Showing posts with label Larry Lieber. Show all posts
Showing posts with label Larry Lieber. Show all posts

Friday, 13 November 2015

What If... Essential Captain Britain volume 1?

This time the look at hypothetical Essential volumes take a somewhat different series and format...

Essential Captain Britain volume 1 would contain the character's original stories from Captain Britain Weekly #1 to #39 and then the stories from Super Spider-Man and Captain Britain Weekly #231 to #253, including the reprint of Marvel Team-Up #65 and #66 in the last six issues with additional splash pages added when the two US issues were each split in three for the weekly format. These issues have had a mixture of reprints over the years in both the UK and US, starting with the 1978 Captain Britain annual but in the UK at least the best modern source are the trade paperbacks from Panini (who now hold the Marvel reprint licence in the UK), specifically volume 1 Birth of a Legend (which had two different covers), volume 2 A Hero Reborn and volume 3 The Lion and the Spider. Alternatively the issues were published in the US in two oversized hardcovers entitled Birth of a Legend and Siege of Camelot. The writing on the Weekly comic is first by Chris Claremont and then Gary Friedrich who carries onto the merged Super Spider-Man with help along the way on plots by Larry Lieber, Jim Lawrence and Bob Budiansky. Jim Lawrence then finishes off the Super Spider-Man issues and Claremont returns on Marvel Team-Up. The art on the UK stories is by Herb Trimpe, John Buscema, Ron Wilson, Jim Lawrence, Bob Budiansky and Pablo Marcos with John Byrne on the Marvel Team-Up stories.

For those less familiar with the British comics industry of old (and in to some extent this is still the same today), it differed from the US in a number of ways including retaining a younger focus for longer and used the weekly anthology format far more. "Free" gifts would sometimes come attached as a way to boost circulation at a launch, smooth over a price rise or help at relaunch moments. (Nowadays most British comics aimed at younger readers seem to come packed with multiple "free" gifts every issue.) Full colour was rarer, with many comics having some pages in black and white or in a three tone format that added a single colour and it was far from unusual for a strip to switch between colour, black and white or three tone in a single issue. Series would often contain multiple strips, some originated for the title, some imported reprints and some reuses of old strips, plus additional features. When a series was nearing cancellation, it would often be "merged" into another series, which in practice meant adding the main strips and the cancelled comic's title though over time both would be diminished. A disappeared series could also experience something of an after-life in the form of holiday specials, usually carrying reprints or left-over inventory material, and annuals, which here are hardback books mainly aimed at the Christmas market (normally carrying the following year's date although there have been exceptions) and again carried a mixture of strips, features and quizzes.

Superheroes are thinner on the ground here and the British generally aren't into massive flag waving American style overt patriotism. So creating a British version of Captain America and making them last seems rather a tall order. However that's not quite the way the character went. It is hardly an original observation to note that whilst Captain Britain's name may be derived from Captain America, the character owes rather more to Spider-Man with a small dose of Thor thrown in for the origin. Thus we get the tale of a university science student with an alliterative name, family members whom he tries to keep out of trouble, a struggling relationship with a girl, a campus bully and an authority figure with a heavy opposition to all costumed heroes in general and this one in particular. Then there are the dead parents, although this isn't established at the outset, and an investigation into their fate leads to conflict with the Red Skull. The costume also downplays the overt patriotic elements with the Union Jack confined to the top of his mask and wrist bracelets, whilst the heraldic lion isn't such an automatic symbol that screams "Britain". Otherwise, the main colour is red. The main Captain America influence can be found in the powers and weapon, with Captain Britain initially only have super strength and agility plus a predominantly defensive weapon, although as time goes on and other writers take over the quarterstaff is first revealed to also generate energy shields and blasts and is subsequently replaced by the Star Sceptre , a more ornate piece that additionally brings the power of flight. And the origin shows an ordinary man gaining powers thanks to mythical magic, though the wizard who co-grants them isn't explicitly named as Merlin for some time to come. So certainly there's a lot of borrowing from other characters even if not mainly from the most obvious one. However few ideas are truly original and it's the mix and blend that matter. Here there's a lot of originality and potential clear from the start.

But despite generating several hundred pages of material, the original Captain Britain strip lasted barely fifteen months. It's clear that Marvel had high hopes for the character and series but also that sales success was elusive and this shows in a succession of reactions. First, there's the resort to a big name guest star in the form of Captain America for quite a protracted run. (Nick Fury also appears but his own adventures were reprinted elsewhere in the comic.) Then there's a change of format with an expansion in the number of pages and strips masking a contraction as the title strip shifted to black and white. And then there was the cancellation of the title with a trumpeted merger really being a cover for dumping the remaining material in another title so as to salvage some of the costs. All of these developments took place within nine months. And whilst the continuation in Super Spider-Man may have allowed for the resolution of the existing storyline, the last few originated stories seem so detached and thrown together that it seems the merged comic was just treading water until the Marvel Team-Up story was available to be simultaneously printed in the UK and US. Otherwise, it would have faced the embarrassment of cancelling the feature only to revive the character within a matter of weeks. As a result the last weeks feel very patchy as though leftover ideas were grabbed and thrown in without too much thought for overall narrative coherence - e.g. why Captain Britain, in costume, has come to an island as part of a group visit goes unexplained - or continuity - for instance Betsy goes from being a commercial pilot to a professional model without explanation, beginning the long-running practice of making sudden changes to her without a coherent explanation. As a whole, the strip suffers from being constantly in a state of panic. But it also suffers from a lack of authenticity, and this may be the reason why 1970s readers didn't take to it in sufficient numbers. (Equally, it may be the case that Marvel had unrealistic expectations for the series, hoping for rather higher sales than for its all-reprint titles. I don't know if the strip had any contemporary printings in other countries but it's doubtful there was much additional income available to support it.)

Chris Claremont may have been born in the UK and Herb Trimpe may have lived in Cornwall for a while (and the spellings may be British and the British characters at least don't sloppily use "England"/"English") but fundamentally this strip feels far too American, writing about a stereotype of Britain gleaned more from films, television and the odd guidebook than from reality. Brian Braddock's Britain of the 1970s is an idealised land of moors, country houses, villages of superstitious people willing to burn anyone suspicious as a witch, super spy agencies, functioning London docks, a monarch who can easily take the fleet off to war with no one objecting and more. The dialogue is often Hollywood~ised, whether it's the excessive use of swearing and Cockney or subtler things such as British characters saying "Prime Minister Callaghan"/"Mr Prime Minister" for a surprising guest star when those US styles aren't used here. (Captain America and Nick Fury also use them but they at least have the excuse of being abroad.) The political elements of the stories are rather generic with Callaghan and Parliament's treatment being pretty interchangeable with any national leader and legislature apart from the iconic showdown when a bomb is planted on the face of Big Ben's clock. The Queen's appearance is surprising for the amount of actual power she's credited with, being able to call out the navy to go and reinstate a dictator with a touch of Ian Smith about him in the fictional nation of Umbezi. And the general style of the series is that of a conventional Marvel US superhero series, without any particular home-grown twists or humour. As a result, the strip doesn't feel particularly British in spite of the name or location. It's little wonder it spent so much of its brief existence trying to find a way to survive.

It also doesn't help that at times the strip wanders all over the place, with ideas introduced and then rapidly changed. This is most notable in the way that Dr. Synne is changed from a magician to a man controlled by an advanced computer and then before the computer can be taken on and deactivated, it falls under the control of the Red Skull but becomes only a minor part of his overall plot. Braddock Manor gets blown up during the story and the computer is ultimately ignored. The sudden change of approach to the villains is reflective of a wider shift as Gary Friedrich takes over the writing from Chris Claremont and shifts the series even more in the direction of a generic superhero series. And just as the UK entered a year of patriotic celebration of the Queen's Silver Jubilee, the strip drifts into the American national myth of coming in and saving the British from the Nazis with the arrival of both Captain America and Nick Fury in order to battle the Red Skull.

There aren't many recurring foes in these tales though a number of the villains introduced here have since popped up in other Marvel stories. The origin villain is the rather forgettable Joshua Stragg the Reaver, seemingly a businessman trying to corner the market in nuclear energy through the use of a hi-tech assault force to attack research centres and kidnap scientists. In pursuit of Brian he picks up the sword his quarry has rejected and becomes a powerful knight who is soon dispatched. Subsequent foes include the Vixen's mob of hi-tech bank robbers, the Hurricane with wind powers, the dark dream generating magician turned old man powered by a computer Dr Synne, the aforementioned but unnamed super computer and its projection Mastermind, the scientist Lord Hawk with his robotic bird of prey, the Mind-Monster who inhabits another realm alongside Merlin, Nykonn the other-dimensional dark magician, the motorcycling thug the Highway Man, his employer the Manipulator who is actually the deposed white dictator of a southern African nation seeking restoration through mind controlling the Queen, the alien Lurker from Loch Ness with a ship that has come to resemble the Loch Ness Monster, the Black Baron who is both vampire and werewolf, Doctor Claw the mad scientist on a remote island, and the serial killer the Slaymaster who targets collectors and steals their most valuable objects. The Marvel Team-Up issues introduce the bizarre assassin Arcade with his funhouse of terror, as well as briefly establishing a Maggia interest only to kill them off in a subplot. But by far the longest running and most established villain to appear is the Red Skull with a scheme to either take over or destroy the UK by holding the Prime Minister hostage in order to get Parliament to surrender. As the contemporary Chancellor (and one of the strongest candidates to replace him) would say of this nonsensical approach, "Silly Billy!"

