Showing posts with label Don Heck. Show all posts
Showing posts with label Don Heck. Show all posts

Wednesday, 12 December 2018

Avengers Spotlight 28 - Acts of Vengeance

It's been a recurring theme throughout these reviews that "Acts of Vengeance" as a whole hasn't made the best use of the big public debate about whether superheroes should be cheered or feared and if there should be government registration of them. By and large this has been left to one title with others only making passing reference. So it's nice to see that both stories in this issue address the themes, coming from different angles.

Avengers Spotlight #28

Writer: Howard Mackie (first)
Writer: Dwayne McDuffie (second
Penciler: Al Milgom (first)
Penciler: Dwayne Turner (second)
Inker: Don Heck (first)
Inker: Chris Ivy (second)
Letterer: Jack Morelli (all)
Colourist: Paul Becton (first)
Colourist: Mike Rockwitz (second)
Managing Editor: Gregory Wight (second only)
Editor: Mark Gruenwald (all)
Editor-in-Chief: Tom DeFalco (all)

The first, written by Howard Mackie and drawn by Al Milgrom, is a straightforward tale of Hawkeye and Mockingbird discovering that criminals are posing as them to commit a string of bank robberies in Denver at a time when superheroes are increasingly blamed for the upswing in attacks and destruction. So they fly out to the city to clear their names and discover the truth of what's going on. The resolution to the fight involves one of the best uses of Hawkeye's particular characteristics and couldn't have been done by most other heroes. All in all it's quite a simple little piece.

The second is an interesting tale of the Mad Thinker setting out to help the heroes. Invited to join the leaders' alliance (in a flashback) he declines and instead makes clear he has worked out who the mysterious stranger is - "It's obvious if one thinks about it." Indeed it does seem that way. The Thinker is more concerned with the potential backlash that could undermine his own plans, so he commissions obscure giant-sized villain Leviathan, renames him "Gargantua" and sends him to attack a rally against the proposed registration act that the Wasp and Wonder Man are about to address. Gargantua isn't the most threatening villain ever and is entirely reliant on transmitted instructions but that isn't the real aim of the attack and instead everyone else wins.

Neither tale is particularly substantial but that's in part down to the restrictive format of just eleven pages with the rotating strip not really being able to carry things forward. However at this stage it's good to see some uses of the wider situation around and variations on the formula to produce some more original stories.

Avengers Spotlight #28 has been reprinted in:

Friday, 19 October 2018

Avengers Spotlight 27 - Acts of Vengeance

This series now returns to the usual format of two separate strips with different creative teams, though both take part in the crossover.

Avengers Spotlight #27

Writer: Howard Mackie (first)
Writer: Dwayne McDuffie (second
Penciler: Al Milgrom (first)
Penciler: Dwayne Turner (second)
Inker: Don Heck (first)
Inker: Chris Ivy (second)
Letterer: Jack Morelli (all)
Colourist: George Roussos (first)
Colourist: Mike Rockwitz (second)
Editor: Mark Gruenwald (all)
Editor II: Gregory Wight (second only)
Editor III: Tom DeFalco (all)

First up is the series's regular Hawkeye strip. This is quite a straightforward tale of Boomerang being recruited by the mysterious stranger who convinces him he can't beat Iron Man but can instead score a victory over Hawkeye. The two clash in New York with explosive results. It's interesting to note that it's the mysterious stranger who here recruits Boomerang, rather than one of the six leaders he's assembled, and given the stranger's powers such as being able to transport himself instantaneously it does raise the question as to why he even needed to assemble an alliance of leading villains, especially as they haven't yet done much together. The combination of boomerangs against arrows seems so obvious that it's a surprise that it hadn't been done before, though as Hawkeye had only had a regular solo strip since the start of this series there may not have been the opportunity. The fight results in a lot of damage from Boomerang's weapons, setting a building on fire. Hawkeye has to rescue a woman trapped on the upper level, but her reaction is a reminder that not everyone is so grateful for superheroes and all they bring. It's good to see the proposed Super Human Registration Act is having an impact beyond the Fantastic Four issues in which it's being discussed and that heroes bring trouble as well as salvation.

The second strip headlines no less than five of the reserve Avengers, Firebird, Captain Marvel (this is Monica Rambeau), Moondragon, Black Widow and Hellcat, as they struggle with the Awesome Android near the site of the sunken Avengers Island. This gives the opportunity for a lot of former female members to be seen again. It's also a good consequential story as it focuses on the continued salvage efforts, with the discovery that several androids that were held in suspended animation have escaped, making for good use of continuity and allowing for the fact that with such a disparate group drawn from different eras it's probable that some of them will have encountered the foe - indeed Captain Marvel was leading the team at the time the Android was taken down. Unfortunately with five leads plus Stingray all competing for attention in the space of eleven pages there's not a great deal of development and the resolution is totally deus ex machina as Captain Marvel shows up and immediately fishes out the right equipment to neutralise a foe against whom the use of powers is counterproductive.

The two-strip nature means both tales are relatively brief but the lead puts in a standard piece of foe switching whilst the latter takes a different angle of foes released in the action. Unfortunately there's not enough space for much development and the latter has too great a cast of heroes for the space available but otherwise these are making a good effort to build on the wider events and show the consequences.

Avengers Spotlight #27 has been reprinted in:

Friday, 23 October 2015

What If... Essential Champions volume 1?

Another look at a series as if it had been collected in an Essential volume, including all the additional issues included in other collections. This one is otherwise found in Champions Classic volumes 1 and 2.

Essential Champions volume 1 would contain all seventeen issues of the 1970s series plus the crossover issue Super-Villain Team-Up #14, the guest appearances in Iron Man annual #4 and Avengers #163, and also the epilogue in Peter Parker the Spectacular Spider-Man #17 to #18. (This is also the combination of the forthcoming Masterworks edition.) That would be a slim volume but there are some Essentials this thin. Bonus material, if it were needed, could include some unused covers - the Classics include one for issue #7 that had only minor changes - and also entries from the Official Handbook of the Marvel Universe. The writing on the main series is initially by creator Tony Isabella who is succeeded by Bill Mantlo with one issue by Chris Claremont. The art on the main series is by Don Heck, George Tuska, Bob Hall and John Byrne with most making at least one return during the run. The Iron Man annual is written by Mantlo and drawn by Tuska, the Avengers issue is written by Jim Shooter and drawn by Tuska, the Super-Villain Team-Up one is written by Mantlo and drawn by Hall, and the Peter Parker the Spectacular Spider-Man issues are written by Mantlo and drawn by Sal Buscema.

1975 was a big year for team titles at Marvel. As well as the ongoing exploits of the Avengers, Defenders and Fantastic Four it also saw the launch of the All New All Different X-Men, the debut of the Invaders and the start of the Champions. But whereas all the other titles would last for several years, Champions would limp along for just over two years, confined to the odd eight-issues-a-year format that would make multi-part stories take ages to resolve and never really breaking out into a big hit. In the years since there has been little in the way of revivals bar a one-off reunion to work with X-Force in one of the 1998 team-up annuals. Otherwise the team has been mostly forgotten and treated as a joke when remembered, with Iceman once bemoaning "Do you have any idea how hard it is to find a major super-villain in Los Angeles?" (We'll find out in this review.) The nadir must surely have been when the right to use the name was won in a poker game by the team usually known as the Great Lakes Avengers but even they didn't make much of a mark with it before finding yet another name. And so the Champions have languished in obscurity.

Part of the problem may be the sheer difficulty of getting the original team back together under the title "Champions" - after the original series ended a different comic company adapted a role playing game property by the same name and at least twice Marvel has been rebuffed in attempts to reobtain the trademark. (The X-Force/Champions '98 annual was probably part of one of these attempts.) But also the team members are a pretty disparate bunch normally found spread across very distinctive parts of the Marvel universe and it can't be the easiest task to obtain the whole set for even a one-off reunion.

The team itself is initially comprised of five heroes, with another joining midway through. Leading the group is the Black Widow, who has recently left Daredevil and is developing ever more into a strong independent character in her own right. She's also one of the first women leaders of a Marvel team and also brings to the team both her adoptive father Ivan Petrovich and demons from their past in the Soviet Union. Bankrolling the team is the Angel, fresh out of the X-Men, now that newer members have taken over, heavily enriched through inheritance and ditching his secret identity in favour of being open and free with the world. Also recently having left the X-Men, but maintaining his secret identity for now, is Iceman. The youngest team member, he initially feels he wants to get on with his life and plans on dropping aside as soon as the team is fully established, but finds himself staying around to the point that this plan gets forgotten, especially under a new writer. The team's muscle is provided by Hercules, who proves to be the catalyst around which the group is initially drawn together, and he stays around for the adventure. The most distant is all the five is the Ghost Rider, seen here in the early years of his career when Johnny Blaze had full control over his flaming alter ego, who often feels distrusted and out of place amongst his teammates. Midway through the run the team is joined by Darkstar, a new hero from the Soviet Union with dark energy powers and a mysterious past. The main supporting cast member is Richard Feinster, a recently sacked lecture agent at UCLA who becomes the team's business manager.

The Champions are based in Los Angeles and have as their aims to help the "common man" with more down to earth problems, in contrast to the more global and intergalactic threats faced by other teams. It's a worthy aim, as is setting the series away from the New York norm of the Marvel universe. But in practice the team wind up facing quite a number of established larger than life super-villains and take on global and even universal threats. It looks harder to escape the conventions than it seems.

