Showing posts with label Marvel Spotlight. Show all posts
Showing posts with label Marvel Spotlight. Show all posts

Friday, 31 October 2014

Essential Marvel Horror volume 2

Essential Marvel Horror volume 2 is another example of the anthology Essential, this time collecting tales of a diverse set of characters and presenting them by character instead of chronology. We get the adventures of the Living Mummy, Brother Voodoo, Gabriel the Devil-Hunter, Golem, Mordred the Mystic and the Scarecrow. These come from Supernatural Thrillers #5 & #7-15, Strange Tales #169-174 & #176-177, Tales of the Zombie #2, #6 & #10, Marvel Team-Up #24, Haunt of Horror #2-5, Monsters Unleashed #11, Marvel Two-in-One #11, #18 & #33, Marvel Chillers #1-2, Dead of Night #11 and Marvel Spotlight #26. That's a lot of issues with a lot of characters and lots of creators so given the anthology nature of this volume I'll list the creators for each character individually. And there are labels posts for characters and creators 1 and 2.

The volume kicks off with the Living Mummy from Supernatural Thrillers #5 & 7-15. The writing is initially by Steve Gerber and then Tony Isabella before being finished off by John Warner, with plot contributions by Len Wein and Val Mayerik. Mayerik is the main artist on the feature with individual issues drawn by Rich Buckler and Tom Sutton. Supernatural Thrillers had initially adapted various famous horror stories but also ran a one-off original piece featuring an immortal mummy and overall only lasted six issues. It was then revived nearly a year later starring the Mummy with the cover of issue #7 proclaiming that he was back by popular demand. However it's very clear that there was no initial plan for the character who is originally introduced mainly in Egypt (although the opening scene is in the Gaza Strip, then under Israeli occupation) but then transported to New York when the feature becomes ongoing, only to almost immediately be returned to Egypt for the rest of the run. One side effect is that any plan to have guest appearances by the wider Marvel universe is set aside, bar a single appearance by the Living Pharaoh.

However there's a strong sense of history to the lead, established upfront as we learn he was N'Kantu, the chieftain of an African tribe known as the Swarili in ancient times. They were conquered and enslaved by the Egyptians under forgotten Pharaoh Aram-Set, but N'Kantu led a rebellion that freed the slaves and killed N'Kantu. However he was captured by the priest Nephrus who used a potion to paralyse him and then performed a transfusion that replaced his blood with a fluid that made him immortal. N'Kantu then spent three thousand years entombed until the paralysing potion wore off. This origin is quite dark for the time but gives a strong sense of history and tragedy as N'Kantu slowly comes to terms with being exiled from his home by the millenniums and completely unable to return home. In the present day he is drawn to Egyptologist Alexi Skarab, a descendent of Nephrus, who shares a psychic bond with the mummy enabling the two to communicate. Skarab, his two assistants, Janice Carr and Ron McAllister, and thieves Dan "the Asp" Harper and Miles Olddan form a small supporting cast for an epic involving a search for and struggle over a Ruby Scarab of immense power sought by the Elementals - four beings Magnum, Zephyr, Hellfire and Hydron with powers based on earth, air, fire and water respectively. Zephyr initially takes control of the Mummy to find the Scarab but when N'Kantu breaks free the other Elementals turn on her, leading to a prolonged struggle in which modern day Egypt is conquered. It's easy to see the roots of this story - the lead character seems to have been inspired by the contemporary fad for zombies since the end result is once again a living corpse wandering the Earth, unable to communicate substantially with other people and for a period being controlled by the magic of a woman. However the main elements are drawn from Egyptian history and mythology, with some brief acknowledgement of the modern day political turmoil in the Middle East, and the result is a good little epic that doesn't feel too forced or take the lead out of his natural environment. N'Kantu may be one of many horror characters who is unable to converse with those around him but he is able to think, understand and recall and the result is a noble being both in flashbacks and the present day.

Next we have the tales of Brother Voodoo (who gets the cover) from Strange Tales #169-173, Tales of the Zombie #6 & #10 plus an introductory text feature from issue #2, and Marvel Team-Up #24. The Strange Tales and Marvel Team-Up issues are all written by Len Wein who also plots the first Tales of the Zombie story which is scripted by Doug Moench who writes the second. The art on Strange Tales and the first Tales of the Zombie is by Gene Colan, the second by Tony DeZuniga and the Marvel Team-Up by Jim Mooney. The introduction feature is written by Tony Isabella and drawn by John Romita. It's clear Marvel had big hopes for this series, launching it in a monthly series and even reviving the "Strange Tales" name. (Though it's slightly odd to see "Fantastic First Issue!" on issue #169.) But the insurance policy of being able to keep the title and replace the strip proved wise as by issue #171 it was bimonthly and then Brother Voodoo was dropped after only five issues. It's possible the strip ended prematurely for non-sales reasons. Issue #173 ends on a cliffhanger with a caption stating that the story will be concluded in Tales of the Zombie and its place here will be taken by the Man-Wolf. As we'll see the slot was in fact filled by the Golem, which was so rushed issue #175 had to be a general reprint issue and the Man-Wolf instead appeared in Creatures on the Loose. The fact the Brother Voodoo story was concluded in a magazine suggests that there were problems with the Comics Code Authority over the portrayal of some of the voodoo elements in the series.

When I first encountered Brother Voodoo in the pages of Marvel Team-Up I did a double take as the character seemed rather stereotyped. His solo adventures show a more rounded character with a determination to avoid stock tropes so we get Jericho Drumm, a psychiatrist, who returns to Haiti and has to take on the role of his dead brother Daniel - with Daniel's spirit co-inhabiting him. Brother Voodoo shows some efforts to get away from being a black Doctor Strange - he may have a manservant, Bambu, and a mansion but he's a much more physical character. He faces a string of foes, all voodoo inspired but with some superhero twists, including a man claiming to be Damballah the Serpent God who has killed Daniel, and another impersonating Baron Samedi but actually an agent working with AIM. Baron Samedi is an understandably popular villain in voodoo fiction but to find him with a secret layer beneath a cemetery on a Caribbean island just a few months after the release of Live and Let Die does show a degree of unoriginality. A fight with the Cult of Dark Lord introduces potential romantic interest Loralee Tate, a nurse, and her father, local police chief Samuel Tate, but once again the foe is illusionary with the "Black Talon" another man in a suit, here being manipulated by his mother, Mama Limbo. The final solo story is more overtly magical, with Dramabu the Death-Lord raising the dead as "zuvembies" on Haiti, including Brother Voodoo's mentor, Papa Jambo. The team-up with Spider-Man brings a different twist on foe types as they tackle Moondog the Malicious, a spirit currently possessing the body of an accountant.

Overall this strip is a bit hit and miss. It would be churlish to pick on Brother Voodoo for being a product of riding on the latest cultural fad even though this one is now more forgotten than most. And there's a clear attempt to establish a status quo for ongoing adventures in and around New Orleans but it never quite gets there. The problem is there are a lot of overt voodoo concepts in these tales, whether set in Haiti or New Orleans or even a pursuit to New York, and at times it can be a little hard to following if terms like "loa" and "houngan" aren't fully explained - the Marvel Team-Up does a good job at this but the solo stories less so. Otherwise the stories feel rather run of the mill and not as spectacular as they were built up to be.

Third up in this volume is Gabriel the Devil-Hunter from Haunt of Horror #2-5 and Monsters Unleashed #11. Everything is written by Dough Moench with the art handled by Billy Graham, Pablo Marcos and Sonny Trinidad. This is another character whose creation rode the wave of a fad - in this case The Exorcist movie. Information about Gabriel is only slowly revealed and it's not even clear if that is his first or last name. The final story - presumably rescued when the original series was cancelled - fleshes out the background of how a scholar found his wife Andrea dead, seemingly at her own hand, and turned to the priesthood only to be subject to a possession but he drove the demon out with force of will, burning a crucifix mark onto his own chest. Now working as an exorcist from the thirteenth floor of the Empire State Building and accompanied by his mysterious assistant Desaida, Gabriel faces a succession of possessions and drives out the demons, with repeated signs this is part of a greater struggle as the demons know Gabriel. The Devil-Hunter is no pure priest, having turned his back on the Roman Catholic Church and at times turns to drink. Desaida is another source of mystery until it's revealed she is possessed by the spirit of Andrea. At the end Andrea's death certificate spontaneously combusts and Gabriel accepts Desaida as his wife. All in all this is a rather slight series, with the mysterious elements cleared up rapidly when Marvel's black and white horror magazines started ending in close succession though it's good to see a creator getting a chance to control the revelations in time. The settings are mixed with exorcisms in homes, churches, cemeteries and even at Stonehenge (although Sonny Trinidad clearly had no idea what it looks like). But the whole genre just isn't one that appeals much and this strip doesn't reach too well beyond it.

