Showing posts with label Tales to Astonish. Show all posts
Showing posts with label Tales to Astonish. Show all posts

Friday, 16 October 2015

Essential Avengers volume 9

Essential Avengers volume 9 consists of issues #185 to #206 and Annual #9 plus a rare original story from the second Tales to Astonish series #12. Bonus material includes the covers of the collections Avengers: The Yesterday Quest and Avengers Visionaries: George Pérez. The writing is mainly by David Michelinie with various plots and/or scripts by Mark Gruenwald, Steven Grant, Jim Shooter, Bill Mantlo, Roger Stern, Bob Layton and Bob Budiansky with the annual by Bill Mantlo. The art is mainly by John Byrne and George Pérez, with other issues by Arvell Jones, Sal Buscema, Carmine Infantino, Don Newton, Alan Kupperberg and Gene Colan. The annual is drawn by Don Newton. The Tales to Astonish story is written by Tom DeFalco and drawn by John Fuller. And yes, there's a separate labels post.

The cover to this volume is an understandable but unfortunate choice. Originally produced for issue #200 it was structured around a big "200" which has here been removed with the Vision and Wasp moved slightly. But the result looks a little odd, especially as the Beast is now hovering mid air. It may be the main cover to show all the active Avengers in a non-story specific image but it just doesn't work here. And of course, it's the cover to one of the most notorious of all Avengers issues.

Leaving aside its most notorious element for a moment, issue #200 is extremely lacklustre for such an important number, with the main action being a set of time rifts that bring dinosaurs, knights, cavaliers and other generic historic foes to the present day, rather than any substantial battle with an old foe. It's hardly a grand moment worthy of the big anniversary double-sized issue. And that's especially annoying as the next story sees the return of Ultron. Marcus may be the son of old Avengers foe Immortus but it makes no real difference and he could just as easily have been a new character's offspring. And then there's the whole mess with Ms. Marvel's sudden accelerated pregnancy that lasts just a few days, resulting in the birth of a baby that rapidly grows to adulthood and explains he's manipulated the whole thing in order to escape from the realm of Limbo. A flashback narrated by Marcus explains how Ms. Marvel was kidnapped to Limbo, wooed with poetry, music and clothes and then seduced "after relative weeks of such efforts -- and admittedly, with a subtle boost from Immortus' machines". And she is shown accepting this to the point that she opts to accompany back to Limbo the man who has used mind control devices on her when his efforts to stay on Earth are thwarted. It's astonishing how this was not realised to be a tale of rape when it was thought up; but it was famously called out soon afterwards, first in Carol Strickland's essay "The Rape of Ms. Marvel". More recently I tested a quick synopsis on a friend with no interest in or knowledge of Avengers comics and he came to the same conclusion. The issue stands as a black mark on the whole of Marvel and is easily the worst in the entire volume.

Marcus isn't the only character who is revealed to be the child of a major villain, though in order to put all the pieces together one would have to either read contemporary issues of X-Men or see through the asterisks on issue #192's letterspage which is reproduced here. Issues #185 through to #187 constitute "The Yesterday Quest" storyline as the Scarlet Witch and Quicksilver journey to Transia to sort out the competing and contradictory information about their origins. In the process Wanda is attacked by Modred the Mystic and then possessed by the demon Ch'thon. Meanwhile Pietro meets Bova, the cow woman who served as midwife to the twins and who now reveals the truth about them and the three competing sets of parents. We now learn that the Whizzer and Miss America were not the parents after all, merely a couple that Bova and the High Evolutionary tried to trick into believing otherwise, and that Django Maximoff was actually their adoptive father who along with his wife raised them after their own twin children died. Their actual mother was a woman called Magda, fleeing her powerful husband and determined to protect the children from them. Joining up the dots reveals that the father was none other than Magneto.

It's worth noting that this story predates the revelations about fathers and siblings in the original Star Wars trilogy so is not as derivative as it may now seem. But it's still a dubious and ultimately unnecessary retcon. The motivation for the story is explained on the letterspage as a desire to sort out a load of contradictory moments over the years that didn't fit the previous revelation. There also seems to have been a motivation from the way Magneto and Quicksilver are often drawn looking very similar. But a lot of Marvel characters closely resemble one another without anything ever being said - nobody has yet come up with a story that reveals Captain America is the father or, as time goes by, grandfather of Hawkeye or Yellowjacket or any other clean-shaven blonde man drawn in the Marvel house style. There is simply no need to retroactively make Wanda and Pietro's parents anyone of significance. It's true that they had previously been made the children of Golden Age heroes the Whizzer and Miss America, but the mess would have been best just left alone. It's also somewhat pointless as Wanda and Pietro themselves don't find out who their actual father is at this point and nothing is done with this revelation at all at this stage.

The Avengers begin this volume in a state of restriction due to the controls imposed by Henry Peter Gyrich of the National Security Agency, who at times seems to be the main obstacle to saving the day. Things are made worse by the changing line-up as some of the members Gyrich has selected take leave, to his annoyance. The team quickly find ways to circumvent him where necessary, including a memorable moment when Captain America rings up the US President and gets him to overrule Gyrich, but eventually Gyrich threatens to shut the team down for good. The matter ends up in the hands of a Senate committee when an attack by the Grey Gargoyle proves fortuitous in proving the Avengers' worth and the restrictions are lifted. Not long afterwards the Falcon departs, having felt like an ineffective token member imposed upon the team who hasn't really contributed. It's hard to disagree with the latter half of his assessment, which seems to stem in part from the large number of writers on the series since he joined, making it harder to develop this part of the plot. The team settles back in a more expanded form with Wonder Man returning full time and the likes of Hawkeye, Yellowjacket and Thor passing through for an extended period. The new Ant-Man also appears but as a guest star for now.

Making their first appearance are the Elements of Doom, a group of creatures mutated from humans into beings with the qualities and powers of particular elements. There's also a poignant confrontation with Inferno, a steel worker who is thrown into molten slag with a fragment of Thor's hammer that turns him into a rampaging monster bent on revenge on the criminals who chucked him. Another monster created by industrial sabotage is Pyron, a saboteur who is turned into a ferocious fire wielder. But the big new foe is the Taskmaster. A man with the ability to reproduce any move he has ever seen without any practice at all, he has established a series of academies to supply henchmen to other villains. His unique abilities make it exceptionally hard for the Avengers to counter him until he encounters Jocasta, who he has no knowledge of. Older foes seen included Red Ronin from the pages of Godzilla, Ultron and the Yellow Claw.

The annual is a sequel to an issue of Iron Man not included here and sees an attack by the robot Arsenal, a secret weapon left over from the Second World War and now guided by a computer called Mistress. The whole thing is a tame affair but for some brief character moments for Iron Man as he realises who built the robot and computer and just who the latter's thinking is based on. The special Vision story included here sees the android dealing with terrorists who aim to assassinate a Latin American dictator arriving at an airport and sees him faced with the dilemma of having to either save the dictator or an innocent man suffering a heart attack. His solution does not win him cheers. It's also an odd piece as it unquestionably presents the dictator as a force for good stability and order and the revolutionaries as bad in spite of crying about liberty. A six page guest story is rarely the place to debate whether stable dictatorships or revolutions are better for a country but equally it's not the best place to be so blasé about it all.

There are rather a lot of issues focusing on the team off duty, whether it's Hawkeye taking a job as head of security at a technical company and fighting Deathbird, Wonder Man getting a job as the sidekick on a children's entertainment show, the Beast and Wonder Man on a double blind date, Jarvis dealing with a bully in his mother's neighbourhood, Wonder Man and the Beast finding mutated creatures in the sewers (years before the Turtles), or even the Elevator Incident when the whole team gets stuck in a lift shaft. Looking through it's clear that the partnership of the Beast and Wonder Man has appealed strongly to the writers but the two characters often don't rise far enough beyond mere comedy moments.

Overall this is something of a slight volume most notable for the notorious issue #200, the retcon about the Scarlet Witch and Quicksilver's parents and the introduction of the Taskmaster - and that's about it. Otherwise the foes and battles are mainly forgettable and there's just too much time devoted to the Avengers off duty to the point that the issues don't feel as special as they are billed. Without one particular issue this would be a relatively dull and disappointing period for the series but issue #200 makes this a particularly bad volume.

Wednesday, 20 May 2015

Rocket Raccoon: Guardian of the Keystone Quadrant

Another look at a series that is not touched by the Essentials.

Rocket Raccoon: Guardian of the Keystone Quadrant is a Panini pocket book that reprints the four part Rocket Raccoon limited series from the 1980s plus the story introducing Groot from Tales to Astonish #13, Rocket's first appearance from Marvel Preview #7 and another Rocket tale from Incredible Hulk #271. Everything is written by Bill Mantlo bar the Tales to Astonish story, which is written by Larry Lieber. The limited series is drawn by Mike Mignola, the Tales to Astonish story by Jack Kirby, the Marvel Preview tale by Keith Giffen and the Incredible Hulk issue by Sal Buscema.

I first encountered the limited series as a back-up strip in back issus of Marvel UK's Transformers. There it suffered the fate of a lot of strips that when broken down into five or six pages an issue the flow can be jarring and I dismissed it as a piece of silliness. Reading it altogether brings a very different perspective. It's quite a good take on one of the traditional themes of science fiction - the long isolated planet that has evolved from its mission without really understanding it. Halfworld in the Keystone Quadrant is a strange planet, half a lush paradise occupied by anthropomorphic animals looking after the mentally ill, half a technological dystopia occupied by robots who manufacture toys the aforesaid mentally ill whilst also perpetually building a giant spaceship to breach the "Galacian Wall" barrier surrounding the system.

