Showing posts with label Mary Jo Duffy. Show all posts
Showing posts with label Mary Jo Duffy. Show all posts

Friday, 20 March 2015

Essential Defenders volume 4

Essential Defenders volume 4 contains issues #61 to #91. The writing is mainly by David Anthony Kraft and Ed Hannigan with other contributions by Mary Jo Duffy and Steven Grant. The art is mainly by Herb Trimpe and Don Perlin with other issues by Ed Hannigan and Sal Buscema.

This is an odd volume with Defenders enjoying an overall period of membership stability and yet at the same time it sees the team disband for a period, the originals reform and probably the largest single influx of members a team has ever known. At its heart is the long running question over whether the "non-team" is a grouping of heroes who come together to protect the world from menaces or else a club of heroes with an open door policy. Historically it's clear that the former is Namor the Sub-Mariner's view of the Defenders whilst the latter is Nighthawk's. But the series works best with a core group of characters who want to be with each other and spend time together when they're not saving the world. There's room for other heroes to join them for adventures - and this volume sees the likes of Moondragon, the Wasp, Yellowjacket, the Black Panther and Daredevil all working alongside the team although Spider-Man's involvement is more clearly an accidental encounter - but at it's core are the regulars, the Hulk, Valkyrie, Nighthawk and Hellcat. That's not to say there aren't some other Defenders within these pages though.

The nature of the Defenders as a very loose association of heroes and Nighthawk's problems leading them are both explored to the fullest extent in issues #62 to #64 which contain the "Defenders for a day" storyline. Dollar Bill produces a documentary about the team that includes their address and a declaration that anyone can be a Defender simply by declaring themselves so. The next day this is put to severe test as Nighthawk steps outside to meet new recruits Black Goliath, Captain Marvel, Captain Ultra, Falcon, Havok, Hercules, Iron Fist, Jack of Hearts, Marvel Man (later known as Quasar), Ms. Marvel, Nova, Paladin, Polaris, Prowler, the Son of Satan, Stingray, Tagak, Torpedo and the White Tiger. It's possibly the single largest membership expansion of any established team in the history of superhero comics. But it also exposes the mess that can come with such a loose set up as the new heroes start messing about with each other, try to impose Hercules as the team's leader and decide to attack the Hulk without realising just how important the Defenders are to keeping him calm. Then things get worse as Iron Man drops by to announce that a whole load of villains have also declared themselves Defenders and are causing chaos in New York. Nighthawk's Defenders split into multiple teams to tackle the rival group, consisting of Batroc, the Beetle, the Blob, Boomerang, Electro, Joe the Gorilla, Leap-Frog, Libra, the Looter, the Melter, Pecos, Plantman, Porcupine, Sagittarius, the Shocker, the Toad and Whirlwind, but the results just add to the chaos. It rapidly becomes clear that there are too many heroes to be able to effectively work together and the new members all quickly decide to leave. The whole thing stands as a good exposure of many of the spare and lesser heroes in the Marvel universe at this time but also demonstrates how many of them just aren't able to fit into any team at random. I don't know if the heroes featured reflect any demands in the contemporary letters page but it wouldn't surprise me if the whole storyline was a rejoinder to those who believe a non-team can literally include absolutely anyone for no particular reason and show why some of the heroes just can't work well with the regular membership. It also shows the mess of loose organisations that allow anyone to proclaim themselves a member without any process of approval or verification. Maybe this was a subtle dig at certain real life groups who seek various organisational protections and benefits whilst allowing anybody at all to access them, with the result that chaos can ensue as they exercise these rights.

Much of the rest of the volume follows a similar pattern of somewhat oddball adventures against some bizarre foes. It kicks off with a continuation of the low key battle with Lunatik, initially presented as a vigilante killer but subsequently revealed to be multiple beings who are the fragmented parts of Arisen Tyrk, the banished ruler of another dimension from the Man-Wolf stories, now serving the Unnameable. The role of mad killer is taken over by the Foolkiller, this being the second one from the pages of Omega the Unknown after the original appeared and died in Man-Thing. This is followed up by the wrapping up of threads from Omega's series but it feels very confusing if one hadn't been reading that title and so it's just a confrontation with some aliens and a lot of flashbacks, plus Moondragon getting angry with the Defenders over the way they handle the situation. Elsewhere Doctor Strange assembles the original Defenders, the Hulk and Sub-Mariner, to journey to Tunnel World to deal with the threat of the Unnameable and his minions, commanded by the humanoid buzzard Ytitnedion. Meanwhile back on Earth the other Defenders encounter first the Mutant Force, a set of old Captain America foes, and then the all female Fem-Force, working for Daredevil's old foe the Mandrill. There's also a return of the Omegatron where a man has somehow become lied to it to become the Anything Man. Tensions flare between Atlantis and Wakanda due to the intervention of a rogue Wakandan stealing technology and selling it on behalf of the Mandrill, leading to a rematch with Fem-Force.

Early on Valkyrie gets some interesting material as she is taken back to Asgard to take part in a war in the afterlife realm of Valhalla between the Norse god of death, Hela, and Ollerus the Unmerciful. In the process Valkyrie comes up against her own body animated by the soul of Barbara Norris, who kills the other Defenders to bring their souls to the afterlife. Eventually Hela banishes the invaders and restores the Defenders to life but the story adds to the confusion and mess with Valkyrie that it's unclear just how much of a past she actually has whilst she is still occupying the body of another woman despite one of her own existing and no opportunity is taken to put her back in her own body. Later she briefly leads the Defenders in Nighthawk's absence against the Foolkiller but the result is the destruction of the riding academy and the disbandment of the team, though this ultimately proves only temporary.

