Showing posts with label Marvel Feature. Show all posts
Showing posts with label Marvel Feature. Show all posts

Friday, 7 November 2014

Essential Captain Marvel volume 2

Essential Captain Marvel volume 1 contains issues #22-46 of the original Captain Marvel series plus Iron Man #55 and Marvel Feature #12. Issue #36 is a reprint with a framing sequence that is included here. The Iron Man issue is a prologue to a storyline in the main series whilst the Marvel Feature issue ties in with that and is also part of the try-out for Marvel Two-in-One. Bonus material includes a map of Titan from issue #27 plus the covers, pin-ups and extra pages from the reprint series The Life of Captain Marvel. The writing on the main series is primarily by Mike Friedrich, Jim Starlin and Steve Englehart either solo or in various combinations with Al Milgrom co-plotting some issues and a few by Gerry Conway, Marv Wolfman and Chris Claremont. The art is mainly by Jim Starlin, Al Milgrom and Wayne Boring with an individual issue by Alfredo Alcala. Friedrich and Starlin also co-produce both the Iron Man and Marvel Feature issues.

Although the numbering begun in 1968 is continued, this volume represents the third attempt to launch an ongoing Captain Marvel title in less than five years. Once again this perseverance is almost certainly down to a desire to maintain the trademark at a time when DC had obtained the licence for the Fawcett Captain Marvel and would soon relaunch him on the world in his own title. US trademark law is big on the "use it or lose it" principle so Marvel Comics couldn't just rely on a registration but had to actively use the mark "Captain Marvel" in order to prevent others using it. This shows in the first few issues as we get a fairly generic superhero series with the only real twist being Rick Jones increasingly resenting sharing his physical space with Mar-Vell and resisting transformation no matter how dire the situation. The villains consist of Megaton the Nuclear Man and Dr Mynde, both men affected by radiation. Megaton has mutated into a solid form but is set to explode whilst Mynde is an ambitious scientist whose body succumbed to radiation poisoned so he transplanted his head onto a robotic body. Neither foe is terribly exciting and both die at the end of their first encounter. There's yet another change to Captain Marvel's set-up as his powers are altered so he is now reliant on solar energy for his powers and is noticeably weaker at night. A supporting cast is grown in the form of musician Lou-Anne Savannah and her uncle scientist Benjamin but all in all this is a series still searching for a purpose beyond trademark protection.

On first encounter Iron Man #55 seems an odd choice for inclusion as it doesn't feature Captain Marvel or any of the characters from his series. Instead we get the introduction of a new villain and his opponent. But that villain is Thanos and the opponent Drax the Destroyer, with the issue serving as a prologue to the best known storyline in this volume. Over no less than nine issues, with bimonthly publication making it last eighteen months, we get an extended tale of Captain Marvel's battle with Thanos, establish the Titan as one of the mega-villains of the Marvel universe. The epic spread beyond the pages of Captain Marvel itself, with Iron Man teaming up with the Thing to battle Thanos's minions the Blood Brothers in Marvel Feature #12, Moondragon being aided by Daredevil and the Black Widow in their own series and the Avengers taking on Thanos's armed forces in their series. Only the Marvel Feature issue is included but it isn't very critical to the ongoing plot and doesn't justify its presence here whilst other tie-in issues are ignored. I suspect the reason is that this inclusion/exclusion pattern appears to have been followed by all the reprints of the storyline going right back to the mid 1980s series The Life of Captain Marvel.

This storyline presents with a truly cosmic epic with a well developed backstory and characters. Over the course of these issues Captain Marvel battles first with Thanos's recruits such as the Super Skrull and the Controller, before eventually taking on the Titan himself. We get a broad scope reminiscent of Greek epics as we learn the history of the civilisation on Titan from its founding by A'Lars, brother of Zeus, under the name of Mentor, through to Thanos's rise, recruitment of an army and conquest of the moon and then sweeping outwards. We learn of how steps have been taken to stop them but they are not enough. And we see the effects as Thanos turns his attention to Earth in pursuit of the Cosmic Cube to further his ends. The Cube offers immense power but its ramifications aren't explored too much beyond a notable 35 panel page in which Drax is subjected to a reality warping experience. Captain Marvel steadily steps up to the point where his heroism allows him to triumph.

We get many new characters who have gone on to perform significant roles through the Marvel Universe and beyond into the films. There's Thanos himself, his brother Eros (later to use the alias "Starfox"), their father Mentor, Isaac the super-computer and Drax the Destroyer. Each is carefully sketched out as a distinctive being who advances the story in their own way. And there are the more cosmic entities. The mighty Kronos is introduced though like Eros he bears limited resemblance to the character from Greek mythology. From afar he has created Drax the Destroyer out of Moondragon's dead father. Even more mysterious is Eon, a blob that appears to be a hybrid of two separate entities and which summons Mar-Vell to transform him from soldier to cosmic protector. And then there's Death, a silent skeletal female figure in a robe who appears at Thanos's side. There are some status quo changes as well, with Benjamin Savannah killed off at the start but more substantial is Mar-Vell's transformation under the guidance of Eon. Now an even more powerful cosmic being with "cosmic awareness" of what is happening in the universe he bursts forward with a new light stream tail of photon energy. Unfortunately the other main visual change is his hair turning from silver to blond, a change that is impossible to notice in a black and white reprint. And it's my main irritation with an otherwise fantastic storyline that we get yet another change in the main character's powers. It seems it may be impossible for any intellectual property protection to resist constant tinkering.

