Showing posts with label Werewolf By Night. Show all posts
Showing posts with label Werewolf By Night. Show all posts

Friday, 24 October 2014

Essential Werewolf by Night volume 2

Essential Werewolf by Night volume 2 consists of issues #22-43 plus Giant-Size Werewolf #2-5 (issue #1 was under the title Giant-Size Creatures; it's not clear why "by Night" has been dropped from the title) and Marvel Premiere #28 which contains the first and only appearance of the Legion of Monsters. All the regular and Giant-Size issues are written by Doug Moench with the Marvel Premiere issue by Bill Mantlo. The regular issues are all drawn by Don Perlin who does some of the Giant-Sizes as well; others are by Virgilio Redondo and Yong Montano. The Marvel Premiere issue is drawn by Frank Robbins.

Giant-Size Werewolf #3 brings a return visit to Transylvania to free Topaz who has been captured by a gypsy woman wielding magic and in the process face a mob of outraged villagers clutching torches and pitchforks so cliched that the captions actually comment on this. But in the process it's revealed that the woman is Jack's grandmother and all the confrontation and hate stems from the reaction to the curse first visited upon Jack's father. Jack only discovers the woman's identity as she lies dying, having realised who he is and that he is not responsible for all the anger and hatred that has flowed from the werewolf curse. The issue also tries to tidy up the confusion of the multiple family castles - one is apparently a summer home that was left in Transylvania and the other a winter home transplanted to the States.

The other Giant-Size issues are fairly inconsequential to the regular series. Two of them are standard team-up issues, bringing the Werewolf into conflict with first the Monster of Frankenstein and then with Morbius the Living Vampire. After the already crossed-over-with Dracula these two are the most natural to appear with the Werewolf. The Frankenstein Monster is searching for a real body and succumbs to the claims of a Satanic cult, only to wind up turning on them when he realises the cult are using the sacrifice of the Werewolf to bring forth the spirit of Satan in the Monster's body. The Morbius story is a rare appearance by the Living Vampire that actually works, telling the tragic tale of how he found a formula that could cure him only to lose the only copy in a fight with the Werewolf. The series rounds out with a past set story as Jack and Buck try to obtain help from a demonologist only to get caught up in a struggle on another world. In general these tales are as non-intrusive as possible and sensibly placed but the final Giant-Size is placed between issues #31 & #32 that not only have a direct continuation of story between them but also come at a critical stage in Jack and Buck's friendship. It feels odd to jump from the events of issue #31 to a fairly run of the mill adventure even though Jack's narration is at pains to point out that this happened some months back. But overall this isn't a terribly great set of Giant-Size issues and there's no great sense of loss at the line coming to an end.
Dear Bill, I have an idea. Let's capitalise on the popularity of the monster books by teaming them up. Can you put together an issue combining Ghost Rider, Man-Thing, the Werewolf and Morbius? We'll stick it in one of try-out books and see how it goes. Cheers, Marv.
Dear Marv, This isn't a workable idea at all. Half the monsters can't even talk, one's based in Los Angeles while another is in Florida, most of them are violent loners who get into pointless fights whenever they have or are a guest star, and only Ghost Rider comes close to being someone who would hang around in a team for the common good and even then we're stretching things to include him in the Champions. Still you're the editor and what the editor wants he gets. Here's an issue that brings the four of them together and shows why they just won't work as a team. Yours, Bill.
I have no idea if an exchange like that ever took place, or whether the idea came from the editor, writer or even the sales department, or even if Marv Wolfman was the editor at the point of commissioning (as a try-out book, Marvel Premiere stories could easily sit around for months or even years on end to be used as and when there was a space available). But the Legion of Monsters feels like a concept produced on order from someone who didn't think through the fundamentals and the issue is pushing back to show why this can never work as a regular series. With only eighteen pages there isn't room to show all the problems and so how the Man-Thing makes it all the way from the Florida swamps to downtown Los Angeles must remain one of those questions we just weren't meant to ask. Otherwise this is a rather dull tale of a lost civilisation returning with no consideration for those who have built over their old home's location in the meantime. The powerful Starseed seeks a paradise Earth but the hostility on the monsters leads to a fight that fatally wounds him. There's no attempt to even give a stock "Think of the good we could achieve by working together" speech and the monsters all go their separate ways, showing why the Legion of Monsters could never work. It's surprising that this issue was included here when it isn't included in the Essential Ghost Rider volumes, given that he rather than the Werewolf is the lead character. (For that matter it's also not in the Essential Man-Thing volumes.) This may be down to timing and a lack of foresight as this issue came out during the run covered by Essential Ghost Rider volume 1 but it really doesn't feel like a Werewolf story and above all others and could easily have been left out from here.

Of the regular issues in this volume the best known are probably #32 & #33 which introduce Moon Knight, here working as a mercenary on behalf of the unimaginatively named organisation called "the Committee". On the face of it a moon themed villain is a natural foe for a man suffering from the werewolf curse, and Moon Knight's use of silver on his costume means that the fight between the two of them feels like a suitably level pitch. But the storyline takes a twist when Moon Knight realises the Werewolf's inner innocence compared to his corrupt paymasters and turns on them. The character's depiction here will surprise those who are only familiar with his later adventures and indeed an awkward retcon had to be introduced to explain away his origins and actions shown here. At this stage he's just a mercenary for hire with a supportive helicopter pilot and the costume is developed entirely by the Committee for the purpose of handling the Werewolf. It's easy to see why this had to be changed to open the character out for his own adventures but it also means this series is deprived of a strong and resourceful foe who proves able to capture the Werewolf and hold him past dawn. Still the Werewolf's villain's gallery's loss is herodom's gain and an illusion of Moon Knight appears in  Belaric Marcosa's house as projections of the Werewolf's three greatest foes. The other two are the Hangman, who makes a brief reappearance in the flesh early on, and new foe Doctor Glitternight, a magician who initially tries to control Topaz through stealing her soul and subsequently turns out to be the exiled member of a quintet all-powerful beings from another dimension. One-off foes include Atlas, an actor out for revenge after his face was burnt on set, DePrayve, a scientist whose experiments on controlling human aggression turn him into a modern day Dr Jekyll and Mr Hyde, and the Soul-Beast, a monster created by Doctor Glitternight out of Topaz's soul.

The volume sees the tackling head on two of the most basic questions of the series. Early on Lissa's eighteenth birthday approaches, sparking the fear that she too has inherited the curse and an unsuccessful search for ways to prevent her ever changing. To make matters worse Doctor Glitternight's interference means that on her first night she transforms into an even fiercer monster - a Were-Demon. However Taboo's soul intervenes and sacrifices its remaining life essence to free her, curing her of the curse in the process. It was probably inevitable to avoid having two werewolves regularly running about but it's a little too neat a solution for my liking. Meanwhile Buck Cowan starts to get some happiness when he meets single mother Elaine Marston and her daughter buttons. Unfortunately a skiing holiday turns to tragedy when Buttons wanders out into the snow near to where Jack has transformed to the Werewolf. Buck comes to her rescue, risking his own life to protect the child despite a fight that both he and Jack have long feared. Buck is nearly killed and only recovers with the help of a spirit, and is still confined to a wheelchair at the end of the volume. Despite this he forgives Jack.