Hellcat gets mixed developments with some abilities little used and even phased out whilst there are some appearances from her past from before her days in the superhero community. Noticeably little used is her Shadowcloak despite its potential to boost her abilities and provide key protection at critical moments. Maybe it's just because of the black and white but there are times when she's wearing it and so similar to Batgirl that I'd be amazed if someone didn't start getting copyright jitters. Her mental powers are also little used except for an accidental discharge that hurts ally as much as foe and drives off a number of the "Defenders for a day" recruits. Later on Moondragon absorbs them out of necessity when injured in battle, leaving Hellcat with her acrobatic skills and her convoluted past. It becomes clear that she's trying to avoid it, with a letter from Millie the Model taking a while to reach her. Later on we find out that she's been avoiding her mother for a long time and they don't reconcile before the latter's death. After the funeral we learn how the Patsy Walker comics were a fiction-within-fiction created by her mother who sheltered the real Patsy from the world. Many a real life child star endured an awkward childhood with their parents more concerned to display them and maximise the returns rather than helping them develop properly and Patsy seems to have similarly suffered, which probably explains her woman-child light hearted approach to the world. The recasting of her comedy and soap era also allows for alterations to those around her, with Buzz Baxter now her jerk of an husband whilst the age gap between Patsy and Millie has noticeably widened since their encounters in the 1960s, with the latter now a friend of Patsy's mother and head of her own modelling agency. Millie's guest appearance is a reminder of how many of us move on in life and looks back on hopes and ambitions, whilst some, like Patsy, are left contemplating the future.

There are other threads that go nowhere. Early on there's a subplot in the Soviet Union as the Red Guardian and the Presence battle a giant amoeba but after defeating it they decide to live together and it isn't followed up on; with no interaction with the rest of the title it just feels like an unfinished idea. This may, however, be down to a change in writers.

This volume encompasses the entirety of Ed Hannigan's run. And the whole thing is a rather stumbling mess. Plotlines drag on for ages, particularly one about Nighthawk being investigated by the FBI for a number of alleged personal and corporate offences, with the result that on more than one occasion he is barred from operating in his costumed identity. The precise charges are never made clear and by the final issue the whole thing has got no further than a bail hearing. Tax and corporate cases in the real world may well drag out for years before ever reaching a courtroom, but it doesn't make for especially good drama. Worse still there's no real indication as to why he is now being investigated or whether some foe is behind it all. It's as though Hannigan had no idea where he was going with the storyline and so just dragged it out for as long as possible until something could be done with it. Eventually the court appearance coincides with an attack by the Mandril and an extended appearance by Daredevil but it's impossible to believe that this had been the plan all along. There are also odd moments such as the Hulk's encounter with a beached whale that he returns to the sea complete with the address for Greenpeace in one of the most blatant pieces of campaigning yet seen in a regular comic book, though it's followed up in a later issue when the Defenders save a herd of whales from Russian whalers.

Overall this volume is a complete disappointment. Other than the "Defenders for a day" there are no particular striking stories and much of the book is an endless search for direction. Too many of the foes are rather abstract and make for not very understandable threats, compounded by the growing gulf in focuses between Doctor Strange and Nighthawk. There are too many plotlines that either ramble on forever or just get forgotten about and the overall result is just a dull mess.

Friday, 6 March 2015

Essential Moon Knight volume 3

Essential Moon Knight volume 3 contains issues #31 to #38 of his original series, all six issues of the brief series Moon Knight: Fist of Khonshu plus material from Marvel Fanfare #30, #38 & #39, Solo Avengers #3 and Marvel Super-Heroes #1. Most of these series are self-explanatory but Solo Avengers (later retitled Avengers Spotlight) was an anthology highlighting individual team members past and present with Hawkeye holding a regular slot in most issues. The writing on the original series is by Doug Moench, Tony Isabella and Alan Zelenetz with one back-up by Steve Ringgenberg. The art is a mixture of Kevin Nowlan, Bo Hampton, Mike Hernandez, Marc Silvestri, Richard Howell, Bob McLeod and Bill Sienkiewicz. The Fist of Khonshu series is written by Alan Zelenetz, Mary Jo Duffy and Jim Owsley and mainly drawn by Chris Warner with the final issue by Mark Beachum. The Marvel Fanfare stories are written by Ann Nocenti, Mary Jo Duffy and Mike Carlin and drawn by Brent Anderson, Judith Hunt and Bill Reinhold. The Solo Avengers tale is written by Roger Stern and drawn by Bob Hall. The Marvel Super-Heroes tale is written by Robert M. Ingersoll and drawn by Mike Gustovich. The separate labels post is here.

This volume covers seven years of the character's solo stories from the last days of his original series until just before the launch of his third series. Complicating things further it's not clear if the stories from Marvel Fanfare and Marvel Super-Heroes were one-off pieces commissioned for those books or else material prepared earlier and rescued from the inventory pile with perhaps some additional work to complete them. The Solo Avengers story appears to have been an original commission as much of that series was but the Marvel Super-Heroes story may have also been commissioned for Solo Avengers and not used for whatever reason. The Marvel Fanfare issues are the most confusing because they appear to be set during the original series's run, whether as a consequence of being inventory material or a deliberate decision to tell a story set retroactively, but are here placed after the second series and so add to the confusion about the status quo.

Part of the mess seems to stem from publishing decisions rather than creative ones. Unusually the original series including single page editorials by Denny O'Neil (apart from issue #35 where it's by Linda Grant as part of Assistant Editors' Month) and equally unusually these have been included in this volume. Consequently the modern reader is informed that the series was normally only available in the direct market comics shops and that from issue #32 onwards the series and indeed all direct market only books would now be published bimonthly as a result of a decision from somewhere higher up in Marvel (O'Neil humorously identifies the decision maker sending down this decree as "The-Computer-Which-Dares-Not-Speak-Its-Name", and makes clear that he doesn't like this new rule). Issue #35 is double-sized and was made available on the newsstands, presumably as a test to see if there was still an audience on the newsstands that hadn't been able to migrate to comic shops though I don't know if Marvel's other direct market only titles also undertook such experiments. Finally with issue #38 the book was cancelled to be replaced by a new series that would be available both on the newsstands and also in the direct market, with O'Neil promising it would appear "within a couple of months". Around the same time Micronauts, another bimonthly direct market only book was similarly cancelled and replaced with the monthly, available everywhere Micronauts: The New Voyages after just a couple of months, though Ka-Zar the Savage was cancelled outright, as though Marvel was now backtracking on the direct market only option (at least for the time being) and indeed O'Neil's comments in the editorial in issue #37 admit to second thoughts on the matter. But for whatever reason it took rather longer for the new Moon Knight: Fist of Khonshu series to appear, eventually showing up eleven months after the old one ended. And then it ended after just six months.