How this state of affairs came about is a mystery that is only slowly resolved when the inventor and scholar Pyko steals and deciphers the Halfworld Bible. In the meantime Ranger Rocket Raccoon gets caught in a power struggle between rival toy manufacturers Lord Dyvyne and Judson Jakes, the latter being the guardian of Rocket's girlfriend Lylla and proprietor of her firm, Mayhem Mekaniks. Dyvyne seeks to kidnap and marry Lylla as part of a hostile take-over, but his agent Blackjack O'Hare proves uncontrollable with ideas of his own. Rocket and his first mate Wal Russ, who is also Lylla's uncle, set out to rescue her aboard the ship Rakk 'N Ruin.

This is a tale that works well on two very different levels. On one, it's a simple adventure tale that uses animals instead of humans as its characters but otherwise presents a classic story of rescuing the girl and saving the world with Rocket himself as the hero. On another, it's a strong piece of social commentary, both about the intense rivalry and take-over business culture but also a plea for the plight of the mentally ill. Here they have been abandoned and left to be indulged for many generations, yet it's thanks to Rocket and Pyko that a true cure is found. The use of the term "loonies" may now seem insensitive but otherwise this is a strong plea for understanding the mentally ill and not writing them off. All in all this is quite a good little tale that would have been overlooked but for Rocket's later incorporation into the Guardians of the Galaxy.

Three additional stories are included as well. Groot's first appearance is a simple monster tale of its era where the hero is an intellectual who shows to his wife there's more to being a hero than being physically strong. Groot himself is just a strange alien that grows his body by absorbing wood and the main mystery is why a monarch is personally collecting specimens for examination. Rocket’s own debut in the pages of Marvel Preview is equally unmemorable bar for the very different location from what is to come. This black and white tale of Prince Wayfinder, "a modern Ulysses", sees a space wanderer come to Witch-World, a forest planet of wild trees and strange creatures, ruled by its own Kirke. On the planet he encounters a hunter in the form of Rocket, a talking racoon. It's very hard to fit this appearance with what's revealed in the limited series.

Also difficult to fit is Incredible Hulk #271, which sees the Hulk land on Halfworld and meet many of the characters in their first appearance but it's a slightly different set-up from the later limited series. There are no mentally ill on the planet and many of the item and company names are different. As a one-off tale of a strange planet visited by the Hulk it works but it's easy to see why more had to be added for the limited series to tell a mini-epic.

Despite exposing the continuity differences, this is a nice little collection that was released to tie in with the sudden new popularity of Rocket Raccoon and Groot when the Guardians of the Galaxy movie came out. It's a nice showcase of their early adventures and nearly thirty years after Marvel UK's split printing it's nice to see the limited series now reprinted here in one go.

Friday, 19 September 2014

Essential Iron Man volume 2

Essential Iron Man volume 2 consists of the Iron Man strips from Tales of Suspense #73-99 and Iron Man and Sub-Mariner #1 (the one-shot that bridged the transition from shared anthologies to solo titles), then Iron Man #1-11 and also the Sub-Mariner story from Tales to Astonish #82 that forms part of one of the earliest Marvel crossovers if not the very first between separate titles. The first issue is atypical, being a rush job written by Stan Lee and Roy Thomas and using a lot of inkers and/or pencillers. Once back to normal Lee writes every issue until #98 and then Archie Goodwin writes the rest of the volume. The Tales to Astonish story is plotted by Lee and scripted by Roy Thomas. Most of the art is a run by Gene Colan, initially under his pseudonym of Adam Austin but soon under his own name, followed by turns by Johnny Craig and then George Tuska. The Tales to Astonish story is drawn by a combination of Colan and Jack Kirby.

The reproduction quality in this volume is generally good but there are some pages that make me wonder about how the material was sourced given how little original master material from the late 1960s survives. This volume was originally released in 2004, before the Masterworks had got to any of these issues, and the budget for the Essentials at the time generally didn't run to full-scale remastering of entire volumes. Some of the pages have panels of different quality and on occasion panels with colour burnt in as greyscale share a page with straightforward black and white panels. My best guess is that a lot of the material is drawn from later reprints that hacked about with the pages. As far as I can determine the last US reprints of most of these issues prior to this volume coming out had been the reprint titles Marvel Super-Heroes and Marvel Double Feature plus at least one fill-in reprint in Iron Man itself, all in the 1970s at a time when page counts were reduced and reprints sometimes cut pages. However between them those books don't seem to have covered every single issue included here and I don't know if it was the practice at the time to trim out individual panels. I'm also not sure if the holdings for reprint titles from 1970 are substantially better than for original issues from 1968. Details of foreign reprints are much harder to come by on the net but tales of pages being cut up and panels resized or removed would fit some of the results here. It's a mystery to ponder but it doesn't detract from the readability of these issues.

These issues show Iron Man at his best but also his most vulnerable. Several times his power supply runs low and he suffers heart attacks, showing just how close to death he is. Yet it raises the question about how a man who is both a great designer and the owner of a large technological corporation is unable to come up with a rather more effective set of long lasting batteries. Otherwise he continues to face a variety of foes and situations both in the armour and out of it with those around him. At one point he's taken to hospital with an attack and it's revealed he wears a chest plate, leading to public speculation that Tony Stark is Iron Man but he gets by with help from others.

The supporting cast has quite a bit of turnover here. Early on there's a continuation of the Tony-Pepper-Happy romantic triangle but eventually Pepper and Happy elope to get married and largely fade out of the series. However before then Happy is twice transformed into a monster dubbed "the Freak" whom Iron Man has to subdue. Happy has also now learnt Iron Man's secret identity and loyally protects it but unfortunately the moment when he tells Tony this takes place off panel. However Tony and Happy agree for the latter to make some token appearances in the Iron Man armour whilst the former is publicly in hospital, though it leads to Happy's capture by the Mandarin. Given all this and Pepper's dismay at Tony's absences when Happy is injured, it's not too surprising they largely drop away. Tony continues dating a large number of woman who on more than one occasion turn up in the crowds watching trouble at the factory in scenes that reminded me of the Chilean miners of a few years ago. However the women all seem to be aware of each other's existence and tolerate the situation. Later on Tony finds a mutual attraction with Janice Cord, the daughter of a rival inventor and owner who is driven by a jealousy of Tony. Janice is also considering selling her business to be integrated into Stark Industries, but there are hints her lawyer is up to something more. The series also features the first connections between Iron Man and S.H.I.E.L.D. when the spy organisation places agent Jasper Sitwell at Stark Industries to provide extra protection for the weapons given multiple attacks and Iron Man's frequent absences. At first it seems Sitwell is just a naive kid, spouting all the slogans but seemingly clueless. However he regularly shows a much greater skill and intelligence than anticipated. Even when dating Whitney Frost and seemingly oblivious to the fact the woman is using him to find the factory's weak points he is in fact setting a trap. Meanwhile Senator Byrd has now acquired the first name "Harrington", making obvious the connection to either the-then real life Senator for Virginia Harry Byrd or his predecessor, father and namesake, but I'm not familiar with either's career to say whether the portrayal's similarities go beyond the name. Throughout the early part of the volume Byrd continues his committee's investigations into Stark Industries, even when advisers it could cost him re-election, and his actions briefly lead to Stark Industries being shut down, but Byrd abandons his pursuit after Iron Man saves the day against the Titanium Man in Washington DC and only reluctantly resumes them when Tony is framed as a Communist collaborator.

Although the propaganda has declined from the first volume, there are still some quite overt moments. I was surprised to see Iron Man visiting Vietnam in issues #92-94, originally published in mid 1967. Although the primary focus is on a return appearance by the Titanium Man, the story also contains some rather unsubtle propaganda as we meet Half-Face, a Vietnamese inventor whose work rivals Tony Stark's and whose face was deformed whilst working on weapons. Half-Face's story comes with tragedy as we hear how the Communist authorities forced him to leave his wife and child to work for the state. Later on he and the Titanium Man are under orders to destroy a village, kill the inhabitants and make it look like the work of American bombers. Half-Face turns against his masters when he realises he would have caused the death of his own wife and child but for Iron Man saving them, and so deserts Communism pledging to work for "freedom". This story would have been published just at the point when opinion polls on the war found support dropping below 50% permanently. Whereas the flag wearing side of Tales of Suspense (Captain America) had largely avoided Vietnam altogether, the capitalist and arms manufacturing side was still pushing the message that North Vietnam was run by a bad regime that needed to be removed and the Americans were the ones to do it. And Iron Man has come to the country not out of connection to his origin (which isn't mentioned at this stage despite the obvious potential for comparison with Half-Face's) but apparently to test a new design of shell that Tony Stark has developed. Though this is a cover for the military really wanting him to deal with Half-Face, it does not disguise that Stark is an active player in the conflict. Was this Marvel making a bold political statement about where it stood on the most controversial question of the day? Or was it a victim of timing, with a story prepared months earlier now appearing to miss the prevailing mood? Another story sees a Communist dictator of a Caribbean island, who is all but named as Fidel Castro, have a scientist develop and consume a strength formula and the result is the beast known as the Crusher, but the focus of the story is very much on action rather than on justifying US foreign policy against Cuba.

