into the different matter of 1970s Marvel staffers' attitudes about and actions to Kirby). On its own though this feels like a very clumsy attempt both to move beyond the simplistic morality of Golden Age and early Silver Age comics and also to reflect the changed outlook on US foreign policy in the post-Vietnam era. The idea that every situation has clear-cut goodies and baddies and that heroes should jump aboard every rebellion going was now being challenged, not just in the comics themselves but also in the wider world as once heroes of liberation and independence had become authoritarian dictators. The problem is the dialogue isn't terribly nuanced and the situation up to now hasn't really been presented as such. Instead the Swine has been portrayed as a latter day Nazi, right down to the uniform (but not insignia) and even drawn to resemble Himmler whilst dealing out sadistic torture. Nor is Captain America acknowledging the complexities of the situation. Instead he's just turning his back on the matter and looking to flee the land. This is not a man weighing up the difficulties of what is worse out of the current situation or the potential chaos that can be unleashed by simply overthrowing a regime without a clear successor infrastructure. Nor is he declining to back an ambiguous group of unknown rebels because they may contain even worse elements. Rather this comes across as a "None of my business" dismissal even if such cack-handedness was never the intention. And indeed the story doesn't see Cap take on the dictator but instead the Swine is killed by one of Zola's creatures, with Zola himself taking Cap back to a castle in Switzerland for the rest of the story.

There's some improvement on Kirby's earlier issues in regards the treatment of women with both Leila (who has had a massive quick recovery from her brainwashing at the end of the previous volume) and Sharon showing greater boldness and intelligence. In particular Sharon holds her own with the Red Skull. However it's also clear that Kirby had little time for the Falcon, keeping him largely out of the picture during most issues. The final two see a temporarily blinded Cap in hospital where the shady Corporation sends the Night Flyer to assassinate a patient known as "the Defector". The Falcon has a run-in with the Night Flyer but it's Cap who ultimately triumphs despite his temporary blindness. The final piece of 1970s Kirby work in the volume is the annual which sees Cap battling Magneto for the fate of a strange mutant with two separate bodies. It feels rather run of the mill with Magneto a rather generic cackling villain who wants the smaller body to investigate a tiny spaceship. All in all the Kirby run on the title has been so-so and not the return to the greatest ever days of Cap that it was hyped as.

Kirby's departure leaves a hole in the series and its not really filled for the remaining sixteen issues in this volume. Instead we get all the hallmarks of a series in creative chaos as no less than seven writers (not including the reprint or the Incredible Hulk issue) struggle with key storylines without really knowing where they're going or how long they'll last for. (The art is, however, more stable from issue #218 onwards with Sal Buscema providing at least breakdowns on all but one issue.) There are fill-ins, although efforts are made to actually include them in the ongoing narrative, and two other staples of a series in a rush - a retelling of the origin and a reprint.

These both come at the start of a run in which Captain America is slowly exploring his past to find out just who he is and who Steve Rogers is, The reasons behind this level of introspection are never made totally clear; nor is it explained just why Cap appears to have amnesia about his life before he received the Super Soldier Serum. But the result is an exploration that doubles as an exercise in retroactive continuity as new elements are added and some of what we were told before is shown to be questionable at least. The origin retelling in issue #215 runs through all the basics but for the first time in the series the two replacement Captain Americas of the late 1940s are included, following a What If? story that reinstated to continuity the Cap stories published in 1945 to 1950 as well as the All-Star Squadron. Also recapped is the previously seen Captain America of the 1950s. Following this we get a single new page as the real Cap sets out to discover about the one other Captain America, but we never learn if he does and instead enjoy a reprint of the Strange Tales story where the Human Torch battled a fake Captain America who was actually the Acrobat in disguise, complete with a floating helicopter platform including a rocket ship & launcher plus an asbestos lined lorry. It's reprinted as in the original with no attempt to explain away some of the early Silver Age silliness or just how Cap could maintain a secret identity when it was published in comics the Torch read as a child.