One result of this is a high turnover of creative staff. The only thing approaching an extended run is Alan Zelenetz writing the last three issues of the original series and then the first four of the Fist of Khonshu but the eleven month gap makes it hard to consider the two as a single seven issue run. Chris Warner draws the first five issues of Fist of Khonshu but otherwise no artist draws more than three issues consecutively. So even before the volume reaches the wilderness years at the end the whole thing is exceptionally bitty, with successive creators all pulling in their own different directions and some very different takes on the character being offered.

The end of the original series largely focuses upon the urban crime fighter aspect of the character with a succession of tales that primarily focus upon the characters subject to the environment. There's a tale of a rundown street where a pawnbroker tries to stand up to the gangs demanding protection money and reaches out to one young recruit, only for tragedy to erupt. There's an encounter with insane environmentalists who want to use a new gas to wipe out the human race and allow the planet to begin anew. There's a tale of a man dying of cancer with an uncaring doctor more interested in his coffee and the man's brother resorts to bringing a gun into the hospital. A reporter seeking to explode urban myths shows up a man as just a local thug and he responds by trying to explode the myth in a different way. A gang hangs out at a warehouse storing a nasty chemical substance that unleashes primal violence, causing Moon Knight to flashback to a previous encounter with the substance and Gena of the diner to become a fearful recluse in her own business.

There's a brief backup story in issue #34 narrated by Moon Knight's confidante Crawley that speedily reintroduces all the supporting cast, presumably an attempt by incoming regular writer Tony Isabella to show his grasp of the series but as he only does one more issue this leaves "The Vault of Knight" as a mere curiosity. It might have better to run it in the following issue as this was an attempt to build a wider audience on the newsstands and an introduction/reminder piece would have been a good way to help build readership. The tale is a mini-epic as Moon Knight gets crippled with a fight with the Fly, normally one of the lamer recurring Spider-Man villains, and he has to recover his movement in time to stop Bora, a frustrated over-tall would-be ballet dancer who now uses her mutant psionic powers for revenge. The story includes guest appearances by both the X-Men and the Fantastic Four but they mainly perform crowd control in a showdown at a ballet performance.

Alan Zelenetz's arrival sees a shift in the series's focus away from the urban crime fighter and more into magical territory. His first issue sees a team-up with Doctor Strange when Marlene is possessed by the spirit of Amutef, an Ancient Egyptian sorcerer, with a sceptical Moon Knight slowly coming to accept the forces around him. The final two issues of the original series tell of the death of Moon Knight's estranged Rabbi father amidst a wave of anti-Semitic violence and the body is stolen by the magician Zohar who is seeking to obtain occult powers. It's one of the only stories to really use Moon Knight's history to develop the character rather than just to provide a source of previous encounters.

And then comes the big interruption and the gutting of the character's world.

When the character returns in Moon Knight: Fist of Khonshu, massive changes have been made. The character has ditched the Steven Grant and Jake Lockley identities and is now living openly as Marc Spector albeit in the mansion and lifestyle associated with Grant. Supporting characters like Gena and Crawley have vanished, with Frenchie reduced to a cameo. Marc is trying to ditch the Moon Knight identity as well and auctions off the statue of Khonshu. However agents of Khonshu's rival Anubis obtain the statue and so the spirits of priests of Khonshu force Marc to retrieve it. In the process he defeats Anubis and returns to the Moon Knight identity in a modified costume, although as most of the changes involve colour the main change seen here is the replacement of the moon's crescent with an ankh. Marlene is angry with Marc's return to the role and walks out on him. Marc continues in the role and finds his strength is now enhanced at night but now the priests regularly invading his thoughts and forcing him to carry out tasks in spite of his own concerns as he is ever more the "Fist of Khonshu".

The first issue may introduce the character for a new and returning audience but otherwise it's a disastrous opening that ditches much of the best parts of the set-up in favour of Egyptian mysticism and pulp adventure. Subsequent issues slowly try to return to the more successful arrangements but it's too little and too late. In the meantime the more fantastical adventures include a visit to Mexico where a mad scientist is recreating Nazi experiments in a base inside a pyramid, the return of the sleepless man Morpheus, and two brothers who kill children to prolong their lives but now face a trio of Indian assassins. On a smaller scale is the man who has taken on the identity of Bluebeard and kidnapped multiple women using neuron rays to make them obey him, and drug pushing cannibal cult on an island in the south Caribbean. It is little surprise this series bombed so quickly. Moon Knight works best as an urban gritty crime fighter and not as a globe trotting adventurer. The absence of most of his supporting cast with no real replacements also hinders the series and attempts to develop a subplot of Marlene returning to her ex-husband, who is now in a wheelchair, just don't go anywhere.

Nestling at the end of the volume are five further stories from various anthologies but it's unclear just when most of them were originally written or are meant to be set, though Moon Knight is sporting a crescent in all of them. The first is a full length tale as Steven and Marlene (together without comment) visit a small town where nearby a film is being shot and killing deer in the process. This brings forth a vengeful spirit of nature. Next up is a tale that sees Frenchie fully back but the priests still pestering Marc as he investigates the connection between a talentless boy band and the sudden appearance of old people claiming they have suddenly aged. Following that we get a tale of Jake picking up a man disguised in an Arab keffiyeh in his cab who goes on to terrorise the United Nations. At the story's end Jake succumbs to casual racism and refuses to pick up another Arab in a keffiyeh. Each of these stories feels like they were written for one of the ongoing series but never got used, and it might have been better to have placed them here in the originally intended locations.

