Showing posts with label Tom Sutton. Show all posts
Showing posts with label Tom Sutton. Show all posts

Friday, 27 February 2015

Essential Ghost Rider volume 4

Essential Ghost Rider volume 4 consists of issues #66 to #81 which concluded the original series plus later appearances in Amazing Spider-Man #274 and New Defenders #145 & the first few pages of #146. After the final issue of Michael Fleisher's run the rest of the series consists of runs written by Roger Stern and J.M. DeMatteis, with artist Bob Budiansky co-plotting a number of issues. Most of the art is by Bob Budiansky with early contributions by Don Perlin and Tom Sutton. The Amazing Spider-Man issue is scripted by Tom DeFalco and drawn by Ron Frenz while the New Defenders issues are written by Peter Gillis and drawn by Don Perlin and Luke McDonnell.

The final volume of the original Johnny Blaze Ghost Rider starts off with the series in a rather traditional fashion but then steadily builds up to deliver a bold conclusion to the run. But before it gets there it goes through a few routines. Michael Fleisher's run ends on a somewhat flat note as the carnival is attacked by a witch's spirit. There's then a fill-in by future writer J.M. DeMatteis in which Johnny fights a group of small town thugs and encounters a woman who has withdrawn from life in bitterness over her daughter's death but comes to help due to the intervention of her daughter's spirit. This mix of wandering through small time thugs and spirits had dominated the series for quite some time now but over the last two runs we get some more developed ideas that also make good use of the supporting cast in the carnival.

Issue #68, which also provides the striking cover to the volume, includes a retelling of the origin for the first time in a while. Told via the device of Johnny going into a church confession booth, it sees a number of minor additions to tidy over some of the more awkward bits such as establishing that Johnny had an interest in the occult before he made his infamous pact or that Roxanne Simpson learned of his promise to his dying adoptive mother and did not think him a coward. And although the being he made his pact with is still called "the Devil", Johnny says "Don't be so shocked, Father. It wasn't the Devil you warn kids about in Sunday School -- though, as far as I was concerned, he might as well have been." It's the first noticeable step away from identifying "that devil-thing" as the traditional Satan from Christianity. However it's not until issue #73 when the Ghost Rider is talking to Johnny within his mind that the name "Mephisto" is first used (overlooking the inventory story from Marvel Super-Heroes that was reprinted in volume 3), presumably as part of a general move to avoid depicting the Devil directly. Overall issue #68 is one of those origin retellings that manages to stay fresh, helped by a framing device as the Ghost Rider stops a priest killer who has come to rob the church, and makes for a strong debut for both Roger Stern and Bob Budiansky, the latter quickly establishing himself as one of the best artists the series has yet seen.

Stern's run may only last six issues but manages to pack a lot in. Following the origin retelling we get another small town tale as Johnny gets caught in the machinations of a romantic triangle of a flirt that leads one of her boyfriends to attack the carnival in a giant earth mover. There's then an attack by a swarm of deformed people who kidnap Jeremy, the carnival's freakish but gentle giant, and yet once their apparent master is overthrown Jeremy finds the attraction of an island where he is normal too good to reject. Another DeMatteis fill-in goes smoothly into the flow as Null the Living Darkness temporarily fuses with a teacher frustrated with his life. But the high point of Stern's run comes in his last two issues as Cork the Clown's son Eliot is revealed to be the Circus of Crime's Clown, trying to put his past behind him but lured back when his old comrades commit acts of sabotage and seriously injure his father. However Eliot is more devious and lures the Circus into a trap - but the Ghost Rider doesn't realise this and attacks the Clown with his hellfire. For the rest of the series Eliot is a hollow shell of himself, a reminder to Johnny of the horror within himself. This is also one of the best uses of the Circus, with the Ringmaster deliberately left in prison allowing the other characters to thrive and show how a talented performer like Eliot got drawn into crime in the first place. Overall Stern's brief period on the book has revitalised it but even better is still to come.

Many comic series have ended abruptly. Some get a rushed final issue or two that seek to provide a quick conclusion at the expense of many loose ends. Others just go out with a routine issue and only a brief acknowledgement of the series's ending in a closing caption or on the letters page. And there are those series that just stop abruptly mid story and no sense of a conclusion at all. Sometimes this would lead to another title being conscripted in order to provide a conclusion but sometimes the whole thing would be left up in the air with the planned final issues confined to file. (The 1990s Ghost Rider series was one of the worst of these with the scheduled final issue not even being printed and the story prepared for it didn't see the light of day for another decade. A generation earlier the original Ms. Marvel was another such case.)

But this Ghost Rider is much luckier. This is a series with a good conclusion that feels as though it was planned out. I'd be surprised if J.M. DeMatteis had actually been signed up for an entire eight issue run to end the series as that seems a rather long commitment but from the outset we get a steady building up of the mythology, both revisiting key elements whilst also adding to them. It's also notable that the series avoids the most obvious conclusion, which would be to have a showdown in Mephisto's realm that sees Johnny freed from the curse and escape to a happily ever after life. That precise story almost happens in issue #76, which is also the first to establish the Ghost Rider as a fully independent entity with a hitherto forgotten past and a name, Zarathos. As a contest between Mephisto and his rebellious underling Asmodeus, Zarathos has to win his freedom from Johnny by surviving a gauntlet in the underworld. However the ending comes with a twist as Johnny and Zarathos's determination to stop each other results in their being remerged as they leave Mephisto's realm. Had they continued to work together they could have peacefully walked through the portal together and arrived back in the world free of each other.