Issue #34 is probably the best known single issue in this volume, featuring Captain Marvel taking on new villain Nitro to stop him stealing an experimental nerve gas with consequences that would be returned to in later years. Nitro is a villain with an interesting power, that of being able to blow himself up and then reconstitute himself. I suspect that in the 1970s it was possible to present a living bomb as a character without the wider connotations of suicide bombers (and it still was over a decade later when one of the last of the original Masters of the Universe toys was Blast-Attak, with very much the same character basis) but nowadays it would be much more daring to create such a being.

Also a sign of the times is the drug use on the music scene. Rick's new singing partner Rachel "Dandy" Dandridge gives him a capsule that she jokingly claims contains "Vitamin C". When Rick takes it in the Negative Zone, it causes him to hallucinate and through the mind link it also affects Captain Marvel. However this affects a process whereby their minds have been converging. Rick has previously discovered the ability to control Mar-Vell's body when the latter is unconscious and the two are finding themselves ever more drawn together with the implication they may be merging. The drug taking seems to have the effect of empowering them to ultimately separate and merge at their own choosing. Again it's highly doubtful such a cause would be used today. Equally brushed over more than would be the case today is a scene where, in a brief guest appearance, the Wasp tampers with the Living Laser's equipment resulting in his weaponry killing him. Some of these ideas were clearly slipping past during one of Marvel editorial's most turbulent periods.

However out of that turbulence comes another epic as Captain Marvel battles elements of the Kree across multiple worlds, culminating in a showdown on the Kree homeworld with the Supreme Intelligence who has been manipulating things all along. During the course of the epic Mar-Vell and Rick briefly go their separate ways but reunite after Rick discovers his music act is out of touch with modern audience expectations. Both men find their powers developing thanks to the Nega bands with each learning from the other about how to use the powers in new and imaginative ways. The two are finally separated but able to reunite when needs be, allowing them to more easily travel through space and enhance their fighting skills. Towards the end their minds are on the brink of merger, resulting in a showdown to re-establish their separate egos. Against this personal conflict comes an array of adventures, ranging from confrontations on Earth with agents of the "Lunatic Legion" such as Nitro and the Living Laser to a showdown on the Moon with the Legion revealed as blue Kree racists led by old foe Zarek in search of purity. There's a trip to the Watcher's homeworld, battles with Annihilus in the Negative Zone and a more personalised conflict with a creature possessing the body of Una, Mar-Vell's former romantic interest. A more whimsical tale takes Mar-Vell and Rick to a plant very like the American Old West where they have a showdown with the Stranger - but all is not what it seems. There's a return appearance by an angry Destroyer, now angry that his purpose in life has been destroyed by Captain Marvel. Then there's a world with a war between cyborgs and giant Kree robots called Null-trons, before the climax with the Supreme Intelligence. The later parts see first Rick and then Mar-Vell aided by a mysterious woman known only as Fawn, a manifestation of Rick's mental powers. This is a story with a big vision and scope, providing one of the earliest intergalactic Marvel epics, but it's also a quite personal tale about the relationship between Mar-Vell and Rick, showing how intertwined the two are and how each benefits the other.

Overall this volume shows some of the telltale signs of the character's origin as a trademark protection, with continuing changes to the powers and status quo, but by the second half of the volume it feels like actual character development rather than an endless search to find something that will work to keep the trademark in use. But beyond that there's finally a clear long-term idea as to what this series is about and it survives a change of writer. Rather than an alien operating amongst humans or a detached observer of humanity we get a strong series on a cosmic scale, with a mixture of menaces that threaten the whole universe and those that focus upon Marvel himself. The Thanos epic is the peak of the volume, even with the needless inclusion of the Marvel Feature issue, and shows a self-confidence that had been lacking for years. After that there are some questionable moments where the series shows its age with accidental killing of villains without consequences, drug taking and suicide bombers all being elements that would be unlikely to appear today. Whilst the second epic may ramble a little overall it still has breadth and imagination, putting the characters through a critical personal journey. The result is a series finally on the up and more than justifying its existence to its readers rather than just intellectual property lawyers. This volume is definitely the series at its highest so far.

Friday, 31 January 2014

Essential Doctor Strange volume 2

Essential Doctor Strange volume 2 charts the rise and fall of the character's first attempt at an own title and then his attempts at a comeback. It contains Doctor Strange #169-178 & #180-183 (#179 was a reprint of Amazing Spider-Man annual #2; the cover isn't included here) plus the crossover issues Avengers #61, Sub-Mariner #22 and Incredible Hulk #126. Doctor Strange had a brief back-up strip in Marvel Feature #1 that's included here as part of the return of the character for the Defenders' launch. Then a couple of years later he got a solo strip once again which was run in another tryout book, Marvel Premiere #3-14. Everything before Marvel Premiere, including all the crossover issues, is written by Roy Thomas and then Marvel Premiere is by, variously, Stan Lee, Archie Goodwin, Gardner Fox and Steve Englehart. Art is more mixed - the Doctor Strange issues are mainly drawn by Gene Colan, with contributions by Dan Adkins and Tom Palmer. The Marvel Feature story is drawn by Don Heck then Marvel Premiere has a variety of artists such as Barry Windsor-Smith, Irv Wesley, Frank Brunner, P. Craig Russell and Jim Starlin. Of the crossover issues the Avengers is by John Buscema, Sub-Mariner by Marie Severin and Incredible Hulk by Herb Trimpe. That's a lot of labels so inevitably a separate post has been created for some of them.