The fourth lead character is the Golem from Strange Tales #174 & #176-177 and Marvel Two-in-One #11. The first Strange Tales issue is written by Len Wein and drawn by John Buscema, and the other two are by Mike Friedrich and Tony DeZuniga with the Marvel Two-in-One by Bill Mantlo and Bob Brown. The Golem is a creature taken from Jewish folklore with this particular representative being the one created by Judah Loew Ben Bezalel in 16th century Prague. The stone monster saved many people from oppression and tyranny before going immobile in the desert. In the present day he is rediscovered by archaeologist Abraham Adamson, his nephew Jason, niece Rebecca and Rebecca's fiancé Wayne Logan. When a group of bandits steal from the campaign, killing Abraham in the process, the Goldman comes to life, seemingly animated by Abraham's spirit. The rest of the strip sees the Golem accompanying the three survivors back to New York, saving them from danger and facing off a series of demons sent by Kaballa the Unclean who desires the Golem's power. The strip soon came to an end with the story becoming one of many to be wrapped up in a team-up with the Thing. All in all there's not much to this strip or character at all. There's an attempt to flesh out the mythology of the stone creatures and show how they can be killed, but the main character has neither the ability to converse with others nor the stature and charisma of other silent monsters and so isn't that interesting. Nor are the supporting cast. This leaves the piece as a curiosity that fortunately doesn't outstay it's welcome.

The penultimate strip in the volume is Mordred the Mystic from Marvel Chillers #1-2 and Marvel Two-in-One #33. The two Marvel Chillers issues are written by Bill Mantlo and the sole Marvel Two-in-One by Marv Wolfman with art by Yong Montano & Ed Hannigan, Sonny Trinidad & John Byrne and Ron Wilson respectively. This is a very slight series, telling how a sorcerer’s apprentice at the time of Camelot had rejected being assigned to the unseen Merlin, who had reportedly turned bad, and instead sought dark magic to overthrow the wizard. However it threw him into suspended animation until found in the twentieth century. The rest of the series is a mixture of fights with various magic and demonic beings including the strange "the Other" and four representatives of the elements, and a culture clash battle with a stereotyped clichĂ© pretending to be the Metropolitan police in some Hollywood executive's idea of London. There's clear potential for this character, and also a sub-plot laid of a romantic triangle involving him and the two archaeologists who found him, but the strip is over before it's really begun and the practical implementation is nothing to write home about. Yong Monano's art is particularly fine though, with the lengthy flashback to the days of Camelot having a real olde worlde feel. The story is nominally wrapped up in Marvel Two-in-One in what is also the conclusion of the first Spider-Woman epic, but all we get is a battle with the elemental demons sent by the wicked Merlin rather than an actual showdown.

The final character highlighted is the Scarecrow from Dead of Night #11, Marvel Spotlight #26 and Marvel Two-in-One #18. The first two are written by Scott Edelman and the third by Bill Mantlo with Edelman co-plotting. The art on the three issues is by Rico Rival, Ruben Yandoc and Ron Wilson respectively. The letters page for Dead of Night #11 is reproduced and it's an essay by Scott Edelman outlining early ideas for the character and the various titles he was considered for. This is frankly a highly confusing series with key mysteries never resolved. The Scarecrow seems to inhabit a painting and comes to life when attempts are made to steal said painting by agents of the demon Kalumai. The painting is obtained by collector Jess Duncan, with multiple hints of a connection between the Scarecrow and Duncan's brother Dave Monroe. Beyond that we have multiple fights, an attempt to sacrifice Duncan's romantic interest art critic Harmony Maxwell, and no actual origin. The Marvel Two-in-One issue reveals that the painting is an portal to a dimension where Kalumai is trapped with the Scarecrow as gatekeeper but the other questions are left unresolved and the painting seemingly destroyed. All in all this is easily the worst of the six different characters' appearances collected here but fortunately it doesn't outstay its welcome.

Of the different characters it's the Living Mummy which works the best, having a clearly defined character and soon finding a strong direction. The Brother Voodoo tales are so-so but the rest of the volume is really a demonstration as to why these characters never took off and I wonder how Marvel Two-in-One readers felt about that series being so often used to wrap-up such obscure properties. However the general concept of this book is a good idea. There have been many short-lived characters and series that are too short to collect in a standard continuous run edition and here is a way to rescue them. The idea could be carried forward to other features - there have probably been enough short-lived series and limited series featuring various Avengers that would allow for multiple volumes bringing them altogether. However it's unfortunate that the title "Essential Marvel Horror" had previously been used for what was really "Essential Children of Satan" as there's no real direct connection between the two volumes and separate titles would have been better, though this one is far more deserving of the general "Marvel Horror" label.

Friday, 25 July 2014

Essential Werewolf by Night volume 1

Essential Werewolf by Night volume 1 contains Marvel Spotlight #2-4, Werewolf by Night #1-21, Marvel Team-Up #12, Giant-Size Creatures #1 and Tomb of Dracula #18. Bonus material includes the Werewolf's entry from the Official Handbook of the Marvel Universe and an alternate cover to Marvel Spotlight #4. The character's debut is plotted by Roy and Jeanie Thomas and scripted by Gerry Conway. Conway writes the rest of the Marvel Spotlight issues and some of the Werewolf by Night issues; others are written by Len Wein, Marv Wolfman, Mike Friedrich and Doug Moench. Conway plots and Wein scripts the Marvel Team-Up whilst Wolfman writes the Tomb of Dracula issue and Tony Isabella the Giant-Size Creatures. The art on Marvel Spotlight and Werewolf by Night is mainly by Mike Ploog with Don Perlin taking over at the end of the run; other issues are drawn by Werner Roth, Tom Sutton and Gil Kane. Perlin also draws the Giant-Size Creatures story, whilst the Tomb of Dracula issue is by Gene Colan and the Marvel Team-Up by Ross Andru. Yet again this results in a lot of labels, so some have been placed in a separate post.

The Werewolf is often bracketed together with Dracula and the Monster of Frankenstein to form a trinity of Gothic era monsters, and some of these traditional links are respected within these pages, most obviously the crossover with Tomb of Dracula. But whereas both the Frankenstein Monster and Dracula are drawn primarily from famous novels, the Werewolf lacks a direct literary base and is instead drawn from legends that go back to at least the Middle Ages. Literature and film may have added elements to the mythology, but there's no single story to follow and no single werewolf who strides through popular culture with a distinct character. As a result creators have much greater scope here than with the other horror imports.

Here we get the story of Jack Russell, a young American man who upon turning eighteen discovers he has inherited the curse of transforming into a werewolf every night during a full moon. Although he usually retains sentience about what his wolf form gets up to, there is no control and he can only be a passive narrator to the actions of the animal man. Towards the end of the volume he does gain some temporary control, whether through the magical intervention of Topaz or thanks to a ring that transforms him at any time and leaves Jack in control, but neither method lasts very long. Jack comes with a well developed background with his father having been an eastern European noble who also succumbed to the curse and was killed in wolf form. Jack's mother has remarried and she gets killed in the first issue. Jack suspects his step-father, Philip Russell, of being responsible and in addition tensions about inheritances from both his natural parents create a wedge between the two but due to a promise he made to his mother on her deathbed, Jack is unable to take action against Philip and even his werewolf form feels restrained. Jack's closest friend is his younger sister Lissa, who has not yet reached eighteen by the end of the volume, and there's a long running question about whether she too will succumb to the curse. With some additional good supporting cast members the result is a strong set-up as Jack struggles to control his lycanthropic side and fend off a succession of interventions by those after one part of his magical legacy or another.

"Jack Russell" is one of those names that makes for a good pun but doesn't withstand close scrutiny when one realises that "Russell" is his stepfather's name yet his lycanthropic heritage comes from his natural father. Nor for that matter does it describe the breed of dog that Jack turns into. A later writer establishes that the step-father is the natural father's brother, as part of a general wrap-up of the issues within the Russell family, but, as is often the case with such revelations under later writers (and this comes under the third regular writer), it just doesn't feel like this was part of the original plan. I'm not too certain if "Russell" really is an Anglicisation if "Russoff" though as there's never been a regulator of converting names it's easy to see how some immigration official could produce that one. The other inevitable bad pun comes straightaway on the credits of issue #11 as they announce the arrival of writer Marv Wolfman.

