Once more there's a volume with a lot of creators, so here's a separate post to carry the labels for them.
Showing posts with label Jack Sparling. Show all posts
Showing posts with label Jack Sparling. Show all posts
Friday, 10 October 2014
Essential Ghost Rider volume 3 - creator labels
Once more there's a volume with a lot of creators, so here's a separate post to carry the labels for them.
Thursday, 28 November 2013
Essential Captain America volume 1
It's Thanksgiving Day in the United States so it's time for a look at the most American of heroes...


Essential Captain America volume 1 contains the Captain America strips from Tales of Suspense (the anthology series which also featured Iron Man) #59-99 and then, following the 1968 expansion of the Marvel line, the series became a solo Captain America, with issues #100-102 included here. All but thirteen issues are drawn by Cap's co-creator Jack Kirby who provides layouts on another three, with finishes by George Tuska, Dick Ayers and John Romita. Tuska and Romita also draw a few issues as do Jack Sparling and Gil Kane. As a bonus is a story from the 1940s Captain America Comics drawn by Joe Simon, Cap's other co-creator. Everything is written by Stan Lee, bar one issue by Roy Thomas.
Looking back it's astonishing how long it took to revive Captain America in the Silver Age. A new version of the Human Torch was present from Fantastic Four #1 and the original Namor the Sub-Mariner was revived as early as Fantastic Four #4, but Captain America took longer to appear and was first given a try-out via an impostor in the Human Torch's strip in Strange Tales. Eventually he was resurrected in Avengers #4 but as a team member and it took several more months before he finally got a solo strip. By this point all the big name early Silver Age Marvel titles and characters had appeared, and so the Captain America strip comes from Marvel's second phase of the Age when the main burst of creation had now passed and the focus was upon consolidation and giving deserving existing characters their own strips. Captain America's came just a few months after the Hulk's strip had been restored, whilst some months later the Sub-Mariner would also swim forth in solo tales.
The early stories in this volume suggest part of the reason for this hesitation was down to Kirby and Lee simply not knowing what to do with the character. We get an initial four strips in which little is developed and instead there are three tales of Captain America simply fighting large numbers of foes and one where he goes to Vietnam (long before the US's presence there became controversial back home) and confronts an ex-Sumo wrestler turned general. The whole thing is still heavily tied into the Avengers with the first story starting at Avengers Mansion whilst the already established Jarvis and Rick Jones are the only supporting characters and Baron Zemo the only significant foe appearing.
Issue #63 sees a serious change of pace by retelling Captain America's origin, followed by further adventures from his war years. At the time war comics were still part of the landscape and as well as tapping into that vein this approach also allowed readers to see Cap's early years at a time when the originals would have been hard to access. Issue #65 even declares "we wrote it in the style of the 1940's because so many of you have wondered how these stories were written years ago". I'm not convinced the tale printed actually answers such curiosity and anyway at this point (early 1965) most of the glimpses of the Marvel Bullpen given in other comics had focused upon writers and artists brainstorming ideas rather than the nuts and bolts of whether the dialogue was written at the same time as the plot or after the pictures had been drawn. However it helps reinforce the nostalgic approach to this part of the series.
The sequence itself establishes some details, most obviously restating Cap's origin albeit in a condensed form, and then showing the importance of Bucky. Also revived in these strips is Sergeant Duffy, who routinely puts Private Steve Rogers through his paces at the army camp, little realising he's ordering Captain America around. There are a few other appearances of Golden Age characters, most notably both of the 1940s Red Skulls, with the precise relationship between the two restated, perhaps to see off any confusion if some of the original stories were to be reprinted. Issue #64 features an American female spy identified only as "Agent 13", but it's not clear if this was meant to be a deliberately unnamed Betsy Ross (to prevent confusion with the character in the Incredible Hulk strips), later the Golden Girl, from the Golden Age stories, or instead to be a new character, later expanded a little as Cap's wartime romance and the sister of S.H.I.E.L.D.'s modern day Agent 13, or if she's a completely one-off character and it's just a coincidence the code name was reused. I suspect she was most likely intended to be a new character to take the place of Betsy Ross in the modern telling of Captain America's war years - at this stage Marvel wasn't following exact continuity with its pre-1960s superhero titles (Captain America having been out of action since the end of the war being the most obvious example) and in as far as the point was actually considered this was a soft reboot of the character rather than retellings and new tales slotted around two decades-old comics that next to none of the 1960s readership were likely to have seen. However she isn't seen again in this run of war stories.
