Showing posts with label Eliot R. Brown. Show all posts
Showing posts with label Eliot R. Brown. Show all posts

Monday, 1 November 2021

Avengers 298 - Inferno

When all the Avengers are gone one man still stands - Edwin Jarvis!

Avengers #298

Writing: Walter Simonson
Layouting: John Buscema
Finishing: Tom Palmer
Lettering: Oakley Lopez
Coloring: Eliot R. Brown
Editing: Mark Gruenwald
Editing in Chief: Tom DeFalco

The Avengers have disbanded and their butler Edwin Jarvis has moved back in with his mother, living off his pension. Jarvis soon notices many strange things going on in New York and realises they are connected. He rescues a young woman, Glory Garsen, from falling out of a subway train when the doors suddenly open on the move and realises he must call in help. In a darkened computer room a mysterious man finds himself under attack from his own machines and realises they are linked. Later Jarvis saves Glory from being crushed by two cars but one car then becomes a giant metallic figure to attack when a round shield is thrown.

Inferno came along at a very unusual time in the Avengers' history. Over the course of the previous seven issues the team had been ripped apart first by Marrina turning into a giant sea monster and then by a women calling herself Nebula (let's not get into that continuity minefield here) seducing Dr Druid and using him to use his mental powers to manipulate the team into travelling into a time bubble with a falling out when several members of the Council of Cross-Time Kangs intervened and released the other Avengers from the mental control. By the end the Avengers were either dead, lost in the time vortex, resigned or departed for a struggle in Asgard whilst there were no reserve members available so Thor formally dissolved the team with Jarvis locking up the base. It was quite a brutal exercise in disassembling the team though there have been some even darker ones since.

This leaves the title with no team and just one supporting cast member. And instead of rushing to put together a new team we get a nice little tale of Jarvis doing his bit in the early stages of the strange happenings in New York. Time and again the butler shows himself to be a canny observer with a strong cunning streak in finding ways to deal with the various objects that have come to life, whether threatening a payphone with bolt cutters or realising that the way to drive off to cars is not through brute strength but by smashing a headlight "eye". But he's also realistic enough to realise greater help is needed and so turns to the natural source - Captain America.

(Well strictly speaking he was going by the name "the Captain" at this stage. This was in the period when Steve Rogers had resigned from the role rather than becoming an agent of the American government, arguing that he was actually a symbol of the American people. A replacement was appointed whilst Rogers had adopted a new identity as "the Captain" with a very similar costume albeit in black. In practice a lot of his friends and allies would call him "Captain America" anyway. As his own title was showing, Cap is not a costume but an ideal rooted in one man. And so these reviews will call him "Captain America" throughout.)

This is a strong issue that makes good use of the unusual situation to bring to the forefront a character so often on the margins of the series. It also doesn't rush the recreation of the Avengers, instead merely there's just a hint that Captain America could use some friends to help him deal with the situation. And Jarvis gets the girl despite his shyness and belief that there's no comparison to Cap - but Glory wants a man of courage and gentleness and thinks she's found him.

(It's just a pity that the car that becomes a humanoid looks nothing a Transformer. Perhaps Hasbro had had a word after an earlier issue had featured robotic dinosaurs and a red tank that brought to mind the Dinobots and Warpath.)

Wednesday, 8 April 2015

Essential Official Handbook of the Marvel Universe Deluxe Edition volume 3

Essential Official Handbook of the Marvel Universe Deluxe Edition volume 3 collects issues #15-20 of the Handbook, covering the entries from Wonder Man to Zzzax, then an appendix for Alien Races and finally the Book of the Dead covering Air-Walker to Zuras. The main creative forces are still Mark Gruenwald and Peter Sanderson though Eliot R. Brown is only credited on issue #15.

The first issue contains the last few entries for living characters. One oddity is that Ymir the Frost Giant is given a full-page art shot. Of all the characters to receive this accolade, he would be very low on the list and it's clearly an emergency piece of padding. The entries are fairly standard though Zabu's does its best to reconcile what is known about real life sabre-tooth tigers with how artists have often drawn him. The Book of the Dead continues in much the same manner. There are attempts to explain away some of the stuff that went unremarked upon in the Silver Age such as the suggestion that the Kangaroo might actually have been a mutant rather than simply someone who trained hard enough amongst real kangaroos or speculation as to why Frederick Foswell/the Big Man was released from jail so quickly. More recent confusions are also subject to clean-up attempts, with the entry on the original Hobgoblin doing its best to weave motivation into the already confused backstory whilst the entry for the Purple Man struggles with a chronology that makes it difficult to explain his daughter having inherited his powers.