With very little pre-existing ties to bring the team together the series starts by creating a set of coincidences to get all of them to the campus of UCLA in order to get caught up in the same menace. Iceman is starting studies there and is visited by the Angel whilst Hercules has been appointed a visiting lecturer on the reality behind Greek myths. The Black Widow is applying for a post as a Russian language teacher and the Ghost Rider's alter-ego of Johnny Blaze happens to be motorcycling through the campus. The initial menace is the arrival of Pluto the Greek god of death who seeks to force Hercules and Greek god turned little remembering Atlas era hero turned new lecturer in humanities Venus to marry his allies, Hippolyta, queen of the Amazons, and Ares, god of war, so that they will be unable to battle against Pluto's planned take-over of Olympus. The opening adventure takes up the first three issues with a journey to Olympus itself thrown in and results in the five working together and realising how well they mesh as a team. It's hard to disguise that most superhero teams have had awkward origins precisely because they rely on cautious loner heroes suddenly discovering how well they work together, but the Champions seem especially forced given the ongoing distrust of Ghost Rider and the initial reluctance of Iceman. It's as though they were thrown together by dictat rather than emerging as a natural combination.

The team takes a few more issues before it's fully constituted, complete with its own transport in the form of the Champscraft and a headquarters in a Los Angeles skyscraper. However both get assembled by dodgy contractors and a minor recurring theme are the problems with equipment failure though it doesn't come to the forefront until the epilogue in Peter Parker the Spectacular Spider-Man. The team's public relations are also a bit of a mess, with their official launch coinciding with an adventure such that only the Angel and Hercules are available for the press conference which gets attacked by the Crimson Dynamo, the Griffin, and the Titanium Man, whilst a photoshoot of the dissolution of the team is an equal damp squib with only the Angel still around when Peter Parker arrives.

When one looks at the foes encountered by the Champions it rapidly becomes clear just how easy it is to find supervillains in Los Angeles including some quite major ones. As well as the initial clash with Pluto there are encounters with a group of Soviet foes including the Titanium Man, a new Crimson Dynamo whose real identity is a shocker for the Black Widow and Ivan, and the Griffin. This group also includes the first appearance of Darkstar but she soon defects. Then there's an encounter with Warlord Kaa of the shadow-people with guest appearances by Hawkeye and the time-displaced Two-Gun Kid. The team's most wide-ranging adventure initially seems to be up against the Stranger but he is in fact looking to save Earth and the real threat comes from Kamo Tharnn (later better known as the Possessor) who seeks to recapture the Runestaff that can save the day. The Avengers appearance sees conflict with the Greek Titan Typhon who forces battle between the two whilst the Iron Man annual brings them up against Modok and AIM. The crossover with Super-Villain Team-Up involves a strange contest between Doctor Doom and Magneto in which the latter must find a way to stop the ruler of Latveria from taking over the world with a special neurogas, forcing the Master of Magnetism to seek out allies, finding them in the form of first the Beast and then the Champions. The final issue sees an attack by the Vanisher, utilising both the Sentinels and the mutants the Blob, Lorelei and Unus the Untouchable. The biggest new foe introduced here is Swarm, a collective sentient hive of bees with the mind and skeleton core of a Nazi scientist. There are a few lesser foes such as new ones like Dr Edward Lansing, a scientist abusing a care home in order to perform experiments, or Rampage, an inventor hurt by the economic downturn who dons an exo-skeleton to initially rob banks. Rampage is the most recurring of the team's foes, being used by the Soviet foes in an action that leaves him paralysed and then coming back for an act of revenge at the very end. There's also an encounter with Stilt-Man that's so forgettable he's left in the hands of the guest-starring Black Goliath whilst the Champions deal with the Stranger's problem.

The series ultimately lasted only seventeen issues and ends on a mini-cliffhanger as the Champions wonder about Darkstar's true nature. But this goes unresolved and the team is unceremoniously disbanded in a flashback in the pages of Peter Parker the Spectacular Spider-Man which otherwise serves as a straightforward team-up with the Angel (in fact it's a surprise this story wasn't told in the pages of Marvel-Team-Up) as they face down against the Champions' old foes Rampage and the shoddily constructed building. And that was the end of the Champions' story, bar one very brief reunion many years later.

So is Champions a title that should have had an Essential collected edition? The existence of the Classic reprints is the most obvious argument against but there are certainly other titles in the Essentials that have been collected elsewhere in colour. And the bar for inclusion in the Essentials was not actually that high - several short-lived 1970s series such as Godzilla, Ms. Marvel and Super-Villain Team-Up all qualified for a single Essential volume so not lasting long was clearly no barrier. Nor is the series anywhere near as mediocre as some material included in the Essentials. It may not be the most memorable of titles and the team suffers from feeling like it was assembled to fit arbitrary criteria, but there's a sense of trying and purpose to these tales that hold together reasonably well. A single collected edition would be thin without much obvious extra stuff to include - very maybe the X-Force/Champions '98 annual but that would be a much later pick and otherwise that's pretty much it as a contemporary appearance in Godzilla would be a monster of a rights issue. But there's just about enough already. This is a series that certainly does deserve reappraising as whilst it's not the greatest team title ever it's certainly a lot more credible than the dismissive comments and jokes of later years would suggest. I don't know how the trademark situation would have been an issue, though it clearly didn't stop the Classics doing two volumes. All in all the Champions is a good little series that would certainly have earned a place amongst the Essentials.

Friday, 9 October 2015

What If... Essential Invaders volume 1?

Starting my brief tour of hypothetical Essential volumes this one is fairly easy to envisage. It's the same contents as Invaders Classic: The Complete Collection volume 1

Essential Invaders volume 1 would contain Giant-Size Invaders #1 which launched the team then Invaders #1 to #22 & Annual #1 plus Marvel Premiere #29 to #30 which crossover to introduce the Liberty Legion and, as a bonus, Avengers #71 with a prototype of the idea and an unusual crossover. As a bonus, we can throw in a number of letterspages that contain essays by Roy Thomas on the characters, the inspiration and some of the artists. These issues also make up the contents of Invaders Classic volumes 1 & 2 bar #22, which is in volume 3 (a minor reshuffling to add an extra issue to Complete Collection volume 2). Everything is written by Roy Thomas with Ed Summer providing plot assistance on one issue. The Giant-Size is drawn by Frank Robbins who becomes the main artist on the regular series with individual issues drawn by Rich Buckler and Jim Mooney. One issue reprints an old story from Captain America Comics #22 drawn by Al Avison (no writer is credited) with a new framing sequence added. Two other issues reprint old Sub-Mariner stories from Marvel (Mystery) Comics #1 and #10 by Bill Everett. The annual unites Robbins with Alex Schomburg, Don Rico and Lee Elias. The Marvel Premiere issues are drawn by Don Heck and the Avengers issue is drawn by Sal Buscema. Due to the large number of credits the labels for the reprints are in a separate post.

(In the digital edition at least, Invaders Classic: The Complete Collection volume 1 places all the non-regular issues at the rear despite the Marvel Premiere issues incorporating a crossover and the annual explicitly saying it's set between issues #15 and #16. As part of the What If?ery we can correct that.)

Even without knowledge of Roy Thomas's long championship of the Golden Age heroes it's clear that this was a very special and personal project for him. The series goes monthly with only its second issue, but drops back to bimonthly after the following issue only to go back to monthly publication again with issue #8. A spin-off series was conceived even before the original had launched and was given a crossover with a try-out title to set it up (and given a further boost in the Marvel Two-in-One annual for that year) though it didn't take off. Such a commitment to a series not set in the present day and starring characters whose fates were already set is extraordinary. But this series was riding a wider trend of Second World War nostalgia, which at this time produced a lot of fiction set then such as the first season of the Wonder Woman television series. It also saw old Marvel characters revived but everything was not quite as it came before.

There is a longstanding belief that Marvel has always maintained a single continuity and never turned whole characters, series or runs into alternate universes or made into fiction within fiction or just abandoned them altogether, in contrast to DC. That's only really true if all you read are superhero comics from 1961 onwards. Continuity was much laxer in other corners of Marvel's output, whether that was the original Two-Gun Kid being turned into a fiction the second one read about or the multiple & contradictory retellings of how Millie the Model's career started or the awkward relationship with chronology in many war comics. Or there were various superhero revivals that ignored what had come before, especially when it came to sidekicks or just how long the heroes had been out of action. The Marvel superhero output from 1961 onwards sought to present a coherent whole out of the new material (although it's had its share of continuity errors, retcons and "it was all a dream" moments over the years) but even it has been less than faithful to older and non-superhero material when incorporating the characters. And Invaders maintains this tradition, as explained in an essay by Roy Thomas on the letters page for the initial Giant-Size issue. The Golden Age comics are a source of inspiration and some individual stories will be referenced or reprinted but the overall continuity of the comics, such as it existed in the 1940s, is not going to be adhered to - indeed one issue shows Bucky and Toro devouring a collection of comics and commenting on how their published exploits don't reflect what they've been up to lately although this explanation has to be reinforced to explain how Captain America's secret origin came to be published. Other changes are more mixed - a retelling of Toro's origin generally seeks to add to what was shown in the 1940s but the Destroyer's identity and original published origin are dismissed as theories published in comics. More generally the series doesn't try to navigate periods when the individual heroes were shown based in other countries. Nor are costumes sacrosanct - Namor wears his modern swimming trunks rather than the simpler version he originally wore, which actually becomes a plot point later on, whilst the costumes of some of the Liberty Legion members have been modified from the original or assembled as a composite of various appearances. Overall this approach to continuity allows the new stories to move forward easily, taking the assumption that in the 1970s there would be very few readers who had read the original stories and would be put out by this revisionist approach. In an era of collected editions when some of the Golden Age series are now just as accessible as the Invaders themselves this may not be the best assumption but both sets of stories were written for their time and not since.