Other issues introduce Centurious, a long-lived man without a soul of his own who devours others', whilst the carnival is given its own climax as owner Ralph Quentin succumbs to the suggestions of Steel Wind, a female cyborg biker acting on behalf of the mysterious Freakmaster. Eventually we learn the Freakmaster is the vengeful son of two freaks abused by Quentin during his early years as a carnival owner. Now the son seeks to liberate freaks and perform drastic surgery on the Quentin carnival to turn the scales. Coming in a period when Johnny has one more than one occasion encountered images of his birth and adoptive parents it's a good contrast between the different ways filial duty has led to vengeance in different forms. Between this story and the Circus of Crime one most of the supporting cast get expanded and given a strong resolution to their stories. One who doesn't though is Cynthia Randolph, the journalist who has been travelling with the carnival for some considerable time as she researches an article about carnival life. The problem is that she seems to have spent an inordinate amount of time on this one project since the carnival has been shown moving between multiple venues and also there are indications that the series is occurring at something close to real time. Towards the end of the run she starts talking about using all her notes to produce a whole book and there are hints that she's also investigating Johnny's secrets, but ultimately nothing comes of it and she joins a long line of supporting characters who drift endlessly through multiple writers.

But the main emphasis in these final issues is on the conflict between Johnny and Zarathos, who has now regained his identity and memories due to the intervention of Nightmare. We learn of the demon's history of being awakened by a tribe and stealing souls that led him to conflict with Mephisto. The latter attacked through agents including a prince, subsequently revealed as Centurious, who resisted the power and led to Mephisto's triumph. Conflict between Johnny and the Ghost Rider has been present throughout much of the series's run but it now develops a new edge as we head to the conclusion. Also adding to the resolution is the return of Roxanne Simpson after a long absence. Now she seeks Johnny's help in dealing with the Sin Eater, a small town evangelical preacher who claims to consume people's sins but is actually stealing their souls for Centurious. In the final issue the Ghost Rider frees the town's people from Centurious's Crystal of Souls, trapping his foe there instead. But this denies Zarathos final vengeance; however the dying Sin Eater offers a way to send Zarathos into the Crystal, freeing Johnny in the process. But Johnny is unaware and resists, fighting to control the body... In a symbolic ending it's the intervention of Roxanne, whose feelings towards Johnny have been mixed due to their long separation, who now reaches out and makes Johnny surrender, allowing Zarathos to triumph and be dispatched to the Crystal. Johnny is now free and he and Roxanne ride off for a life together whilst the Crystal falls into the possession of Mephisto, making Zarathos his slave once more.

As conclusions to long running series go, this is one of the best. Roxanne's saving of Johnny mirrors the way she saved him from Mephisto's control back in the origin. Zarathos's history may be a recent addition but it feels a natural part of the cycle, allowing for a conclusion to an ancient run. And the final page of Johnny and Roxanne biking away with Mephisto holding the Crystal superimposed over them makes for an excellent last shot. The series has gone out on a true high.

As well as the end of the regular series we also get a further adventure for each half of the Ghost Rider. Unusually they're not printed in the original order of appearance, but given the second tale this seems appropriate. The first is Amazing Spider-Man #274, a special overlong issue with no adverts and also a crossover with Secret Wars II. In this story the all-powerful Beyonder is set to destroy the entire multiverse but agrees to a wager with Mephisto to delay this for twenty-four hours if his champion of life can prove mortals are worthy of existence. The Beyonder temporarily releases Zarathos to serve as his agent and get Spider-Man to renounce his sense of responsibility by refusing to prevent the assassination of the Kingpin. As a Spider-Man adventure this may be an usual scenario but it goes right to the heart of the character and his fundamental philosophy of life, also making it one of the best Secret Wars II crossovers. But Zarathos feels very out of character to the point that he didn't need to be used. For most of the protracted torment he is disguised as various dead characters in Spider-Man's life, and then goes for a direct attack in the form of a hooded avenger. Only briefly do we see him in anything like his traditional look (still minus the biker gear) and using his hellfire. Any demon could have filled his role in this story of temptation. It's a rather ignoble return of the demon.

The final material in the volume consists of New Defenders #145 and just the first six pages of #146. Taking place in the aftermath of a major Defenders battle these issues are mainly focused on character and organisational developments in the aftermath. It's in this context that Johnny and Roxanne turn up at the Defenders mansion, having detected the now passed danger, both to visit Johnny's old Champions comrades, Iceman and the Angel, and to ask the latter for a loan. The reason for only including the first six pages of #146 become clear as it's at this point Johnny and Roxanne say their farewells and department, with the Defenders commenting on their good fortune. Despite prominently featuring on #145's cover, Johnny isn't the main focus of these issues and at times the end of the volume feels to be detouring massively into the late era Defenders status quo. Nevertheless they serve as a nice little epilogue to the run. Johnny has now found peace and happiness and this gives a brief glimpse at his happily ever after days.

All in all this volume is a very strong conclusion to a series and character that it's been a delight to discover through the Essentials. The series has had its periods of formula and wandering before but here it takes the elements and enhances them, building up the mythologies of both sides of the character. Lasting well beyond the fads for both horror and motorcycle stunts, the ending of Ghost Rider shows how even the most faddish of concepts can be used for dramatic tales well beyond the fad they feed off. There are careful tweaks to the mythology and an honouring of the series's past that all make for a perfect ending.

Friday, 13 February 2015

Essential Doctor Strange volume 4

Essential Doctor Strange volume 4 is made up of issues #30-56 plus Man-Thing (volume 2) #4 and a story from Chamber of Chills #4. The writing is mainly by Roger Stern and Chris Claremont with contributions by Don McGregor, Ralph Macchio, Bill Kunkel, David Michelinie and J.M DeMatteis. The art is mostly by Tom Sutton, Gene Colan and Marshall Rogers with contributions by Ricardo Villamonte, Alan Kupperberg, Kerry Gammill, Paul Smith, Brent Anderson and Michael Golden. The Man-Thing issue is written by Claremont and drawn by Don Perlin whilst the Chamber of Chills story is written by Gardner Fox and drawn by Howard Chaykin. And yes, a separate post is needed for some of the labels. A bonus is a 1981 house ad for the series announcing the creative team as Roger Stern and Frank Miller but the latter doesn't seem to have made it to the title.