The Mandarin pops up several times with a variety of schemes and weapons, including both Ultimo, a giant robot buried in a volcano, and later a robot of the Hulk. On more than one occasion the Mandarin finds out Iron Man's identity but is fooled by a variety of impostor methods such as having Happy in the armour or using Life Model Decoy robots to allow Iron Man and Tony Stark to be seen in two places at the same time, as well as a disguise under the helmet. One scheme involves faking photographs to make it look as if Tony is collaborating with the Communists, producing convincing shots decades before PhotoShop. It would have worked too if the Mandarin hadn't blurted out the truth in front of reporters. Other foes come back in an enhanced form such the Titanium Man, the Melter or the Unicorn, or drift in from other titles such as the Black Knight, the Mole Man, the Grey Gargoyle or the Gladiator. There's a trip to a dystopian future where the world is ruled by Cerberus, a super computer that Tony has yet to invent. With the help of an antique set of Iron Man armour he manages to defeat it, helped by the grandfather paradox, but this sort of time travel story always falls down when it doesn't make clear the rules on whether history can be changed or not. The crossover with the Sub-Mariner seems rather inconsequential, with Namor seeking revenge on Iron Man for a distraction at a critical moment with Warlord Krang. It shows Namor to be a hothead lashing out at the wrong target but doesn't really add anything to Iron Man's story. The one-shot Iron Man and Sub-Mariner doesn't actually combine the heroes beyond the cover and seems to just be a fill-in in the schedules, perhaps because of poor planning of the switchover to solo titles.

And there's a major long running storyline featuring the Maggia, now led by the mysterious "Big M" whose identity is hidden for several issues then casually revealed in a thought bubble as Whitney Frost, the woman dating Jasper Sitwell. She is given a back story as a socialite who was engaged to a politician only to discover she was actually the daughter of Count Nefaria, causing her fiancé to abandon her to be sucked into the Maggia's world. There is a strong sense that she doesn't want to be caught up in this but has no choice, adding depth to her character and setting up possibilities for the future. The storyline also makes use of the Gladiator and introduces Whiplash, on of the more physical of Iron Man's recurring foes. A foe of a different kind comes in the form of Morgan Stark, Tony's cousin and nearest relative, who sells out Iron Man to clear his gambling debts. And there's rivalry with A.I.M., with its would be leader the scientist Mordius rapidly coming unstuck.

In general this is a solid but not particularly spectacular volume. It pulls its punches more than once by not showing such a key moment such as Tony learning that Happy knows his secret identity and is willing to help protect it and by casually revealing a major mystery villain in a thought bubble. It also comes close to throwing out most of the supporting cast without adequately replacing them - it's not clear at the end if Jasper will stick around for the long haul leaving only Janice for the time being. And the anti-Communist propaganda is wearing thin at this point. But otherwise the adventures show strong imagination and manage to keep up the vulnerable side of the hero as he struggles to survive.

Friday, 20 June 2014

Essential Avengers volume 2

Essential Avengers volume 2 contains issues #25-46 plus King-Size Special #1 (the annual by another name) and also, in early editions, the story from Tales to Astonish #27 that introduce Henry Pym, later Ant-Man. The first half of the volume and the Tales to Astonish story are written by Stan Lee and the second half and the special are by Roy Thomas. Most of the issues and the special are drawn by Don Heck, with the last few by John Buscema and one by George Bell. The Tales to Astonish story is drawn by Jack Kirby.

This volume sees a continuation of the general problem that the Avengers are a club of heroes assembled for no particular reason, though as time passes they accumulate more and more ties that keep them together. Within these pages are the first examples of several longstanding themes that recur time and again throughout the history of the team's membership. There's the first return of former members when the Wasp and Giant-Man come back, albeit with the latter now using the name "Goliath". There's the first cases of heroes hanging around with the Avengers without actually holding formal membership, with Hercules eventually granted it after several issues but the Black Widow instead choosing to retire. There are extended absences for individual members as first the Scarlet Witch and Quicksilver go to sort out their powers and then later Captain America spends some time sorting out matters in his own strip. There's the first great reunion in the annual as "the Original Avengers join Today's Avengers", although with the Hulk absent it boils down to just Iron Man and Thor being drawn into a single great adventure with the regular team. And we see further confirmation of Captain America's central role in the team when he is unanimously chosen as the chairman for this reunion, being the link between the original and current team.

By this point the team's pretensions to being the Marvel version of the Justice League of America have been abandoned. With Marvel already having prominent teams of superheroes in the form of the Fantastic Four and the X-Men, plus big name heroes like the Hulk and Spider-Man whose set-up made it impossible to slot them into this sort of team, it was simply impossible to assemble all the company's big name heroes into a single team. So instead the focus was shifted to mainly featuring characters who lacked their own strip and develop them in their own way. Captain America is still around as the lynch pin of the team but at times he's absent because of events over in Tales of Suspense. Notably by the time Giant-Man/Goliath and the Wasp return, their own strip in Tales to Astonish had ended, thus freeing them up to be developed here. Goliath gets some good material at first as he discovers he's trapped in a ten foot tall form, unable to change size without killing himself. This leads him to search for a cure, eventually enlisting the aid of scientist Bill Foster to strengthen blood cells.

Not all the tales show such advancement, and at times it seems as though the series is wading through leftover ideas from elsewhere. The very first issue sees the team's first encounter with Doctor Doom (at least until the retroactive one-shot Avengers #1&1/2 was published over thirty years later), but his primary motivation is just to impress the Fantastic Four and use the Avengers as hostages to lure in his most regular foes. The issue does once more raise the idea that Doom and Rang/Rama-Tut could somehow be the same person at different points in time, but it's an idea that has never worked for me and I think this is the last time it was raised. The next two issues see the team defeat an attempt by Attuma to flood the world and so once again it feels like the Avengers are mopping up leftovers from Fantastic Four, and this is just reinforced by an interlude involving the Human Torch's old foe, the Beetle.

The series does pick up a bit and start developing some of its own creations and introducing a few more foes, beginning with the introduction of the Collector. As is often the case with big name villains introduced in this era, his appearance and motivations are much tamer than he would go on to be. Here he could be a human for all that's revealed about him and the difference that it makes. This is followed by the first regular Avengers appearance of the Black Widow, brainwashed into once more serving the Soviet Union and now recruiting both the Swordsman and Power Man to battle the Avengers and try to recruit Hawkeye. Then we get a slight reversion to old Fantastic Four ideas in the form of a rather dull tale of a power struggle within a lost civilisation in South America, but it's hard to care for either the Keeper of the Flame or Prince Rey as they struggle over a cobalt flame.

We then get what is probably the best remembered tale in this volume as the Avengers battle against the Sons of the Serpent, a thinly disguised parody of the Ku Klux Klan. It's a story that puts the Avengers through some hard choices when the Sons take Captain America hostage and try to recruit the Avengers to their side. It's also one of the most overt examples of the series reflecting turbulence in the wider world, and it's to the credit of Lee and Heck that we are never left in any doubt whose side the Avengers are on even when Goliath has them pretend to support the Sons or when Captain America is impersonated. However the story ducks out on an uncomfortable truth by revealing the Supreme Serpent to be foreign Communist General Chen, rather than showing how such hatred can be home grown. And under a new writer the series is more casual when it comes to apartheid South Africa which is briefly visited in the annual, although it's not explicitly named as such but the presence of diamonds and what appear to be a sea of white faces are telling. Though the country primarily serves as a backdrop to Thor and Hawkeye's battle with the Living Laser, it feels rather casual to pass through a country with such practices and fail to even say anything. Equality is not something that only matters in a single country.

The story also sees a major step forward as the Black Widow comes to the Avengers' aid, having finally turned against the Soviets. From this point onwards she is on the path to becoming one of the most prominent of Marvel's female heroes, though it's a complex path with S.H.I.E.L.D. intervening to send her on a mission to China where it appears she has defected once more. The Avengers are mixed in their reaction to their new ally, with Goliath reluctant to see the Avengers turn into a "rest home for retired villains", but eventually they get to the point of considering her membership though her China mission and injuries prevent it from happening at this stage.

As with a number of other Silver Age Essential volumes, this one shows the end of Stan Lee's run on the title, with Roy Thomas succeeding him here, and once again Lee bows out on a cliffhanger in a rather underwhelming adventure. Although the Living Laser would go on to be a significant recurring foe, coming back even here in the annual, his first story sees him motivated by a romantic crush and feels rather tame. Had Lee left just one issue earlier he would have departed with the climax of the first Sons of the Serpent storyline, a much more impressive note to go out on. The Living Laser story also appears to have been extended at short notice as issue #33 ends with the caption "Next: Goliath changes!" but this doesn't happen until #35.

Roy Thomas's run begins by concluding the Living Laser story with the added twist of him seeking fame by aiming to help a revolution in Costa Verde, a Latin American military dictatorship. The story ends with both sides defeated and the remnants of the army declaring a democracy, but more notable is Captain America's declaration to the army "We wish in no way to interfere in your country's private matters!" Coming in late 1966 it's a surprisingly early declaration of non-interventionism, even if delivered at a point when the country's immediate problems are being seemingly solved. The subject of intervention in other countries is not something that can be easily debated in a few panels, but such declarations can at times feel like an over casual dismissal of problems and suffering around the world. On a lighter note the story sees Goliath regain the power to change size, having sufficiently healed his body. And there's a fun moment for continuity buffs as Captain America's shield gets destroyed by lasers and he has to resort to a new one - try matching that with the later position that his shield is indestructible and he's had it more or less since 1941.

