Showing posts with label Adventure into Fear. Show all posts
Showing posts with label Adventure into Fear. Show all posts

Friday, 18 July 2014

Essential Man-Thing volume 1

Hoh boy. This is the one that brings out all the sniggering.

So let's take this slowly. Essential Man-Thing volume 1 contains material from multiple titles including issues of Giant-Size Man-Thing.

Let's just pause for a moment to let everyone get the sniggering out of their system.

[Lengthy pause.]

All done? Because there won't be another break.

(But on an aside, did the term "man-thing" actually have such connotations in early 1970s America, or are the sniggers all down to latter-day use of the term or even transatlantic differences? A quick Google search is unhelpful, being dominated by the comic character, but then the term is far from the most common name for the... well you know.)

Now down to business.

Essential Man-Thing volume 1 contains the eponymous creature's earliest appearances and issues, consisting of material from Savage Tales #1, Ka-Zar's feature in Astonishing Tales #12-13, Adventure into Fear #10-19, Man-Thing #1-14, Giant-Size Man-Thing #1-2 and Monsters Unleashed #5 & #8-9. Most of these series were anthologies in either comic or magazine format, the latter not falling under the Comics Code Authority and allowing for less censored material. Adventures into Fear was previously a reprint series and then became another long-run try-out title before successful characters received a title in their own right. Bonus material includes Official Handbook of the Marvel Universe entries for both the Man-Thing and Jennifer Kale. One notable omission is the cover to Savage Tales #1 but on investigation it seems that this is because the cover spotlights Conan the Barbarian and so presumably having lost the Conan licence Marvel are unable to reprint it even when accompanying a non-Conan story.

The Man-Thing's debut in the magazine Savage Tales is written by Roy Thomas and Gerry Conway and drawn by Gray Morrow. All contribute to subsequent tales which are written mainly by Steve Gerber, with contributions by Len Wein and Tony Isabella. The art is mostly by Val Mayerik and Mike Ploog with contributions by John Buscema, Neal Adams, Rich Buckler, Howard Chaykin, Jim Starlin, Alfredo Alcala, Vincente Alcazar and Pat Broderick. As this produces many labels, some have been placed in a separate post.

Reading through this volume I've felt as though I was stuck in a swamp myself. It has been a very long and slow read and, although a variety of real world events have intervened to contribute to that, the series itself has not proved very inspiring at times. At the heart of it the series suffers two major problems. One is the complete mindlessness of the title creature, resulting in no dialogue or character development at all and making it hard to get interested in what happens to him. The other is the swamp environment not lending itself to many obvious story types and the ones that are do get used fall into a mixture of stiltedness or just plain weirdness.

There's a long tradition of swamp monsters and it's now unknown just whether the inspiration for the Man-Thing or the Swamp Thing came first. But it takes more than just a walking mound of slime to create excitement. For the Man-Thing there's an attempt to create some tragedy through his origin as we see scientist Ted Sallis betrayed to spies by his assistant/girlfriend and having to take a serum to survive, only for it to interact with the swamp and turn him into a shambling monster. As origins go it's nice and self-contained but with openings that could be used to spin off multiple further adventures. Unfortunately not too much is done in this volume with that. The monster seemingly has no coherent thoughts or memories so can neither embark on a quest for vengeance nor try to find a cure for his condition. Ellen appears again only in a special story from Monsters Unleashed as she recovers from her burns and returns to the swamp to deal with the memories. In doing so she comes face to face with what Ted has become, leading to a memorable moment as she demonstrates no fear, but in the regular series she is forgotten. The organisation Ellen works for, later revealed as AIM, don't catch on to what has really happened to Ted and come after the monster again and again. And so all we're left with is the stumbling monster wandering the swamps and influenced by the emotions of those around it.

That said the Man-Thing does demonstrate some interesting ideas such as the ability to literally ooze through any small opening and a touch that burns whenever the recipient demonstrates fear. Visually he's also a good design, even in black and white, and so makes for a series of strong images though I generally prefer Val Mayerik's depiction to Mike Ploog's. However I'm not sure how he displayed in colour - the front cover shows some very similar shades of green being used for both the monster himself and the background swamp. Fortunately the back cover has found some more distinguishing variations of green.

The character took a while to take off, not helped by Savage Tales only publishing one issue for some years. But the following year, after an appearance in Ka-Zar's strip in Astonishing Tales, which isn't particularly memorable in its own right but which does serve to thrash out some of the details of the character, the Man-Thing soon got an ongoing title in the pre-existing Fear, albeit with the title expanded to Adventure into Fear. This series had previously reprinted many monster stories from Marvel's pre-superheroes era, and the choice of this title helped to place the Man-Thing within the sense of a restoration of the non-superhero monsters. This is also reflected in the guest stars that appear or rather don't.

