Showing posts with label Bob Layton. Show all posts
Showing posts with label Bob Layton. Show all posts

Saturday, 25 August 2018

Iron Man 250 - Acts of Vengeance

Now we come to a curiosity. As some might have guessed from this issue's non-appearance in the lists of the crossover or the collected editions, this one is actually nothing to do with "Acts of Vengeance". Instead it's the concluding part of another storyline.

Iron Man #250

Plot/Script: David Michelinie
Plot/Act: Bob Layton
Letters: Janice Chiang
Colours: Paul Becton
Editor: Howard Mackie
Editor-in-Chief: Tom DeFalco

The issue is the final issue of the second run by David Michelinie and Bob Layton and, apart from a few special projects, they've not been reassembled. It's also a double-sized issue because of the number, though the use of "anniversary issue" on the opening page ignores the sixty-one previous issues carrying the Iron Man strip before the title was launched. This is as good a reminder as any of how crossovers can often find themselves intruding on a book's own developments and plans. As one of two big number issues to appear during the crossover's run it's reasonable to guess that originally this was assigned to be part of "Acts of Vengeance" then was released because of the anniversary, only for someone in production to not get the memo and slap the "Acts of Vengeance" logo on the cover.

Instead we get the concluding part of a sequel to the "Doomquest" tale from one hundred issues earlier as Iron Man battles Doctor Doom once again with time travel and the involvement King Arthur. However on this occasion they've been transported to the future, in the year 2093, when Arthur has been reincarnated to deal with England's darkest hour in a utopia no longer able to deal with threats. Unfortunately due to embryo freezing, he's in a much younger body than planned. Thus an awakened Merlin recruits Iron Man and Doctor Doom to deal with the threat from old laser satellites. In the process both Iron Man and Doom encounter their counterparts in this time.

It's surprising that Iron Man has barely encountered the Iron Man of 2020 (outside of a What If...? story and a brief cross-time clash) and now that real time is catching up it seems unlikely it will ever happen. So the encounter with the Iron Man of 2093, Andros Stark who uses the armour of his grandfather Arno, is probably the nearest we'll get. Unfortunately it's only a small part of what is quite a packed issue, with Michelinie and Layton going all out to have a grandiose "anniversary" issue, sequel and final outing all at the same time. The result is somewhat over-rushed, leaving limited time to explore the future world or give more time for interactions across the years.

This is a reasonably strong issue of Iron Man in its own right, but it loses points for the unfortunate cover that brings in readers looking for "Acts of Vengeance". Still it's a good one for the much-celebrated team to go out on.

Iron Man #250 has been reprinted in:

Friday, 1 August 2014

Essential Power Man and Iron Fist volume 1

Essential Power Man and Iron Fist volume 1 contains issues #50 to 72 & 74 to 75, comprising the first third of the merged series. Issue #73 is absent, due to it featuring a guest appearance by Rom whom Marvel no longer holds the rights for. Bonus material consists of a couple of in-house adverts for the series but it's clear from the advertised prices that these come from later on. The writing sees the end of Chris Claremont's run on the characters, a brief stint by Ed Hannigan and then an extended run by Mary Jo Duffy with the odd plot contribution by Bob Layton or Steven Grant. The art takes a while to settle down with a brief run by Trevor Von Eeden before an extended one by Kerry Gammil; other issues are drawn by a mixture of John Byrne, Sal Buscema, Mike Zeck, Lee Elias, Marie Severin and Alan Weiss.

The idea of merging one weak selling title into another series has been common place throughout the history of publications, not just comics. However, often "absorption" would be a better term because one title would make little contribution beyond a small addition to the cover logo and maybe the odd feature that wouldn't last long. But occasionally the fusion would be on equal terms, with both halves at the forefront throughout the rest of the series's life. Power Man and Iron Fist was one such series.