The run continues with another forgettable set of foes in the form of the alien Ixar and his robotic Ultroids, though the resolution when the Black Widow exploits her non-Avengers status to threaten Ixar's life is a telling sign of how far she still has to travel. Then we get the arrival of Hercules, initially under the spell of the Enchantress, and he seems to be a substitute for Thor. There follows a brief encounter with the Mad Thinker, a further foe from Fantastic Four, and his brie team of henchmen the " Triumvirate of Terror", consisting of Hammerhead, Piledriver and Thunderboot but none are any relations to any others who may have used those names. In an epilogue to a storyline in Tales of Suspense, the team clash with the Sub-Mariner as they search for the Cosmic Cube, which ends up thrown away by the Mole Man. Yet another pair of Fantastic Four foes appear in the form of Diablo and Dragon Man, with the latter seemingly destroyed, and one is wondering if the team will get any big battles with more personalised foes.

It's not a long wait. Issue #43 introduces the Red Guardian, a Communist conscious counterpart to Captain America in every way, though curiously he's developed by the Chinese rather than the Soviets. In a fierce battle he nearly defeats Captain America but the latter is more experienced and only subdued by outside intervention, a point that annoys the Red Guardian's honour. In a twist he's revealed to be the previously assumed dead husband of the Black Widow and he meets his end nobly, sacrificing himself to save her. Still the story gives them both a degree of redemption, even though the Black Widow ends up injured and briefly retires from the costume instead of accepting Avengers membership. The final couple of regular issues see old foes from individual member's strips, with the Super-Adaptoid from Captain America's strip in Tales of Suspense now finally clashing with the whole Avengers, then Goliath's old foe the Human Top returns with the new name of Whirlwind.

The annual also features some old foes as the Mandarin assembles the Enchantress, the Executioner, the Living Laser, the Swordsman and Power Man as part of a plan to conquer the world. This story is the one most like the standard format for the contemporary Justice League of America as the threat comes in three less forms, resulting in the heroes splitting into separate teams to go to different locations to tackle each part before reuniting for the showdown conclusion. The addition of Iron Man and Thor just adds to the JLA influence as it results in something resembling Earth's Mightiest Heroes (a phrase not yet in use). As a one-off celebratory piece it works, but it's a good thing the regular series didn't get caught up in such a formula.

Throughout the volume there are various signs that the Avengers are all developing in different ways, though some more than others. Most notably Hawkeye is fast maturing and coming to respect Captain America even more, getting beyond the angry hot head he can be at times. However Quicksilver is increasingly concerned about attitudes to mutants and his thoughts are getting steadily more angry. The Wasp who returns to the team is more mature than before, contributing more in action as an equal member and rarely commenting on her male colleagues, though there is a lapse to her older habits when Iron Man and Thor briefly return. This is a team that feels ever more coherent and strong, showing why they stay together even if why they're there remains a bit of a mystery.

Overall this volume is okay, but not particularly exciting. It's critical in showing the development of the team and the on-off nature of its membership but beyond that it doesn't really excite that much or contain any issues that particularly stand out. Too often it seems to draw on the entrails from Fantastic Four rather than continuing to develop its own strong set of recurring foes and situations.

Friday, 3 January 2014

Essential Hulk volume 2

Essential Hulk volume 2 contains the Hulk strips from issues #92-101 of Tales to Astonish which was then transformed into a new Incredible Hulk series and the volume contains issues #102-117 and annual #1. Bonus material includes the back-up story from Incredible Hulk #147. Most of the issues are written by Stan Lee or Gary Friedrich bar one by Bill Everett & Roy Thomas and another by Archie Goodwin & Roy Thomas. The art is mainly by Marie Severin and Herb Trimpe, with Frank Giacoia providing breakdowns on one issue. The back-up from #147 is written by Thomas and drawn by Trimpe.

The first volume showed two attempts at the Hulk that just couldn't find a clear identity and direction for the series, with the result that it meandered aimlessly. And once again, we have a volume that founders due to the extremely limited nature of the central character and the poorly developed cast and environment around him. The Hulk is an oversimplistic monster and alter ego Bruce Banner is much underused with the result that there's not much meat to these tales, just an ongoing saga as the Hulk wanders from situation to situation whilst the military and others employ a variety of different methods in order to try and neutralise the monster. The situation is made worse by an inconsistent approach to the monster's intelligence levels with his dialogue varying from extremely childlike to rather more sophisticated and an uncertainty over how much he hates the human race, with some stories seeing him try to protect humans and others showing him far more hostile. The main development of note is the heavy use of characters from other series, although they are primarily lesser known supporting characters and villains rather than the big name stars.

The use kicks off right from the start of the volume as the first couple of issues see the Hulk encounter the Silver Surfer; the latter making his first ever appearance outside of the pages of the Fantastic Four. Then over the course of subsequent issues he crosses paths with the likes of the High Evolutionary and some of his creations like the New Men and the Knights of Wundagore, Namor the Sub-Mariner (in a crossover between the two strips in Tales to Astonish, taking up an entire issue), the Puppet Master, the Warriors Three, Odin, Loki, the Enchantress, the Executioner and other Asgardians, the Rhino, Nick Fury and S.H.I.E.L.D., the Mandarin, Ka-Zar, Zabu and the Swamp Men, and the Sandman. The annual also gets in on the act and sees him encounter the Inhumans, getting caught up in an attempted coup by Maximus against Black Bolt with several other Inhumans seen including Gorgon and Lockjaw. Amongst the new foes are the Legion of the Living Lightning, the Space Parasite, the Missing Link, who is an intermediate stage of evolution awakened and mutated by radiation, Umbu, a robot in the Savage Land, the Galaxy Master, and the Leader's Super-Humanoid. The Hulk also gets out his stomping ground at times, with visits to New York, the Soviet Union, China, the Savage Land and the Inhumans' Great Refuge in a mountain range, as well as trips away from Earth to Wundagore II, Asgard or Berhert.

This is quite a diverse range of characters and settings but it can't conceal the basic problem that this particular incarnation of the Hulk isn't terribly interesting and it's difficult to generate excitement in such circumstances. The adventures take a step away from the continuous epic seen in the previous volume and are now more piecemeal, making them easier to pick for one-off reprints and to use the Hulk in other series but at the same time very little is developed. Few of the new foes are particularly memorable and the only significant reuses are the Leader, brought back to life with an "I took precautions and wasn't completely dead" explanation that now opens him up for future tales, and the Rhino, providing another super-strong foe with recurring potential. Otherwise we get a succession of stories that alternate between Bruce Banner/the Hulk being pursued by the army, sometimes captured, until he either escapes or else a bigger menace comes along and only the Hulk can stop it, or else some powerful being wants to make use of the Hulk for his own purposes. It is possible to base a series around the pursuit of a monster when the pursuing characters are compelling, but unfortunately that's not the case here. Rick Jones is used sparingly, eventually determining the Hulk is a menace who must be stopped, before disappearing into other series. General "Thunderbolt" Ross remains a driven cliché whilst Betty Ross continues to spend a lot of time crying for Bruce and wishing he could be cured of the Hulk curse. Major Glenn Talbot is trapped by the dilemma of the Hulk being his main obstacle for Betty's affections but he cannot bring himself to perform the obvious action to remove his rival, knowing that Betty would just hate him for it.

But aside from Betty's feelings in the matter, it's surprising that nobody is prepared to take the obvious step and execute Bruce on an occasion when he's been captured and is still in human form. Yes Bruce may be a top scientist but he's now been deemed enough of a menace that great amounts of force are devoted to stopping him. The absence of any exploration of this point may be attributable to the comic standards of the era, but from a modern perspective it's a surprising omission. However we do get to see that Bruce has done his best to take precautions, leaving notes for a device that (in a cameo) Reed Richards is able to construct and this gadget is used to transform the Hulk back to Banner, seeming permanently - and just at the wrong moment when the Hulk is all that stands in the way of the Missing Link. Fortunately the latter monster is emitting enough radiation that it restores the Hulk.

Although this volume is overall a meandering, directionless series there are some individual stories that do slightly stand out. One sees the Hulk captured on the orders of the High Evolutionary and transported away from Earth in order to fight the renegade New Men on Wundagore II - it seems the High Evolutionary just can't stop trying to create a new utopia and populate it with his creations. In the final battle the Evolutionary is mortally wounded and has no choice but to undergo an experiment in accelerated evolution, becoming an all powerful being who can instantly set all things to right before going on to become one with the cosmos. It's not as obvious as some later uses of the Evolutionary - most obviously in the original Warlock saga - but it does show a surprising willingness to take a mortal man and turn him into almost a god. The ending suggests that the Evolutionary's story has come to its natural conclusion, though it's always possible to bring back a character no matter how permanent their end seems to be. Such is the case with the Leader who is revived in the last few issues in the volume and he proves himself to be highly adaptable and devious, proving able to restrain the Hulk for ages whilst plotting anew. It all makes for a recurring conflict between gamma-enhanced brain and gamma-enhanced brawn. Although there's not exactly much competition for the role, the Leader is clearly earning his position as the Hulk's archenemy and it's one of extremely few signs of the series starting to develop the characters needed to create exciting sustained adventures.

The encounters across the wider Marvel universe also include conflict with two of the Hulk's future comrades in the Defenders. His meeting with the Sub-Mariner is complicated by the Puppet Master controlling the Hulk to force him into a fight but it shows how strongly matched the two are, making for a memorable struggle as their strips collide to celebrate Tales to Astonish's 100th issue. The meeting with the Silver Surfer is more interesting and tragic. Both are outcasts pursued by the hostility of humans yet due to the Hulk's anger and misunderstanding they initially end up fighting. Each wants to leave Earth but the Surfer is trapped and the Hulk proves unable to control the Surfer's surfboard after snatching it. But as the Hulk lies subdued there comes the possibility that the Surfer's powers could cure him once and for all by purging the gamma cells. Unfortunately another misunderstanding causes the Hulk to lash out and drive off the Surfer, denying a chance at a real cure. Whether the Surfer might still be able to cure the Hulk or not is something that only a few later writers have addressed, with one showing it was possible but the location of the action required it to be reversed to save Bruce's life, whilst on another occasion the Surfer discovered that the Hulk had been separated from Bruce and thus there was no Banner to turn him back into. Still it's a nice little encounter that shows the two outcasts have much in common and could work well together if they could overcome their suspicions and misunderstandings.

