Showing posts with label Jim Steranko. Show all posts
Showing posts with label Jim Steranko. Show all posts

Tuesday, 23 September 2014

Sampling Nick Fury, Agent of S.H.I.E.L.D. in Strange Tales #150-168

Marvel's Agents of S.H.I.E.L.D. begins its second season this week so it's time to sample some of the agency's original adventures..

The Essentials managed to cover nearly all of Marvel's superhero output from the Silver Age. But one strip at the edge of that definition was notably left untouched. It's even more noticeable given the ongoing television series (though that doesn't star the lead character) and there are some other collected editions about. Today I'm going to take a look at one of them.

Nick Fury, Agent of S.H.I.E.L.D. is a rather generically titled tradepaperback from 2001, containing the strips from Strange Tales #150-168 (plus only the covers that feature S.H.I.E.L.D.), focusing on one creator. The first issue of the series is written by Stan Lee and the drawing sees Jack Kirby doing layouts that are pencilled up by John Buscema. Over the next few issues Roy Thomas briefly takes over the scripting but steadily all the drawing and writing tasks are assumed by Jim Steranko, who is fully writing and drawing from issue #155 onwards.

The book is in colour but it's not the original 1960s colouring. Instead Estudio Fénix provided then modern recolouring that in theory enhances the pages with a more in-depth pallet but in practice can work against the original art and produce a worse result. Computer recolouring was a fad around 2000 but it has fortunately faded away in favour of using the original colours. The digital remastering is also all too clear when looking closely at the art and lettering as it as rather too pixelated, showing the limitations of computing power at the turn of the millennium.

This volume covers the middle period of the strip's run. It had displaced the solo adventures of the Human Torch from #135 onwards and then after #168 it would get its own title as part of the general expansion of 1968, though it only lasted fifteen issues with Steranko departing after issue #5.

Steranko is possibly the comics creator with the greatest reputation per output with Mike's Amazing World of Comics showing just thirty credits, almost all of them in a three year period at Marvel. Maybe there are some missed out but it's clear that this was a brief contribution of huge influence rather than the mass work done by many of the big names. It's even more noticeable that nearly all his contributions are either on this strip or the sometimes-related Captain America.

This collection contains Steranko's first eighteen issues, plus the start of the first storyline, and what's immediately clear is that he took time to develop his style to the point where the art reaches the experimentation of fame. In the early issues he's still working from Kirby's layouts and once he takes over the full pencils he only slowly develops the bold ideas, with much of the impact instead coming from a dynamic style and imagination. But over time Steranko starts using the page as more than just a string of individual pictures, making intriguing use of the panel layout and going for greater sized spreads. The ultimate comes in issue #167 where there's a four page spread as S.H.I.E.L.D. agents storm the Yellow Claw's base. A caption by Stan Lee suggests that readers will have to buy another issue and place them side by side to get the full effect, but even accounting for inflation US $19.99 in 2001 was a rather higher price than US $0.12 in 1968 and so the spread is presented as a gatefold that looks impressive but is also a pain to fold back in without damaging it. The art also makes use of abstract and psychedelic images and photorealism, with the cover to issue #4 of the solo series (reused as the cover for the collection despite the issue not being included) being perhaps the ultimate expression. It's easy to see why this series gained a cult following not just in the States but around the world - indeed this collection originated in Europe.

The story content follows closely with the contemporary fad for action hero spy agencies staffed by amazing heroes with special gadgets that caught the public's imagination then and now. (By accounts the real life spy and security agencies actually despair about this when they have to explain to endless politicians that their work isn't quite like that.) S.H.I.E.L.D. is all the rage with fun equipment like a flying headquarters, colour changing cars, invisibility pills, cufflinks containing weapons and more that all match the likes of the James Bond movies or The Man from U.N.C.L.E. television series. There's even one scene where equipment is issues by a man named Boothroyd. The agency comes with an acronym name that makes no sense whatsoever - at this point in its history S.H.I.E.L.D. stands for "Supreme Headquarters International Espionage Law-enforcement Division" - beyond meaning that someone really wanted the initials to spell out "shield".