The biggest retcon of all is the existence of the team; back in the Golden Age the "Timely"/Marvel heroes didn't form a team until after the Second World War and the All-Winners Squad only managed a couple of (awkwardly numbered) issues. Since the All-Winners Squad had no official origin it wouldn't have stretched things too far to show them as having operated during the war itself but the name is rather lousy and a bolder incarnation was a better approach and doable with a looser regard for 1940s continuity. It also allows for a different approach to the members, keeping the Whizzer and Miss America in the States as part of the Lethal Legion and allowing the Invaders to organically grow additional members. But the core is always the "Big Three" heroes of Captain America, the Human Torch and the Sub-Mariner, together with the first two's sidekicks, Bucky and Toro.

These five are the logical starting point as "Timely"'s biggest heroes, with all three adults either revived in the present day or replaced by a newer incarnation. There are strong tensions amongst the group with Namor and the Torch traditional rivals, the Torch feeling somewhat inferior as an android compared to Captain America, Namor harbouring resenting of the surface world but agreeing to ally against the Axis powers and both Bucky and Toro being over-enthusiastic at times. But it's also clear that the five are all willing to work with and trust one another in the heat of danger, reinforcing the team. All of them get their chance to shine though Toro's biggest issue is mainly told in flashback whilst he's being rushed to hospital. The team noticeably lacks a woman at first, an especially surprising omission as women had been part of nearly all the Marvel teams going right back to Miss America in the All-Winners Squad, but this is soon corrected with the introduction of Spitfire, an original British hero who gains powers after a transfusion from the Torch. She also brings a degree of romantic tension with the Torch falling for her but she has eyes only for Captain America who is oblivious to all this. Also added to the team is the British hero Union Jack, initially a peer of the realm and veteran of the First World War but after he's crippled in battle he retires the identity and it's later picked up by another who has previously used the identity of the Destroyer.

But the heroes don't stop there with a second team created via a crossover with Marvel Premiere. The Liberty Legion is comprised of seven lesser known heroes from the Golden Age, assembled when Bucky is the sole Invader to evade capture by the Red Skull. Sending out a radio broadcast he brings together the Patriot, the Whizzer, Miss America, the Red Raven, Jack Frost, the Thin Man and the Blue Diamond. Being more obscure heroes there's greater scope to modify their appearances a little, as detailed in a text piece at the end of the second Marvel Premiere issue. They demonstrate promise in holding their own against the mind controlled Invaders and the Red Skull and are assigned the task of battling enemy agents operating in the United States itself. However the market probably wasn't ready for endless retroactive Second World War adventures and so it's not surprising that they didn't take off in their own title.

As well as the Liberty Legion there's a third team introduced in these pages albeit with inspiration from elsewhere. The Crusaders are a group of six heroes who are based on the Freedom Fighters from DC/Quality Comics. This was part of an unofficial joint homage with the Freedom Fighters around this time also encountering a group called the Crusaders, who were thinly disguised versions of the Invaders. Unlike the earlier Squadron Supreme/Champions of Angor, not as much has been done since with either version as a whole though here one member, Dyna-Mite (based on Doll Man), is used to good effect in the following story. The others are more generic, being given their powers and equipment on a one-off basis by a Nazi agent. The Spirit of '76 is an America hero based on Uncle Sam but the others are all British including Captain Wings (Black Condor), Ghost Girl (Phantom Lady), Thunder Fist (Human Bomb) and Tommy Lighting (the Ray). They serve their purpose but don't make too much of a mark. The only other hero introduced at this stage is the Golem, here incarnated around a Polish Jew trying to survive in Warsaw.

The original tales show a strong degree of research with Frank Robbins proving especially knowledgeable about fighter aircraft and his art has a suitable retro style that captures the slightly awkward feel of the era. The writing is also strong on the big picture, with some missions even tying into real history such as Winston Churchill's early 1942 visit to Canada and the United States. But the devil is in the detail. The portrayal of the UK at war does its best but at times it does slip into clichés with a few too many characters talking in either Cockney or an exaggerated upper class dialect that nobody actually speaks and the attempts to have the Crusaders speaking a range of dialects from across society is an admirable aim but not really achieved. And whilst Americans coming to the UK during the war understandably had more important things to learn than the finer details of aristocratic titles or how to address & refer to the Prime Minister, British characters have no such excuses and it's a surprise to see things like Union Jack saying "Mr Prime Minister" or the Falsworths and their butler's sloppy use of titles. There are other odd moments such as Ghost Girl using the metric system in 1942 (the UK didn't move to adopt it for another generation) though significantly Spitfire doesn't. And George VI wears a rather flamboyant uniform to launch a ship, rather than the more standard naval uniform he often appeared in during the war. Also there's the impression that Thomas isn't too clear about what the Home Guard's actual function was, although in fairness the Home Guard largely carved out its role and forced it upon officialdom.

The series takes the heroes back and forth across the Atlantic and English Channel, fighting a range of Nazi foes and even taking the fight to Hitler's doorstep. There's a partial attempt to build up counterparts, starting with Master Man, a Nazi equivalent of Captain America with less skill and charisma. Namor is countered by U-Man, a renegade Atlantean, whilst Spitfire's counter comes in the form of Warrior Women, a German agent who gains size and strength by accident and whose costume and whip are a Comics Codes Authority compliant version of bondage fetishism - it's amazing how much Marvel got away with her look. There's also the usual assortment of mad scientists like Brain Drain, whose life has been preserved in a mechanical body, or the Blue Bullet, a scientist in a hulking armoured form, or Colonel Dietrich, who shrank Dyna-Mite down, and officers like Colonel Krieghund or Colonel Eisen aka "The Face" after being caught in an explosion. Teutonic mythology supplies the identities for four aliens, Donar, Froh, Loga and Brünnhilde, who get used by Brain Drain as unwilling agents. Much more willing a monster is Baron Blood, a vampire who has had special surgery to partially overcome some of the traditional weaknesses. And there are the biggest Nazi villains of all, the Red Skull and Adolf Hitler. Each seems to be on a private mission to chew as much scenery as possible with Hitler portrayed as a cowardly monster. On top of all this are various enemy agents such as Agent Axis and old foes like the Hyena, the Shark and the Asbestos Lady. The series doesn't pull its punches with a number of important villains and number of lesser troopers killed along the way.

The annual feels very awkward and artificially constructed. As explained in a text feature at the end, it serves two main purposes. One is a pure exercise in nostalgia as three Golden Age artists - Alex Schomburg, Don Rico and Lee Elias - return to characters they drew decades earlier by providing the solo chapters for a traditional format story that separates the main heroes before reuniting them at the end. The other is to jump through a number of hoops to explain the presence and appearance of Cap, Namor and the Torch in Avengers #71 when three of that team, the Vision, Black Panther and Yellowjacket, were transported to Paris 1941 as part of the Grandmaster's tournament with Kang the Conqueror. Although the name "Invaders" was not used, the three 1940s heroes shouted "Okay, Axis, here we come!" and two had been differentiated from their modern appearances by featuring Captain America's original shield, even though he only used it in one issue, and Namor's 1940s swimming trunks. (Such an approach of digging out early differences and using them for longer than they had originally appeared had been standard practice over at DC with the Earth 2 Justice Society of America characters.) Plus this appearance was set before the formation of the Invaders. Now we get a complicated tale of two old and obscure Golden Age villains, the Hyena and the Shark, plus new creation Agent Axis, a strange being who is the lightning induced fusion of German, Italian and Japanese spies, being sent to obtain a sample of the Torch's blood, Cap's shield and Namor's swimming trunks to help the German war effort. This results in Cap and Namor's appearances changing just before all three get taken out of time (the other Invaders are on missions elsewhere) to take part in the Avengers issue and we get the battle from the Invaders' perspective. It's an awkward hybrid of Golden Age nostalgia and strained Bronze Age retroactive continuity and the result as a whole is less than satisfactory.

The reprints are a curious mix. Issue #10 comes as the Invaders rush Lord Falsworth and Jacqueline to hospital and during the flight Captain America thinks about the shadow of the Grim Reaper, causing him to reminisce about an adventure that will have a "basically true" account printed. Cue the reprint of "Captain America battles the Reaper! (The man the law couldn't touch!)" in which he battles a villain called the Reaper who carries a scythe but otherwise there's no death imagery and instead it's a tale of a Nazi agent who rabble rouses people against authority. The moral of the story that we should trust our leaders and not listen to trouble making rabble rousers is one that just hasn't aged well at all and would have been especially hollow in the post-Watergate States. Later on we get reprints of two old Sub-Mariner stories, including his very first appearance (with the eight page version) with both stories helping to explain why he has grievances against the surface world, though it's a little disquieting to see Namor and others of his race (here they are all called "Sub-Mariners") talk of war against the "white men" as though he's an aquatic noble savage.

Is Invaders a title that would have been worth an Essential volume? In principle yes, although the existence of the Classic tradepaperbacks may have led to market saturation though the Complete Collection is practically the colour version of an Essential volume. Overall this is a series with a strong sense of adventure and a determination to not merely weave around the "Timely" Golden Age tales but to take the elements and come up with something strong and lasting. The decision to overwrite the original 1940s continuity, such as it ever actually existed, may not be to everyone's taste but it's generally done to allow greater flexibility in pulling the various teams together, although the decision to rewrite the Destroyer's origin, identity and background and then to merge the character into a new incarnation of another hero feels rather wasteful. But beyond that this is a series that brings to life the writer's passion for the heroes of the 1940s and finds good things to do with them, developing the mythology well beyond what had been there before.