As part of the search for a cure for Buck's near death state, Jack, Topaz, Lissa and Elaine venture into the haunted house once inhabited by soul eater Belaric Marcosa and spend several issues fighting against the spirits and madness there in a tale of full on horror where friends find themselves literally at each others' throats and it becomes impossible to know what is real and not. At the time spread over multiple months, made worse by the series going bimonthly midway through, this storyline must have seemed a drag and the ending not quite the series climax it was briefly billed as, but when read altogether it hold up well and fits in with the dark magic themes of the series.

The last issues of the series show panic buttons being hit with the book going bimonthly and taking a new direction with guest-stars. Initially it seems as though issue #37 was going to serve as a conclusion but instead the series went on for another six issues in a team-up with Brother Voodoo. A very long running subplot involving Raymond Coker's affairs in Haiti, and Lieutenant Northrup's investigations pursuing him, is resolved in a battle with Glitternight and his "zuvembies". It's a dramatic conflict on an interdimensional basis but it feels well outside the norm for the series. There are some good individual moments - my favour one pokes fun at the inability to say "zombie" in a Comics Code approved book as Jack asks what is a "zuvembie" and upon being told by Brother Voodoo the reply is "You mean they're zo--" before an interruption prevents the full word coming out - but overall this doesn't feel like a natural Werewolf story. It's a pity because this tale finally sees both the end of Northrup's pursuit of the Werewolf, having seen Jack as a hero, and Jack get control over the transformations, allowing him to control his lycanthropic form.

The final two issues see Jack temporarily in New York where he teams up with Iron Man against the Masked Marauder and his latest creation, the Tri-Animan, a robot that combines the abilities of a gorilla, an alligator and a cheetah. It's not the most spectacular point for the series to suddenly be cut off at, but it presumably shows the intended new direction of making the Werewolf a more conventional superhero with Jack in full control now. This may have been deemed necessary to overcome a sales slump as the initial fad passed, but it's not a direction I care much for. In any case it was too little, too late as the series suddenly ended. A subplot is left dangling involving a mysterious being breaking into Buck's house and kidnapping him with a caption added at the bottom of the page for this edition stating that the plot is resolved in Essential Spider-Woman volume 1. It's nice to have an actual pointer but it's a forewarning that the volume itself is going to end unsatisfactorily.

Overall this volume is a letdown after the first. There's a few too many stories that drag on for longer than they should and a move away from the basic concept. There are some good moments and a few good storylines but a lot of this is turgid. There's also a few too many attempts to team-up one of the ultimate loner characters with others but fortunately the Marvel Premiere story proved to be the Legion of Monsters' sole appearance. All in all this is not one to remember.

Friday, 25 July 2014

Essential Werewolf by Night volume 1

Essential Werewolf by Night volume 1 contains Marvel Spotlight #2-4, Werewolf by Night #1-21, Marvel Team-Up #12, Giant-Size Creatures #1 and Tomb of Dracula #18. Bonus material includes the Werewolf's entry from the Official Handbook of the Marvel Universe and an alternate cover to Marvel Spotlight #4. The character's debut is plotted by Roy and Jeanie Thomas and scripted by Gerry Conway. Conway writes the rest of the Marvel Spotlight issues and some of the Werewolf by Night issues; others are written by Len Wein, Marv Wolfman, Mike Friedrich and Doug Moench. Conway plots and Wein scripts the Marvel Team-Up whilst Wolfman writes the Tomb of Dracula issue and Tony Isabella the Giant-Size Creatures. The art on Marvel Spotlight and Werewolf by Night is mainly by Mike Ploog with Don Perlin taking over at the end of the run; other issues are drawn by Werner Roth, Tom Sutton and Gil Kane. Perlin also draws the Giant-Size Creatures story, whilst the Tomb of Dracula issue is by Gene Colan and the Marvel Team-Up by Ross Andru. Yet again this results in a lot of labels, so some have been placed in a separate post.

The Werewolf is often bracketed together with Dracula and the Monster of Frankenstein to form a trinity of Gothic era monsters, and some of these traditional links are respected within these pages, most obviously the crossover with Tomb of Dracula. But whereas both the Frankenstein Monster and Dracula are drawn primarily from famous novels, the Werewolf lacks a direct literary base and is instead drawn from legends that go back to at least the Middle Ages. Literature and film may have added elements to the mythology, but there's no single story to follow and no single werewolf who strides through popular culture with a distinct character. As a result creators have much greater scope here than with the other horror imports.

Here we get the story of Jack Russell, a young American man who upon turning eighteen discovers he has inherited the curse of transforming into a werewolf every night during a full moon. Although he usually retains sentience about what his wolf form gets up to, there is no control and he can only be a passive narrator to the actions of the animal man. Towards the end of the volume he does gain some temporary control, whether through the magical intervention of Topaz or thanks to a ring that transforms him at any time and leaves Jack in control, but neither method lasts very long. Jack comes with a well developed background with his father having been an eastern European noble who also succumbed to the curse and was killed in wolf form. Jack's mother has remarried and she gets killed in the first issue. Jack suspects his step-father, Philip Russell, of being responsible and in addition tensions about inheritances from both his natural parents create a wedge between the two but due to a promise he made to his mother on her deathbed, Jack is unable to take action against Philip and even his werewolf form feels restrained. Jack's closest friend is his younger sister Lissa, who has not yet reached eighteen by the end of the volume, and there's a long running question about whether she too will succumb to the curse. With some additional good supporting cast members the result is a strong set-up as Jack struggles to control his lycanthropic side and fend off a succession of interventions by those after one part of his magical legacy or another.

"Jack Russell" is one of those names that makes for a good pun but doesn't withstand close scrutiny when one realises that "Russell" is his stepfather's name yet his lycanthropic heritage comes from his natural father. Nor for that matter does it describe the breed of dog that Jack turns into. A later writer establishes that the step-father is the natural father's brother, as part of a general wrap-up of the issues within the Russell family, but, as is often the case with such revelations under later writers (and this comes under the third regular writer), it just doesn't feel like this was part of the original plan. I'm not too certain if "Russell" really is an Anglicisation if "Russoff" though as there's never been a regulator of converting names it's easy to see how some immigration official could produce that one. The other inevitable bad pun comes straightaway on the credits of issue #11 as they announce the arrival of writer Marv Wolfman.