Once we get past the guest appearance in Ka-Zar's strip, there are no further substantial guest appearances included in this volume (although there are some cameos). This is despite the period covering guest appearances in Avengers, Daredevil and Marvel Two-in-One which show that the Man-Thing wasn't completely isolated from the wider Marvel universe. Such a limited interaction as presented here can allow a character to strive and thrive on their own two feet without interruptions, but it can also leave their deficiencies heavily exposed with precious little to fall back on. It's very much the latter effect here and I feel the series could have seriously benefited from either some appearances by familiar faces or else a fully developed supporting cast who actually hang around long enough to make a big enough impact.

The swamp is located in the Everglades in Florida and comes with all the traditional contents of a swamp from fierce crocodiles to hillbillies, as well as being the site for a proposed airport. But it also contains some decidedly fantastical elements. There is a hidden civilisation based around a Fountain of Youth. And the swamp is the site of the Nexus of All Realities, a gateway that links it to many dimensions containing all manner of weird oddities. The Man-Thing has become the guardian of the Nexus, offering the ironic spectacle of such a great responsibility falling upon such a mindless beast.

There's a tendency for the supporting cast to only appear briefly before disappearing. The first notable case is Jennifer Kale, a young amateur witch who develops a psychic link with the Man-Thing but it is subsequently broken. Her brother Andy and their grandfather Joshua, the head of a cult that seek to defend the Earth from the demons found in the Nexus, also appear, as does Jennifer's boyfriend Jaxon, offering some broader mythology but it's not really developed here. However the Kale family would go on to be tied into the continuity of another of Marvel's horror heroes but when I last tried to read a summary of the family history all I could grasp was just how much my head hurt. Elsewhere are two distinctly strange beings who come through the Nexus - Korrek, a barbarian who arrives through a jar of peanut butter, and Howard the Duck. To my surprise Howard is killed off early on and doesn't come back within this volume but his popularity would take him to great heights elsewhere. Later on we meet Richard Rory, a perpetual loser who repeatedly finds himself in the swamp. More than once he seems to hit it off with a woman who is also lost there, only for things to go wrong. However he does land a spot as a night-time radio DJ. The first such woman is Ruth Hart, on the run from a gang, and it at first seems as though she may have staying power but it comes to nothing.

Villains range from the earthly to the fantastic. At the grounded level the Man-Thing's most persistent nemesis is F. A. Schist, an industrialist intent on building an airport in the swamp, which brings him into recurrent conflict with the Man-Thing, including bringing in the scientist Professor Slaughter. Eventually Schist's greed consumes him when he finds the Fountain of Youth and is destroyed by the Man-Thing, but his vengeance seeking widow later comes after the monster. Elsewhere is the first appearance of the serial killer called the Foolkiller, who is seemingly killed off in his first appearance but would later come back. There are also a string of one-off criminals who pass through the swamp and usually come to grief at the hands of the Man-Thing, though things aren't always great for the victims. There's an especially nasty case of this in a two-part text story from Monsters Unleashed where an unsuccessful writer flees after his girlfriend was killed by a mugger only to get caught between a mad father trying to kill his daughter. But things are not always as they seem, as shown early on when the Man-Thing encounters a black man on the run from a racist and jealous sheriff, only to discover disputing claims between them. The more fantastical foes include various magical beings from the Nexus such as Thog the Nether-Spawn, Dakimh the Enchanter and various one-off named and unnamed demons. Or there's the first appearance of the alien Wundarr, a parody of Superman and his origin. A rare trip away from the swamp bring an encounter with ghost pirates led by Captain Fate, doomed to never reach port due to a curse inflicted by a crewmember they abandoned.

Giant-Size Man-Thing may have a title that everyone laughs at, but the first two issues are straightforward serious content, with the only change from the regular series being an increased use of characters from the wider Marvel universe. The first issue sees the Man-Thing battle the Glob, previously seen in the Incredible Hulk, due to the influence of the Cult of Entropy. The second sees a bunch of cameos, most notably from Mister Fantastic, as the Man-Thing gets briefly transported to New York in a partial parody of King Kong. But otherwise these bigger issues are just expanded versions of the normal sort of story for the series, which has now settled into a pattern of some edginess and social commentary wrapped up around monster and magic tales.