Friday, 29 May 2015

Essential Avengers volume 7

Essential Avengers volume 7 consists of issues #141 to #163 and Annual #6 plus Super-Villain Team-Up #9. The writing see Steve Englehart finish his run to be followed by Gerry Conway and then Jim Shooter, with a few issues seeing overlaps and #150 incorporating part of issue #16 scripted by Stan Lee. The main story in the annual is by Englehart and a back-up by Scott Edelman whilst the Super-Villain Team-Up is written by Bill Mantlo. The bulk of the art, including the main story in the annual, is by George Pérez with other issues by Don Heck, Keith Pollard, John Buscema and Sal Buscema, with issue #150 reusing part of the Jack Kirby drawn #16, the annual back-up by Herb Trimpe and the Super-Villain Team-Up by Jim Shooter.

I don't normally comment on the other credits in a volume but there's a notable disjoint in this volume and it appears to come right around the period of Editor-in-Chiefship that can be dubbed "The Conway Weeks". I say "appears" because until the late 1970s, after the end of this volume, Marvel was rather loose with the credit "editor", sometimes giving it to a series's regular writer (even on fill-in issues by other writers), sometimes to another staff member who now appears on the canonical list of Editors-in-Chief which seems to involve some retroactive determination, and sometimes to someone else altogether. As a result it's difficult to determine at a glance just when one Editor-in-Chief replaced another, particularly in the period from 1972 to 1978 when there were no less than seven in post and one could be credited for a few months on material all basically approved under their predecessor. But here there seems to be a clear point of changeover with consequences engulfing the series as a long-term regular writer suddenly drops out to be replaced by the incoming then outgoing Editor-in-Chief who then lasts barely half a year, to be succeeded by another staffer who would go on to be Editor-in-Chief when the music finally stopped. The result is an example of an all too common situation in comics whereby big ideas and plans from one writer get taken up by another with minimal interest in them, grand storylines get finished by different hands and in different ways from those intended by those who started them, and there's fill-ins and reprints at completely the worst moments. All this contributes to a volume that is trying to live up to the levels of its predecessor, admittedly quite a daunting task in itself, but which instead winds up plodding along.

The worst moments are the aforementioned fill-ins. Issue #144 is part of the Serpent Crown saga and ends on a critical moment as the Avengers set off for the Squadron Supreme's home dimension. Yet this cliffhanger is not continued until issue #147 and in the meantime we get a two-part fill-in that openly leaves the question of its place in chronology up to the readers as they endure a two-part fill-in as the mysterious Assassin seeks to take the team down one by one. Given its length it may have been prepared for Giant-Size Avengers before that series switched to all reprints or else for an annual, but its presence here is just an irritating interruption. Also suffering is issue #150, where the cover promises "A Spectacular 150th Anniversary Special" but inside what was clearly structured as an extended meeting to refine the active team membership interspersed with a news reporter taking us through the history of the team in bite-sized chunks is instead paused after just six pages and the rest of the issue is padded out with sixteen pages lifted from Avengers #16, reliving the first major change in the membership. There's no denying the significance of that issue, and in later years of giant-sized anniversary issues with some reprints it would have been an obvious candidate for inclusion, but here it just shows itself up as being used as padding in what must have been one of the most eagerly anticipated issues at the time. Issue #151 has the rest of the issue with some drawn out bits to make up the extra pages but overall the whole thing is a very disappointing end to Steve Englehart's run on the series.

Englehart's last issues are not as well known as his earlier ones, and are dominated by the first part of the Serpent Crown saga. Building upon a plot device from other series we get an interdimensional tale in which the Serpent Crown is linked to its counterparts across other dimensions, leading to an encounter with the Squadron Supreme under the most obvious of titles - "Crisis on Other Earth", though the following issue's "20,000 Leagues under Justice" is also less than subtle. The Squadron Supreme's role as a pastiche of the Justice League of America has never been more obvious than here, with a further team member introduced in the form of the Amphibian, clearly the counterpart of Aquaman. Also show is the Squadron's base, a satellite orbiting the Earth. More surprising are the main agents the crowns operate through. On the normal Earth the crown is worn by Hugh Jones, of the Brand Corporation, but on the Squadron's Earth the crown is worn by the President of the United States, who here is none other than Nelson Rockefeller - this world apparently never having experienced Richard Nixon. What the real Rockefeller, then Vice President, thought of this is not known but it was a kind of success after three failed bids for the Presidency. I wonder who would be placed in the role if the story were created today? Next year may show who the perennial also ran candidate is. The story also allows for some polemicism as the Beast lectures the Squadron on blindly accepting orders from politicians and businessmen, to the point that when the Avengers return home the Squadron declines to pursue them. Thus it's only the Avengers who face down Brand in the initial climax, in which the corporation deploys Namor's old foe Orca the Killer Whale.

The earliest issues also contain a coda to the Kang saga. Hawkeye's attempts to recover the Black Knight have led him to travel through time where he gets knocked off course and arrives in the American West in 1873. He is followed by Thor and Moondragon for a final battle with Kang in which the time travelling warlord's weaponry overloads, destroying him. Just to confirm his fate, Kang's future self Immortus sends a projection to explain his role in his younger self's downfall and then to fade out, confirming he has now never existed. It's a rather low key ending for someone who had been arguably the Avengers' greatest foe and it also raises the whole question of how time travel works and just what has and hasn't been changed by Kang's death. With the Serpent Crown storyline also running through these issues it feels rather underwhelming, as though it was an after thought.

More surprising is the team-up with five of Marvel's western heroes, the Two-Gun Kid, the Rawhide Kid, Kid Colt, the Ringo Kid and the Night Rider (who was published under the name "Ghost Rider" but has since been renamed multiple times). It's a bold move to fully incorporate them into the Marvel superhero universe. At the end of the adventure the Two-Gun Kid successfully petitions to be allowed to visit the Avengers' own time where he and Hawkeye settle for adventures and work out on the western ranches. There may have been big plans for the Two-Gun Kid's adventures in the present day but very little seems to have come of them and he's reduced to an occasional humorous side moment such as when the telephone rings at a time of great crisis but the Kid just casually shoots it as he doesn't understand what the device does. Still it's good to see that no Marvel character will ever be truly abandoned.

Also not abandoned is Patsy Walker who shows up at the mansion to demand the Beast repay the debt he owes her and she gets caught up in a raid on the Brand Corporation. There she discovers the discarded costume of the Cat, now Tigra, and dons it, becoming the superhero Hellcat. Her story is one of contrasts, with now ex-husband Buzz Baxter now a jaded cynic after his experiences in Vietnam and working for Brand whilst Patsy retains the optimism of her teenage years. She's clearly being built up as the next member of the Avengers but when it comes to finalising the line-up she's whisked away by Moondragon for a period of intense training, no doubt at the behest of incoming writer Conway. It's a pity as Hellcat shows a lot of promise, but fortunately she would soon reappear in another series.

The change of writers coincides with a revised line-up. Moondragon departs, taking Hellcat with her, but not before she's sewn doubts in Thor's mind about being a god working alongside mortals and he too drops out. Hawkeye has already stepped aside and so the team we get is made up of Iron Man, the Wasp, Yellowjacket, Captain America, the Scarlet Witch, the Vision and the Beast. But they are soon joined by a surprise return - the resurrection of Wonder Man.

The second half of the volume meanders through a string of forgettable encounters with old and new foes. If there's one clear theme it's of the Vision's extended family with storylines focusing upon his "brother", his "brother"'s brother, his father-in-law & brother-in-law, his father and his "grandfather". Wonder Man is revived as a "zuvembie" by a new Black Talon but gains full revival thanks to the effects of the Serpent Crown worn by the Living Laser and then the Golden Age Whizzer shows up once more seeking help in dealing with his son Nuklo, with the adventure concluded in the annual which also shows the Vision facing off against Whirlwind. Later Avengers mansion is invaded by the Grim Reaper who has come to determine which of the Vision or Wonder Man is truly his brother. Then Ultron embarks on a strange scheme to create a female android with the mind of the Wasp to be his mate in a display of a classic Oedipus complex, with his "father" Yellowjacket abused and brainwashed into thinking he's Ant-Man in the early years so as to help his creation without knowing it. The female android is not fully brought to life but would go on to become the appropriately named Jocasta.

There's also a forgettable crossover with Super-Villain Team-Up as the Avengers get caught up in the battle between Doctor Doom and Attuma, but it has all the feel of wandering into another series by mistake without ever really explaining things and leaving no real impression here. Worse still it takes up no less than three issues of Avengers. Then there's an encounter with the possessed stone body of the Black Knight in what feels like another filler. The most notable new foe is Graviton, a man who has acquired power over gravity until it goes awry. There's also the beginning of what feels like a greater use for Jarvis as he takes initiative and rescues one of Graviton's victims. Finally there's a clash with the Champions at the behest of Hercules's old foe Typhon.

It would be wrong to imply the first half of the volume is truly spectacular when it actually feels like it's only marking time and tying up loose ends, with the next big thing to come later. But it nevertheless keeps up enough momentum from the previous volume to maintain the promise. However it all gets derailed by reprints, fill-ins and a change of writer, leaving the series stumbling around with a few good ideas such as the resurrection of Wonder Man and a lot of dull ones like the crossover. Only towards the end does it start to get exciting again. Overall the whole volume feels rather disappointing.