This is another series that largely keeps to itself, with the encounters with other Marvel characters restricted to a single crossovers, one Giant-Size issue and a solitary Marvel Team-Up. Such restraint is quite remarkable given that the character is based Los Angeles at a time when so too were the Black Widow and Daredevil, whilst the Ghost Rider was also roaming the west. But instead of some of these obvious meetings we just get three guest appearances, one from Marvel's biggest horror character, one by Marvel's biggest superhero overall and one by an obscure hero being reinvented as a kind of were-woman who offers a contrast with Jack's situation plus conflict with the established terrorist group Hydra. Since the Marvel Team-Up issue is the very last one to appear in this volume I can't tell if it's a vital set-up for storylines to come in volume 2 or has just been included either to fill up pages or perhaps to get Spider-Man completists to buy it. But it does feel highly inconsequential as Jack and Spider-Man clash with a magician working undercover on the stage. The Giant-Size Creatures issue feels rather more justified, with the Werewolf taking the cover billing and the encounter being referenced in the regular series, even though it's not entirely clear just where in the tight ongoing continuity Jack found time for a holiday in Mexico. Still it allows for a team-up with Tigra, the new form of the hero previously known as the Cat but who is transformed here. However Jack's presence in the issue is a reminder of just how popular he was at the time - before Marvel rolled out a wide range of Giant-Size versions of many of their titles, they first released just a few with more generic overall titles to test the format. It's amazing to find that the Werewolf headed one of the last of these tests, putting him on an equal footing with the Fantastic Four, Spider-Man and Dracula. Not bad for such a new character with no individual roots in either literature or film.

The crossover with Tomb of Dracula may be trying to strengthen the connection between the two monsters, but it just feels awkward and forced. Members of both titles' supporting casts appear but with the exception of Frank Drake from Tomb of Dracula, neither set is properly introduced for the other book's readers. The crossover fleshes out the origin of the Russoff/Russell family curse and appropriately it is dated to the Gothic era of the late eighteenth century. Unfortunately it's also tied to the history of Dracula for no particular reason. Maybe the intention was to show a long history of the Russoffs/Russells fighting against Dracula but there's no such revelation here. Instead we just learn how Jack's ancestor had killed Dracula and freed a young girl prisoner, only to discover she was a werewolf who promptly bit and infected him. Nothing in this part of the origin necessitates either the presence of Dracula or a second ancestral home to go alongside the already established Baltic castle (which is relocated brick by brick to the United States). There's also evidence of a terrible grasp of geography as Transylvania gets presented as a single village deep in the interior of Romania yet it also has a sailor with his boat moored locally. It seems the village is located on the Danube, with Castle Dracula located on the very bank of the river, again something that would not get good marks in a geography exam. All in all the crossover just feels like a rush job to capitalise on both titles' popularity and shared writer.

By contrast the bulk of the regular series generally feels as though it has been carefully constructed. All the standard werewolf traditions are in place, whether the full moon or the aversion to silver. I'm not so familiar with details such as the curse being passed by a bite or by inheritance, or whether the curse can be broken if the werewolf finds and kills another of its kind, but both aspects feel entirely in place with the rest of this neo-Gothic series. Early on the threats are predominantly one-offs, primarily pursuing the Werewolf for one mystical purpose or another, but later on there are some more recurring foes established, most notably the mysterious and, at this stage, unseen organisation known only as "the Committee" who turn out to have been behind the death of Jack's mother and the blackmail of his step-father. Another recurring foe is the sorcerer Taboo. Elsewhere, following up on a Marvel tradition, there's a villainous circus but for once it's a different outfit from the Ringmaster's lot. Then there's a latter-day hunchback who inhabits Notre Dame. Many other one-off foes fit into various archetypes of sorcerers, non-magical criminals, or even big game hunters. A few foes are introduced who would go on to memorable appearances in other Marvel series including Tatterdemalion the vengeful derelict, or the self-appointed executing vigilante the Hangman, whose name seems a bit of a misnomer as he appears to do most of his killing with a scythe. There are also a couple of vampires imported from the pages of Dracula Lives, but that and the appearances of Dracula and Hydra already mentioned are it for foes from elsewhere.

But Jack's real foe is his own altered self. Wisely he's not written as the Hulk with fur, although there are a few similarities such as the endless torn trousers and the brief attempt to get his monstrous side confined for the night under the guard of his closest male friend. Instead the Werewolf is presented as an actual animal albeit in anthropomorphic form and this makes for a total sense of helplessness as neither Jack can control it nor can anyone else reason with it. Every month he transforms without fail and the series does its best to note which particular day in the cycle it is - with the Marvel Team-Up issue managing to work in an out of cycle transformation so as to not disturb this pattern.

Jack's main supporting cast are initially his loyal sister Lissa, who is herself targeted at times by those seeking the mystical powers of the werewolf curse, and writer Buck Cowan who befriends Jack and often serves to protect him when the curse takes hold. When Jack takes up a room in a singles' building he soon befriends some of the other residents, including the actress Clary Winter who is not the only woman in the building to make moves on him. His immediate neighbour is the mysterious Raymond Coker, who turns out to also be a werewolf and desperately using whatever magic he can to keep his lycanthropic side under control. Another who turns werewolf is Lou Hackett, a police lieutenant who investigates the sightings but subsequently receives one of the werewolf rings and is himself transformed. Then there's the young witch Topaz who forms a bond with Jack and for a time is able to give him control of his wolf form but over time her powers drain and she is forced to go away and seek to revitalise them.

Overall this series is quite a surprise. Right from the outset it manages to blend elements from traditional legends with common themes developed by the superhero comics to produce a series with a strong sympathetic lead character caught in a troublesome situation and supported by a good wider cast of characters. This is not a tale of superheroics and so there's little need to establish a recurring set of foes. Instead this is a tale of one man struggling with a curse and with the trouble it brings with it. The result is a good solid read.

Friday, 21 February 2014

Essential Monster of Frankenstein volume 1

Essential Monster of Frankenstein volume 1 contains Monster of Frankenstein #1-5 then under the title Frankenstein Monster #6-18, plus Giant-Size Werewolf #2 and material from the magazines Monsters Unleashed #2 & #4-10 and Legion of Monsters #1. It also includes the Monster's entry from the Official Handbook of the Marvel Universe. The writing on all the series is mainly split between Gary Friedrich and Doug Moench, with Bill Mantlo contributing the final issue of Frankenstein Monster. The art is by a mixture of mainly Mike Ploog, John Buscema and Val Mayerik, with individual issues by Bob Brown and Don Perlin.

The series opens with a three part adaptation of the original novel combined with a framing sequence set in 1898 as Robert Walton, the great-grandson of the captain of the same name from the novel, leads an expedition to the Arctic locate the Monster's body. However it soon becomes clear the Monster is far from dead. As with the Tomb of Dracula, Monster of Frankenstein takes the famous novel as its starting point, treats it as an account of real events (although unlike Dracula the book itself is never actually mentioned in the comics) and introduces the descendants of some of the characters in it. Indeed the idea goes back even earlier to the original Silver Surfer series where the Surfer clashed with the descendant of Frankenstein himself. The Monster himself is notably different from the classic Universal Pictures Boris Karloff appearance, being closer to the deformed creature of Mary Shelley's text. However as the series and character develop there's an increasing drift towards the Hollywood image of a monster called "Frankenstein" lumbering through fellow monsters and other wild situations. Issue #6 sees the series' title change to Frankenstein Monster, a word order that can satisfy the popular use of "Frankenstein" for the Monster rather than the creator but without upsetting those who are aware of the distinction. And although it varies a bit with the different artists, there are times when the depiction of the Monster gets much closer to the traditional Hollywood portrayal.