An interesting set of revelations here concern many of the villains killed by the Scourge of the Underworld. Reading through these entries it's clear just how lame most of them were and the whole storyline was clearly a useful way to clear out a weaker corner of the Marvel universe. Left ambiguous is whether or not there was more than one Scourge with the entry for Titania I questioning how the male killer could have convincingly disguised himself as the woman who killed her and if it was another Scourge who killed the first.

The Book of the Dead also includes some characters who existed in other time periods, most notably Kid Colt, the Rawhide Kid and the Two-Gun Kid, even though the circumstances of their deaths had not been revealed and the Two-Gun Kid's time travelling means he may be alive in the present day. Notably the Rawhide Kid's first appearance is given as issue #1 of his eponymous series; it's not clear if this is an error or a declaration that the Kid who appeared in the first sixteen issues was the same as the better known character from issue #17's relaunch. Also notable is that the Book of the Dead tries to include a panel of each character's moment of death.

The Alien Races Appendix consists of four entries a page depicting each alien race with the following information:
  • NAME
  • Origin Galaxy
  • Star System
  • Planet
  • Estimated population (Sometimes just "Population", presumably because specific data is available)
  • Physical Characteristics
  • Type
  • Eyes
  • Fingers
  • Toes
  • Skin color
  • Average height
  • Special adaptations
  • Type of government
  • Level of technology
  • Names of representatives
  • Note
  • First appearance
Initially the front and end pieces finish off the guide to other dimensions before running some other lists and tables. "Strength Levels in the known Marvel Universe" lists all the exceptionally strong characters by the tonnage they are able to lift. We then get "An alphabetical list of Marvel's publications with series set in the Marvel Universe (excludes Western, romance, barbarian, and non-series Marvel comics)" that sets out to provide a clear canon. In contrast to editorial comments in earlier volumes, both G.I. Joe and the Transformers are now excluded though other toy titles like Rom and Micronauts are included. Conversely the canon includes the Captain Britain Weekly published by Marvel UK, which probably wasn't easy to find on the back issue market then.

At the end there's a gallery that first combines each four set of covers to show the continuous image and then reprints the covers from the first set of collected editions - a ten part deluxe format that reprinted two issues at a time and actually began during the original release of this Handbook.

The editorials continue to list errors as well as discussing other matters such as the public awareness of aliens in the Marvel universe and the limitations of space technology, just how to determine whether or not a character is actually dead (and a number of characters listed in the Book of the Dead have since come back to life; a list of criteria is given but it ultimately comes down to editorial rulings), how accurately the comics depict the events that happened when it comes to internal contradictions, and an announcement that the next series will be a shorter "'88 Update" under the editorship of Howard Mackie. We'll see how that turns out. What is notably absent this time round is a general appendix despite many entries referencing it; the editorial in issue #18 states it will appear after the Update.

The Deluxe Edition of the Handbook seems to be the incarnation most favoured by many fans, possibly because of its size and scope, possibly because of the even more deluxe reprint editions. But in the Essential series it's actually the least essential, being neither the original nor the final version. I could endlessly rehash or reprint my dislike of these particular volumes but ultimately they can be safely ignored.

Wednesday, 4 February 2015

Essential Official Handbook of the Marvel Universe Deluxe Edition volume 2

Essential Official Handbook of the Marvel Universe Deluxe Edition volume 2 collects issues #8-14 of the Handbook, covering the entries from Magus (that's the father of Warlock not the future of, erm, the other Warlock) through to Wolverine. Again the main creative forces are Mark Gruenwald, Peter Sanderson and Eliot R. Brown.

There's not too much to say about this volume as it's the same format as the first volume and is still working through the main section of current living characters. The Appendixes in each issue are continuing to work their way through the various Other Dimensions. The editorials contain various errata under the heading of "Data Corrections". I don't know how much work it would have involved but it's to the edition's credit that each issue is reprinted as it originally was, mistake warts and all. Also surprisingly retained is the entry on Rom. The "Data Corrections" also explain why some assumed errors are not such as the first in-continuity issue to feature Firestar or whether Galactus's hair colour is known or not. In addition the editorials discuss policy and address some points from letters such as why some of the heights and weights have changed from the original edition, whether the strength levels given settle arguments about who would win in a fight, various details of editorial decisions and also explaining the decision to switch to bi-monthly frequency from issue #15 onwards.

A few entries are surprising in hindsight because some fundamental relationships of a character had yet to be revealed, resulting in histories that now feel like the writer had no idea what was to come. The entry for the Rose presents him as a standard middle ranking crimelord whose identity is unknown, in contrast to what was about to be established. More surprisingly Sabretooth and Wolverine's entries which merely state that they have known each other for a long time but doesn't elaborate. It's a reminder that Sabretooth had been around in comics for nearly a decade before he and Wolverine were first shown clashing.