In the early days of the strip it was notable for doing things rather differently from the standard Marvel approach at the time. However after Steve Ditko's departure the series meandered without a clear sense of direction. This volume starts at the point where Doctor Strange got his own title, but this was clearly a consequence of Marvel expanding en masse thanks to a change in its distribution arrangements (a change that I've noted in more detail in previous reviews) rather than a specific decision to break out the character. The series only lasted fifteen issues (carrying forward the Strange Tales numbering, although a later revival of that title would confuse things by doing the same), with the last three seeing the series go bimonthly, always a sign of problems, and demonstrates the same lack of certainty about what to do with the character, with a drift towards several of the conventions of more traditional superhero titles such that we get variously a masked hero, a secret identity and even a step towards a romantic triangle with one woman pining for the hero but realising he only has eyes for another. Just to add to the mess, some of these developments come out of the blue and offer little. The series is also beset by retreading a lot of familiar ground.

The first issue is devoted to a retelling of Doctor Strange's origin before we get a succession of issues focusing mainly on the return of past foes with some familiar settings. Amongst the returns are Nightmare, Dreamstalker, Dormammu, Umar and Tiboro. A guest appearance by the Black Knight against the Sons of Satannish and Tiboro leads to an epilogue in the pages of Avengers as Doctor Strange works with Earth's Mightiest Heroes to tackle Ymir the frost giant and Surtur the fire demon, both from the pages of Thor. Meanwhile, in his second appearance in this brief run, Nightmare becomes the latest entity to challenge Eternity, with the Juggernaut thrown into the mix. The resolution includes the deus ex machina revelation that Eternity has slightly altered the universe to give Doctor Strange a secret identity as "Stephen Sanders", with all records and memories now reflecting this.

There are a few additions to the mythology in these issues, with the most significant debut being the entity Satannish. Other issues feature followers such as Lord Nekron and the Sons of Satannish, Asmodeus and Marduk. Satannish is another of many demonic beings in Marvel comics who appear to be the Devil in some form (and who go many years without clarity as to what the relationship between them is); his debut actually just slightly predates Mephisto's by a month. The last issue starts a storyline with new foes the Undying Ones, ruled by the Nameless One; however the series came to an abrupt halt and so the story was wrapped up first in Sub-Mariner and then in the Incredible Hulk with additional conflict with the Night-Crawler, the ruler of the neighbouring Dark Dimension. At the end of the Incredible Hulk issue, Doctor Strange decides to retire, abandoning his role and powers, and would not be seen again for a year and a half. However he would then reappear, without his mask or "Stephen Sanders" secret identity, when the Defenders launched in the pages of Marvel Feature and a back-up solo story restores his power and position, with yet another clash with Baron Mordo.

These issues also develop Doctor Strange's romantic life by bringing Clea to Earth and making more use of Victoria Bentley. Victoria has strong feelings for Stephen but is saddened to discover he has eyes only for Clea; however unlike some Marvel heroes he's not a dick who acts nasty in order to scare Victoria off. She may be disappointed but is perfectly willing to help him rescue Clea from another realm when she is the only one who can do so, a more sophisticated solution to the situation than some approaches that might have instead had Victoria jealously refusing and forcing Doctor Strange to find an alternative solution. Clea is brought to Earth where she's given her own apartment (showing an unmarried couple living together might have been too bold a step that Marvel didn't want to take in 1968) and there's some comedic asides as she comes to terms with the strange world around her and Stephen has to react quickly to handle the mess when she tries to use her magic. But aside from the culture clash there's a clear rapport between the two. However she gets largely forgotten when the series suddenly ends with no mention of her as Stephen ditches his role and powers, though once the Marvel Premiere strip gets going she appears as though nothing significant has happened in the interim.

With only fifteen issues, one of which is taken up by the retelling of the origin and another by a reprint, there's not too much time for the solo series. However it seems to squander even what is available, in part because many issues have oversized panels that allows the artwork to show off but which also slows down the narrative. Since the series is also going over a lot of old ground the overall result is rather disappointing and it's hard to get upset about it coming to an end so soon. It just reiterates the standard problem that it's often hard to know what to do with Doctor Strange and so a rest and then restricting his appearances to a team title was probably a good prescription. When he once again got an ongoing solo feature there was both an influx of new ideas and a wider changed environment at Marvel.