Back in the present, Cap's quest for his past brings up the notion that his childhood in New York was an invention and he was actually from a small town in Maryland. Through returning memories and a chat with a local he learns how Steve Rogers was a weak younger brother, more interested in art than in following in his elder brother's footsteps as first a sports star and then a soldier, much to his father's disapproval. However news reports from Europe and his brother's death at Pearl Harbour led him to attempt to enlist but he was rejected on medical grounds until a government agent identified him as suitable for a project. Although Steve's weak physique had long been an established part of the character, his family background feels like an attempt to increase his identifiability with the presumed readership of this era. It also feels like an attempt to root him in a stereotypical small town America rather than the exceptional urban New York, though with his family all dead it seems hard to build much on this at this stage and it's not followed up on in this volume.

More bizarre is another adventure told in flashback as the series sets out to explain how, in looking back at the end of the Second World War, Cap could recall falling off a missile launched from the coast of the English Channel and land in waters off Newfoundland. This could have been explained away as a confusion caused by a disoriented man just revived from suspended animation or a case of poor geographic knowledge, or just become a lettering error to be corrected in reprints. But instead we learn how Cap was picked up by a submarine commanded by renegade Nazi scientist Lyle Dekker, then taken to a base on Newfoundland before escaping in a plane carrying nerve gas , only to be shot down with the gas interacting with the Super Soldier Serum to put Cap in suspended animation with amnesia of his last battle.

There was simply no need to complicate the wonderful resurrection story by adding on this interim adventure. Nor is Dekker a particularly memorable foe even after he transfers his consciousness into the oversized artificial body dubbed the Ameridroid, who soon realises he has sacrificed his humanity for no great gain. This is retroactive continuity for the sheer heck of it and adds no more than another flashback tale in which Cap plays himself in a wartime movie serial of his life. Ultimately the search for Cap and Steve Rogers's past just rings hollow and seems to make no significant addition to the character or the series at all.

Making an addition of a rather different nature is the Corporation storyline. Picking up a thread from the last of Kirby's issues the battle with this sinister organisation runs through the second half of the volume, and also in the contemporary issues of the Incredible Hulk, before climaxing in the crossover at the end. There are a number of long-term changes in the series in the interim, including the ending of the team-up between Cap and the Falcon. Sam has been largely relegated to a bit part in many adventures here before he accepts the role of leading the Super-Agents of S.H.I.E.L.D., a short-lived team of new and obscure super powered beings including Marvel Man (later Quasar), the Texas Twister, the Vamp and Blue Streak. The team doesn't last long with the last two members revealed as agents of the Corporation whilst the Texas Twister leaves in disgust at the Vamp's brutal killing of Blue Streak (in fact to silence her fellow agent). Another Corporation agent is Veda, supposedly the daughter of a wartime agent present when Cap first received the Super Soldier Serum. She briefly becomes Cap's new romantic interest, with Sharon running away in pain, only to be killed off in internal power struggles within the Corporation without Cap even realising it. Other Corporation agents include the Hulk's past foes the Constrictor and Moonstone, plus the alien Animus who turns out to be the real form of the Vamp. There's also a separate attack on Cap and S.H.I.E.L.D. by the Red Skull. Tensions between Cap and Nick Fury are increasing ever more, with the former sick of being used by the agency so often.

The crossover at the end is a rare one that builds on events in both series, bringing a climax to the separate struggles with the Corporation as well as establishing the Falcon as the uncle of the Hulk's sidekick Jim Wilson. All the plot threads are tidied up which is no small achievement given the high turnover of writers. However some of the characters and events from the Incredible Hulk are not really introduced for readers of Captain America only. Consequently the whole thing can be a little confusing when read on its own.

Overall this is frankly a dull pedestrian volume. Neither Kirby nor those who followed him have been able to lift the series to new heights and instead we've had a mix of rather slow and dull adventures plus some needless retcons that try to fix things that frankly weren't broke in the first place. Captain America is a difficult series to do well and needs good long-term writers to have a real impact. This volume fails to find them.