Some characters are particularly complicated because of wildly differing portrayals and backgrounds that it becomes hard to determine if there is actually one single person involved. The entries for Merlin and Morgan Le Fay are good or bad examples of this. Merlin's entry struggles to reconcile up to three different individuals who were all originally presented as the character from Arthurian legend. Just to add to the problems some portrayals have been based on the popular version of the story generated by literature and screen, whilst others have gone back to the original legends. A similar problem has affected Morgan Le Fay, with some retellings having merged her with Morgause as well as the contradiction between her parentage and her half-faerie heritage, leaving a mess that has been copied into the Marvel stories.

Perhaps the ultimate example comes with the entries for Olympia and the Olympian Gods which are on facing pages. It's clear from both these overviews and the individual entries that the Eternals of Olympia are one of the biggest continuity headaches for Marvel, not least because when their series began it was never intended to be part of the mainstream continuity. The problem is that the series took an alternative approach to mythology by presenting the mainly Greek (but also other mythologies') myths as distortions of the exploits of the Eternals, rather than the Marvel norm of treating them as the straight-up histories of actual beings. When it was determined that the series actually was part of the mainstream Marvel continuity the result was massive confusion about which mythological events had involved the actual Gods and which had involved the Eternals. The various entries try to explain the situation away but it's a recipe for frightful confusion and the Handbook entries are unlikely to be the final word on the matter.

Just as confused are the entries for Thor and the Valkyrie due to attempts to establish them as having unknowingly had the identities of Siegfried and Brünnhilde in Norse and Germanic mythology, best known from the Nibelungenlied and the Völsunga saga and later from Der Ring des Nibelungen though there are variants within them all. Valkyrie's history had already been a mess due to major retcons but this hidden history just makes it worse and so the entries challenge the reliability of the source, a sentient disembodied eye of Odin.

Not every entry is so complex. The one for the second Spider-Woman reflects the fact that next to nothing about her background had been revealed at this stage and so the history is little more than a synopsis of her few appearances up until publication. The entry for Sunder is similarly hampered and so just offers up a very short paragraph and leaves it at that, doing a little bit to save ink.

My comments on the overall series from the first volume are reproduced below:
Back in the mid 1980s this series served a purpose in expanding on the original edition so quickly even if the timing of its appearance suggests that it was a response to the publication of Who's Who in the DC Universe rather than a pressing need to replace the original so soon. But today the value is very different. Even more than the original edition, I am unconvinced that this series is a particular priority for the Essentials. It comes from a period that isn't especially well served by Essential volumes and the series would have first an update and then yet another edition all within the next decade. Including Update '89 there are a total of four volumes to this edition with some characters having more than one entry. The sheer length of the whole thing may make the Essential format the obvious way to reprint it but it really doesn't need reprinting at all.
Reading this volume has not changed them.

Wednesday, 31 December 2014

Essential Official Handbook of the Marvel Universe Deluxe Edition volume 1

Essential Official Handbook of the Marvel Universe Deluxe Edition volume 1 collects issues #1-7 of the second version of the Handbook, covering the entries from the Abomination through to Magneto. This one began in 1985 and once again the main creative forces are Mark Gruenwald, Peter Sanderson and Eliot R. Brown.

The format is generally the same as before but with a much more flexible approach to entry lengths with the result that some characters have entries over two or even three pages, whilst others are small and fit onto only part of a page. The font sizes are now standardised. The character profile pro forma has been modified a bit and is now as follows:
  • NAME
  • Real Name
  • Occupation
  • Identity [secret or not]
  • Legal status
  • Other current aliases
  • Former aliases
  • Place of birth
  • Marital status
  • Known relatives
  • Group affiliation
  • Base of operations
  • First appearance
  • Origin (sometimes combined with the preceding entry)
  • Height
  • Weight
  • Eyes
  • Hair
  • Unusual physical characteristics
  • Strength level
  • Known superhuman powers
  • Abilities
  • Limitations
  • Weapons
  • Base of operations
As before there's a full frontal shot of the character but in addition there are now more pictures showing the character in action, with most or all lifted from past comics and not actually credited. The entries for places such as Asgard, races such as the Lava Men, concepts such as "Gods" and some cosmic entities such as "Death" are in a simpler essay form.