But the most recurrent problem for Captain Britain is Detective Chief Inspector Dai Thomas of the Metropolitan Police. As with most fictional police officers his jurisdiction runs wherever the story needs it, and he brings a recurrent threat to Captain Britain. Though used somewhat to fill the J. Jonah Jameson role, he is actually a very believable antagonist since an official police officer is naturally going to be hostile to superheroes running around as self-appointed vigilantes taking the law into their own hands. And his background is expounded upon to explain that he's even more hostile than other authority figures because on a trip to New York his wife was a bystander killed during a superhero battle. Nor is he selective in his discrimination, being just as hostile to Captain America. As a result, he comes across as a well rounded character with an understandable motivation for his hostility to the hero. The series initially offers a contrast in the role of good cop Detective Inspector Kate Fraser who proves much more sympathetic to Captain Britain, but she's forgotten amidst the change of writers. Both had previously had bit parts in Marvel US titles and serve to help subtly connect these adventures to the mainstream Marvel universe being published over in the US (indeed the main name used for it today was introduced in a later Captain Britain story). The rest of the authority side of the cast comes in the UK's answer to S.H.I.E.L.D. - Strike - Special Tactical Reserve for International Key Emergencies, yet another in the long line of agencies whose names seem to have been chosen more for creating a memorable acronyms than anything else. Both it and its director, Commander Lance Hunter, recur throughout the run with a strong indication that Captain Britain will eventually be conscripted to work for the agency.

The non-costumed side of Brian's life also brings a somewhat underused supporting case. Thames University seems a rather generic institution, not based on anywhere specific but rather an institution that can support as diverse a range of plots as possible. Amongst Brian's fellow students are Courtney Ross, the inevitable romantic interest, and Jacko Tanner, the campus bully and rival for Courtney's affections. When Courtney is a bystander injured in a battle Captain Britain is rather too open about his concern for her. Later on Arcade deduces enough to kidnap Courtney and use her as bait in her funhouse, suggesting Brian is rather too loose with his identity. His siblings, Betsy and Jamie, also discover it quite quickly. Betsy here demonstrates hints of her psychic powers that she will later use heavily in X-Men but otherwise is something of a blank slate available as a recurring damsel in distress despite being a working women in either aviation or modelling depending upon the writer. Jamie is more consistent as a racing car driver who tries to help his brother more than he should, to the point that Brian eventually resorts to tying his sibling up to keep him from danger. Brian is given guilt to carry that his parents were electrocuted by the supercomputer in the mansion basement whilst he was out with a girl, but it's hard to rationally accept anything as his fault. There's no reason why he would have been with them below stairs, nor could he have spotted the danger in time. And where were Betsy and Jamie at the time and why don't they carry any guilt? It's another part of the attempt to copy the elements of Spider-Man but failing to make them convincing.

Apart from the final six issues, these stories were all originally written for a weekly format of just seven pages at a time (though a couple of issues go to eight pages and pass off the final page in black and white as "A Captain Britain do-it-yourself colour page!"). It's quite a constraining format without that much space to develop characters and subplots but at the same time it's easier to run lengthy stories as the action continues week from week. Wisely the story lengths are variable rather than trying to line up to three issues at a time that could then be collected in the US format; however some storylines run on for more weeks than there's plot for and sometimes it takes two issues before revelations promised in the next issue caption are delivered upon. The art is generally strong as well though the artists take time to remember these were originally published on a larger page than a US title and so have more room to work with. The final six issues constitute the reprint of Captain Britain's first US appearance in Marvel Team-Up. Being reproduced so quickly in the UK allowed for extra splash pages to be produced for individual chapters. These manage to slot in quite nicely (although they were only done in black and white so can look odd when combined with the colour pages from the US) without disrupting the story flow at all.

But despite the writers and artists adapting to the format well, overall it's hard to disguise just how weak the original Captain Britain stories are. The basic problem seems to be a belief that sticking a superhero in the UK and slapping around some names and Union Jacks would deliver strong results when instead it delivers a rather inauthentic piece. US fiction in many different mediums has been popular in the UK but it rarely tries to pretend it's a great local thing. As a result the series struggled then and now as not sufficiently convincing but the wrong conclusions were drawn leading to a state of flux and panic throughout the strip's lifetime until it was just treading water before a key US appearance. These adventures are very disappointing to read even today.

Should they have had an Essential edition? It's hard to say. One thing where an Essential edition would have helped is in standardising everything in black and white. The "Captain Britain do-it-yourself colour pages!" do stand out in the trade paperbacks (although colour versions were done for the 1978 annual that have been reused since) and the Marvel Team-Up issues were never meant to be read as a hybrid of original US colour material and additional UK black and white material so again an Essential could remove the jar. More pertinently the main strip went black and white from issue #24 onwards, midway through the Red Skull storyline so having it all in black and white would help. But although the format itself would offer advantages, the material quality raises real questions. Were these the only Captain Britain stories then they are frankly so poor they could be easily forgotten, leaving the Essentials to focus exclusively on Marvel's US output. But some of the later Captain Britain stories were landmarks that might be worthy of a volume 2 - which by definition would need a volume 1 to come first. The stories have had reprints on both sides of the Atlantic so there is clearly a market for them but they're not something that really needs to be collected in every library style format.

Wednesday, 20 May 2015

Rocket Raccoon: Guardian of the Keystone Quadrant

Another look at a series that is not touched by the Essentials.

Rocket Raccoon: Guardian of the Keystone Quadrant is a Panini pocket book that reprints the four part Rocket Raccoon limited series from the 1980s plus the story introducing Groot from Tales to Astonish #13, Rocket's first appearance from Marvel Preview #7 and another Rocket tale from Incredible Hulk #271. Everything is written by Bill Mantlo bar the Tales to Astonish story, which is written by Larry Lieber. The limited series is drawn by Mike Mignola, the Tales to Astonish story by Jack Kirby, the Marvel Preview tale by Keith Giffen and the Incredible Hulk issue by Sal Buscema.

I first encountered the limited series as a back-up strip in back issus of Marvel UK's Transformers. There it suffered the fate of a lot of strips that when broken down into five or six pages an issue the flow can be jarring and I dismissed it as a piece of silliness. Reading it altogether brings a very different perspective. It's quite a good take on one of the traditional themes of science fiction - the long isolated planet that has evolved from its mission without really understanding it. Halfworld in the Keystone Quadrant is a strange planet, half a lush paradise occupied by anthropomorphic animals looking after the mentally ill, half a technological dystopia occupied by robots who manufacture toys the aforesaid mentally ill whilst also perpetually building a giant spaceship to breach the "Galacian Wall" barrier surrounding the system.

How this state of affairs came about is a mystery that is only slowly resolved when the inventor and scholar Pyko steals and deciphers the Halfworld Bible. In the meantime Ranger Rocket Raccoon gets caught in a power struggle between rival toy manufacturers Lord Dyvyne and Judson Jakes, the latter being the guardian of Rocket's girlfriend Lylla and proprietor of her firm, Mayhem Mekaniks. Dyvyne seeks to kidnap and marry Lylla as part of a hostile take-over, but his agent Blackjack O'Hare proves uncontrollable with ideas of his own. Rocket and his first mate Wal Russ, who is also Lylla's uncle, set out to rescue her aboard the ship Rakk 'N Ruin.

This is a tale that works well on two very different levels. On one, it's a simple adventure tale that uses animals instead of humans as its characters but otherwise presents a classic story of rescuing the girl and saving the world with Rocket himself as the hero. On another, it's a strong piece of social commentary, both about the intense rivalry and take-over business culture but also a plea for the plight of the mentally ill. Here they have been abandoned and left to be indulged for many generations, yet it's thanks to Rocket and Pyko that a true cure is found. The use of the term "loonies" may now seem insensitive but otherwise this is a strong plea for understanding the mentally ill and not writing them off. All in all this is quite a good little tale that would have been overlooked but for Rocket's later incorporation into the Guardians of the Galaxy.