Overall this volume may have some imagination to it but it's the execution that is the problem. Ultimately the central character just isn't sufficiently exciting and there's not enough going on around him to make this compelling stuff. Steve Gerber's issues do include a degree of commentary and satire, but this approach can either date all too easily or else sink if the reader does not have the cultural background to spot the targets. What we're left with is a title that begins as a latter-day monster story in the vein of an earlier generation of Marvel that gets crossed with fantasy and absurdity in the hope that something in this mix will congeal. But the result just doesn't work for me.

Friday, 5 July 2013

Essential Howard the Duck volume 1

Essential Howard the Duck volume 1 contains issues #1-27 & Annual #1 from the character's original series, plus the character's first appearance in Adventure into Fear #19 as reprinted with a short introduction in Man-Thing #1, solo strips from Giant-Size Man-Thing #4-5 (yes they really did publish a comic with that name, so stop sniggering) and Marvel Treasury Edition #12, a rare issue with original material.

Everything in this volume is written by Steve Gerber. The duck's first appearance in Adventure into Fear is drawn by Val Mayerik, who returns for the annual and issues #22-23. Frank Brunner draws both the Giant-Size Man-Thing stories and then the first two issues of the regular series. Gene Colan draws most of the series with individual issues by John Buscema (#3), Carmine Infantino (#21) and "A Cast of Thousands" on issue #16. The Marvel Treasury Edition is drawn by Sal Buscema.

The cover to the volume reuses the Brian Bolland cover (though with new colours) from issue #33 which isn't included here and was published many years later. It may seem an odd choice to use a later image but it's possibly a consequence of a design change forced upon Howard as a result of legal noises from Disney after the stories in this volume were originally published and a legally binding agreement signed at the time. Most obviously Howard was now wearing trousers.

This volume was first published eleven years ago and to date there's been no sign of a second volume, thus making Howard the Duck technically the series with the longest gap between Essential volumes (bar Conan, but Marvel lost the rights after the first and only volume appeared). But what could go in a second volume? Back in the 1970s Howard's original series continued for another four issues with various other writers. Then it was replaced by a black & white magazine that lasted nine issues, with other stories in the magazine Crazy #63-77 and one further story in the magazine Bizarre Adventures #34. Around the same time Howard appeared in Marvel Team-Up #96 (reprinted in Essential Marvel Team-Up #4). And then there was a newspaper strip. The onset of the movie in 1985 saw a brief revival of the original title and numbering, with a further issue #32 put out, followed by issue #33 nine months later. (There was also a three issue adaptation of the movie but such adaptations are usually out of continuity and ignored by everything else.) Beyond that Howard appeared in a four part story in Sensational She Hulk, written by Steve Gerber, then in 1996/7 there were several appearances when Howard returned, including a story by Gerber in Spider-Man Team-Up, a one-shot Christmas special and other appearances in Ghost Rider, Generation X and the Daydreamers limited series. The Marvel Omnibus edition from 2008 does include issues #28-33 and Marvel Team-Up #96 as well.

In an interview in 2001 about a forthcoming new Howard the Duck limited series (which this volume was published to tie in with), Gerber stated "...I don't even intend to acknowledge any of the Howard stories published after the first 27 issues of the original comic book. As far as I'm concerned, they're not part of the Howard "canon." They're apocrypha." It's rare to find a character so strongly associated with a single creator or for subsequent creators' work on the character to be so heavily ignored by fans, and doubtless this is why there hasn't been sufficient demand for the further adventures of Howard to appear in the Essentials though it would be nice for newer generations to have the chance to see them for themselves without having to obtain the pricey Omnibus (which is now out of print and commanding very high prices on the back copy market).

Gerber's Howard the Duck has acquired a legendary status amongst those who read it at the time. But sometimes such legendary fiction can prove to be a disappointment when read by later generations. Often the ideas pioneered have been so heavily copied and refined that an original groundbreaking piece can seem flat by comparison. And satire is invariably of its own time and often requires not just knowledge of the world it draws upon but also actual experience. Without such experience the satire can date faster than just about anything else. I find some of the contemporary Saturday Night Lives a bit tough going because they're drawing upon a very different world and because these were the early days when they were still finding their feet. How did the duck fare in similar circumstances?

To be perfectly frank, not very well. I've found this volume takes much longer and harder to get through than just about any other Essential I've so far reviewed. I suspect the main problem is rooted in my lack of a cultural context for much of the satire. It's easy to spot targets such as Reverend Joon Moon Yuc and his cult as an unsubtle parody of Sun Myung Moon and his Unification Church, or the election campaign as a commentary on how US politics was conducted at the time. But with other subjects it's harder to recognise the target and so all that's left is the surface level comedy. This series has not aged well at all.

