Showing posts with label Marshall Rogers. Show all posts
Showing posts with label Marshall Rogers. Show all posts

Wednesday, 22 December 2021

What If...? 38 - Timequake

What If Thor had become a thrall of Seth?

What If...? #38
Writers: Roy Thomas & R.J.M. Lofficer
Pencilers: Marshall Rogers & M.C. Wyman
Inkers: Sam Delarose with Rod Ramos
Letterer: Janice Chiang
Colorist: Renée Witterstaetter
Editor: Craig Anderson
Editor in Chief: Tom DeFalco

As a second Time Keeper vanishes from existence attention turns to another timeline. Here Seth triumphs in his assault of Asgard, capturing Odin whilst his forces slay many of the prominent warriors including Sif. Thor is thrown in a dungeon alongside Karnilla and learns that Loki as allied with Seth whilst Grog declares his intentions towards Karnilla. Seth turns his attention to attacks by other pantheons with the Celtic Gods attacking whilst the leaders of other pantheons meet with Mephisto and plan a liberation attack. The Watcher notes this would destroy the Earth but the Time Keeper says the only alternative is to rescue Odin who is the Nexus. The Watcher departs. A drunk Grog goes to visit Karnilla when he is attacked and killed by the vampire Wolverine whilst Thor is released from the dungeon by Dr Doom and Irondroid. The Whisperer appears and explains the need to save the reality. Observing, the last Time Keeper notes he will soon have to intervene. Thor and his cross dimensional allies invade a chamber where Odin is being drained of his power and attack Seth and Loki with the Time Keeper sending in a Protectdroid robot who mimics a combination of the four's appearance and powers. The battle rages until Loki flees, the Protectdroid is destroyed, Seth subdued and Odin released. The last Time Keeper vanishes from existence as the Whisperer appears and reveals himself to be Immortus, having escaped as his own realm of Limbo was a poor prison and he could use the Nexus power for his own ends. He now plans to become the master of time and leaves. Wolverine realises he has been used. Meanwhile the Time Variance Authority realises the danger of Immortus conquering all timelines but the Time Zone Manager is on holiday and none of the hordes of Deputy Secretaries has an idea what to do.

The fourth chapter of Timequake is the first to not be based on a previous issue of What If...? Instead it draws on a then-recent Thor storyline that took the Thunder God away from Earth around the time of the end of The Evolutionary War and the start of Inferno. Here the twist is literal with Seth's serpent form managing to overcome Odin followed by the almost stock gratuitous mass killing of regular characters such as Fandral, Hogun and Sif. But other than showing that Seth's conquest raises concerns amongst the other pantheons and their reluctance to act without the consent of their own death gods, this story doesn't really tell us anything new about the Asgardians or the Egyptian Death God. Instead the timeline soon becomes a proxy battle for the Whisperer and the Time Keeper as they each send in their agents to either rescue Odin or ensure his death. Again we have an issue that devotes a lot of time to fights rather than exploring the ramifications of the change to history or showing how the characters react to such circumstances.

The overall Timequake plot steps up a gear with the revelation that for all the grand powers of those trying to look after the timelines there is a lot of temporal stupidity going around. The Time Keepers are revealed to have used an utterly inappropriate prison to contain Immortus whilst the endless faceless bureaucrats of the Time Variance Authority are good at blaming each other but utterly useless at original thinking when a solution is needed. That the Whisperer is Immortus is actually a surprise as early chapters suggested that this was the Watcher taking discrete action but it would have helped if the summaries at the start of each chapter had included some other suspects Zarko the Tomorrow Man (who had recently reappeared in Thor only a few months before this was published) who was the antagonist in the Time Keepers' original appearance.