Otherwise the stories are broadly true to the spirit of the earlier tales, with Captain America and Bucky taking on a mixture of saboteurs at home, including a new take on the first ever appearance of the Red Skull, attempts to steal weapons and assassinate key officers, and taking on a scientist who has developed special weapons. This last one is probably the least likely to have appeared at the time as it focuses upon Nazi spies and traitors in the United Kingdom seeking to use rockets to destroy London, technology that came late in the war and probably wouldn't have been the focus of fiction at the time. The stories also give us the origin of the true Red Skull, setting him up for the future. Overall these tales are okay but beyond establishing some key points about Cap's past - something that later issues will do even better whilst staying in the present day - they don't really add much. It just reinforces the idea that Kirby and Lee just didn't know what to do with the hero. He served a strong role in the Avengers, to the point he was fast being recognised as the definitive member, but on his own he seemed an anachronism. Perhaps this is why in the strip itself in the present day we would often see Steve Rogers feeling the weight of the years and the curse of being a man out of his time. The gap between 1945 and the mid-1960s may not seem much from today's perspective, but a lot can change in twenty years. On the same scale, today is about the same distance from the end of the Cold War, the first Gulf War and major leaps in technology. There may have been a connected network of computers and portable telephones then, but nothing like the modern internet and the mass use of mobiles and smartphones of today. The number of channels available on the average television set has exploded. Global terrorism has soared as the great concern in world affairs. Fashions have changed a lot. Political ideas have risen and fallen. A person from the early 1990s who awakened today would find many things different and strange.
One thing that doesn't change so much is the concept of patriotism and loyalty to the flag. In many subsequent eras writers on Captain America would delve into the nature of this, at times exploring just what the flag and "America" actually symbolise, how Captain America could be loyal to the country yet opposed to the actions of the government of the day, just what his own vision of the American Dream is and how it squares with alternative visions, and the darker side of America. But here there's very little of that. One issue sees Captain America on a mission in Vietnam but it's the only time he goes there and there's not much overt propagandising in the story. Nor is there in another issue when Cap goes to a Far East Communist country to rescue an agent working under cover - it could be any hostile power for all the difference it makes. The retelling of the origin does state that Cap is "A new defender, born in an hour of need -- destined to be a living symbol of the glory that is America!" but that's about the fullest extent of it. Captain America may have a patriotic name and a costume based on the flag but here there's no actual development beyond this and he's just a big name superhero from the Second World War revived in the present day.
In the present day Cap frequently can't escape the shadow of the war. The return to the present kicks off with a multi-part story in which a giant robot built by the Red Skull and stored in three parts, called "Sleepers", emerges from hibernation after twenty years and tries to destroy the world. Later on the Red Skull is revived in the present day in issue #79 and over the next twenty-four issues he appears in no less than three multi-part stories. It's even more noticeable when bearing in mind that the half-length format of the strip until #99 means that this is the equivalent of just thirteen and a half full-length issues. Other foes include Batroc the Leaper, a French fighter with zees outrageous accent. Maybe he was a rare example of the influence of world politics at a time when the Americans (and many, many others) found de Gaulle to be a right pain. Cap also takes on a number of shadowy organisations, most of them already seen in the Nick Fury, Agent of S.H.I.E.L.D. strip over in Strange Tales. Amongst them are new group "Them", the nucleus of the existing A.I.M. (Advanced Idea Mechanics), who develop the Super Adaptoid. Meanwhile the wider A.I.M. creates the Cosmic Cube, which the Red Skull steals to gain incredible power, though he doesn't use much of it before he is defeated and the Cube lost. Later on A.I.M. appear again, led by their own creation, the genetically advanced Modok. Then there's the terrorist group Hydra. A trip to Wakanda and team-up with the Black Panther sees Cap at first think he's up against a resurrected Baron Zemo, but it turns out to be Zemo's ex-pilot taking on the mantle. Other one-off foes include the Swordsman and Power Man, both from the Avengers, who are both briefly used by the Skull, plus various assorted thugs or the Sniper, a top marksman.
At times the series seems to forget that Cap has spent most of the time since the war trapped in an iceberg, as we find him looking over old items such as the Red Skull's list of locations of the Sleepers, or old photographs including the mysterious woman who worked with the French Resistance who he fell for during the war. He wonders why she never tracked him down afterwards, as though he was around all the time to be found. He eventually finds a woman who resembles her, but she's too young to be the same woman. In fact, although Cap doesn't discover this on panel, she is his wartime sweetheart's younger sister (a point that has had to be retconned in recent years as the war grows ever further distant in time). "Agent 13" is never actually given a name in the series even though she already knows Cap's real one. The two find themselves drawn to each other without realising it and at one point Steve actually proposes to her, but she declines because of her duty to S.H.I.E.L.D. This leads to Steve briefly retiring as Cap, and actually admitting his identity to the world in the process, but he comes back after a succession of copycats come to grief. He and Agent 13 continue together and it's clear her skills make her a good partner for him.
On two occasions Cap faces foes who want to steal his shield to make use of the transistors Iron Man installed in it back in the pages of Avengers. The first time is in issue #62, not long after Cap has realised what a mistake this is and removed them, but issue #87 sees a similar plot years later, albeit from a fill-in writer, Roy Thomas. Perhaps this is a early example of a fill-in story being held in reserve for so long that by the time it was needed it was out of date?