As for the stories themselves, throughout these pages Howard encounters many foes, most of who are of a decidedly surreal nature. Amongst them are Garkko the Man-Frog, a human who takes a potion and turns into a frog but the transformation goes all the way until he's just an animal who gets run over by a police car. Then there's Bessie the vampire cow, who has spent three hundred years pursuing the vampire who changed her in the first place. Pro-Rata a wizard who plans to become the Chief Accountant of the universe once he has obtained the final key for the Cosmic Calculator. Turnip-Man, the fusion of a frustrated writer with a sentient space turnip. Count Macho, a bullying show-off. Winky Man, the alter ego of a man with a sleeping disorder. In his daytime ego of Paul Same he becomes a friend and flatmate of Howard and Beverly. The Reverend John Moon Yuc, the charismatic leader of a religious cult known as "Yucchies". The Gingerbread Man, baked by a woman suspected of being a witch. Dr. Reich, the mysterious director of a psychiatric clinic, who looks like Adolph Hitler. Bzzk'Jho, the offspring of a demon and a madman. Howard's Presidential campaign brings other villains out of the woodwork, with the Treasury Edition special teaming Howard and the Defenders against the Band of the Bland, a group of unoriginal villains made up of Dr. Angst, Sitting Bullseye, Black Hole, Spanker and Tillie the Hun. Then the campaign is derailed by the schemes of Le Beaver, a fanatical Canadian nationalist. A trip to the Middle East country of "Bagmom" sees Howard and the others uncover a plot by Prince Hassim and Roxxon, Marvel's regular Dastardly Evil Corporation, to secure oil drilling rights from a reluctant Caliph. Then there's SOOFI - Save Our Offspring From Indecency - a morality crusade whose members are prepared to kill and commit suicide in the name of morality. One of their members is transformed by a microwave explosion into Sudd - a living bubble bath who sets out to clean up the neighbourhood. There are few villains from the wider Marvel universe but the last few issues see him encounter the Circus of Crime, here consisting of the classic line-up of the Ringmaster, the Clown, Cannonball, the Great Gambonnos and Princess Python.

Two foes of Howard's are better known than the others. Regularly popping up on the sidelines is the Kidney Lady, an old woman obsessed about preventing any possible damage to her kidneys. Midway through the run she tells how she fell for a book seller who went to go and fight in the war, leaving behind just a hotel bill and a book on the importance of kidneys. But issue #15 sees the debut of Howard's best known foe, Doctor Bong. A journalist specialising in distortion and smears, he has become a mad scientist operating out of a castle on a strange island, performing experiments that produce strange half-human, half-animal creatures. He also has a bizarre bell shaped helmet from which he can emit sonic frequencies to cause whatever effect is desired. He has been infatuated with Beverly since they were students and now he forces her to marry him to save Howard from death. By the standards of the title he's not the most bizarre thing around but he makes for a pretty rounded character

However this series is very much not a conventional adventuring hero series, even if it is set in the regular Marvel universe, and many issues focus on the problems Howard faces as he tries to go about life in a world he never made. Often he encounters twists on day to day problems, such as his quest for money in issue #5 as he successively works as an assistant to a clown on children's television until he attacks the star, then as a debt collector for an electrical appliance company, and finally tries his hand wrestling and actually beats champion "The Goat" only to be denied the promised money for any man who can last three rounds because he's not a man. Most bizarre of all is Howard's campaign for President. Whilst travelling from Cleveland to New York, Howard and Beverley take jobs at the All-Night Party convention. Soon Howard finds himself as the party nominee on a platform of straightforward, honest offensive talking. He rapidly attracts the assassins and smear merchants. With the slogan "Get Down, America!" and a managed campaign that tries to avoid saying anything, Howard could have swept to victory. But then on polling day the papers fall for a hoax and print an appallingly composited picture that purports to show Howard and Beverley in the bath together. These were the days before widespread early voting and the Clintons so Howard's chances evaporated. Nevertheless in the real world thousands of voters found a fictional fowl talker from another dimension a better prospect than Gerald Ford or Jimmy Carter (I can't imagine why...) and wrote-in votes for the Duck. Imagine if so many had done so and he'd actually won electoral votes... It's a good satire on politics and provides the series with its best remembered moment.

The series also overtly satirises a number of its contemporary comics such as Conan the Barbarian, Killraven and Master of Kung-Fu, though the more overt superheroes are sent-up though guest appearances instead. Spider-Man was used in the first issue in one of his earliest full-on guest appearances to launch a title, then later in the run we get a couple of issues with Daimon Hellstrom, the Son of Satan, in which his demonic side is inadvertently released to possess Howard. There are also overt parodies of other cultural phenomenons, most obviously a Star Wars parody in which Howard and a gang of heroes, including a guest appearance by the Man-Thing, have to save the universe using the power of the "Farce".

