Showing posts with label Len Kaminski. Show all posts
Showing posts with label Len Kaminski. Show all posts

Friday, 18 December 2015

Essential X-Men volume 11

Essential X-Men volume 11 comprises Uncanny X-Men #273 to #280 & Annual #15 and the second "adjectiveless" X-Men #1 to #3 plus X-Factor #69 to #70 and the lead story from Annual #6, the lead story from New Mutants Annual #7 and the lead story from New Warriors Annual #1. Bonus material includes some sketches and prints by Jim Lee. The writing on Uncanny X-Men sees the end of Chris Claremont's lengthy run with Fabian Nicieza taking over at the end and writing some of the annual stories with the rest by Len Kaminski. The "adjectiveless" X-Men issues are co-written by Chris Claremont and Jim Lee. The X-Factor issues are written by Fabian Nicieza and Peter David with the annual by Nicieza who also does the New Mutants and New Warriors annuals. The art on Uncanny X-Men is mainly by Jim Lee with individual issues by Paul Smith, Andy Kubert and Steve Butler and the annual by Tom Raney, Jerry DeCaire, Ernie Stiner and Kirk Jarvinen. One regular issue is drawn by Whilce Portacio, Klaus Janson, John Byrne, Rick Leonardi, Marc Silvestri, Michael Golden, Jim Lee and Larry Stroman. The "adjectiveless" X-Men issues are all drawn by Jim Lee. The regular X-Factor issues are drawn by Portacio and Jarvinem and the annual by Terry Shoemaker. The New Mutants annual is drawn by Guang Yap and Kirk Jarvinem and the New Warriors annual by Mark Bagley. And invariably there's a separate labels post.

This volume covers the end of Chris Claremont's original run on the title after no less than sixteen years. And it's something of a damp squib as his last issues show heavy signs of creative conflict, culminating in his departure midway through issue #279. The first big sign in this volume is issue #274, which feels slightly odd, being more heavily scripted than a usual issue in devoting plenty of space to exploring Magneto's inner thoughts. It seems to be almost a struggle for control of the title between scripter and artist - and notably Jim Lee is given full plot credit with Chris Claremont relegated to "Script" whereas the other issues either credit the two of them as jointly producing the title or (more usually with guest pencillers) give Claremont a clear credit as "Writer". As is now well known, Claremont found himself in creative battles with both Lee and also editor Bob Harras over the content and direction of the title, and ultimately Harras had the final say. This issue feels like one of the reported ones where the first Claremont knew of the content was when finished pages of art arrived for scripting and the heavy dialogue and thought captions feel like a natural response to this. Claremont drops out dramatically midway through issue #279 and his name is also completely absent from annual #15 (released on the very same day, according to Mike's Amazing World of Comics).

Much of the conflict feels like a battle between Claremont to continue advancing the storyline in a unique direction and just about all the other creative forces trying to recreate the past, both in revisiting multiple classic storylines and situations but also in trying to bring classic elements back, most notably by bringing all five of the original X-Men back onto the team as well as bringing Professor X back to Earth and crippling him once more. Along the way, there are some new developments and the culmination of the longstanding plots surrounding Muir Island. But there's also a lot of repetition that shows the extent to which the battle is being won by the traditionalist approach. And this fails to grasp that for better or for worse Claremont's Uncanny X-Men was never a title that stood still for long, regularly changing the cast and status quo and not stopping to wallow in nostalgia. As a result we get a move towards a false ideal that tries to preserve the Claremont style at the cost of Claremont himself. It's a very unsatisfactory approach all around.