As always this is a difficult series to write and generate excitement about. There have been periods in the character's history when a creator has successfully grasped Doctor Strange and managed to make the elements work in such a way to produce a grand tapestry that has a real buzz to it. And there are other periods when the title wanders from writer to writer in a search for something to do. Unfortunately this volume exclusively covers the latter period. Both Roger Stern and Chris Claremont are highly successful writers with much acclaim for their work elsewhere, yet here they join the long list of creators who have tried and failed with the character. It's a wonder that this series lasted so long, especially considering it was bimonthly for the entire of the period covered here (and would stay so for the rest of the title's run, lasting long enough to generate the contents for a fifth volume). Some of the art is quite spectacular, and the reproduction is especially sharp, particularly in reproducing nuanced greys that help to distinguish astral forms from the solid. But the overall narrative is dull and so consequently this is the weakest of all the Doctor Strange Essentials if not one of the dullest in the whole Essential series.

That's not to say there aren't attempts to build something big, starting with a protracted saga involving the Dweller in Darkness that brings in some new lesser villains such as the mystic Alaric and the Dream Weaver, as well as pre-existing foes such as Ningal and D'Spayre. There's also a team-up with Namor the Sub-Mariner and another with the adventurer Murdoch Adams, whose sole previous appearance in Chamber of Chills is reprinted here in order to establish both him and his longstanding foe, the demon Ludi. The ending is awkward with the Dweller declaring victory as he has succeeded in making Doctor Strange doubt his abilities. It might have been followed up on but the arrival of a new writer immediately takes the series in a different direction.

One storyline sees Baron Mordo return as he seeks to destroy the Earth by opening Chaos Gates near the Nexus of All Realities located in the Florida swamps. En route he turns Stephen's old colleague Julian Phyffe into Azrael, a demon with the power to rapidly age people and things to death. The story leads to a crossover with Man-Thing, who sacrifices his chance of being restored by Mordo to human form to save the day and not even Stephen's magic can deliver the deserved reward. Meanwhile Clea and Wong have been captured and taken to another dimension populated by barbarians and wizards where Wong's ancestor's actions have led to the state of this world, including the transformation of the Princess Shialmar into the Shadowqueen. It's a tale of longstanding vengeance that helps to add to Wong's character but it's also a trip into the realm of sword and sorcery long after the fad had passed.

There are some lighter tales as well, including one in which Doctor Strange has to handle a nosy journalist who soon learns the importance of Stephen's work or an encounter with a demon at a highly traditionalist North Carolina university founded by the man who captured a bell that could summon the demon. The result sees a shattering of the traditionalist policies as the students start challenging them. Doctor Strange also teams up with Brother Voodoo to free the latter's brother's spirit from Damballah; the adventure also serves to underline the differences between the two heroes.

The volume sees Clea go through a cycle of uncertainty and doubt to advancement and optimism about her position with Stephen. Their relationship is developing strongly but she is unsure about her effectiveness as a disciple, often needing to be rescued by him. And her doubts are not helped by the return of various women from his past including Victoria Bentley and the previously unseen Madeleine St. Germaine, who under different circumstances might have ended up marrying Stephen years before. More troubling for her is Morganna Blessing, a writer in whom Clea detects great romantic feelings for Stephen. A pair of epics with Baron Mordo, Dormammu and Nightmare establishes that Morganna has been reincarnated multiple times throughout history. Stephen encounters several of Morganna's previous incarnations first as he pursues his foes through time to wartime Britain where Mordo has been manipulated by his grandfather and Dormammu as part of a scheme to bring the latter to Earth in the past. In battling this and encountering Sergeant Fury and his Howling Commandos, Stephen discovers that Morganna is a reincarnation of nurse Lady Pamela Hawley, Nick Fury's wartime girlfriend. Later as Stephen travels back through time in pursuit of a portion of Morganna's soul that has become detached and threatens human history and the realm of Nightmare. In the course of this he encounters further incarnations of Morganna and thus by predestination he creates the bond between them.

Doctor Strange's quest finally ends in Ancient Egypt as he finds himself caught up in the events of the Fantastic Four's visit to the kingdom of Rama-Tut way back in the earliest days of their title. There is no direct interaction between them and Stephen, whose body is captured and so has to spend most of the issue in his invisible astral form, with the result that early Marvel history isn't altered in any way. However Stephen's actions in focusing the sun upon the Thing are now the reason for the latter suddenly reverting to his human form at the oar of a galley, a moment of plot convenience in the original story that could have been simply dismissed as just a typical piece of Silver Age logic. But since neither Ancient Egypt nor Rama-Tut (better known as Kang and Immortus) have been significant forces in Doctor Strange's adventures, it's hard to avoid the conclusion that this setting was chosen simply for the opportunity to retcon away Ben's reversion and reduce the perceived silliness of the Silver Age. There is frankly no need to constantly revisit the Silver Age and tinker with the stories in order to explain away the odder plot elements, and it's certainly not a priority for Doctor Strange to be running around clearing up incidents from the Fantastic Four.

Eventually Clea decides that as a being from another dimension she is unsuited to be the disciple of the Sorcerer Supreme and that she should not stand in the way of another's feelings and so opts to return to the Dark Dimension to lead a band of rebels. This throws Stephen into a prolonged despair, moping around his house for a while including time to work off a standby fill-in issue featuring the couple that would otherwise no longer be useable in an emergency. (At seventeen pages it's also now too short as the series, and regular Marvel titles in general, had recently increased to twenty-two story pages, but this allows space for a longer framing sequence than usual.) He is then subject to an attack by D'Spayre that throws him into a succession of ever more bizarre realms in which first he died in the car crash and then he is just a fictional character in comics created by "Ted Tevoski" and "Les Tane". It's a crisis that also serves as an opportunity for Stephen to come to terms with his place in the universe and begin to move on. The final issue in the volume sees him back on form as he faces down three of Mordo's former demons who seek to invade the Sanctum Sanctorum under the guise of being a film crew for an interview conducted by Morganna. We get a recapping of the origin and also the potential starting of something as he and Morganna agree to start as friends and see how things develop.

