Showing posts with label Ramona Fradon. Show all posts
Showing posts with label Ramona Fradon. Show all posts

Friday, 12 June 2015

Essential Fantastic Four volume 6

Essential Fantastic Four volume 6 contains issues #111 to #137. Bonus material includes the cover of the reprint Marvel Treasury Edition #21 and early versions of the covers for issue #130 & #131. The writing starts off with the tail end of Stan Lee's run with a brief interregnum by Archie Goodwin before runs by Roy Thomas and Gerry Conway. Most of the art is by John Buscema with individual issues by Ross Andru and Ramona Fradon.

This volume sees the final regular work on the series by Stan Lee but it's a somewhat stunted exit. His continuous run ends at issue #114 midway through the Over-Mind story with issue #115 being scripted over a Lee plot. Then after a very brief run by Archie Goodwin there's an issue by Roy Thomas that seems to be the start of his run, only for Lee to return for another six issues to produce sequels to one of the best known stories and one of the least known. It's all rather tame for the ending of the last of the Four's creators. This volume shows the series in the early years of the 1970s when the onus was on the book to find a way forward in the new decade rather than simply rehashing old glories. It also had to demonstrate it could survive without either of the creators though there's an element of the original run remaining in the form of inker Joe Sinnott.

What is particularly noticeable throughout the volume is an increase in the soap opera element of the series with concerted attempts to not just retell the same old stories but to also move forward. Ben and Alicia may still remain an item throughout, but Reed and Sue's marriage reaches such strains from his overprotective attitude that midway through she leaves him, taking Franklin with her. Later she's inadvertently reunited with the others due to Dragon Man kidnapping her and Franklin on the orders of Gregory Gideon, but Reed is knocked unconscious and Sue refuses to stay around until he recovers, lest it causes more problems. The word "divorce" may not appear but it's a pretty bold for the series to take two people who at this time are not just the leading couple of the Fantastic Four but the first couple of the whole Marvel universe and risk breaking them up for good. It's clear that Sue and Reed still mean a huge amount to each other, with Sue shown thoughtful and pensive in every glimpse of her during her time away whilst Reed takes the loss badly and is almost permanently saddened by it all. But it's also a move that exposes the risks of having too much soap opera in a title that is still nominally aimed at children, even though a good chunk of the readership was now growing up with the title. Here comes the clash of realism and escapism. Relationships fail. Marriages don't always last. Parents do split up. Some children have never known their parents to be together (Franklin looks young enough to fit this). All these are clearly true and a part of modern day life. But does that make it wise to explore them in escapist literature? It's easy to see why some readers were alienated at the time - future FF writer Mark Waid has spoken of how close to home this hit. I'm lucky in that I've never experienced this myself but within this volume at least it feels like a souring of the fairy tale of Reed and Sue. The volume ends with them still apart so there's no great triumph of hope or attempt to show there is light for children in the same position as Franklin.

Also broken up in this volume, though it's not as advanced, is the relationship between Johnny and Crystal. She has been back amongst the Inhumans for some time now due to her lack of immunities, but is briefly reunited with the others when Diablo uses her to pose as a goddess to conquer a Latin American country, Terra Verde, but it's only a brief reunion as she must soon return home. When Johnny eventually tracks her down to the Great Refuge he discovers that she has since met Quicksilver and fallen for him. Johnny's initial reaction is anger and fury but after he and Quicksilver have been forced to work together to save Crystal's life he takes her final decision calmly in a strong scene that shows how he has matured from his days as a young hot head. Also underlining how things are moving on is a scene where he tracks down his old girlfriend Dorrie Evans in the hope of resuming things, only to discover that she is now married and has two children. It's all a reminder of how life marches on and people are not like toys who can simply be put down and picked up from the same spot years later.