This is another series that largely keeps to itself, with the encounters with other Marvel characters restricted to a single crossovers, one Giant-Size issue and a solitary Marvel Team-Up. Such restraint is quite remarkable given that the character is based Los Angeles at a time when so too were the Black Widow and Daredevil, whilst the Ghost Rider was also roaming the west. But instead of some of these obvious meetings we just get three guest appearances, one from Marvel's biggest horror character, one by Marvel's biggest superhero overall and one by an obscure hero being reinvented as a kind of were-woman who offers a contrast with Jack's situation plus conflict with the established terrorist group Hydra. Since the Marvel Team-Up issue is the very last one to appear in this volume I can't tell if it's a vital set-up for storylines to come in volume 2 or has just been included either to fill up pages or perhaps to get Spider-Man completists to buy it. But it does feel highly inconsequential as Jack and Spider-Man clash with a magician working undercover on the stage. The Giant-Size Creatures issue feels rather more justified, with the Werewolf taking the cover billing and the encounter being referenced in the regular series, even though it's not entirely clear just where in the tight ongoing continuity Jack found time for a holiday in Mexico. Still it allows for a team-up with Tigra, the new form of the hero previously known as the Cat but who is transformed here. However Jack's presence in the issue is a reminder of just how popular he was at the time - before Marvel rolled out a wide range of Giant-Size versions of many of their titles, they first released just a few with more generic overall titles to test the format. It's amazing to find that the Werewolf headed one of the last of these tests, putting him on an equal footing with the Fantastic Four, Spider-Man and Dracula. Not bad for such a new character with no individual roots in either literature or film.

The crossover with Tomb of Dracula may be trying to strengthen the connection between the two monsters, but it just feels awkward and forced. Members of both titles' supporting casts appear but with the exception of Frank Drake from Tomb of Dracula, neither set is properly introduced for the other book's readers. The crossover fleshes out the origin of the Russoff/Russell family curse and appropriately it is dated to the Gothic era of the late eighteenth century. Unfortunately it's also tied to the history of Dracula for no particular reason. Maybe the intention was to show a long history of the Russoffs/Russells fighting against Dracula but there's no such revelation here. Instead we just learn how Jack's ancestor had killed Dracula and freed a young girl prisoner, only to discover she was a werewolf who promptly bit and infected him. Nothing in this part of the origin necessitates either the presence of Dracula or a second ancestral home to go alongside the already established Baltic castle (which is relocated brick by brick to the United States). There's also evidence of a terrible grasp of geography as Transylvania gets presented as a single village deep in the interior of Romania yet it also has a sailor with his boat moored locally. It seems the village is located on the Danube, with Castle Dracula located on the very bank of the river, again something that would not get good marks in a geography exam. All in all the crossover just feels like a rush job to capitalise on both titles' popularity and shared writer.

By contrast the bulk of the regular series generally feels as though it has been carefully constructed. All the standard werewolf traditions are in place, whether the full moon or the aversion to silver. I'm not so familiar with details such as the curse being passed by a bite or by inheritance, or whether the curse can be broken if the werewolf finds and kills another of its kind, but both aspects feel entirely in place with the rest of this neo-Gothic series. Early on the threats are predominantly one-offs, primarily pursuing the Werewolf for one mystical purpose or another, but later on there are some more recurring foes established, most notably the mysterious and, at this stage, unseen organisation known only as "the Committee" who turn out to have been behind the death of Jack's mother and the blackmail of his step-father. Another recurring foe is the sorcerer Taboo. Elsewhere, following up on a Marvel tradition, there's a villainous circus but for once it's a different outfit from the Ringmaster's lot. Then there's a latter-day hunchback who inhabits Notre Dame. Many other one-off foes fit into various archetypes of sorcerers, non-magical criminals, or even big game hunters. A few foes are introduced who would go on to memorable appearances in other Marvel series including Tatterdemalion the vengeful derelict, or the self-appointed executing vigilante the Hangman, whose name seems a bit of a misnomer as he appears to do most of his killing with a scythe. There are also a couple of vampires imported from the pages of Dracula Lives, but that and the appearances of Dracula and Hydra already mentioned are it for foes from elsewhere.

But Jack's real foe is his own altered self. Wisely he's not written as the Hulk with fur, although there are a few similarities such as the endless torn trousers and the brief attempt to get his monstrous side confined for the night under the guard of his closest male friend. Instead the Werewolf is presented as an actual animal albeit in anthropomorphic form and this makes for a total sense of helplessness as neither Jack can control it nor can anyone else reason with it. Every month he transforms without fail and the series does its best to note which particular day in the cycle it is - with the Marvel Team-Up issue managing to work in an out of cycle transformation so as to not disturb this pattern.

Jack's main supporting cast are initially his loyal sister Lissa, who is herself targeted at times by those seeking the mystical powers of the werewolf curse, and writer Buck Cowan who befriends Jack and often serves to protect him when the curse takes hold. When Jack takes up a room in a singles' building he soon befriends some of the other residents, including the actress Clary Winter who is not the only woman in the building to make moves on him. His immediate neighbour is the mysterious Raymond Coker, who turns out to also be a werewolf and desperately using whatever magic he can to keep his lycanthropic side under control. Another who turns werewolf is Lou Hackett, a police lieutenant who investigates the sightings but subsequently receives one of the werewolf rings and is himself transformed. Then there's the young witch Topaz who forms a bond with Jack and for a time is able to give him control of his wolf form but over time her powers drain and she is forced to go away and seek to revitalise them.

Overall this series is quite a surprise. Right from the outset it manages to blend elements from traditional legends with common themes developed by the superhero comics to produce a series with a strong sympathetic lead character caught in a troublesome situation and supported by a good wider cast of characters. This is not a tale of superheroics and so there's little need to establish a recurring set of foes. Instead this is a tale of one man struggling with a curse and with the trouble it brings with it. The result is a good solid read.

Friday, 22 November 2013

Essential Moon Knight volume 1

Essential Moon Knight volume 1 collects a mixture of the character's earliest appearances, tryout spots, backup strips in other titles and then the start of his first series. Included here are Werewolf by Night #32-33, Marvel Spotlight #28-29, Peter Parker, the Spectacular Spider-Man #22-23, Marvel Two-in-One #52, The Hulk! magazine #11-15, #17-18 & #20, Marvel Preview #21 and Moon Knight #1-10, plus Official Handbook of the Marvel Universe entries for Moon Knight, his helicopter and his mansion, plus also the covers of the reprint series Moon Knight Special Edition #1-3. (Contrary to some early reports and many online listings, Marvel Team-Up Annual #4 is not included.) That's a lot of material but amazingly almost all of it is written by Doug Moench except for the Spectacular Spider-Man issues by Bill Mantlo and the Marvel Two-in-One issue by Steven Grant. The main artist is Bill Sienkiewicz, who draws everything on the above list from The Hulk! magazine #13 onwards. Don Perlin draws the Werewolf by Night and Marvel Spotlight issues, Mike Zeck and Jim Mooney the Spectacular Spider-Man issues, Jim Craig the Marvel Two-in-One issue, and Gene Colan and Keith Pollard the first two The Hulk! magazine issues. With a lot of titles and many creators I've once again had to resort to a separate labels post.

The concept of the back-up strip featuring a different character or genre altogether is familiar to many but rare in Marvel US comics with title characters save for occasions when storylines are formally split in two or supporting characters and/or background events are given a special focus. But the idea of featuring a totally different character in a different genre is more unusual there, so to see Moon Knight get his first ongoing feature in the back of The Hulk! magazine must have been quite a surprise to readers. The two characters' paths cross just once when twin stories are set during a lunar eclipse but the Hulk and Moon Knight only literally bump into each other in the darkness without realising who each is, and otherwise they separately handle thieves who came to steal from an astronomer's lonely country house.

Reading through the stories all at once, rather than over a period of six years as at publication, it transpires that a lot about the character was developed on the hoof and the result is some pretty fundamental elements are only introduced midway through the volume. Just like the character, the Moon Knight series doesn't really know what it wants to be. It has a vague aim at being a hard edged crime-fighting series and it's hard to avoid assuming Moon Knight was moulded to allow Marvel creators to do Batman-esque stories. Initially Marc Spector is a mercenary for hire brought in by a criminal organisation known only as "the Committee" to capture the Werewolf and given the initial costume; however upon discovering the reasons for the capture are to use the man as a trained killing animal he turns and allies with the Werewolf instead. It's a short tale that establishes Moon Knight as an mercenary anti-hero with honour, but it also clashes with the way the character would subsequently be portrayed and the origin given in the first issue of his own series. Issue #4 explains how this was all a ruse to infiltrate and bring down the Committee, with Frenchie posing as a industrialist, but it's a very awkward retcon to explain away a tricky first appearance. We don't get the character's new origin until issue #1 of the series and it's convoluted by the need to explain his history with both Frenchie and Marlene, plus it adds a mystical element to the series by showing how Marc Spector apparently died in Egypt but came back to life in front of a statue of the moon god Khonshu and was apparently now filled with the spirit of Khonshu, something that feels totally at odds with the tone of the rest of the series.