This time round some of the retired and depowered characters like Daimon Hellstrom the Son of Satan or Johnny Blaze (Ghost Rider) have been included in the main section though dead characters have been held back for the slightly renamed Book of the Dead which will come in volume 3. An editorial in issue #2 addresses the inclusion criteria and explains the rationale. It also explains that various licensed characters have been left out for legal reasons and makes one of the last known claims that the Transformers exist in the regular Marvel universe, along with the Micronauts and Shogun Warriors, even though they're not included here.

There's less in the way of Appendixes this time round, with the inside front and some of the back pages primarily given over to editorial commentary to address issues of inclusion, omission, the problems of ensuring information is up to date, and even introducing the main editorial team a bit better. One point that stands out is the involvement of most characters' then-current writer or editor on their entry, providing a strong authority to the ironing out of anomalies and the addition of any necessary information. However some writers clearly wanted to keep their options open and this is most obvious with the mini-entries for individual members of the Imperial Guard of the Shi'ar Empire. In several cases the "Known superhuman powers" entry reads "Unrevealed. It has been suggested that..." and detailing a possible power not yet seen but used by the character's equivalent in DC's Legion of Super-Heroes.

The earliest issues include a glossary and later there's a guide to Alternate Dimensions with brief text only entries in the following form:
  • Type
  • Environment
  • Usual means of access
  • Dominant lifeform
  • Prominent inhabitants
  • Comments
  • First appearance
It's annoying that the split between the inside front and back covers has been maintained here; it would have been useful to have reunited the separate sections rather than having editorials split by over sixty pages. Other than the covers there are no double-spreads and so this wouldn't have increased the page length at all.

There are some occasional omissions, and (jumping ahead slightly) not every one of these is redeemed in later volumes. An editorial in issue #7 explains that this is partially due to foreknowledge and partially a problem of space once the individual issues have had their contents drawn up. One of the most notable absentees is Iron Fist who should have appeared in issue #5, which come out between issues #122 & #123 of Power Man and Iron Fist. Another is Blade the vampire hunter, due to a lack of space in issue #2 but it stands out due to the inclusion of Hannibal King. The other big omission, and the one generating the most mail during the early issues, is the Beyonder. As explained in the editorial his final fate in Secret Wars II was known about in the Marvel office but had not yet seen print at the time the relevant Handbook issue was published and the decision was taken to hold him back for the Book of the Dead.

A few entries bring particular surprises such as the suggestion that in Secret Wars Doctor Doom only gained the Beyonder's power because the latter feigned defeat out of curiosity - and this is revealed in the entry for Klaw rather than Doom's own. The entry for "Ghost Rider" just adds to the ongoing confusion as it's for the Western character previously renamed the "Night Rider", plus his brother and his brother's descendant who both took up the mantle at various stages. The entry acknowledges the names "Ghost Rider", "Night Rider" and "Phantom Rider" as all having been used but sticks to the original (give or take a stray copy error). As this came out in a period when the demonic Ghost Rider was inactive it's easy to see why the name had been restored to Marvel's original character but it just adds to the confusion and worse was to come when a new demonic Ghost Rider came along a few years later.

Back in the mid 1980s this series served a purpose in expanding on the original edition so quickly even if the timing of its appearance suggests that it was a response to the publication of Who's Who in the DC Universe rather than a pressing need to replace the original so soon. But today the value is very different. Even more than the original edition, I am unconvinced that this series is a particular priority for the Essentials. It comes from a period that isn't especially well served by Essential volumes and the series would have first an update and then yet another edition all within the next decade. Including Update '89 there are a total of four volumes to this edition with some characters having more than one entry. The sheer length of the whole thing may make the Essential format the obvious way to reprint it but it really doesn't need reprinting at all.

Tuesday, 12 August 2014

Essential Official Handbook of the Marvel Universe volume 1

It's eighteen years to this day since Mark Gruenwald passed away. As a special tribute here's a look at one of his most personal of projects.

After avoiding it for a while, it's time to take a full look at the original Official Handbook of the Marvel Universe from 1983 to 1984. Originally intended as a twelve issue limited series looking at the-then active characters, it was extended during its run to include an additional three issues comprising the "Book of the Dead and Inactive" and the "Book of Weapons, Hardware, and Paraphernalia". All fifteen issues are gathered in Essential Official Handbook of the Marvel Universe volume 1 which, like all of the reference Essentials, forgoes the standard cover design of the day in favour of a recoloured version of one of the original covers. The editor and head writer was Mark Gruenwald, with the lead writers being Peter Sanderson and Eliot R. Brown though others also contributed, along with so many different artists that it won't be practical to do a standard set of creator labels beyond the trio themselves. Nor would it be wise to run a full list of every single character, team, place and piece of equipment covered.