There are a few other developments to the supporting cast with Wong given an ancestor in the form of Kan, a warrior monk whose actions in defeating the Wizard Kings have led to each successive generation of the family seeking to atone through serving mystics. The household staff is expanded with the introduction of neighbour Sara Wolfe who finds herself stuck in the house for a protracted period and ends up sorting out Stephen's bills, leading to her accepting the job of Business Manager and Social Secretary. She is the great-granddaughter of a Cheyenne shaman but her role in the series is limited to providing personal and business support, with the occasional humorous moment such as her attempts to declares items like Eye of Newt as a tax deductible expense. There is, however, a hint that something could develop between her and Wong in the long run.

Just occasionally there are unusual experiments in storytelling, with issue #53's summation of previous events being delivered by Gnit, an annoying beast that is literally the nightmare of Nightmare, who thus cannot dispose of it whilst his realm is threatened. It's a change from the usual dwelling upon a key character's thoughts and makes for a bit of comedy at an otherwise deeply serious time.

Beyond the inexplicable detour into the events of an old issue of Fantastic Four there are no individual issues in this volume that stand out as real stinkers. But as a whole it's just slow and stilted, showing how difficult it is to make this series exciting. It may avoid overusing the same villains again and again and it's not really retreading old ground but at the same time it all feels like it's going through the motions. All creators have their weaker moments and this is most definitely some of those.

Friday, 13 June 2014

Essential Ghost Rider volume 2

Essential Ghost Rider volume 2 contains issues #21 to #50 of the series. Bonus material includes Official Handbook of the Marvel Universe entries for Ghost Rider, Doctor Druid, Doctor Strange and the Night Rider. The writing sees a succession of runs of steadily increasing lengths from Gerry Conway, Jim Shooter, Roger McKenzie and Michael Fleisher, with Don Glut contributing one script. Most of the art is by Don Perlin, with an early run by Don Heck and issues by Gil Kane, Tom Sutton, Steve Leialoha and Carmine Infantino.

The same year that this volume was released also saw the launch of the first Ghost Rider movie, in my opinion the best one (not that there's a great deal of competition for that distinction). Although some of the details of both the origin and the Ghost Rider mythology were altered, it remained faithful to the basic concepts and gave some memorable moments, including a teaming of Johnny Blaze and Carter Slade, the original Ghost Rider. So too does this volume. Indeed there's much here that informs the basic backdrop of the film.

The early issues wrap up Johnny's career as a Hollywood stuntman and then he goes out on his own, riding across the West like some latter-day wandering cowboy, moving from situation to situation without ever setting down roots or growing a new supporting cast. Most of the existing characters are left in Hollywood to carry on as before. Also fading from his life with the end of their series are the Champions, though they've generally only made cameos here. Although he can still make all manner of stunt jumps when he needs to, the stunt performances are largely ignored to the point that people wonder what's happened to him. At about the same time that in the real world Evel Knievel was appearing in his final stunt show (although he didn't actually jump in it), Johnny is challenged by Flagg Fargo for his title of stunt champion of the United States and narrowly loses. It's a steady but strong shift in the character, reinforcing his tragic loneliness.

With just four Essential volumes and a total of eighty-eight issues (excluding crossovers, post series appearances and standby fill-ins only used later on but including the initial seven issues run in Marvel Spotlight), it's tempting to see Ghost Rider as a closed saga, with a definite beginning, middle and end. On the face of it this volume may be the longest section but also the least involved, with few of the big moments in his life. However at a more subtle level there's steady development throughout the volume as the relationship between the human Johnny and his demonic side evolves, first as Johnny discovers he can now transform at will and then as the demon increasingly takes over when in skeletal form. On more than one occasion the two are detached, whether because Johnny's spirit is briefly transferred to another human's body or because a magician separates the two or because Johnny has temporary amnesia and consequently is unaware of his demonic form, who in turn finds Johnny's mind is closed to it. More and more Johnny finds he cannot control his demonic side, who often resorts to ever more vicious methods, and wishes to escape it altogether but keeps finding he cannot.

Of course it's doubtful that any sense of a closed novel was considered at the time, with the continued turnover of writers and a drift into a formula as the wandering Johnny Blaze comes across trouble in one settlement after another. However the series is successful in taking the format and offering numerous twists and turns whilst also taking a big step away from conventional superheroics. This is a saga of a man searching for peace and trying to escape the torment he carries with him but all too often finding that he can't. Often he finds people and an environment where he might settle down and find real happiness, but time and again the curse of the Ghost Rider is there. Whether it's Johnny or his new found friends, especially the succession of women he meets, there is always a realisation that the demon is just too great a barrier to happiness and so he must continue his roaming.

Before that roaming begins, we have the last few issues of Johnny's days in Hollywood and a romantic triangle with Karen Page and Roxanne as he struggles to decide between them even though neither seems to actually want a serious committed relationship. Eventually Johnny realises that it's Roxanne who he wants but by then she has accepted the advances of special effects artist Roger Cross. Meanwhile Karen only wants to be friends. Karen's presence in the early issues may have inspired the use of the Gladiator, also from Daredevil, who is now after a device held by the old Human Torch foe the Eel. When the Eel is murdered, Ghost Rider is accused and Johnny has to clear his name, eventually resorting to using hellfire to arrange a simultaneous appearance to cover up his identity. The mastermind behind the Gladiator and new foe the Water Wizard is the Enforcer, whose identity is one of the weakest intentional mysteries of all time as, apart from a brief red herring suggesting he's movie producer Charles Delazny, it becomes all too easy to spot that he's actually Delazny's son. The remaining Hollywood issues are generally inconsequential with new foe Malice being just a guy in a funny suit with laser and vibration guns, and primarily seeking attention rather than offering a substantial origin. Then there's a fight with Doctor Druid over a misunderstanding about the Ghost Rider's nature. Add in anger and frustration about what he thinks is a serious relationship between Roxanne and Cross, and Johnny now hits the road. Roxanne does try to track him down but in the process she encounters the Orb who inflicts amnesia upon her. Johnny never finds out about this and she is last seen #28 as she accepts the claims of local cowboy Brahma Bill that they are sweethearts and goes off with him. Despite occurring in Roger McKenzie's first issue, Roxanne's situation is never touched upon again in this volume and now truly all the connections have been severed, leaving Johnny as just a man on the road with his demonic side, his clothes and, depending on the issue, a metal bike.