But despite these drifts the series broadly remains faithful to Shelley's vision, with the original novel adapted quite well and even adhering to the narrative structure of telling it in flashback, with the narrators here consisting of the younger Captain Walton and the Monster himself. We get an additional tale of the creature's final exploits around the start of the nineteenth century and overall we get a rather sympathetic portrayal of the poor creature brought to life in a world that hates and fears him, rejected from birth by his "father" and cursed to wander the world, not even dying but entering suspended animation twice, once after the events of Shelley's novel and another time in issue #12 when the creature is moved from 1898 to the present day. The series doesn't pull its punches about the grittiness of the situation, with the Monster killing a number of people and animals in the course of his wanderings, and almost everybody he befriends soon comes to grief.

A recurring theme is the Monster's relations with the Frankenstein family. Having failed to kill Victor Frankenstein with his own hands, he seeks vengeance upon the heirs. In 1898 he eventually meets Vincent Frankenstein, a great-great nephew of his creator, but is denied his chance when a maid kills her master for neglecting his wife. Unknown to the Monster, Vincent is not the last of the Frankensteins as his wife has died giving birth to a boy. In the present day we meet Veronica Frankenstein, a descendant, who helps the Monster by repairing his larynx, thus restoring his power of speech. It seems as though nearly two centuries of hate and bitterness have come to an end with this reconciliation. However the very last page of the comic series (though not the volume) sees the introduction of Baroness Victoria von Frankenstein, who states she is the great-granddaughter of his creator. How she can be a direct descendant when the Monster killed Victor's only wife on their wedding night isn't explained here (and let's not get into the quagmire of counting generations). The Official Handbook entry for the Monster states she is heiress to the family title but not a direct descendant so it remains to be seen what her connection is or why Vincent and Veronica were seemingly unaware of her line, believing themselves to be the last of the Frankensteins.

This isn't the only sign where the series's continuity lapses a bit. This is particularly noticeable around issue #12 when the Monster is taken to Vincent Frankenstein's London townhouse in 1898 but leaves what looks like an eastern European castle but appears to be located in northern Europe (although a later issue establishes the Monster had re-entered the ocean in Switzerland - a landlocked country). The Monster falls into suspended animation for many decades, during which what appears to be the Franco-Prussian War of 1870-1871, or an even earlier conflict, is fought. When the Monster is revived in the present day, the details of his resurrection are glossed over in the pages of his own series, with readers directed to issues of the magazine Monsters Unleashed, and the placement order of in the volume keeps those tales back until the end. Meanwhile the 1898 encounter with Dracula in issues #7-9 is at variance with the vampire's early continuity, and may have contributed to considerable confusion in his series about just how long he had been inactive for. And up until this encounter the Monster is able to speak but then his larynx is torn. Yet ten issues later Veronica Frankenstein performs an operation to allow him to speak and he's treated as though this is the first time he's been able to do this.

The X-Men had briefly encountered an alien android who was presented as having been the basis for the Monster. The Official Handbook entry mentions the android only for long enough to establish it as a separate character without going into detail now that the novel had been accepted as a real account. Otherwise the volume contains no mention of any other appearances of either Frankensteins or beings like the Monster. But this doesn't mean the series exists in isolation from the rest of Marvel's output. But despite spending some time in New York City there are no appearances by the most familiar superheroes. Instead the Monster crosses over with other characters from the horror output. The trinity of Dracula, the Frankenstein Monster and the Werewolf have become commonplace not just in Marvel but across the horror genre in general and so it's entirely appropriate that the Monster encounters Dracula here, even if it is at the expense of understanding the vampire's continuity, and goes on to meet with the Werewolf. The fight with Dracula is by far the more significant as a gypsy girl who has befriended the Monster is transformed into a vampire and tears his larynx, ending his ability to speak and so altering the dynamic of subsequent encounters. The story is slightly reminiscent of an earlier issue in which a young woman befriends the Monster only to turn out to be a werewolf, a fact he doesn't realise until after he has slain the beast.

The Monster wanders afar with a sense of nobility, often willing to help others in danger in the hope that he can find fiends and a sense of identity, but invariably with tragic consequences. Some of the people he saves reject him in terror. Others turn out to be, or are turned into, dangerous beings that have to be stopped. Others still become friends but are soon killed. The Monster is a truly tragic figure, lacking a clear identity and made up of various bits and pieces. Unfortunately the series becomes the same.

The early issues show a coherency as the Monster is revived and sets out to find the last remaining Frankenstein, with the late nineteenth century setting helping to contribute to a neo-Gothic feeling. However there are some strange individual moments, such the giant spider that feeds on souls and resides in the German Castle Frankenstein. Vincent Frankenstein is a creation much closer to the Hollywood legend version of his great-great uncle rather than the literary portrayal, complete with a laboratory in a castle (also named "Castle Frankenstein" though it's in the United Kingdom) and a deformed hunchback servant who doesn't always agree with what his master is up to. Once in the present day the situations become more random as the Monster encounters and fights, variously, a Satanic cult, a bizarre creature formed by an accident in genetic engineering, the shady International Crime Organization Nexus (ICON) and the Beserker android.

A major flaw in the presentation of the series, reproduced in this volume, is the holding back of the details of the Monster's revival in the present day for the series Monsters Unleashed. As a result this volume leaps forward and backwards within the Monster's chronology, and the revival tale doesn't feel strong enough to justify using it in a separate and non-Code series. We get a rambling tale (which, on its original publication, skipped an issue and so took many months to tell) in which a neuroscientist has invented a means of transplanting brains between bodies in order to survive but gets transferred into the Monster's body when his student assistant foolishly assumes this is the solution to dying of cancer. An accident results in the scientist's brain being eventually transferred into the body of a mouse, with the mouse's brain temporarily controlling the Monster and accidentally crushing the scientist. Throw in the scientist killing the assistant, a bit of zombie magic thrown in to allow the assistant to fight the scientist even after death and a trapeze artist whose brain and body also get transferred around, and the whole thing just becomes one chaotic mess. There's a few elements that would have been barred from appearing in a Code approved comic such as the assistant coming back as a zombie and possibly the basics of transferring brains, but the story is so weak the use of such elements just doesn't justify taking a key part of the Monster's story away from his own series. The rest of the Monsters Unleashed stories are better with one tale of a man who believes himself to be ugly after he was rejected by a woman and so donned an ugly mask and recruited other "freak" outcasts for his revenge. However the revelation of his real face causes the outcasts to turn on him. The Monster saves the woman and hopes she might become his friend as he carries her unconscious form home, protecting her on multiple occasions, but when she regains consciousness she rejects him and flees.