The Solo Avengers story is clearly original and brings Moon Knight into conflict with the Shroud, Master of Darkness. Both characters have strong elements of Batman about them and it's surprising that it took so long to bring the two together, even if it is for only half an issue. The final story, from Marvel Super-Heroes #1, feels like it was also prepared for Solo Avengers but not used in favour of a new Moon Knight series. It sees Moon Knight battle the Raptor, a forgettable one-off villain like so many in Solo Avengers, and also visit Gena, now managing a restaurant in Houston. It does its best in the pages available to provide a coda to the original supporting cast as well as establishing that Marc and Marlene are back together, thus undoing as much of the Fist of Khonshu damage as possible in the limited space available.

All in all this volume shows a once great character and series crashing into the mess of rapidly changing creative teams and a badly fumbled relaunch that steers in completely the wrong direction. There a few especially memorable stories with the villains mainly one-offs and much of the good and unique elements are needlessly jettisoned. This volume also suffers from presenting the inventory stories when they were published when it might have been better to follow the lead of other volumes and insert them into the original run at approximately the point they would have originally been used. In total this volume is best forgotten.

Friday, 22 August 2014

Essential X-Factor volume 2

Essential X-Factor volume 2 reprints issues #17-35 & Annual #2 plus Thor #378 in which Ice-Man teamed up with Thor with consequences in the main series. Bonus material includes the original character design for Archangel, the cover of the relevant issue of The Official Marvel Index to the X-Men and Official Handbook of the Marvel Universe entries for Apocalypse, his Horsemen, Archangel, Rusty Collins, Infectia, and Ship. The regular issues are all written by Louise Simonson, with Tom DeFalco plotting one, and the annual is by Mary Jo Duffy. Most of the art is by Walter Simonson with individual issues by June Brigman, Sal Buscema, Steve Lightle and Terry Shoemaker, whilst the annual is drawn by Tom Grindberg. The Thor issue is written by Walter Simonson and drawn by Sal Buscema.

This volume has a cover design unique amongst the main Essentials; only the Handbooks and Marvel Saga have anything similar. The covers from issues #24 to #26 combine to form a continuous image which is wrapped around the whole cover, albeit with a transparent dark band on the spine. One consequence is that the word "Essential" is missing from the cover, perhaps a reason why the non-reference Essentials reverted to the earlier design for another year. It's a pity as I feel this layout is especially good at showcasing the artwork whilst displaying the credits on the cover.

The non-regular issues show a few varied problems of inclusion and placing. The Thor issue contains a guest appearance by Ice-Man that sees his powers increased out of control and this is followed up directly in X-Factor. However the Thor appearance is a two-part story and only the second part is included. It would have probably been better to have either both parts or none. The annual demonstrates a problem from 1987 as the regular series has some quite tight continuity between issues since the story flows from one to the next, thus making it hard to place the annual at a clear point where the team's day out in the park and trip to the Moon can take place between issues. The fact that it's by a different creative team from the regular series doesn't help and it feels as though the only character to have any lasting changes is Quicksilver, who otherwise is completely absent from both this volume and its predecessor. Otherwise this tale of X-Factor, Franklin Richards and Quicksilver both being caught up in Maximus's latest bid for power over the Inhumans, complete with a guest cameo by Power Pack, just feels inconsequential and easy to ignore despite efforts to delve into Jean's feelings about Scott and Phoenix. Here the annual gets placed between issues #23 & #24, which doesn't reflect the original publication dates either (that would be between #20 & #21), but this is the point where X-Factor gets teleported off to Apocalypse's Ship and not exactly a time for them to all go for a walk in the park. Still I'm not sure where the best alternative place to put it actually is.

Notably absent from the volume are any of the other issues involved with "The Fall of the Mutants". This was an unusual crossover as none of the three main titles - X-Factor, Uncanny X-Men and New Mutants - crossover in terms of storyline but instead in terms of the theme of big status quo changes. However a number of other Marvel titles did tie in, mainly with the events shown in X-Factor and there are references here to what happens in Captain America and Power Pack. The former's absence doesn't seem to impact on the story at all and is easily explained away by dialogue and captions but the latter might have helped to show how the kids got involved and the full fate of Pestilence, both of which are a little confusing when presented on their own. Also absent is annual #3, which is the opening part of the "Evolutionary War" crossover and which clearly takes place during this volume, not just because of the time of publication and the status quo depicted but also because the crossover's final part, in Avengers #17, takes place at the same time as issue #34 and is responsible for the Beast's absence from the latter issue. With the regular series seeing storylines flow from issue to issue and numerous cliffhangers, including at the very end of the volume, it would have been quite doable to push issues #34 & #35 back to volume 3 and run the annual here, with its precise placing no more awkward than that for annual #2. This would also have the advantage of putting more of the build-up to the "Inferno" storyline into the same volume as the main events (and is the reason why volume 3 is the place to consider the X-Terminators limited series). If the Essentials are ever revived this volume and its successor would be amongst the top contenders to have the contents reshuffled, providing of course that both new editions are out at the same time and it's always possible to get all the material in just a single set of volumes (which was a problem for a while when the new editions of Essential X-Men were staggered).

As for the regular issues, this volume charts the team facing great despair, destruction and death yet rising to the challenge to the point that "The Fall of the Mutants" really should be entitled "The Rise of the Mutants", ending with the team having achieved an amazing public relations success. Their victory over Apocalypse and saving of New York is lauded by the public, with their earlier deception explained away, and not only do the team become popular heroes but so do mutants in general. Individual members face redemption and restoration, but also some very dark moments affecting not only them but those around them. The series flows well with strong developments that enhance all the main characters. A recurrent theme is friends heading over to the other side, though in one case they had been secretly plotting there all along. The smallest scale Caliban, who becomes the first rescued mutant to be promoted to the full team, but he repeatedly feels inadequate as his powers can only track mutants and cannot contribute to fights. This weakness, and the team's failure to address it in time, leads to his accepting Apocalypse's offer of power when all the others reject it. It's a very brief rise and fall, and it's surprising how little its dwelt on by the others, suggesting that perhaps Caliban may have been right.