En route to this we get the trademarks of an introspective issue as the team, now fully reformed, tries to decide on its future direction and the roles of its spin-off; this is also notable for the whole team adopting the standardised uniforms that have been used by the Muir Island X-Men. They may not be the original 1960s look but they have the same colours and represent one of the biggest visual steps back towards a mythical golden age of status quo. Then comes another as the team is whisked off into deep space to help Professor X, who hasn't been seen in the title in a very long time. We get another tale of dynastic struggle within the Shi'Ar empire combined with another alien menace, with the Starjammers and Imperial Guard both adding to the action along with the threat of Professor X seemingly gone bad once more. Meanwhile back on Earth Magneto and Rogue, together with Ka-Zar and S.H.I.E.L.D., confront Zaladane and the Mutates in the Savage Land but the issue is really an exploration of Magneto's character as he steps ever closer back to his traditional role as a villain and the X-Men's archenemy. It's a journey that's been a struggle for both the character himself and the creative forces, with Claremont's dialogue and narration doing what it can to smooth the passage of the artificial pullback. Both the Shi'Ar and Savage Land settings have been done to death by now and there isn't much added beyond manoeuvring both Professor X and Magneto back to their traditional locations and roles.

The annuals contain two crossover stories. "Kings of Pain" brings together the Muir Island X-Men with X-Factor, the New Warriors and a team that starts off in their own annual under the name "New Mutants" but then becomes "X-Force" for the rest of the story. Part of the problem is that the regular New Mutants title had by this stage ceased and a few months later the new X-Force launched to continue the story with this annual published in the interim. Exactly how this mess came about is unclear though it's possible that the regular title was held back due to creative delays, leaving the annual in limbo. Whatever the reasoning, the name of Cable's team is the least of the storyline's problems. "Kings of Pain" is an all too typical example of the messy and overlong storylines that often ran in the annual crossovers of the period, with each chapter trying to satisfy both the title's regular readers who may have only joined the storyline at this stage but also readers of the whole thing. The result is an elongated confusion as one team after another gets drawn into a scheme by A.I.M. via the Alliance of Evil to empower the mutant Piecemeal with the energies of Proteus, resurrecting the latter in the process. The whole thing climaxes on Muir Island and has to tiptoe around developments in the regular series but is ultimate forgettable. A second crossover is "The Killing Stroke" in just the three mutant annuals; this three-part story sees the remains of Freedom Force battling Desert Sword, a team of heroes from across the Middle East, whilst on a mission in occupied Kuwait. It was an attempt to be very much of its time but now feels like a convoluted mess. The X-Men annual also carries two brief back-up stories. One features "The Origin of the X-Men" as Mojo briefly reviews the history of the team as prospective entertainment but balks at all the spin-off teams, in an unsubtle commentary on how the franchise has grown. The other features Wolverine having a nightmare where he battles his adamantium skeleton in an attempt to come to terms with it. As the first full issue released in the post-Claremont era (although here it's placed earlier between issues #277 & #278), annual #15 does not bode well for the future. Instead, it serves as both a demonstration of and a commentary on how chaotic and confusing the whole franchise has become.

The final steps towards restoration and also the end of Claremont's time on the series come with the "Muir Island Saga" in which the Shadow King makes his first full attack in the present day, Professor X is reunited with his original students and Colossus returns to the team, regaining his original memories and personality in the process. Once again we can see the creative struggles manifesting themselves on the pages as characters get rapidly restored or disposed of according to conflicting demands and Claremont departs midway through both the storyline and an individual issue. The Shadow King may be a part of Xavier's history but usually the foes from his pre-teaching days when he travelled the world have been left undisturbed and there isn't as great a sense of an epic showdown as such a storyline demands. This is also the story that dissolves the original X-Factor back into the X-Men, undoing many years of a distinctly different take on the team, and once more it's rather rushed in. As a result the series reaches the twin critical moments of the main guiding force leaving and the expansion into a second title under far from ideal circumstances.

The second "adjectiveless" X-Men series launched in 1991 with a rather silly gimmick of five different covers, four of which fitted together to form a single image that was the gatefold on the fifth. Or in other words if one wanted to see the full picture one could just get the gatefold edition. Coming at a time of rampant speculation not so much by collectors as by comic shops the issue saw over eight million copies sold. This was apparently the record holder for the highest ever sales on a single comic, although the five different covers is a complication as are some of the publication practices in other countries that can split sales over multiple contenders. As is the fact that the bulk of recorded sales were wholesale rather than retail and by many accounts a huge number of copies wound up as unsold overstock in comic shops all over the globe. It was an early sign of the weaknesses in the market but, although no individual issue would again have quite such a high order rate, it didn't encourage restraint amongst publishers.