The final two stories in the volume offer a glimmer of hope of a better approach. The last in Monsters Unleashed sees the Monster sneak aboard a train where he is befriended by a female hobo. They discover the train is a decoy for a Presidential trip and get caught up in assassination attempts. Tragically the girl is killed when the train is blown up, leaving the Monster once more all alone. The story from the sole issue of Legion of Monsters sees the Monster stumble into a costume party where he is accepted by all and falls for a beautiful woman, but he is tricked into following one man whilst another kills the girl and frames the Monster. He deals with the killer but once more he is left alone and friendless with others assuming the worst of him.

The Monster is an unfortunate creature who was created with great hopes but was assembled from bits and pieces drawn from a wide variety of sources and wandering about in search of an end to its agony and in search of a purpose in life. Unfortunately some of that description also applies to the series in general. It starts off amazingly well but gradually loses its way. Perhaps the turning point is the encounter with Dracula which shows the problems of the Monster interacting with the wider Marvel universe in 1898, but most of the stories set in the present day feel somewhat aimless. The Monster lacks a name but has a strong identity and a nobility that deserved stronger material than this.

Friday, 22 November 2013

Essential Moon Knight volume 1

Essential Moon Knight volume 1 collects a mixture of the character's earliest appearances, tryout spots, backup strips in other titles and then the start of his first series. Included here are Werewolf by Night #32-33, Marvel Spotlight #28-29, Peter Parker, the Spectacular Spider-Man #22-23, Marvel Two-in-One #52, The Hulk! magazine #11-15, #17-18 & #20, Marvel Preview #21 and Moon Knight #1-10, plus Official Handbook of the Marvel Universe entries for Moon Knight, his helicopter and his mansion, plus also the covers of the reprint series Moon Knight Special Edition #1-3. (Contrary to some early reports and many online listings, Marvel Team-Up Annual #4 is not included.) That's a lot of material but amazingly almost all of it is written by Doug Moench except for the Spectacular Spider-Man issues by Bill Mantlo and the Marvel Two-in-One issue by Steven Grant. The main artist is Bill Sienkiewicz, who draws everything on the above list from The Hulk! magazine #13 onwards. Don Perlin draws the Werewolf by Night and Marvel Spotlight issues, Mike Zeck and Jim Mooney the Spectacular Spider-Man issues, Jim Craig the Marvel Two-in-One issue, and Gene Colan and Keith Pollard the first two The Hulk! magazine issues. With a lot of titles and many creators I've once again had to resort to a separate labels post.

The concept of the back-up strip featuring a different character or genre altogether is familiar to many but rare in Marvel US comics with title characters save for occasions when storylines are formally split in two or supporting characters and/or background events are given a special focus. But the idea of featuring a totally different character in a different genre is more unusual there, so to see Moon Knight get his first ongoing feature in the back of The Hulk! magazine must have been quite a surprise to readers. The two characters' paths cross just once when twin stories are set during a lunar eclipse but the Hulk and Moon Knight only literally bump into each other in the darkness without realising who each is, and otherwise they separately handle thieves who came to steal from an astronomer's lonely country house.

Reading through the stories all at once, rather than over a period of six years as at publication, it transpires that a lot about the character was developed on the hoof and the result is some pretty fundamental elements are only introduced midway through the volume. Just like the character, the Moon Knight series doesn't really know what it wants to be. It has a vague aim at being a hard edged crime-fighting series and it's hard to avoid assuming Moon Knight was moulded to allow Marvel creators to do Batman-esque stories. Initially Marc Spector is a mercenary for hire brought in by a criminal organisation known only as "the Committee" to capture the Werewolf and given the initial costume; however upon discovering the reasons for the capture are to use the man as a trained killing animal he turns and allies with the Werewolf instead. It's a short tale that establishes Moon Knight as an mercenary anti-hero with honour, but it also clashes with the way the character would subsequently be portrayed and the origin given in the first issue of his own series. Issue #4 explains how this was all a ruse to infiltrate and bring down the Committee, with Frenchie posing as a industrialist, but it's a very awkward retcon to explain away a tricky first appearance. We don't get the character's new origin until issue #1 of the series and it's convoluted by the need to explain his history with both Frenchie and Marlene, plus it adds a mystical element to the series by showing how Marc Spector apparently died in Egypt but came back to life in front of a statue of the moon god Khonshu and was apparently now filled with the spirit of Khonshu, something that feels totally at odds with the tone of the rest of the series.

Then there's the multiple identities adopted by Moon Knight. Marc Spector, a mercenary, appears to be the original but this isn't explicitly confirmed until an encounter with his brother. Steven Grant (named after the writer?) is a millionaire (using the money Spector secured in his activities) living outside of the city in a mansion that has secret passages leading to his helicopter launchpad. Jake Lockley is a New York cab driver who roams the streets and frequents diners in search of information. But rather than just maintaining permanent aliases to cover different aspects of information gathering, Moon Knight at times speaks and thinks as though the identities are separate individuals sharing a body. And just to add to the mess of it all, every one of his non-costumed identities has the same face, at least until Jake Lockley adds a false moustache towards the end of the volume, and he's not taking strong steps to hide the connections between the two, to the point that several in the underworld are aware of the connection between them all.

But adding to the problem is the limited attention given to some of the more mystical of Moon Knight's powers. Occasional mention is made of his enhanced strength under moonlight, and even less to his having obtained it as a consequence of his fight with the Werewolf. By the end of the volume it seems as though the power is fading away. It would be hard to miss such an obscure power but the last couple of issues in the volume seem to be tidying up some of the more awkward points about the character. The story also tackles the question of whether there ever was a possession by Khonshu or not, and whilst it's not decisively confirmed if this ever did happen, the strong impression is given that by the end Moon Knight certainly isn't possessed now. The statue of Khonshu is stolen and destroyed, contributing to a nervous breakdown as Moon Knight reflects upon his apparent failure and the chaos of his multiple identities, but Marlene stated the destroyed statue was just a public fake and unveils what she says is the real one. Moon Knight recovers his confidence and takes down the Bushman, but wonders at the end if the surviving statue is real or a copy made afterwards. Doubt is also cast upon whether Marc Spector ever did die in the desert and get resurrected, or if in fact he just imagined it. Whatever the state of affairs, Moon Knight is no longer dependent upon a supposed spirit of an Egyptian god within him, and some of the baggage has been cleared out, leaving the character more viable for future adventures.

However he retains his supporting cast and they're quite a mix. Most prominent is Marlene, the daughter of an Egyptologist killed by Bushman in the incident that made Marc turn on him. Marlene serves as secretary and girlfriend to the Steven Grant identity, and shows a strong willingness to help Moon Knight in tackling crime, whether by going into action with a gun or disguising herself as a nurse to walk the streets and serve as bait for a serial killer. She sticks by Moon Knight even when she gets seriously wounded on one occasion, and she finds his multiple identities highly confusing. The identities are less of a problem for Moon Knight's helicopter pilot and aide, "Frenchie". Just in case anyone has any doubts as to what nationality he is, he has zees outrageous accent. Frenchie has been with Moon Knight since their days as mercenaries in Egypt, and also debuts alongside him in Werewolf by Night, and is highly resourceful. Back at the mansion Moon Knight also has the support of Samuels the butler and Nedda the cook, both loyal and understanding servants but neither is particularly developed. Perhaps it's fortunate that Frenchie first appeared before the introduction of the manor and the Steven Grant identity, as it means the butler never ends up playing an "Alfred" role and reinforcing the Batman influence. The Jake Lockley identity works at street level and builds up various contacts for information, particularly at a diner where he befriends waitress Gena, and later her two sons, and the destitute Bertrand Crawley who sets new records for making an individual tea-bag last on endless rounds of free refills of hot water.