What is heavily dwelt on is the Angel's return. Having been rescued at the last minute by Apocalypse, Warren is now transformed into Death, the fourth Horseman of Apocalypse, despite not actually riding a horse. Warren is full of hatred from the circumstances of his downfall and so now armed with his new metal wings and leading War, Famine and Pestilence he is a force to be reckoned with, upping the tension no end. However he sees the consequences of his actions when it appears that Ice-Man has been killed and so Death turns on Apocalypse then flies off, staying his distance because he still feels abandoned by X-Factor and instead seeking his revenge upon the true author of his downfall, Cameron Hodge.

X-Factor's publicity director has already been causing the team problems with his campaign stirring up anti-mutant hatred, but it soon becomes clear he has an ulterior agenda. In the course of his aims he forced through the court order that amputated Warren's original wings then persuaded his old university roommate to leave all his money to X-Factor - with Hodge in control. It all goes on "the Right", an organisation Hodge has set up to destroy mutants, complete with some silly looking but deadly battlesuits. Hodge's motivations are rooted in class based superiority, believing himself to be part of the real homo superior, but there's also a hint in his conversation with the demon N'Astirh that his attitude to Warren is more complex. He talks of his private contempt for Warren even before the latter grew his wings, with a product of old money being scorned by that of even older money, but it's hinted that Hodge's feelings towards Warren are more complex and began in admiration, and also that his kidnapping and killing of Candy Southern may be to prevent anyone else being happy with Warren. Whilst the general idea of the team's business support having his own agenda works, some of the detail is offensive. Today it would be impossible to present a bigoted organisation under such a blunt name as "the Right" and rightly so but I don't know if anyone made a public fuss at the time about such a gratuitous swipe. The spurned homosexual theme is far more subtle but it does drift into a rather cliched theme that really should be avoided. Fortunately issue #34 ends with Warren decapitating Hodge, bringing closure.

The previous issue brings another form of closure as the Beast comes full circle. During the battle with Apocalypse's Horsemen, a touch by Pestilence causes Hank's mind to deteriorate whenever he uses his strength and over subsequent issues he steadily regresses. However new foe Infectia, who has the ability to rearrange people's bodies into monsters known as "Anti-Bodies", accidentally kisses the Beast and causes a chain reaction which restores Hank's mind but in his furry form. It has been less than three years since he lost the fur and next issue captions suggest this was not a popular move, so we see one further step in undoing some of the early set-up.

Not all the developments are reversionary, with Ice-Man suffering from his powers being so enhanced that he has difficulty controlling them and eventually has to resort to using one of the Right's restraining devices. Before then his main source o help has been the young mutant Leech, who now joins the other rescued mutants full time. Also added to the line-up is Rictor, a young mutant with the power to cause earthquakes. Ice-Man oscillates between being light-hearted around the children to showing a much more serious side when circumstances dictate it, slowly growing up. The younger mutants are at times sidelined but they're shown steadily developing control of their powers and proving their worth on the occasions they go into battle, especially when fighting the Xartans, aliens from the early days of Thor now impersonating the Avengers or, on a lesser level, dealing with gangs. Otherwise they settle into life aboard Ship, their new living headquarters, though show independence when they opt to take the Christmas gifts that have been showered on the team and donate them to children in hospital. Towards of the volume another status quo shift is foreshadowed with the announcement that the young mutants will be sent to regular schools to get mainstream education, not something they are looking forward to.

Meanwhile Cyclops and Marvel Girl are rekindling their relationship, with Jean coming to terms with the fact she has to compete with the memory of not one but two women who were identical to her, whilst Scott has accepted that his wife and son are dead when he gets the shock news that Madelyn had been alive all the time only to die with the X-Men, but Christopher is still alive. This leads into the big storyline at the end of the volume as Scott tries to find Christopher, eventually succeeding at the orphanage he grew up in only to clash with both demons and Nanny, a walking, talking metal egg who kidnaps children and has their parents murdered. The storyline isn't fully resolved in the volume but there's clearly a lot more building up. Unfortunately Nanny herself is too comical a foe to take seriously, even if her Orphan Maker sidekick has the horror of being one of the kidnapped children.

Although "the Fall of the Mutants" propels X-Factor and mutants in general to great public acclaim, there are dark clouds on the horizon with the passage of a Mutant Registration Act requiring all mutants to register their powers, but the response by team members is nuanced. Elsewhere it leads to increased tensions and fears. Meanwhile something almost magical is happening with everyday things coming to life in New York whilst the demon N'Astirh is plotting and seeking multiple allies. It all serves as a strong cliffhanger to carry things forward.

There are some individual elements in this volume that are silly or offensive, but in general it shows the series at full force, never resting but instead building things up and continuing to make this a very different series from the other X-Men books. The main cast are put through a tough set of situations but rise to the challenge and come out triumphant.

Wednesday, 6 August 2014

Omitted material: Power Man and Iron Fist 73

Missing from Essential Power Man and Iron Fist volume 1 is issue #73, which features an encounter with the licensed character Rom. It is written by Mary Jo Duffy and drawn by Greg LaRocque.

Rom is a toy that I only vaguely remember seeing in the Action Man catalogue. He was released as a standalone toy in the States; an action figure with light up features and weapons. He was imported to the United Kigdom by Palitoy to be part of their spaceman line of Action Man figures in the early 1980s but in general the toy wasn't a success. However there was a tie-in Marvel series that lasted seventy-five issues and several annuals, and the character made many appearances in other Marvel titles.

As I previously suspected this issue is the missing link in the subplot about the relationship between Colleen Wing and Bob Diamond, showing how the two get together for the first time. But it's also the first part of a crossover with Rom's own title. Here we get a glimpse of just how terrifying the alien Spaceknight can seem to humans as he lands on the streets of New York and then starts pointing weird lights at them before shooting a select few with a ray gun, leaving just ashes on the street. Power Man and Iron Fist get called in by first the pimp of a victim and then by the Fantastic Four and take on Rom only to discover the truth - he is destroying alien invaders called Dire Wraiths who have infiltrated human society. Such is their level of influence that they're able to suppress many reports about Rom, preventing most humans from discovering the truth. There's an inevitable battle owing to the initial misunderstanding before all three heroes join forces against a group of Wraiths and then agree to work together further over in Rom's own title.