Nick Fury himself is the modern day incarnation of the star of Marvel's war comic, Sgt. Fury and His Howling Commandos, and his comrades "Dum-Dum" Dugan and Gabriel Jones also serve with S.H.I.E.L.D. along with younger agent Jasper Sitwell and various others Fury is physically older, and his hair starts going grey at the temples during these issues, but physically active and brave, going into danger against ridiculous odds and surviving. At first it seems his romantic interest will be Laura Brown, the rescued daughter of the first Supreme Hydra, but later on she's phased out in favour of Contessa Valentina Allegra de Fontaine, a woman who challenges Fury's prejudices about female agents by showing herself just as capable at taking him down and who has the look of a Bond girl a decade before they were regularly presented as Bond's equals.

The villains are also hi-tech organisations, starting with Hydra which has a new leader, eventually revealed as Fury's wartime nemesis Baron von Strucker, and undertaking a scheme to destroy the world with new technology. Following this is a saga with the Yellow Claw, revived from a brief 1950s title, bringing with him both his niece Suwan (who has been given a make-over to become another strong fighting female) and his nemesis Jimmy Woo. The Claw is subsequently revealed to have been a robot, with the implication that the now dead Suwan is also but not before a dramatic moment as Suwan dies saving Woo's life whilst Fury and the Claw are more concerned with fighting each other than rescuing their own. From afar it is revealed that the entire situation has been a living game of chess between Doctor Doom and the Prime Mover. The final issue sees Fury in a bizarre landscape fighting monsters only to wake up and realise it was a dream - but then some real life events copy it...

Being the middle part of the original strip's run this collection lacks some introductions but also lack the early days when any strip is learning what does and doesn't work before settling into a solid run. But as a learning curve for Jim Steranko's work this book achieves its aim even if it is let down by the pixelisation and computer colouring. It's no full substitute for an Essential Nick Fury, Agent of S.H.I.E.L.D. volume but it does show the series well.

Friday, 7 March 2014

Essential Captain America volume 2

This month sees the release of Captain America: The Winter Soldier and so all this month I'll be looking at more of Cap's adventures...

Essential Captain America volume 2 consists of Captain America #103-126. The art sees the end of Jack Kirby's run and the start of Gene Colan's, with the period in the middle drawn by Jim Steranko, John Romita and John Buscema. Everything is written by Stan Lee.

The stories in this volume were originally published between 1968 and 1970, during some of the most turbulent years in modern US history. Abroad the country was embroiled in the Vietnam War, a conflict against a small country that proved much harder to win militarily than many expected, damaging self-confidence. At home that conflict, the methods involved and the actions of soldiers on the ground were growing ever more controversial, and many were resisting conscription whilst there was other deep social unrest. Racial tensions continued. Many a university campus erupted into riots and chaos. Automatic respect for authority that believed it was inherently right simply by virtue of being authority was evaporating. Assassinations took the lives of Martin Luther King and Robert Kennedy.
"[1968] was a year in which everyone was protesting, it seemed: the South against blacks, the blacks against whites, the young against the war, the Northern working class against the young, and the 70 per cent of Democrats who remained faithful to their party against Richard Nixon."
Brogan, Hugh The Penguin History of the United States of America (London; Penguin, 1990) p.682
It was a country uneasy with itself and with its traditions. And it was a country where it was no longer possible to simply point to the flag and use patriotism to garner instant support. It was a very different world from the one in which Captain America had been created.
"Throughout the world, the image of Captain America has become a symbol -- a living embodiment of all that democracy stands for! But now -- there are those who scorn love of flag -- love of country! Those to whom patriotism is just a square, out-moded word! Those who think of me -- as a useless relic -- of a meaningless past! I'm like a dinosaur -- in the Cro-Magnon age! An anachronism -- who's out-lived his time! This is the day of the anti-hero -- the age of the rebel and the dissenter! It isn't hip -- to defend the Establishment! -- only to tear it down! And, in a world rife with injustice, greed, and endless war -- who's to say the rebels are wrong? But, I’ve never learned to play by today's new rules! I've spent a lifetime defending the flag -- and the law! Perhaps -- I should have battled less - and questioned more! Yet evil comes in many forms -- and it isn't only the young -- and the rebellious -- who dare fight it! Somewhere -- somewhere -- there must be a place for me -- a use for me -- a life for me!"
Captain America, issue #122
Stan Lee, Jack Kirby and others had done many amazing things in creating the Marvel universe and a whole new style of comics. However they weren't always so good at adapting to prevailing social forces outside the comics market. And there was an age factor. Everything in this run is written and, with the exception of Jim Steranko on three issues, drawn by men born before Franklin D. Roosevelt became President of the United States, and who had all worked on comics since at least the 1940s. Of course it's not impossible for longstanding industry veterans to adapt to a changing environment - in the wider field it's a prerequisite for survival - but it can make it difficult to adapt to circumstances that now make a particular individual character problematic. Captain America is a man out of his time in more ways than one, and it's unsurprising to see that this is reflected ever more in the series as he searches for a purpose and Marvel searches for a way to keep selling the tales of a man literally wrapped in the flag in such an environment. Whilst the long term answer has not yet been found in this volume, the questions are raised here and a number of individual issues do show signs of the trends in wider society, even if the fictional versions put a superhero spin on cause and effect.