Out on the road Johnny encounters a handful of other heroes, starting with Hawkeye and the time-displaced Two-Gun Kid, followed by an encounter with Doctor Strange in which the magician's old foe Dormammu tries to use Ghost Rider to kill Strange. In the process Johnny finds his mind transferred to Strange's whilst Dormammu controls the Ghost Rider's body. Then at the end of the volume Johnny is thrown back in time and teams up with the Wild West hero the Night Rider against his traditional foe, the Tarantula (no relation to the Spider-Man foes by that name). Neither issue #50 nor the Handbook entry explicitly mention that the Night Rider is the first character to use the name "Ghost Rider", renamed in order to distinguish him from the more famous motorcyclist. (However this new name would prove to be a rather unfortunate choice for a man dressed all in white as it's also name used for members of the Ku Klux Klan.) But there are enough indications that Carter Slade and Johnny Blaze are sufficiently similar to justify the team-up in the double-sized issue.

The limited number of guest stars in this volume may have resulted in a very limited number of options for Handbook entries to fill up the page count, though there were still the alternative options of Hawkeye and the Two-Gun Kid (although the latter didn't have an entry in the original Handbook, from which the four entries are taken, and would have had to have been lifted from the Deluxe Edition where the pro forma is slightly different). But the result is that two of the entries contain major spoilers for later volumes. The Night Rider entry is focused not upon the Wild West hero seen here but on his great great nephew seen in a later issue. (It also doesn't seem to know what an "ancestor" is, using the term to describe the later one.) But the Ghost Rider entry is worse, introducing names such as "Zarathos" and "Mephisto" some time before they turn up in the series (the back cover of the volume also uses "Zarathos" earlier than it should), as well as detailing the backstory of the demonic side of Ghost Rider and giving away what will happen in the issues that reveal much of this information.

The series continues to add a variety of new foes, but few last. There's the Manticore, an agent of the Brand corporation, rivals to Roxxon for corporate plots. Or there's "the boy who lived forever", a long-lived boy called Nathan with advanced mental powers that has enabled him to develop technology but the body and outlook of a boy, flying around in a spaceship with his own robots. The foes closest to the Western tradition come at the end, first as a company is building a dam that will destroy land sacred to Native Americans whilst some of the workers plan to loot a town and flood it. In reaction a traditional Indian spirit called the Manitou is summoned and then Johnny is flung back in time to the 19th century where he proves his true nature.

And then there are the more horror based foes. There are a pair of vampires with many bats at their command. The Bounty Hunter is another agent of the Devil, the ghost of a vicious 19th century bounty hunter who has been tasked to bring in fifty souls in exchange for his freedom. Darker still is "Death", manifest in the form of another skeleton on a motorcycle albeit without the flames. This "Death Ryder" challenges Ghost Rider to a racing and stunt duel across the desert, ultimately for Johnny's life. At another level are the various thugs and bullies Johnny meets in his travels, whether biker gangs or construction worker bullies or mobsters. Or there's a cult of death worshippers, which turns out to be a money making scam. Then there's the "Nuclear Man", an armoured and embittered scientist who has turned against nuclear power after his son-in-law was killed by an accident and his grandson was born deformed.

But as the series moves ever further from superheroics and back into horror, it often seems the real threat is the Ghost Rider, slowly asserting its own control and becoming ever more fierce, torturing foes almost for pleasure. Issue #37 is a partial homage to the origin of Robin, featuring a family of circus performers who get killed by the local mobster after the owner reneges on a debt; the sole survivor is a son who wants vengeance. But rather than taking in the boy as a sidekick, Johnny instead scares him away from summoning the Devil and, as the Ghost Rider, pursues the mobster to his death. It's a harsh reminder that Johnny is no great hero but a man burdened with a real curse. The reaction of those around him, especially the various women he meets, is mixed, with some scared off by him. Others are prepared to stay with him but Johnny is not prepared to put them at risk. There's one time when it seems he has found peace when he loses his memory and winds up as a mechanic for a female racing driver, but incurs the wrath of her foreman. Neither the amnesiac Johnny nor the Ghost Rider is able to access the other and it seems as though Johnny is at peace. However the rival foreman attacks him, restoring his true memory and forgetting his alternative life altogether. Another chance at escape comes when the magician Azaziah splits Johnny and the Ghost Rider; however the two prove unable to survive without each other, finding their energy levels much drained, and so Johnny has to perform the spell to reunify them. Later, after losing his title in the competition with Flagg Fargo, he briefly turns to drink in the hope of "keeping the demon at bay" but it doesn't have the desired effect.

Overall this volume offers more than it seems at first. Most of it may lack a supporting cast or recurring foes, but it shows a good way to handle the wandering hero who brings help to those he meets on his travels whilst at the same time balancing his curse. And the whole relationship between Johnny and the demon is steadily built up over these adventures as he steadily loses control and finds the biggest monster around is within him. The backdrop works well, making for a good latter-day western. It's easy to see where the first movie found much of its inspiration. It's just a pity the Handbook entries and back cover give away spoilers.

Friday, 14 February 2014

Essential Captain Marvel volume 1

Essential Captain Marvel volume 1 contains the Captain Marvel strips from Marvel Super-Heroes #12-13 then Captain Marvel #1-21 and a bonus story from the comedy series Not Brand Echh #9. Marvel Super-Heroes was an anthology series, previously entitled Fantasy Masterpieces, which variously combined try-out new material with reprints from the Golden Age; later it would carry reprints of more recent material including a long run reprinting the Incredible Hulk. Stan Lee writes the first Marvel Super-Heroes and is then followed by Roy Thomas who writes up until issue #4 of the titled series and again from #17 and also the Not Brand Echh story. Arnold Drake and Gary Friedrich write most of the intervening issues, with one other by Archie Goodwin. Gene Colan draws as far as issue #4 and also the Not Brand Echh story, then the others are drawn by Don Heck, Dick Ayers, Frank Springer, Tom Sutton, Gil Kane and John Buscema.