Friday, 13 June 2014

Essential Ghost Rider volume 2

Essential Ghost Rider volume 2 contains issues #21 to #50 of the series. Bonus material includes Official Handbook of the Marvel Universe entries for Ghost Rider, Doctor Druid, Doctor Strange and the Night Rider. The writing sees a succession of runs of steadily increasing lengths from Gerry Conway, Jim Shooter, Roger McKenzie and Michael Fleisher, with Don Glut contributing one script. Most of the art is by Don Perlin, with an early run by Don Heck and issues by Gil Kane, Tom Sutton, Steve Leialoha and Carmine Infantino.

The same year that this volume was released also saw the launch of the first Ghost Rider movie, in my opinion the best one (not that there's a great deal of competition for that distinction). Although some of the details of both the origin and the Ghost Rider mythology were altered, it remained faithful to the basic concepts and gave some memorable moments, including a teaming of Johnny Blaze and Carter Slade, the original Ghost Rider. So too does this volume. Indeed there's much here that informs the basic backdrop of the film.

The early issues wrap up Johnny's career as a Hollywood stuntman and then he goes out on his own, riding across the West like some latter-day wandering cowboy, moving from situation to situation without ever setting down roots or growing a new supporting cast. Most of the existing characters are left in Hollywood to carry on as before. Also fading from his life with the end of their series are the Champions, though they've generally only made cameos here. Although he can still make all manner of stunt jumps when he needs to, the stunt performances are largely ignored to the point that people wonder what's happened to him. At about the same time that in the real world Evel Knievel was appearing in his final stunt show (although he didn't actually jump in it), Johnny is challenged by Flagg Fargo for his title of stunt champion of the United States and narrowly loses. It's a steady but strong shift in the character, reinforcing his tragic loneliness.

With just four Essential volumes and a total of eighty-eight issues (excluding crossovers, post series appearances and standby fill-ins only used later on but including the initial seven issues run in Marvel Spotlight), it's tempting to see Ghost Rider as a closed saga, with a definite beginning, middle and end. On the face of it this volume may be the longest section but also the least involved, with few of the big moments in his life. However at a more subtle level there's steady development throughout the volume as the relationship between the human Johnny and his demonic side evolves, first as Johnny discovers he can now transform at will and then as the demon increasingly takes over when in skeletal form. On more than one occasion the two are detached, whether because Johnny's spirit is briefly transferred to another human's body or because a magician separates the two or because Johnny has temporary amnesia and consequently is unaware of his demonic form, who in turn finds Johnny's mind is closed to it. More and more Johnny finds he cannot control his demonic side, who often resorts to ever more vicious methods, and wishes to escape it altogether but keeps finding he cannot.

Of course it's doubtful that any sense of a closed novel was considered at the time, with the continued turnover of writers and a drift into a formula as the wandering Johnny Blaze comes across trouble in one settlement after another. However the series is successful in taking the format and offering numerous twists and turns whilst also taking a big step away from conventional superheroics. This is a saga of a man searching for peace and trying to escape the torment he carries with him but all too often finding that he can't. Often he finds people and an environment where he might settle down and find real happiness, but time and again the curse of the Ghost Rider is there. Whether it's Johnny or his new found friends, especially the succession of women he meets, there is always a realisation that the demon is just too great a barrier to happiness and so he must continue his roaming.