Then there's the multiple identities adopted by Moon Knight. Marc Spector, a mercenary, appears to be the original but this isn't explicitly confirmed until an encounter with his brother. Steven Grant (named after the writer?) is a millionaire (using the money Spector secured in his activities) living outside of the city in a mansion that has secret passages leading to his helicopter launchpad. Jake Lockley is a New York cab driver who roams the streets and frequents diners in search of information. But rather than just maintaining permanent aliases to cover different aspects of information gathering, Moon Knight at times speaks and thinks as though the identities are separate individuals sharing a body. And just to add to the mess of it all, every one of his non-costumed identities has the same face, at least until Jake Lockley adds a false moustache towards the end of the volume, and he's not taking strong steps to hide the connections between the two, to the point that several in the underworld are aware of the connection between them all.

But adding to the problem is the limited attention given to some of the more mystical of Moon Knight's powers. Occasional mention is made of his enhanced strength under moonlight, and even less to his having obtained it as a consequence of his fight with the Werewolf. By the end of the volume it seems as though the power is fading away. It would be hard to miss such an obscure power but the last couple of issues in the volume seem to be tidying up some of the more awkward points about the character. The story also tackles the question of whether there ever was a possession by Khonshu or not, and whilst it's not decisively confirmed if this ever did happen, the strong impression is given that by the end Moon Knight certainly isn't possessed now. The statue of Khonshu is stolen and destroyed, contributing to a nervous breakdown as Moon Knight reflects upon his apparent failure and the chaos of his multiple identities, but Marlene stated the destroyed statue was just a public fake and unveils what she says is the real one. Moon Knight recovers his confidence and takes down the Bushman, but wonders at the end if the surviving statue is real or a copy made afterwards. Doubt is also cast upon whether Marc Spector ever did die in the desert and get resurrected, or if in fact he just imagined it. Whatever the state of affairs, Moon Knight is no longer dependent upon a supposed spirit of an Egyptian god within him, and some of the baggage has been cleared out, leaving the character more viable for future adventures.

However he retains his supporting cast and they're quite a mix. Most prominent is Marlene, the daughter of an Egyptologist killed by Bushman in the incident that made Marc turn on him. Marlene serves as secretary and girlfriend to the Steven Grant identity, and shows a strong willingness to help Moon Knight in tackling crime, whether by going into action with a gun or disguising herself as a nurse to walk the streets and serve as bait for a serial killer. She sticks by Moon Knight even when she gets seriously wounded on one occasion, and she finds his multiple identities highly confusing. The identities are less of a problem for Moon Knight's helicopter pilot and aide, "Frenchie". Just in case anyone has any doubts as to what nationality he is, he has zees outrageous accent. Frenchie has been with Moon Knight since their days as mercenaries in Egypt, and also debuts alongside him in Werewolf by Night, and is highly resourceful. Back at the mansion Moon Knight also has the support of Samuels the butler and Nedda the cook, both loyal and understanding servants but neither is particularly developed. Perhaps it's fortunate that Frenchie first appeared before the introduction of the manor and the Steven Grant identity, as it means the butler never ends up playing an "Alfred" role and reinforcing the Batman influence. The Jake Lockley identity works at street level and builds up various contacts for information, particularly at a diner where he befriends waitress Gena, and later her two sons, and the destitute Bertrand Crawley who sets new records for making an individual tea-bag last on endless rounds of free refills of hot water.

Throughout the stories Moon Knight takes on a variety of foes but invariably they're at the down to earth criminal end of things. In his debut he first works for and then fights "the Committee", a crime syndicate who appear again when they hire several hit-men who soon turn on both their contractors and each other. Later on Moon Knight runs up against the equally imaginatively named "the Company", who are seeking to produce a perfect super soldier dubbed the Cobra (no relation to the better known Marvel villain.) Elsewhere Moon Knight clashes with the Conquer-Lord, a crime lord trying to install his puppet as Mayor by discrediting the incumbent though setting up a Watergate style burglary. The theft of the statue of Khonshu leads to a chain of criminals from insane museum curator Fenton Crane to Alphonse Leroux, the ambassador from Chile (during the Pinochet era) to the United Nations, to the terrorist Lupinar. Then there's the Hatchet Man, a serial killer stalking the streets of New York murdering nurses as revenge for a facial wound, who turns out to be Marc's brother, Randall Spector. Another serial killer is the Skid-Row Slasher, hunting the down and outs for his father for revenge for the treatment of his mother. Eventually the killer is revealed to be Crawley's son in a complex tale of personal and family breakdown. There's a further tale of a serial killer when the son of one tries to recover his inheritance with two other criminals and Moon Knight following; only to discover things are not quite what they seem. The art thief Midnight Man offers some more conventional action against a foe similar to the hero, whilst a trip to the Caribbean brings an encounter with the "White Angel" and his walking skeletons and "zuvembies" (the Comics Code Authority then didn't allow the word "zombie" to be used). In fact it's a plantation owner with thugs in costumes using slave labour to farm drugs. There are also many more generic thieves and thugs and a gang who try to extort Chicago by poisoning the water supply. Moon Knight's team-up with Spider-Man brings a clash with the Maggia, led from the shadows by the Masked Marauder, whose ranks include the Cyclone. Meanwhile the team-up with the Thing sees the two take down Crossfire, an ex-CIA brainwasher who now seeks to wipe out the entire superhero community.

But the most significant foe is Bushman. Once the head of the group of mercenaries Marc and Frenchie were part of, Bushman is fearsome to look at, with steel teeth and a death mask tattooed upon his face, and ruthless. Marc and Frenchie desert over Bushman's methods in ruthlessly killing innocents in Sudan. In revenge Bushman captures Marc and has him dumped in the desert to die of heat exhaustion, but Marc survives and becomes Moon Knight. In the present day Bushman resurfaces and clashes with Moon Knight twice in New York. Unlike several other foes, Bushman survives and so becomes the recurring arch nemesis.

Overall, Moon Knight is a rather confused strip. Breakout characters are far from unknown but usually they have some basics about their background and origin sketched from the start. Here we get a mess as a thug for hire in a fancy costume becomes a cross between Batman, as a millionaire fighting crime from a special mansion, and the Golden Age Hawkman, as a supposed reincarnation of an Egyptian deity. And we get awkward retcons to sort out the different elements (a good decade before Hawkman's continuity became near impossible to understand) with the result that the series is at times as confused as the lead character itself. Some of this would normally be down to a multitude of different writers and the lengthy time between appearances but here almost everything is written by Doug Moench who seems to have kept changing his mind on the character. This results in a confused, convoluted mess of a background to the series even if the individual stories are quite gripping and the magazine stories show more grittiness than could be done in the Code approved comics. There's strong potential here but it's not until the end of the volume that some of the problems are untangled to make the character more viable for the future.

Thursday, 31 October 2013

Essential Marvel Horror volume 1

It's Halloween so it's time for a look at some of Marvel's horror output...

Essential Marvel Horror volume 1 is a rare example of the anthology Essential, collecting the adventures of particular characters from multiple titles in order, rather than the more conventional approach of collecting individual series in order. Here the focus is upon Daimon Hellstrom, the Son of Satan, and his sister Satana. In theory this volume could have been called Essential Children of Satan but it's much harder to use that name in this day and age than in the 1970s. (It was originally solicited as "Essential Son of Satan", forgetting about the daughter, but several big sellers refused to carry a book with that title.) The stories collected are from a mixture of preview series, black and white magazines, the Son of Satan's own series and guest titles. Included is material from Ghost Rider #1-2, Marvel Spotlight #12-24, Son of Satan #1-8, Marvel Two-in-One #14, Marvel Team-Up #32 & #80-81, Vampire Tales #2-3, Haunt of Horror #2 & #4-5, Marvel Premiere #27 and Marvel Preview #7. Bonus material includes an original page from Son of Satan #8 that was rejected by the Comics Code Authority; a replacement was written by Archie Goodwin and drawn by John Romita.

With a lot of issues there's a lot of creators. So here goes... Gary Friedrich writes the Ghost Rider and early Marvel Spotlight issues, being succeeded on the latter by Steve Gerber who co-writes one with Mike Friedrich, then the final one is by Chris Claremont. Most of the Son of Satan series is by John Warner bar the final issue by Bill Mantlo who also writes the Marvel Two-in-One issue. The first Marvel Team-Up is by Gerry Conway who also writes the second Vampire Tales and first Haunt of Horror issues. The second Vampire Tales is by Roy Thomas and the rest of Haunt of Horror are by Claremont and Tony Isabella. Claremont then writes the Marvel Premiere and Marvel Preview issues and the last two Marvel Team-Ups. The art is by Tom Sutton and Jim Mooney on Ghost Rider, Mooney, Herb Trimpe and Sal Buscema on Marvel Spotlight, then Mooney, Sonny Trinidad, P. Craig Russell, Ed Hannigan and Russ Heath on Son of Satan. Trimpe draws the Marvel Two-in-One issue and Buscema and Mike Vosburg draw the Marvel Team-Ups. The Vampire Tales stories are drawn by John Romita and Esteban Maroto. The Haunt of Horror material is drawn by Pablo Marcos, Enrique Romero, Pat Broderick and George Evans. The Marvel Premiere issue is drawn by "The Tribe", presumably a group emergency effort, and the Marvel Preview is drawn by Vincente Alcazar. Whew. It will come as no surprise that two separate posts are needed to carry some of the creator labels, one for writers, one for artists.