Ben starts the volume having stormed out in anger having seemingly had his personality altered by the latest attempt to restore him to human form. For a time he can change back and forth at will, but after the process is reversed by Reed with the intention of getting it right this time, Ben instead smashes the machinery and stays in his monster form, perhaps having decided he prefers this form as it is accepted by Alicia. A brief visit to a parallel universe reinforces the situation for him as he sees a world where it was Reed and not him who became the Thing and is even lonelier. The Four gain a new member for the time being in the form of Medusa, who takes Sue's place on the team and quickly slots in with her power to manipulate her hair proving a more visually noticeable power than invisibility. There's clearly a period of unseen time in which she trains with the others so that they're often able to co-ordinate with one another at critical moments.

On a more mundane level is the ongoing conflict with Walter Collins, the owner of the Baxter Building who is getting ever more angry with the Four's activities and the dangers and damage that they attract. He keeps threatening eviction but the Four repeatedly evade his attempts to serve notice on them, often with humorous results.

As for the adventuring, there's some revisiting of old themes but time and again they feel like diminished remixes of former glories. Early on we get another fight between the Thing and the Hulk but it isn't as spectacular as before. Stan Lee's great final epic is another Galactus story which this time features his new herald, the angel-like android Gabriel the Air-Walker. The Silver Surfer is also involved in what feels like an attempt to have the final word on Galactus but when the main battle comes in an amusement park it's all too clear how far the ambitions of the series have fallen. Lee's final story sees the return of the mysterious Monster from the Lost Lagoon but again it's a morality tale about not judging by appearances. It feels a very strange ending for his writing.

The first issue after the very final Lee one sees a retelling of the Four's origin, leading into another confrontation with the Mole Man who has now subdued and enslaved his rival Tyrannus. It's a rare attempt to give the Mole Man a more humane side with a partner, Kala, but she turns out to have her own plans. The Frightful Four return with a new fourth member in the form of the warrior woman Thundra, who twice proves a match for the Thing. Another Inhumans storyline seems to be breaking beyond tradition and offering a new menace in the form of an uprising by the Alpha Primitives of the Great Refuge, with their guilt powering the android Omega, but the whole thing falls down with the revelation that Omega was created by Maximus. Is it not possible to tell another type of Inhumans story? One of the more surprising returns is the businessman Gregory Gideon who is now dying of radiation poisoning and seeking a radical cure for both him and his son, utilising the android Dragon Man to capture the Four. A more curious tale comes in the aftermath as one of Gideon's subordinates is empowered by first an energy wave and then by the Shaper of Worlds from the Incredible Hulk. Slugger Johnson's imagination feeds the Shaper who transforms the world into a bizarre version of 1950s culture and politics with the Four split up amongst the various factions in this strange new world.

The big new foe of the volume is the Overmind, whose mental powers steadily take control of many figures of authority in order to undermine the Fantastic Four and conquer first the planet and then the whole universe. At one point even Reed succumbs to the control of the Overmind and the rest of the Four are left searching for another brilliant mind to fight him with. They find it in the form of Doctor Doom, making for a memorable extra sized issue which also supplies this volume's cover.

One of the more politicised stories comes in issue #119 as Ben and Johnny go to the fictional African country of Rudyarda to rescue T'Challa, who has briefly adopted the name of "Black Leopard" due to the political connotations of the name "Black Panther". Rudyarda itself is a thinly disguised blend of South Africa and Rhodesia - fictional parodies from this era often did not stop to separate out the two countries - where they clash with Klaw. But the real villain is not the master of sound but the country's racial segregation, shown starkly. The story ends with a message of hope as the three face the separate exits to the prison and Ben simply tears down the wall so all three can walk over the signs together, in a moment that seems to have impacted on the prison guards. It's certainly a bold story for its era but it shies away from explaining just why the Four aren't stopping to overthrow the entire system of apartheid.

Overall this volume shows some signs of promise but not many. There's too much willingness to wallow in concepts from the Lee-Kirby run with both Lee himself and other writers at times presenting almost reruns of old stories instead of trying to take them forward. On the other hand there's a real conscious effort to move the characters forward even though the decision to push Reed and Sue's marriage into separation is somewhat questionable given both their status as Marvel's first couple and the traditional target audience in this era. Still the volume shows the series trying to haul its way forward into a new era and for that it must be commended.