Taking a streetwise product of the blaxploitation genre and pairing him with the rich but other worldly product of the martial arts craze was not the most obvious of moves. Indeed I'm not certain who came up with it, though as the merger coincided with a run on Power Man by the Iron Fist creative team of Chris Claremont and John Byrne there's an obvious place to start looking. But whoever had the idea, there was little to lose as both characters were slumping in sales as their respective crazes were dying and the alternative was most likely cancellation. Instead an odd couple teaming up permanently was tried. It wasn't without precedent at Marvel - there were some similar themes and half of the locations in the teaming of Captain America and the Falcon, whilst Iron Fist's solo title had already teamed up a practitioner of oriental fighting methods with a streetwise black in the form of Colleen Wing and Misty Knight, the Daughters of the Dragon. But it was still an awkward pairing. What makes it credible is that it takes a number of issues before the two are in permanent partnership and even then the differences between them are brought up from time to time. But wisely the series isn't played for laughs even though odd couples from very different backgrounds with all the problems and conflicts that arise from them are staple fare for sitcoms. We get the odd lighter moment, such as Power Man having to crash at Iron Fist's place whilst his own home is rebuilt, only to find his partner's place just makes him uncomfortable. Or when we see how Iron Fist's upbringing as first a pampered rich child and then a member of a hidden civilisation have left him lacking some basic knowledge about and skills for life such as the value of money or how to control a vehicle. But these are individual aside moments and instead the focus is invariably serious. Indeed this is a book that doesn't shy away from pain, with some especially brutal maimings and deaths shown with all their consequences. The Heroes for Hire have noble motives but they inhabit an increasingly gritty world.

The early issues in the volume are surprising in that it takes a while, and several writers, before a permanent partnership is established between the two. I'm informed that the legally registered name of the series did not switch from Power Man to Power Man and Iron Fist until issue #56 (although the legal info on the inside front cover of this collected edition draws no such distinction; either I'm misinformed or whoever prepared the Essential's information made a mistake), which almost matches the fictional solidification of the partnership. Were Marvel's editors nervous about the combination even after the launch and so hedged their bets so that they could quickly return to a solo Power Man series if needs be? That's more plausible than it being a deliberately planned story arc running over seven bimonthly issues and a variety of creative teams. But once Mary Jo Duffy arrives the series quickly finds a firm footing for the rest of the volume, cementing the series as her defining title.

If there's one particularly awkward aspect to the series, it's the whole "Heroes for Hire" concept. It made sense for Power Man on his own to be working as a mercenary as he was a man of limited means and whose criminal status meant it was impossible for him to find a sufficient paying day job that would supply the funds needed to be a hero - in particular to keep up a constant supply of shirts. But Iron Fist is independently wealthy and the co-owner of a business even if he hands over the day to day running to his co-owner Joy Meachum once they've resolved some personal matters. He has so much money he never wants for anything and indeed at times just doesn't know the meaning of it. So why does he need to earn money through super heroics, a vocation traditionally provided for free, and where the jobs can wind up as being little more than glorified security guards? It's an aspect to the series not really cleared up - perhaps this is why Power Man is initially placed working instead for Colleen and Misty's agency, Nightwing Restorations - but as the series progresses there's a steady diminution of focus on big corporate hiring, although as Power Man maintains his old office above the cinema there is still an outreach to the ordinary person on the street. They also make a point of going off duty at 5pm each day to maintain their principles.

The series maintains many elements from both characters' solo titles, starting with the supporting casts. Because Power Man maintains his office above the cinema, we still get to see D.W. Griffith and Toby, and even the occasional appearance by the notorious soft drinks machine or its replacement. Iron Fist is still seeing Misty Knight and in turn her partner Colleen Wing is also around a lot. Misty was a police officer before losing her arm to a bomb and the impact of having a cybernetic arm is explored several times, including when she chillingly relives the moment. Her former police partner Rafael Scarfe is the series's most regular cop, and he often works in conjunction with Assistant District Attorney Bill Hao under DA Blake Tower. Elsewhere Iron Fist often works out with Bob Diamond, formerly of the Sons of the Tiger. He and Colleen eventually become an item but they seem to rapidly going from tensions hiding attraction to dating that I wonder if the missing issue #73 has a key scene that resolves this. Colleen also gets a memorable reunion with her father as he recovers his memory. Meanwhile the Heroes for Hire business is managed by lawyer Jeryn Hogarth, creating tensions over some of the contracts he accepts, with the office itself managed by executive secretary Jennie Royce. The most notable character to disappear is Power Man's girlfriend Dr Claire Temple who has been kidnapped one time too many and decides that she can no longer handle Luke Cage's life and he cannot give it up so they go their separate ways. Luke subsequently settles with fashion model Harmony Young. Also dropping away is Dr Noah Burstein who no longer has to give Luke support but he returns when his honeymoon is interrupted by an old foe. Then there's the return of Power Man's lawyer Big Ben Donovan, but now trying to steal drugs for himself. Another Power Man ally to reappear is Thunderbolt, only to die from accelerated growth. Also dying is Tony, the projectionist at the cinema. This is a much darker world than that inhabited by the average Marvel series from this time.