The new series itself kicks off with a final intersection of the old and the new. Chris Claremont returns for a final three-part story (although he has subsequently returned to the X-Men multiple times in later years) which sets out to establish the new status quo for both the X-Men and Magneto. The mansion is restored and with Professor X having been absent so long he finds there is so much about the team and their powers that is new to him. We're back to an age of the mansion as both a school and a base, with the X-Men developing their powers under the guidance of Xavier and fighting traditional foes such as Magneto. There are concessions to the new age, with the X-Men nominally split into two separate groupings, the "Blue" and "Gold" teams which seems an elegant way to keep so many characters around and have separate writers on the two separate books. There's also another change visually with the uniforms largely disposed of, bar Forge and Banshee, and instead the X-Men now sport a mixture of brand new and older costumes. With the conspicuous exception of Wolverine the visual look is now that which would be adopted by the 1990s cartoon, which also used the "Blue" team as the basis for its main cast albeit with a few alterations.

Claremont's last storyline seeks to return to Magneto to villainy in a way that's respectful to the character development that's come before yet also position the master of magnetism as a recurring credible foe. The latter is achieved with the addition of the Acolytes, a group of mutants who come to him to serve both the man and his vision. However it soon becomes clear that one of them, Fabian Cortez, who has the power to re-energise other mutants, has other plans. The former aim of trying to make the abrupt changes seem natural rather flounders with the revelation that Magneto had been subject to genetic modification when de-aged to a baby and this had affected his behaviour when re-aged to adulthood. It feels as though a decade's worth of character development is being thrown away - and this is probably how it felt to Claremont at the time as he finally lost the battle over the character. The story, the volume and the whole Claremont era all end with a reassertion of the different philosophies of Professor X and Magneto, a fitting point to go out on.

Overall this volume shows the series being dragged in the direction of false nostalgia, first to revisit successful stories ad themes from the past and then to have an as near as achievable recreation of a mythical golden age for the characters, undoing many of the changes made over the years. A lot of comics have gone down the route of reset switches over the years but X-Men has hitherto never fallen into such an easy trap. The result is that this final volume is a rather disappointing end of an era.

Wednesday, 9 September 2015

Essential Official Handbook of the Marvel Universe Master Edition volume 3

Essential Official Handbook of the Marvel Universe Master Edition volume 3 collects the entries for Professor Power through to Zzzax from across the thirty-six issue run of the series. Additionally it includes another printing of the single page guide to power levels, the single page special glossary and an index to which issue each entry originally appeared in. Once again the entries are mainly drawn by Keith Pollard and researched & written by Len Kaminski, Jamie Tost, Mark Gruenwald, Glenn Herdling, Murray Ward and Peter Sanderson. The whole thing is edited successively by Mark Gruenwald, Kelly Corvese and Tom Brevoort.

The standard entry for a character has a full-page shot of the character from the front, side and rear. Then there's a page of text with the following pro forma:
  • Biographical Data
  • Real name
  • Other current aliases
  • Former aliases
  • Dual identity
  • Current occupation
  • Former occupation
  • Citizenship
  • Legal status
  • Place of birth
  • Marital status
  • Known relatives
  • Known confidants
  • Known allies
  • Major enemies
  • Usual base of operations
  • Former base of operations
  • Current group membership
  • Former group membership
  • Extent of occupation
  • Physical Description
  • Height
  • Weight
  • Eyes
  • Hair
  • Other distinguishing features
  • Powers and Abilities
  • Intelligence
  • Strength
  • Speed
  • Stamina
  • Durability
  • Agility
  • Reflexes
  • Fighting skills
  • Special skills and abilities
  • Superhuman physical powers
  • Superhuman mental powers
  • Special limitations
  • Source of superhuman powers
  • Paraphernalia
  • Costume specifications
  • Personal weaponry
  • Special weaponry
  • Other accessories
  • Transportation
  • Design and manufacture of paraphernalia
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues
Occasionally a section will be followed by a "Note", clarifying some point or other. Sometimes there is no space left for "Significant issues". The entries and art are all printed in landscape format. The first appearances for characters who originated in the Golden or Atlas Ages include both a "historical" and "modern" entry. A few characters get second entries with new looks and updated information, including Sabretooth, whose entries show just how much more of his past was revealed in such a short space of time, and Wolverine, whose ones show how it was all much the same.