The contents were originally published in two rather different formats - comics, and thus subject to the regulation of the Comics Code Authority, and larger black and white magazines aimed at an older marker and without such regulation. The magazines also contained some text stories and features and included here are a couple of contemporary behind the scenes pieces which explore the process of Satana's creation and development, hampered by deadlines not being met and publications getting cancelled. It's clear that many in the Marvel Bullpen had high hopes for her but ultimately found themselves unable to develop her much, and it's unsurprising that her last solo writer, Chris Claremont, opted to give her story closure and save her from a long run of mediocre and inconsistent guest appearances by killing her off when he later got the chance.

The contrast between the tone of the two publication formats is pretty stark with Satana, although the Marvel Team-Up issues were published a few years later and it seems either the Code had been relaxed or was less rigorously enforced. Satana's regular costume is very daring, ranging from her open chest and exposed cleavage to her fur boots with distinctive toes that from the right angle make it look as though she has cloven hooves. When she appears in both Marvel Premiere and in the flesh in Marvel Spotlight (though not when she pops up in her brother's dreams) the costume is different, with no exposed cleavage or hooves. Satana's actions also vary a bit - in the magazines there's no holding back from calling her a succubus or showing her stealing the souls, although even then she's shown taking them only with a kiss rather than the full on sexual intercourse traditionally associated with succubuses, but once again under the Code this racier side of things is overlooked. Her introduction doesn't pull punches as it shows her disguised on city streets and being chased by a rapist whose soul she steals and later she's shown street walking and seducing a passing man.

Unfortunately this volume suffers from some problems of order. Marvel Team-Up #32 was published the same month as Marvel Spotlight #21 and matches the status quo around then. However it's placed right at the end of the Son of Satan part of the volume, coming after Marvel Two-in-One #14 even though that issue references Team-Up #32. Both issues are set around the New Year, just adding to the discrepancy. Even more confusion stems from the basic decision to place all the son's stories before the daughter's, despite the two having first appeared almost at the same time and despite Satana appearing a few times in her brother's stories at a point towards the end of her own.

Despite this the volume presents two sagas of siblings tortured by their half-human, half-demonic natures. Separated early in life when their mother discovered the truth about her husband, there's a strong contrast between the would-be priest turned exorcist who struggles to control his demonic side as he seeks to oppose his father, and the woman who has embraced her demonic nature and spends most of her early appearances seeking to break the spells that prevent her from being reunited with her father. The actual struggles don't get the strongest of portrayals and over time both move beyond their initial portrayals in different ways, but by the time of Marvel Spotlight #24 the two siblings have been separately established to the point that the clash between them feels like a real conflict of philosophies.

The changes themselves are mixed. In his initial appearances in Ghost Rider, Daimon Hellstrom appears to be another in a line of two entities sharing a single body, a mild mannered exorcist and a demon in human form. Even the transformations come at dawn and dusk, much like the original changes for both Ghost Rider and the Hulk. However there isn't a great deal of distinction between the two forms of Daimon Hellstrom, Son of Satan with clear continuity of identity and memory, so it's of little surprise that as early as Marvel Spotlight #15 the arrangement is altered by Satan and from then on the two natures are merged into a single being. There's a few points after this when the two identities are shown separately though the most notable case here is in Marvel Team-Up #32, which suggests updated information on the character did not reach Gerry Conway in time. (Another one comes in a later appearance in Howard the Duck where Steve Gerber had less of an excuse.) Satana's struggle is more drawn out, with the character starting as an out and out succubus but steadily finds her human side affecting her more and more, especially when she meets a defrocked Catholic priest who saves her life from a group of paramilitary religious fanatics. Later she discovers her father was behind sealing her off from Hell as a way of testing her (yet another Marvel ruler with an inability to simply tell their offspring the basics) but at a crucial point she refuses to take the ex-priest's soul and is banished forever. Her soul has been bonded with a spirit called the Basilisk and she continues to struggle against this whilst seeking redemption. The final story in the volume is a two-parter from Marvel Team-Up in which she gives her life to save Doctor Strange, achieving victory over the Basilisk and redemption in the process.

By and large these stories are somewhat isolated from the wider Marvel universe with appearances by other heroes confined to the various team-up comics and Hellstrom's initial appearance in the pages of Ghost Rider. Instead the two siblings face new situations and foes. Appearing from the outset is "Satan", who, unsurprisingly given where the story starts, is initially presented here as the same being with whom Johnny Blaze made his deal with the Devil. It would be several years before Marvel would cause no end of confusion in its attempts to row away from presenting the actual Devil as a character and instead turn the various (and often inconsistent) portrayals by various names into separate entities such as Mephisto or Lucifer. But as far as the stories in this volume are concerned, there is only one entity and he is the actual thing. Most of the other foes Hellstrom encounters are other lesser demons, some of whom are pawns of Satan but others are independent operatives. Reading through I thought many of the names seemed familiar, but the only one lifted directly from writings on Satanism is Baphomet. Curiously the lead foe in the later issues also has a pre-existing name but comes instead from Egyptian mythology - Anubis, the god of funerals who empowers an estate agent into becoming his pawn Mindstar. The rest of the demons seen are all Marvel creations including Ikthalon, Kometes, Spyros, Allatou, Kthara and Proffet, also known as the Celestial Fool. Closer to the more mortal level are foes such as the cult known as the Legion of Nihilists and their powerful leader, Father Darklyte, or Madame Swabada, a Tarot reader and fortune teller embittered by negative press which gave her a heart attack. Despite having died her spirit is still seeking revenge until she is exorcised. The Possessor is an illusionist whom two demons tried to use as a host but instead wound up under his control, along with Nightfire, a Native American transformed by his master. The two team-up issues bring their own foes - Marvel Two-in-One features 19th century criminal Jedadiah Ravenstorm possessed by Kthara and Marvel Team-Up brings conflict with Dryminextes, another demon.

Satana's small number of adventures see her face off against a few foes, the most prominent of whom are the mysterious group called "the Four", demons who seem to be the ones who erect a barrier preventing her from returning to hell, but ultimately it's revealed to be Satan behind it. There are a mixture of other demons, mystics and mortal crusaders, but virtually all die in the process. So too do Satana's few friends and allies such as Exiter, her black cat familiar, Zennarth, an incubus, and Michael Heron, the defrocked priest turned medic. Daimon's supporting cast have a better survival rate but it is also limited and comes in two distinct phases of Hellstrom's career. The most prominent character is Kathy Reynolds, a lecturer in parapsychology at Gateway University who calls in Hellstrom to investigate reported haunting at the university and who steadily falls for him but it never really gets anywhere. Also caught up in some of Hellstrom's adventures around Gateway University is Byron Hyatt, a divinity student training for the ministry. Both characters disappear at the end of the Marvel Spotlight run when Hellstrom leaves to return to the house he grew up in. Later Hellstrom takes a position at the University of the District of Columbia, where he meets Saripha Thames, who tuns out to be a Wiccan witch. By the end of the series the two are an item but there's no time left to explore their relationship further.

It was very daring of Marvel just to feature the Devil as a character in their comics, even if they were tapping into a wider trend of interest in the occult. But to go a step further and introduce characters who were unambiguously (at least until later retcons came along) the children of Satan and named as such in the titles of their features was an incredible move and from today's perspective it's amazing that it didn't provoke any outcry or boycotts. Maybe the 1970s distributors and retailers had thicker skins than the 21st century book sellers who forced a title change on this volume, or maybe there just weren't well organised groups back then who could kick up enough fuss to cause either publishers, distributors or retailers to back away from titles with "Satan" in them. But the result is an interesting set of stories. The tales of Daimon Hellstrom, Son of Satan are pretty good, if a little repetitive, and still hold up well. However it's the lesser known tales of Satana that really stand out, probably because most of them were published outside the Comics Code Authority and were thus able to take really bold steps. The precise order of the issues in this volume could do with a little rethink, but overall this is a very solid collection.

Friday, 1 March 2013

Essential Ghost Rider volume 1

Essential Ghost Rider volume 1 contains Marvel Spotlight #5-12, featuring the character's debut, the first twenty issues of the original Ghost Rider (although issue #10 carried an emergency reprint of Marvel Spotlight #5 to plug a production delay) and also Daredevil #138 which contained a crossover with the series. For those unfamiliar with it, Marvel Spotlight was a try-out book which carried a succession of new characters before they were launched in their own series. Other series launched by it included Werewolf by Night, The Son of Satan and Spider-Woman. Effectively issues #5-11 are the "real" first seven issues of Ghost Rider in all but name, whilst issue #12 was a crossover at the start of headlining The Son of Satan. Additionally the volume also contains Official Handbook of the Marvel Universe entries for both Johnny Blaze and Daimon Hellstrom the Son of Satan.