Overall this chapter has made a decision to focus on the Timequake plot at the expense of worldbuilding the alternate timeline seen and so the latter gets very little attention with the subplot of the other pantheons planning an attack going nowhere beyond explaining their absence at the climax. Instead it brings together a quartet of characters from across the different and shows they can work together despite their very varied origins as well as revealing the identity of the Whisperer. As a result it feels slight again. The underlying problem is that Timequake is a story being told in a single title but has the feel of a crossover between multiple series and so individual chapters are unable to advance it very much before the climax. As a result so far the whole thing has been disappointing.

Friday, 13 February 2015

Essential Doctor Strange volume 4

Essential Doctor Strange volume 4 is made up of issues #30-56 plus Man-Thing (volume 2) #4 and a story from Chamber of Chills #4. The writing is mainly by Roger Stern and Chris Claremont with contributions by Don McGregor, Ralph Macchio, Bill Kunkel, David Michelinie and J.M DeMatteis. The art is mostly by Tom Sutton, Gene Colan and Marshall Rogers with contributions by Ricardo Villamonte, Alan Kupperberg, Kerry Gammill, Paul Smith, Brent Anderson and Michael Golden. The Man-Thing issue is written by Claremont and drawn by Don Perlin whilst the Chamber of Chills story is written by Gardner Fox and drawn by Howard Chaykin. And yes, a separate post is needed for some of the labels. A bonus is a 1981 house ad for the series announcing the creative team as Roger Stern and Frank Miller but the latter doesn't seem to have made it to the title.

As always this is a difficult series to write and generate excitement about. There have been periods in the character's history when a creator has successfully grasped Doctor Strange and managed to make the elements work in such a way to produce a grand tapestry that has a real buzz to it. And there are other periods when the title wanders from writer to writer in a search for something to do. Unfortunately this volume exclusively covers the latter period. Both Roger Stern and Chris Claremont are highly successful writers with much acclaim for their work elsewhere, yet here they join the long list of creators who have tried and failed with the character. It's a wonder that this series lasted so long, especially considering it was bimonthly for the entire of the period covered here (and would stay so for the rest of the title's run, lasting long enough to generate the contents for a fifth volume). Some of the art is quite spectacular, and the reproduction is especially sharp, particularly in reproducing nuanced greys that help to distinguish astral forms from the solid. But the overall narrative is dull and so consequently this is the weakest of all the Doctor Strange Essentials if not one of the dullest in the whole Essential series.

That's not to say there aren't attempts to build something big, starting with a protracted saga involving the Dweller in Darkness that brings in some new lesser villains such as the mystic Alaric and the Dream Weaver, as well as pre-existing foes such as Ningal and D'Spayre. There's also a team-up with Namor the Sub-Mariner and another with the adventurer Murdoch Adams, whose sole previous appearance in Chamber of Chills is reprinted here in order to establish both him and his longstanding foe, the demon Ludi. The ending is awkward with the Dweller declaring victory as he has succeeded in making Doctor Strange doubt his abilities. It might have been followed up on but the arrival of a new writer immediately takes the series in a different direction.

One storyline sees Baron Mordo return as he seeks to destroy the Earth by opening Chaos Gates near the Nexus of All Realities located in the Florida swamps. En route he turns Stephen's old colleague Julian Phyffe into Azrael, a demon with the power to rapidly age people and things to death. The story leads to a crossover with Man-Thing, who sacrifices his chance of being restored by Mordo to human form to save the day and not even Stephen's magic can deliver the deserved reward. Meanwhile Clea and Wong have been captured and taken to another dimension populated by barbarians and wizards where Wong's ancestor's actions have led to the state of this world, including the transformation of the Princess Shialmar into the Shadowqueen. It's a tale of longstanding vengeance that helps to add to Wong's character but it's also a trip into the realm of sword and sorcery long after the fad had passed.

There are some lighter tales as well, including one in which Doctor Strange has to handle a nosy journalist who soon learns the importance of Stephen's work or an encounter with a demon at a highly traditionalist North Carolina university founded by the man who captured a bell that could summon the demon. The result sees a shattering of the traditionalist policies as the students start challenging them. Doctor Strange also teams up with Brother Voodoo to free the latter's brother's spirit from Damballah; the adventure also serves to underline the differences between the two heroes.