One of the most obvious signs of reflecting events in the real world comes in issue #120 as Nick Fury tricks Cap into going undercover on a university campus where the students are protesting violently. However it's mostly down to the interference of AIM as they try to kidnap an expert on atomic equations under cover of riots they've stirred up and once Cap has defeated them things calm down with the student leaders and university administrators more prepared to sit down and negotiate rationally. But before then some of the students' demands seem bizarre, particularly the one that a student committee be put in charge to decide what is taught and to whom - although such nonsensical demands really were made in real life. And not all students followed them - we see counter protests by those who feel their reasonable demands have been met and complaining about the disruption to their education. The whole thing feels stilted, as though written with no greater research than news reports and almost mocking the student protesters but then tying to pull away from alienating a potential key section of the readership. As far as I know Stan Lee's politics are moderate US liberal (too liberal for Steve Ditko but too conservative for Kirby) but whilst he may have had sympathies with the student radicals, the tone of the story feels far more pro administration, showing it as trying to work reasonably and only disrupted by outside influences.

The other big sign of the changing times comes in issue #125 sees the strip make only its second visit to Vietnam. And it's a very interesting take on the war. Coming at the start of 1970, when in the real world the US embarked on a policy of "Vietnamization" to transfer the burden of active ground conflict to South Vietnam, there is no overt sign (at least in black and white) of any military involvement by the US or other foreign countries and instead the war as shown is being entirely fought between North Vietnam and South Vietnam. US involvement is largely shown as humanitarian, with a high profile neutral doctor going missing and each side blames the other, using his disappearance the intensity of the conflict, so Cap goes on a rescue mission to find the doctor and reduce tensions, helping peace talks along. This is a very different take on the US's overseas military activities from past tales, particularly the gung ho crusading of the Second World War where there was a clear enemy to be fought and victory to be won, or the anti-Communism of many 1960s Marvel stories. Instead, here we have the living symbol of the United States of America on a mercy mission, trying to do his bit to bring about a negotiated peace. The two sides of the conflict are shown as so similar that it's not even clear which is which, with generic terms such as "the enemy" used for the opposing forces and Cap's costume does not yield any mention of whether the US has backed or fought the troops who fire on him. The story does have "goodies" and "baddies" in the form of Cap and the Mandarin (the doctor's actual kidnapper) respectively, but the conflict itself is not reduced to such a level. With only nineteen pages - a victim of Marvel's brief policy of restricting all stories to a single issue - there's not enough space to go into a nuanced consideration of just what the US's role in the world should be, though such a debate was raging at the time. But it's an interesting step away from Cap's origins as a flag waving crusader and implicitly reflects the question raised by Cap himself in his earlier soliloquy as to just what his role is in a changed world.