Wednesday, 25 December 2013

Showcase Presents The Brave and the Bold Batman Team-Ups volume 1

For a special Christmas post I have decided to take a look at things over at the Distinguished Competition.

DC was initially sceptical about the Essential format but eventually in 2005 they decided to launch their own series of black & white sequential reprints on cheap paper under the title "Showcase Presents", recalling one of their classic series. The volumes are much the same as the Essentials albeit with a different cover design which seems to have influenced Marvel for its third cover format. Also Showcase Presents volumes have page numbers. But most significantly they're willing to jump about a bit more and collect material related to characters in a way few Essentials do (Essential Punisher volume 1 is a rare Marvel exception). DC have rapidly produced a very diverse set of volumes covering material from the Silver Age to the Modern Age.

Showcase Presents The Brave and the Bold Batman Team-Ups volume 1 pretty much does what it says on the tin. The Brave and the Bold had been first an anthology series and then a try-out book, which launched many characters and series including the Suicide Squad, the Justice League of America, the Silver Age Hawkman, the Teen Titans and Metamorpho. From issue #50 it became a team-up book, and then Batman gradually dominated until he was a permanent fixture from issue #74 onwards. This volume contains the Batman team-ups from issues #59, #64, #67-71 & #74-87. Everything is credited as written by Bob Haney apart from #87 by Mike Sekowsky. The art is by a mixture of Sekowsky, Neal Adams, Ross Andru, Win Mortimer and single issues by Ramona Fradon, Carmine Infantino, Johnny Craig, George Papp and Bob Brown. At least that's what the contents page says - this was an era when DC did not routinely credit its creators and so for many issues the credits have had to be constructed from incomplete records and guesswork.

The book was bimonthly and this volume covers the years from 1965 through to 1970, matching the rise and fall of Batmania thanks to the Batman TV series. In turn the three Showcase Presents volumes of the series so far saw print in the two years leading up to the launch of the cartoon Batman: The Brave and the Bold which drew its concept from here.

Who are the actual guest stars? Here's the list. Where relevant the characters are the Silver Age/Earth 1 versions (ignoring continuity issues that I'll discuss later).

59. Green Lantern
64. Eclipso
67. Flash
68. Metamorpho
69. Green Lantern
70. Hawkman
71. Green Arrow
74. Metal Men
75. Spectre
76. Plastic Man
77. Atom
78. Wonder Woman plus Batgirl
79. Deadman
80. Creeper
81. Flash
82. Aquaman
83. Teen Titans (consisting of Robin, Kid Flash, Wonder Girl and Speedy)
84. Sgt. Rock
85. Green Arrow
86. Deadman
87. Wonder Woman

We have a broadly equal mix between the big name heroes of the day and the less well known. The biggest name missing is Superman, but that's because he and Batman had their own ongoing "buddy book" World's Finest. Otherwise amongst the Justice League's biggest names the only obvious absentee is the Martian Manhunter.

Note that although the concept of multiple Earths with different heroes of different origins had been established by this time, none of the stories invokes it. Consequently the Spectre and Plastic Man seen here must be either the best known versions from other Earths visiting Earth 1 without mentioning it or else they're little-known Earth 1 identical counterparts of those versions. (Or there's a more convoluted explanation to be found in later issues and/or guides.) The limited attention to continuity is on display in almost the first panel when Bruce Wayne thinks about how he's alone because Dick is on a school trip (later on there's regular reference to his being off with the Teen Titans as a way to keep him out of the stories) and Alfred is on vacation. Except that this issue came out at a time when Alfred had been seemingly killed off (he was subsequently revived, thanks to his inclusion in the television series) and also now living in the mansion was Dick's Aunt Harriet (who is quite famous from the television series but her somewhat different comic incarnation is one of the most forgotten of all Batman supporting characters). In itself this is a tiny thing but it shows a lax approach to continuity that would deliver some otherwise difficult to realise tales, but which would also cause no end of headscratching amongst fans. (On some other features it could be worse - the inclusion of Wonder Girl in the Teen Titans resulted in multiple retcons that tried to tidy up the problems this caused.) It's harder to spot continuity errors amongst the guest heroes, though the Metal Men's appearance in issue #74 has the oddity that Bob Haney's script only namechecks the traditional six members, and even gives that number in on panel, yet Ross Andru draws seven, including the little remembered "Nameless". Issue #84 makes perhaps the biggest assault on continuity through flashbacks to Bruce Wayne's work during the Second World War, showing him using the Batman identity twenty-five years earlier. Even in 1969 this made Batman much older than he is normally portrayed as (and I'm hard pressed to think of any actor who's played Batman in at least his mid forties bar Adam West returning to the role many years later in Legends of the Superheroes) and it I believe it had already been established he began his career much later, and it proves unnecessary as Sgt. Rock is shown alive and well in the present day, still serving in the US army, so there was no real need for a flashback to a wartime team-up. Especially as Rock and his Easy Company are rather incidental to the plot.