Friday, 24 April 2015

Essential Avengers volume 5

Essential Avengers volume 5 consists of issues #98 to #119 plus the crossover issues Daredevil and the Black Widow #99 and part of Defenders #8 and all of #9 to #11. The early Avengers issues are written by Roy Thomas, with one plot from a story by Harlan Ellison, and the rest of the run is by Steve Englehart who also writes the Defenders issues whilst Steve Gerber writes the Daredevil and the Black Widow issue. The art sees short runs by Barry Windsor-Smith, Rich Buckler, Don Heck and Bob Brown with other issues by John Buscema, Jim Starlin and George Tuska. The Defenders issues are drawn by Sal Buscema and the Daredevil and the Black Widow issue is drawn by Sam Kweskin. Inevitably there's a separate post for some of the labels.

This volume covers the end of one writer's acclaimed run on the series and the start of another's but it's hard to avoid the impression that this results in the tail end of one's ideas and the early learning process for the other's. Both men have produced major epics that Avengers has returned to time and again, but by and large they're to be found in the volumes on either side and this one is instead treading water. That's not to say there aren't some standout moments but the volume as a whole doesn't feel like the best of the Avengers in this period.

One sign of where Thomas's heart really was can be found in the large number of characters that appear from the pages of X-Men, at the time in its reprint wilderness years. There's a multi-part storyline featuring the return of the Sentinels, now seeking to sterilise the entire human race so that the robots can then oversee artificial procreation with no more mutants. This is immediately followed by a visit to the Savage Land leading to a battle with the Mutates. And then there's another multi-part tale in which Magneto and the Piper have captured the X-Men then the Avengers as a prelude to a scheme to create an army of mutants. The latter two stories are scripted by Englehart but Thomas remains the editor and it's easy to see where the enthusiasm for revisiting so many elements from the X-Men, and especially what were then the last years of original material, had come from. But the problem is that both the Sentinels and Magneto, even the somewhat generic would-be world conqueror portrayed in this era, are foes very specific to one title and don't easily translate well to other series even though the Avengers contains one mutant member (the Scarlet Witch) throughout the whole of the volume.

And it's that member's relationship with another team member that is one of the main themes running through the whole volume. The Vision and the Scarlet Witch now feel confident about admitting their feelings for one another, although it's a bumpy ride at first due to the Vision's initial lack of knowledge of human behaviour and the Scarlet Witch's misunderstanding. Still they become an item and are generally supported by their teammates, by the media and by the public at large. There are, however, some exceptions and one issue sees them and the rest of the team attacked by the Living Bombs, a group of bigots who demonstrate strong gender and racial diversity but despise a mixed relationship between mutant and android and fear it will lead to more androids being created and taking over the world. It's a reminder that people can be incredibly tolerant and supportive in regards to one aspect can still be bigots in regards to another. Bigotry and hypocrisy can be found closer to home with Quicksilver's outright hostility to his sister being involved with an artificial android. This is despite Quicksilver having fallen for and become engaged to Crystal of the Inhumans. It seems Pietro will accept some interracial relationships but not others.

The relationship also impacts on one of the other themes to run throughout the volume, Hawkeye's search for his own place in life which also drives both of the crossovers. Having abandoned the growth serum in the Kree-Skrull War at the end of the previous volume, Clint resumes his original identity though initially adopts a total fashion disaster of a new costume before eventually resuming his original outfit. Coming back to Earth in Yugoslavia, he initially settles for working in a carnival where it turns out the mysterious strongman is an amnesiac Hercules. This leads into a grand battle with the Greek deity Ares, allied with the Enchantress in Olympus and utilising a wide range of henchmen, that climaxes in issue #100 which also sees the return of every Avenger so far, even the Hulk and the Swordsman. Although Hercules is left trapped on Olympus, Hawkeye returns to the Avengers full time but becomes increasingly angry and disillusioned, in part because his feelings for the Scarlet Witch have come to nothing. He eventually quits and sets out to resume things with the Black Widow, but she is much changed from the woman he worked alongside and is now in a relationship with Daredevil as seen in the included issue of their joint title. Such is Clint's anger that when the Avengers come looking for help against Magneto he refuses to hear them out and storms off again. He eventually finds himself working alongside the Defenders and gets caught up in the conflict between them and the Avengers due to the machinations of Loki and Dormammu.

The Avengers-Defenders conflict is a milestone in comics history as the longest lasting crossover to that time in terms of both publishing time and issues included. As a Defenders story it's certainly a key event. But as an Avengers storyline it doesn't feel that amazing. Loki may have been the villain the Avengers originally formed to deal with but he hasn't appeared enough to really feel like a core Avengers foe in a way that Dormammu feels more natural for the Defenders, admittedly a much younger team still largely dealing with Doctor Strange's foes. The story feels like it owes more to the traditional Justice League of America formula of dividing the team into several units to deal with individual parts of the menace before all coming together for the final showdown. In practice this boils down to a series of individual battles that are mainly won by the Defenders regardless of which series they take place in, all for individual pieces of a McGuffin. The set-up also flows more from the pages of Defenders than Avengers, making this an ultimately highly unsatisfying crossover here. It presumably owes its reputation to being the first of its kind rather than to the actual content.

The other stories in the volume contain a mixture of old and forgettable new foes. One story sees a teaming of the Space Phantom and the Grim Reaper, apparently allied but each working towards their own ends in just which human body they will put the Vision's consciousness in. The story is complicated by the presence of Hydra in a tie-in to events over in Captain America's own title, with the revelation that the Space Phantom has been impersonating one of Cap's foes. The final issue in the volume sees the team clash with the Collector against the backdrop of the annual Halloween Parade in Rutland. One of the few new foes introduced in these pages is Imus Champion, a very rich giant of a man who seeks to master all skills and hires Hawkeye to train him in archery before embarking upon an audacious scheme to destroy California. There are some good ideas in the concept but the execution just doesn't make for an especially memorable foe. Less memorable still is the Lion God, a deity worshipped by an African tribe and presumably intended to be a recurring foe for the Black Panther but instead he gets easily defeated the first time and then the second time he seems to have been set up purely to demonstrate the worth of the newly arrived Swordsman and Mantis. Even less memorable are Skol and the Troglodytes, a race of underground dwellers who live near the Black Knight's castle.

One of the oddest stories comes from a plot by Harlan Ellison but the result is a rather incoherent mess in which ordinary man Leonard Tibbit is given great powers by the Watcher and told the only way to save humanity from certain doom is to kill five particular people, but this is actually just a way to get the Avengers involved to stop the real menace - Tibbit himself. It's completely out of character for the Watcher to intervene in such a way and it doesn't make much sense either when he could have simply informed the Avengers.

Towards the end of the volume comes the permanent return of the Swordsman, accompanied by the mysterious Mantis, a woman he met in a bar in Vietnam. It's unclear if the Swordsman has genuinely reformed and is seeking acceptance through membership of the team or if he is only faking it as part of a scheme yet to be revealed. Mantis's motivations are even more obscure and her powers have yet to be fully explored, making for good intrigue to come.

The art in the volume is rather inconsistent, particularly when compared to the stability on the writing front. Barry Windsor-Smith's brief run shows his distinctive style which is especially good for the mythology driven storyline, whilst Don Heck provides the best of the more traditionally solid runs.

Overall this volume is okay but not really spectacular. The obsession with reviving old X-Men foes in the first half of the volume is quite simply misplaced and can distract at times from the ongoing storylines and character development. Other than Mantis there just aren't any really memorable creations added in these pages. It's clear that this combines one writer exhausted at the end of a long run and another only slowly limbering up and finding their feet on the title before going on to produce something especially memorable. This is often a curse of the Essentials to catch the less good and it's unfortunate that this volume has landed right between two especially memorable heights.

Wednesday, 22 April 2015

Sampling Two-Gun Kid 60

It's time for another look at some of a long running series that is are unrepresented in the Essentials.

As with many of Marvel's non-superhero titles, Two-Gun Kid hasn't had many reprints in the modern age. Things were different in the 1960s and 1970s when Marvel's Western titles carried many reprints and some stories were printed more than twice. But in more recent years the issue that's had the best reprint is issue #60, with all three stories reprinted in issue #15 of the Marvel Milestones series in 2006. Individual stories from the issue have popped up in Marvel Visionaries: Jack Kirby volume 2, which does as it says on the tin, and Gunslingers #1, a reprint one-shot from 2000 that contained several Marvel Western stories.

Two-Gun Kid #60 contains three stories, all scripted by Stan Lee. The two featuring the Kid are drawn by Jack Kirby and the non-Kid tale is drawn by Don Heck. Issue #60 was in fact the launch of the third incarnation of the title and the second character to hold the name. The original Two-Gun Kid was the first big name Marvel Western hero, though at a glance the outlaw Clay Harder in a dark suit is more the forerunner of the second Rawhide Kid than of the second Two-Gun Kid. The title was launched in 1948 and lasted ten issues with the character carrying on elsewhere and then regaining his own title in 1953, resuming the numbering from issue #11. The series lasted until early 1961. Then in late 1962 it was revived but with a completely new character in the title role.

The original character is briefly acknowledged here when Matt Hawk adopts the name, stating "Back east I remember reading about a fictitious gun-fighter named the Two Gun-Kid! I don't know what ever happened to him, but I think I'll borrow the name!" It's a rare case of Marvel explicitly retconning away a character in order to introduce a successor, and doing so in much the same way that DC retconned away the original Flash. The original Two-Gun Kid would later suffer the further indignity of having some of his adventures modified and reprinted as tales of his successor. Of course it should be fairly easy to reinstate him in continuity by simply establishing the stories Matt Hawk as having actually been accounts of a true character. But for all the claims that Marvel has traditionally not gone in for the kind of reboots associated with DC, this stands as evidence that they too have explicitly swept away continuity and characters when needs be.