Before that roaming begins, we have the last few issues of Johnny's days in Hollywood and a romantic triangle with Karen Page and Roxanne as he struggles to decide between them even though neither seems to actually want a serious committed relationship. Eventually Johnny realises that it's Roxanne who he wants but by then she has accepted the advances of special effects artist Roger Cross. Meanwhile Karen only wants to be friends. Karen's presence in the early issues may have inspired the use of the Gladiator, also from Daredevil, who is now after a device held by the old Human Torch foe the Eel. When the Eel is murdered, Ghost Rider is accused and Johnny has to clear his name, eventually resorting to using hellfire to arrange a simultaneous appearance to cover up his identity. The mastermind behind the Gladiator and new foe the Water Wizard is the Enforcer, whose identity is one of the weakest intentional mysteries of all time as, apart from a brief red herring suggesting he's movie producer Charles Delazny, it becomes all too easy to spot that he's actually Delazny's son. The remaining Hollywood issues are generally inconsequential with new foe Malice being just a guy in a funny suit with laser and vibration guns, and primarily seeking attention rather than offering a substantial origin. Then there's a fight with Doctor Druid over a misunderstanding about the Ghost Rider's nature. Add in anger and frustration about what he thinks is a serious relationship between Roxanne and Cross, and Johnny now hits the road. Roxanne does try to track him down but in the process she encounters the Orb who inflicts amnesia upon her. Johnny never finds out about this and she is last seen #28 as she accepts the claims of local cowboy Brahma Bill that they are sweethearts and goes off with him. Despite occurring in Roger McKenzie's first issue, Roxanne's situation is never touched upon again in this volume and now truly all the connections have been severed, leaving Johnny as just a man on the road with his demonic side, his clothes and, depending on the issue, a metal bike.

Out on the road Johnny encounters a handful of other heroes, starting with Hawkeye and the time-displaced Two-Gun Kid, followed by an encounter with Doctor Strange in which the magician's old foe Dormammu tries to use Ghost Rider to kill Strange. In the process Johnny finds his mind transferred to Strange's whilst Dormammu controls the Ghost Rider's body. Then at the end of the volume Johnny is thrown back in time and teams up with the Wild West hero the Night Rider against his traditional foe, the Tarantula (no relation to the Spider-Man foes by that name). Neither issue #50 nor the Handbook entry explicitly mention that the Night Rider is the first character to use the name "Ghost Rider", renamed in order to distinguish him from the more famous motorcyclist. (However this new name would prove to be a rather unfortunate choice for a man dressed all in white as it's also name used for members of the Ku Klux Klan.) But there are enough indications that Carter Slade and Johnny Blaze are sufficiently similar to justify the team-up in the double-sized issue.

The limited number of guest stars in this volume may have resulted in a very limited number of options for Handbook entries to fill up the page count, though there were still the alternative options of Hawkeye and the Two-Gun Kid (although the latter didn't have an entry in the original Handbook, from which the four entries are taken, and would have had to have been lifted from the Deluxe Edition where the pro forma is slightly different). But the result is that two of the entries contain major spoilers for later volumes. The Night Rider entry is focused not upon the Wild West hero seen here but on his great great nephew seen in a later issue. (It also doesn't seem to know what an "ancestor" is, using the term to describe the later one.) But the Ghost Rider entry is worse, introducing names such as "Zarathos" and "Mephisto" some time before they turn up in the series (the back cover of the volume also uses "Zarathos" earlier than it should), as well as detailing the backstory of the demonic side of Ghost Rider and giving away what will happen in the issues that reveal much of this information.

The series continues to add a variety of new foes, but few last. There's the Manticore, an agent of the Brand corporation, rivals to Roxxon for corporate plots. Or there's "the boy who lived forever", a long-lived boy called Nathan with advanced mental powers that has enabled him to develop technology but the body and outlook of a boy, flying around in a spaceship with his own robots. The foes closest to the Western tradition come at the end, first as a company is building a dam that will destroy land sacred to Native Americans whilst some of the workers plan to loot a town and flood it. In reaction a traditional Indian spirit called the Manitou is summoned and then Johnny is flung back in time to the 19th century where he proves his true nature.

And then there are the more horror based foes. There are a pair of vampires with many bats at their command. The Bounty Hunter is another agent of the Devil, the ghost of a vicious 19th century bounty hunter who has been tasked to bring in fifty souls in exchange for his freedom. Darker still is "Death", manifest in the form of another skeleton on a motorcycle albeit without the flames. This "Death Ryder" challenges Ghost Rider to a racing and stunt duel across the desert, ultimately for Johnny's life. At another level are the various thugs and bullies Johnny meets in his travels, whether biker gangs or construction worker bullies or mobsters. Or there's a cult of death worshippers, which turns out to be a money making scam. Then there's the "Nuclear Man", an armoured and embittered scientist who has turned against nuclear power after his son-in-law was killed by an accident and his grandson was born deformed.