Covering a period of five years the series shows Batman in a period when he went from the height of the Campy Crusader of the mid-1960s to the re-emergence of the more serious Dark Knight at the end of the decade, though overall there's less variation in the character than one might expect. He may be the solid, serious know-it-all hero who can explain even the most obscure of information (such as what a hellgrammite is) similar to Adam West's portrayal but he doesn't veer off into self-parody or excessive silliness, with the exception of issue #68 when he's temporarily mutated into the "Bat-Hulk". Later on there are hints of the return towards the Dark Knight portrayal but the steps aren't too great. The arrival of Neal Adams on issue #79 sees the look of the series take a decisively darker edgier turn. By this point the Batman television series had been cancelled and Batman was now up for redefinition, though his main changes for the 1970s wouldn't come until Adams joined Denny O'Neil on the main series. In addition this volume also shows snapshots of other heroes going through major changes in this period. The first team-up with Deadman comes as the ghost hunts for his killer; the second comes after his killer has been found and killed and now the ghost continues his existence without clear purpose. Wonder Woman's first appearance is with her traditional appearance, powers and role, but the second is from the "New Wonder Woman" era when she had become a non-powered trouser-suited martial artist adventurer. Meanwhile Green Arrow's second appearance brings with it a revised look, toughened up for the hard edge adventures he would go on to have with Green Lantern.

Throughout these issues it's surprising just how often Batman's secret identity (and sometimes the guest hero's as well) is discovered, and the steps taken to undo this. In the very first adventure the Time Commander uses his powers to discover it and subsequently tells Green Lantern, but the latter then uses his ring to purge the information from both their minds, referencing an agreement amongst the Justice League. However later on Batman and Hawkman are completely familiar with each other's identities, and work together to fool the Collector, millionaire Balthazar T. Balthazar, who has used a computer to discover Batman is Bruce Wayne and reinforced the evidence with x-rays. But in the process of disabusing him of the notion, the Collector stumbles across Hawkman's own identity as Carter Hall. After double layers of confusion the Collector is left believing Hawkman is in fact an alien called Krog from the planet Mynos, whilst Batman is an ex-criminal who changed his name. Although not explicitly covered here, it would seem that at some stage the Justice League have agreed to share their identities since midway through the volume it becomes standard for Batman and his co-star to know who each other is. However this doesn't apply with some of the more detached characters such as the Creeper or for that matter Wonder Woman in her depowered days. In general Batman is already familiar with most of the characters he encounters, bar the really hard to interact with such as Deadman. An orphan boy living at stately Wayne Manor stumbles across the Batcave and immediately deduces its meaning. Orm the Ocean Master appears to know it when he sees Bruce Wayne apparently die and is subsequently surprised to see Batman is still alive. Later both Bruce Wayne and Oliver Queen calmly tell mutual friend Edmond Cathcart their identities, rationalising that as a psychiatrist his professional oath will keep their secrets safe, and not anticipating the prospect that he might get captured, which he soon is. Fortunately they rescue him and the end of the issue sees him embark upon self-hypnosis to wipe the knowledge from his mind. I've no idea how reliable that is or just what the contemporary ethical opinion was.