As for the issue itself, the two stories quickly establish the set-up with some concepts that pop up again in other Silver Age titles. The main character is a young lawyer called Matt, who gets picked on by bullies from the very start of the story, whose main guiding force is a father figure called Ben. The hero is attracted to a young professional woman but she dislikes his costumed identity because of the circumstances of her brother's death. You can see elements that would be reused for both Spider-Man and Daredevil, but also the Rawhide Kid learnt his skills from a father figure called Ben (and that very issue is included in the Marvel Milestones reprint). Matt Hawk is truly an outsider, a lawyer from the eastern United States who has arrived in the small town of Tombstone in Texas and finds a lawless environment where few need his legal skills. He also quickly learns he needs to handle a gun and is trained in all the skills by Ben Dancer in just eight panels. Captions tells us this took months but Matt's relations with the Carter family have barely changed in the interim. As protection Matt adopts a costumed identity and accepts a horse called Thunder. He soon takes down a gang of robbers and demonstrates his incredible shooting skills. However he lets one robber go as Clem Carter is the stepbrother of Nancy, the local school teacher whom Matt is fond of and doesn't want to give any heartbreak.

This initial thirteen page story seems to have set up all the basics of the hero, his skills, his horse, his romantic interest and a potentially recurring foe that he can't bring himself to dispose of. However in the second story Clem and another gang steal some money, only for Clem to die in an argument about how to share it out. But when Matt returns to town he finds the townsfolk believe the Two-Gun Kid was the killer and Nancy hates him for it. Matt is scared to break her heart again with the truth about either his identity or her brother. It provides a point for ongoing tension that merely fighting her brother wouldn't, but it feels a rather sudden development when there was potential to expand the enmity first.

The middle story is a non-Kid tale of the West, telling of a tribe of Native Americans being driven to a war they can't win by an ambitious medicine man whilst the chief's son counsels peace and is exiled for it. It's a nice little piece focusing on the futility of conflict, the ambitions of the hawk and the true bravery of the dove in resisting calls for war. It may contain some of the old stereotypes but in the space available it manages to present the Navajo tribe as sophisticated and complex rather than a bunch of unthinking savages.

Overall the Two-Gun Kid represents an interesting of the Western and costumed hero genres. It is no coincidence that this approach was launched in the same period as the ongoing Thor, Ant-Man and solo Human Torch strips and the first attempt at Spider-Man. This issue isn't the most sophisticated of stories but then quite a few heroes' first issues aren't that spectacular. It would certainly be interesting to see more of the series to show how it developed.

Friday, 30 January 2015

Essential Iron Man volume 3

Essential Iron Man volume 3 contains issues #12 to #38 plus a crossover in Daredevil #73. Most of the writing is by Archie Goodwin with later runs by Allyn Brodsky and Gerry Conway, who also writes the Daredevil issue, and one issue by Mimi Gold. The art is by a mixture of George Tuska, Johnny Craig and Don Heck with the Daredevil issue drawn by Gene Colan.

As stretches go, this is a fairly straightforward run which sees the series enter the 1970s and make some attempts to move with the times. The most significant long-term development appears to be Tony's heart operation. By now heart transplant surgery was established in the real world, making Tony's reliance on his chest plate an anomaly, though the surgeon doesn't replace his damaged heart with another but instead uses "synthetically-developed tissue" to rebuild the damaged organ, thus retaining an element of advanced technology. However it's not all plain sailing for Tony as his new heart is at risk of rejection and weakness if he over strains it. This happens near the end of the volume and Tony is forced to once more rely on wearing a chest plate all the time in order to survive. Annoyingly the operation is partially tied in to a crossover with the Avengers but the issue isn't included here even though Iron Man #19 presents it as the answer to readers' confusion.

We get a brief replacement for Tony as Iron Man in the form of Eddie March, a boxer who wears an imitation set of armour in the ring. Tony fears he has been holding back because of his recent heart operation and so opts to retire from the role, little realising that Eddie has retired from boxing because of a blood clot that puts his life at risk. Eddie's stint as Iron Man is short lived and he is soon hospitalised, leading to Tony feeling he must resume the role and accept whatever fate his health brings, encouraged by Eddie's bravery. Eddie is black and at the time making such a replacement was a radical approach, predating the John Stewart Green Lantern by over a year.

The other sign of the times are some issues that try to match the contemporary trend for addressing real life social problems but they often fall back upon individual corruption rather than acknowledging that some problems can't simply be fixed by a hero's intervention. Pollution comes up more than once as Iron Man faces attacks of Tony's plants on islands, but it becomes clear that the problem is in staff, with one manager stirring up local hotheads to protest a plant and cover up embezzlement whilst another is cutting costs at the expense of minimum safety standards which leads to conflict with an angry Sub-Mariner. The tales touch upon the problems of pollution but don't really go to the nub of the conflict between technological advancement to sustain the human population versus the need to keep the planet healthy in the long run. Other tales look at issues such as the longstanding hostility between peoples of different countries, here in the form of Japan and the United States as young people in the former remain hostile to the latter a quarter of a century after the Second World War and one attacks uses a giant robotic lizard based on the legendary beast Zoga. Coming from a country where hostility to Germany still persists after seventy years it's an unfortunately all too familiar tale of old national hatreds.

Another tale has a twist on the standard Latin American dictatorship cliché as here the country in question is ruled by the Overseer, a giant computer. But what's more awkward is the way the story shows Tony telling fleeing revolutionaries that raising an army in the States will not be as easy as expected as "there are those who would not bear arms for any cause!", an implicit acknowledgement of the impact of the Vietnam War on popular attitudes to overseas intervention. Yet rather than admit that the world isn't so black and white, Iron Man instead takes at face value the claims of the revolutionaries and charges in to overthrow the dictator, rather than stopping to ask just what the facts of the situation actually are, and whether simply charging in and overthrowing the existing regime will bring enlightened progress to the country as opposed to opening up an era of turbulent chaos. The situation in the story could have made for a strong exploration of the conflict between the traditional black and white values whereby knights in shining armour could go on a simple rampage in response to the first damsel in distress they heard from, against a more nuanced society that had seen the impact of such an approach and was now demanding restraint in solving other countries' problems no matter the suffering. But instead Iron Man carries on in the old fashioned way and it's only after his attack has begun that we get what could have been the turning point in a nuanced exploration when a child is shot down by one of the Overseer's machines. This would not be the last time that Iron Man writers would try to follow the approach of DC's Green Lantern but implement it badly.

Better handled is a tale of racial conflict in the inner cities as Tony finds a community centre project he is sponsoring is fiercely resisted locally, with many objecting to what they feel is just charity to ease white guilt and line the pockets of white owned businesses rather than real measures that would help economic development and enable the community to become self-sufficient. The situation is complication by corruption in local government, with the scheme having been pushed through by a councillor who heads both the estate and construction firms involved, and by the intervention of the aptly named Firebrand, a rabble rousing superpowered would be revolutionary. Though the tale is a little heavy handed it does well in challenging head on the assumption that outsiders can simply impose facilities on a community as a solution to its problems rather than engaging with them to find the best way forward.

In more traditional territory the series continues to add a few long lasting villains, ranging from yet another Crimson Dynamo to the rather more original the Controller, who has developed technology to control other human beings and an exo skeleton to overcome the weaknesses of his body caused by disease and accidents. He makes for a strong counterpart to Iron Man, the type of villain most heroes need. The Night Phantom is an early example of a villain empowered by Voodoo, a man embittered against technology after an accident crippled him. The Cold War also pops up in the form of the Spymaster and his Espionage Elite of five aides, who invade Stark Industries to steal industrial secrets. Elsewhere various aliens send agents to Earth with the most notable being the robot Ramrod. There's also a succession of crimelords who use the title Jonah. A more shocking foe comes in the form of a Life-Model Decoy that takes on a life of its own and ousts Tony not just from his company but from his entire life, armour and all, leading to the memorable cover image. This in turn leads to the oddity of Tony openly wearing the original Iron Man armour in order to take down the impostor but without those around him realising he is the true Iron Man. Another visual conflict between Iron Man and Tony comes as the Mercenary disguises himself as Tony in order to reach and kill his target, only to be shot by Vincent Sandhurst, Janice Cord's attorney now seeking vengeance on Stark. Foes from other series include the Red Ghost from the Fantastic Four, who is now accompanied by a new set of super apes, Lucifer from the X-Men, the Collector from the Avengers, and the Zodiac cartel, also from the Avengers. The latter appear in the crossover with Daredevil which may have been a try-out piece to see if the proposed merger of the two titles would work but it's all too clear that the two don't go together well with the resulting story a confused mess that doesn't really feel at home in either series.

Tony's romantic life has its ups and downs. When kidnapped by businessman Mordecai Midas he falls for Madame Masque whom he discovers is a disfigured Whitney Frost, but this causes tensions with Jasper Sitwell who had also fallen for Whitney. Tony tries to hide the news of her return after she disappears once more, but Jasper's detective skills discover what has happened and track her down to an island where a scientist is trying to turn her into a mate for her son who has been transformed into a modern day Minotaur. In the end she chooses Jasper over Tony but sets out on her own to prove herself first. Tony's main romantic interest is Janice Cord, owner of a rival firm, but he worries that both his heart and his life as Iron Man mean that nothing can ever come of it. Matters are complicated by her firm's inventor Alex Niven who turns out to be both protege and successor to the original Crimson Dynamo. Having a character be a rival to the hero both in and out of costume is a good move but it's short-lived as the Titanium Man shows up to deal with a defector. In the subsequent battle both Iron Man and the Crimson Dynamo misinterpret the other's actions towards Janice and she is killed by blasts from the Titanium Man, leaving Tony in mourning and Alex swearing vengeance on Iron Man. Meanwhile the end of the volume sees the introduction of Marianne Rodgers, an old flame whom Tony dates once more.