The format is straightforward with an alphabetical roll of characters. Most get a full page, a few have two pages and several others share pages. There are also pages devoted to teams, albeit mainly just listing all the members, bases, locations and other critical points. Each issue has an appendix of brief text entries that list inactive, deceased and minor characters and races. Most character entries come in a pro forma with the following details:
  • NAME
  • Real Name
  • Occupation
  • Legal status
  • Former aliases
  • Identity [secret or not]
  • Place of birth
  • Marital status
  • Known relatives
  • Group affiliation
  • Base of operations
  • First appearance
  • Origin
  • Height
  • Weight
  • Eyes
  • Hair
  • Unusual features
  • Powers
  • Weapons
Additionally there's a full frontal shot of the character.

Not all entries carry every one of these details. It's notable that at first the entries are brief and the "origin" just does what it says on the tin. Later on the entries get longer and longer, with the pictures shrinking and the "origin" getting closer to a full "biography" entry. Notable deviations from the pro forma come with a number of artificial beings such as Ultron or the Supreme Intelligence, who instead get short essays. A similar approach is taken with locations. Teams are just described briefly before a table showing the faces of all members. At the end of each issue is a section devoted to alien races. There are four entries on each page with the following pro forma:
  • NAME
  • Origin Galaxy
  • Star System
  • Planet
  • Habitat
  • Gravity
  • Atmosphere
  • Population
  • Physical Characteristics
  • Type
  • Eyes
  • Fingers
  • Toes
  • Skin color
  • Average height
  • Special adaptations
  • Type of government
  • Level of technology
  • Cultural traits
  • Names of representatives
  • First appearance

There's no standard format for the "Book of Weapons, Hardware, and Paraphernalia", with some entries in text descriptive form accompanied by a picture whilst others have detailed diagrams, sometimes with cutaways.

Initially I thought this series had only been released in the direct market as it seems the perfect example of something that would appeal to the hardcore comics fan and survive in the print-to-order environment but would not have sufficiently wide appeal to make it viable in the sale-or-return format. However it's a revelation to discover that most of the covers have the telltale "CC" on them and the newsstand format cover box, though the cover art sometimes lacks the barcode box. I guess either it had broader appeal and/or Marvel was unwilling to shut out fans who didn't have a comic shop near them. (One of the first ever actual US comics I read, albeit a DC, was from around this time and included an editorial response to heavy complaints about the inaccessibility of direct market-only material.) Curiously the covers to #13 & #14 use the direct market versions even though it seems these issues were distributed on the newsstand as well.

Although the main sources for each entry are the original comics, there's also an attempt to tidy things up, particularly in the approach to describing powers with a degree of real science creeping in. I'm in two minds about this approach - on the one hand it does help to ground the characters in a greater deal of realism than hitherto, but on the other it's ultimately impossible to explain some of the most famous origins and powers in anything but fantastical terms, and so attempts to impose scientific common sense onto Silver Age and Bronze Age fantasy just feels like an attempt doomed to fail. It gets particularly silly when trying to impose rational scientific explanations upon vampires, treating them as a disease and trying to rationalise how the stake through the heart and sunlight bring grief to them. Fortunately the powers of more overt magical characters such as Doctor Strange are left as magic.

Given that some characters have appeared in a variety of stories from either different creators or the same forgetful creator, there are often contradictory depictions of origins and powers. The Handbook entries try to cut through the mess with comments such as "contrary to some accounts" to tidy up powers and occasionally rationalise the origins by adding explanations to cover multiple versions and differing details. However the entries don't always match one another - there are three separate entries for Rama-Tut, Kang and Immortus but the details don't always match up, most obviously in relation to just how long Rama-Tut's first reign lasted or whether or not they have any known relatives. Elsewhere the entries can't agree on the correct term for the relationship between the Sub-Mariner and Namorita (they are first cousins once removed). But some entries do their best to seek to explain continuity errors and a failure to learn from past mistakes such as the Kang et al ones noting that repeated time travel has resulted in numerous temporal divergents. It's one way to sort out differences in characterisation and more imaginative than the Kingpin's entry which just declares his personally taking part in a theft to have been out of character. There are some omissions in the tidying up - in particular there's a lot of confusion stemming from the Eternals being originally conceived as standalone characters in their own universe but then dropped into the Marvel universe where they heavily overlap with a lot of characters taken directly from Greek mythology. Oddly it's only the entries for Thena and Zeus that really tries to explain the relationship between the two.