Usually the entries are in the correct order give or take some errors such as placing Union Jack III before the combined entry for Union Jack I & II. However there are some odd placements with characters who have no codename and are listed by surname. Thus "Rahn, Tamara" is listed under T but "Stone, Tyler" is listed under S. Some high profile heroes such as She-Hulk get a second page with brief entries for the supporting casts, with the image page showing the hero in action. Spider-Man's cast is so big that he gets a third, with the image page nominally devoted to his webshooters in action. The entries for each cast member list:
  • [Name]
  • Current occupation
  • Relationship [to the hero]
  • First appearance
As ever the Punisher is different and his second page is instead given over to his arsenal in the following format:
  • [Type of gun]
  • [Name of gun]
  • Caliber
  • Action
  • Capacity
  • Weight
  • Note
There are a small number of entries for races such as the Skrulls, presented in the following format:
  • Home world
  • Origin world
  • Habitat
  • Gravity
  • Atmosphere
  • Physical characteristics
  • Type
  • Eyes
  • Fingers
  • Skin color
  • Average height
  • Special adaptations
  • Unusual physical characteristics
  • Superhumanoid powers
  • Intelligence
  • Strength
  • Speed
  • Stamina
  • Durability
  • Agility
  • Reflexes
  • Society
  • Population
  • Government
  • Technology level
  • Cultural traits
  • Leaders
  • Names of other representatives
  • Major allies
  • Major enemies
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues
Groups and organisations are listed differently with this pro forma:
  • Organization
  • Full name
  • Purpose
  • Modus operandi
  • Extent of operations
  • Relationship to conventional authorities
  • Base of operations
  • Former bases of operations
  • Major funding
  • Known enemies
  • Known allies
  • Membership
  • Number of active members
  • Number of reserve members
  • Organizational structure
  • Known officers
  • Known current members
  • Known former members
  • Known special agents
  • Membership requirements
  • History
  • Founder
  • Other leaders
  • Previous purpose or goals
  • Major campaigns or accomplishments
  • Major setbacks
  • Technology and paraphernalia
  • Level of technology
  • Transportation
  • Standard uniforms
  • Standard weaponry
  • Standard accessories
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues
The big name teams such as the X-Men have a Membership Roster running over multiple additional sheets that detail each member's time with the team as follows:
  • [Identity]
  • Real name
  • Current status
  • Membership record
  • Note
The index at the back isn't the most useful as the entries are not reproduced in their original issue packs and an alphabetical ordering makes it redundant, with the small number of placement errors just adding to the problem. Otherwise this volume just comes to an end with no reproduction of the concluding editorials that instead appeared in the first volume.

It has become incredibly repetitive to state just how boring and inessential these volumes are but the reproduction of no less than three incarnations of the Handbook has been repetitive in and of itself. The Master Edition is thinnest on actual narrative information and feels like an overblown set of trading cards with the format of landscapes and static images just failing to inspire. There is a clear advantage in having the sheets collected in the intended order but this just doesn't outweigh the fact that in the internet era where it's easy to produce a regularly updated encyclopaedia of characters a paper series from many years ago just doesn't need to be collected at all. These volumes are easily the least essential of all the Essentials.

Wednesday, 29 July 2015

Essential Official Handbook of the Marvel Universe Master Edition volume 2

Essential Official Handbook of the Marvel Universe Master Edition volume 2 collects the entries for Garokk through to Proctor from across the thirty-six issue run of the series. The only addition material is another printing of the single page guide to power levels. Once again the entries are mainly drawn by Keith Pollard and researched & written by Len Kaminski, Jamie Tost, Mark Gruenwald, Glenn Herdling, Murray Ward and Peter Sanderson. The whole thing is edited successively by Mark Gruenwald, Kelly Corvese and Tom Brevoort.