The volume sees Clea go through a cycle of uncertainty and doubt to advancement and optimism about her position with Stephen. Their relationship is developing strongly but she is unsure about her effectiveness as a disciple, often needing to be rescued by him. And her doubts are not helped by the return of various women from his past including Victoria Bentley and the previously unseen Madeleine St. Germaine, who under different circumstances might have ended up marrying Stephen years before. More troubling for her is Morganna Blessing, a writer in whom Clea detects great romantic feelings for Stephen. A pair of epics with Baron Mordo, Dormammu and Nightmare establishes that Morganna has been reincarnated multiple times throughout history. Stephen encounters several of Morganna's previous incarnations first as he pursues his foes through time to wartime Britain where Mordo has been manipulated by his grandfather and Dormammu as part of a scheme to bring the latter to Earth in the past. In battling this and encountering Sergeant Fury and his Howling Commandos, Stephen discovers that Morganna is a reincarnation of nurse Lady Pamela Hawley, Nick Fury's wartime girlfriend. Later as Stephen travels back through time in pursuit of a portion of Morganna's soul that has become detached and threatens human history and the realm of Nightmare. In the course of this he encounters further incarnations of Morganna and thus by predestination he creates the bond between them.

Doctor Strange's quest finally ends in Ancient Egypt as he finds himself caught up in the events of the Fantastic Four's visit to the kingdom of Rama-Tut way back in the earliest days of their title. There is no direct interaction between them and Stephen, whose body is captured and so has to spend most of the issue in his invisible astral form, with the result that early Marvel history isn't altered in any way. However Stephen's actions in focusing the sun upon the Thing are now the reason for the latter suddenly reverting to his human form at the oar of a galley, a moment of plot convenience in the original story that could have been simply dismissed as just a typical piece of Silver Age logic. But since neither Ancient Egypt nor Rama-Tut (better known as Kang and Immortus) have been significant forces in Doctor Strange's adventures, it's hard to avoid the conclusion that this setting was chosen simply for the opportunity to retcon away Ben's reversion and reduce the perceived silliness of the Silver Age. There is frankly no need to constantly revisit the Silver Age and tinker with the stories in order to explain away the odder plot elements, and it's certainly not a priority for Doctor Strange to be running around clearing up incidents from the Fantastic Four.

Eventually Clea decides that as a being from another dimension she is unsuited to be the disciple of the Sorcerer Supreme and that she should not stand in the way of another's feelings and so opts to return to the Dark Dimension to lead a band of rebels. This throws Stephen into a prolonged despair, moping around his house for a while including time to work off a standby fill-in issue featuring the couple that would otherwise no longer be useable in an emergency. (At seventeen pages it's also now too short as the series, and regular Marvel titles in general, had recently increased to twenty-two story pages, but this allows space for a longer framing sequence than usual.) He is then subject to an attack by D'Spayre that throws him into a succession of ever more bizarre realms in which first he died in the car crash and then he is just a fictional character in comics created by "Ted Tevoski" and "Les Tane". It's a crisis that also serves as an opportunity for Stephen to come to terms with his place in the universe and begin to move on. The final issue in the volume sees him back on form as he faces down three of Mordo's former demons who seek to invade the Sanctum Sanctorum under the guise of being a film crew for an interview conducted by Morganna. We get a recapping of the origin and also the potential starting of something as he and Morganna agree to start as friends and see how things develop.