Overall I felt this volume shows a series that's really treading water more than anything else. There's very little attempt to develop much, whether a civilian life for Steve Rogers or a substantial Rogues' Gallery. At times his connections to either the Avengers or Nick Fury provide him with some support and directions towards adventures, but there's not much that really gives the series its unique flavour. Nearly a fifth of the volume is taken up with wartime adventures, and many other issues also draw on those days, most obviously the encounters with the Red Skull and both the real and fake Baron Zemo. This limits somewhat the effect of showing the effects upon Cap of being a man out of time and adapting to life in this strange new world. Instead we have the "Living Legend of World War II" all too often trapped by other legends of World War II. Only Agent 13 represents any real sign of development for the future. Other strips in the anthology titles had managed to develop a lot within the confines of just ten to twelve pages a month so it's not as if the available length is an excuse. There just seems to be a lack of bold imagination and too great a willingness to wallow in the memory of the Golden Age.


Essential Captain America volume 1 contains the Captain America strips from Tales of Suspense (the anthology series which also featured Iron Man) #59-99 and then, following the 1968 expansion of the Marvel line, the series became a solo Captain America, with issues #100-102 included here. All but thirteen issues are drawn by Cap's co-creator Jack Kirby who provides layouts on another three, with finishes by George Tuska, Dick Ayers and John Romita. Tuska and Romita also draw a few issues as do Jack Sparling and Gil Kane. As a bonus is a story from the 1940s Captain America Comics drawn by Joe Simon, Cap's other co-creator. Everything is written by Stan Lee, bar one issue by Roy Thomas.Looking back it's astonishing how long it took to revive Captain America in the Silver Age. A new version of the Human Torch was present from Fantastic Four #1 and the original Namor the Sub-Mariner was revived as early as Fantastic Four #4, but Captain America took longer to appear and was first given a try-out via an impostor in the Human Torch's strip in Strange Tales. Eventually he was resurrected in Avengers #4 but as a team member and it took several more months before he finally got a solo strip. By this point all the big name early Silver Age Marvel titles and characters had appeared, and so the Captain America strip comes from Marvel's second phase of the Age when the main burst of creation had now passed and the focus was upon consolidation and giving deserving existing characters their own strips. Captain America's came just a few months after the Hulk's strip had been restored, whilst some months later the Sub-Mariner would also swim forth in solo tales.
The early stories in this volume suggest part of the reason for this hesitation was down to Kirby and Lee simply not knowing what to do with the character. We get an initial four strips in which little is developed and instead there are three tales of Captain America simply fighting large numbers of foes and one where he goes to Vietnam (long before the US's presence there became controversial back home) and confronts an ex-Sumo wrestler turned general. The whole thing is still heavily tied into the Avengers with the first story starting at Avengers Mansion whilst the already established Jarvis and Rick Jones are the only supporting characters and Baron Zemo the only significant foe appearing.
Issue #63 sees a serious change of pace by retelling Captain America's origin, followed by further adventures from his war years. At the time war comics were still part of the landscape and as well as tapping into that vein this approach also allowed readers to see Cap's early years at a time when the originals would have been hard to access. Issue #65 even declares "we wrote it in the style of the 1940's because so many of you have wondered how these stories were written years ago". I'm not convinced the tale printed actually answers such curiosity and anyway at this point (early 1965) most of the glimpses of the Marvel Bullpen given in other comics had focused upon writers and artists brainstorming ideas rather than the nuts and bolts of whether the dialogue was written at the same time as the plot or after the pictures had been drawn. However it helps reinforce the nostalgic approach to this part of the series.
The sequence itself establishes some details, most obviously restating Cap's origin albeit in a condensed form, and then showing the importance of Bucky. Also revived in these strips is Sergeant Duffy, who routinely puts Private Steve Rogers through his paces at the army camp, little realising he's ordering Captain America around. There are a few other appearances of Golden Age characters, most notably both of the 1940s Red Skulls, with the precise relationship between the two restated, perhaps to see off any confusion if some of the original stories were to be reprinted. Issue #64 features an American female spy identified only as "Agent 13", but it's not clear if this was meant to be a deliberately unnamed Betsy Ross (to prevent confusion with the character in the Incredible Hulk strips), later the Golden Girl, from the Golden Age stories, or instead to be a new character, later expanded a little as Cap's wartime romance and the sister of S.H.I.E.L.D.'s modern day Agent 13, or if she's a completely one-off character and it's just a coincidence the code name was reused. I suspect she was most likely intended to be a new character to take the place of Betsy Ross in the modern telling of Captain America's war years - at this stage Marvel wasn't following exact continuity with its pre-1960s superhero titles (Captain America having been out of action since the end of the war being the most obvious example) and in as far as the point was actually considered this was a soft reboot of the character rather than retellings and new tales slotted around two decades-old comics that next to none of the 1960s readership were likely to have seen. However she isn't seen again in this run of war stories.