Three additional stories are included as well. Groot's first appearance is a simple monster tale of its era where the hero is an intellectual who shows to his wife there's more to being a hero than being physically strong. Groot himself is just a strange alien that grows his body by absorbing wood and the main mystery is why a monarch is personally collecting specimens for examination. Rocket’s own debut in the pages of Marvel Preview is equally unmemorable bar for the very different location from what is to come. This black and white tale of Prince Wayfinder, "a modern Ulysses", sees a space wanderer come to Witch-World, a forest planet of wild trees and strange creatures, ruled by its own Kirke. On the planet he encounters a hunter in the form of Rocket, a talking racoon. It's very hard to fit this appearance with what's revealed in the limited series.

Also difficult to fit is Incredible Hulk #271, which sees the Hulk land on Halfworld and meet many of the characters in their first appearance but it's a slightly different set-up from the later limited series. There are no mentally ill on the planet and many of the item and company names are different. As a one-off tale of a strange planet visited by the Hulk it works but it's easy to see why more had to be added for the limited series to tell a mini-epic.

Despite exposing the continuity differences, this is a nice little collection that was released to tie in with the sudden new popularity of Rocket Raccoon and Groot when the Guardians of the Galaxy movie came out. It's a nice showcase of their early adventures and nearly thirty years after Marvel UK's split printing it's nice to see the limited series now reprinted here in one go.

Friday, 8 November 2013

Essential Super-Villain Team-Up volume 1

Essential Super-Villain Team-Up volume 1 contains the Dr. Doom stories from Astonishing Tales #1-8, followed by Giant-Size Super-Villain Team-Up #1-2, Super-Villain Team-Up #1-14 & #16-17 (#15 reprinted Astonishing Tales #4-5), plus crossover storylines in Avengers #154-156 and Champions #16. Astonishing Tales was yet another anthology, this one from the early 1970s and its initial issues featured Dr. Doom and Ka-Zar. The Champions was a brief lived superhero team of the mid 1970s that teamed up the likes of the Angel, Ice-Man, the Black Widow, Hercules, Ghost Rider and Darkstar. Bonus material includes the cover of Marvel Super-Heroes #20 (an anthology series which combined try-out new material with reprints from the Golden Age) and a two-page spread omitted from that issue's story when it was reused in Giant-Size Super-Villain Team-Up #1.

The Astonishing Tales stories are written by Roy Thomas, Larry Lieber and Gerry Conway, and drawn by Wally Wood, George Tuska and Gene Colan. Giant-Size Super-Villain Team-Up is written by Roy Thomas and Larry Lieber, and drawn by John Buscema, Larry Lieber, Frank Giacoia and Mike Sekowsky. The regular size Super-Villain Team-Up is written by Tony Isabella, Jim Shooter, Bill Mantlo, Steve Englehart and Peter Gillis, and drawn by George Tuska, Bill Everett, George Evans, Sal Buscema, Herb Trimpe, Keith Giffen, Jim Shooter, Bob Hall, Carmine Infantino, and Arvell Jones. The Avengers issues are written by Conway and Shooter, and drawn by George Pérez and Sal Buscema. The Champions issue is written by Mantlo and drawn by Hall. That's an awful lot of creators, not helped by the first issue of the regular size series having three pencillers on a single issue. The first issue of the Giant-Size is also complicated by incorporating amended reprints of Prince Namor, the Sub-Mariner #20 and Marvel Super-Heroes #20 into the actual narrative. Because of this long list some of the labels have been placed in a separate post.

The Astonishing Tales stories come from an attempted revival of the double feature book in the early 1970s, but I don't know if there were any other series of the type at the time. Within these eight issues we get a number of stories with the oddity of the lead character being a villain, yet we don't get many defeats. Instead we see Doom first face off an attempted overthrowal by the pretender to the throne of Latveria with the aid of an alien, whilst also facing an experiment going wrong and releasing an android with his own mind patterns on the country. Subsequent issues see Doom facing off an invasion of Latveria by the Red Skull and his allies the Exiles, a group of ex-soldiers from all the Axis powers seeking to establish the Fourth Reich, or trying to raid vibranium from Wakanda only to be seen off by the Black Panther. But even this latter story leaves open the question of which ruler has won - Doom who escapes unharmed or T'Challa whose kingdom is devastated by an earthquake caused by Doom's mining. The final issue sees Doom attempt to rescue his mother's soul from the clutches of the Devil but fails to defeat her captor's champion. (At this stage Marvel tended to portray various demons, most obviously Mephisto, as being the actual Devil/Satan without always depicting him consistently across series. In later years they'd back away from this idea but at the cost of sowing chaos across some characters' continuity - Ghost Rider can be particularly tricky.)

The series is brief but manages to fill out most of the details about Doom such as why he wears the mask, his past relationship with Valeria, his seizure of the throne of Latveria and the fate of his mother. We don't get an actual flashback to the infamous accident that scarred his face or a reminder of his quest for power but this is probably to the advantage as the details we are given come woven into ongoing stories, rather than taking up the first issue with loads of details a good chunk of the readership would already know. With only eight issues and each instalment just ten pages long there isn't much time to explore things in too much dept, but Doom emerges with his dignity and power intact. That said it's hard to deny that this strip's appearance here is largely filler material to make up the page count as Doom doesn't actually team up with any other super-villains in these stories. Issues #4-5 may have been reprinted in Super-Villain Team-Up #15 but the issues show a confrontation not an alliance between Doom and the Red Skull. Still without their appearance here we probably wouldn't have got to see these stories at all.

Onto Super-Villain Team-Up itself. As ever with a team-up title here's a list of the banner stars in each issue, though formally naming them on the cover doesn't start until issue #3 and the earlier issues have the stars at the top of the intro pages.

Giant-Size 1. Doctor Doom and the Sub-Mariner
Giant-Size 2. Doctor Doom and the Sub-Mariner
1. Doctor Doom and the Sub-Mariner
2. Doctor Doom and the Sub-Mariner
3. Doctor Doom and the Sub-Mariner
4. Doctor Doom and the Sub-Mariner
5. Doctor Doom and the Sub-Mariner
6. Doctor Doom and the Sub-Mariner
7. Doctor Doom and the Sub-Mariner
8. Doctor Doom and the Sub-Mariner
9. Doctor Doom and the Sub-Mariner
10. Doctor Doom and the Sub-Mariner
11. Doctor Doom and the Red Skull
12. Doctor Doom and the Red Skull
13. Doctor Doom and the Sub-Mariner
14. Doctor Doom and Magneto
(15. Doctor Doom and the Red Skull - reprinting Astonishing Tales #4-5)
16. The Red Skull and the Hate-Monger
17. The Red Skull and the Hate-Monger

As can be seen from this list the overall approach to the series was rather different from the format of Marvel Team-Up and Marvel Two-in-One where the guest stars rotated virtually every issue. Instead the first half or so of the run is about the only time in the Bronze Age that I'm aware of when Marvel successfully launched a "buddy book" title of two pre-existing characters. (Marvel Team-Up was initially going to be a regular Spider-Man and the Human Torch series but rapidly switched to the rotating format, which was then adopted from the outset for Marvel Two-in-One. The Champions was originally going to be a duo of the Angel and Ice-Man, but during conception it morphed into a more general team title, albeit one that selected characters to fill various boxes.)

However it's quickly clear that this series wasn't exactly a conventional teaming. Neither the Red Skull nor Magneto actually team-up with Doom in the issues in question but instead battle with him, and much of the rest of the first sixteen issues (including the Giant-Size) are devoted to the strained relations between Doctor Doom and the Sub-Mariner as the former tries to recruit the latter to his scheme to conquer the world, rather than actually showing the two engaged in this plan. Part of the problem, as Doom eventually realises, is that the Sub-Mariner is primarily an anti-hero seeking the advancement of his undersea kingdom and only attacks the surface world in anger for perceived actions against Atlantis. Back in the early issues of Fantastic Four the Sub-Mariner was a wandering loner whose kingdom had disappeared and he did take on a more villainous role, even teaming up with Doctor Doom to take on the Fantastic Four. But the character had come a long way since then and a series that tries to recapture the spirit of Fantastic Four #6 just isn't going to work without major alterations to at least one of the characters. That's probably why new directions are announced for both issues #4 & #10, and then issue #14 brings another, though the end of the issue announces it's the end of the series. I'll come back to that claim in a bit. In the meantime the main bond forced between Doom and the Sub-Mariner are the-then recent alterations to the latter's body chemistry making it impossible for him to last out of water, especially when the life support suit he's wearing in the early issues begins to fail. Doom's supply of a cure results in Namor being honourbound but it's an uneasy process.