The Justice League connection is the most common link that brings the guest stars into the story. Most adventures start off in Gotham City and on several occasions Batman calls in one of his fellow team members to provide specialised help. In general these are partnerships of equals with perhaps a little extra weight given to Batman as he's on his home turf, but there's no elevation of him to superstar status amongst the superhero community or grand clashes of egos. Rather the adventures take place on a more reasonable level.

The bulk of the foes seen in these adventures are unfamiliar to me. Most have been specifically created for these tales, and only a few would go on to appear elsewhere, though there are a handful who are drawn from the heroes' adventures. New foes include the likes of the Time Commander, Cosmo, the Queen Bee, the criminal organisation Cyclops, the Speed Boys, Balthazar T. Balthazar aka the Collector, ruthless businessman Tom Tallwolf, Dr. Daedalus, Shahn-Zi, the Molder and his Plastoids, the Cannoneer, Copperhead, the crimelord known as the King, the Hellgrammite, Carl Bork, oil thief Grantland Stark, Nazi war criminal Colonel Von Stauffen, businessman and crimelord  Miklos Minotaur and ruthless racing driver Willi Van Dort. There's also Lance Bruner, an orphan who Bruce Wayne's father agreed would be taken in at the manor in such circumstances but who turns out to have a criminal past. However when he sees Robin risk his life to save Batman, Lance has a change of heart and sacrifices his life to do the same. We're not shown how Bruce Wayne explained all this to the social worker. We get a few pre-existing foes such as Aquaman's enemy and brother, the Ocean Master, or Deadman's foes the Society of Assassins including their leader "Sensei". And we get a team of three of the best known of Batman's foes, the Riddler, the Penguin and the Joker.

In some places these tales do show their age. Issue #64 has an incredibly dated moment when Batman rescues a playgirl from risking her life needlessly and gives her a spanking for her actions. Despite this they become a brief item - yet another sign of a fast and loose approach to continuity, though this depiction of Batman is a far cry from the grim loner. Later on issue #78 sees Wonder Woman and Batgirl competing for Batman's affections and although it's only a ruse at first, the fact that such a contest could fool others says a lot about the way even two of DC's premiere female heroes are presented. And this only gets confirmed later in the story when they each briefly fall for Batman for real. However the portrayal of Native Americans in issue #71 is surprisingly more sophisticated than the norm, with little of the traditional broken English and a focus on a contest for the leadership of the tribe between two claimants who have both let the reservation and gone into white collar work. Elsewhere there are little nods to DC's main rivals - "Here's one I did before anybody, including a certain web-spinning Peter-come-lately!" declares Batman in issue #74 as he swings around a flagpole to hurl himself forward, taking a swipe at his rival in the process. It's a nice little aside that keeps the rivalry between companies playful.

Despite the apparent age of some of these stories, even more so than many contemporary Marvels, this is a petty good volume. Team-up titles are rarely the place to look for extensive character development but they offer a good chance to see two heroes working together on fairly equal terms and give an extensive tour of the many heroes of the DC universe. Batman may be reasonably restrained but he's nowhere near the grim brooding loner of later years and so it feels perfectly natural for him to be working with so many other heroes. This is the earliest team-up series featuring one regular character and a rotating second that I'm aware of, so here is the beginning of the path later followed by the likes of Marvel Team-Up, Marvel Two-in-One and DC Comics Presents, let alone the fun animated series Batman: The Brave and the Bold.

As for the Showcase Presents series in general, it's good to see the DC adopted the format and have run with it. Since Marvel began the Essentials nine years earlier it's unsurprising that by the time DC came along the basics had already been thrashed out such as using covers from the original comics, getting all the material in order, including annuals, and using a stirdy paper stock. The main areas where I think DC have done things sooner or better than Marvel is in using a cover design that leaves more space for the original artwork (although the yellow flash "Over 500 pages of comics" is annoying; fortunately that was later dropped) and in having individual page numbers which makes it easier to find a particular story; this is especially helpful when a volume is focused more on a character than on presenting a single series in sequential order. The Essentials have since adopted a similar cover design that shows more of the original artwork but not yet page numbers. We can only hope they one day do that as well.