Otherwise the stories are broadly true to the spirit of the earlier tales, with Captain America and Bucky taking on a mixture of saboteurs at home, including a new take on the first ever appearance of the Red Skull, attempts to steal weapons and assassinate key officers, and taking on a scientist who has developed special weapons. This last one is probably the least likely to have appeared at the time as it focuses upon Nazi spies and traitors in the United Kingdom seeking to use rockets to destroy London, technology that came late in the war and probably wouldn't have been the focus of fiction at the time. The stories also give us the origin of the true Red Skull, setting him up for the future. Overall these tales are okay but beyond establishing some key points about Cap's past - something that later issues will do even better whilst staying in the present day - they don't really add much. It just reinforces the idea that Kirby and Lee just didn't know what to do with the hero. He served a strong role in the Avengers, to the point he was fast being recognised as the definitive member, but on his own he seemed an anachronism. Perhaps this is why in the strip itself in the present day we would often see Steve Rogers feeling the weight of the years and the curse of being a man out of his time. The gap between 1945 and the mid-1960s may not seem much from today's perspective, but a lot can change in twenty years. On the same scale, today is about the same distance from the end of the Cold War, the first Gulf War and major leaps in technology. There may have been a connected network of computers and portable telephones then, but nothing like the modern internet and the mass use of mobiles and smartphones of today. The number of channels available on the average television set has exploded. Global terrorism has soared as the great concern in world affairs. Fashions have changed a lot. Political ideas have risen and fallen. A person from the early 1990s who awakened today would find many things different and strange.
One thing that doesn't change so much is the concept of patriotism and loyalty to the flag. In many subsequent eras writers on Captain America would delve into the nature of this, at times exploring just what the flag and "America" actually symbolise, how Captain America could be loyal to the country yet opposed to the actions of the government of the day, just what his own vision of the American Dream is and how it squares with alternative visions, and the darker side of America. But here there's very little of that. One issue sees Captain America on a mission in Vietnam but it's the only time he goes there and there's not much overt propagandising in the story. Nor is there in another issue when Cap goes to a Far East Communist country to rescue an agent working under cover - it could be any hostile power for all the difference it makes. The retelling of the origin does state that Cap is "A new defender, born in an hour of need -- destined to be a living symbol of the glory that is America!" but that's about the fullest extent of it. Captain America may have a patriotic name and a costume based on the flag but here there's no actual development beyond this and he's just a big name superhero from the Second World War revived in the present day.
In the present day Cap frequently can't escape the shadow of the war. The return to the present kicks off with a multi-part story in which a giant robot built by the Red Skull and stored in three parts, called "Sleepers", emerges from hibernation after twenty years and tries to destroy the world. Later on the Red Skull is revived in the present day in issue #79 and over the next twenty-four issues he appears in no less than three multi-part stories. It's even more noticeable when bearing in mind that the half-length format of the strip until #99 means that this is the equivalent of just thirteen and a half full-length issues. Other foes include Batroc the Leaper, a French fighter with zees outrageous accent. Maybe he was a rare example of the influence of world politics at a time when the Americans (and many, many others) found de Gaulle to be a right pain. Cap also takes on a number of shadowy organisations, most of them already seen in the Nick Fury, Agent of S.H.I.E.L.D. strip over in Strange Tales. Amongst them are new group "Them", the nucleus of the existing A.I.M. (Advanced Idea Mechanics), who develop the Super Adaptoid. Meanwhile the wider A.I.M. creates the Cosmic Cube, which the Red Skull steals to gain incredible power, though he doesn't use much of it before he is defeated and the Cube lost. Later on A.I.M. appear again, led by their own creation, the genetically advanced Modok. Then there's the terrorist group Hydra. A trip to Wakanda and team-up with the Black Panther sees Cap at first think he's up against a resurrected Baron Zemo, but it turns out to be Zemo's ex-pilot taking on the mantle. Other one-off foes include the Swordsman and Power Man, both from the Avengers, who are both briefly used by the Skull, plus various assorted thugs or the Sniper, a top marksman.
At times the series seems to forget that Cap has spent most of the time since the war trapped in an iceberg, as we find him looking over old items such as the Red Skull's list of locations of the Sleepers, or old photographs including the mysterious woman who worked with the French Resistance who he fell for during the war. He wonders why she never tracked him down afterwards, as though he was around all the time to be found. He eventually finds a woman who resembles her, but she's too young to be the same woman. In fact, although Cap doesn't discover this on panel, she is his wartime sweetheart's younger sister (a point that has had to be retconned in recent years as the war grows ever further distant in time). "Agent 13" is never actually given a name in the series even though she already knows Cap's real one. The two find themselves drawn to each other without realising it and at one point Steve actually proposes to her, but she declines because of her duty to S.H.I.E.L.D. This leads to Steve briefly retiring as Cap, and actually admitting his identity to the world in the process, but he comes back after a succession of copycats come to grief. He and Agent 13 continue together and it's clear her skills make her a good partner for him.
On two occasions Cap faces foes who want to steal his shield to make use of the transistors Iron Man installed in it back in the pages of Avengers. The first time is in issue #62, not long after Cap has realised what a mistake this is and removed them, but issue #87 sees a similar plot years later, albeit from a fill-in writer, Roy Thomas. Perhaps this is a early example of a fill-in story being held in reserve for so long that by the time it was needed it was out of date?