But not everyone Howard encounters is hostile to him. In the first issue he encounters by far his best known friend, Beverly Switzler. The two then stay together for the next eighteen issues until she agrees to marry Doctor Bong to save Howard. Beverly is a young woman trying to make her own way in life and brings a sense of positive optimism to contrast with Howard’s pessimism. It's astonishing how close their relationship is shown to be, even though comics in that era couldn't be totally explicit. But there's a naturalness to their relationship that makes it work in spite of the basic oddness of it. After all the basic theme of the series is that the difference between the serious and the silly is only a point of view. Along the way Howard and Beverly acquire two other recurring friends of note, Winda Wester, a young lady with a speech impediment who is initially demonically possessed, and Paul Same, a tenant in the same building as Beverly, who initially has a sleep problem caused by insecurities but he overcomes this and discovers his talent as an artist. There's also Beverly's uncle who has the same name, but goes by "Lee" who briefly employs Howard and then gives him the remainder of the time of his rented flat. Between the various recurring characters we get some good interactions that enhance the succession of situations Howard finds himself in.

Issue #16 is a curiosity. Having missed the regular deadline, Steve Gerber instead offer up a rambling essay that's a dialogue between Howard and his creator, discussing the problems writers face and various literary conventions and trappings. It's a reminder that there was a time when something had to be published and the alternative was a reprint as seen with some of the other volumes from the 1970s. Clearly the idea of creating in advance standby fill-in issues that would be ready to print in any emergency had not yet been implemented at Marvel, although even that approach would have created problems because issue #16 comes in the middle of the introduction of Doctor Bong. The essay is exactly what it says it is, namely the rushed ramblings of a writer in a hurry. There's a few interesting concepts in there such as the battle between a show girl, an ostrich and a lamp shade, but overall it's not too satisfying. As a one-off novelty it naturally excited a few and at least it wasn't a reprint or a delayed issue, but it feels terribly awkward and out of place. Still full kudos to Gerber and Marvel for confessing so publicly about the delays on the series.

Sadly this volume ends on an incomplete note. Howard has concluded his dealings with the Circus of Crime and is left in Cleveland with memories. Beverly is still married to Doctor Bong and seems to be liking it, at least until he husband announces his plans both for world conquest and to slay Howard. However we don't get to see how that would be resolved, because after issue #27 Steve Gerber left the title. He contributed to one further issue for contractual reasons but otherwise fell out with Marvel over the issue of the ownership of Howard. It would be many years before he would write for both the company and the character again. Other writers would handle the character in the meantime, but the Essentials have yet to show their take on things. And there also came Howard's biggest moment.

Now it's almost impossible to approach the subject of Howard the Duck without acknowledging the film. Somehow this has obtained a reputation as one of the worst movies of all time. Yes it fell into the trap that virtually all live Marvel adaptations pre-Blade did of just not understanding the source material (it's not just about a duck from another world landing in ours, it's a strong social satire) and yes the duck costume isn't the best, but it's a relatively straight forward tale of a stranger trying to get home, having to understand the world he's come to and face a threat that stands in his way. Perhaps the real problem was expectations - if you take the creator of Star Wars and have him present an adaptation of a cult comic book character then you're already building things up. And then who exactly was the film aimed at? Comic book movies still had a "for kids" reputation but this one has some quite racy moments, to the point that here in the UK there's two versions on DVD, an uncut 12 certificate and a cut PG version. So if it wasn't really aiming at the cult audience the comic attracted and not really suitable for kids and not a high action, far out science fiction piece then just who was the target audience? All that said the film has done better than reported - its total box office takings exceeded production costs and that's even before the home video and TV income. (When the DVD came out here some years ago, somebody even felt confident enough to take out adverts in Metro newspaper.) But the critics panned it, George Lucas disowned it and even in the comics it's been hard for Howard to avoid jokes about the film. But should Howard be dogged by the film? Captain America didn't spend two decades with his rather awful 1990 film brought up all the time and it's easy to forget that there was a TV movie that said it was based on Doctor Strange in the late 1970s. But then they've both done a lot of other things. By contrast Howard has had long periods of inertia. And there was the massive creators' rights case which invariably drew attention to the potential profitability of the property, so its seeming failure to do well stood out more.

His original series was more successful in its day and left a whole generation of fans who gave it legendary status. But sometimes series don't live up to the legends surrounding them and that's very much the case with this one. To a contemporary cult audience Howard the Duck may well have been a biting satire on life in the mid-70s but when viewed out of context and out of time it really doesn't stand up very well. All in all this is quite a disappointment.