What of the overall direction of the series? We get yet more conflicts with the Red Skull and Cap working for S.H.I.E.L.D. plus tensions between him and Sharon over the latter's work (though oddly these aren't explicitly presented as a clash of generational views on the role of women), but a few small attempts to develop a distinctive niche. At one point Cap fakes the discovery of a mask that makes the world assume that "Steven Rogers" was just a disguise adopted by him, allowing him to regain his secret identity, and he moves out of Avengers Mansion, though because of his lack of background or identification the only place he can find to live is a bedsit. Still it allows him to start to find his own place in the world. Although a number of his adventures still arise out of his S.H.I.E.L.D. or Avengers connections, Cap is also starting to assemble some of his own connections. But first there are his existing relations.

The volume kicks off with the revelation that Agent 13's real name is Sharon Carter. Why it's taken so long for Steve to discover this is a mystery, as are the circumstances in which he learnt it. Still it gives her a stronger identity of her own, but her role in these adventures is a mixture of being absent of S.H.I.E.L.D. missions and disagreeing with Cap about whether she should step back from the danger, to the point they split. Also fading out for now is Rick Jones who is dismissed by what he thinks is Cap (actually the Red Skull in disguise) and concludes he will never be a true successor to Bucky so he tears up his mask and leaves Avengers Mansion and the series, departing for new ventures in Captain Marvel.

But the big introduction is the Falcon. Another character whose real name isn't initially given (though that's rectified in his second appearance), he is first encountered on the Exiles' island where he's been tying to help the native population fight back against the intruders; he is a bird handler with his own falcon, Redwing. Lacking success until now, he accepts the suggestion of a stranger - Cap in the form of the Red Skull - that he adopt a symbolic identity to inspire them and so he becomes the Falcon. Working together with Cap to defeat the Red Skull, he shows himself to be a good viable character and one who works well with Cap. Although he opts to settle and stay in Harlem, there is a clear level of respect between the two suggesting that they can work together as equals against the various threats Cap faces.

Introduced in the last issues of the first volume but not really used until now are the Exiles, a group of would-be conquerors from various powers who've been in hiding since the end of the Second World War. Made up of characters with names such as Baldini, Gruning, Cadavus, Iron-Hand Hauptmann, Krushki, General Ching and Gottfried, between them they represent most of the US's main enemies of the preceding thirty years. Baldini even looks a bit like Mussolini and Gruning like Göring, and the group as a whole reminds me of the assembly of various anti-American leaders in the opening scene of the film The Naked Gun, but getting there a couple of decades earlier. The group initially work with the Red Skull but later fall out when he refuses to share the power of the recovered cosmic cube. However he is brought down by the intervention of Modok and AIM. Meanwhile Batroc returns, this time working with the Swordsman and the Living Laser, both from the pages of the Avengers, or the Trapster from Strange Tales and the Fantastic Four, or the Scorpion from the Amazing Spider-Man, plus the aforementioned Mandarin from Iron Man. We also get some more traditional propagandising when the Chinese, under the orders of Mao Zedong (though he's not actually named on panel; which seems to have been standard practice for depicting real world leaders of hostile states), created a replica of Cap intending it to kill and replace him then destroy his reputation. New foes include Doctor Faustus, a criminal psychiatrist and illusionist, Madame Hydra, now better known as the Viper, the ruthless female commander of the organisation, the Man-Brute, the result of an attempt to recreate the super soldier serum, Suprema and Scarbo, siblings who performed a hypnotism act but have now turned to trying to become crimelords, and Diamond Head, the leader of a black supremacist group.