Overall I felt this volume shows a series that's really treading water more than anything else. There's very little attempt to develop much, whether a civilian life for Steve Rogers or a substantial Rogues' Gallery. At times his connections to either the Avengers or Nick Fury provide him with some support and directions towards adventures, but there's not much that really gives the series its unique flavour. Nearly a fifth of the volume is taken up with wartime adventures, and many other issues also draw on those days, most obviously the encounters with the Red Skull and both the real and fake Baron Zemo. This limits somewhat the effect of showing the effects upon Cap of being a man out of time and adapting to life in this strange new world. Instead we have the "Living Legend of World War II" all too often trapped by other legends of World War II. Only Agent 13 represents any real sign of development for the future. Other strips in the anthology titles had managed to develop a lot within the confines of just ten to twelve pages a month so it's not as if the available length is an excuse. There just seems to be a lack of bold imagination and too great a willingness to wallow in the memory of the Golden Age.
Friday, 13 September 2013
Essential Classic X-Men volume 2
Although I'm mostly looking at the first volumes of various series at the moment, when the posts on a particular series prove especially popular I'll take a look at the next one in the series. It's no surprise which one is the most popular so far...
The X-Men's 1960s adventures continue in this second volume, which altered the title used for this particular Essential series but I detailed that last time. Essential Classic X-Men volume 2 contains X-Men #25 to #53, plus Avengers #53 which was the second half of a crossover. Bonus material includes a few unused covers - issue #33 went through a number of attempts before the final version, which is also used for the volume's cover.
Most of the writing, including the Avengers issue, is by Roy Thomas. Gary Friedrich scripts a couple of issues and Arnold Drake writes the last six. The art is more mixed, starting with Werner Roth and then a succession of others including Ross Andru, Don Heck and George Tuska, plus single issue jobs by Jack Sparling, Dan Adkins and Jim Steranko. Some issues are drawn in combinations of two or even three. The Avengers issue is drawn by John Buscema.
This volume covers nearly half the original run of the X-Men. And reading it through it soon becomes clear why the series was getting into dire straits sales wise. Much of the run seems to tread water, there's an early example of subplots that run on and on and don't deliver particularly great conclusions, there are twists to the status quo introduced and then ignored, there's a split in the later issues to carry a back-up detailing the origins of the various X-Men and even that can't get things in order, and there's a general sense of a lack of direction even when a major status quo changer comes in the middle. This volume shows a somewhat tired series that doesn't really know what it's doing or where it's going.
Part of this is rooted in the stability of the line-up. Despite being a school with a mission to find and train mutants to use their powers to help others, there are no permanent additions to the team at this stage. One of the only two significant changes in this run of issues comes at the end of issue #39 when the team adopt new, individualistic costumes with Cyclops adopted the predominantly blue affair he's best known for. The issue's cover is used as the artwork on the volume's back cover (at least on the first edition) but recoloured and it gives the impression the Angel has a bare torso, bar braces; however it turns out this is an error on the new colourist's part and in fact his top is yellow. There is a brief recruitment drive when membership is offered to Quicksilver, the Scarlet Witch and even Spider-Man, but each declines for their own reasons. The one new member added is the Mimic but his arrogance is all too clear and he demands the deputy leadership of the X-Men as a condition for joining. He never really gels with the others and his powers are limited to copying others', but after a few issues he gets a good send out that actually makes use of his unique abilities when in a fight with the Super Adaptoid their powers cancel each other out. Earlier he almost succumbs to the Adaptoid's offer to enhance his powers, but he realises that this will mean slavery and he quickly turns. He leaves with his powers seemingly negated by the encounter but retires from the team on favourable terms.
Otherwise there are a couple of future members of the X-Men introduced here in the form of fist the Banshee and later Lorna Dane (who doesn't take on a codename at this stage) but neither actually joins the team within this volume. However we do get a major shake-up in issue #42 when Professor X sacrifices his life to save the world, having been suffering from a terminal disease and rushing to get the team's training complete in time. This creates a new dynamic with Cyclops now in full command of the team, but it isn't explored too deeply at this point due to two multi-part tales involving Magneto and the temporary disbandment of the team on the orders of Fred Duncan, a federal agent Professor X had worked with, on the basis that they'll be more effective and less vulnerable if scattered across the country. This leads to a brief run of couple adventures but the format is soon abandoned in favour of having the whole team back together.
There are a few new villains introduced but they've rarely made much long-term impact. Amongst them are El Tigre, a hunter who is possessed by the Mayan god Kukulcán, the Cobalt Man, a scientist who is trying to copy Iron Man's armour and sell it to the military, Mekano, the neglected son of a philanthropist taking his revenge out on his father's donations, or the Frankenstein Monster, who here is portrayed as an alien who inspired the novel, but it's my understanding the later Monster of Frankenstein series used a different character closer to the original. There's Grotesk, an alien who wants to destroy the Earth, and finally Mesmero, a mesmeriser, and his minions the Demi-Men. The big foe across a dozen issues is the shadowy organisation "Factor Three". New characters introduced as part of the storyline include the Banshee, who turns good by the end of the storyline, the Ogre, who would later pop up in Thunderbolts, the shape-shifting Changeling, who would later become the basis of Morph in the 1990s X-Men cartoon, and the organisation's leader, the Mutant Master who turns out to be an alien.