The enemies are drawn from a mix of each characters' solo titles, other Marvel universe books and some new creations. Old Power Man foes who reappear include Stiletto and Discus, plus some new incarnations of foes such as Senor Suerte. Coming from Iron Fist's side are Princess Azir, caught up in intrigues related to her home country of Halwan, Sabretooth, now allied with the Constrictor from the Incredible Hulk and many other titles, the Golden Tigers under the leadership of a new Chaka, and then a variety of longstanding foes in the return to K'un-Lun storyline. And the two jointly contribute Bushmaster, who seeks a cure for his condition only to turn to metal and crumble away in a chilling sequence. Meanwhile from other titles we see Boss Morgan, Nightshade, the mobster Bull, all from Captain America and the Falcon or the earlier Tales of Suspense stories, the Living Monolith from the pages of X-Men, complete with much of the team as well, or Maggia boss Caesar Cicero and his henchman Man Mountain Marko, both from Amazing Spider-Man. New foes include the Incinerator, a bank robber in a flame suit, Senor Suerte, the vengeance seeking younger brother of Power Man's old foe, El Aguila, a vigilante who later allies with the Heroes for Hire, Colonel Eschat, a mercenary wiping out his old colleagues, Supremo, a would be military dictator of a Latin American country who actually hires the heroes to locate the existing regime's money supply via the drugs trade, and Montenegro, a mountain climbing crime boss pursuing a piece of technology hidden on a coin.

The final couple of issues feature probably the most obvious Iron Fist storyline not yet done - a return to the lost civilisation of K'un-Lun with a number of old foes returning. Rather than waiting ten years in real time, he and Power Man get there when transported in battle with the wizard Master Khan, who is also the deity of K'un-Lun. In the mystical city Iron Fist discovers and relearns a number of key points about his life and family, clarifying for certainty that his father was originally from outside the city but found his way there, and that Miranda was his half-sister. In conflict with variously the plant race the H'ylthri, the mysterious Ninja, Iron Fist's uncle Nu-An and Master Khan, Iron Fist proves himself worthy of his legacy, and Power Man as a worthy ally. But it also leads to Iron Fist standing up to all the strange customs and practices of K'un-Lun and taking the opportunity to return to the outside world. It's a journey of self-discovery that reinforces the character and the partnership, boding well for the future.

On paper this is a series that shouldn't work. Taking two heroes who had been created to jump on the bandwagon of passing fads and sticking them together should have resulted in a mess that either got demerged or cancelled within a handful of issues. But instead something happens to make it work. The two characters with their very different resources and background prove to be a highly effective odd couple, with the partnership being one of true equals and both heroes getting their fair share of focus. The differences between the two make for some fun asides and occasional disagreements but don't prove insurmountable and so the pairing is fully dynamic, helped by a gradual build-up before the two formalise their partnership. Add in a strong supporting cast that makes use of the best of both books and the series is rapidly firing on all pistons. But what's also a surprise is just how gritty and dark the series is, with some quite brutal deaths and dark psychological moments. It is a much more gritty and down to earth series than many of its contemporaries and a surprisingly strong read even today.

Friday, 26 April 2013

Marvel Super Heroes Secret Wars

By far the most popular post on this blog is the one briefly outlining Secret Wars and Secret Wars II. And it's about time to share my thoughts on the original series. As previously noted this hasn't yet been collected in the Essentials, but has had several other collections over the years. Most use a recoloured version of issue #1's cover but the 1992 tradepaperback has an original piece of art.