The standard entry for a character has a full-page shot of the character from the front, side and rear. Then there's a page of text with the following pro forma:
  • Biographical Data
  • Real name
  • Other current aliases
  • Former aliases
  • Dual identity
  • Current occupation
  • Former occupation
  • Citizenship
  • Legal status
  • Place of birth
  • Marital status
  • Known relatives
  • Known confidants
  • Known allies
  • Major enemies
  • Usual base of operations
  • Former base of operations
  • Current group membership
  • Former group membership
  • Extent of occupation
  • Physical Description 
  • Height
  • Weight
  • Eyes
  • Hair
  • Other distinguishing features
  • Powers and Abilities
  • Intelligence
  • Strength
  • Speed
  • Stamina
  • Durability
  • Agility
  • Reflexes
  • Fighting skills
  • Special skills and abilities
  • Superhuman physical powers
  • Superhuman mental powers
  • Special limitations
  • Source of superhuman powers
  • Paraphernalia
  • Costume specifications
  • Personal weaponry
  • Special weaponry
  • Other accessories
  • Transportation
  • Design and manufacture of paraphernalia
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues

Occasionally a section will be followed by a "Note", clarifying some point or other. Sometimes there is no space left for "Significant issues". The entries and art are all printed in landscape format. The first appearances for characters who originated in the Golden or Atlas Ages include both a "historical" and "modern" entry.

There are a small number of entries for races, presented in the following format:
  • Home world
  • Origin world
  • Habitat
  • Gravity
  • Atmosphere
  • Physical characteristics
  • Type
  • Eyes
  • Fingers
  • Skin color
  • Average height
  • Special adaptations
  • Unusual physical characteristics
  • Superhumanoid powers
  • Intelligence
  • Strength
  • Speed
  • Stamina
  • Durability
  • Agility
  • Reflexes
  • Society
  • Population
  • Government
  • Technology level
  • Cultural traits
  • Leaders
  • Names of other representatives
  • Major allies
  • Major enemies
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues

Such entries are very rare,

Groups and organisations are listed differently with this pro forma:
  • Organization
  • Full name
  • Purpose
  • Modus operandi
  • Extent of operations
  • Relationship to conventional authorities
  • Base of operations
  • Former bases of operations
  • Major funding
  • Known enemies
  • Known allies
  • Membership
  • Number of active members
  • Number of reserve members
  • Organizational structure
  • Known officers
  • Known current members
  • Known former members
  • Known special agents
  • Membership requirements
  • History
  • Founder
  • Other leaders
  • Previous purpose or goals
  • Major campaigns or accomplishments
  • Major setbacks
  • Technology and paraphernalia
  • Level of technology
  • Transportation
  • Standard uniforms
  • Standard weaponry
  • Standard accessories
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues

None of the teams included in this volume have a Membership Roster that details each member's time with the team.

Some high profile heroes such as Ghost Rider get a second page with brief entries for the supporting casts, with the image page showing the hero in action. The entries for each cast member list:
  • [Name]
  • Current occupation
  • Relationship [to the hero]
  • First appearance

The format gives limited opportunity to establish too much information but occasionally an entry will surprise. It's nice to see Marvel Boy I's entry (under his traditional name instead of "Crusader") acknowledge his membership of the 1950s Avengers when the team had then only been seen in an issue of What If? that was of uncertain canonicity. More odd is that the entries for both Hellstorm and Mephisto suggest that the latter is the father of the Son of Satan, just reopening the mess surrounding all the different depictions of the Devil. Otherwise some entries make reference to confused details as mistakes such as the question of Mordred's parentage or whether or not Karnak has hair.