Issue #109 carries yet another retelling of Cap's origin (in issue #121 a character actually thinks to himself "the origin of Captain America has been told and retold endlessly" before leading into a brief two-page further retelling), with the main addition being the use of "Vita-Rays" to accelerate and stabilise the effects of the serum, and move away from the implication that Cap is using a performance enhancing drug. Was it a coincidence that this issue would have been written around the time of the Olympics? However the story retains the awkward origin of Bucky - he discovers Steve Rogers wearing the Captain America costume and immediately deduces that this weakling soldier is the real Cap, who in turn decides he is unable to explain the situation away and instead accepts a minor's demands to become his sidekick in highly dangerous situations. Whilst this dubious scenario dates back to the original telling in 1941, both comics and their audience had grown more sophisticated in the intervening years and it strains credulity that Steve made no attempt to cover up his situation or dissuade Bucky from joining him. He is shown to feel guilt about Bucky's death (which is ruthlessly exploited by Doctor Faustus), but usually it's a mix of survivors' guilt and a focus upon his failure to save Bucky on that critical day, rather than guilt over ever taking on a sidekick in the first place. More on Cap's past comes in issue #112, which has the hallmarks of an emergency fill-in issue as Jack Kirby briefly returns. With Cap presumed dead, Iron Man reviews his Avengers file and the reader is treated to a summary of Cap's career, including name-checking many of his Golden Age foes. By this time in 1969, Marvel had now reprinted a number of his Golden Age adventures in Fantasy Masterpieces and so came the time to acknowledge them as part of the current continuity. However once again the post-1945 adventures weren't addressed, even though the debut of the All-Winners Squad from 1946 had been reprinted there.

Overall this volume works as a fast paced speed through Captain America's continuing adventures but raises more questions than it answers about the lead character's role and purpose in a very changed world. It was bold to actually bring up the problem within the strip itself, but often Cap spends a lot of his time brooding on his problem rather than seeking a solution. There's also a continued overuse of the Red Skull in two more multi-part adventures, whilst most of the new foes don't feel like they'll last too long. But the introduction of the Falcon offers a sign for the future and the dips into real world problems such as chaotic university campuses and Vietnam at least show a willingness to adapt with the times even if the initial attempts aren't the greatest. This is a volume of a series in a degree of transition.

Friday, 13 September 2013

Essential Classic X-Men volume 2

Although I'm mostly looking at the first volumes of various series at the moment, when the posts on a particular series prove especially popular I'll take a look at the next one in the series. It's no surprise which one is the most popular so far...

The X-Men's 1960s adventures continue in this second volume, which altered the title used for this particular Essential series but I detailed that last time. Essential Classic X-Men volume 2 contains X-Men #25 to #53, plus Avengers #53 which was the second half of a crossover. Bonus material includes a few unused covers - issue #33 went through a number of attempts before the final version, which is also used for the volume's cover.

Most of the writing, including the Avengers issue, is by Roy Thomas. Gary Friedrich scripts a couple of issues and Arnold Drake writes the last six. The art is more mixed, starting with Werner Roth and then a succession of others including Ross Andru, Don Heck and George Tuska, plus single issue jobs by Jack Sparling, Dan Adkins and Jim Steranko. Some issues are drawn in combinations of two or even three. The Avengers issue is drawn by John Buscema.

This volume covers nearly half the original run of the X-Men. And reading it through it soon becomes clear why the series was getting into dire straits sales wise. Much of the run seems to tread water, there's an early example of subplots that run on and on and don't deliver particularly great conclusions, there are twists to the status quo introduced and then ignored, there's a split in the later issues to carry a back-up detailing the origins of the various X-Men and even that can't get things in order, and there's a general sense of a lack of direction even when a major status quo changer comes in the middle. This volume shows a somewhat tired series that doesn't really know what it's doing or where it's going.