Sadly misunderstandings seem to be almost everywhere as both the Hulk and those around him frequently jump to conclusions and assume the worst, resulting in a succession of fights and denying the creature a chance to show his peaceful side. The Hulk may have a lot of anger but he also wants to live in peace and tranquillity, with friends who will understand and accept him for what he is. That's a goal many of us can identify with, along with the frustration that comes when such simple aims seem to be permanently denied, but it really isn't sufficient to sustain the series no matter how many guest appearances are thrown into the mix. This can make many Hulk adventures extremely turgid and this volume seems to be packed with more than most.

The main saving grace comes in the artwork, with Marie Severin vividly bringing the series to life but then Herb Trimpe takes it up several gears, producing some highly dynamic work that brings both the characters and the battles to life. However the writing just isn't fancy enough. In a parallel to Amazing Spider-Man, we see Stan Lee leave the series only to return after a handful of issues by other writers. The problem is that the series is drifting both with and without Lee, as though his creative energies were starting to wane after such a huge output for many years. However he'd been on many series for so long that it wasn't always easy to step into his shoes and in the case of both the Incredible Hulk and the Amazing Spider-Man it took two departures to finally find the best ongoing successor. Oddly it was Roy Thomas who would prove to be the ultimate immediate successor on Hulk when his Spider-Man tenure was the brief first attempt. But his main Hulk work is in volumes to come. The final story is a taster of things to come, showing the Hulk encountering a mirage of a town in the desert but his enhanced senses bring it to life and just for a brief moment he seems to have found both a friend and a place in life. It's a nice little tale and although I'm not sure why it was chosen for inclusion here, it shows the Thomas/Trimpe team can produce enjoyable individual stories, giving hope for the future.

In the meantime this is a rather poor overall entry in the series; an example of how the Essentials inevitably wind up collecting rather weak periods on some of the longest running titles and occasionally a series can get cut up in such a way that the overall result is just the weaker period without overlapping onto a better time either side or some one-off spectacular issues. But also it shows the fundamental problems inherent in the basic set-up of the Hulk and either some major character development or some significant changes to the status quo would be needed to overcome these problems. However until then what's left is a rather rambling dull series.

Friday, 6 December 2013

Essential Sub-Mariner volume 1

Essential Sub-Mariner volume 1 contains the Sub-Mariner strips from Tales to Astonish (the anthology that also featured the Hulk and previously featured Ant-Man/Giant Man) #70-101, Iron Man and Sub-Mariner #1, a rare one-shot anthology that came amidst a glut of new title launches, Prince Namor, the Sub-Mariner #1, the resulting first issue, plus also Daredevil #7 with a guest appearance and the Iron Man story from Tales of Suspense #80 as part of a crossover; another crossover comes within the pages of Tales to Astonish itself when the Sub-Mariner and Hulk strips converge in issue #100. Bonus material includes the original cover art from issue #88, original interior art from issues #94 & #96, the cover of Tales of Suspense #79 (which features Namor prominently on the cover but only on one interior page) and Official Handbook of the Marvel Universe entries for Atlantis, Atlanteans and the Sub-Mariner.

Nearly everything up to issue #92 (including the Daredevil and Tales of Suspense issues) is written by Stan Lee bar #82 where his plot is scripted by Roy Thomas. Thomas writes most of the rest of the material apart from one issue by Raymond Marais (a name no-one seems to know anything about) who co-writes another with Thomas, and the last couple of Astonishes are written by the brief return of Lee then Archie Goodwin. The art is mainly by Gene Colan, who also does the Daredevil and Tales of Suspense issues and later by Namor's creator Bill Everett, with contributions by Jack Kirby, Jerry Grandenetti, Dan Adkins, Werner Roth and Marie Severin. John Buscema draws the first issue of Prince Namor, the Sub-Mariner. Once again that's a long list of labels so a separate post has been created for the creators.

The Sub-Mariner's arrival in the Essentials was surprisingly late, coming in 2009. Amongst other Silver Age superhero features, only Captain Marvel had anywhere near as long a delay before getting a first volume. Perhaps this was down to the availability of remastered material - the first Sub-Mariner Masterworks didn't appear until 2002 and the rest of the material in this volume wasn't collected there until 2007. Or it could be down to the perception that the Sub-Mariner doesn't sell well - none of his series have ever made it past a hundred issues (although if we add the Tales to Astonish issues to his 1968 series they just scrape over that line) whilst in the late 1990s he took over the second series of Marvel Team-Up from Spider-Man, only for that title to end after just four issues of him. Whatever the reason, the result was that this volume was much wanted and anticipated. It doesn't disappoint.

At its core this is a series about a monarch whose kingdom faces threats from both without and within. Atlantis is a small kingdom in a remote part of the world - the depths of the ocean - but it contains ambitious royals and military leaders, whilst its location and obscurity often result in accidental damage being caused by the humans on the surface, leading to tension and conflict. Namor is a just and generally merciful ruler, but prone to moments of temper that cause him to lash out in anger either when he believes he has been betrayed below the sea or else when he assumes the humans have attacked his kingdom. Most of the issues in this volume are parts of multi-issue stories that often flow from one to the next, providing a strong continuous flow as Namor seeks security and vengeance against the various threats to his kingdom.

The most recurrent foe is Warlord Krang (he actually has that title), an Atlantean general who seizes power in a coup at the start and then after he is toppled he is sent into exile and plots anew. Like several of the foes seen here, he originated in the pages of Fantastic Four. Another from there who threatens Atlantis is the external warlord Attuma and his army of barbarians, whilst from Daredevil comes the Plunderer, a would-be world conqueror and the brother of Ka-Zar. Meanwhile Namor has another rival for the throne, namely Byrrah, who is described as both Namor's "cousin" and the stepson of the old Emperor, who was Namor's grandfather. Either Atlantean society uses the terms for relatives differently (which seems unlikely for the era, especially as the point is never specifically addressed) or someone goofed. Byrrah had previously appeared in the brief 1953-4 revival of the Sub-Mariner, and is described as being from the "Golden Past"/"Golden Age" of Marvel. I wonder just when the term "Golden Age of Comics" was nailed down to finishing no later than 1949/50. The pre-Silver Age is also addressed at the end of the volume with the debut of Destiny, a foe that Namor has forgotten (though he had never appeared before). On top of all this there are also a variety of sea monsters such as the Seaweed Man or the Faceless Ones and their leader Zantor, the Diamonds of Doom. Or there are the artificial creations like the Behemoth, a monster created to protect Atlantis from attacks but which gets out of control, the fire creature on Inferno Island, "It", a humanoid revived by the dumping of radioactive waste, or Dragorr, apparently the ruler of a Caribbean island nation but actually a robotic exo-skeleton controlled by his "adviser" the Gnome. Other foes from other series include the Puppet Master, once again from the pages of Fantastic Four, and the original Number One of the Secret Empire, from the Hulk's strip in the other half of Tales to Astonish. But it's the underwater foes Krang, Attuma and Byrrah who stand out the most.

After his reintroduction, Byrrah rapidly becomes a rival to the throne, which appears to be semi-elective through the people demanding a "plebiscite" which will mean a new "election". I wonder if Stan Lee actually knew a great deal about how monarchies operate - it's true that in times past some were elective to a degree, but by the second half of the twentieth century it became standard in much of the west to distinguish between "monarchies" as states where the headship passes by heredity and "republics" as states where the headship is selected on someone's consideration of the individual (whether that's the population as a whole considering the merits or a military officer personally considering themself to take power). "Plebiscites" (or referendums) on monarchies tend to be about their continuation or restoration rather than choosing between competing contenders and/or their lines. Just to add to the confusion, Byrrah's reign is undone when Dorma discovers he has used a hypnosis ray to win over the people and she cancels the effect, with the result the Atlanteans quickly see Byrrah as an impostor without any talk of new plebiscites. Did Dorma sneakily hypnotise them in the other direction, did the Atlanteans forget anything that happened whilst they were hypnotised or did they immediately realise what had happened and automatically dismiss the change as illegitimate? There's no such implication of constitutionality at all when Krang deposes Namor earlier in the volume and instead Namor has to embark upon a quest to find Neptune's Trident to prove he is the rightful heir to the throne. Strange people lying in water distributing weapons is... an interesting basis for a system of government and when Byrrah makes his take-over or even later when the Atlanteans mistakenly believe Namor has betrayed them and exile him, his recovery of the trident isn't mentioned at all.

The guest cast is limited with the most prominent member being the Lady Dorma, Namor's childhood companion and main romantic interest though their relationship is turbulent, not least when Krang forces Dorma to agree to marry him in exchange for saving Namor's life (a lie as Namor has already survived). Dorma had appeared in Sub-Mariner stories since the 1930s but only really rises to prominence here. During Namor's quest for the trident he is aided by an elder of Atlantis called Vashti who risks his all to support the former king's restoration; in gratitude Namor appoints him as his Grand Vizier and he appears through the rest of the run. Beyond these two, Krang and Byrrah, the Atlanteans aren't focused on regularly and there are no other notable recurrent characters.