In the course of the alliance Doom and Namor face a number of both heroes and other villains, most of whom have previously clashed with at least one of them before. Early on they clash with Andro, the android from Astonishing Tales, and later on the Latverian legitimist pretender and the Red Skull. Namor's past conflicts soon bring Attuma, Tiger Shark and Dr. Dorcas, then later Krang. We also get a brief visit to Latveria by the Circus of Crime. The Fantastic Four also come into conflict with Doom over attempts to save the Sub-Mariner from being honourbound into the alliance. The Avengers crossover involves further conflict with Attuma but also brings a couple of encounters for what I think are the first time in the modern era - Namor and the Whizzer, and a fight between Doom and Iron Man. Finally in the original run we get a clash with both Magneto and the Champions. This brief team has often been mocked in hindsight for its unlikely combination and being located in Los Angeles - a famous line by the Angel in later years was "Do you know how hard it is to find supervillains in Los Angeles?" - but here they come across as reasonably competent, if beset by personality disputes. The more surprising portrayal is Magneto who initially seeks an alliance with Doom, proclaiming them to both be "homo superior". It's a reminder that Magneto hasn't always been the militant mutant superiority fighter he's best known as, and for many years was a more generic would-be world conqueror.

We get a few new creations such as the Symbionic Man, but the most significant is the Shroud. A mysterious figure in a dark costume with an origin that combines elements of Batman's (young boy sees his parents shot by a street criminal, vows vengeance on all crime and trains himself accordingly) and Doom's (makes his way to a Himalayan cult where he learns more but has his face burned in the process). It seems Steve Englehart wanted to write Batman but at this point he was at the wrong company, though all that would change the following year. Apparently he was actually drawing on the Shadow rather than Doom, but then again rather a lot of fictional characters have acquired special skills and magic from near mythical places in the Himalayas.

Issue #3 has a particularly dramatic moment when Betty Dean, Namor's original romantic interest, sacrifices herself to save Namor from being shot by Dr. Dorcas. Given the character's long term significance, she's dispatched rather suddenly even if she had only made a dozen or so new appearances since the 1960s revival of the Sub-Mariner. There are some other odd moments relating to women. We're occasionally reminded of Doom's loss of Valeria, but a really odd moment comes in issue #7 when he goes to a peasant's house and asserts droit de seigneur ("right of the lord") - which isn't fully spelt out here (Doom merely states he has "absolute right to the company of any woman in the land") but it was the purported feudal right of lords to bed virgins on the estate. There's no historical evidence that such a custom existed in medieval Europe but that wouldn't necessarily stop Doom. However it seems completely out of character for him to be pursuing such lust with any random woman and feels like a clumsy attempt to reinforce the character's wickedness. But Doom doesn't need to be shown asserting such rights to achieve that.

More curious is a moment in issue #6 where it's revealed that Doom has conducted a peace treaty with the United States that gives him greater protection from US based heroes who are now at risk of causing international incidents. The treaty is personally concluded with none other than Henry Kissinger. I presume that in the mid 1970s there weren't Republican watch groups who would pounce on portrayals in media and publicly attack companies for "misrepresenting" their side. But the whole incident feels a little clumsy again as it leads to rants by the Fantastic Four about appeasement and Kissinger's realpolitik. It's hard to escape the conclusion that these issues (#6-7), published in early 1976, was being used by Englehart for naked political soapboxing. It's also amazing that he could get away with it, but 1976 was the Year of The Three Editor-in-Chiefs at Marvel and amidst such turbulance oversight standards were presumably not the best.

Overall the initial run of the title takes a rather bizarre concept and does its best to try and make it work. Some of the issues have ambiguous endings and Doom sometimes triumphs over other foes. But in general it's very hard to base a series around villains and even harder to do so when one of them doesn't easily slot into the role the title implies. The series came out in a period when the length of regular sized Marvel comics shrank from nineteen to eighteen and then seventeen pages per issue so the stories fly pretty fast. But it's hard to escape the idea this series never really had a clear idea of what it was for or where it was going, hence the two new directions and the eventual shift away from the Doom/Sub-Mariner relationship to a more general Doom and a rotating guest star title. However it was too little too late and it's easy to see why issue #14 ends with "This is the last issue of Super-Villain Team-Up".

Yet somehow despite the series announcing its ending in 1977, three more issues came out, one per each of the following years. I'm not sure why this was but as issue #15 is a reprint, it's probable it was a rush job. Maybe it was a fill-in to take the place of a delayed title at the printers at a time when publishers were fined if the presses went empty. Alternatively the issue was on sale in August 1978 which seems to be the exact month the effect of the "DC Implosion" hit the newsstands with a dramatic cutback of the number of DC titles - was Marvel rushing some extra books into print to capitalise on the released marketshare? Presumably the issue sold well enough for someone to give the title another chance, but this time going for a more general team-up of villains. So six months later issue #16 appeared in early 1979... and then nothing for over a year before the story was concluded with the publication of issue #17. Was this a monumental production delay, was the revived series never properly scheduled or was it just being printed as and when gaps in printing were looming?

The final two issues tell a brief story that seems to be motivated more by tying up an obscure part of Marvel continuity than with actually doing anything major with the Red Skull. We get the tale of how the Skull and the Hate Monger are running a Nazi island in the Caribbean - it makes a difference from the Latin American jungle I guess - where they're using technology to create a new Cosmic Cube whilst fending off the interference by agents of Mossad and SHIELD. However there's a twist as the Hate Monger is none other than Adolf Hitler.

Part of the story's purpose is to tidy up Marvel continuity with the revelation that Hitler is occupying a clone of his original body with his mind having been projected out when he was "killed" in the Berlin bunker at the end of the Second World War by the original Human Torch. In the 1950s Marvel had created this alternate take on Hitler's death and it may have seemed a great idea at the time but it now seems rather crass. They then made an alternative version of this crassness in 1963 when a Fantastic Four issue ended with the revelation the defeated and dead Hate Monger had been... Adolf Hitler. At the time the idea of Hitler having survived the war was a fairly popular idea in fiction (and Marvel was ignoring its 1950s stories altogether) but again it can seem to trivialise one of the most evil men real history has thrown up. It would probably have best to have just dismissed the original Hate Monger as one of Hitler's doubles. But instead we now get a tale teaming up Marvel's most prominent Nazi with the real world's greatest Nazi. The story itself is tame, show how the Skull fends off the attack but also out double-crosses the Hate Monger, trapping the latter inside the new Cosmic Cube which is in fact merely a prison.

The story allows the Red Skull to put Hitler the man behind him whilst still pursuing Hitler's goals and philosophy. But the Skull didn't need such a moment - Hitler could have been left dead and the Hate Monger dismissed as an old double of Hitler. If a confrontation and continuity tidy was needed, this would have allowed the Skull to establish himself as the supreme heir to Nazidom without the crass treatment of the founder. Overall this story is rather dissatisfying and a pretty low ending for the series. It had never really found a direction and by this point it was just Super-Villain Team-Up in name only.

Friday, 6 September 2013

Essential Iron Man volume 1

Monday sees the release of Iron Man 3 on DVD and Blu-ray. So it's a good time to take a look at his earliest adventures.

Essential Iron Man volume 1 contains the Iron Man strips from Tales of Suspense (another anthology series that later also featured Captain America) #39-72. All but one of the issues are at least plotted by Stan Lee who scripts most of them, with the debut issue scripted by Larry Lieber followed by seven scripted by "R. Burns" (Robert Bernstein) and a couple later on by "N. Korok" (Don Rico). Issue #68 is the Lee-less exception, written by Al Hartley. Most of the art is by Don Heck with three issues by Jack Kirby and two others by Steve Ditko. A bonus feature at the end highlights a couple of earlier versions of covers that were either used on different issues from the ones they seem to have been commissioned for or else which saw the villain's name changed, probably to comply with the Comics Code Authority.

Of all the main early Silver Age Marvel characters, Iron Man has long been one of my least favourites. I only seemed to pick up his series because of various crossovers and the "family" grouping of various titles and it often failed to inspire me. He was also absent from the main Avengers for some years when I started reading it. Perhaps it's because without the tragedy of Tony Stark's heart being kept going by a chestplate - and in those years he'd solved it with a transplant - and with his drinking problems largely conquered, what was left was a successful playboy businessman who had it all but suffered an obnoxious attitude. Now that may be a caricature but we are talking about the era of Force Works and the Crossing (I must have been one of the few readers of that latter saga whose biggest gripe was that Iron Man felt like an intruder on the current Avengers). However there must have been something that made the character popular in the first place and this volume was a revelation in showing what that was.

Who created Iron Man? It seems to be another case of multiple parties involved in coming up with the first issue and cover and most of them having bad memories. Jack Kirby drew the first cover and designed the armour; this seems to have predated the drawing of the actual strip which was entirely by Don Heck. Stan Lee came up with the plot but deadlines prevented him from scripting the issue. But all of that doesn't state for sure where the basic idea came from out of whatever conversations between whichever combination of Heck, Kirby or Lee. However Lee and Heck are the main forces on these early adventures, a rare series from the time without much involvement by Kirby or Steve Ditko. It's common to talk of Kirby and Lee as the Lennon and McCartney of Marvel comics. Does that make Ditko the George Harrison? Martin Goodman the Brian Epstein? (After all both Goodman and Epstein negotiated some terrible deals that paid the artists little.) And if such comparisons hold up, does this make Don Heck the Ringo Starr? Heck's artwork is often overlooked but he brings a clear distinctive style that manages to simultaneously show Iron Man's armour as big and tough but also dynamic enough to move and fight as needs be.