Initially it seems the new strip might be yet more of the same, with the first issue containing yet another confrontation with Nightmare. But then under the pen of first Gardner Fox and then Steve Englehart the series gets much more original with a strong sequence of stories that see Doctor Strange face off against a host of monsters and demons, putting him in difficult and novel situations. A trip to the town of Starkesboro reveals the population have been transformed into reptilian humanoids, worshipping the snake demon Sligguth, with its priestess Ebora and the Spawn of Sligguth upping the ante. The defeat of Sligguth only leads to the emergence of another monster, N'Gabthoth the Shambler from the Sea. Meanwhile the Shadowmen of Kaa-U kidnap the Ancient One as part of their worship of Shuma Gorath. Doctor Strange's search brings him into conflict with the demon Dagoth and then the living planet Kathulos. The defeat of the latter sees Doctor Strange stuck on a dead planet though he eventually finds a way to fly home, taking four days. When he finally reaches Kaa-U, he fights the Shadowmen's leader the Living Buddha, before the ultimate confrontation with Shuma Gorath. In the process Doctor Strange finds himself facing the ultimate dilemma when the only way to defeat Shuma Gorath is to kill the Ancient One - something that goes against all his medical and mystical oaths and his mentor to boot. Some of the monsters and concepts encountered in this saga are drawn from the works of Robert E. Howard, best known as the creator of Conan.

Gardner Fox is so heavily associated with his herculanen output for DC over the decades that it's always a surprise to discover his name on a Marvel comic. Fox's Marvel work was amongst the last of his comics career (although he also wrote many novels) and to both his and editorial's credit he didn't try to recreate his superhero magic at his new company but rather showed his diversity and worked mainly on westerns and horror. The 1970s horror trend may well have been to Doctor Strange's advantage, allowing a greater use of the occult than before and tapping into a prevailing trend in the market. Fox's run may be brief but it really shakes up the character and series, showing that there is so much more to do and exciting us, helped by a succession of strong artists who defy the usual rule that a different artist each issue invariably means fast, poor results. Fox and the rotation are succeeded by Steve Englehart and Frank Brunner who conclude the Shuma Gorath saga and then present a daring saga that confounds expectations and amazes me that they got away with it.

After an emergency reprint (with a new framing sequence) of Doctor Strange's origin, we see the now Sorcerer Supreme seek to end his long-standing rivalry with Baron Mordo, which at first had me worried that we would get yet another retread of all ground, with a battle with the Living Gargoyle en route. But instead both Strange and Mordo get caught in the scheme of the time-travelling sorcerer Cagliostro, real name Sise-Neg, who travels backwards in time absorbing ever more power with the intention of reaching the start of time and influencing creation. He is even open about wishing to become "God" and as the three head backwards through the ages Sise-Neg is responsible for the destruction of Sodom and Gomorrah (here shown as a place of general hostility to all strangers rather than a place practising sodomy), and then, in an earlier period, he creates a garden for two surviving apes. Finally at the start of time Sise-Neg concludes that man cannot be improved upon and so allows things to be created as before. It now seems incredible that a story could see print that effectively portrays its antagonist as the inspiration behind the understanding of God, and gives alternative explanations to some of the best known Biblical stories. Marvel in the mid 1970s was often daring, and highly inconsistent, on religious themes and I doubt they would be able to make such bold moves today.

This volume ends immediately before Doctor Strange was once again transferred to his own title and so comparisons with his first volume naturally arise. Both experience the problems of the Essential format automatically bundling together everything in sequence with the result that two distinct periods are presented in a single volume. And they both show the lengthy search to find a direction and purpose for the character after the initial burst of creation. Here we get the rather dire first solo series which just presents more of the same with greater space for the artwork and it drags. But the cancellation proves to have been beneficial as when the character got a solo strip once more there was now a new approach to magic and horror that allowed for some original and highly magical adventures. The strip once more regains a sense of daring and excitement, and so by the end of the volume things have come almost full circle.

Friday, 20 September 2013

Essential Marvel Two-in-One volume 1

Given the success of Marvel Team-Up, it's not surprising that another team-up title was launched less than two years later, even if the series was first tested in the pages of the last couple of issues of Marvel Feature. But it's interesting that the character who headlined the series was none other than the Thing, rather than a hero with their own solo series. Still this offered the opportunity for a little more development than Spider-Man got in Marvel Team-Up.

Essential Marvel Two-in-One volume 1 contains the try-out issues Marvel Feature #11-12 then issues #1-20 & #22-25 plus Annual #1 of the regular series, and also Marvel Team-Up #47 and Fantastic Four Annual #11; both of which carry crossovers with the main series. Issue #21 is missing due to the guest star being Doc Savage who Marvel no longer has the rights for.

The Marvel Feature issues are written by Len Wein and Mike Friedrich, and both are drawn by Jim Starlin. The main series is primarily written by Steve Gerber and Bill Mantlo, with other issues and/or plots from the likes of Chris Claremont, Roy Thomas, Roger Slifer, Len Wein, Jim Shooter, Marv Wolfman and Tony Isabella. Both the Two-in-One and Fantastic Four annuals are written by Thomas, whilst the Team-Up is by Mantlo. The art is by a mix, with Sal Buscema drawing the most, including the Two-in-One annual, Ron Wilson drawing the next largest and also the Team-Up, and other issues by Gil Kane, George Tuska, Herb Trimpe, Bob Brown, Arvell Jones, Marie Severin and Pablo Marcos. The Fantastic Four annual is drawn by John Buscema. Because that's such a large number of credits, I've created a separate post to carry some of the labels.

As per usual for team-up titles, here's a list of the guest stars in each issue. Note that the Thing was a headline character in every issue so there's no need to list him each time.