All of the original Marvel Super Heroes Secret Wars twelve issue series is written by Jim Shooter. Almost all of it is drawn by Mike Zeck bar issues #4 & #5 which are drawn by Bob Layton. The project was a tie-in to support a now generally forgotten line of action figures from Mattel which was the first time the Marvel heroes had appeared in this form. Mattel requested a special comic event bringing all the key characters together to promote the line and this was the result. Shooter writing the series was a little controversial at the time because as Editor-in-Chief he had generally avoided writing actual series. Depending on what you read he made this an exception either because he felt the last-worst way to handle clashes between creative personalities was to have the already hated Editor-in-Chief handle the task of someone else writing "their" characters, or because he was aware each issue would be included in the comic bags then sold at toystores and thus attract royalty level sales. The toyline wasn't much success but the comic series was a huge seller and set a trend that would last for many years.

The cast of Secret Wars says something about importance at Marvel in the mid 1980s but I'm not entirely sure what. The heroes' ship arrives carrying:
  • Mr. Fantastic
  • The Human Torch
  • The Thing
  • Spider-Man
  • The Incredible Hulk
  • Professor X
  • Cyclops
  • Wolverine
  • Rogue
  • Storm
  • Colossus
  • Nightcrawler
  • Lockheed
  • Captain America
  • Thor
  • Iron Man
  • The Wasp
  • Hawkeye
  • She-Hulk
  • Captain Marvel
  • Magneto
This selection was, and remains, very much the traditional big guns of the Marvel Universe. There are many obvious omissions from the next tier - Daredevil, Doctor Strange, Namor the Sub-Mariner, the New Defenders (in this era a defined team based around the Beast, the Angel and Ice-Man), the Silver Surfer, Dazzler, Alpha Flight, Power Man, Iron Fist or Moon Knight. (Ghost Rider's story had ended by this point.) But instead it's limited to the biggest guns. I guess it was difficult enough juggling characters who between them had eleven regular titles without throwing in yet more.

The need to tie in with ongoing continuity resulted in several notable omissions and changes from the norm. The Hulk isn't the rampaging beast most often seen up until now, but instead has the mind of Bruce Banner (although the series coincides with him steadily losing control). The Invisible Girl was in the later stages of pregnancy and so out of action. Sprite (aka Kitty Pryde, later Shadowcat - in this era she suffered the burden of not having a clear single standard name) was planned to be in the series as late as when the artwork for the first cover was drawn (it was also used for adverts with her on it) but was reportedly dropped to allow certain plot developments with Colossus (part of an editorial struggle over her relationship with him). Cyclops was suddenly dropped back into the X-Men despite having recently withdrawn and got married. Less clear is why other active Avengers like the Vision, the Scarlet Witch and Starfox were left out. But perhaps the biggest change from the expectations of those not reading the relevant series is that Iron Man is not Tony Stark but rather his temporary replacement Jim Rhodes (later War Machine) who finds himself working alongside many of Stark's regular comrades for the first time without knowing just how much they know.

Magneto's reason for being included on the heroes' ship is a mystery not answered until the final issue, when the Enchantress consults a water spirit as a means to fill out several gaps the narrative has failed to cover. Otherwise the villains arrive on a separate ship and consist of:
  • Dr. Doom
  • Kang the Conqueror
  • Dr. Octopus
  • The Lizard
  • Ultron
  • The Absorbing Man
  • The Enchantress
  • The Wrecker
  • Bulldozer
  • Piledriver
  • Thunderball
  • The Molecule Man
  • Galactus
It's a rather shorter list making for some unequal battles, but also it's rather lopsided with nearly half the villains being from the pages of Thor. Of the Spider-Man foes, Dr. Octopus is a natural choice, though he doesn't get to do much in the story, but the Lizard is an odd choice for a collection of supposedly greatest foes. Many of Spider-Man's Rogues Gallery may not be suited for such a collection and setting, but for sheer strength how about the Scorpion and for raw power perhaps Electro could have fulfilled such a role. And there are no doubt many other foes of the various heroes who could have made for a broader line-up. Indeed the limitations were such that three extra foes were added - two new ones in the forms of Volcanna and Titania, and the return of Klaw after he was seemingly killed by Dazzler.

There's also a new hero who shows up, having been living in a part of Denver that was snatched for the patchwork of the Beyonder's world. I've written previously about how Marvel created the original Spider-Woman to shore up their intellectual property, but then were never able to get a clear direction and purpose for her, with each new writer dramatically changing things. Having finally retired off the Jessica Drew character, a new Spider-Woman was introduced here. But beyond living in Denver and having only fought a few fights nothing is revealed about her background, leaving her open for future writers to sketch out without needing convoluted retcons. One can sense the company's intellectual property lawyers once again forcing the existence of a character to whom insufficient thought had been given, but at least this time they didn't leap in an awkward direction.