Has any Marvel Silver Age origin dated more than Iron Man's? It's relatively easy to fudge a minor detail in some of the others - the Fantastic Four could have any particular goal in space or the Hulk could be the product of weapons testing for any purpose (although replacing Communist agents with Skrull agents is perhaps not the best solution to one aspect) - whilst others are even more timeless - an arrogant surgeon trying to heal his hands by any means possible or a doctor discovering aliens and a magic weapon whilst on holiday just don't date at all. But Iron Man is different. It's hard to fudge away the jungle war Tony Stark is producing weapons for, or transform the Vietnamese guerrilla leader Wong-Chu into a non-Cold War figure. Later retellings have done what they can, but reading the original story it's much harder to filter out the dated elements. The story itself is straightforward though I do wonder why the North Vietnamese aren't monitoring Tony and Professor Yinsen more closely. It also shows a ruthless side to Iron Man that would be later toned down (give or take certain stories such as the Crossing) when he uses his oil and fire tools to ignite an explosives store and kill Wong-Chu. Now yes there is an armed conflict going on - I'm hesitant to use the term "war" for the United States's role during this period in Vietnam (early 1963) - but here we see the approach of a de facto soldier rather than the more traditional morality of a hero aided by a writer who usually finds some accident to permanently end such a foe.

However Iron Man's portrayal and personality is much more sympathetic than I was expecting. Tony Stark's life shown here focuses very much on his business and scientific concerns, with the playboy element rather sidelined, and the character is much more likable as a result. He may have his moments where he can appear dismissive or cruel to others, but we're never left in any doubt that this is because of his dedication to doing right as Iron Man and preserving his identity. But I do have to wonder if Stan Lee grew up being cruel to women as his well-meaning way of putting them off, as this is yet another series where the hero tries to discourage a woman's interest in him by pretending to be a nasty piece of works. It is repeatedly emphasised that Tony is trapped by the damage to his heart and reliant on his chest plate which could give out at any moment. When the strip began, the world's first heart transplant operation was over four years away and pacemaker technology was in its early stages. So it was credible that Tony had no real option but to rely on his chestplate to support his damaged heart (ignoring the science fiction and magic that meant the Marvel universe contains many healers who could have fixed it, though none appear here). Though the adventures were published in a time when comics were more chaste than now, the problem facing Tony if he ever wants to be intimate with somebody are all too clear.

After the first several issues feature no real supporting cast at all, issue #45 introduces the first two other significant cast members in the series - "Happy" Hogan and "Pepper" Potts. Happy Hogan is an ex-boxer who saves Tony's life when a racing car crashes, and is given a job as Tony's chauffeur. He rapidly proves quite loyal to Tony and is drawn to Pepper, but at first she has eyes elsewhere. Pepper Potts is another example of the working woman who falls for a man in her office, but is frankly rather cliched. In her first appearance on her first page she tells Happy of her attraction to Tony even though he doesn't know it "but some-day he will ... and then he'll give up all his actresses and debutantes... and I'll become Mrs. Anthony Stark!" By today's standards it's not exactly the best ambition to give the leading female character. It gets silly in one issue when she lies to Tony's date for the evening and pretends he's stood her up, in the hope he will take out Pepper instead. (He doesn't - he instead gives the tickets to Happy to take her.) Issue #50 sees her get a makeover in the hope of getting Tony to notice her. Is the message that a woman is only worth her looks? Pepper is freckled, a trait I share, yet her makeover includes covering them up. Again this is not the best message to send. We get a romance triangle between the three, a not uncommon arrangement, but on this occasion the hero feels he cannot have the woman and does what he can to push her Happy's way, even though it hurts him when he realises how much Happy means to Pepper. The volume ends with the situation reaching a climax when Happy, who has deduced Iron Man's identity, is nearly killed getting a vital weapon to him. Tony's absence and seeming disinterest upset Pepper and it seems she will finally choose Happy. The other main supporting cast member is Senator Byrd, presumably no relation to any real life Senators with that surname. A strong critic of Stark, he feels a playboy is unsuited for essential defence contracts and assumes the sabotage at the plants is the work of Stark himself, who may be a communist spy. A more minor character introduced at the end of the volume is Stephanie, the Countess De La Spiroza, one of Tony's many old flames who is angry at being stood up.

The early issues contain some surprising contradictions from other Marvel titles of the time. We get a character called Dr Strange - but he's a villain and no relation. We discover that Atlantis had sunk into the seabed and become an underground kingdom - rather than existing on the seabed as in the Fantastic Four stories. Maybe Robert Bernstein was Marvel's answer to Bob Haney, never letting continuity get in the way of a good story. Or maybe the concept of the Marvel Universe as an integrated whole didn't come together until a little later, and we're seeing the older pattern, more often associated with DC, of each individual series developing its own continuity and mythology without due regard for the rest of the line. Stan Lee's prolific scripting would have served to limit many of the differences (although he wasn't above forgetting individual points), but other scripters may have not felt bound to match series they weren't writing. The first sign of the wider Marvel Universe comes in issue #49, after Lee has taken over the full scripting, when we get a fight between Iron Man and the Angel of the X-Men with the rest of the team appearing. This is also the fist issue to reference Iron Man's membership of the Avengers. The first villains from another series to appear are the Chameleon and Kraven in the Hunter (both from the Amazing Spider-Man) in issue #58, followed by the Black Knight (from the Giant-Man strip in Tales to Astonish and also the Avengers), Attuma (from the Fantastic Four but also appearing in a number of other titles by now), Count Nefaria (from the Avengers) and the Mad Thinker (from the Fantastic Four).

But the series also debuts many new villains, though quite a few of them have been largely forgotten. Wong-Chu is generally only recalled for his role in the origin and others include Gargantus, the aforementioned Dr Strange, the Red Barbarian, the Actor, Kala Queen of the Netherworld (well actually an underworld), King Hatap the Mad Pharaoh, Mr Doll, the Phantom and Weasel Wills. But there's also the debut of several of Iron Man's better known foes including Jack Frost (although he would later adopt a different codename), the Crimson Dynamo (no less than two incarnations appear here), the Melter, the Mandarin, the Scarecrow, the Unicorn, Morgan Stark and the Titanium Man. We also get the first appearances of two villains who would soon switch sides. The Black Widow starts off as a femme fatale using her wits and looks to secure her objectives rather than an Emma Peel type female action agent, though after a year's worth of issues she undergoes intense training and becomes much closer to her more familiar modus operandi. Meanwhile Hawkeye begins life as an entertainer who is inspired to put his skills to other uses by seeing Iron Man, an origin detail shared with the Scarecrow, but on his first attempt to foil a crime he is mistake for an accomplice by the police and flees, then gets recruited as an ally by the Black Widow.

Amongst these foes there are a number of stock types seen in many other early Silver Age Marvel stories. Gargantus is a robot used by this series's set of aliens seeking to conquer Earth, and as with so many of their counterparts they decide again after assuming the hero they encounter is a typical example of the planet's inhabitants. The Actor is a master of disguise who can fool anybody, although he has more developed powers than the Chameleon did at the time. Kala is the ruler of a civilisation beneath the Earth's surface. Meanwhile the Mandarin conforms to a stereotype from broader fiction - the tall, specially skilled, evil Oriental criminal mastermind - at one point Iron Man even calls him an "imitation Fu Manchu". And he's not the first Marvel supervillain in this mould though I doubt many of the original audience could remember the Yellow Claw who had a very briefly lived series some seven years earlier. Another influence may be the Bond villain Dr No - both he and the Mandarin have half-Chinese, half-European parentage and, in the Bond novel at least, were raised by aunts. And, this time as in the film, the Mandarin is explicitly stated to be an independent operative with little care for the political conflict around him (though he's not adverse to working for hire for the Chinese Communists) so he has the potential to outlast the Cold War. There are indications that the Mandarin will become Iron Man's archenemy but at this stage he has to outlast a surprising competitor.

The origin story may have dated badly but so too has another aspect of this story. There is a lot of anti-Communism, on a scale far greater than just about any other Marvel series. Both the Soviet Union and China are behind a number of villains and there are many attempts made to neutralise either Tony and/or Iron Man. Maybe it was natural that a hero who is a successful businessman and weapons manufacturer would be the automatic counterpoint, but there's very little actual explanation as to what Communism actually is beyond a banner unifying the Soviets and Chinese. Occasionally the words "freedom" and "democracies" are used to describe the West but otherwise the Communists could frankly be just about any state declared the enemy of the day. Khruschev himself appears in the strip from time to time, although he's not explicitly named when appearing on panel but sometimes referred to or called "Comrade K" or "the 'Mr. Big' of the Iron Curtin". Was this a way of sidestepping legal action? Whatever the reason, the leading Communist is shown personally ordering actions against Stark and/or Iron Man, threatening the Black Widow's parents in order to bring her loyalties back in mind and worrying about any agents growing in popularity. Issue #64 demonstrates one danger of this approach as it appears to have been drawn before Khruschev's fall but was scripted afterwards and has to establish that the Black Widow was given her training and orders before the change in the Soviet leadership. Wisely Brezhnev is never shown after this.