Not included are Ghost Rider's appearances in Marvel Team-Up #15 and Marvel Two-in-One #8, even though the former introduces recurring villain the Orb. In this period Ghost Rider also became a member of the Champions, largely because of an editorial edict that at least one team member had to have their own series regardless of how much sense the team made. Events in The Champions get referenced on occasion, and it can be a little confusing when Ghost Rider is reflecting on his actions there. Hopefully one day The Champions will get the Essential treatment - there's just about enough material for a volume (and one issue had already appeared in Essential Super-Villain Team-Up).

The writing is primarily by Gary Friedrich and Tony Isabella, with Doug Moench, Marv Wolfman (who also wrote the Daredevil issue), Steve Gerber and Bill Mantlo all contributing scripts, plus Roy Thomas plotted the first Marvel Spotlight issue. The art sees runs by Mike Ploog, Tom Sutton, Jim Mooney, George Tuska and Frank Robbins, and individual issues by Herb Trimpe, Sal Buscema, Bob Brown and John Byrne, who also drew the Daredevil issue. (Because there are so many names, I've created a separate post to carry the relevant creator labels.) The character was created by... erm... this is a point of contention. The very first issue in the volume states "Conceived & written by Gary Friedrich" but there's some dispute over how much he contributed vis a vis Roy Thomas and Mike Ploog. The name "Ghost Rider" had previously been used for a 1967 Western series and character but there was no connection between the two, with the earlier version later renamed the "Phantom Rider" to remove confusion. (However the 2007 movie did connect the two characters but that's another story altogether.)

In all my years of collecting, Ghost Rider is probably the longest running character I have had the least contact with. The second series was still running for the first few years of my collecting, but the only issue I ever purchased was #-1 from "Flashback Month" This was one of Marvel's big events, the idea being that almost every title would have a special issue with odd numbering set in the past before Fantastic Four #1 and presented in retro style with old fashioned logos and colouring. Unfortunately the idea in practice resulted in a set of random issues that weren't very good introductions to many series because it was years before most characters gained their skills, powers and friendships and really did anything, and so instead young characters and their supporting cast often wandered around rather dull situations. This was certainly true of Ghost Rider #-1 which I can barely remember the details of but by definition it couldn't actually feature any of the Ghost Riders once powered up. (Flashback Month was also a disaster saleswise with many retailers and readers seeing it as an opportunity to take a month off without a gap in the ongoing narrative or the numbering of their collections.) Otherwise the Ghost Rider passed me by. Perhaps it was because there weren't any in crossovers that I collected. Perhaps it was a consequence of the "Marvelution" whereby for a significant chunk of those years the Marvel line was divided up between five separate group editors-in-chief and crosspromotion between titles in different groups was rare. Maybe it was sheer bad luck.

Going by just this volume it's clear that I was missing out. It's incredibly well written, with events flowing from one issue into the next and really making one want to keep going. (This can create problems for other appearances in this era and some are explicitly stated as taking place between panels but that's their problem.) There may be some individual stages where the series drifts from its course, particularly when one issue ends promising something and the next has either a reprint (#10) or a fill-in (#16) and indeed at one point an issue ends with "Next: We honest to goodness really don't know! How's that for honesty?", perhaps a sign of the general problems plaguing Marvel's schedules in this era. However, in general it's able to get things back to normal. The first Marvel Spotlight issue describes Ghost Rider as "the most supernatural superhero of all!" but the early issues in this volume are less superheroey than the average Marvel title of its time. Instead, it's far more of a horror title, exploring the struggle between Johnny Blaze and the Devil himself. On a secondary level the title and character was launched at the height of Evel Knievel and we get a protagonist who is a motorcycling stunt daredevil, though wisely there isn't too much time actually spent on showing him actually undertaking stunts, since it's difficult to translate the awe of achieving real life astounding feats into a medium that has long done just that. As the series goes on it also taps into another theme of the wandering young man searching both the country and themselves that was in vogue at the time but which also goes back to classic westerns.

Ghost Rider's origin is quite downbeat even by the standards of many heroes, as Johnny Blaze loses not one, not two, but three parents, all in separate incidents - his father, Barton Blaze, dies in a cycle stunt, then his adoptive mother, Mona Simpson, dies when a cycle explodes, and finally his adoptive father, Crash Simpson, contracts a terminal disease. Blaze is also very quick to make promises without thinking through the consequences and also relatively easy to break them - on his adoptive mother's deathbed he promises her that he won't ride in the show but never reveals this pledge (although his adoptive sister Roxanne deduces it) even though it weakens him in the eyes of his adoptive father. Then when his adoptive father dies performing a stunt Johnny quickly breaks that promise and completes the stunt himself. But most notably of all he is suddenly revealed to also be sufficiently knowledgeable in the occult to summon up Satan and pledges his soul in exchange for Crash not dying of the disease. But literally the devil is in the detail as Crash instead dies in the arena. Then Johnny tries to resist Satan when he comes to collect, though it takes Roxanne's purity to drive off the Devil, leaving Johnny with the ability to turn into a flaming skull with fire powers at night time. It's incredible how Johnny so easily turned to the ultimate evil rather than break a pledge that he wound up easily breaking anyway. And before the panel of him seeing the Devil there's nothing preceding in the flashbacks that even suggests he had the interest and knowledge to go this route. And then there's the being he dealt with.

I have previously expressed my surprise that Marvel would create Mephisto, a character initially presented as being all but named as the Devil but there was enough potential ambiguity to avoid being drawn too close on that point. But Ghost Rider goes a step further and doesn't even avoid calling a character "Satan" or "the Devil". What relationship he has to Mephisto is not explained at this stage - was this Marvel's equivalent of DC's Atlantis problem whereby different series portrayed the same basic concept in wildly different ways?  But even more surprising is the appearance from issue #9 onwards by a stranger with long hair and a beard who sees off Satan and understands about sin and the soul. If it wasn't for how daring a move this is, the stranger's identity would be all too obvious. Indeed by issue #18 Johnny/Ghost Rider has worked it out even before he sees an image of the stranger being crucified by several villains which should dispel any remaining doubts. However the following issue backtracks on the idea (by all accounts due to an editorial rewrite to overrule on this point) and instead declares the stranger was always a illusion created by the Devil. So it was deemed acceptable to portray Satan but not Jesus Christ. They even went as far as to release a series entitled "Son of Satan". Marvel in the 21st century has shown more caution - whatever the other arguments for it, the first volume of Essential Marvel Horror is really "Essential Children of Satan" (there's also Satana, the Devil's Daughter) but in this day and age it's hard to see such a title being used on shelves. True there was a mini-series in 2006-7 entitled "Hellstorm: Son of Satan" (the spelling of Daimon's surname jumps about a bit) but the emphasis of the logo design was heavily on "Hellstorm" and there's a difference between the specialist comic shops and the general market.

What is quite overwhelming is just how many times the foes are either Satan or servants of him. These include variously a gang of motorcyclists led by the spirit of Crash Simpson, Snake Dance, the head of a native American tribe who can become a giant serpent, Witch-Woman, his daughter who has succumbed to Satanism whilst at college, Roulette, the spirit of a gambler who looks like Death, One-Man Zodiac, formerly Aquarius who is now able to impersonate all eleven of his ex comrades, Slifer/Inferno, a demon augmenting him, Legion, a multitude of possessing demons, and Challenger, an arch demon. There are a few who aren't so directly connected, such as Big Daddy Dawson, the leader of another biker gang, or Hermann von Reitberger & Phantom Eagle, combatants from the First World War who present a scenario where things are not as they seem at first, whilst from other titles we get the Trapster, the Orb (introduced in Marvel Team-Up despite his connection to the Simpsons), and seemingly Death's Head, who is in fact Death Stalker, along with sidekick the Smasher, all Daredevil foes.

The wider Marvel universe doesn't make too many appearances despite this volume reprinting some twenty-nine issues in total. There's a crossover with Daredevil at the end and the Hulk pops up but otherwise existing characters are alluded to rather than actually appearing, though in issue #18 the Challenger produces illusions of the Thing, Spider-Man, Hercules and the Black Widow as part of his torment of the Ghost Rider. The early issues of the series also see the debut of Daimon Hellstrom, the Son of Satan, who returns later on. But it's two supporting characters who prove the most surprising imports. The Stuntmaster had previously appeared in a handful of issues of Daredevil where he started off as a villain but reformed and went off to Hollywood where he now has a television series and Johnny Blaze gets roped in as another stuntman to work on the series. This brings him into contact with Karen Page, who is also familiar from Daredevil where she had initially worked as Matt Murdock and Foggy Nelson's secretary before seeking new career horizons in acting. Here she's still working as a mainstream actress (her more infamous work came later), and there's an extended tease about whether she and Johnny will become an item, with the Daredevil crossover largely serving as a way for her to fully cut her romantic ties with Ol' Hornhead. However any developments with Johnny are compounded by the presence of "Katy Milner", Karen's stunt double who turns out to be a disguised Roxanne Simpson.