That's not to say there aren't return appearances by old foes, with both the Juggernaut and Magneto popping up twice, with the latter having reassembled several of his followers in the Brotherhood of Evil Mutants including the Toad, Quicksilver and the Scarlet Witch. Factor Three contains a number of old foes in the form of the Blob, the Vanisher, Mastermind and Unus the Untouchable. Foes from other series include the Puppet Master, following on from an encounter in Fantastic Four and the Super Adaptoid from Captain America's strip in Tales of Suspense, complete with the powers of Avengers Captain America, the Wasp, Goliath and Hawkeye. Another story brings an encounter with the underworld rulers the Mole Man, originally from Fantastic Four, and Tyrannus, from the Incredible Hulk, as they continue their conflict first shown in the Hulk's strip in Tales to Astonish. Yet another visitor from Fantastic Four is the living computer Quasimodo, working through the device Computo and using robots called "Cybertrons" (possibly the first use of that term by Marvel, nearly a decade before they created the backstory for the Transformers). An even further visitor from Fantastic Four is Blastaar, a deposed monarch from the Negative Zone. Then there's the Warlock, who had previously appeared under the name "Merlin" in Thor's strip in Journey into Mystery. Making his first Silver Age appearance is the Red Raven from the Golden Age Marvel series of the same name who has now become embittered against the human race.
Throughout these issues there are a lot of threads that get abandoned. At the start of the volume Jean Grey has been transferred to a normal university, but often comes back for weekends and her visits coincide with virtually all the adventures. However it's soon forgotten that she's been moved out and eventually she's just back at Xavier's school like all the others. Another thread involves her fellow university student Ted Rogers who seems to have worked out her identity, but he disappears along with her university days. Later the team disbands by order of federal agent Fred Duncan but after a few issues everyone's back to working together without any mention of the order. The origin stories also experience a slapdash approach when the Beast's story is given before the Angel's despite the internal chronology establishing the latter as having been recruited first (and the end of Iceman's story promised the Angel would be next). Even in the stories themselves captions notice the discrepancy and promise we'll get the Angel's story though we'll have to wait until volume 3 to see if that promise is met.
The origins back-up strip starts in issue #38 and shows in succession how Professor Xavier was spurred into action and steadily recruited the individual X-Men one by one, rescuing them from foes ranging from the Living Diamond to general hate mobs. The start of the series hadn't felt the need to cover this ground in detail, having contented itself with showing Marvel Girl as a new arrival to set the general scene, but now we get the background on Cyclops, Iceman and the Beast as we see how they handled the emergence of their powers and the reactions of those around them. The series also includes one part profile pieces for each of these X-Men, exploring their powers and abilities and answering details such as how Cyclops operates his visor without touching it or how Iceman produces so much ice.
Overall this run of the series feels rather flat, probably because what are meant to be the big dramatic moments often come off somewhat flat. Factor Three is the first example of an X-Men subplot that feels like it lasts forever and the ultimate pay-off isn't terribly interesting. Had the storyline appeared as a standalone then it would have been just about okay but here we get a lengthy build-up and the plot running in the background during other encounters, with Professor X kidnapped in the process and Spider-Man encountering one of the organisation's robots. When the storyline finally kicks into higher gear with a plot to start a nuclear war thought it soon becomes clear the Mutant Master's plan is not just to destroy human civilisation and allow mutants to take over the planet but instead to wipe out all life completely. Oddly despite being the big storyline built up to over so many months, this isn't the point at which Professor X is killed off. Instead he meets his end in a shorter story just three issues later which also sees a new foe trying to destroy the world. It just feels highly repetitive for the sake of it. The crossover with the Avengers also feels rather less than such a moment should be, especially considering how rare crossovers were back in the 1960s. It is at least based around the common link of the Brotherhood of Evil Mutants once containing Quicksilver and the Scarlet Witch before they became Avengers, with the siblings having now returned to Magneto in the hope of haling the Scarlet Witch's wounds and escaping from all human contact whilst Magneto plans new conquests. However it tries to do too much and is particularly let down by the middle X-Men issue detouring to introduce the Red Raven into the Silver Age. Roy Thomas's enthusiasm for the Golden and Atlas Ages heroes is well known and at times his work to reincorporate them into modern continuity has produced wonders. Here though it just provides a needless distraction as the Angel flies across the Atlantic to fetch help and ultimately as the story ends with the Raven going back into suspended animation it's a tale that just didn't need to be told at this point.
There's a bit of character development with Warren finally giving up on his attraction to Jean and subsequently being reunited with childhood friend Candy Southern, whilst Hank and Bobby face the recurring problem of their double dates with Vera and Zelda being interrupted by events that cause them to rush off and switch into costume. Towards the end of the volume Vera and Zelda disappear amidst the confusion of changing writers and the temporary disbandment of the team and by the end Bobby seems set to become an eventual item with Lorna Dane. Meanwhile Scott often seems to be getting closer to Jean but at times seems to muck it up by not always displaying enough outward concern for her. Still these are at least some steps forward.