As is often the case with small crossovers, the opening part is largely a set-up to get the various players working together before the main action elsewhere and so this issue can seem a little light on plot. But instead we get some quite good horror as we experience Rom from the perspective of the unfamiliar, and it's a chilling sight. There are some intriguing moments such as when Rom's Analyser can't scan Power Man and later the Neutraliser cancels Danny's iron fist, showing the Spaceknight to be a truly formidable force. By this stage Rom had come a long way beyond his humble toy origins and works well here. Unfortunately this does slightly sideline the actual stars of the series but overall the issue keeps true to the book's general direction and makes the most of the unfamiliar.

Friday, 1 August 2014

Essential Power Man and Iron Fist volume 1

Essential Power Man and Iron Fist volume 1 contains issues #50 to 72 & 74 to 75, comprising the first third of the merged series. Issue #73 is absent, due to it featuring a guest appearance by Rom whom Marvel no longer holds the rights for. Bonus material consists of a couple of in-house adverts for the series but it's clear from the advertised prices that these come from later on. The writing sees the end of Chris Claremont's run on the characters, a brief stint by Ed Hannigan and then an extended run by Mary Jo Duffy with the odd plot contribution by Bob Layton or Steven Grant. The art takes a while to settle down with a brief run by Trevor Von Eeden before an extended one by Kerry Gammil; other issues are drawn by a mixture of John Byrne, Sal Buscema, Mike Zeck, Lee Elias, Marie Severin and Alan Weiss.

The idea of merging one weak selling title into another series has been common place throughout the history of publications, not just comics. However, often "absorption" would be a better term because one title would make little contribution beyond a small addition to the cover logo and maybe the odd feature that wouldn't last long. But occasionally the fusion would be on equal terms, with both halves at the forefront throughout the rest of the series's life. Power Man and Iron Fist was one such series.

Taking a streetwise product of the blaxploitation genre and pairing him with the rich but other worldly product of the martial arts craze was not the most obvious of moves. Indeed I'm not certain who came up with it, though as the merger coincided with a run on Power Man by the Iron Fist creative team of Chris Claremont and John Byrne there's an obvious place to start looking. But whoever had the idea, there was little to lose as both characters were slumping in sales as their respective crazes were dying and the alternative was most likely cancellation. Instead an odd couple teaming up permanently was tried. It wasn't without precedent at Marvel - there were some similar themes and half of the locations in the teaming of Captain America and the Falcon, whilst Iron Fist's solo title had already teamed up a practitioner of oriental fighting methods with a streetwise black in the form of Colleen Wing and Misty Knight, the Daughters of the Dragon. But it was still an awkward pairing. What makes it credible is that it takes a number of issues before the two are in permanent partnership and even then the differences between them are brought up from time to time. But wisely the series isn't played for laughs even though odd couples from very different backgrounds with all the problems and conflicts that arise from them are staple fare for sitcoms. We get the odd lighter moment, such as Power Man having to crash at Iron Fist's place whilst his own home is rebuilt, only to find his partner's place just makes him uncomfortable. Or when we see how Iron Fist's upbringing as first a pampered rich child and then a member of a hidden civilisation have left him lacking some basic knowledge about and skills for life such as the value of money or how to control a vehicle. But these are individual aside moments and instead the focus is invariably serious. Indeed this is a book that doesn't shy away from pain, with some especially brutal maimings and deaths shown with all their consequences. The Heroes for Hire have noble motives but they inhabit an increasingly gritty world.

The early issues in the volume are surprising in that it takes a while, and several writers, before a permanent partnership is established between the two. I'm informed that the legally registered name of the series did not switch from Power Man to Power Man and Iron Fist until issue #56 (although the legal info on the inside front cover of this collected edition draws no such distinction; either I'm misinformed or whoever prepared the Essential's information made a mistake), which almost matches the fictional solidification of the partnership. Were Marvel's editors nervous about the combination even after the launch and so hedged their bets so that they could quickly return to a solo Power Man series if needs be? That's more plausible than it being a deliberately planned story arc running over seven bimonthly issues and a variety of creative teams. But once Mary Jo Duffy arrives the series quickly finds a firm footing for the rest of the volume, cementing the series as her defining title.

If there's one particularly awkward aspect to the series, it's the whole "Heroes for Hire" concept. It made sense for Power Man on his own to be working as a mercenary as he was a man of limited means and whose criminal status meant it was impossible for him to find a sufficient paying day job that would supply the funds needed to be a hero - in particular to keep up a constant supply of shirts. But Iron Fist is independently wealthy and the co-owner of a business even if he hands over the day to day running to his co-owner Joy Meachum once they've resolved some personal matters. He has so much money he never wants for anything and indeed at times just doesn't know the meaning of it. So why does he need to earn money through super heroics, a vocation traditionally provided for free, and where the jobs can wind up as being little more than glorified security guards? It's an aspect to the series not really cleared up - perhaps this is why Power Man is initially placed working instead for Colleen and Misty's agency, Nightwing Restorations - but as the series progresses there's a steady diminution of focus on big corporate hiring, although as Power Man maintains his old office above the cinema there is still an outreach to the ordinary person on the street. They also make a point of going off duty at 5pm each day to maintain their principles.