What of Spider-Man's involvement? Well to be honest the series rather set a trend for his involvement in subsequent grand events whereby all too often he's relegated a background role for much of the story, only stepping forward for the odd scene here and there. He doesn't even get a one-on-one confrontation with Dr. Octopus. However it does show Spider-Man can fit quite easily into the ad hoc combined team of the Avengers and the Fantastic Four and the Hulk (and in the later stages Spider-Woman) without much conflict or dissenting from orders (though admittedly Captain America is probably the easiest leader to follow of all the assembled heroes). Indeed in the various splits within the heroes he ultimately stays by the side of the Avengers when the X-Men break away and later when the Fantastic Four briefly decide against fighting Galactus.

During the middle part of the series Spider-Man is without his webs, after Mr. Fantastic cannibalises them to make an energy charger. But even without webs he fights on, with his most prominent one-on-one battle coming in issue #8 as he takes on and defeats Titania. Of course, issue #8 also sees a big change for him. With his costume badly torn in battle, he is naturally interested to learn of a machine that makes new costumes. So he wanders into a room, goes to the first machine that seems to ft the description and "thinks" into it. Not the smartest of moves for him. Out comes a black ball that expands into a new costume, one with its own built in webs and the ability to adjust and retract according to his thoughts.

But what of the story itself? In some senses Secret Wars reflects the nature of its creation - a powerful being gathering up lots of toys and pitching them against one another. All the characters are away from their comfort zone and their supporting casts, which has the benefit making it easier to follow if one isn't familiar with a particular title from the era. But it does also mean that at one level the adventure could descend into just one long endless fight. Wisely the series is structured in stages that allow at first for battles between the various sides, but for the last third it moves up a gear with first a battle against Galactus and then Dr. Doom's quest for ultimate power and the problems of holding it. Some characters get more attention than others, with Doom particularly benefiting. I'm not an expert on them all at this period in comics so I can't say for sure how well everyone is portrayed, but I did particularly find the portrayal of the Wasp a mess. She was at this time the Avengers' leader (although she deferred leadership of the whole group to Captain America as he was better known by the others) but here she's portrayed as the light headed, image obsessed wealthy kid that her caricature sometimes descends to. The plot provides for many moments of tension too, with perhaps the biggest when the heroes have to fight to stop Galactus from consuming the planet and there's a divide as Mr. Fantastic comes to the conclusion that not fighting may be the best thing for the universe whilst the others go to fight even though the odds are overwhelmingly against them. The heroes are not all united - the X-Men temporarily break away and even within their ranks Wolverine's methods are opposed by others whilst Rogue has crises of conscience. Elsewhere the Hulk is finding his intelligence slipping away, leading to self-doubt and angry moments with others as he fears for his future. (There's a myth that he holds up a whole mountain range in this story. Actually it's the Molecule Man who uses his power to lift one up and drop it on the heroes, and the Hulk just holds up the roof of the cavity the heroes quickly carve out.)

Secret Wars may be more about action and the excitement of bringing all the big guns together than about intricate character development and philosophical explorations, but it was inherently limited by its format and purpose. The plot may also be hackneyed - just how many times in science fiction have all powerful entities forced heroes and villains to fight in some special arena or other? - but it serves the main aim of the story. If I do have criticisms it's that there are times when the plot contorts slightly to cover points - the final issue sees the Enchantress consult a water sprite to find out more about the Beyonder, largely filling in gaps the narrative has missed out, and then a combination of her magic and the residual effects of the Beyonder's power inadvertently cures Curt Connors of the curse of the Lizard. But the series does not explain how Dr. Doom is alive and back in his existing body when it had recently been destroyed in an issue of Fantastic Four, or how Kang the Conqueror had survived his seeming destruction in the Avengers nearly a decade earlier (this was before time travel really distorted Kang's timeline as Kang). However the series is normally fast paced enough to evade such moments and the result is a good old action adventure that brings the top tier of the Marvel Universe together in an exciting battle. It served its purpose then and it remains a good read to this day.