Marvel Feature 11. The Incredible Hulk
Marvel Feature 12. Iron Man
1. The Man-Thing
2. The Sub-Mariner
3. Daredevil
4. Captain America
5. The Guardians of the Galaxy
6. Doctor Strange
7. Valkyrie
8. Ghost Rider
9. The Mighty Thor
10. The Black Widow
11. The Golem
12. Iron Man
13. Power Man
14. The Son of Satan
15. Morbius
16. Ka-Zar, Lord of the Hidden Jungle
17. Spider-Man
(Marvel Team-Up 47. Spider-Man)
18. The Scarecrow
19. Tigra
(Fantastic Four Annual 11. The Invaders)
Annual 1. The Liberty Legion
20. The Liberty Legion
22. The Mighty Thor
23. The Mighty Thor
24. Black Goliath
25. Iron Fist

The absence of issue #21 is slightly noticeable because it's followed up on in the next couple of issues as the Thing and the Human Torch seek medical treatment for a man wounded there. As a result it's now slightly unfortunate that issue #23 includes the caption "2-in-1 #21 wherein Tom Lightner became temporarily merged with his own father in a freak time-fusion accident. Where were you? -- Arch." However other than this the absent issue is reasonably self-contained and so we're not thrust into the second part of a conflict without the first.

The series starts out heavily focused on the classic Silver Age characters but as time goes on more and more newer characters and teams appear (and for the record I consider the Invaders a newer team even if many of the individual characters had appeared back in the Golden Age), including many from the horror titles Marvel had so much success with in the early 1970s. Note that there are none of the X-Men, a reminder that there was a time when they weren't all prominent across the Marvel line. But also it's telling that outside of their annual none of the rest of the Fantastic Four are billed guest stars and so we don't get any issues that frankly could have been told in that title.

But also it seems clear that the Fantastic Four was still the title in which all the major developments in Ben Grimm's life happened. This is most obvious towards the end of this volume when Ben is suddenly back to being an ordinary human and wearing a special exo-skeleton to resemble his previous rocky form. However this is only explicitly shown in the Invaders/Liberty Legion storyline in the two annuals and issue #20. In the rest of the issues in this period there's no clear indication as to whether he's an ordinary human in the exo-skeleton or his more traditional transformed self. In issue #25 he may be attending a baseball match with Alicia, but traditionally she's been drawn more to his rocky form and so for all we know he may be wearing it to please her. Ben's relationship with Alicia is similarly not really developed here and she largely appears just to set the scene, much as Peter Parker's relationships aren't actually developed in Marvel Team-Up.

This is actually quite a disappointment as the resulting title is once again an add-on for a lead character rather than an opportunity to allow one who didn't have their own solo title to thrive and develop. A character appearing in a team-up book and a team title may be an odd combination but it would be a way of spreading them around without the overexposure of also having a solo series, which is why a Fantastic Four member was a better choice than, say, Captain America, Iron Man, Thor or the Hulk, all of whom had both solo and team titles. But given the dynamics of the Fantastic Four it's probably not possible to have one of the members additionally starring in anything more than an add-on series, a lesson probably true whether we consider this series, the 1960s Human Torch tales or the Thing's 1980s solo series. Either the additional series would remain purely a set of extra adventures or the character development would be uneven or the character would have to be taken out of the Fantastic Four for a time.

One of the few recurring sub-plots in the early issues involves the discovery of Wundarr, an alien adult who has spent his whole life to date inside a rocket. He has both incredibly enhanced strength and the knowledge & emotional outlook of an infant. Stories see the Thing, Namorita and others looking after him and tying to explain the world around him to him. He disappears after issue #9, along with writer Steve Gerber. After a few writers on one or two issues it's not until issue #15 that Bill Mantlo becomes a permanent feature until near the end, barring an issue by Roy Thomas to finish up the story from the annual after that overran. All this suggests a title in a degree of flux, and there are other signs that editorial didn't always know what they were doing. The boxes at the end of a number of issues also point to editorial chaos by promising things in the next issue that don't appear. Issue #8 ends promising the next issue will feature "one of the most-requested team-up sagas of all" - the Thing and Iron Fist. Instead issue #9 brings Thor and Iron Fist doesn't appear until #25. Issue #14 promises the next issue will feature Ka-Zar but that doesn't happen until #16 and instead in the meantime we get Morbius. Issue #11 promises "The Most Unexpected Team-Up of All!!! The Thing and -- Who?" I seriously doubt this was meant to apply to Iron Man. And issue #16 ends with a declaration that the story continues in Marvel Team-Up #47. In actual fact the story continues in Two-in-One #17 and Team-Up #47 is the second part of the crossover. When combined with the fact that the regular artists on the two series seem to have swapped titles for the crossover and the Two-in-One opening reads as though it's the next part of the continuing saga in Team-Up then it seems somebody got the order of publication muddled up when planning the crossover and hurriedly switched the two parts round to compensate. A similar thing happens with the annual crossover - issue #19 announces the appearance of the Liberty Legion in "Giant-Size Two-in-One #1 on sale June 22nd!". Instead the story begins in Fantastic Four annual and June 22nd actually saw a Marvel Two-in-One annual, with the Giant-Size format now abandoned. None of this detracts from the readability of the volume but it does hint at a somewhat haphazard approach to the title that doesn't always engender confidence that it has a clear direction.