Roxanne is by far the most prominent recurring character, successfully transitioning from the early issues when Johnny is still attached to the Simpson carnival, to the later issues based in Hollywood. She is in the awkward position of being both Johnny's adoptive sister and romantic interest though the potential complications are never explored here. At this stage she is deliberately presented as a young naive, innocent woman - factors that play key parts in storylines first when her innocence saves Johnny when Satan first tries to collect his soul, and later when she is tricked into renouncing that protection as she believes it will save her father's soul from suffering. After this she feels she has to mature and leaves Johnny for a while, but in what feels like another editorial rewrite she is later revealed to have been unknowingly disguised as Katy Milner, perhaps as a way to quickly get her back into the series after a change of writers. There are various other recurring characters such as Bart Slade, Johnny's crippled road manager, or Coot Collier, a Hollywood director, but none are of too great an importance.

As for Ghost Rider himself, the character undergoes some development throughout this volume as he leans from repeated encounters with Satan and steadily becomes less selfish. His powers undergo a subtle shift in line with this - at first Johnny Blaze turns into Ghost Rider every night at sunset but later on his power shifts after three occasions when he opts to help others instead of merely escaping he finds himself now changing only when there is danger. His physical powers are primarily strength and his hellfire energy, which he most notably uses to create a motorcycle from nothing when more corporal ones are other of action. Early on he seems a little too willing to use his hellfire blasts to kill or at least put his foes in real jeopardy, with thoughts such as "Don't like killing anyone -- but better he die than innocent drivers!" As the series progresses this becomes less notable. Of more prominence are his cycles, with the hellfire versions usually reflecting the physical versions. I know nothing about motorcycles but visually I prefer the design he originally uses, as shown on the cover of this volume, to the "Skull-Cycle" he uses in the latter part with the windscreen and headlights integrated into a skull-like design on the front of the bike. Ghost Rider's identity is generally not a secret, although there's the occasional moment when this isn't so certain, but I feel the Skull-Cycle is somewhat of an overkill and a more conventional design works better.

Overall, this volume turned out to be quite a surprise. It may have a heavy focus on a single foe and his minions, but this works to the series's advantage, allowing it to show the extended struggle and journey Johnny Blaze is on as he steadily attains redemption. This isn't in anyway an overt religious preachy story but rather an adventure/horror series that follows one man through his trials and tribulations. I am amazed at how much the writers were able to get away with in regards to the religious elements, but combined with everything else they make for quite a good run. I am amazed at just how much Ghost Rider has passed me by before now.

Saturday, 30 June 2012

Essential Spider-Woman volume 1

We now come to Essential Spider-Woman volume 1, which reprints Marvel Spotlight #32, Marvel Two-in-One #29-33 and Spider-Woman #1-25. In addition there are Official Handbook of the Marvel Universe entries for Spider-Woman and the Shroud, a pin-up of Spider-Woman and Carmine Infantino’s pencils for the unused cover to Spider-Woman #1.

As noted previously, Marvel Two-in-One was the Thing team-up book equivalent to Marvel Team-Up, although as the Thing had no solo title of his own there’s a greater emphasis on him here than Team-Up has on Spider-Man. Marvel Spotlight was one of a number of try-out titles to test new concepts on the market before launching them in their own title, as well as to secure trademarks.

As I mentioned in my previous post, Spider-Woman (like She-Hulk) was created primarily so that Marvel could secure the trademark on the name and copyright on the concept of a female version of their lead hero. The main concern were the plans by the Filmation animation company (best known to my generation for He-Man and the Masters of the Universe and She-Ra: Princess of Power) to create several original superheroes to appear in slots in a cartoon package hour. (This a concept that seems to be unique to the United States in that era. Basically, two or more cartoon characters share an hour-long slot which alternates between various shorts featuring either the banner characters or some of their supporting cast. This often makes it easy to combine new material with repeats. For both later repeats and the international market the cartoons are often depackaged back into their separate components.) This particular package would be Tarzan and the Super 7, following on from the success of The Batman/Tarzan Adventure Hour. On of the Super 7 slots was to be “Spider-Woman”, a woman with, you’ve guessed it, spider powers. Marvel reacted quickly to this and rapidly created their own “Spider-Woman”, filed the trademark and got her into print in order to secure it. Filmation’s creation became “Web Woman”. (Many thanks to Comic Book Resources: Comic Book Urban Legends Revealed #28! for the details on this.) My understanding of US trademark law is limited, but in general companies can’t just sit on a trademark but instead have to actively and continually use it in order to keep it secure. Hence an ongoing Spider-Woman series. This may also be the reason why Spider-Woman got her own cartoon in 1979, but that only lasted one season and it’s easy to read the issues in this volume and be totally unaware of it.

And to be honest this awkward birth shows in this volume. The most obvious signs are the major changes in Spider-Woman’s origin between Spotlight and her own title, and also the modifications to her costume. Less obvious are some of the changes throughout the series as the book seems to be in a state of flux, with the location changing abruptly after the first two issues, the supporting cast and alter-ego status quo also changing quite rapidly, and even little things like whether Spider-Woman’s long black hair is real or a wig change between issues. This is a serious sign of a character rushed into print before being properly thought through and it shows. There’s a bit more stability on the writing and drawing front, but still rather a lot of regular writers for twenty-five issues. Marvel Spotlight #32 is written by Roy Thomas, then all the Marvel Two-in-One issues and Spider-Woman #1-8 are by Marv Wolfman. Mark Gruenwald writes #9-20, with Steven Grant co-plotting #20. Michael Fleisher then writes #21-25. The art fares better – Spotlight is drawn by Sal Buscema, then four of the five Two-in-One issues are by Ron Wilson with John Buscema filling in on the other. Carmine Infantino draws Spider-Woman #1-19, then Frank Springer on #20-22, Trevor von Eeden on #23-24 and finally Steve Leialoha on #25 (and he continues into the issues in the next volume). (With so many creators, their labels have been placed in a separate post.) Again this reinforces the idea of nobody really knowing why the series is there other than to protect Marvel’s corporate interests.

But in several areas the series avoids doing the obvious. Most of the other female spin-off heroes up to this point tended to have a clear connection to the male hero and obtained their powers either the same way or through them. Mary Marvel was the hero’s long lost sister. Supergirl was a long lost cousin. She-Hulk was a previously unmentioned cousin. Ms. Marvel was a supporting cast member. Batgirl the daughter of one. Bat-Girl was the niece of Batwoman. I totally forget the background of the various Hawkgirls and Hawkwomen (but in my defence Hawk continuity is more complicated than brain surgery). It beggars belief that as a result of this the Wasp (the daughter of a murdered previously unseen associate of Ant-Man) and Batwoman (a wealthy heiress who admired Batman from afar but had no pre-existence or previously unseen connection) should be the most original in this regard. But in both her origins Spider-Woman beats them all hands down. As for powers, the Bat characters had none but developed their skills in imitation of their hero. Ms. Marvel and She-Hulk were both involved in accidents with their male counterparts whilst the Wasp was given hers by Ant-Man. Supergirl was of the same race as her cousin and so gained her powers the same way, whilst Mary Marvel found that the Marvel family all had access to powers. So it would have been totally natural to make Spider-Woman a woman close to Spider-Man who gained powers very similar to him – perhaps the radioactive spider could have tracked him down and bitten her by accident? Or a blood transfusion? (Oh wait, Aunt May had that way back in the Lee/Ditko years and nobody’s ever seen the Amazing Spider-Aunt.) Or even an experiment to try to reproduce Spider-Man’s powers? But instead they tried something different that’s completely detached from Spider-Man, who in turn doesn’t show up for an obligatory guest appearance until issue #20. Spider-Woman shares the ability to stick to walls and super strength, but she lacks both a spider-sense and webshooters (and probably the ability to crawl along rope and cables as though they were webs). Instead she has the ability to generate “venom blasts” of electrical discharges, and the ability to glide on air currents, though the way that’s usually portrayed she might as well be flying outright. And then there’s her two origins.