But as the series moves ever further from superheroics and back into horror, it often seems the real threat is the Ghost Rider, slowly asserting its own control and becoming ever more fierce, torturing foes almost for pleasure. Issue #37 is a partial homage to the origin of Robin, featuring a family of circus performers who get killed by the local mobster after the owner reneges on a debt; the sole survivor is a son who wants vengeance. But rather than taking in the boy as a sidekick, Johnny instead scares him away from summoning the Devil and, as the Ghost Rider, pursues the mobster to his death. It's a harsh reminder that Johnny is no great hero but a man burdened with a real curse. The reaction of those around him, especially the various women he meets, is mixed, with some scared off by him. Others are prepared to stay with him but Johnny is not prepared to put them at risk. There's one time when it seems he has found peace when he loses his memory and winds up as a mechanic for a female racing driver, but incurs the wrath of her foreman. Neither the amnesiac Johnny nor the Ghost Rider is able to access the other and it seems as though Johnny is at peace. However the rival foreman attacks him, restoring his true memory and forgetting his alternative life altogether. Another chance at escape comes when the magician Azaziah splits Johnny and the Ghost Rider; however the two prove unable to survive without each other, finding their energy levels much drained, and so Johnny has to perform the spell to reunify them. Later, after losing his title in the competition with Flagg Fargo, he briefly turns to drink in the hope of "keeping the demon at bay" but it doesn't have the desired effect.

Overall this volume offers more than it seems at first. Most of it may lack a supporting cast or recurring foes, but it shows a good way to handle the wandering hero who brings help to those he meets on his travels whilst at the same time balancing his curse. And the whole relationship between Johnny and the demon is steadily built up over these adventures as he steadily loses control and finds the biggest monster around is within him. The backdrop works well, making for a good latter-day western. It's easy to see where the first movie found much of its inspiration. It's just a pity the Handbook entries and back cover give away spoilers.

Monday, 4 February 2013

Omitted material: What If? Classic volume 2

Another look at some of the Spider-Man issues of the original What If? series.

#7: "What If Somebody else besides Spider-Man had been bitten by the radioactive spider?", written by Don Glut and drawn by Rick Hoberg, reprinted in What If? Classic volume 2

The title to this one is a little long winded but "What If someone else was Spider-Man?" wouldn't work as none of the three people actually uses the name "Spider-Man". Instead we get first "Captain Spider" aka Flash Thompson, "The Amazing Spider-Girl" aka Betty Brant and "Spider-Jameson" aka Colonel John Jameson (Jonah's son). Unfortunately with three separate stories to tell plus the basic set-up there isn't much time to develop any of them. Flash's story sees him at first try to use his powers at wrestling but he accidentally kills Crusher Hogan and is forced to flee. He adopts the identity of Captain Spider and has a brief superhero career, but his over-confidence and lack of webs are his undoing when he fights the Vulture and falls to his death. Betty Brant also develops a friendship with Peter Parker who becomes her confident and equipment designer. She enjoys a brief career in a very revealing costume, but Betty finds her powers overwhelm her. Consequently there comes a point where she's run out of web fluid and fails to stop a thief running past. The thief goes on to kill Peter's Uncle Ben and Betty tracks him down and captures him... but upon realising she could have stopped him she realises she cannot handle the responsibility and abandons her identity. Colonel Jameson becomes the first marketed hero with his father pushing him into the role, but comes to grief when he tries to save an out of control space capsule as his jetpack fails and the capsule crushes him to death. At the unveiling of a memorial Jonah opts to dedicate himself to supporting other heroes. The epilogue shows that in all three stories Peter Parker has retrieved the dead spider and extracts the venom to create a serum to become Spider-Man. This issue came out not long after Spidey's guest appearance in Marvel Two-In-One Annual #2 and both issues float the idea that it is Peter's destiny to become Spider-Man. Whilst much of the point of the What If? issue is that it takes more to be Spider-Man than just being bitten by a radioactive spider and putting on a red & blue costume, and unlike the Two-In-One annual there's no reference to Lord Chaos and Master Order manipulating him, I just don't like the idea of the every-man hero being pushed into his role by destiny. Otherwise the issue as a whole has few points that stand out beyond Betty Brant's costume and the possibility that Jonah could have been a friend to superheroes under different circumstances.