Once again there are some errors of ordering with Grizzly II appearing before Grizzly I and the same thing happens with Nova II & Nova I whilst "Guardian" (Heather Hudson) precedes "Guardian I" (James Hudson). It's also all too clear when some entries were written - the two Guardian entries come from very different periods of Alpha Flight whilst the Goddess's entry stops halfway through the events of Infinity Crusade, Proctor's entry only goes part of the way through the Gatherers storyline in Avengers and so reflects how much of a mystery he remained right up until the end whilst the entries for the Human Torch II (Johnny Storm) and Lyja are notably out of sync. The Bibliography is also often cut short, such as the Green Goblin's career seeming to cut out on only his second appearance.

Second entries for a character are rare and limited to cases where the subject received a new costume after their original entry appeared; characters so blessed include Hercules, Iron Man, Jack of Hearts and Nebula. At the other end of the scale there are some rather random cases getting even a first entry such as the Kangaroo, a forgettable Spider-Man foe who only made a couple of appearances before dying.

The images can get repetitive after a while so it's a relief when some variation comes along such as Lord Chaos or Master Order who each have just a head and we're given them only face on and in profile. One character who could benefit from some variation is the Living Tribunal, whose image doesn't depict the little-seen rear of his head very well.

Because of the way these volumes have been assembled it's hard to track any changing policies throughout the series's original release run. Once again we get all the entries in alphabetical rather than release order and it's good to see both the original and updated entries where relevant. But this is still awkward to read due to the landscape format of the entries, whilst the text doesn't contain a great deal of substance and it's all timelocked to the early 1990s. This volume continues the trend of the Handbooks being far from essential to reprint.

Wednesday, 17 June 2015

Essential Official Handbook of the Marvel Universe Master Edition volume 1

Essential Official Handbook of the Marvel Universe Master Edition volume 1 collects... entries in a different manner from before. The Master Edition opted for a loose-leaf partwork format with individual issues containing entries to be inserted into a binder in alphabetical order. For this collected edition, the entries from across all thirty-six editions have been included for the Abomination through to the Gargoyle. Where relevant the volume also includes the action sheet and supporting cast page for big name characters and team action sheets that were included in later issues. Also included in this volume are the covers of all thirty-six issues plus some of the original introductions. The entries are mainly drawn by Keith Pollard and researched & written by Len Kaminski, Jamie Tost, Mark Gruenwald, Glenn Herdling, Murray Ward and Peter Sanderson. The whole thing is edited successively by Mark Gruenwald, Kelly Corvese and Tom Brevoort.

The standard entry for a character has a full-page shot of the character from the front, side and rear. Then there's a page of text with the following pro forma:
  • Biographical Data
  • Real name
  • Other current aliases
  • Former aliases
  • Dual identity
  • Current occupation
  • Former occupation
  • Citizenship
  • Legal status
  • Place of birth
  • Marital status
  • Known relatives
  • Known confidants
  • Known allies
  • Major enemies
  • Usual base of operations
  • Former base of operations
  • Current group membership
  • Former group membership
  • Extent of occupation
  • Physical Description
  • Height
  • Weight
  • Eyes
  • Hair
  • Other distinguishing features
  • Powers and Abilities
  • Intelligence
  • Strength
  • Air speed
  • Stamina
  • Durability
  • Agility
  • Reflexes
  • Fighting skills
  • Special skills and abilities
  • Superhuman physical powers
  • Superhuman mental powers
  • Special limitations
  • Source of superhuman powers
  • Paraphernalia
  • Costume specifications
  • Personal weaponry
  • Special weaponry
  • Other accessories
  • Transportation
  • Design and manufacture of paraphernalia
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues
Occasionally a section will be followed by a "Note", clarifying some point or other. Sometimes there is no space left for "Significant issues". The entries and art are all printed in landscape format. The first appearances for characters who originated in the Golden or Atlas Ages include both a "historical" and "modern" entry.

The partwork nature of the original means that from time to time the order is wrong. Most notably the entry for Deathlok III precedes that of Deathlok I. Sometimes a character gets two entries such as Crystal, who changed her costume during the original release run. Each entry displays a different costume and the later one adds in a few recent key issues but otherwise the two are much of a muchness, with errors repeated such as listing Quicksilver as her "cousin by marriage" instead of as her husband.