How come almost nobody figures out Iron Man's identity? It isn't until issue #56 that it's established he has the role of Tony Stark's bodyguard. Before then Iron Man is presented as a friend of Tony's but he shows up all too quickly whenever the factory is attacked. Iron Man is very free with first person pronouns when speaking about Tony's property, but nobody picks up on this. Happy eventually guesses why Iron Man and Tony are never seen at the same time, a coincidence that eludes everyone else, but is wounded before he can explain just how he spotted it.

Overall I was surprised at how enjoyable this series is. It may be heavily dated with all the Communists and references to Vietnam, and I'd be fascinated to see how latter day retcons and reimaginings have tackled that problem, but the central character is a much more sympathetic and likeable person than he's been portrayed at times in later years. Nor does he come across like a Batman clone - they may both be rich playboy businessmen but very different aspects are emphasised and so Iron Man feels like a legitimate alternate take on the archetype rather than a knock-off. Don Heck has been unfairly neglected but this volume shows how good his work was and together with the writing the series holds up quite well today.

Friday, 21 June 2013

Essential Thor volume 1

The same day that Spider-Man first appeared in Amazing Fantasy #15, another hero made his debut in the pages of Journey into Mystery (yet another of Marvel's anthology series). Issue #83 introduced the Mighty Thor, as the Norse god of thunder was brought to life. Well in a way...

Essential Thor volume 1 reprints the Thor strips from Journey into Mystery #83-112, including the "Tales of Asgard" back-ups from issue #97 onwards. Also included is Thor's entry from the Official Handbook of the Marvel Universe - Deluxe Edition, though in the first edition (at least) the pages are out of order. There are also a couple of pin-ups.

The first issue is plotted by Stan Lee, scripted by Larry Lieber and drawn by Jack Kirby. Lee plots up to issue #96 and then takes over the full scripting on both the lead and back-ups, with issues before then scripted by first Lieber and then Robert Bernstein (under the semi-pseudonym "R. Berns"). Kirby draws all of the "Tales of Asgard" back-ups and most of the leads, with a handful done by variously Joe Sinnott, Don Heck and Al Hartley. The first three stories carry no credit on them, but later on the order of plot-script-art is used and the contents pages are structured accordingly. The order of credit for Thor has become a contentious issue, particularly when the movie of a few years ago carried a "based on" credit that was ordered Lee-Lieber-Kirby, but it seems likely that had there been a credit back in issue #83 it would have been ordered as such. Personally I feel the original order should be used as it's the only way to avoid awkward disputes to which there is no clear answer, but that isn't much help in this particular case.

The very first story in Journey into Mystery #83 is rather atypical of what was to come. Dr Don Blake is on holiday in Norway when he stumbles across first an alien invasion and then a cane that when struck gives him the body and power of Thor. The foes in this story would be forgotten were it not the very first story and there's none of the traditional material associated with the character from his nurse Jane Foster to Asgard and the various other Norse gods who dwell there. As is later made more explicit, this is far from the first time Thor or a Thor has walked the Earth so it's an origin story for Blake but not Thor, whoever that may be.

Who is Thor? It may seem an obvious question at first but it's more complicated than it seems. Is he, as shown in his first story, Dr Donald Blake who has acquired the power of Thor? Or is he, as his relationship with Odin and the rest of Asgard in later issues implies, the true Norse Thunder God? And if he's the latter then just who is Donald Blake? If the two are separate beings fused together then why do they never speak or act as such? We're doubtless seeing the effect of the character not being fully thought through at the start and this would later lead to problems before an attempt to tidy it up (and then much later came one of the most ludicrously unnecessary retcons of all). Asgard first appears in the third story as Loki escapes an age-old imprisonment and seeks revenge on Thor. But the Thor he finds only recognises his foe from legends rather than having the memories. Despite this Loki and the other Asgardians assume that the real Thor is in action. Starting with issue #86 there are multiple times when Thor appeals to Odin for extra help, and then in issue #90 Odin orders Thor against revealing his identity and the latter accepts it without protesting that he isn't actually the original thunder god. In issue #89 Blake, temporarily without his cane, thinks "...even though I haven't the body of Thor, I still have his brain -- his thought processes!" as though he's still thinking of his two identities as more than just different bodies and powers. But increasingly this Thor is treated by all, including himself, as the actual god - in issue #92 he even thinks of Odin as "my father". This leaves open the questions of just who is Donald Blake and exactly what happened when Blake found the hammer Mjolnir, but otherwise the series gets on with things.

Donald Blake's life away from superheroing isn't especially explored. We see him as a reasonable successful medical practitioner who also dabbles in various experiments from time to time, making for a somewhat generic alter ego that isn't too far removed from contemporaries such as Hank Pym. The only supporting cast member at the mortal end of things is his nurse, Jane Foster. Each is attracted to the other but Blake is unable to declare his feelings. It may seem clichéd now, but Jane Foster is (by my reckoning) actually the first working woman girlfriend of the Marvel Silver Age, arriving before the likes of Betty Brant, Pepper Potts and Karen Page. Each works for a living in a white-collar environment, but in a subordinate role, and each is attracted to a man around the office. In three cases the man is their boss but there's no mention of malpractice, being an era when comics didn't descend into such complicated matters. Jane is no wallflower and at times stands up to both the various villains and to Donald Blake when she feels he's been cowardly. She's also drawn to Thor a little, but wisely there isn't a full-blown triangle involving the hero and his own secret identity - that approach had been done to death with Superman. Instead the main impediment to Jane and Donald finding happiness comes from a different source, edicts from Asgard.

Fairly early on we start to see more and more of the other Norse gods and Asgard, providing a steady source of foes but also of continued conflict. By far the key figures is Odin, the ruler of Asgard and Thor's father, and this volume contains a lot of tension as the two repeatedly clash over Thor's desire for Jane and wish to marry her and Odin's refusal to allow his son to marry a mortal. Unfortunately the reasons behind such a key conflict are never properly explored as we never get a very strong exploration of just why Odin feels it is such a bad move. Odin's orders to Thor are often come with the assumption, sometimes explicitly stated, that Odin is right by virtue of his positions both as ruler of Asgard and as Thor's father. Probably more by accident than design the series had stumbled across what would become one of the major social conflicts of the later 1960s as a whole generation rejected the notion of elders and officials having inherent wisdom and that one should do (or not do) something merely because such a person said so. Thor may have long hair but he's not the most natural teenage rebel. It also doesn't help that Odin seems rather quick to form judgements, and whilst he may be able to look down on Earth and see what's happening, he hasn't got sound with the picture and so doesn't always realise why Thor or Jane are acting as they do.

Odin isn't the only other Asgardian introduced here. Between Thor's various visits to Asgard and the back up feature "Tales of Asgard" we meet a variety of others. As well as the various villains we also meet Heimdall, the guardian of the Rainbow Bridge that leads to Asgard, and Balder the Brave. The goddess Sif appears, but at this stage only in "Tales of Asgard" and there's no sign of her role as a potential rival for Thor's affection for Jane Foster.

We get a mixture of the famous and forgotten foes, with several of a type familiar to the early Marvel Silver Age. Thor's very first adventure sees him fight off the Stone Men from Saturn - an alien race trying to conquer the planet. Then in his second story he fights the Executioner, who is no relation to his later Asgardian foe of that name, but the corrupt bearded leader of a Communist revolution in a Latin American country. Now I wonder who he was a parody of? And Communism isn't just seen in fictional countries, with one early tale revolving around the Soviets kidnapping key scientists and another showing "Red" China trying to invade India only to be turned back by Thor and subsequently creating the Radioactive Man to fight him. Back home there are more generic criminals such as Thug Thatcher, or Sandu the fortune-teller who steals from his audience until Loki powers him up. Then there's Professor Zaxton, a corrupt scientist who invents a duplication ray with the added power of giving the duplicates opposite personalities under his mental control. Or there's Merlin, who is revealed to be a mutant (he first appeared the same month as the X-Men launched) who used his powers to fake magic and who has been in suspended animation for a millennium. (I have a feeling he's been since retconned as not the actual Merlin.) Or there's the Lava Man, supreme warrior of his more often seen race, and Skagg the Storm Giant. At the, erm, fantastic end are the Carbon Copy Men, a race of aliens with the ability to disguise themselves. No, nothing like the Skrulls from the Fantastic Four. When captured they are forced to use their shape-changing power to permanently turn them into a form where they forget who they are. Again nothing like the fate of the Skrulls.