Captain Marvel was not only one of the last Marvel Silver Age superhero features to get an Essential volume, but was also the last one to be created in that era. After the initial burst of creativity that produced everyone from the Fantastic Four to Daredevil, there was then a period in which the emphasis was on consolidation rather than expansion, giving pre-existing characters their own strips, and the debuts seemed to be done with. Then in 1967 came this new feature. Was he the product of a late surge of creativity that led to Stan Lee and his artists to come up with just one more character? Or did he serve some ulterior purpose?

Even without consulting wider comic histories it seems clear it was the ulterior purpose and it shows. Captain Marvel appears to be the first in a long line of Marvel characters created for the purpose of securing intellectual property rights. Often such characters get rushed into print before the idea has been thoroughly thought through, resulting in some rather confusing early years as the premise, powers and/or backstory get revised in order to work better, and eventually the character is given up with the codename transferred to a new hero, often one with no connection at all to the original. Unfortunately this pattern is all too clear with Captain Marvel. Over the course of this single volume we get a series that starts off as a tale of an alien military spy yet by the end he's become a cosmic powered hero fused with a human being. The series got its first cancellation during the course of this volume yet it was revived barely six months later as a bimonthly. The last regular issue in the volume ends with a note explaining this has been a try-out and "Now, his fate is in your hands -- you, the reader! We'll be waiting for your verdict!" But these two issues were just a try-out and the series did not continue for another two years. It's hard to disguise that the series had not been terribly successful and yet Marvel kept on trying to keep the name "Captain Marvel" on the newsstands.

The real purpose was clearly down to the "use it or lose it" requirements of trademark law that mean a company can't simply hold onto a name to prevent competitors from using it; they must regularly actively exploit the trademark. Exactly how frequently can vary, as can the precise means by which the mark is used, but one consequence is a particular code name can appear on the shelves repeatedly and for multiple characters simply because of the risk of otherwise losing it. This is why names like "Spider-Woman" have been used so many times and also why some of the various "Captain Marvel"s have no connection to each other whatsoever. The name "Captain Marvel" had been used before; first for a highly successful character published by Fawcett Comics in the 1940s & 1950s until DC brought a copyright suit, and then the name had been briefly used by M. F. Enterprises for a short-lived hero. Clearly the risk of rivals being able to publish comics with "Marvel" in the title was too great and so Marvel were clearly moving to tie up the trademark before yet another company printed a comic called "Captain Marvel". Indeed when the Marvel series was revived again in 1972 from issue #22, it came just a few months before DC revived the Fawcett Captain Marvel (since DC could hardly breach its own copyright). Had Marvel foreseen its rival's move and rushed to reinforce its mark? It just served to reinforce the pattern as a whole succession of Captain Marvels would be wheeled out over the years. (DC revived the Fawcett character but because Marvel had already got to the trademark, DC have been unable to sell their version under the logo of "Captain Marvel" - although this doesn't affect what the character is called inside the strip - leading to the use of alternatives such as "Shazam".) But in the process Marvel forget to create a particular exciting scenario and series, and eventually had to change just about everything other than the lead character's name.

The series starts by tapping into the contemporary fads of spies and space science fiction. We see Mar-Vell, a captain in the Kree armed forces, sent on a mission to Earth, though the precise details of his mission vary between revenge for earlier defeats and spying upon the world to determine the threat level. The original given mission is ridiculous for one man, even one as skilled as Mar-Vell, so it's no surprise that it gets changed early on under a different writer. However the new mission becomes equally silly because a Kree scout ship is hiding in orbit and observing Mar-Vell all the time - so why not just cut out the middle man and do the spying from orbit without the risk of arousing suspicions on Earth? A lot of the problem is that the real reason for sending Mar-Vell onto the planet is the jealousy of his superior, Colonel Yon-Rogg, for Mar-Vell's relationship with medic Una. Yon-Rogg belongs to a line of suitors who believe that simply disposing of a rival without even concealing their involvement or hatred will result in a woman falling into their arms. I don't have the real life statistics to hand to check just how many men have succeeded with this method of courting, but I suspect it's very few if that.

There's an attempt to make this a science-fiction romantic story with the regular complications of Yon-Rogg trying to get Mar-Vell either killed on his mission or executed as a traitor, but it rapidly becomes tiresome, even when an additional angle is added to the triangle in the form of human Carol Danvers (later Ms. Marvel then Binary then Warbird then Ms. Marvel again then yet another Captain Marvel - have I missed any out?). It's trying to give a sense of purpose and tragedy to the story but we don't see a great deal of Una and what we do see just doesn't make her a compelling character but instead a weeping wet blanket. It's hard to grasp just what Mar-Vell and Yon-Rogg see in her to the point that the Colonel is prepared to destroy one of his best officers in pursuit of her. The result is that the core motivation for the hatred between Mar-Vell and Yon-Rogg just doesn't convince and so we're left with an endless succession of adventures as Mar-Vell settles on Earth, assuming the guise of the dead Dr Walter Lawson, and finds himself torn between his orders and his realisation of the value of the planet. As a result he comes to the protection of humans multiple times, under the "Americanized" form of his name, Captain Marvel, and equally regularly has to justify his conduct as Yon-Rogg tries to get him prosecuted.

The idea of the noble enemy who comes to a society with orders to destroy it yet rebels when they discovers what the inhabitants are like had been done before with the Silver Surfer and no doubt with many earlier ones, but often it isn't too obvious just what they see in the society or how it is they always seem to meet the best examples. Here Mar-Vell spends most of his time around a missile base in Florida or at a nearby motel with a suspicious night clerk, interacting with a limited number of base personnel and townsfolk, and getting caught up in protecting humans from various alien incursions. At the base the main characters are the base commander General Bridges and the security chief Carol Danvers. Carol is presented as a clear potential romantic interest from the outset and we soon get the all too familiar scenario whereby she falls for the hero but is hostile to his secret identity. Eventually she and Mar-Vell share a kiss, to the delight of the watching Yon-Rogg and the horror of Una, but nothing really comes of it and Carol disappears when the series overhauls itself.