The Handbook generally sticks to the position that the Marvel universe began with Fantastic Four #1, even giving this issue as the first appearance of "Earthlings" aka humans. Most of the Golden Age, Atlas Age and western heroes are given a "First modern appearance" entry, side-stepping whether or not their adventures happened. However I note that the Rawhide Kid's first appearance is given as Rawhide Kid #17, which came out over a year earlier than Fantastic Four #1. So this would make the Rawhide Kid the founding member of the Marvel universe. That'll make for a fun rewriting of the history books.

Some of the location pages are eye-openers such as the entry for Europe that shows most of the real world borders of the time, although someone forgot the UK-Ireland border, as well as where the various fictional countries such as Latveria slot in. Curiously Transylvania is shown as separate from Romania - had a Transylvanian separatist been using Marvel as a propaganda tool? Sometimes the diagrams show influences that have been less obvious on the comics themselves. For instance it was only when looking at its depiction here that I spotted just how blatantly the Guardians of the Galaxy's spaceship Freedom's Lady has the shape of an upside down USS Enterprise from Star Trek. Black and white only rarely makes things hard to follow but it's amusing to see panels showing the uniforms for all eight levels of S.H.I.E.L.D. agents and they're all identical uniforms; presumably colour is used to distinguish between them.

The changing plans for the series result in a handful of characters such as Dracula and Banshee receiving entries both in the main run and also in the Book of the Dead and Inactive. Usually the former entries are just a few lines in the appendixes, but Dracula has full page entries in both sections as the last few issues rapidly caught up with a major change in the status quo of not just Dracula himself but of all vampires on Earth.

Who gets an entry can be surprising at times - it's particularly odd to find the one-off Spider-Man foe Belladonna with a half page entry but I guess at the time there were plans to reuse her, especially as Spider-Man had so few recurring female foes. And the reprint offers its own surprise by including the entries for Rom, his armour and weapons - either nobody spotted them or someone at Marvel cut through the uncertain ownership & costs and shelled out for a licence just for those pages or else they found a good enough legal explanation to include the pages without it.

The "Book of Weapons, Hardware, and Paraphernalia" contains a wide variety of pieces of equipment, ranging from Spider-Man's Belt Camera to the Ultimate Nullifier. It's an odd addition for the final issue of the series and seems to have come from the fan enthusiasm of the likes of Mark Gruenwald. I can't imagine an equivalent appearing in most comic companies' or franchises' character guides but its presence here is a nice final touch for fandom. In general this whole volume serves hardcore fans best, offering a chance to get to know all the obscure details about so many different characters.

Back in 1983 to 1984 this series must have been amazing for Marvel fans. Today I'm less convinced about its usefulness, since there have been several subsequent editions and the rise of both computer databases and the internet has provided far more detailed information than paper encyclopaedia style books can ever hope to carry. Since this volume came out in early 2006 at the start of what turned out to be the most intense year for releases of the Essentials, it's doubtful that this one's release denied a story volume a slot so it can't be blamed for the failure to produce final volumes for some of the series. This is also not a volume that's best read continuously but rather one to dip in and out of as and when is needed which just increases the questions about its usefulness. There is an argument that this is a snapshot of the Marvel universe at the very end of the Bronze Age. But that's not the most necessary thing needed and so this still feels rather excess to requirements.

Friday, 24 May 2013

Essential Punisher volume 3

Essential Punisher volume 3 continues the journey through the Punisher's first ongoing series, containing #21-40 & Annual #2-3, with the exception of one back-up feature from Annual #2. In addition it contains Official Handbook of the Marvel Universe entries for the Shadowmasters and the Reavers. All the regular issues and main features in the annuals are written by Mike Baron, with some back-up features by Roger Salick and Gregory Wright. The regular issues are mostly drawn by Erik Larsen and Bill Reinhold, with others drawn by Mark Texeira, Russ Heath and Jack Slamn, and the annuals see contributions by Reinhold, Texeira, Tod Smith, Jim Lee, Neil Hansen, Eliot R. Brown and Lee Sullivan.

As noted we're already into the period when he had two titles a month, but we've yet to see an Essential Punisher War Journal, though there are occasional references to events there. Fortunately we're not yet faced with rampant crossovers between the two titles. That's not to say the series didn't take part in other crossovers though.