Throughout the stories Moon Knight takes on a variety of foes but invariably they're at the down to earth criminal end of things. In his debut he first works for and then fights "the Committee", a crime syndicate who appear again when they hire several hit-men who soon turn on both their contractors and each other. Later on Moon Knight runs up against the equally imaginatively named "the Company", who are seeking to produce a perfect super soldier dubbed the Cobra (no relation to the better known Marvel villain.) Elsewhere Moon Knight clashes with the Conquer-Lord, a crime lord trying to install his puppet as Mayor by discrediting the incumbent though setting up a Watergate style burglary. The theft of the statue of Khonshu leads to a chain of criminals from insane museum curator Fenton Crane to Alphonse Leroux, the ambassador from Chile (during the Pinochet era) to the United Nations, to the terrorist Lupinar. Then there's the Hatchet Man, a serial killer stalking the streets of New York murdering nurses as revenge for a facial wound, who turns out to be Marc's brother, Randall Spector. Another serial killer is the Skid-Row Slasher, hunting the down and outs for his father for revenge for the treatment of his mother. Eventually the killer is revealed to be Crawley's son in a complex tale of personal and family breakdown. There's a further tale of a serial killer when the son of one tries to recover his inheritance with two other criminals and Moon Knight following; only to discover things are not quite what they seem. The art thief Midnight Man offers some more conventional action against a foe similar to the hero, whilst a trip to the Caribbean brings an encounter with the "White Angel" and his walking skeletons and "zuvembies" (the Comics Code Authority then didn't allow the word "zombie" to be used). In fact it's a plantation owner with thugs in costumes using slave labour to farm drugs. There are also many more generic thieves and thugs and a gang who try to extort Chicago by poisoning the water supply. Moon Knight's team-up with Spider-Man brings a clash with the Maggia, led from the shadows by the Masked Marauder, whose ranks include the Cyclone. Meanwhile the team-up with the Thing sees the two take down Crossfire, an ex-CIA brainwasher who now seeks to wipe out the entire superhero community.

But the most significant foe is Bushman. Once the head of the group of mercenaries Marc and Frenchie were part of, Bushman is fearsome to look at, with steel teeth and a death mask tattooed upon his face, and ruthless. Marc and Frenchie desert over Bushman's methods in ruthlessly killing innocents in Sudan. In revenge Bushman captures Marc and has him dumped in the desert to die of heat exhaustion, but Marc survives and becomes Moon Knight. In the present day Bushman resurfaces and clashes with Moon Knight twice in New York. Unlike several other foes, Bushman survives and so becomes the recurring arch nemesis.

Overall, Moon Knight is a rather confused strip. Breakout characters are far from unknown but usually they have some basics about their background and origin sketched from the start. Here we get a mess as a thug for hire in a fancy costume becomes a cross between Batman, as a millionaire fighting crime from a special mansion, and the Golden Age Hawkman, as a supposed reincarnation of an Egyptian deity. And we get awkward retcons to sort out the different elements (a good decade before Hawkman's continuity became near impossible to understand) with the result that the series is at times as confused as the lead character itself. Some of this would normally be down to a multitude of different writers and the lengthy time between appearances but here almost everything is written by Doug Moench who seems to have kept changing his mind on the character. This results in a confused, convoluted mess of a background to the series even if the individual stories are quite gripping and the magazine stories show more grittiness than could be done in the Code approved comics. There's strong potential here but it's not until the end of the volume that some of the problems are untangled to make the character more viable for the future.

Friday, 25 October 2013

Essential Tomb of Dracula volume 1

Essential Tomb of Dracula volume 1 collects issues #1-25 of Tomb of Dracula plus Werewolf by Night #15 and a story from Giant-Size Chillers #1. The latter comic was a contemporary of Giant-Size Super-Heroes #1 and Giant-Size Super-Stars #1, an early, anthology approach to the Giant-Sizes before a switch to individual named series. (Confusingly less than a year later the title and numbering were reused for a brief anthology series of short stories.) The early Tomb of Dracula issues are written by Gerry Conway, Archie Goodwin and Gardner Fox before Marv Wolfman begins a long run, and he also writes the Werewolf by Night and Giant-Size Chillers issues. Gene Colan draws all the Tomb of Dracula and Giant-Size Chillers issues whilst Mike Ploog handles Werewolf by Night.

I read the original Bram Stoker novel Dracula when I was about eleven or twelve but on reflection this was almost certainly an abridged version - not only was it stocked in a school library with pupils as young as ten but it came in a double edition flip-book with The Phantom of the Opera and I don't remember the resulting edition being enormous. So I suspect some of the themes of the novel were either stripped out or sufficiently subtle that I didn't recognise them, leaving something of a traditional adventure story. But of course Dracula's fame also stems from endless movies where the public domain status of the novel has meant complete freedom for studios to do whatever they like with the character without having to have regard for Stoker's original vision. Here we get something close to the Stoker novel but toned down with the overt sexual themes absent.

At the surface level Dracula's main focus is upon a supply of blood and hatred of the human race. However it can't be denied that many of his victims are female and there's a strong element of the predatory male in the approach as shown by the cover to issue #1 which is used for the volume as a whole. However Dracula also at times acts to help women, taking steps to tackle the ghost haunting one, and at other times pouncing on attackers or even empowering a dying woman so she can take her revenge upon her killer. Dracula himself is a rare example of a villainous title character; normally it's rare for such series to last because of the difficulty in having the villain win or escape all the time, but here the main character has a strong presence, intelligence and charisma that lures the reader back for more. As the series progresses it's established that the struggle against vampires in general and Dracula in particular has lasted a long time, so it can be seen as part of a great epic.

The series is primarily set in Europe with occasional shifts to the east. Oddly there's hardly any reference as to which country Transylvania is located in or the difficulty in travelling across the Iron Curtain to Romania. It is supposedly the present day, even if London is full of the fog, cobbled streets and widespread use of Cockney and "bloody" that bears more resemblance to an ignorant Hollywood executive's conception than reality. As a latter day sequel to a late Victorian gothic horror novel there's something vaguely appropriate about that, but as a Londoner all too often it feels as though American writers are succumbing to cliché. The series is set in the regular Marvel universe but doesn't actually overlap on it much. The only characters to appear from elsewhere are Jack Russell the Werewolf and Topaz, his mysterious magical friend, thanks to a crossover between the two titles. Otherwise Dracula did pop up in the first issue of Giant-Size Spider-Man which came out towards the end of the run contained in this volume, but that isn't included here. Since the series is primarily set outside the States it's not too surprising that there aren't many guest stars piling in from the superhero titles. Instead the focus is upon the title character and those who seek to stop him.