The series maintains many elements from both characters' solo titles, starting with the supporting casts. Because Power Man maintains his office above the cinema, we still get to see D.W. Griffith and Toby, and even the occasional appearance by the notorious soft drinks machine or its replacement. Iron Fist is still seeing Misty Knight and in turn her partner Colleen Wing is also around a lot. Misty was a police officer before losing her arm to a bomb and the impact of having a cybernetic arm is explored several times, including when she chillingly relives the moment. Her former police partner Rafael Scarfe is the series's most regular cop, and he often works in conjunction with Assistant District Attorney Bill Hao under DA Blake Tower. Elsewhere Iron Fist often works out with Bob Diamond, formerly of the Sons of the Tiger. He and Colleen eventually become an item but they seem to rapidly going from tensions hiding attraction to dating that I wonder if the missing issue #73 has a key scene that resolves this. Colleen also gets a memorable reunion with her father as he recovers his memory. Meanwhile the Heroes for Hire business is managed by lawyer Jeryn Hogarth, creating tensions over some of the contracts he accepts, with the office itself managed by executive secretary Jennie Royce. The most notable character to disappear is Power Man's girlfriend Dr Claire Temple who has been kidnapped one time too many and decides that she can no longer handle Luke Cage's life and he cannot give it up so they go their separate ways. Luke subsequently settles with fashion model Harmony Young. Also dropping away is Dr Noah Burstein who no longer has to give Luke support but he returns when his honeymoon is interrupted by an old foe. Then there's the return of Power Man's lawyer Big Ben Donovan, but now trying to steal drugs for himself. Another Power Man ally to reappear is Thunderbolt, only to die from accelerated growth. Also dying is Tony, the projectionist at the cinema. This is a much darker world than that inhabited by the average Marvel series from this time.

The enemies are drawn from a mix of each characters' solo titles, other Marvel universe books and some new creations. Old Power Man foes who reappear include Stiletto and Discus, plus some new incarnations of foes such as Senor Suerte. Coming from Iron Fist's side are Princess Azir, caught up in intrigues related to her home country of Halwan, Sabretooth, now allied with the Constrictor from the Incredible Hulk and many other titles, the Golden Tigers under the leadership of a new Chaka, and then a variety of longstanding foes in the return to K'un-Lun storyline. And the two jointly contribute Bushmaster, who seeks a cure for his condition only to turn to metal and crumble away in a chilling sequence. Meanwhile from other titles we see Boss Morgan, Nightshade, the mobster Bull, all from Captain America and the Falcon or the earlier Tales of Suspense stories, the Living Monolith from the pages of X-Men, complete with much of the team as well, or Maggia boss Caesar Cicero and his henchman Man Mountain Marko, both from Amazing Spider-Man. New foes include the Incinerator, a bank robber in a flame suit, Senor Suerte, the vengeance seeking younger brother of Power Man's old foe, El Aguila, a vigilante who later allies with the Heroes for Hire, Colonel Eschat, a mercenary wiping out his old colleagues, Supremo, a would be military dictator of a Latin American country who actually hires the heroes to locate the existing regime's money supply via the drugs trade, and Montenegro, a mountain climbing crime boss pursuing a piece of technology hidden on a coin.

The final couple of issues feature probably the most obvious Iron Fist storyline not yet done - a return to the lost civilisation of K'un-Lun with a number of old foes returning. Rather than waiting ten years in real time, he and Power Man get there when transported in battle with the wizard Master Khan, who is also the deity of K'un-Lun. In the mystical city Iron Fist discovers and relearns a number of key points about his life and family, clarifying for certainty that his father was originally from outside the city but found his way there, and that Miranda was his half-sister. In conflict with variously the plant race the H'ylthri, the mysterious Ninja, Iron Fist's uncle Nu-An and Master Khan, Iron Fist proves himself worthy of his legacy, and Power Man as a worthy ally. But it also leads to Iron Fist standing up to all the strange customs and practices of K'un-Lun and taking the opportunity to return to the outside world. It's a journey of self-discovery that reinforces the character and the partnership, boding well for the future.

On paper this is a series that shouldn't work. Taking two heroes who had been created to jump on the bandwagon of passing fads and sticking them together should have resulted in a mess that either got demerged or cancelled within a handful of issues. But instead something happens to make it work. The two characters with their very different resources and background prove to be a highly effective odd couple, with the partnership being one of true equals and both heroes getting their fair share of focus. The differences between the two make for some fun asides and occasional disagreements but don't prove insurmountable and so the pairing is fully dynamic, helped by a gradual build-up before the two formalise their partnership. Add in a strong supporting cast that makes use of the best of both books and the series is rapidly firing on all pistons. But what's also a surprise is just how gritty and dark the series is, with some quite brutal deaths and dark psychological moments. It is a much more gritty and down to earth series than many of its contemporaries and a surprisingly strong read even today.

Friday, 27 June 2014

Essential Wolverine volume 2

Essential Wolverine volume 2 consists of issues #24-47. The writing sees the end of Peter David's run plus a later fill-in issue, a brief run by (Mary) Jo Duffy and the start of Larry Hama's long run. The art includes a long stretch by Marc Silvestri, plus individual issues by Gene Colan, John Buscema, Klaus Janson, Barry Kitson, Bill Jaaska, Larry Stroman and Gerald DeCaire.

Coming from the early years of the Essentials, it's unsurprising that this volume restricts itself solely to Wolverine's main series and does not include his strips from Marvel Comics Presents, with the most notable storyline, "Weapon X", running during the same period. Understandably there's too much Marvel Comics Presents material for later editions to even try to correct the omission, but nor has the series been touched by the Essentials and given its own volume, so once again key Wolverine material has to be sought elsewhere, including a major part of his origin. Fortunately there are no overt references to the Marvel Comics Presents strip, and Wolverine's mysterious past often allows for introductions out of the blue so return appearances by characters introduced in the strip don't stick out, so on a raw reading it's possible to not even realise there were other adventures published that are not included here. But once that awareness is there the lost opportunity stands out all too well.