The result is a set of stories that are largely a collection of individual tales in which the Thing and whichever guest star take on various villains. Now this criticism can be made of almost any team-up series but many manage to overcome it in various ways, whether by presenting particularly dramatic adventures, or by showing some big developments in the lives of one of the guest stars or even just by having a good strong lead to base the series around. And after reading this volume I've found myself to not be a particularly big fan of the Thing. In this era he's largely progressed beyond the tragedy of being trapped in his rocky body, now being rather at ease with it and there aren't any real developments in his life here. He just goes through a succession of adventures that are mostly inconsequential to all involved.

That's not to say there aren't some dramatic stories though or that the villains aren't memorable. New foes include the Mortoid, a robotic assassin, the Sword of Judgement terrorist group, including their leader Agamemnon, Braggadoom, a monster produced by an accident of genetic engineering, Volcanus, a man hoping to use volcanic energy to make him all powerful, the Cougar, a criminal who can transform into a cat-man, Sky Shark, a Nazi pilot and engineer, and Slicer, his ally from Japan, the Devourer, a monster from amongst the Egyptian deities, and General Chonga, a renegade warlord from the island of Kaiwann in east Asia. However many of the foes encountered in these stories come from other series, often those featuring one or other of the banner heroes. Starting with those previously seen in the pages of Fantastic Four we see foes such as Kurrgo, the Molecule Man (who is confusingly replaced by his near identical "son", an artificial construct with the same powers who gets killed off in his first appearance), the Miracle Man, the Puppet Master and Prester John. Then beyond there we get Thanos and his henchmen the Blood Brothers, originally from Iron Man but at the time staring in a major epic in Captain Marvel, the Leader, from the Incredible Hulk, the Dakkamites and the Badoon, both alien races from the original Silver Surfer series, the Enchantress, the Executioner and Seth, all from Thor, the Black Spectre, Nekra Sinclair and the Mandril, all tying into a storyline in Daredevil though the latter two debuted in Shanna, the She-Devil, Kaballa, from the Golem's strip in a revived Strange Tales, Kthara, from the Son of Satan's strip in Marvel Spotlight, the Living Eraser and the Hijacker, both from Ant-Man/Giant-Man's strip in Tales to Astonish and Kalumai, from the Scarecrow's strip in Dead of Night. The crossover with Marvel Team-Up see the Thing and Spider-Man fight Basilisk, who had previously battled Spider-Man, Captain Marvel and Mr Fantastic in a couple of earlier Marvel Team-Ups. Meanwhile the annual crossover with Fantastic Four pits up a variety of Nazi foes including the older Baron Zemo, from the early issues of the Avengers, and then various foes first seen in the Invaders, such as Brain Drain, Meranno, also known as U-Man, and Master Man.

But the adventures themselves are mostly routine. The Invaders/Liberty Legion encounter does stand out a bit because it involves two trips back in time to 1942. Unfortunately it falls into a problem that a lot of Marvel time travel stories suffer from, in that it's not entirely clear just what the rules of time travel are and whether the past can be altered or not. Some stories follow a rule that the past is fixed and travel back in time only creates an alternate timeline. Others act as though the past can be changed, with consequences in the present, or even use the time travel to establish involvement in a key incident in history. Here we get examples of two of these, as Mr Fantastic deduces that the reason Namor and Captain America have never mentioned meeting the Fantastic Four during the war is because it was "a different time continuum". However the Four's encounter leads to the infamous moment when Captain America and Baron Zemo fight and the latter is hit by the adhesive that seals his hood to his face. Including that moment itself feels like excessive continuity for the sake of it, as part of Roy Thomas's great project to integrate the Golden Age comics into the Marvel universe and tie them in with everything that the Silver Age had already established. But it adds to the confusion and leaves one wondering if there was ever really a threat at all.

The rest of the series gives us a good sample of Marvel in the mid 1970s and it's nice to go straight from a team-up with a big name hero like Spider-Man to an ultra obscure one like the Scarecrow, showing the flexibility on the format. And both the writing and art are at least confident or even very good, especially Sal Buscema's work. But I just feel the problem is one has to really, really like the Thing in the first place for this series to work as otherwise it's just a set of add-on adventures that fail to take advantage of being the sole book with "the Thing" on the cover. Since the series lasted one hundred issues (now collected in three more Essential volumes), it's possible later issues managed to address some of the problems but here at the start this is a rather disposable series.

Friday, 12 April 2013

Essential Defenders volume 1

The Defenders were very different from the teams that came before them. They weren't a formal gathering of heroes drawn together into a regulated organisation like the Avengers or the All-Winners Squad. They weren't a family of adventurers like the Fantastic Four. And they weren't an outgrowth of a school for training the powered like the X-Men. Instead they were a "non-team", a disparate group of individuals with no real organisation and no clear definition of membership, working together as needs be.

The original Defenders ran from 1971 until 1985, almost exactly matching the traditional dates for the Bronze Age of Comics. In a further twist the set-up stories included here cover the years 1969-1971 where the beginning of the Bronze Age is unclear, whilst at the other end of the run the last twenty-seven issues, running in 1983-1985 when the Bronze Age was winding down, saw the team heavily transformed into the "New Defenders". Few titles so perfectly match the period and show the various trends that ran through it.