More familiar foes include Loki, Thor's half-brother and master of mischief, who first appears in the third adventure and appears regularly thereafter, either attacking Thor directly or empowering agents. In total Loki appears as a villain in thirteen of the thirty lead stories here, as well as appearing in some of the Tales of Asgard back-ups as well. Other big name foes introduced include Zarrko the Tomorrow Man, the Radioactive Man (who originates from "Red" China), the Cobra, Mr. Hyde, the Enchantress, the Executioner, Hela the goddess of death, Surtur the Fire Demon and the Grey Gargoyle. (I'm surprised that his name is spelt that way rather than "Gray" - were both spellings common in the US in the mid 1960s or was the British spelling used to emphasise his foreignness?)

And the very last issue in the volume touches on one of Thor's other great rivalries. He comes across children arguing over who is tougher - himself or the Hulk - and relates a story of an encounter between the two that ended inconclusively. This may have been intended to set up a forthcoming rematch, but it feels odd to be getting a story told in flashback that takes place between panels of an early issue of Avengers, rather than introducing an original situation and building on it. It's also uncertain just which of the two actually is the strongest, in spite of Thor successfully appealing to Odin for all Mjolnir's magic to be suspended for a few minutes to allow a fight based on pure strength.

Indeed Thor's powers and strength levels are often altered in these tales thanks to either appeals to Odin or punishments being arbitrarily imposed (Odin also seems reluctant to just actually tell his son that a particular punishment has been given). It can make for a slightly uneven approach that undermines the tension when Thor is up against an especially powerful foe. However there's less of this as time progresses and Thor increasingly has to resort to brain rather than just brawn. The ultimate comes in his fight against the Grey Gargoyle when his Thor body is turned to stone for twenty-four hours and he has to defeat his foe as Donald Blake.

The early stories are relatively straightforward, perhaps due to the writing being split between plotting, drawing and scripting. There's also rather a heavy emphasis on anti-Communism, with some quite overt propaganda, especially on the point that democracy and communism are incompatible. However once Lee takes over the full scripting from issue #97 onwards we start to get more intricate tales with action flowing from issue to issue, multi-part tales and a sense of direction even if the actual direction isn't too clear beyond the rather repetitive conflict between Thor and Odin about Jane Foster without a great deal of advancement. Otherwise we have a succession of battles that keep to the spirit of Thor as a noble being who fights for the common good. These aren't the most dynamic of Thor stories but they do well to lay out the basic tapestry of the series, with "Tales of Asgard" providing an epic feel (though I'm not sure how true to recorded myths the series actually is). But with Thor the best is yet to come.

The material appears to have been sourced from a mixture of clear remastered black and white pictures and direct reproductions of the printed colour comics. However the latter is of a noticeably higher quality to all previous such scans in earlier Essentials (this volume first appeared in early 2001 and was the first to sport the second cover format), especially in the speech balloons and captions. It seems that developments in scanning technology and digital clean up were used to get a much better page than previous reproductions without master materials. Indeed it almost opens up the question of whether all the pages should have been scanned from colour copies, as sometimes the grey can enhance the effect. However in other places it can make the resulting image too dark and some of the colour doesn't scan so well, producing a dotted smeary grey effect.

Friday, 29 March 2013

Essential Avengers volume 1

Essential Avengers volume 1 contains issues #1-24 of the original Avengers series. The issues are all credited as written by Stan Lee, bar issue #14 where he has just a plot credit and the script is by Paul Laiken and Larry Lieber. The art is by Jack Kirby #1-8), Don Heck (#9-15 & #17-24) and Dick Ayers (#16). The contents page on at least the first edition gives Kirby a co-plot credit for issue #14 but this doesn't appear on the issue itself where instead he did layouts. Is this a case of a contemporary acknowledgement of contribution being recorded in the files but not making it to the final printed issue, a latter day decision to give previously omitted credit or just an error by whoever compiled that page?

So why are the Avengers a team and what does the name signify? To be honest the latter signifies "first good sounding name plucked at random" for a title whose primary reason for existing at first was to counter DC's Justice League of America. Both teams were formed by bringing together existing characters from solo strips. There isn't much "avenging" carried out in these strips with even Baron Zemo coming after Captain America much of the time rather than the other way round. The team are brought together in bizarre circumstances - Loki is trying to lure Thor up to an island in Asgard so frames the Hulk to get Donald Blake to transform to Thor and join the action then get lured away. It doesn't seem the most well thought through of plans. In the process other heroes show up and work together to find and clear the Hulk then decide they could work together. It doesn't seem the most natural of origins.

Having banded together, the Avengers don't initially set out to tackle menaces as a united front. Instead all too often the menace comes after them. In the earliest issues their one clear aim is to find the Hulk but it's not really clear what they will do once they locate him. Otherwise they are frequently portrayed as a club of disparate members who get targeted for reasons of revenge or just to demonstrate a new foe's power. It gets even sillier after issue #16 sees a major change of line-up with only Captain America remaining, and yet the Moleman, the Enchantress and Kang all seek revenge on the team as though victory over the organisation means something that victory over the individuals doesn't. What is this, a football rivalry?

The institutionalisation is also demonstrated by the team's over rigid attachment to membership and meeting protocols, with issue #7 seeing Iron Man suspended for failing to turn up to a regular meeting and not giving a reason why because he can't divulge his secret identity - so if a crisis comes along are the team to put the world at jeopardy by cutting their strength to uphold the attendance rules?! Issue #11 opens with Iron Man absent once more and the remaining four members plus Rick conclude it's due to the apparent death of Tony Stark over in Iron Man's own strip (in Tales of Suspense) and go through the rigmarole of proposing, seconding, amending and then withdrawing a motion in favour of adopting the proposed amendment as an alternative motion. Considering there are only three voting members other than the chair this is overkill. Yes some real-life organisations do get hung up on rules and procedures (I've seen it happen quite a bit myself) but almost never when the membership is on such a small scale.

The team's initial line-up is largely dictated by which heroes happened to exist at the time and with solo series. It would have been foolish at the time to have any joint memberships with the Fantastic Four and so instead it's just the solo series that provide the numbers. However there are a few exceptions. Doctor Strange had only appeared in two issues of Strange Tales when Avengers launched, with his ongoing feature not starting until the following month so it's understandable why he was overlooked. Adding any of the Western heroes (Rawhide Kid, Kid Colt and Two-Gun Kid) would have been crossing both genres and time. Nobody had yet thought to give Patsy Walker a costumed identity so it would have been silly to include her or Millie the Model or Kathy. That just leaves one hero who was overlooked - Spider-Man. Was this decision made for scripting or artistic reasons? All the heroes in the initial line-up had had Jack Kirby involved in the creation of the finished product (although the extent to which he was involved with Iron Man remains a little unclear) but with Spider-Man his involvement had been abortive. But equally from a narrative point of point Spider-Man would not have been the easiest character to add to the team, given his ultra loner approach, ease of losing his temper, awkward relationship with the law and the difficulty a high school teenager would have in participating in many of the Avengers' adventures. Now obviously in later years there have been Avengers who have fulfilled at least one of those problem criteria, but in 1963 things were more restrained. It's notable that when Kang's robot Spider-Man tries to join the team in issue #11 he is told he must face tests and a trial period despite none of the other recruits in this volume going through anything so substantial.

What of the members we do get? The volume almost completely covers two key line-ups. The first are the founder members, with Captain America replacing the Hulk early on but otherwise the combination remains the same for the first sixteen issues and the five have often combined since in the key role of founding members. Then we get the bulk of the line-up sometimes known as "Cap's Kooky Quartet". Taking the line-ups in turn...

The team starts with a mixture of myth and science, weapons and brute force. Whilst the pool of potential members didn't leave much choice, Thor and Iron Man stand out well, each bringing their own elements and showing a strong willingness to co-operate. It's easy to dismiss Ant-Man as just making up the numbers, but in their first adventure he and his ants are the ones who take down Loki for the final count. Later on issue #12 seems almost to have been written to address head-on the criticisms of a hero who works with ants, even if he has now got another size as well, with all the other members at first dismissing the ants' warning but then realising that the menace is real and the others feel great remorse at their earlier treatment. The second issue onwards sees Ant-Man adopt the additional identity of Giant-Man and adds a lot of physical strength to the team and he's no pushover. This helps compensate for the loss of the Hulk, who frankly was almost as awkward a potential member as Spider-Man, having great difficulty working with others, often being a fugitive and frequently confined to one part of the country. It's therefore no surprise when he quits at the end of the second issue.