For those reading just the issues collected here, Wolverine's background remains mysterious to the readers and, at times, to the man himself, not helped by different writers seemingly taking separate approaches to just how much he appears to remember about it. In issue #25 we get offered a possible glimpse at part of his origin. Whilst guarding and babysitting the son of a crimelord, he tells a bedtime story about a Canadian boy who was cast out into the wilderness for being small and weak, but grew up with wolverines and learned to fight when trappers came. It's clear from the pictures just who the boy is intended to be, but is the story meant to be imaginary or is it in fact a true account of Wolverine's past? Later in issue #34 Wolverine thinks to himself that he can't remember a lot of his past and doesn't know how he came to be wandering around the Canadian wilderness. However an old Mountie slowly realises that Wolverine is both a ferocious corporal he served under in the parachute divisions during the D-Day landings and also a stranger he long ago shot at in the wilderness, mistaking him for the beast known as the "Hunter in the Darkness". Subsequently we discover Wolverine is familiar to some participants in the Spanish Civil War but he can't quite remember it until he and Puck get thrown back in time to it (with the complication that Wolverine starts partaking in events and photographs that Puck can't recall him being originally there for). Then Sabretooth claims to be Wolverine's father though a blood test soon disproves it, yet according to Nick Fury of S.H.I.E.L.D. the claim is based upon a genuine belief, though he won't elaborate on this. Elsewhere issue #26 sees him relive part of his days in Japan and track down the murderer of an old friend. The whole result is a character who remains an enigma but it's not too clear if there's an actual overall plan that the writers are working to, or if they're just tossing out random ideas that will ultimately not all match up.

Peter David's two issues both have the aura of fillers, rather than any substantial conclusion to his run or latter-day revisitation. The first is a piece of macabre humour as an assassin called the "Snow Queen" finds her plans disrupted when a child steals her briefcase, leading to a chase through the back streets of Madripoor and a grim discovery at the end. The second is at the far end of the volume and sees Logan tackling a drug crazed mad man in suburbia who needs to be neutralised, whilst remembering how he and Silver Fox had a dog which caught rabies and had to be put down but he couldn't bring himself to pull the trigger. Jo Duffy's work also starts in filler mode, even though it drops in pieces about Wolverine's past in both Japan and the Canadian wilderness, but then switches into another feature common to the era - the multi-part "biweekly" saga when a book's frequency was briefly increased to twice a month (perhaps that's why there's no annual here). "The Lazarus Project" winds up serving as the winding down of the title's "Madripoor era", throwing in a guest appearance by Karma of the New Mutants and the writing out of Jessica Drew and Lindsay McCabe. The story sees Wolverine briefly lose his memory though in the process he experiences the atrocity of a village being wiped out for an utterly insignificant McGuffin.

The arrival of Larry Hama for what would be quite a long run sees a bold shift in the title's focus, with the Madripoor setting and the various supporting characters rapidly abandoned, albeit with a final brief storyline that also takes in a trip to Japan. Taking their place are adventures set mainly back in North America with an increased use of guest stars. Fortunately there aren't any crossovers within this volume, but it feels like the series is being dragged into being a mere offshoot of the main X-Men titles (the last issue in the volume is from about the time when a second X-Men series was launched) rather than continuing to carve out its own distinctive niche. It's a pity, but perhaps Hama didn't have enough confidence in the Madripoor set-up to make it continue to work. Or maybe reader demand wanted Wolverine on more traditional territory. Equally Hama may have been wary of repeating himself. By this time he had about eight years of the G.I. Joe books under his belt and he may have been conscious of having already depicted a man with ninja connections and a mysterious past so there was a risk of turning Wolverine into another Snake-Eyes. Instead Hama's run, or at least the early part reproduced here, takes the series back into the superhero mainstream.

That's not to say there aren't some occasional detours, such as "Blood and Claws" which sees Wolverine, Lady Deathstrike and Puck (from Alpha Flight) temporarily thrown back in time to the Spanish Civil War, with the complications that they are reliving at least Puck's past. Lady Deathstrike remains a constant theme back in the present day, with her Reavers preparing a trap with two robots, one a duplicate of Wolverine dubbed "Albert" and the other a five year old girl called "Elsie Dee" who is largely comprised of explosives. This leads into a lengthy story as the two robots gain increasing intelligence and start to think for themselves, with Elsie Dee coming to admire Wolverine even though she is programmed to get close to him and then automatically detonate the explosives within her. Both Albert and Elsie survive seeming destruction to keep coming back. Just to add to the complications are the return of Sabretooth and the appearance of Cable which is not at all a sales chaser at a time when he was one of the hottest X-Men characters and giving Wolverine a run for his money as the pre-eminent man with a mysterious past. The whole thing is interspersed with encounters with the Morlocks as well as with various one off killers. There's a mad man who enjoys torturing animals until Logan sets a real wolverine on him, and another who murders several pregnant women having discovered one of them will give birth to a baby who will grow up to be something special. On a different level is Molly Doolin, the vengeance seeking daughter of the Canadian Mountie who died pursuing the "Hunter in the Darkness".

Puck, Storm, Forge and Jubilee all make recurring appearances throughout these issues, but there's no real indigenous supporting cast introduced and developed to replace those from the Madripoor days. We're left with just Wolverine himself, a man with a limited past that generates some interest but which can also limit the opportunity for actual development since the past isn't being properly explored here (or the origin of his adamantium being explored elsewhere referenced here). Instead the main focus is on multi-part adventures with lots of action rather than a great deal of development. It was an early sign of the decompression movement that would see comics drawn out without a great deal actually happening in them. This volume also comes from an era when artists were becoming ever more prominent and at times comics slowed stories down just to emphasise the art. It's hard to resist feeling this was the forerunner of the Image style when Marc Silvestri would be one of that company's seven founders.

These issues were originally published in the early 1990s, which was the time when I first discovered Marvel superhero comics - perhaps a slightly later arrival than many but I plead the mitigating circumstances that Marvel UK had largely dropped out of superheroes for four years, focusing instead on licensed toy and TV tie-ins and that Marvel US titles had no distribution that I knew of in my home town (my local newsagent didn't stock any comics at all). I should in theory take to this volume with all the instinctive loyalty that most people have to their personal "Golden Age" in just about anything, with it being the time when they first got drawn in. But instead I find this volume rather washes me over. Perhaps it was because the comics market was simply so large at the time and Wolverine is a distinct niche appeal that didn't draw me in then and so these issues evoke no nostalgia whatsoever now.

It's a pity because whilst there are some good moments and issues within this volume - my favourite is issue #34 with the hunt in the Canadian wilderness - the overall volume sees the series dump its unique setting and tone in favour of a rather generic style. The result is a rather generic and less than spectacular run. Still it does get bonus points for being a series from the era that doesn't get sucked in to endless crossovers.