Essential Defenders volume 1 reprints Defenders #1-14, plus Doctor Strange #183, Sub-Mariner #22 & #34-35, the Incredible Hulk #126, Marvel Feature #1-3 and Avengers #116-118 plus an extract from issue #115. The Doctor Strange, Sub-Mariner and Incredible Hulk issues feature first a crossover and then a team-up between different combinations of the three title characters and the Silver Surfer before they were made a regular team which was tested in the pages of Marvel Feature, one of Marvel's many try-out titles (later in its run it carried Ant-Man and then team-ups involving the Thing before the latter spun off into Marvel Two-in-One), before being given its own series. Early on in the run the Defenders clashed with the Avengers in what was at the time a lengthy crossover, and the issues from both series are included here.

The Marvel Feature issues are written by Roy Thomas and drawn by Ross Andru, then the Defenders issues are written first by Steve Englehart and then by Len Wein, and all drawn by Sal Buscema. The Doctor Strange issue is written by Thomas and drawn by Gene Colan, the Incredible Hulk issue is written by Thomas and drawn by Herb Trimpe, the Sub-Mariner issues are all written by Thomas and drawn by Marie Severin or Buscema, and the Avengers issues are all written by Englehart and drawn by Bob Brown.

So what precisely is a "non-team"? The Defenders differ strongly from most Marvel teams in that there is no real formal organisation. There's no home or base for the members, no formal rules of incorporation, no regular meetings replete with rigid meeting protocol, no clear definition of membership or criteria for who actually is and isn't a "member" and so forth. At this stage it's just a group of heroes drawn together when needed, who work with others they encounter in the course of such gatherings. But even here there's also the start of disagreements over just how organised the Defenders should be, with Namor being very firm until the end that there are no members whilst the Valkyrie wishes to join. Doctor Strange may see himself as the "leader" of the Defenders, but he commands far less authority over the others than the likes of Mr. Fantastic or Professor X over their respective teams.

Despite the protests of Namor and the traditional "non-team" status of the Defenders, it is possible to identify some clear members. At this stage the members are all amongst the heroes most commonly associated with the team. A popular image has built up of the Defenders having four founders, Doctor Strange, Namor the Sub-Mariner, the Incredible Hulk and the Silver Surfer. But this volume is a revelation of how that isn't quite the case as the four don't all appear together until Defenders #2, which is the fifth issue to go out under that title (Marvel Feature also included the individual strip's logo on the cover) and the tenth in the volume overall. It's questionable as to how far the Titans Three teaming of all bar Doctor Strange counts as a proto-Defenders story - they don't use the team name and, as we'll see, the good doctor is the initial keystone of the team. The initial Undying Ones crossover with Strange, Namor and the Hulk is on firmer ground here as it is revisited early on in the series. So the Surfer is really an add on, even if he has subsequently been included in many a founders' reunion, even within the original Defenders run itself (but that comes in much later volumes). The cover to this volume reuses that of Marvel Feature #1 and so we get just the other three heroes, thus doing a little bit to correct latter day revisionism. It's significant that all four heroes are strong loners, with Namor, the Hulk and the Surfer traditionally hostile to being pulled in to help others, a hostility that recurs throughout these issues making for some tense situations when the heroes are drawn together once more, with Namor in particular angry with the way he's drawn in. However over time Doctor Strange steadily works on developing a friendship with the Hulk to the point where at the end the Green Goliath is becoming more trusting and willing to stay around and work with the others. In contrast Namor is increasingly losing the battle against the Defenders becoming an ongoing team and being summoned against his will to help on missions, and so he withdraws altogether for the time being.

Several other heroes fight alongside the Defenders in these issues. The Valkyrie is a sort-of new character, the result of a fusion of an alter ego previously used by the Enchantress with a mad human woman. There's some initial discomfort amongst the others about this arrangement but the ethical side and any attempt to undo the spell are quickly forgotten and the Valkyrie becomes the first real committed recruit to the team who actually wants to be there. At the end of the volume Nighthawk works with the team and joins on the very last page, taking the place of Namor and showing the first signs of the Defenders becoming a slightly more coherent team. Namorita pops up but only for a single issue when her cousin is transported away and she helps find him. Hawkeye works with the Defenders for several issues, but his own comments at first place him clearly as a guest star rather than a "member" and when he departs he comments on having only stayed around for a specific job rather than anything permanent. That job involves the Black Knight who is even more firmly in the guest star category, encountering the Defenders on an adventure where he gets turned to stone. Later his spirit is sent back in time and the team go after him, but he opts to stay in the past and so never really becomes a Defender in any way. The volume also contains a couple of encounters with the Avengers, but the two groups are clearly delineated throughout.

The Defenders-Avengers conflict kicks off in earnest in Avengers #116, which starts with a note that it's the tenth anniversary of the start of the Avengers. It's an odd way to celebrate what is admittedly only a small milestone. The storyline itself was groundbreaking in being about the longest crossover to date in terms of both the number of issues and the publication time. Alongside the Undying Ones crossover that first brought Doctor Strange together with the other two founders, it was a sign of the way the comics industry would steadily develop to the stage where more and more storylines would require readers to buy additional issues from series they didn't normally read in order to get the whole story. It's great for providing extra material to fill collected editions decades later, but at the time it could lock out readers who for one reason or another didn't have access to the other title(s) on their local newsstands, and I don't know if subscribers got advance warning or special offers to receive the other issues as well. The storyline itself is relatively simple with one villain tricking the Defenders into a quest for a powerful item and another villain tricking the Avengers into fighting them, with each team assuming the others have impure motives. A significant chunk of the adventure is then taken up with fights between individual members of the team in different locations around the world before they realise they've been duped and team up to confront the villains and save the world. When summarised it does feel a bit like a standard Justice League of America plot. The emphasis is very much on the characters, with opportunities to see some clashes that hadn't been done for a while, such as Hawkeye against Iron Man or Namor against Captain America.