There are a few other developments to the supporting cast with Wong given an ancestor in the form of Kan, a warrior monk whose actions in defeating the Wizard Kings have led to each successive generation of the family seeking to atone through serving mystics. The household staff is expanded with the introduction of neighbour Sara Wolfe who finds herself stuck in the house for a protracted period and ends up sorting out Stephen's bills, leading to her accepting the job of Business Manager and Social Secretary. She is the great-granddaughter of a Cheyenne shaman but her role in the series is limited to providing personal and business support, with the occasional humorous moment such as her attempts to declares items like Eye of Newt as a tax deductible expense. There is, however, a hint that something could develop between her and Wong in the long run.

Just occasionally there are unusual experiments in storytelling, with issue #53's summation of previous events being delivered by Gnit, an annoying beast that is literally the nightmare of Nightmare, who thus cannot dispose of it whilst his realm is threatened. It's a change from the usual dwelling upon a key character's thoughts and makes for a bit of comedy at an otherwise deeply serious time.

Beyond the inexplicable detour into the events of an old issue of Fantastic Four there are no individual issues in this volume that stand out as real stinkers. But as a whole it's just slow and stilted, showing how difficult it is to make this series exciting. It may avoid overusing the same villains again and again and it's not really retreading old ground but at the same time it all feels like it's going through the motions. All creators have their weaker moments and this is most definitely some of those.

Friday, 15 August 2014

Essential Silver Surfer volume 2

Essential Silver Surfer volume 2 contains the character's 1982 one-shot (volume 2), the first eighteen issues and first annual of his 1987 series (volume 3) plus Marvel Fanfare #51, a story from Epic Illustrated #1 and a promotional article from the promotional magazine Marvel Age #52. Epic Illustrated was an anthology magazine that allowed creators to retain ownership. The Marvel Fanfare issue contains what would have been the first issue of a limited series set on Earth rather than the ongoing cosmic series we got when plans changed. The only thing I can spot missing is the chapter of the history of the High Evolutionary in the annual.

The one-shot is plotted and drawn by John Byrne and scripted by Stan Lee. All issues of the 1987 series, including the annual, are written by Steve Englehart and drawn by Marshall Rogers, Joe Staton and Ron Lim. Englehart also writes the Marvel Fanfare issue which is drawn by John Buscema, with an introduction editorial written & drawn by Al Milgrom. Lee writes and Buscema draws the Epic Illustrated story.

It's that last story which the volume kicks off with and it just demonstrates all the problems with the character until 1987 as he explores the edge of the universe. It's a vague, philosophical peace set retroactively during the years when the Surfer worked for Galactus. Along with the late 1970s graphic novel it just reinforces the view that it was impossible to find anything solo to do with the Surfer other than retreads of his debut story. As a short one-off piece reuniting the original series's creative team it's a nice touch but there's nothing to suggest that the Surfer needed a new series in the early 1980s.

Nor does the 1982 volume 2 one-shot. Drawn by John Byrne at the height of his powers, it's a visually impressive spectacle but a lot of the storyline is retreading old ground as once again Mephisto uses Shalla Bal to torment the Surfer and once again an attempt to escape the barrier imprisoning the Surfer on Earth ultimately fails. There are some new ideas such as Galactus returning to Zenn-La to take further retribution for the Surfer's betrayal, but this feels somewhat at odds with the portrayal of Galactus that was developing at the time which made him less a being of emotions like revenge and more a cosmic force of nature. In light of these developments it seems strange that Galactus would bother himself with such a petty indirect revenge, or for that matter give the inhabitants of Zenn-La a day to evacuate the planet before he consumed its energy and left a husk of a world behind. Oddly the state of Zenn-La, and the power the Surfer gives to Shalla Ball to heal it, will go on to be significant elements driving the ongoing series but the one-shot itself falls firmly into the category of endless retreads. It's amazing that anyone thought there was any mileage in an ongoing series at all.