But there's one feature about Atlantis that surprises me and that is that whenever we see the kingdom itself it doesn't look as though everyone is at the bottom of an ocean. There's the odd ripple effect on panels and the occasional fish, but the Atlanteans walk about as though they were on land, wearing clothes that would be suitable on land - Namor moving about in just his swimming trunks is very much the exception - including capes that flow freely. Namor can fly and often his movements through the seas are drawn as though he is in flight rather than swimming. And he rarely looks wet when he emerges above water. It's not just the people and their clothes either - when Atlantis is damaged, as it is several times in various locations in this run, the rubble tends to fall as if it were in air not water. Still none of this detracts from the excitement in the various battles, especially with other Marvel characters.

In spite of the growing interconnectedness of the Marvel Universe in this era, Namor's own series surprisingly limits encounters with other heroes to crossovers. The volume kicks off with Daredevil #7 (incidentally the issue where Daredevil changes his costume to the more familiar red outfit) in which Namor goes searching for lawyers to settle the grievances of Atlantis through peaceful channels, but the effort fails and he clashes with Daredevil before returning to his kingdom to face down an attempted coup. Later on he is pursuing Krang and Dorma and in the process clashes with Iron Man in "When fall the Mighty" which, according to The (Almost) Complete Marvel Crossover Guide, appears to be the very first Marvel crossover where a story was told in more than one title. Finally near the end of the volume whilst in exile once more, Namor considers the Hulk as a potential ally, but the Puppet Master takes control of the Green Goliath and the result is an extended fight that is a rare crossover within a single series as both characters' strips are fused to tell the extended story.

But curiously there are two notable omissions amongst the guest stars. The only appearance of the Fantastic Four is limited to a flashback in Sub-Mariner #1 when Namor's origin and history are recounted, whilst Captain America, the other major Marvel Golden Age hero revived in the Silver Age, makes no appearance at all. Namor spent the early years of the Silver Age largely around the Fantastic Four so it was a bold move for this series to keep away from rehashing what had gone before. However a couple of big continuity questions had been raised by Fantastic Four and never adequately resolved there - why was Namor an amnesiac drifter in New York when the new Human Torch found him and what had destroyed the original Atlantis and forced its inhabitants to wander the seas? These points are left unaddressed throughout the Tales to Astonish issues whilst Namor's origin is only hinted at by brief passing mentions. It doesn't surprise me to discover that the writer under whom the problems are resolved is Roy Thomas, in one of his earliest efforts to add the pre-Silver Age Timely & Atlas material to the continuity of the Marvel universe. The first issue of Sub-Mariner is a middle part of a storyline as Namor tackles Destiny, the foe who gave him amnesia and destroyed the original Atlantis, but the issue doesn't forget it's the start of a series and devotes a large chunk of its space to retelling Namor's origin and adventures up to his first encounter with the Fantastic Four, although much of the period between Namor's birth and the fall of Atlantis is explained very briefly over a couple of pages and with no reference to his interaction with other superheroes in the 1940s, whether in stories published at the time (such as his clashes with the original Human Torch or membership of the All-Winners Squad) or subsequent additions (though Thomas's creation of the Invaders was some years off). Still it's a good introduction to the character even if starting the new title midway through a storyline could limit its use as a "jumping-on point".

Unfortunately the volume ends with Namor seeking vengeance on Destiny, and even four years later there's still no sign of an Essential Sub-Mariner volume 2 (let alone the volume 5 it would take to cover both the Spider-Man appearances missed in my looks at guest appearances from 1962-1971 and 1972-1981). But hopefully this will be eventually rectified in due course. Otherwise we currently have a rare later Essential that ends on a stark cliffhanger.

Despite the ending, overall this is quite a good volume. Namor is something of an anti-hero to the surface world, sometimes a threat, occasionally a saviour, but as the devoted ruler of his own people - a devotion that is usually reciprocated - he is shown in a rather different light. He may be quick tempered and distrustful of the human race, even if he is half-human himself (though it's not unknown for people with multiple heritages to focus almost exclusively on just one), but his motives are good. Some of the ideas in the series have dated, particularly the quest for the trident to prove his right to the throne which feels more at home in traditional mythology than in 1960s literature, and it's easy to see why the second tale of his brief deposal is instead wrapped in political language, but overall the series holds up pretty well as a fast flowing adventure. The art may not always remember that Atlantis is a realm full of water not air, but it's strongly competent and Bill Everett's return to his creation doesn't jar with the rest of the run. Overall this is quite a solid run from one of the more unfortunately forgotten Silver Age strips.

Friday, 23 August 2013

Essential Hulk volume 1

Essential Hulk volume 1 contains, in the original edition, all six issues of the original Incredible Hulk series and then the Hulk strips from issues #60-91 of Tales to Astonish (the anthology series that also starred Ant-Man/Giant Man and which later featured Namor the Sub-Mariner). Everything in the volume is written by Stan Lee. Jack Kirby draws the first five issues before being succeeded by Steve Ditko who carries on into the early Tales to Astonish stories. Kirby then returns for a few issues before switching to do layouts which are finished by a mix of "Mickey Demeo" (Mike Esposito moonlighting whilst at DC), Bob Powell, Scott Edward, John Romita and Bill Everett, then issue #84 is credited to "Almost the whole blamed Bullpen". After this (and probably not coincidentally) we get full pencils from John Buscema and Gil Kane. Later editions have added the Hulk's guest appearance in the Giant-Man strip in Tales to Astonish #59 (written by Stan Lee and drawn by Dick Ayers) which served as a trailer for the Hulk's own strip. (This strip can also be found in Essential Ant-Man volume 1.)

This is literally a volume of two halves albeit unequal ones. The first consists of the original Incredible Hulk series that lasted just six issues back in 1962-1963. Reports are divided as to whether it actually a poor seller or if it was just a victim of Marvel's limited number of titles due to its distribution deal and displaced by Sgt Fury and his Howling Commandos. But either way the result was that the Hulk soon lost his own title and was relegated to wandering through the pages of other books such as the Fantastic Four, the Avengers and even the Amazing Spider-Man. Then after about a year and a half without his own feature, he was given a slot in Tales to Astonish.

This disjoint in the early years has often affected how they've been viewed. The original six issues have been reprinted many times - a pocketbook reprint lent to me by a friend many yeas ago was the first time I read any Silver Age Marvel stories (but I honestly can't remember what colour the Hulk was in the first issue) - but there's been much less attention given to the Tales to Astonish strips. Indeed a note at the start of the original edition of this volume specifically states that many of them hadn't been reprinted "since... well, even Stan Lee can't remember when!" (The Masterworks didn't start on them until a few years later.) It's apologising for the variation in reprint quality due to the nature of the archival material, but it's also a reminder that the Hulk entered his first forgotten era earlier than almost any of his contemporaries.

(The reprint quality is more than passable though. Indeed the worst looking page in my edition is actually one with 1990s artwork! It's a divider page between the two series with the front and back cover art on either side. Unfortunately one side seems to have the images overlaid on each other, like a double exposure. Later editions have better reproduction and lack the note.)

The Hulk's origin story is mostly timeless but there's one element that has bcome dated. Scientist Bruce Banner develops a powerful bomb emitting a special kind of radiation but gets caught in the blast of an undelayed test whilst saving a teenager who has wandered onto the site for a bet, and the resulting energy causes him to change into a monster - that's pretty easy to map to any era. Yes there's a bit of silly science about the effect of the rays. The arms race may have been a more prominent factor of the Cold War but even today nuclear weapons are a live and argued issue and it doesn't matter if it fits current US weapons testing policies. It's the presence of a Communist agent amongst the test staff and the interest of the Soviets that makes the first issue a little dated, though one could reasonably airbrush Igor into being a generic foreign spy of an unnamed or fictitious country. (Making him an alien infiltrator in disguise might be simultaneously timeless and also true to the spirit of some of the era's science fiction but... well... "Yeeesh!") The origin is retold in issue #3, for no real purpose (unless it was to fill up the page count), but with all the spy elements removed.

There are some other aspects to the series that show the silliness of the time, most obviously the way that Bruce is able to obtain a lot of scientific equipment on the sly and easily assemble everything from a gamma machine to the door to the Hulk's underground prison, with a ten foot thick concrete slab held in place by a steel rod. Later on Rick Jones is able to obtain and install a replacement rod with no-one noticing. And there's one issue where Rick is able to charter a private plane at only a few minutes' notice to fly him and the Hulk to confront the latest villain.

One thing rapidly becomes clear that there didn't seem to be a strong sense of direction for the series. At first we get the tale of a man who transforms into a brutish monster at night - a latter day take on Dr Jekyll and Mr Hyde, or at least the popular impression of it. But this doesn't last and soon we shift towards the scenario of the Hulk being a mistrusted hero and Bruce controlling the transformation through a gamma ray machine. However issue #6 shows signs that the control is beginning to break down with delayed and incomplete transformations and then signs that the change can be brought on by extreme aggression. Issue #6 also sees the Hulk granted a Presidential pardon, suggesting a further shift in direction but the run ends before we can see where it goes. The Hulk's personality is initially that of a simple giant but midway through Bruce gains control of the monstrous form. However there are signs that either Bruce is losing control to the Hulk's personality or else he is changing with the power, as the Hulk becomes ever more brutish.