However overall this is still a rather turgid run on the series and it's easy to see why the alarm bells were ringing by the end of it. Few of the individual stories really excite and it's also succumbing to a mess of new writers ignoring some of the subplots and developments set up by their predecessors. There are references to the overall problems mutants face in the world, particularly in the back-up origin stories, but very little is actually done with the theme beyond some villains expressing a general superiority viewpoint. Otherwise we're left with a team of heroes staggering on from one general threat to another and not really charting out any particularly new or exciting territory. This one is for completists.
The X-Men's 1960s adventures continue in this second volume, which altered the title used for this particular Essential series but I detailed that last time. Essential Classic X-Men volume 2 contains X-Men #25 to #53, plus Avengers #53 which was the second half of a crossover. Bonus material includes a few unused covers - issue #33 went through a number of attempts before the final version, which is also used for the volume's cover.Most of the writing, including the Avengers issue, is by Roy Thomas. Gary Friedrich scripts a couple of issues and Arnold Drake writes the last six. The art is more mixed, starting with Werner Roth and then a succession of others including Ross Andru, Don Heck and George Tuska, plus single issue jobs by Jack Sparling, Dan Adkins and Jim Steranko. Some issues are drawn in combinations of two or even three. The Avengers issue is drawn by John Buscema.
This volume covers nearly half the original run of the X-Men. And reading it through it soon becomes clear why the series was getting into dire straits sales wise. Much of the run seems to tread water, there's an early example of subplots that run on and on and don't deliver particularly great conclusions, there are twists to the status quo introduced and then ignored, there's a split in the later issues to carry a back-up detailing the origins of the various X-Men and even that can't get things in order, and there's a general sense of a lack of direction even when a major status quo changer comes in the middle. This volume shows a somewhat tired series that doesn't really know what it's doing or where it's going.
Part of this is rooted in the stability of the line-up. Despite being a school with a mission to find and train mutants to use their powers to help others, there are no permanent additions to the team at this stage. One of the only two significant changes in this run of issues comes at the end of issue #39 when the team adopt new, individualistic costumes with Cyclops adopted the predominantly blue affair he's best known for. The issue's cover is used as the artwork on the volume's back cover (at least on the first edition) but recoloured and it gives the impression the Angel has a bare torso, bar braces; however it turns out this is an error on the new colourist's part and in fact his top is yellow. There is a brief recruitment drive when membership is offered to Quicksilver, the Scarlet Witch and even Spider-Man, but each declines for their own reasons. The one new member added is the Mimic but his arrogance is all too clear and he demands the deputy leadership of the X-Men as a condition for joining. He never really gels with the others and his powers are limited to copying others', but after a few issues he gets a good send out that actually makes use of his unique abilities when in a fight with the Super Adaptoid their powers cancel each other out. Earlier he almost succumbs to the Adaptoid's offer to enhance his powers, but he realises that this will mean slavery and he quickly turns. He leaves with his powers seemingly negated by the encounter but retires from the team on favourable terms.
Otherwise there are a couple of future members of the X-Men introduced here in the form of fist the Banshee and later Lorna Dane (who doesn't take on a codename at this stage) but neither actually joins the team within this volume. However we do get a major shake-up in issue #42 when Professor X sacrifices his life to save the world, having been suffering from a terminal disease and rushing to get the team's training complete in time. This creates a new dynamic with Cyclops now in full command of the team, but it isn't explored too deeply at this point due to two multi-part tales involving Magneto and the temporary disbandment of the team on the orders of Fred Duncan, a federal agent Professor X had worked with, on the basis that they'll be more effective and less vulnerable if scattered across the country. This leads to a brief run of couple adventures but the format is soon abandoned in favour of having the whole team back together.
There are a few new villains introduced but they've rarely made much long-term impact. Amongst them are El Tigre, a hunter who is possessed by the Mayan god Kukulcán, the Cobalt Man, a scientist who is trying to copy Iron Man's armour and sell it to the military, Mekano, the neglected son of a philanthropist taking his revenge out on his father's donations, or the Frankenstein Monster, who here is portrayed as an alien who inspired the novel, but it's my understanding the later Monster of Frankenstein series used a different character closer to the original. There's Grotesk, an alien who wants to destroy the Earth, and finally Mesmero, a mesmeriser, and his minions the Demi-Men. The big foe across a dozen issues is the shadowy organisation "Factor Three". New characters introduced as part of the storyline include the Banshee, who turns good by the end of the storyline, the Ogre, who would later pop up in Thunderbolts, the shape-shifting Changeling, who would later become the basis of Morph in the 1990s X-Men cartoon, and the organisation's leader, the Mutant Master who turns out to be an alien.