Amongst his opponents are a group of vampire hunters drawn together. Some other characters are either taken directly from the novel or are descended from people in it. Introduced at the start is Frank Drake, a modern day member of the Dracula family - whether he's directly descended from the vampiric Count is a precise detail that changes with the writers - and the heir to Castle Dracula. His immediate family have altered their surname to escape the associations with the novel - here treated as an account of actual events - and the resurrection of the Count has quite a chilling effect upon him. When exploring the castle he's inherited, his friend Clifton Graves stumbles across a coffin containing a skeleton with a stake in it; removing the stake revives Count Dracula who hypnotises Graves into being his servant. Drake's girlfriend Jeanie is bitten by Dracula and becomes a vampire herself; subsequently Drake is forced to destroy her with a stake and sunlight and the horror of having had to "kill" her remains with him for a long time.

A similar horror of having to destroy a woman close to him comes to Quincy Harker. He is the baby born at the end of the book, son of Jonathan Harker and his wife Mina and named after Quincy Morris, who died in what appeared to be the final confrontation with Dracula. Trained by Abraham van Helsing to carry on the fight, Quincy Harker has spent nearly his entire life fighting vampires, including Dracula (when a retcon has him active for much of the intervening years), and though now elderly and confined to a wheelchair he continues to guide the younger vampire hunters. In another dark moment Harker's daughter Edith is captured by Dracula and although freed she has in the meantime been turned into a vampire, her greatest fear. Rather than face an undead existence as one, she throws herself from a great height to disable her body and Quincy is forced to perform the brutal process to destroy her.

Rachel van Helsing is spared from having to perform such a horrific action on one she cares for, but her life has been no less tragic. The granddaughter of Dracula's greatest foe, she has experienced tragedy throughout her life as Dracula has killed many of her family. Despite this she never gives in and even at her worst moment when she and Dracula are trapped in snowswept mountains and each has to keep the other alive in order to survive, she is still determined to destroy him even if it comes at the cost of her own life. A heavily serious person, she does nevertheless find comfort with Drake. She is usually accompanied by her servant Taj Nitall who is a super strong mute Indian, a stereotype more acceptable forty years ago than now. Taj is loyal and incredible durable, surviving some pretty violent encounters with Dracula and/or his hypnotised henchmen, but there isn't a great deal revealed about him. At the end he receives a message from India and rushes there, to see his hated estranged wife and be told their son is dying but the subplot isn't resolved within this volume.

By far the best known of the vampire hunters introduced here is Blade the Vampire-Slayer, debuting about a quarter of a century before Buffy. Although he's a little underused there's a strong background given for him and one that is actually quite detached from Dracula, making it easy to spin him off into adventures elsewhere. His mother was attacked by a vampire whilst pregnant and died; he now seeks revenge but has yet to find the specific vampire. At one point he is bitten by Dracula but Harker discovers that Blade has an immunity due to his heritage. The character adds a degree of dynamism but doesn't last too long, eventually leaving the group to focus on find his own mother's killer.

As well as the nasty moments that have affected almost all of the vampire hunters the series contains some other quite dark moments, such as when Jason Faust, an embittered businessmen now paralysed and trapped in an iron lung, is bitten and turned into a vampire. Unable to move to sate his thirst, he can only lie in pain and await the sunlight which will destroy him. Later Dracula comes across a scheming man pushing his wife off a cliff so he and his mistress can inherit her money; Dracula reaches the wife as she lies dying and turns her into a vampire so that she can seek her revenge. On another occasion he feigns a road accident to get close to a housewife who three days later heads home and bites both her husband and their two young children. Not all of this is shown on panel but it's pretty heavy stuff and I'm amazed to see a series as old as this was published under the auspices of the Comics Code Authority. Dracula is also fairly brutal at times, including setting and detonating explosives on a ship, leaving his hypnotised henchman Clifton Graves behind to die.

But Graves survives and resurfaces as part of a new plot, though he seemingly dies again in it. One of the longest running subplots involves Doctor Sun, a Chinese scientist who has had his brain removed from his body and attached to computers, making for an extremely intelligent and powerful foe. Requiring and constant supply of blood to sustain him, he searches hard for the perfect vampire agent who can obtain the blood without suspicion of ulterior motives. A succession of cutaways show his agents, mainly based on the coast of Northern Ireland, searching and testing potential recruits before eventually locating Dracula. It's nice to see Northern Ireland for once being presented in fiction as an ordinary place and a reasonable location for an out of the way testing facility rather than fiction just focusing on the Troubles - given these issues were published in the period 1972 through 1974 this use is oddly a particularly encouraging example of hope. The Doctor Sun storyline also allows the series to briefly present Dracula as the victim and underdog, making his escape and survival less awkward.

It didn't take too long before a potential spin-off character appears. Lilith, Dracula's Daughter, is introduced in Giant-Size Chillers #1 but there is no familial bond between father and daughter owing to his treatment of her mother even before he became a vampire all those centuries ago. Lilith's own powers and abilities are slightly different, thanks to the gypsies who raised her, and she has no fear of sunlight or crucifixes but she also has the power to be reborn in the body of an innocent woman who hates her father. She proposes an alliance with her own father but he rejects it and leaves her to seek her own spin-off appearances elsewhere are part of Marvel's then thriving horror line.

The crossover with Werewolf by Night is hard to assess. In fiction in many mediums it's not uncommon to have Dracula mixing with other gothic monsters and the most common two are a werewolf and the monster of Frankenstein. So it's hard to deny that the Werewolf is a very appropriate first guest star (and this crossover predates even the encounter with Spider-Man over in Giant-Size Spider-Man). However the main focus of the crossover is upon fleshing out the backstory of the Werewolf, revealing the family curse, and it's tied into an encounter at Castle Dracula. Whilst this doesn't (at this stage at least) have much impact on the rest of Dracula's series, it does feel rather awkward to be tying the origin of one of the characters to another. There's no particular reason that I can see for the Werewolf to need such a connection and it if anything undermines the character's effectiveness. The crossover is also weakened by the failure to adequately introduce both the Werewolf/Jack Russell and Topaz to Dracula readers - the latter character may be deliberately mysterious but as presented here she could just as easily be the victim of poor explanations. I wonder if Werewolf by Night readers found the presence of Frank Drake and Rachel van Helsing equally confusing.