This volume contains the Punisher issues from three crossovers. Annual #2 is part of "Atlantis Attacks", which was a mega-crossover told in fourteen separate annuals in 1989. (The other thirteen annuals were Silver Surfer #2, Iron Man #10, X-Men #13, Amazing Spider-Man #23, Spectacular Spider-Man #9, Daredevil #4, Avengers #18, New Mutants #5, X-Factor #4, Web of Spider-Man #5, Avengers West Coast #4, Thor #14 & Fantastic Four #22, plus interludes in the regular Marvel Comics Presents #26, New Mutants #76 & Avengers West Coast #52. Due to an error the Daredevil annual is actually the second one numbered #4; the following year's annual saw the numbering restored to #6.) As well as the main event the annuals also included "The Saga of the Serpent Crown" which once again sought to reintroduce and tidy up the continuity of a key plot device; the relevant chapter is omitted but the whole crossover can be found in a Marvel Omnibus edition. The following year Marvel changed tact and switched to shorter storylines that ran in only a handful of annuals. Punisher Annual #3 was part of the "Lifeform" crossover (the other three parts were in Daredevil #6, Incredible Hulk #3 and Silver Surfer #3). Meanwhile issues #28 & #29 of the regular comic were part of the "Acts of Vengeance" crossover, a tale so long it encompassed no less than sixty-eight separate comics and takes up two separate Omnibuses (one has the core parts of the crossover, the other the tie-ins).

(Rather than fill up this post with a list of the other "Acts of Vengeance" issues, I'll do a special post to reproduce the best attempt at an order that I've yet seen.)

"Atlantis Attacks" is a convoluted saga involving plans to resurrect the serpent god Set. Punisher Annual #2 involves one phase of the plan, namely to convert the human race into serpent men using a special formula developed by the Viper and tested on drug addicts. The Punisher teams up with Moon Knight to take down a front for the operation, with the Punisher temporarily drugged up in the process. The story tries its best to marry the demands of the crossover with the tone of the Punisher's series but just doesn't really succeed. At US $2.00 an annual, the full set of "Atlantis Attacks" cost $28.00 in 1989, not counting the handful of additional tie-in issues. If a reader was only buying a couple of the regular series then they had to pay over an amount that was almost equal to 100% of their regular yearly comics expenditure on the rest of the storyline. And that was even before "Acts of Vengeance" loomed later that year. In such circumstances it's easy to see the switch to smaller crossovers in the 1990-1992 annuals as an improvement. But better still would have been stand alone annuals that presented a big standalone story that both regular and casual readers could enjoy. "Lifeform" is an attempt to cover both bases by portraying a creature steadily evolving in power levels, with a corresponding increase in the successive heroes' powers. Punisher Annual #3 is the opening portion of the story, concentrating on the son of a radical politician trying to obtain a biological weapon, only to be mutated into a monster who eventually turns on his father, with AIM along for the ride. Once again it's a rather fantastical step away from the more technical, non-powered world the Punisher's adventures normally take place in. The back-up features in both annuals are relatively similar, with both including features on the Punisher's fighting techniques and solo stories for Microchip that show how ruthless he can be when taking out those who hurt the people around him. I guess with no other supporting cast members there wasn't a lot of choice about what to include.

If the 1989 reader had some money to spare after buying Punisher, Punisher War Journal and all of "Atlantis Attacks", then for at least US $64.00 (probably more if some series had a higher price) they could get the entire "Acts of Vengeance" crossover. With sixty-eight issues in total, this was slightly excessive and it's not surprising that the following year's Avengers annual ran a summary of the key parts of the adventure. Both of the Punisher's titles contributed to the story but it seems the stories were kept separate and so only the original book's issues appear here. Issue #29's cover is reused for the volume as a whole but it's highly misleading as most of the superheroes and villains appear in just a single panel. The basic premise of the story involves an alliance of leading villains working together to bring down the superheroes by pitting them against foes they haven't fought before. As part of the rivalries amongst the top villains, Doctor Doom declares he will eliminate the Kingpin's most financially damaging foe, the Punisher. This proves harder than expected and the Punisher in turn opts to travel to Latveria to steal a vital possession of Doom's. This brings him into conflict with the other Doctor Doom (Kristoff, a boy who had Doom's memory and personality implanted into him when the real Doom was presumed dead), who rules Latveria. The overall premise of the crossover makes such an unusual match inevitable, but wisely Doom is kept to his scientific side and so apart from the two separate Dooms (part of a wider convoluted continuity in this era), the story fits in reasonably well with the general tone of the series. And although the basic set-up of the alliance between villains isn't really explained here, the story is sufficiently self-contained that one can get away with not knowing the details of the wider crossover.