That's not to say there aren't return appearances by old foes, with both the Juggernaut and Magneto popping up twice, with the latter having reassembled several of his followers in the Brotherhood of Evil Mutants including the Toad, Quicksilver and the Scarlet Witch. Factor Three contains a number of old foes in the form of the Blob, the Vanisher, Mastermind and Unus the Untouchable. Foes from other series include the Puppet Master, following on from an encounter in Fantastic Four and the Super Adaptoid from Captain America's strip in Tales of Suspense, complete with the powers of Avengers Captain America, the Wasp, Goliath and Hawkeye. Another story brings an encounter with the underworld rulers the Mole Man, originally from Fantastic Four, and Tyrannus, from the Incredible Hulk, as they continue their conflict first shown in the Hulk's strip in Tales to Astonish. Yet another visitor from Fantastic Four is the living computer Quasimodo, working through the device Computo and using robots called "Cybertrons" (possibly the first use of that term by Marvel, nearly a decade before they created the backstory for the Transformers). An even further visitor from Fantastic Four is Blastaar, a deposed monarch from the Negative Zone. Then there's the Warlock, who had previously appeared under the name "Merlin" in Thor's strip in Journey into Mystery. Making his first Silver Age appearance is the Red Raven from the Golden Age Marvel series of the same name who has now become embittered against the human race.
Throughout these issues there are a lot of threads that get abandoned. At the start of the volume Jean Grey has been transferred to a normal university, but often comes back for weekends and her visits coincide with virtually all the adventures. However it's soon forgotten that she's been moved out and eventually she's just back at Xavier's school like all the others. Another thread involves her fellow university student Ted Rogers who seems to have worked out her identity, but he disappears along with her university days. Later the team disbands by order of federal agent Fred Duncan but after a few issues everyone's back to working together without any mention of the order. The origin stories also experience a slapdash approach when the Beast's story is given before the Angel's despite the internal chronology establishing the latter as having been recruited first (and the end of Iceman's story promised the Angel would be next). Even in the stories themselves captions notice the discrepancy and promise we'll get the Angel's story though we'll have to wait until volume 3 to see if that promise is met.
The origins back-up strip starts in issue #38 and shows in succession how Professor Xavier was spurred into action and steadily recruited the individual X-Men one by one, rescuing them from foes ranging from the Living Diamond to general hate mobs. The start of the series hadn't felt the need to cover this ground in detail, having contented itself with showing Marvel Girl as a new arrival to set the general scene, but now we get the background on Cyclops, Iceman and the Beast as we see how they handled the emergence of their powers and the reactions of those around them. The series also includes one part profile pieces for each of these X-Men, exploring their powers and abilities and answering details such as how Cyclops operates his visor without touching it or how Iceman produces so much ice.
Overall this run of the series feels rather flat, probably because what are meant to be the big dramatic moments often come off somewhat flat. Factor Three is the first example of an X-Men subplot that feels like it lasts forever and the ultimate pay-off isn't terribly interesting. Had the storyline appeared as a standalone then it would have been just about okay but here we get a lengthy build-up and the plot running in the background during other encounters, with Professor X kidnapped in the process and Spider-Man encountering one of the organisation's robots. When the storyline finally kicks into higher gear with a plot to start a nuclear war thought it soon becomes clear the Mutant Master's plan is not just to destroy human civilisation and allow mutants to take over the planet but instead to wipe out all life completely. Oddly despite being the big storyline built up to over so many months, this isn't the point at which Professor X is killed off. Instead he meets his end in a shorter story just three issues later which also sees a new foe trying to destroy the world. It just feels highly repetitive for the sake of it. The crossover with the Avengers also feels rather less than such a moment should be, especially considering how rare crossovers were back in the 1960s. It is at least based around the common link of the Brotherhood of Evil Mutants once containing Quicksilver and the Scarlet Witch before they became Avengers, with the siblings having now returned to Magneto in the hope of haling the Scarlet Witch's wounds and escaping from all human contact whilst Magneto plans new conquests. However it tries to do too much and is particularly let down by the middle X-Men issue detouring to introduce the Red Raven into the Silver Age. Roy Thomas's enthusiasm for the Golden and Atlas Ages heroes is well known and at times his work to reincorporate them into modern continuity has produced wonders. Here though it just provides a needless distraction as the Angel flies across the Atlantic to fetch help and ultimately as the story ends with the Raven going back into suspended animation it's a tale that just didn't need to be told at this point.
There's a bit of character development with Warren finally giving up on his attraction to Jean and subsequently being reunited with childhood friend Candy Southern, whilst Hank and Bobby face the recurring problem of their double dates with Vera and Zelda being interrupted by events that cause them to rush off and switch into costume. Towards the end of the volume Vera and Zelda disappear amidst the confusion of changing writers and the temporary disbandment of the team and by the end Bobby seems set to become an eventual item with Lorna Dane. Meanwhile Scott often seems to be getting closer to Jean but at times seems to muck it up by not always displaying enough outward concern for her. Still these are at least some steps forward.
However overall this is still a rather turgid run on the series and it's easy to see why the alarm bells were ringing by the end of it. Few of the individual stories really excite and it's also succumbing to a mess of new writers ignoring some of the subplots and developments set up by their predecessors. There are references to the overall problems mutants face in the world, particularly in the back-up origin stories, but very little is actually done with the theme beyond some villains expressing a general superiority viewpoint. Otherwise we're left with a team of heroes staggering on from one general threat to another and not really charting out any particularly new or exciting territory. This one is for completists.
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