Overall this volumes shows a distinctly different type of series to Marvel's superhero fare and it works well without running for the traditional guest stars, villains or locations. Gene Colan's artwork always had a distinct style of its own but here is some his best ever work. Most of the issues are inked by Tom Palmer who complements Colan's pencils well but even the handful of issues handled by Vince Colletta hold up well - perhaps Colletta's effectiveness depended very much upon both the penciller and genre and here his style worked well. Marv Wolfman's scripts are also strong and compelling but there are some continuity errors noticeable when the issues are read altogether; it seems Wolfman was either implicitly or explicitly changing details only briefly established by the trio of writers on the handful of issues before him. As well as making Drake a direct descendent of Dracula we also get a regenerating castle that is burnt down by the local villagers in the first issue but later on appears as intact as ever. Initially it seems Dracula has lain in his coffin since the 1890s and the events of the Stoker novel but later on it's established he was last killed just three years earlier. Wolfman was hardly the first or last writer to seek to impose their own continuity upon a series but it's normally rare for Marvel series to make such changes without explicitly addressing what had come before. A rather odder change comes in the crossover when Drake and van Helsing take off in a helicopter in the Werewolf by Night issue but in the follow-up Tomb of Dracula issue Drake has been replaced by a pilot with no obvious time to change over.

A number of issues reference another series called Dracula Lives! This was a magazine format series outside the Comics Code Authority which was a predominantly standalone series that told tales of Dracula throughout his long history, including an adaptation of the novel. Although the occasional reference to events shown there can leave the reader wanting to see more, it doesn't detract from the readability of this volume. It takes a little time but once the team of Wolfman and Colan is in place the result is a spectacular gripping and biting series that remains true to both the source material and many of the popular conceptions of vampires but which also manages to stay engaging for the modern age.

Tuesday, 1 January 2013

What other Essentials has Spider-Man appeared in?

Happy New Year everyone!

Next month will see the release of the next Spider-Man volume - Essential Marvel Team-Up volume 4, containing issues #76-#78, #80-#98 & Annuals #2-#3. I'll be reviewing the volume in due course and also adding my thoughts on issue #79, which has been omitted due to rights issues.

In the meantime, this post is response to another enquiry about a minor aspect of the Essentials, namely which volumes from other series include issues from the various Spider-Man titles. I've already covered the issues not yet reached by their own volumes, but for the sake of completism here is a full list of all the volumes that contain any issues from the various Spider-Man series. The individual issues are linked to the posts containing the relevant reviews and the relevant volume links are to those reviews. As ever the co-stars of Marvel Team-Up issues are identified:

Essential Classic X-Men volume 3
Both issues come from after the X-Men's original series was cancelled and replaced by a reprint run. The Amazing issue would appear to be the first significant appearance of any of the X-Men post-cancellation.

Essential Werewolf by Night volume 1
This was one of the earliest Marvel forays into traditional horror following reforms to the Comics Code Authority in the early 1970s. As with so many other Marvel characters, the Werewolf popped up across the Marvel universe and invariably met with Spider-Man.





Essential Punisher volume 1
As noted previously, Essential Punisher volume 1 is an odd entry in the series as it collects the character's earliest appearances from multiple series rather than concentrating solely on his own titles. However it's not the only Essential volume out there to take such an approach...

Essential Marvel Horror volume 2
Essential Marvel Horror is one of the more unusual of the Essential series as it collects stories based around the various horror-based characters, mostly from the various anthology series, rather than a chronological run of an individual series. Volume 2 brings together stories featuring the likes of the Living Mummy, Gabriel the Devil Hunter, Brother Boodoo, Golem, Scarecrow and Modred the Mystic. Note that the stories in the Marvel Horror volumes are not always in chronological order...

Essential Marvel Horror volume 1
...hence Volume 1 appearing on this list after Volume 2. The first volume carries stories featuring either Daimon Hellstrom, the Son of Satan, or his sister Satana. (I am astounded that Marvel was able to get away with using the name "Satan" in the titles of any of its series in the 1970s.)

Essential Defenders volume 2
Although the Defenders are famous for their "non-team" status, some characters were more Defenders than others and all three of the above guest-stars fall into this category.

Essential Killraven volume 1
This is one of the odder series Marvel has ever put out. Having obtained the comic rights to H.G. Wells's The War of the Worlds, Marvel created a sequel series set in a post-invasion apocalypse future in which the protagonist was a freedom fighter battling against the Martians. Whilst time travelling back from the 17th century Spider-Man accidentally wound up in the era and teamed up with Killraven.

Essential Marvel Two-in-One volume 1
This was half of the first ever crossover between any of Spider-Man's titles and another series, bringing the stars of the two main rotating team-up books together. It's a pity there was never a crossover with Super-Villain Team-Up to round things out.

Essential Warlock volume 1
Following the cancellation of Warlock's own series (for the second time) his story was partially continued in this issue of Marvel Team-Up. The climax then came in a two-part story run in Avengers Annual #7 and Marvel Two-in-One Annual #2. The latter part saw Spider-Man show up to help save the day, and it is discussed in my second post on guest appearances.

Essential Nova volume 1
As previously discussed, this was the first crossover between Amazing and another series, bringing together Marvel's biggest star and their newest (and the Nova issue also appears in Essential Spider-Man volume 8). Looking back it's astounding to think that Nova was seriously expected to be the next Spider-Man. But then predicting The Next Big Thing has never been an easy science.

Essential Iron Fist volume 1
I believe the latter issue is the first time "the Daughters of the Dragon" were billed under that name. More normally they were part of Iron Fist's supporting cast.

Essential Man-Thing volume 2
The title of this volume makes many people laugh but back in the 1970s Marvel actually went one further and produced a comic with the title Giant-Size Man-Thing. How on earth did that one ever get past the Comics Code Authority? (And yes, every issue was printed with the CCA seal of approval.)

Essential Moon Knight volume 1
(Contrary to some early reports and many online listings, Marvel Team-Up Annual #4 is not included.)

Similar to the Punisher, Moon Knight began life as a one-off villain in another series (in this case Werewolf by Night) but proved so popular he kept returning and eventually graduated to a series of his own. His encounter with Spider-Man came midway through this journey.


Essential Dazzler volume 1
Dazzler was being steadily built up to be one of the Next Big Things from Marvel as part of a wider tie-in with a record company, but for various reasons the tie-ins were cancelled before they could happen and her actual series didn't materialise until 1981 when the disco fad was already fading. But before then one of her earliest appearances was in Amazing Spider-Man, an issue which ends rather suggestively between Spidey and Dazzler but unfortunately this was never followed up on.


Essential Spider-Woman volume 2
Well okay Spider-Man himself doesn't actually appear in this issue, one of the few of the later Marvel Team-Ups without him, but I've included it for completism's sake and in any case Spider-Woman does.

Essential Defenders volume 5
Once again these are team-ups with some of the more regular members of the Defenders in this era.

Essential Defenders volume 6
...and yet again we get a team-up with one of the main Defenders.

Essential Ghost Rider volume 4
Notably Ghost Rider himself doesn't actually appear in this issue, but instead we get Zarathos, the spirit previously bonded to him. This issue was also a crossover with Secret Wars II.




And so that's all the volumes I'm aware of. Unsurprisingly the vast majority of volumes reprint issues from Marvel Team-Up due to the policy of collecting some significant appearances of characters alongside their own series. However Essential Punisher volume 1 balances out the numbers somewhat.