Indeed the original plan was for a twelve issue limited series set on Earth, with the completed issue #1 eventually showing up in Marvel Fanfare a few years later. It's a nice bonus to have in this volume as it allows glimpses of the original plans for the series but it also shows that Marvel still didn't quite get it. It's clear that subsequently a great deal of thought was put into working out what had gone wrong with the Surfer's earlier series and avoiding the same mistakes. Steve Englehart wrote a multi-part essay on the character's history that appeared on the letterspages of the first three actual issues and which is reproduced here; in this essay he identified the too expensive format, slow paced stories that devoted more attention to art than plot advancement and the general aura of failure surrounding the lead character. The Marvel Fanfare issue falls into some of these traps - the mid 1980s comics market may have been a little more favourable to higher priced series but double-sized books were still less attractive and seen as overpriced. Keeping the Surfer trapped on Earth restrains his appeal by denying him the chance to soar the spacewaves and instead it leaves him looking an ultimate loser. It also makes a mess of his getting caught up in conflict with the Kree. And lurking in subplots for future issues is Mephisto, who had been vastly overused and needed a rest. There's some new ideas with an alternate start to the latter-day Mantis storyline - here she's living in Connecticut under an assumed name and raising the child she had with the Cotati - but in general the issue feels too much like a 1960s throwback, with John Buscema's artwork unfortunately reinforcing this effect. It shows some signs of ideas but it's still clear the Surfer needed to break free of the barrier and the baggage that had accumulated, and soar the spacewaves again. And that is exactly what we got in the end.

By whatever means the decision was taken to instead launch an ongoing regular sized series in which the Surfer was put back into his natural environment and really allowed to soar. The series opens with the statement "Space is infinite!" and this sums up the approach taken. In the space of just one issue the Surfer escapes Earth - the method itself proves to be ludicrously simple - and gets a pardon from Galactus, permanently ending the exile. The second then addresses life on Zenn-La and shows that life has finally moved on with Shalla Bal now the world's Empress and slowly leading a restoration of the planet's life force - a role that leaves no opportunity to marry the Surfer. Thus the Surfer is released from ties to both worlds, although he still maintains contact with them and seeks their safety as the series progresses. The stage is now set for a truly cosmic adventure.

I must confess a bias as this series was the first Marvel US title that I ever collected, although I didn't come on board until a few years later and had to catch up via the back issue boxes. As a result this is one of the few Essential volumes where everything (bar the Epic Illustrated story) is familiar to me from the original issues, though I lack experience of the original pace. Collected together it's easy to see how the whole thing was planned as an ongoing saga, building up a variety of different concepts and ideas into one overall coherent whole.

Two main themes dominate these issues. One is the second Kree-Skrull war as the two galactic empires conflict once more. This time round there is the complication that the Skrulls have all lost the ability to change shape due to genetic bomb. Though it occurred in a couple of other series' annuals not included here, I've found the mechanism behind this plot device to be rather silly, even if the results are highly effective. At the same time the Skrull homeworld has been destroyed and the Empress killed, with five warlords claiming the throne. The result is a paranoid race desperate to survive that gets sucked into war, in part due to external manipulation. The Kree aren't in the strongest position either, with racial tensions undermining their efficiency and driving the Supreme Intelligence to insanity, leaving the empire in the hands of Nenora, a Skrull spy trapped in the form of a Kree. The Surfer at this stage is trying to keep Zenn-La and Earth out of the conflict yet finds himself drawn into local conflicts with representatives of both sides, not least due to a Skrull impersonating him. As a result the war drags on throughout most of the volume, making for a tense backdrop to the universe and feeling suitably epic by not being over in a mere six issues.