Groups and organisations are listed differently with this pro forma:
  • Organization
  • Full name
  • Purpose
  • Modus operandi
  • Extent of operations
  • Relationship to conventional authorities
  • Base of operations
  • Former bases of operations
  • Major funding
  • Known enemies
  • Known allies
  • Membership
  • Number of active members
  • Number of reserve members
  • Organizational structure
  • Known officers
  • Known current members
  • Known former members
  • Known special agents
  • Membership requirements
  • History
  • Founder
  • Other leaders
  • Previous purpose or goals
  • Major campaigns or accomplishments
  • Major setbacks
  • Technology and paraphernalia
  • Level of technology
  • Transportation
  • Standard uniforms
  • Standard weaponry
  • Standard accessories
  • Bibliography
  • First appearance
  • Origin issue
  • Significant issues
Teams usually have a Membership Roster that details each member's time with the team as follows:
  • [Identity]
  • Real name
  • Current status
  • Membership record
  • Note
The entries for the Avengers and the Avengers West Coast operate on the principle that the New York based team are THE Avengers and the Los Angeles based team is a spin-off rather than the alternate position that they were respectively the east coast and west coast branches of the organisation on an equal footing. The exact status of the west coast team in relation to the east coast was a live issue for many years but here the Handbook comes down on the side that effectively dismisses the west coast team as inessential.

As well as the teams there are also occasional entries for the supporting casts of high profile characters such as Daredevil or Captain America, with the image page showing the hero in action. The entries for each cast member list:
  • [Name]
  • Current occupation
  • Relationship [to the hero]
  • First appearance
Some of the entries stop short in covering a character's history, such as the one for Captain Marvel II. The significant issues listed only covers the first few years of her career and feels the need to include a Marvel Team-Up story which left her temporarily trapped in her energy form, but conspicuously absent are the issues covering her tenure as chairperson of the Avengers, her massive energy loss in battle and her subsequent recovery with altered powers. It's as if a longer list was prepared but it became clear there was insufficient space for all of it and so it was simply chopped short rather than carefully edited down. Another odd case is Dazzled, whose early battles with Lightmaster and the Hulk wind up as being presented as more significant than Dazzler: The Movie. At the other end of the scale some characters have such brief entries for the rest of the form such that it makes Fandral appear to be the most active character included here.

There's still the occasional attempt to use entries to "correct" information given in stories such as the declaration that Ego the Living Planet does not meet the criteria of the Elders of the Universe and thus cannot be considered to be one of them despite having been shown to be part of one of the most exclusive groups in all the Marvel universe.

At the rear of the volume is a collection of covers, introductions and guide pages. Some of the introductions use the same text and the pages chosen seem to be used only because some of the credits are reused. The single page guide to power levels and the single page special glossary are both useful but would have been better place at the start of the volume. Otherwise the introductions talk about the philosophy and vision of the series, addressing a number of comments from readers. Big debates were held about whether the covers should also be printed on durable pagestock for binding; eventually they were but at the expense of a character sheet in each issue. The action shots proved unpopular for being out of line with the project and were dropped. Otherwise the later introductions also carry a number of corrections, plus a few extended bibliographies for characters whose entries ran short.

"Its modular nature will enable us to update this indefinitely without having to start all over from the beginning of the alphabet" claims the first introduction. It's clear the project had vision to go on for a long time with regular updates but after thirty-six issues it was cancelled due to low sales and the introductions admit as much.

This edition of the Handbook has the best format for mapping an ongoing fictional universe prior to the growth of the internet with online updates for encyclopaedias and downloadable updates for file based ones. It's a sensible move to reprint it in alphabetical order rather than recreating the disparate order of thirty-six separate packs. However the format has some failings. To read this the volume has to be turned on its side and there's an emphasis on lots of art and brief information at the expense of extended detailing of the story. In a way it's very representative of some of the worst trends in early 1990s comics. The Master Edition is now timelocked to the early 1990s and so it is no longer current; nor does it have the benefit of being a historical curiosity that the original is. With very few of the Essential series having reached this period there is little need for a supporting guide from the era. Once again it is hardly necessary to reprint.