Just in case a reader in 1990 had any money left over after all this, issues #35-40 represent yet another attack on their wallets. In the early 1990s several of the most popular titles had their frequency increased for a specific season (usually summer, occasionally autumn) and often used the increased frequency to tell longer stories that wouldn't take so many months to get through. Here we get a six part saga entitled "Jigsaw Puzzle", featuring the return of a couple of old foes. On the one hand it's nice that the additional expenditure required to get the whole story did at least go on some actual Punisher material this time, but on the other the story itself is stretched out more than necessary and the art suffers because of the need to bring in extra pencillers to handle the increased workload. Mark Texeira and Jack Slamn both have their own styles but they're different from each other and from Bill Reinhold, with the result that the visual look of the story can change significantly between chapters. The story is also let down by some elements that are rather at odds with the general scope of the series. For Jigsaw is working for the Rev. Sammy Smith, the evangelical preacher seen back in issues #4-5, who has now turned to the dark side and gained healing powers from a being called "Lucifer". The Punisher is sceptical, assuming Smith is in fact a mutant using conjuring tricks, but during the story Smith heals the faces of Jigsaw (though the Punisher subsequently "corrects" this), the Punisher and Joy Adams, a woman from a local hotel. "Lucifer" himself appears in the final part, and is presented as the genuine article. Otherwise the story is liberally ripped off from the Bond film Moonraker with a fanatic, aided by a deformed henchman, planning to destroy much of the human race through a special poison found only in a plant in a remote part of the South American jungle. The plan is to sterilise most of the human race by releasing the toxin into the water supply but the Punisher takes out the operation. Although some of the plot elements fit the norm for the series, there's a bit too much in the story that makes it too over the top and just not a natural Punisher tale for my liking. Yes the Punisher occupies a universe shared with everything from the Norse gods to a foul talking duck from another dimension, but normally he manages to keep away from all that and even when elements do cross his path they tend to be the more down to earth heroes or are else focused on their technological side. Encounters with the Devil just aren't the norm here.

Another out of the norm encounter comes in a two-parter when the Punisher and Microchip fight the Reavers, cyborgs more normally found in the X-Men titles. It's a fairly simple two parter as Microchip's hacking accidentally reveals the Punisher's warehouse to hostile forces and he and the Punisher have to face them off and escape, then have a showdown at a salvage yard run by Microchip's cousin. This battle allows for quite a focus on the high tech side of the Punisher, with the climax seeing him adopt an experimental exoskeleton armour to fight off the Reavers. Although the foes are on the fanciful side, the story itself feels more like a typical Punisher adventure. In the process Microchip's cousin is killed, a sign of the high mortality rate for those around the Punisher.

The same rate hits one of his allies in the mini-epic that opens the volume. What starts off as an investigation into match fixing in the boxing world soon transforms into the pursuit of a poisoner that leads first to a fake ninja training camp in the States and then to Japan to meet the genuine sensei and aid him and others (including the Shadowmasters, previously seen in Punisher War Journal although not fully until after the issues in Punisher War Journal Classic volume 1) in battling against a criminal political Japanese organisation, during which the sensei is killed. It's an interesting tale given the chain of events that leads the Punisher through successive situations, and also sees him being offered the legitimate American franchise for the ninja school; however he declines it preferring to continue his own war on crime.

The remaining stories continue the trend of pitching the Punisher against a wide variety of criminals, ranging from arms contractors working with corrupt military officials to a devout Catholic serial killer to a biker gang running drugs. Once again, the individual stories are generally well told, but overall there is no real sense of development. Microchip remains the only other recurring character in these stories and there are some tensions between the two over priorities and other pursuits, but these aren't really developed into an ongoing evolving relationship and once again it would be reasonably easy to rearrange the order of the stories without much trouble. There are a few signs of recurring foes but the impression given by the "Acts of Vengeance" story is that the Kingpin isn't really that bothered about the Punisher and there isn't a personal degree of enmity between the two, unlike the crime lord's relationships with both Daredevil and Spider-Man. This really leaves just Jigsaw, the Punisher foe who keeps on surviving and here he's left alive simply because the Punisher realises that to kill his foe will mean the end of the Rev. Smith's healing powers before they can be used on the Punisher's face. Jigsaw's history with the Punisher isn't properly recapped, despite his having not been seen since the Punisher's first (limited) series some four years earlier, and his recurrence making him the nearest the Punisher has to an ongoing archenemy. At times he's written almost for laughs, and more would be needed if he was to become a more credible threat in the future.

This remains the fundamental problem with the series - there is no sense of clear direction. The Punisher has declared war on all crime but moves between the many different types of offence without ever really stopping around long enough to focus on a particular type or source. The supporting cast remains confined to Microchip and one-off characters in individual stories, and so there's no prospect of really exploring why the Punisher does what he does and how his approach to life affects those around him. The move toward longer, multi-part epics suggests does at least offer the prospect of a greater exploration of individual situations, but the problem remains that this series tries to chart a middle course with the character and avoids both intense psychological examination and out and out over the top fun, and the result is that it continues to meander.