The Defenders face many villains in the course of these adventures. The Undying Ones debuted in Doctor Strange but in the final issue #183, which starts this volume off. The Nameless One and the Nightcrawler each debut in Sub-Mariner #22 and Incredible Hulk #126 respectively but these issues were tying up Doctor Strange's story after his own title was cancelled. The Titans Three story sees the trio fight first El General, the (oh what a surprise) military dictator of a Latin American country (also later on during the Defenders/Avengers clash there's a visit to an ex-Nazi's castle in a Latin American country) and then a clash with the Avengers in order to prevent a new device from inadvertently destroying the Earth. Once the Defenders proper get going, they fight a mixture of new and pre-existing foes. The New foes include Omegatron, a magical computer with a doomsday nuclear weapon attached, Necrodamus, a dark sorcerer, Calizuma, the leader of a group of warrior wizards, Cyrus Black, another evil sorcerer with a longstanding grudge against Doctor Strange, Chandu, a twelfth century mystic, and Nebulon the Celestial Man. Note just how many of these foes could easily have debuted in Doctor Strange had it still been running. Foes from other series include Yandroth and then Dormammu, both from the Doctor Strange strip in Strange Tales, Xemnu, who first appeared in Journey into Mystery in the pre-superhero era, the Giant Squids and later Casiolena, both having debuted in Avengers, the Enchantress, the Executioner and later Loki, all of whom are originally from the Thor strip in Journey into Mystery, Attuma and the Red Ghost, both from Fantastic Four, Mordred, from the 1950s Black Knight, and the Squadron Sinister, also from Avengers. The latter are evil copies of the Squadron Supreme and both are a deliberate erm... "homage" to DC's Justice League of America, allowing for substitutes for inter-company crossovers before they actually happened. The Squadron members shown here are Hyperion (based on Superman), Doctor Spectrum (based on Green Lantern) and the Whizzer (based on the Flash) plus renegade turned good Nighthawk (based on Batman). Overall there are rather fewer pre-existing Doctor Strange foes in this volume than I'd come to expect, but many of the new creations could have been cut from his series's cloth. Invariably with the Defenders initially consisting of two physically very powerful heroes and one of the most powerful magicians, the threats they face have to be similarly strong and this doesn't really change with the addition of extra members and guest stars. Instead, the team continues facing predominantly magical and mythical foes, with a smattering of other fantastical and cosmic types.

The threats the team face are a mixture of the small and personal as well as the grand scale to the Earth or even the entire dimension. At the end of the team's first story in Marvel Feature #1 Doctor Strange suggests the name "Defenders" - "A fitting name for such a grouping as we -- if we've need to meet again." The name is convincing, especially as it is initially picked for a team assembled just in emergencies. And the team may increasingly congeal as the series proceeds but there is still a lot of defending going on. On the smaller scale the members do look out for each other somewhat, with an ongoing plotline as Doctor Strange tries to find a cure for the Black Knight's stone form. This leads to a small personalised adventure in issue #11 as everyone is transported to the twelfth century Middle East during a Crusade. Unfortunately there doesn't seem to have been a great deal of research with both "King Richard the Lion Hearted" and Prince John out there, fighting the "Mohammedeans" or occasionally called "Arabs" - not the most sensitive terms to use. It's not the more nuanced and sensitive view of the Crusades that was emerging at the time.

As mentioned above, Defenders ran for the duration of the Bronze Age. Looking at just the early issues here there are some signs of the changes but others would come later. The team itself is structurally very different from the more grand and formalised teams established in the Silver Age. The crossover with Avengers began a trend that would grow over times. And there's a brief sign of some of the growing trend towards more socially aware comics, primarily in the form of the Valkyrie's feminism. But whilst she demonstrates her worth as a member of the team holding her own when she destroys the Omegatron early on, she's not the best representative of liberated women as after all she's one persona occupying another's body and was created by an Asgardian goddess (although that would get retconned later on) and so lacks actual experience of the human world. Otherwise much of the emphasis of the series is on fantastical adventures rather than on more down to earth affairs.

This is a volume that encompasses the team going through three different writers as one sets up the series, a second then has a year and a half long run (albeit only eleven issues as the series was initially bimonthly) before a third takes over for the last few issues. It surprising how the changing writers aren't particularly noticeable with the series maintaining its themes and not veering off in a new direction and having everything changed under a new regime. Consequently momentum is maintained and there's a good clear sense of what the Defenders are, even if there isn't a precise definition of membership, and how they carry out their objectives. The team contains quite a diverse set of individuals but manages to hold together and they're a believable force. The team was very different to much of what had come before, but that works to its advantage and it wasn't just another variation of already tried themes. It had a good strong start.