Part of this is rooted in the stability of the line-up. Despite being a school with a mission to find and train mutants to use their powers to help others, there are no permanent additions to the team at this stage. One of the only two significant changes in this run of issues comes at the end of issue #39 when the team adopt new, individualistic costumes with Cyclops adopted the predominantly blue affair he's best known for. The issue's cover is used as the artwork on the volume's back cover (at least on the first edition) but recoloured and it gives the impression the Angel has a bare torso, bar braces; however it turns out this is an error on the new colourist's part and in fact his top is yellow. There is a brief recruitment drive when membership is offered to Quicksilver, the Scarlet Witch and even Spider-Man, but each declines for their own reasons. The one new member added is the Mimic but his arrogance is all too clear and he demands the deputy leadership of the X-Men as a condition for joining. He never really gels with the others and his powers are limited to copying others', but after a few issues he gets a good send out that actually makes use of his unique abilities when in a fight with the Super Adaptoid their powers cancel each other out. Earlier he almost succumbs to the Adaptoid's offer to enhance his powers, but he realises that this will mean slavery and he quickly turns. He leaves with his powers seemingly negated by the encounter but retires from the team on favourable terms.

Otherwise there are a couple of future members of the X-Men introduced here in the form of fist the Banshee and later Lorna Dane (who doesn't take on a codename at this stage) but neither actually joins the team within this volume. However we do get a major shake-up in issue #42 when Professor X sacrifices his life to save the world, having been suffering from a terminal disease and rushing to get the team's training complete in time. This creates a new dynamic with Cyclops now in full command of the team, but it isn't explored too deeply at this point due to two multi-part tales involving Magneto and the temporary disbandment of the team on the orders of Fred Duncan, a federal agent Professor X had worked with, on the basis that they'll be more effective and less vulnerable if scattered across the country. This leads to a brief run of couple adventures but the format is soon abandoned in favour of having the whole team back together.

There are a few new villains introduced but they've rarely made much long-term impact. Amongst them are El Tigre, a hunter who is possessed by the Mayan god Kukulcán, the Cobalt Man, a scientist who is trying to copy Iron Man's armour and sell it to the military, Mekano, the neglected son of a philanthropist taking his revenge out on his father's donations, or the Frankenstein Monster, who here is portrayed as an alien who inspired the novel, but it's my understanding the later Monster of Frankenstein series used a different character closer to the original. There's Grotesk, an alien who wants to destroy the Earth, and finally Mesmero, a mesmeriser, and his minions the Demi-Men. The big foe across a dozen issues is the shadowy organisation "Factor Three". New characters introduced as part of the storyline include the Banshee, who turns good by the end of the storyline, the Ogre, who would later pop up in Thunderbolts, the shape-shifting Changeling, who would later become the basis of Morph in the 1990s X-Men cartoon, and the organisation's leader, the Mutant Master who turns out to be an alien.

That's not to say there aren't return appearances by old foes, with both the Juggernaut and Magneto popping up twice, with the latter having reassembled several of his followers in the Brotherhood of Evil Mutants including the Toad, Quicksilver and the Scarlet Witch. Factor Three contains a number of old foes in the form of the Blob, the Vanisher, Mastermind and Unus the Untouchable. Foes from other series include the Puppet Master, following on from an encounter in Fantastic Four and the Super Adaptoid from Captain America's strip in Tales of Suspense, complete with the powers of Avengers Captain America, the Wasp, Goliath and Hawkeye. Another story brings an encounter with the underworld rulers the Mole Man, originally from Fantastic Four, and Tyrannus, from the Incredible Hulk, as they continue their conflict first shown in the Hulk's strip in Tales to Astonish. Yet another visitor from Fantastic Four is the living computer Quasimodo, working through the device Computo and using robots called "Cybertrons" (possibly the first use of that term by Marvel, nearly a decade before they created the backstory for the Transformers). An even further visitor from Fantastic Four is Blastaar, a deposed monarch from the Negative Zone. Then there's the Warlock, who had previously appeared under the name "Merlin" in Thor's strip in Journey into Mystery. Making his first Silver Age appearance is the Red Raven from the Golden Age Marvel series of the same name who has now become embittered against the human race.