#8: "What If the World Knew That Daredevil Is Blind?", written by Don Glut and drawn by Alan Kupperberg & "What If the spider had been bitten by a radioactive human?", written & drawn by Scott Shaw, both reprinted in What If? Classic volume 2

This issue contained one serious and one humorous story. In the former Spider-Man make a small guest appearance when he accidentally stumbles into Daredevil's first fight with Electro. Consequently the fight goes differently and Electro soon realises that Daredevil is blind, confirmed when Daredevil can't answer his question about the colour of his costume - and tells the world. Daredevil continues fighting crime even though his foes try everything to stop him but Karen Page soon deduces his identity and persuades Matt Murdock to undergo an eye operation. He agrees and it doesn't cost him his enhanced senses but soon afterwards he loses them anyway when shutting down an atomic pile. Matt retires his Daredevil identity but wears the costume one last time when he's kidnapped by the Owl. He defeats the Owl who perishes in an explosion and Daredevil decides that he could have saved his foe had he still had his senses. He calls a press conference where he reveals his identity (as so many were deducing it anyway), retires from superheroing altogether and runs for District Attorney. He is successfully elected and marries Karen. This is a rare What If? with a happy ending but it falls into the trap of telling too much of the story through accelerated narration and also keeping close to the events in the original series. But it's one of the truest to the idea that a simple change can have drastic repercussions.

(Oh and the continuity is potentially messed up as the issue claims Amazing Spider-Man #25 and Daredevil #2 took place simultaneously. But considering Spidey and Daredevil first met in Amazing #16 this is unlikely - but What The heck!)

The second story is a comedy piece, set in a world of anthropomorphic animals, years before the likes of Spider-Ham came on the scene, and is narrated not by the Watcher but by editor Roy Thomas standing in for him. We learn how "Webster Weaver", a nerdish teenage spider gets bitten by a human and developed enhanced powers and adopts the identity of "Man-Spider". The story follows the familiar course of his failure to stop a crook who kills his "Uncle Bug", only this time he doesn't initially track down said crook. Instead he fights crime generally until one day a mysterious foe blackmails the world with a threat to destroy the atmosphere - it's "Raze", a living can of fly-spray (and I don't know if the name is a pun on a brand that I've never encountered) and also the being who killed Uncle Bug. Man-Spider gets captured but Raze throws an explosive which accidentally blows up the spray can. Man-Spider feels better about Uncle Bug's death but now has to face Aunt Mayfly's chicken-pox soup. This is an intentionally silly piece, satirising funny animal comics, and frankly one will either adore or hate it. But it's only eight pages long. And I'm surprised to discover that people were concerned about CFCs and the Ozone Layer as early as 1977.

The other tales in the second volume are:
  • #9: "What If the Avengers Had Fought Evil During the 1950's?"
  • #10: "What If Jane Foster Had Found the Hammer of Thor?"
  • #11: "What If the Original Marvel Bullpen Had Become the Fantastic Four?"
  • #12: "What If Rick Jones Had Become the Hulk?"
Issue #9 is another of those stories that might have actually been set in the regular Marvel universe rather than an alternate reality, and the Watcher is non-committal on this point but it would be a few decades before anyone addressed it again. But when they did, we got to see a team made up of some of the 1950 Atlas heroes who were first put together here. Issue #11 is, I think, the last time Jack Kirby drew a Fantastic Four comic though on this occasion the cast and premise are very different from the original.