We also see the debut of the most prominent of the Hulk's supporting cast, with all of them introduced on the first few pages of the original issue. Rick Jones is a carefree orphaned teenager who sneaked onto the test site for a bet, but he rapidly becomes loyal to Bruce for saving his life. Rick is about the only teen sidekick in the early Silver Age Marvels - teenagers are otherwise the stars, full members of teams or absent altogether. But unlike many DC sidekicks, Rick largely helps away from fights, looking after Banner/the Hulk, obtaining equipment for him and so forth. At one stage a second accident temporarily results in the Hulk being under Rick's control, a very different arrangement from the norm. At the end of the series Rick and friends form the "Teen Brigade" (well it was 1963) of amateur radio operators across the country to help when needed. The slang was probably dated even at the time but it's good to see some independent organisational initiative. However the main romantic interest is a bit of a washout. Betty Ross at this stage is a rather weak Daddy's Girl who has fallen for Bruce and will defend him against her father's criticisms but otherwise seems to spend most of her time pining for Bruce, being scared by the Hulk or serving as a damsel in distress to be rescued. It's only in the very last few panels that she and Bruce step out together.

Betty's father becomes the Hulk's main foe. General "Thunderbolt" Ross rapidly decides the Hulk is a menace, in part because of Betty's fear of him. Most issues see him trying to capture or destroy the Hulk and sometimes the former is achieved but not for long. Although other military officers are shown with a sceptical view of the Hulk's attempts to do good, Ross believes the worst at all times and thinks others are tricked. The result is a tense backdrop as the Hulk is often on the run and in hiding.

The Hulk battles several other foes in these tales but it's surprising how obscure most of them have remained. The first issue features the Gargoyle, a man deformed by bomb tests who is now a genius working for the Soviets but wishing only to be normal again. He gets his wish in the issue and dies at the end. Death isn't normally an obstacle for a Marvel villain but as far as I'm aware he's never returned outside flashbacks. Issue #2 has that traditional type of enemy, an alien race seeking to invade Earth, though with the Toad Men we actually get an entire invasion armada, rather than just an advanced scoutship as is more normally the case. Issue #3 sees the first big name villains in the form of the Ringmaster and his Circus of Crime. And at this stage it's amazing they can get away with their trick - they turn up in a small town, hold a circus performance where they hypnotise the audience and make them hand over all their valuables before going round the rest of the town to do the same to the handful of inhabitants who didn't come. Then they leave for another. It's little surprise that the FBI soon spot the connection. Issue #4 sees an attack by Mongu "the Gladiator from Outer Space!" but he's just a Soviet agent in a giant suit trying to catch the Hulk and I don't think he's been seen since. The following issue introduces General Fang, a Chinese warlord, and Tyrannus, another underground ruler. Finally issue #6 sees the debut of the Metal Master, an alien with the power to control and change the atoms of all metal. Oddly, despite the tendency of Marvel to leave few ideas unmined, very few of these foes have made many return appearances. The Ringmaster and the Circus of Crime and Tyrannus are about the only ones who've popped up a lot but the rest have made few to none.

These early issues show a series in flux, not really sure whether it wants to be a monster saga or a superhero series. Elements of both genres are present but without a firm sense of direction and at some points such as issue #3 it feels as though the intention is to start again, retelling the origin and transforming the Hulk. Whereas later eras of the Hulk would make a virtue out of constant change, here it feels more like uncertainty. The result is a weak series that deserved a break and a chance to try again later.

Tales to Astonish #59 has been added to later editions and at the time it would have served as a mini recap of the Hulk's status quo. Giant-Man and the Wasp head to New Mexico in the hope of convincing the Hulk to rejoin the Avengers but interference by the Human Top results in Giant-Man and the Hulk battling it out. It's interesting to see some minor changes in the Hulk from his portrayal in his original series - now Bruce Banner changes when he gets stressed and the Hulk doesn't seem to have any of Bruce's mind in control (although he retains the memory that Giant-Man is after him). We're on the Hulk's initial stomping ground and both Betty and Thunderbolt Ross are reintroduced (Rick, however, is now hanging out with the Avengers and Captain America). It's a fairly straightforward tale that could be forgotten.

The revived series in Tales to Astonish picks up largely where things were left off, although Rick is initially away with the Avengers. Early on, we're introduced to the military base's new security chief Major Glenn Talbot, a further antagonist for both the Hulk and Bruce, and a rival for Betty's affections. Talbot is rather unlikeable for much of the run but towards the end he has temptation dropped in his lap when he takes a call clearing the Hulk and could delay relaying the news until it's too late, thus giving him a chance with Betty, but instead realises his duty is to pass on the message immediately.

Once the strip is restored, it rapidly establishes that Bruce transforms into the Hulk at moments of extreme stress and anger, the best known cause of change between the characters. Curiously it's also used to change him back to Bruce until issue #67 when calmness and rest now achieve this. Up until issue #66 the Hulk talks fluently, albeit in a slightly "gangster" manner, but then he starts speaking in the more primitive "Hulk smash!" speech pattern best associated with the character. Issue #70 sees Bruce's mind once more controlling the Hulk but steadily the latter's brutish nature takes over.

Issue #64 sees Rick confessing Bruce's secret to the President (not shown, either because the issue came out near election time or nobody wanted to repeat a notorious mistake Action Comics made when an issue went on sale featuring John F. Kennedy just after his assassination), feeling he will never betray it and can give help. From a modern perspective it's odd to see such reverence given to a mere elected politician. From at least Richard Nixon onwards the phrase "If you can't trust the President of the United States, who can you trust?" has had a very different meaning. The President makes a few further appearances with less reluctance to show him as Lyndon Johnson, but an executive order giving Ross the power to grant the Hulk an amnesty comes too late. Later on when the Hulk is believed to have been destroyed, Rick confesses the secret to Talbot in the hope of clearing Bruce of charges of being a traitor to his country. This has the effect of changing the long term dynamics of the series as Bruce will be ever more a fugitive, though at this stage he's able to hold off the army and prove his worth.

One reason why many of the stories appear to have had few reprints is the continuous serial nature of them. With only ten pages an issue the strip opted to tell an ongoing epic with each issue flowing into the next from issues #60 through to #79. This suits a continuous reprint format series perfectly, but isn't so good for pick 'n mix collections which is probably half the reason why so few had had recent reprints when this volume first came out. The early issues focus on an epic story involving the Leader, another human exposed to gamma rays but on this occasion his brain has been enhanced instead of his strength. The Leader has developed much technology, including his "Humanoid" minions, an artificial lifeform especially grown, and he is seeking to steal various forms of further technology to advance his goals and spots the potential for using the Hulk. This ultimately leads to his sending the Hulk to the home of the Watcher to obtain the "Ultimate Machine" - something that looks like a goldfish bowl but contains all the knowledge of the universe. Here the Leader's intelligence is his own downfall as the machine overloads his mind and kills him.

The Leader is by far the biggest foe introduced in these issues, though in the last few issues we also see the debut of the Abomination. Otherwise the new foes introduced are comparatively minor players for the Hulk, though some have played bigger parts elsewhere - the Amphibian, the Secret Empire and the Boomerang. We also get a handful of foes from other series including the Chameleon, the Executioner, the Mole Man and the Stranger. It's interesting to see a number of themes that would appear again during Peter David's epic run on the character. As well as a Hulk who seemingly fuses both his and Bruce's personalities, there's a trip to a dystopian future, and conflict between different sub-surface rulers (also a step towards tidying up some of the duplication in the early Marvel universe). In a way it suggests the Hulk was taken back to his roots, even if those roots were pretty obscure.

Towards the end of the volume there appear to be signs of the series meandering with some abrupt changes of direction. Issue #81 introduces the Secret Empire, a shadowy criminal organisation, and over the next few issues there's considerable build-up as we see the start of a power struggle. But then the Secret Empire abruptly disappears from the strip and the only acknowledgement comes a few issues later when Boomerang comments on how they've now been "smashed". Possibly this is a consequence of the art chaos as the crucial issue would have presumably been #84 which is drawn by "Almost the whole blamed Bullpen", suggesting a rush job to get the issue to the presses in which key plot points were lost. (Actually the Secret Empire was picked up in the other half of Tales to Astonish in the Sub-Mariner strip but there's nothing here to actually tell the reader of this.) Later on there's a report of an attempt on Betty's life but we never see it. The art situation also results in the last four issues here being some of the worst art in the entire volume. Gil Kane drew many great comics in his career but all artists can have their off moments and this is one of his. The art is far too cartoony, with both the Hulk and the Abomination looking especially silly, and it detracts from a crucial moment as for the first time the Hulk battles a super strong foe that is the product of gamma rays. Often the best foes for a hero are those who offer a dark reflection of them and the Abomination is the obvious candidate to serve that role with the Hulk. Unfortunately we get a rather limited clash here before the Stranger takes the Abomination away, and the art just lets it down completely.

In general the Tales to Astonish strips aren't really anything spectacular. When read together they flow quite quickly, but readers at the time must have found the ongoing stories took forever to complete. Although we get a couple of new foes with strong potential, one is killed off in his first storyline and the other taken away from Earth. Neither of these necessarily restrict a villain's use in the future but they can leave the series in a weakened state in the meantime. The chaos surrounding the Secret Empire is a real let down, especially as all the issues have the same scripter. Add in the repeated pursuit and conflict with the military, which can eventually tire, and it's all a bit of a letdown. Consequently this era of the Hulk somewhat deserves its obscurity.

Overall this volume shows that the Hulk is a great idea on paper but very difficult to realise in practice. The original series shows a complete uncertainty about what to do with the character and when revived later on he's let down by very long storylines, repetition with the military and some artistic confusion. Perhaps the original series had a mercy killing and there's not a great deal in the rest of the volume to suggest the best direction for the Hulk had yet been found.