Unfortunately there is one member who doesn't contribute much at all. The Wasp is frankly fairly useless in the first nine issues, rarely doing anything more than buzzing about and admiring the various men. Occasionally she puts her buzzing to use in distracting opponents or fetching help, but otherwise she's not much more than a sidekick tagging along - indeed in issue #10 Iron Man says as much when suggesting that Rick Jones should be given membership on the same basis. Yes she didn't get her sting power until Tales to Astonish #57, but that came out before Avengers #6. Even when she does get it she doesn't go on the offensive very much and is all too often used as a bit part. Issue #14 is focused on the rush to save her after she's shot at the end of the previous issue, but from the way the other four members of the team operate, her absence does not in itself make much of a difference. Rick hangs around with the Avengers even after the Hulk has quit, but never makes it as a fully-fledged member. He does, however, bring his amateur radio skills and "Teen Brigade" to provide information and occasionally free the Avengers.

Issue #4 sees the revival of Captain America in probably the best known of all these issues. Coming on sale just six weeks after the assassination of John F. Kennedy (as ever I'm reliant on the entry in Mike's Amazing World of Comics for such dates), the story sees the existing heroes shot before a crowd, bringing darkness to America and the only hope of salvation is the revived symbol of the country. This was probably coincidental but it's a sign of the series managing to reflect the times. That's not to say that the story isn't without its faults. An alien has spent at least three thousand years wandering the Earth in search of help to free his spaceship. In just a few minutes Rick Jones is able to obtain all the photographs taken when the Avengers were turned to stone, even the bad shots of the crowd of photographers. And far too many people just rapidly accept anyone who happens to be wearing Captain America's costume as the man himself, despite him having been impersonated once already in the Human Torch's strip. There's also some very interesting geography - I'm particularly amused by the way Captain America leaps off a European pier and falls into the water off the coast of Newfoundland. Or how Namor the Sub-Mariner finds Eskimos on an ice-flow in the North Sea. Namor has lost his people again following the events in Fantastic Four Annual #1, a point explicitly recapped early in the issue, but suddenly rediscovers enough of them in time to lead an assault on the Avengers at the end of the issue. But the story does well in allowing Cap an extended sequence of solo action to introduce him to a new generation of readers and shows him easily slotting into the Avengers.

The portrayal of Captain America in his earliest days post revival is interesting and mixed. Issue #4 makes a real effort to show a man out of his time, with little details such as his amazement at his first encounter with a television set, a far from commonplace object in 1945. (A modern comparison is probably the world wide web - in many parts of the developed world even in 1993/4 the average person had no experience of it and would find its heavy almost obligatory use today a total shock.) Cap's past continuity isn't really explored either - he vaguely recognises the name "Sub-Mariner" but Namor doesn't recognise him in return. No attempt is made to explain away Cap's post-1945 adventures at this stage, or for that matter to reference Marvel's first ever attempt at teaming up its existing heroes, the All-Winners Squad on which both Cap and Namor served. Later issues do not forget Cap's roots and we see him brooding on his lack of a life outside the Avengers and being haunted by the memory of Bucky's death, hence his determination to avoid putting Rick into action. His age is a point brought up later on by Hawkeye, and his lack of powers surprises others but time and again Captain America proves his worth through his fighting skills, his tactical mind, his sheer courage in the face of immense odds and his charisma in rallying both the other Avengers and others around him. Even at this stage it's easy to see why he's considered the definitive Avenger.

Issue #16 sees the series take a very bold change of direction as Iron Man, Giant-Man and the Wasp step down to rest, and Thor has disappeared off to events in his own series (and doesn't return within these pages). In their place step forward Hawkeye, Quicksilver and the Scarlet Witch, all former villains, under the leadership of Captain America. Nowadays there are many heroes who started out as villains and reformed, and it's easy to forget Hawkeye's criminal career (although it's available once more thanks to Essential Iron Man - one of the beauties of the whole Essential programme is the way vast chunks of the Silver Age are all available at affordable prices, allowing modern readers to see how it all fits together). But at the time the idea of replacing some of the mightiest Marvel heroes with a collection of ex-crooks must have shocked readers. It was a bold move that took the Avengers away from being just a knock-off of the Justice League of America, even though the three characters' redemption is largely taken for granted, rather than being made an open question as would happen with later cases such as the Thunderbolts.

The three characters each have different powers and personalities. Hawkeye and Quicksilver may both think themselves better qualified to lead the time but they go about it in different ways. Hawkeye is brash and openly disrespectful whilst Quicksilver is more reserved, and it makes for a tense situation as Cap often has to assert his authority over them. Over time he slowly wins them over. The Scarlet Witch is more accepting of Cap and her main disagreements come when he pleads for special mercy for the female in the team but she wishes to face the same fate as any other Avenger. Although her power isn't used as spectacularly as her brother's, she does often hold her own and is notably more active than the Wasp. But there's still the hint that she's the token female on the team, though at times she wins the day, particularly against the Commissar.

One sign of repetitiveness in the plotting is that on no less than three occasions one villain or another sends an agent to seek to join the Avengers as part of a plot to destroy them in some way. Both Wonder Man and the Swordsman are actually accepted onto the team, though in the latter case not without prompting from an illusion of Iron Man. Both are gone by the end of their storylines, with both demonstrating greater nobility than had been expected by betraying their masters. It's a sign of repetitiveness in the plotting, even if the execution is somewhat different. The Spider-Man robot story is more original, but suffers from big plot holes, most notably the way Spider-Man is somehow able to follow his robot double when it's teleported from New York to Mexico.

There aren't a great many original foes introduced in these issues. Of the ones with potential we get the Space Phantom, Immortus, Count Nefaria, the Commissar and his puppet master Major Hoy, and Baron Zemo. Kang the Conqueror may debut, but he is presented upfront as being a new identity for an existing character, in this case Rama-Tut from Fantastic Four #19. Kang appears three times and is the main contender to be the Avengers' long-term arch-enemy. Whilst the basic concept of the team may be derived from the Justice League of America, the originality is further weakened by an arch-enemy who is quite open about being a descendent of Dr. Doom (at this stage the only point of uncertainty was whether Rama-Tut/Kang was a descendent or in some unclear way Doom himself). The other contender is Baron Zemo, but he's killed off within ten issues of his debut. It may seem cliched to have a Nazi war criminal who fled to Latin America, though it allows for a quick way to bring an "old" foe of Captain America's (in actuality he's a Silver Age creation rather than a revival of a Second World War era character) onto the scene. I'm also not certain just how often teams of villains had been assembled by this stage, but the Masters of Evil bring together a number of foes from the individual strips, with the membership variously including the Radioactive Man, the Enchantress, the Executioner (all Thor foes), the Black Knight (a Giant-Man foe) and the Melter (an Iron Man foe). In addition the Avengers face a number of other foes either from their individual series or from the pages of Fantastic Four include Loki, Namor, the Lava-Men, the Moleman and the Mandarin.

Of the other original foes there aren't any who really stand out at this stage - Nefaria is a crime lord and the Commissar is a stereotypical Communist, whose story serves to show readers that the inhabitants of a country in east Asia have suffered since the coming of Communism and are kept as ignorant as possible by propaganda, but never fear, American heroes can bring enlightenment. The anti-Communism in many Silver Age Marvel stories is rarely hidden, but this is a rare case of actually showing a country under Communism. American involvement in Vietnam was at a very early stage in mid-1965 and nowhere near as controversial domestically as it would later become, so it was possible to tell such tales without risking a backlash. The other new foes of note are both from the realm of Limbo, though it isn't itself shown. The Space Phantom is the advance scout of yet another alien race seeking to invade the Earth and is defeated when his powers fail to work on Thor and instead he sends himself to Limbo. Immortus's introduction is hampered by his interaction with Baron Zemo, with the result that the ruler of Limbo doesn't get much space to be explored. His power to move individuals back and forth through time is presented as almost magical, in a way that's very different from Kang's technological approach, and the issue even contains the much forgotten first appearance (at least until a retcon decades later) of Hercules in issue #10 when Immortus brings forth a variety of mythical and historical foes, others including Attila the Hun, Paul Bunyan, Goliath and Merlin. However don't expect historical accuracy - the issue also features the Tower of London as a tall thin tower which in 1760 was guarded by men in medieval armour.

The early issues of Avengers show a curious series. On the face of it, it just shouldn't work and at times almost descends to self-parody in the presentation of the team as a club for costumed heroes. And yet many of the individual stories offer a real tension, with ongoing themes such as the struggle between Zemo and Captain America and their respective teams, or the development of the Kooky Quartet. Perhaps the key distinction is that all four members of the Quartet were either revived or brought over the herodom to specifically serve as members of the Avengers, rather than just being whichever heroes from solo series were available. This also allows for a greater degree of character development and works to make the Avengers really credible as an ongoing team rather than just a club of disparate individuals. It's curious because the line-up of Giant-Man/Thor/Iron Man/Wasp/Captain America has gone on to become the definitive group of Avengers, albeit normally with some additional members, but in their original adventures they just aren't convincing as an overall team. There's a lot of early Silver Age silliness in their issues, especially with all the faffing about with formal meeting rules, but there are some ideas. However it's definitely the new line-up introduced in issue #16 that brings the series to life.