The supporting cast is also expanded with the introduction of scientist Kevin O'Brian, who has the dialogue of a dreadfully cliched Irishman but who nevertheless proves an effective and loyal employee to the point that Tony trusts him first with running the company during a leave of absence and then with his identity when he needs someone to reinstall the chestplate pace maker.

Overall this volume tries to update the series both in its approach to real world problems and also in updating Tony's heart condition, but in both cases it soon backs off and returns to the status quo ante of the series, as though the previous developments had been risks too far. Otherwise the main advances come in developing more of the supporting cast and villains and telling the usual mix of tales. There are few really bad stories apart from the awkward one-step-forward-two-steps-back approach to the Overseer tale but otherwise this volume is standard but not spectacular.

Friday, 3 October 2014

Essential Tomb of Dracula volume 2

Essential Tomb of Dracula volume 2 collects issues #26-49 plus Giant-Size Dracula #2-5 (a renaming & refocusing of Giant-Size Chillers hence no #1) and Doctor Strange #14. The regular issues are all written by Marv Wolfman and drawn by Gene Colan. The Giant-Sizes are written by Chris Claremont then David Anthony Kraft and drawn by Don Heck then Nestor Redondo. The Doctor Strange issue is written by Steve Englehart and drawn by Gene Colan. Bonus material includes an extra page produced for the reprint of issue #45, and Dracula's picture from the Official Handbook of the Marvel Universe.

The original release of this volume was surprisingly fast, coming less than six months after volume 1. Was it a fast attempt to ride the Buffy wave, albeit after that series had ended? Or was there some now-forgotten major vampire movie in 2004 that Marvel were trying to feed off the interest? Or were the rights limited forcing a speedy release programme before they lapsed? Or was it just down to someone in the Marvel office with a sense of humour noting both the series's British ancestry and Michael Howard's leadership of the Conservative Party? (Now there's a reference that will leave my international readers scratching their heads.)

Whatever the reason this volume is a letdown after the promise of the first. Gene Colan's art remains great but the general direction of the series is rather meandering, with several plotlines taking an eternity to resolve. The Giant-Size issues are standalone and two of them are even set in the past rather than the present. Whilst it leaves Dracula in the present under the control of a single creative team, their placement here just add to the mess by intruding upon the flow. There's a small amount of crossover with the monthly series with Inspector Chelm of Scotland Yard popping up in both and later supplying the regular vampire hunters with information. Other than this and a brief use of Quincy Harker the characters and situations are all original, with Dracula encountering some especially scary examples of the occult such as the Devil's Heart, a giant disembodied organ that is possessing a small town in the American mid West. Other tales are more downbeat such as Dracula's pursuit of a French government agent across Europe or the vampire's own pursuit by Elainne, the daughter of one of his medieval victims who has gained immortality and assembled a militia to gain revenge. The one character of seeming long term significance introduced here is Inspector Katherine Fraser, a Scotland Yard detective with psychic powers, but she doesn't make the leap over to the monthly. All in all the Giant-Size series is a disappointment and shows that it takes more than the character's name to make a good spin-off series.

Over in the main series things are really dragged out by a long running plot involving Dracula's powers steadily weakening, which ultimately turns out to be the manipulations of Doctor Sun. A disembodied brain may not seem the obvious rival to a vampire, although the name is fitting, but Sun's technology and cunning offers a good counterpoint to a primeval creature, upping the tension. Adding to the counterpoints is Sun's henchman Juno, who has a silver lance in place of a hand. The hunt eventually brings Dracula to the United States via an experimental spy plane and into a protracted showdown in which Quincy Harker and his vampire hunters find they need Dracula more than they realise, forcing them to take some drastic steps.

In the meantime, the vampire hunters are scattered across the globe. Taj has returned to India where his son has become a vampire, forcing Taj and his estranged wife to face the horror of having to kill their child before the local mobs do. Eventually he realises he can't but can only look on in horror as the mobs surge past him and perform the task. After this Taj drops out of the series as he opts to stay in India and rebuild his life with his wife. Perhaps somebody also realised how much of a stereotype a strong, silent Indian manservant is. Frank Drake is lured to South America by a friend who turns out to be working for Dracula who wants his descendent out of the way. This leads to encounters with zombies who are about to kill him when he is saved by a gratuitous guest appearance by Brother Voodoo. The crossing of genres just doesn't work and leaves the characters' presence all too exposed as a promotional puff piece, more so than the average guest appearance. Elsewhere Rachel van Helsing is reassessing her relationship with Drake whilst Quincy Harker is looking back on his long years of fighting the vampire and the huge cost to him both financially and personally. He remains ever resourceful, with his home containing no end of booby traps against Dracula, exploiting crosses, garlic, stakes and more, even right down to the crosses on the collar of his dog, appropriately named Saint. Quincy proves highly resourceful in luring the vampire to his lair and almost slays him but is forced to back down and save his foe when the nearly dead Dracula reveals he has had two other vampires take Rachel hostage.

Elsewhere Blade is used sparingly throughout much of the volume as he continues his own quest to track down and destroy Deacon Frost, the vampire that killed his mother, but this does eventually lead to his crossing paths with Dracula once more, actually allying against Doctor Sun. He then joins with Hannibal King, a detective vampire who refuses to feed on humans, to track down Frost, with the situation complicated by Frost's ability to create duplicates of those he bites, with Blade's duplicate actually absorbing him.

Arriving in Boston Dracula soon meets two more recurring cast members. Harold H. Harold is a hack writer suffering long term from Writer's Block when the appearance of a true-life vampire offers the prospect of an interview. He is also trying, with limited success, to date Aurora Rabinowitz, his editor's secretary. Both characters are played somewhat for laughs but Aurora defies expectations when she shows her resourcefulness when the pair raid the Harvard hospital blood bank to obtain supplies for a weakened Dracula. Harold nearly does get his interview from an amused and grateful Dracula, but the attempt is interrupted by Juno. However when it is all over Harold is able to overcome his Writer's Block and publish "True Vampire Stories" based on his adventure. But Aurora also produces a book called "I Loved a Vampire" and still takes a long time to see yes when Harold repeatedly asks her out on a date.

In the showdown with Doctor Sun, Dracula is actually killed by Juno's lance and then the corpse incinerated. For a few issues it seems as though the vampire is truly gone and all that remains is his legacy, with the vampire hunters left to stop Sun's plans to take over the world. But it soon becomes clear that only Dracula has the power to stop Sun, leading to debate about whether they should resurrect him or not. Soon Aurora's tears prove to be the ingredient they need and Dracula returns to the fight, allying with Blade and seemingly destroying Doctor Sun for good.

There's a continuation of the rewriting of Dracula's history since the events described in the Bram Stoker novel, with the establishment of a greater history of encounters with Blade, backdating them to the 1960s. Although the retcons may allow for a greater cast interaction with Dracula, it gets ever more confusing to try to understand just how long he has been out of operation and just what the consequences are of his actions. It might have been better to follow the lead of the Monster of Frankenstein title and start the series at some point in the past after the famous novel, then slowly bring the lead character to the present day with the back story more clearly set out.

Dracula is also forced to face up to the consequences of his actions when he meets Shiela Whittier, the owner of a castle he settles in during the day. Initially he hopes to use his host as a hypnotised slave to perform actions whilst the sun is up, but after banishing the ghost of her uncle (secretly actually her father) from the castle the two find themselves drawn together. However she subsequently discovers his true nature and turns instead to David Eshcol, a practising Jew and son of the owner of a pawnshop that contains an important magical artefact. David and Shiela fall for each other and flee Dracula after a defeat of Doctor Sun, but David is scared of reprisals and sets out to kill the lord of vampires, only to himself die in the process. Shiela then chooses suicide over servitude, leaving Dracula with two corpses and facing the very dark impact of his nature and actions. Later Dracula finds the pointlessness of revenge as he battles the Faceless Man, the reanimated corpse of a murder victim seeking his killers. Dracula gets caught up in the murders but the Faceless Man disintegrates before either his mission is complete or Dracula can gain his own revenge.

There are some nods to wider trends in society, most notably the encounter with Daphne von Wilkinson, a fashion designer and arch feminist who despises all men, especially her business rivals. She cuts a deal with Dracula to provide information on the location of Doctor Sun in exchange for the elimination of her main rivals. Dracula complies though starts to wonder if he's wasting his time, but both parties deliver their side of the deal. Only there's a twist as all the victims are now vampires who come to feed on von Wilkinson. Later on the 1970s growth in Satanism is reflected when Dracula takes over a cult and marries Domini, one of the followers, planning to create a child to be born on December 25th. Meanwhile the previous cult leader, Anton Lupeski, is secretly plotting to destroy Dracula.

The crossover with Doctor Strange is not especially memorable, being motivated by Dracula's attack on Strange's servant Wong. This leads to a battle as the magician tries to force the vampire to help resurrect the servant, in which Strange's body is transformed into a vampire though his astral self remains free. Eventually he seemingly destroys Dracula and cures both himself and Wong of the vampire curse, making in total for a rather slight crossover that doesn't really add anything to this volume.