Throughout these issues there are a lot of threads that get abandoned. At the start of the volume Jean Grey has been transferred to a normal university, but often comes back for weekends and her visits coincide with virtually all the adventures. However it's soon forgotten that she's been moved out and eventually she's just back at Xavier's school like all the others. Another thread involves her fellow university student Ted Rogers who seems to have worked out her identity, but he disappears along with her university days. Later the team disbands by order of federal agent Fred Duncan but after a few issues everyone's back to working together without any mention of the order. The origin stories also experience a slapdash approach when the Beast's story is given before the Angel's despite the internal chronology establishing the latter as having been recruited first (and the end of Iceman's story promised the Angel would be next). Even in the stories themselves captions notice the discrepancy and promise we'll get the Angel's story though we'll have to wait until volume 3 to see if that promise is met.

The origins back-up strip starts in issue #38 and shows in succession how Professor Xavier was spurred into action and steadily recruited the individual X-Men one by one, rescuing them from foes ranging from the Living Diamond to general hate mobs. The start of the series hadn't felt the need to cover this ground in detail, having contented itself with showing Marvel Girl as a new arrival to set the general scene, but now we get the background on Cyclops, Iceman and the Beast as we see how they handled the emergence of their powers and the reactions of those around them. The series also includes one part profile pieces for each of these X-Men, exploring their powers and abilities and answering details such as how Cyclops operates his visor without touching it or how Iceman produces so much ice.

Overall this run of the series feels rather flat, probably because what are meant to be the big dramatic moments often come off somewhat flat. Factor Three is the first example of an X-Men subplot that feels like it lasts forever and the ultimate pay-off isn't terribly interesting. Had the storyline appeared as a standalone then it would have been just about okay but here we get a lengthy build-up and the plot running in the background during other encounters, with Professor X kidnapped in the process and Spider-Man encountering one of the organisation's robots. When the storyline finally kicks into higher gear with a plot to start a nuclear war thought it soon becomes clear the Mutant Master's plan is not just to destroy human civilisation and allow mutants to take over the planet but instead to wipe out all life completely. Oddly despite being the big storyline built up to over so many months, this isn't the point at which Professor X is killed off. Instead he meets his end in a shorter story just three issues later which also sees a new foe trying to destroy the world. It just feels highly repetitive for the sake of it. The crossover with the Avengers also feels rather less than such a moment should be, especially considering how rare crossovers were back in the 1960s. It is at least based around the common link of the Brotherhood of Evil Mutants once containing Quicksilver and the Scarlet Witch before they became Avengers, with the siblings having now returned to Magneto in the hope of haling the Scarlet Witch's wounds and escaping from all human contact whilst Magneto plans new conquests. However it tries to do too much and is particularly let down by the middle X-Men issue detouring to introduce the Red Raven into the Silver Age. Roy Thomas's enthusiasm for the Golden and Atlas Ages heroes is well known and at times his work to reincorporate them into modern continuity has produced wonders. Here though it just provides a needless distraction as the Angel flies across the Atlantic to fetch help and ultimately as the story ends with the Raven going back into suspended animation it's a tale that just didn't need to be told at this point.

There's a bit of character development with Warren finally giving up on his attraction to Jean and subsequently being reunited with childhood friend Candy Southern, whilst Hank and Bobby face the recurring problem of their double dates with Vera and Zelda being interrupted by events that cause them to rush off and switch into costume. Towards the end of the volume Vera and Zelda disappear amidst the confusion of changing writers and the temporary disbandment of the team and by the end Bobby seems set to become an eventual item with Lorna Dane. Meanwhile Scott often seems to be getting closer to Jean but at times seems to muck it up by not always displaying enough outward concern for her. Still these are at least some steps forward.

However overall this is still a rather turgid run on the series and it's easy to see why the alarm bells were ringing by the end of it. Few of the individual stories really excite and it's also succumbing to a mess of new writers ignoring some of the subplots and developments set up by their predecessors. There are references to the overall problems mutants face in the world, particularly in the back-up origin stories, but very little is actually done with the theme beyond some villains expressing a general superiority viewpoint. Otherwise we're left with a team of heroes staggering on from one general threat to another and not really charting out any particularly new or exciting territory. This one is for completists.