Mar-Vell battles a number of menaces ranging from a Kree sentry to the Super Skrull. The latter is, I think, the first time a Kree and a Skrull had faced off in a Marvel comic though we learn they've been enemies for centuries. Other existing Marvel foes include Quasimodo the living computer. There are new threats such as the Metazoid, a mutated being created by the Communists, or Solam, a solar energy creature drawn to Earth by accident, the Aakons, another alien race, the Organization, a criminal outfit, the Cybrex, a robot built by the real Walter Lawson, the Man-Slayer, a robot created by Communists and the Puppet Master (in a crossover with the Avengers and th Sub-Mariner, however only the Captain Marvel issue is included here). There are also the inevitable clashes with other heroes such as Namor the Sub-Mariner, Iron Man and, later on, the Hulk, though the Captain America depicted on the volume's cover (reused from issue #17) is in fact an illusion generated by Mar-Vell to draw Rick Jones in.

From issue #11 onwards the series starts to transform itself into something different and steadily ditches a lot of the baggage. Una is casually killed off by a stray shot in battle with the Aakons, and Mar-Vell boards a rocket which gets thrown into deep space where he meets an all-powerful being who gives him enhanced powers, including flight, casting illusions and teleportation. Subsequently we learn that Mar-Vell has long been manipulate by the Kree ministers Ronan the Accuser and Zarek as part of a planned coup against the Supreme Intelligence. Zarek is motivated by concerns about the Kree racial stock but fortunately for a black and white reprint this is about the only moment that touches upon the racial tensions within the Kree Empire whereby blue-skinned Kree have come to see themselves as the original pure stock and are hostile towards pink-skinned Kree such as Mar-Vell, seeing them as the result of mixing with lesser races. As a reward the Supreme Intelligence gives Mar-Vell yet further powers and a new costume, his most familiar one, but the hero is now cut off from the Kree. He is soon trapped in the Negative Zone and the only escape, however temporary, is through bonding with another being and regularly trading places with them. And so Rick Jones is lured into a cave in the desert.

When introduced in issue #17, Rick Jones seems several years younger than he's normally portrayed, looking almost like a child. Was this just an error by Gil Kane or was it a deliberate homage to Billy Batson, the original Fawcett Captain Marvel? There are other elements to his introduction that feel like a retread of how Billy was introduced to Shazam, and indeed in the pre-Crisis Fawcett & DC stories Captain Marvel and Billy were treated as separate personalities. But whatever the motivation, the result is that Captain Marvel now shares his existence with a mortal. After a final tidy-up with a showdown in which Yon-Rogg is killed and Carol saved, the series now embarks fully in its new direction.

However the last few issues are just strange. In one Rick finds himself caught up in a strange sociological experiment run by a scientist who uses a luxury block of flats as a giant laboratory. Then in the revived try-out Mar-Vell clashes with both the Hulk and the Rat Pack, a bunch of hi-tech looters. By the end of the series everything has changed beyond recognition and it's no longer clear at all just what it's all about.

Captain Marvel is a series that's quite well drawn and the individual issues flow quickly without any obvious stinkers. But the overall direction of the series is a total mess and the result is a rather meandering flow. The Not Brand Echh story included here plays on the fact that "Captain Marvin" can't remember what his mission is. Whether by accident or design it winds up parodying the series in more ways than one as it really doesn't know what its purpose is for. This was one of the earliest series whose sole reason for existing was legal rather than creative and its artificialness is all too easy to see.

Friday, 20 December 2013

Essential Godzilla

The Christmas holidays are beginning and I remember many a classic monster movie being screened during them when I were a lad. So it's time for one of the greatest monster movie stars to step forward...

Essential Godzilla (and that's the full title - unlike other solitary volumes there's no "volume 1" in the name and even the cover replaces the usual number with a mini-Godzilla logo) contains all twenty-four issues of the late 1970s series Godzilla. Everything is written by Doug Moench and nearly all is drawn by Herb Trimpe bar a couple of fill-ins by Tom Sutton.

Godzilla himself is one of the most famous icons to come out of Japan, but this series dates from a particular period when the character's main new adventures were generated in the US. The last of the original films, Terror of Mechagodzilla (aka Counterattack of Mechagodzilla or The Terror of Godzilla) was released in Japan in 1975 and there was a break until 1984. In the meantime Godzilla's biggest steps forward came in this Marvel series and in a cartoon series that began in 1978 (and which was my first encounter with the monster when it was screened over here in the mid 1980s). They may have altered Godzilla to just breath fire and shoot laser beams from his eyes, and added his cute cousin as part of the seeming obligation to have a silly animal/kid character in all cartoons of the era (this was one year before the horror of... Scrappy-Doo) but it still gave Godzilla stature and dignity.

This series also has a cute kid who often annoys in the form of Robert Takiguchi. However he does more such as stealing the giant robot suit built to battle Godzilla and dubbing it "Red Ronin" in order to fight off the monster without it being harmed, and to protect it from others. Robert is often seemingly more concerned about preventing Godzilla from being harmed than any worry about the huge destruction he wreaks and lives he puts at risk, to the annoyance of others whom he sometimes endangers. Yet when the series ends it's Robert who ultimately saves the day, having won the monster's confidence. Robert is the grandson of Yuriko Takiguchi, who in times past was the sole dissenting scientist aboard a nuclear test ship which inadvertently awakened the monster in the first place, and later the sole survivor when Godzilla attacked the ship. He's less developed than his grandson and spends much of his screen time focused upon building a giant robot to counter Godzilla. His assistant, Tamara Hashioka, also appears but is again underdeveloped other than being the attention of S.H.I.E.L.D. agent Jimmy Woo's affections. There are some hints about the tensions raised when a Chinese-American man and a Japanese woman fall for each other but the issue and the relationship aren't developed much and at the end of the series she breaks it off when the end of the threat of Godzilla means she and the Takiguchis will be returning to Japan.