The volume ends at a point when many of the story threads are still ongoing, with both Blade and King's battle against Frost's duplicates and Rachel, Frank and Harold's battle against the cultists in mid action. Dracula's plans are ongoing as well. Whilst there are often times when there's no simple clean point to bite off a chunk of a series for a collected edition, this one feels more ragged than most. When combined with the sheer tediousness of the Doctor Sun storyline that takes seemingly forever to resolve, the result is a rather disappointing volume that tries to do things with its main characters but doesn't really feel suitably spectacular. The series has a reputation as a great epic but a lot of epics have turgid middle sections and this is clearly one of them.

Friday, 26 September 2014

Essential Avengers volume 3

Essential Avengers volume 3 contains issues #47-68 and King-Size Special (i.e. Annual) #2. Everything is written by Roy Thomas and mostly drawn by John Buscema, with individual issues drawn by George Tuska, Gene Colan, Barry (Windsor-)Smith and Sal Buscema and the annual by Don Heck and Werner Roth. Bonus material consists of the team's entry from the Official Handbook of the Marvel Universe. Also relegated to the back of the original edition are a pin-up and "Avenjerks Assemble", a comedic parody of the creative team in action, but both these come from the annual.

This volume sees a run of creativity and development with new members added to the team, several existing members departing to focus on matters closer to home, and new and recycled identities for remaining members. Meanwhile two of the team's best known villains are introduced here whilst there are also some new heroes developed, though only one joins the team immediately. Early on we get the replacement of the villainous Black Knight with his heroic nephew, who swears to right the wrongs of his uncle's criminal career and also explicitly links the character to the 1950s character whose adventures were being reprinted around this time. It's not hard to spot the writer's motivations in "correcting" a perceived earlier mistake and incorporating a pre-1961 series into the Marvel universe (although the Black Knight's thoughts and captions leave open the possibility that the Arthurian adventurer may have just been a legend with readers encouraged to make up their own mind - was this editor Stan Lee trying to rein in Roy Thomas?). That the Black Knight is a continuity tidy rather than a story development is confirmed by his taking off after a single issue rather than teaming with the Avengers for at least the rest of this phase of the Magneto storyline and only pops ups again for occasional issues throughout the rest of the run.

Another sign of attempts to add the Golden Age heroes comes in the form of the Vision and I suspect the original intention was to simply revive the 1940s character and perhaps nail down his origin once and for all. Instead we get a lookalike - and black and white makes the similarities stand out even more - android (although Hank Pym coins the term "synthozoid") who has been given the memories of Wonder Man and a near complete set of artificial body parts. The result is an artificial being with emotions, the power to alter his body's density from diamond solid to intangible and the power of heat vision. He is soon accepted onto the team in spite of the revelation that he was created by Ultron. I would have the Avengers would exercise greater caution about such a potentially deadly being spawned by their newest foe and this does come back to bite them later on.

The membership revolving door continues in these issues as Captain America largely drops out in order to focus on his life, though he comes back for a memorable time travel storyline. There are also returns by Thor and Iron Man at the end of the volume but it's unclear if they'll be sticking around for the long haul. Quicksilver and the Scarlet Witch leave under less ideal circumstances as the former especially becomes repulsed by the hostility to mutants that even an Avenger experiences and succumbs to Magneto's lure of a separate mutant nation, though later on in a crossover with the X-Men they finally escape from all the warring sides and fly off with the Toad. Hercules also leaves to take his place in Olympus after he and his teammates have rescued the Olympians from being banished by the Titan Typhon. But the team continues to grow with the addition of the Black Panther on the recommendation of Captain America. However at first the character is referred to only as "the Panther" as if someone had heard of the Black Panthers and had cold feet about still using the name. He also wears a different mask that leave his nose and mouth exposed - was this an early design used in error or an attempt to transfer "black" from the name to the colours? Whatever the reasoning within a few issues he's back to being "the Black Panther" and a full mask without comment about either. Nor for that matter is it initially addressed just how he can easily leave his country to go and be a New York based hero. By issue #62 it's established he left a regent in place but M'Baku launches an attempted coup d'etat under the costumed guise of the Man-Ape. The Black Panther saves his thrown with some help from his teammates but subsequent issues alternate between his defence of his homeland and his Avengers work in New York, not a situation that's sustainable for the long run.

Meanwhile we get yet another change of identity for Hank Pym as he adopts the role of Yellowjacket and marries the Wasp, albeit under the impression he's someone else altogether. "Yellowjacket" is one of those names that is lost on me because the term isn't used outside North America except perhaps for a fashion disaster. (Or part of a uniform such as the one in Hi-de-Hi! but there the garment in question and one who wears it is instead called a "Yellow Coat".) Now although it's good to see the relationship take a step forward the circumstances of the wedding feel awkward and a sign of how badly the story has dated. In 1968 the decision of the Wasp to take advantage of Hank/Goliath/Yellowjacket's change in persona and amnesia and to marry him whilst he was under the impression he was a different person may have seemed like the reasonable action of a woman tired of waiting and playing second fiddle to experiments seizing her moment to get her fiancé to finally come out of the laboratory and actually walk down the aisle with her. Today our knowledge of psychosis is far more advanced (even if the word "schizophrenia" is still frequently misused in fiction for what is actually "multiple personality disorder" or "dissociative identity disorder") and it feels as though Jan is taking advantage of Hank's mental condition to entrap him into marriage - and she's the one to declare the law says the marriage is still legal after his original persona recovers. This is Hank's fourth costumed identity in sixty issues and it's amazing nobody has started asking questions about his state of mind. Nor is it immediately clear just why the team is better served by having a second hero who can shrink, fly and sting instead of one who can grow in size. Issue #63 sees Hawkeye ditch his arrows and identity and instead take up the growth serum to become a new Goliath but the limited level of forward planning in this volume suggests this was a rapid correction of a perceived mistake rather than a deliberate decision to net replace the archer with a second kind of wasp derived hero.

It's not just the line-up of heroes which is expanded but also that of the villains. The annual introduces the Scarlet Centurion, who distorts the timeline by promising the original Avengers the chance to create a utopia on Earth by adjusting the balance of forces in the world, resulting in their taking down just about every hero and most villains. He then brings the Avengers from the original timeline to this altered world in order to ensure the teams wipe each other out. Conceptually it's a good idea in theory but it's not clear just how this world has been created by the team travelling back to 1945 to play a role in the events of Captain America's freezing that seem to have been part of the original timeline, or how the Wasp is transported to the alternate world when she's been left at the controls and her counterpart is present. And the original team prove highly gullible even if the Scarlet Centurion is exercising mind control powers that he's otherwise never been seen to use. For this villain is another identity of Kang/Rama-Tut. And then there's the rushed conclusion which seems to boil down to Goliath running around in a time machine to exercise some technobabble to reverse it all, then this magic is followed by the Watcher popping up to fill in the gaps about the Centurion's identity. All in all it's a rather wasted effort and there's no real need for another identity for Kang.

The aforementioned time travel story sees a return by Captain America as he checks himself to see whether or not Bucky could have survived the famous explosion and settles that his partner was definitely killed that day. But this isn't the only death to haunt the Avengers with the spirit of Wonder Man evoked twice. Once is when the recording of his brain patterns is used for the Vision. Before then the Avengers are attacked by Wonder Man's revenge seeking brother, the Grim Reaper who nearly takes down the entire team but for the intervention of the Black Panther. Another brother to appear is Barney Barton, Hawkeye/Goliath's criminal brother who goes straight to help the Avengers discover Egghead's space station and then sacrifices his life to destroy the villain's death ray. Not long afterwards we learn more about Barney and Clint's past in the circus and their dealings with the Swordsman, suggesting Barney will be one of those characters to make a greater impact dead than alive.

And then there's Hank's "son" and the Vision's "father" who quickly establishes himself as perhaps the toughest foe for the Avengers. Ultron is steadily built up over several issues, starting off as the mastermind behind a new incarnation of the Masters of Evil (made up once again of the Melter and the Radioactive Man, plus Klaw and Whirlwind, with the new Black Knight responding to the invitation only to spy on them) but not directly tackling the Avengers just yet. We finally learn his origin in issue #58 as Hank uncovers the memories the android suppressed of the creation of an android that rapidly evolved and developed an Oedipus complex. But the preceding issues show how little this was planned out as it's not until the origin issue that Ultron shows particular interest in targeting Hank over the other Avengers. Ultron is physically tough to begin with but subsequently obtains the new indestructible metal adamantium and uses it to build a new body. The first appearance calls himself "Ultron-5" and the second "Ultron-6" but wisely on his next upgrade he drops the numbering otherwise he'd be a recipe for continuity chaos and constantly reminding readers just how many times he's been destroyed and rebuilt. But in another sign of the times there's no attempt to hold Hank accountable for being a modern day Frankenstein inadvertently unleashing a monster into the world.

Issue #53 is the conclusion of a crossover with the X-Men. Similar issue #61 is the final part of a crossover with Doctor Strange and issues #63 to #64 overlap on events in both Sub-Mariner and Captain Marvel to explain the fate of various villains. But in all three cases only the Avengers issues are included here and the reader has to rely on flashbacks, captions and/or dialogue to know what's going on. In two cases there's sufficient explanation to make the story work but in the middle case it may have helped to include the relevant Doctor Strange issues. However back in 2001 it didn't seem to be the practice to incorporate crossover issues in the Essentials (though this change by 2005 when the relevant Doctor Stranges were Essentialised).

Despite not including these, this volume is a good solid run. The Avengers are by now well beyond a simplistic teaming of Marvel's main solo heroes and are instead evolving as a coherent team where members work together to sole one another's problems and collectively face the emnity earned by individual members. There may be some occasions where the stories have clearly dated, and the female members of the team still aren't being given a chance to show their full potential, but overall this volume shows the direction the team will follow for many years to come.