The first origin we’re offered is that Spider-Woman was a real spider who was evolved to humanoid form by the High Evolutionary and named “Arachne”, but she found she didn’t fit in with his other evolutions and left to wander in confusion. Eventually she fell under the spell of Hydra and became an agent for them, but in her first appearance she discovers Hydra’s true nature and breaks from them. (And since she was created to see off Filmation’s plans, it seems almost appropriate that Filmation in turn went on to borrow this latter element of her origin for She-Ra.) This is all rather messy (and reportedly was originally planned for Wolverine!) and it’s hard to see how the character could have lasted in a workable way as an animal in human form with no real roots at all. The original version of costume is also a little too generic – other than the underarm webbing it’s just a standard issue jumpsuit with only the design and colours to mark it out. The first couple of Spider-Woman stories aren’t much either – an assassination attempt on Nick Fury in which she discovers the true nature of Hydra, and an overlong adventure with the Thing in London in which Spider-Woman once more starts out as an agent of Hydra (did something got lost in communication) but winds up allying with Ben Grimm against a string of foes. The team-up doesn’t really add anything beyond the revelation that she is actually a woman after all, and that comes at the very end. A five part epic in the Thing’s title with yet more guest stars wandering in and out doesn’t strike me as the best way to build excitement for Spider-Woman’s own series. It also doesn’t help that so much of the Marvel universe is centred on New York, but up to this point all of Spider-Woman’s stories have been set in Europe (although the London depicted is more of a tourist postcard than the real thing, as is so often the case in American comics).

Once the series gets going things start to change, although the justification isn’t always the best. After encountering a SHIELD agent who pulls her mask off, Spider-Woman decides she needs to disguise herself further in both identities – and so dies her hair black and cuts the mask to let said hair flow freely. No I’m not sure how that works either. Still it brings a greater degree of originality to her design, although it’s not always the most practical, especially as her Spider-Woman hair gets longer and longer to the point where it’s hard to believe that Jessica is able to compress it all in her every day hairstyles. I’m also astounded that it’s not until issue #16 that a villain grabs her by the hair – and this brings the revelation she’s wearing a wig with her costume (so what was the point of having the same hair colour in both identities?). But it’s the origin that’s revamped.

We are now told that Spider-Woman is a real human, Jessica Drew, who succumbed to radiation sickness when her father worked with the High Evolutionary to build Mount Wundagore (all part of wider Marvel mythology and best not gone into here). Jessica’s father had noted the ability of spiders to survive extreme conditions and so injected her with an experimental spider-serum to save her but it wasn’t enough, so the High Evolutionary proposed to place her in a genetic accelerator to enhance her chances. The strain of Jessica’s condition and arguments over cures killed Jessica’s mother and her father disappeared, whilst she remained in the accelerator growing at a reduced rate. Eventually she emerged in adulthood and cured, with the ability to resist all venoms, toxins and the like, but also highly detached from the world around her, both because of the ignorance in her knowledge but also because most other people (and the High Evolutionary’s creations) sensed something about her that made them distinctly uneasy in her presence. Further on in the series this is revealed to be down to abnormal pheromone production but as soon as Jessica starts taking special pills the problem magically disappears.

There’s some real magic in these stories as well but after the first year it fades, which just adds to the sense of confusion about the direction. In the second issue Spider-Woman befriends the mysterious Magnus, but it’s never really explained how he found her or why – points explicitly acknowledged in issue #13 when the character is written out and he doesn’t reappear in this volume. There are things such as long running subplots and mysteries, and then there are unexplained points that are just forgotten about, and this comes under the latter heading. Magnus appears at a point when there’s quite a lot of magic flying about due to the presence of Excaliber (sic) – a thief who has been transformed by the legendary sword – and Morgan le Fay. Once the scene shifts to Los Angeles the magic is toned down apart from some individual issues and Magnus becomes less a mentor to Jessica than a convenient plot device, most obviously when he magics up her costume at a party and wipes all the guests’ memory of her presence. Magic can work in specific stories, most obviously the climax of the Brothers Grimm storyline, but as part of the overall set-up it fails because the attempt is to present Spider-Woman as an adventurer and crime fighter, and a magical supporter who can fix so many of the problems, but curiously doesn’t solve others such as Jessica’s aura putting off others, jars with that.

“Do you know how hard it is to find supervillains in Los Angeles?” That was the reaction of the Angel many years after the Champions series, but it could apply just as much to Spider-Woman. As I said above the Marvel universe is concentrated on New York and it’s been rare for a title to successfully locate elsewhere. Avengers West Coast is the longest lasting I can think of but in general it’s hard to escape the orbit of the Big Apple in a universe with a high degree of interaction and crossover. And this shows with the threats Spider-Woman has to face. In a series where the civilian side of Jessica’s life is poorly developed it’s natural to hope for some good villains to up the tension. But instead the foes here are a generally dire collection with few having had much prominence elsewhere other than Morgan le Fay which is usually a sign of just how forgettable a foe is. Early on were are presented with the mysterious Brother Grimm, whose personality varies at times and who appears to be in two places at once. I wonder how long it took contemporary readers to work that one out! And whilst the mystery of his identity isn’t shoved down readers’ throats it isn’t actually that hard to guess. Others like the Hangman, Gypsy Moth, Madame Doll, the Clown (no relation to the Circus of Crime member) and Nekra all feel rather uninspired, whilst Congressman Wyatt is just a straightforward corrupt politician who serves a single purpose. The Needle is an exception, providing a strong degree of real fear, though his origin is full of plot holes (just how does an old man beaten up suddenly gain such powers?) and unfortunately much of his impact depends on his novelty, making it hard to reuse him. Then there’s the Gamesman, who rather improbably falls in love with Spider-Woman to the point where she tries to get him early parole but the romance rapidly evaporates after an encounter with his successor.

Romance and the supporting cast also get poor development. Early on Jessica and Magnus take up residence in the home of Mrs Dolly but she and her sons aren’t really developed until a two-part story that reveals they are the Brothers Grimm (the revelation that there are in fact two could be sign a mile off) and she has powers of her own. That story in #11-12 quickly removes them from the scene and soon after Magnus departs to work in showbusiness. The other early supporting cast member of prominence is Jerry Hunt, a SHIELD agent who falls for Jessica at first sight but who has an up and down relationship with her before assignments take him away and it becomes clear the two are incompatible. This helps wipe the slate clean midway through these issues, and Jessica develops a friendship with Lindsay McCabe who she meets at group therapy. Lindsay is one of the few people who does not instantly recoil from her and the two become close, though Jessica neither confides her big secret nor takes steps to protect Lindsay who is targeted by the Clown after he spots Spider-Woman entering her apartment. Jessica also briefly has her first job as a receptionist at the clinic but this is dropped after the revelation the clinic was being used by Nekra and the Cult of Kali for their own purposes.

We get a few guest appearances by other heroes but two stand out the most. The Shroud pops up during the Nekra storyline together with his origin that’s a cross between Batman and Dr Doom. Despite an initial fight Spider-Woman rapidly comes to trust him, even letting him stay at her apartment when he tracks her down, before taking out the Cult of Kali. However the encounter everyone must have been waiting ages for comes in issue #20, showing remarkable restraint, when Spider-Woman finally meets Spider-Man. However neither is aware of who the other is – Spider-Woman has managed to maintain a degree of secrecy about her existence and is generally ignorant of the New York superhero scene (Peter Parker is on a photo assignment out west). The two have a fight that shows off their respective powers before a final conversation in which Spider-Man gives her some useful tips for the future. It’s also notable that he never learns her name so doesn’t get worked up about infringement.

Issue #21 sees a new status quo suddenly dropped into place whereby Spider-Woman is now working at times as a bounty hunter, delivering criminals direct to Police Captain Walsh (with rewards sent to a secure box), operating in tandem with Scotty McDowell, a would-be agent who has been confined to a wheelchair and so now uses his genius and computer to help others catch criminals (this was a decade before the similar Oracle at DC). And yes he’s carrying a torch for Spider-Woman but she doesn’t notice it. Spider-Woman has also somehow obtained a theatrical costumer’s due to some unexplained tragedy. The last few issues here follow this status quo but it’s yet another change of direction for a young series.

As I said at the start, Spider-Woman was created and kept around for corporate reasons and creatively it shows. The early issues of her series are by Marv Wolfman who at the time was turning in a fantastic run on Amazing Spider-Man but here his work feels like an afterthought, written to satisfy a mandate. Mark Gruenwald’s work tries to undo some of the problems and then take the title in a clear direction, but all that takes a while and by the time the book is clearly repositioned he was about to move on, then Michael Fleisher comes in with a whole new status quo. When combined with the shifting supporting cast the whole thing is very much a series that exists for the sake of existing, rather than because it had developed a strong identity and purpose. It’s to be commended for keeping for the originality in not becoming a crude feminised version of Spider-Man and instead having as little to do with the wall crawler as possible, but this may have gone too far in the other direction, resulting in a series set in an awkward location with poor villains and a badly defined, ever shifting status quo. At this stage it’s quite forgettable.