The other regular characters are existing S.H.I.E.L.D. agents, who in turn had been assembled from other series. "Dum-Dum" Dugan and Gabriel Jones had both originally appeared in Sgt. Fury and His Howling Commandos but their present day counterparts were included in a modern day super spy outfit by the name of S.H.I.E.L.D. (Supreme Headquarters, International Espionage, Law-Enforcement Division - yes I know that phrase doesn't make any sense which is presumably why it was later changed), headed by the now Colonel Nick Fury. Dum-Dum takes the lead in S.H.I.E.L.D.'s response to Godzilla and initially regards the creature as a hostile threat, though over time he is steadily won over to Gabriel's view that Godzilla is not malevolent but merely reacts out of provocation. The two moments when Godzilla actually saves Dum-Dum's life are seminal shifts in this debate. Bringing up the rear is Jimmy Woo, who originally appeared in the 1950s series The Yellow Claw as the Claw's main enemy, but who has again been revived in modern times as part of S.H.I.E.L.D. It's an interesting mix of characters to respond to the threat but most are underdeveloped and largely serve as window-dressing.

The real star of the series is the monster but he's not the most interactive of characters. A huge giant lizard from the dinosaur era with fiery radioactive breath, he's an impressive near unstoppable force of nature which ups the tension as S.H.I.E.L.D. and others race to stop him. But he's not the easiest character to relate to others - he never speaks and it's only towards the end that narrative captions start indicating what he's thinking. Otherwise we see the impact upon those around him. Perhaps in order to solve the problems of his size, issue #17 sees S.H.I.E.L.D. deploy Henry Pym's shrinking gas upon the lizard and the next few issues feature a much smaller Godzilla as the gas slowly wears off, allowing much greater interaction whether with humans or with Devil Dinosaur. It does lead to the odd moment when Robert Takiguchi finds a human sized Godzilla and persuades him to wear a hat and raincoat to disguise him. Somehow I just don't think the King of the Monsters would ever go in for such a move. Fortunately he's back to his rightful size by the end of the series.

Over the course of the series many try to stop him whilst others seek to use him for their own ends. As a result Godzilla goes on a journey that starts in Alaska and works his way down the west coast of the United States (omitting Canada in the process) and then heads into the interior, eventually ending up in New York. However along the way his journey takes in some interesting detours including a villain's lair in the Aleutian Islands whilst detouring between San Francisco and San Diego, or a trip to the Moon where he's conscripted to fight in an inter-planetary war (although his actual battle is fought back on Earth) and then finally his visit to New York is interrupted by a trip back in time hundreds of millions of years to the Mesozoic Era "900 million years" in the past (it was actually about 252 to 66 million years ago but I doubt Godzilla was counting) where he ends up in the land of Devil Dinosaur and Moon-Boy.

Throughout his journey Godzilla comes across many beings, some of whom try to stop him, others seek to use him for their own ends. Early on his appearance in San Francisco draws the attention of a reduced team of Champions - here consisting just of the Black Widow, Hercules, Ice-Man and the Angel. They battle the monster but keep getting in the way of S.H.I.E.L.D.'s efforts. Still we get some classic Hercules moments such as when he proves strong enough to tip Godzilla over and later when he throws a piece of the Golden Gate Bridge at the monster, who ducks, and instead the makeshift missile downs the S.H.I.E.L.D. helicarrier. Soon afterwards we get the first in a succession of other giant monsters for Godzilla to fight, picking up on one of the most common themes of his movies. We also get the first appearance of Dr Demonicus, the first villain who tries to use Godzilla for his own ends. Meanwhile Dr Takiguchi has developed a giant robot operated by thought to be used against Godzilla, but in one of the sillier moments of the series it's his grandson who sneaks into the robot and operates it. Then comes an encounter with Yetrigar, a Sasquatch mutated to enormous size by radiation. The interplanetary war sees Godzilla fighting for the Betans against three monsters sent by the Megans - Triax, Rhiahn and Krollar. The battle is long and fierce, with both S.H.I.E.L.D. and Red Ronin intervening unaware of the greater significance of their fight, but eventually Godzilla overcomes all three monsters and as a result the Megans sue for peace. On a more mundane level is a modern western as Godzilla wanders onto ranches and is believed to be eating cattle, but in fact he helps expose the real rustlers and pushes the ring leader to his death.

Once reduced in size, Godzilla starts fighting at a different scale, beginning with a sewer rat. Subsequently he battles the Fantastic Four, who send him back in time but his radiation affects the time machine. After teaming up with Devil Dinosaur and Moon-Boy against the Lizard Warriors of the past, a full-size Godzilla is catapulted back through time for a final showdown in New York. The Avengers join the fray but to little avail, whilst Spider-Man gets a one page cameo in the penultimate page of the very last issue as he swings up to get a poor photograph. In the meantime Godzilla has wandered through New York causing terror and having a hilarious encounter with J. Jonah Jameson at the latter's office. Finally with the licence expiring Godzilla is persuaded to return to the ocean where he will no longer be harmed.

Godzilla isn't the most in-depth series Marvel has ever published, and it was printed during a period when Marvel comics were only seventeen pages long so there often isn't much time in an individual issue to flesh things out, though presenting the whole series as a clear continuous narrative with each issue following on directly from the previous one helps. The series does take some odd turns such as the trip to space which came at a time when just about everybody was rushing to jump onto the Star Wars bandwagon, whilst the issues with Godzilla at human size and fist-fighting S.H.I.E.L.D. agents just feel odd and wrong. The conclusion to the series is a little hurried, as though the axe came down quite late in the day, and it's never established just how a prehistoric monster that has spent much of its time since its revival in Japan can understand English well enough to know all it has to do to be left alone is to walk into the sea.

This series reflects the origins in the monster movie genre where the main emphasis is on action rather than in-depth characterisation. But here the subject material allows it to work. It's not the most essential Essential by any means, and as the volume is now out of print (and Marvel may no longer hold a licence to reprint it again - Toho are very protective of their creation and doubtlessly don't give out open-ended licences) it's not worth paying through the nose for it. But if you can find it at a decent price or in a library, it's an enjoyable quick read that generally captures the spirit of the character and his usual adventures.