A more direct threat comes in the form of the Elders of the Universe, gathered together for what I think is the very first time. A mixture of pre-existing characters such as the Grandmaster, the Collector, the Gardener, the Contemplator, the Possessor, Champion, the Runner and Ego the Living Planet, and new ones such as the Astronomer, the Obliterator and the Trader, they are seeking to remake the very universe. It's an audacious plan but it seems credible given the way it's laid out in multiple steps to defeat first Death then Galactus and finally Eternity. It's also set out over a long time, building on the Contest of Champions limited series and also a storyline in the 1987 Avengers and West Coast Avengers annuals (neither of which is included here). Their conflict with Galactus comes in two phases, first in an assault using the six Soul Gems (later renamed the Infinity Gems) and then the consequences of Galactus consuming five of the Elders and the others being scattered across the universe and beyond. This leads to a trip into the magic realm of Lord Chaos and Master Order, with a chilling sequence as the guest starring Sue and Reed Richards are mentally pulled in very different directions. The result is a conflict with the In-Betweener, and the final issue is a grand battle with Galactus. Elsewhere the search for another Elder, the Contemplator, leads to the first appearance of the space pirate Reptyl and his sidekick, the walrus-like Clumsy Foul-Up.

The Surfer also develops his relationships, slowly opening up but he soon responds to the more relaxed approach of some of the women he encounters. As discussed above, early on he cuts his ties with Shalla Bal, and subsequently he encounters Mantis, now occupying a living plant body with the ability to replace itself and transfer from planet to planet, and the source of the information that sets him against the Elders. She and the Surfer soon become enamoured with one another as they set out to stop the Elders, but it doesn't last long as the Gardener blows her up just to distract the Surfer when securing the final Soul Gem. However a back-up story in the annual shows Mantis resurrected on Earth albeit with amnesia of all her adventures in space and sending her on the way to following things up in the pages of West Coast Avengers. Meanwhile the Surfer is spending ever more time with Nova as they undertake missions together and getting ever closer to her. The Surfer's relationship with Galactus in their post exile encounters is also much easier than could be expected.

The first annual came in a year when Marvel opted to do a crossover between all of its special issues, and the result was a sprawling 11-part saga. Now I've written a bit about "The Evolutionary War" before so I won't rehash my thoughts about the pricing strategy, but the crossover as a whole is fundamentally flawed by the need to find reasons for each title's hero(es) to get caught up in the High Evolutionary's schemes. This annual is the third part of the story and goes for the approach of the Evolutionary trying to expand his knowledge of genetics by trying to map the DNA of the Silver Surfer. The Surfer at this stage has left Earth - this is in fact his first return to the planet since escaping - and it's not clear if the Evolutionary is trying to direct human evolution towards the form of an alien humanoid transformed by a cosmic entity, or if he's just trying to fill in a gap in his library. Nor does he bother to undertake the task himself but instead asks the Eternals, one of the more confusing races in Marvel continuity (they were originally created to be outside it and provide an alternate explanation for the heroes and deities of ancient history; however they were since added to a universe that already had the Greek Gods running around), and the whole thing occurs because the Surfer just happens to be looking in on Earth again. The entire plot just doesn't work and it's little surprise how easily the Eternals just give up on the Surfer or how (in one of the back-up strips) the Surfer rapidly ditches his resolve to investigate the Evolutionary's scheme in favour of responding to a distress call from Nova and Galactus. However the story does seek to advance one of the series's own plotlines by resurrecting the Super Skrull with the implication that he alone holds the key to restoring the Skrulls' shape-changing abilities and in turn offers hope of ending the war. There are two back-ups in the annual that introduce Ron Lim as the new penciller for the series; one focuses on Nova as it sets up plotlines for the next few issues and the other resurrects Mantis but that storyline is carried over into West Coast Avengers. In general this annual is a sign of the mess that the giant crossovers create and it's to its credit that it does its best to advance its own series's plotlines amidst having to contrive a nonsensical encounter to tie in with a wider storyline.

Overall this volume shows the second ongoing series taking a very positive approach to the Surfer's character, ditching the exile set-up and the aura of negativity that had surrounded him. It also avoids well-worn scenarios, particularly Mephisto using Shalla Bal to torment the Surfer in pursuit of his soul. Instead it puts the Surfer into his natural environment and runs him through a high intense space saga. The additional material included here works as an indication of how easy it would have been to get things wrong, but the main series shows how to get it right.