Saturday, 9 February 2013

Essential Ant-Man volume 1

1962 saw Marvel launch more than one hero based on an arthropod (arachnids are technically not insects). But whilst one soared to great fame, the other wandered along, went through multiple identities and ultimately has remained a minor player in the Marvel Universe. That hero was Ant-Man.

If you ever find yourself on QI and are asked "Which was the second Marvel superhero strip of the Silver Age?" think very, very carefully before risking an answer.

(For those unfamiliar with it, QI is a British television comedy quiz show devoted to obscure trivia and pedantry. Often the questions asked have a seemingly obvious answer that is in fact wrong and giving this answer sets off a klaxon and loses you points.)

"The Man in the Ant Hill!" from Tales to Astonish #27 is part of another, now obscure genre - the science fiction/fantasy and monster stories that Marvel had been telling prior to the superhero revival. It's the all too common tale of a scorned scientist seeking fame but finding his invention backfires on him, as Henry Pym's shrinking formula reduces his body in size too quickly, and he has to find a way to get to the growth formula with the complication of facing down ants. This is really part of the old genre rather than the new, although the divide between the two is far more blurred than is often assumed. There are no real signs of the traits of the superhero era that was growing - there's no costume, no real villain and no great characterisation of Pym beyond being a stock fame-seeking scientist. It wasn't until issue #35 in September 1962 that he became a regular feature and a costumed hero. So his claim to be the second hero feature after the Fantastic Four is contentious (as are some of the other claimants' but let's not go into those now).

As for Tales to Astonish itself, this was another of the various Marvel anthology series that morphed into a superhero title and is best known for carrying the Incredible Hulk from issue #60 onwards, eventually transforming into the Hulk's own title. The later issues would also carry Namor the Sub-Mariner, who took over Ant-Man's slot. We'll look to see why a vacancy opened. Essential Ant-Man volume 1 carries the Ant-Man/Giant-Man strips from Tales to Astonish #27 & #35-69, including the various back-up strips featuring the Wasp either solo or telling a story. All but a couple of the issues are plotted by Stan Lee who also scripts many, with others scripted by Larry Lieber or H.E. Huntley. The other two issues are written by Leon Lazarus and Al Hartley. The art sees runs by the likes of Jack Kirby, Don Heck, Dick Ayers, Carl Burgos and Bob Powell, with Steve Ditko contributing one issue and Larry Lieber drawing all the Wasp features, which he also scripts over Stan Lee plots.

The publication of this volume was a landmark back in 2002. Up until this point the Essential series had only focused on the biggest name heroes and teams and the idea of an Essential Ant-Man was largely just idle speculation on Usenet. But Marvel took the plunge in bringing one of its more obscure heroes' series back into print and the success of the volume has led to many other Marvel series being rescued from the depths of obscurity and brought back into print, including the Human Torch in Strange Tales, The Man called Nova, Ms. Marvel, Dazzler, Godzilla and many more.

But the volumes has also revealed just why these adventures are so forgotten. Frankly this is a series that's never quite sure why it's there, which does little to develop the world around the hero and which sees motivations, costumes, powers and identities regularly changed. And few of these changes feel like natural developments but rather sudden alterations made in individual stories. The result is that the series never gets a clear identity for itself. Perhaps that’s appropriate given Hank Pym's subsequent career with yet more identities to the point that he’s never really been clearly identified with a single one.

On the face of it a man who can shrink to a tiny size and communicate with ants sounds plainly silly. But aren't some of the other Marvel heroes equally silly? A blind man with enhanced senses becoming an all action crime fighter is patently absurd. So's a teenager getting the powers of a spider. Or another teenager who can turn into living flame. Or a man who can stretch his body in all manner of ways. But we've already made those leaps of faith and it's how the concepts are handled that has determined whether or not such characters have durability. One could easily nit-pick the shortcomings in Ant-Man's powers or question some of the leaps of logic (such as how exactly does a man move around so quickly either flying on the back of an ant or by catapult?) but such silliness is part and parcel of the era and a good writer in a later generation could doubtlessly easily come up with explanations for some of that if it was deemed necessary.

The real problem stems from the limited scope and development in the series. Apart from the Wasp the only recurring supporting cast that I can spot is a US government agent who appears twice. Otherwise we're limited to just Hank Pym and, from issue #44 onwards, Janet van Dyne. And Hank's motivations for why he does what he does change a bit without clear explanation. In the initial story he's just a fame seeing scientist whose invention gets out of control and he destroys it. But then he becomes an ongoing series and suddenly his serum is back with no explanation for why he brought it back. Nor is it clear why he's switched from using it as a way to cut down storage and travel to becoming a crime fighter. Nor is it clear why a biochemist is suddenly able to discover the means by which ants communicate and devise artificial means to enter that conversation.

A change of tack comes in issue #44 when we suddenly learn a whole new element of Hank's backstory. Now we discover that he once married a Hungarian woman called Maria who had fled communism but choose to visit the country on their honeymoon, where she was recognised, kidnapped and executed. And so the widowed Hank was motivated into fighting crime back home. Some of that just doesn't add up, and after being introduced in this issue the whole point is then ignored for the rest of the series save one issue when he goes on a mission behind the Iron Curtain. And there's also the uncomfortable point that Janet looks very much like a younger Maria, a point explicitly remarked upon at the time. And this was nearly two decades before a similar plot point was used in X-Men.

With the introduction of the Wasp the series takes a shift but in no way is this a partnership of equals. The Wasp may be brave and resourceful in battle, but all too often she is otherwise presented as a silly, flighty girl who spends her time wishing Hank would be more romantic or worrying about clothes and the like. Between issues #51 & #58 she gets her own back-up feature but in nearly all of these stories she is just narrating various science fiction stories to either orphans or veterans. The early 1960s were not yet a time for enlightened women, but even compared to Marvel Girl over in the X-Men the Wasp is not the most advanced character of her era. And Hank's attitude to her may not be overtly sexist but he frequently doubts her word and makes comments that border on misogynistic. And there's a late development when Hank devises the means to change size merely by thinking commands into his headgear - and he also adds the ability to make Janet shrink down without having to do anything herself! I don't know how many young girls were reading Tales to Astonish at the time (or many women have picked up this volume) but I doubt many dreamed of growing up to be the Wasp.

Throughout the run there's a succession of changes in the way that Hank operates his shape-changing powers. At first he pours a serum on himself but later he switches to a gas, then later to pills and finally to some undefined method of incorporating the size-changing into both his and Janet's bodies and activating it by cybernetic enhanced thought. There are several times where the method of the day fails, either because Hank gets cut off from what he needs to change size or because a foe makes use of them instead, but it rarely directly leads to him looking for a new method that will prevent such repetition.

Issue #49 sees the big change when Hank now starts growing and takes on the identity of Giant-Man. (Very rarely is the "Gi-Ant Man" pun actually exercised within these pages.) Yet it's here that his identity problems begin. He retains his power to shrink and for some strange reason he continues to use the moniker "Ant-Man" when he shrinks down, despite the difference between Ant-Man and Giant-Man being merely one of size. There's no attempt to pretend that the two are in any way separate individuals so one has to wonder why he uses the two separate names instead of finding one that can cover multiple sizes. The problem is resolved in issue #68 when it's revealed that his encounter with the Hidden Man's sill absorbing rays in the previous issue has robbed him of the ability to shrink down to Ant-Man (a point that makes no sense as Hank can still shrink to human size, albeit with more difficulty now) but up to this point it has left the hero with an inconsistent confusing identity. The final issues also see Hank settling down into a single size for his Giant-Man form but it's another change to add to the mess. And the structure of the stories isn't one of a long, ongoing journey of development so this doesn't feel like a natural turning point but just one more change in a long line of them.

The stories are also inconsistent on some basic details. For example exactly what communication is received from the ants - is it just normal words or just pictures? Are Ant-Man/Giant-Man and the Wasp's identities meant to be secret or not? Several stories use them as a plot point but in others both are pretty free about taking off their helmets and masks, and Hank is not exactly hiding his connections to the giant hero. He is also quite easy to contact in an emergency, especially when various foes strike.

Quite a number of the villains introduced in these stories have made appearances elsewhere, including Comrade X, Egghead, the Scarlet Beetle, the Hijacker, the Voice (although here he's mainly identified by his real name, Jason Cragg), the Chiltarians, the Porcupine, the Living Eraser, Supremacy, the Human Top (who later underwent a name change to something less hilarious), El Toro and the Beasts of Berlin. We also get the Black Knight, a modern day descendent of a hero from the 1950s "Marvel" (I forget what they were called at each precise stage). However without checking every single subsequent appearance in databases, I'm not sure how many of the "returns" are in fact reprints or flashbacks or other features reliving these adventures. And I suspect if they have shown up in further issues, they've been selected precisely for their ultra obscurity. The villains who appear to have never been seen since include various generic Communists, the Protector (who is running, surprise, surprise, a protection racket), Kulla the ruler of an alien dimension (who, amazingly for an alien in an early Silver Age Marvel, isn't trying to conquer the Earth - but then this is Tales to Astonish), the Time Master, the Kosmosians, Trago, the Magician, Colossus (no relation to the X-Men member), Second-Story Sammy, the Wrecker (no relation to the Thor villain), Madame Macabre and the Hidden Man. Villains from other series are strictly limited to Attuma and hordes of Atlanteans, from the pages of Fantastic Four. So really there are only three villains of any lasting note in this volume - Egghead (a name that back then was the equivalent of "nerd" or "geek"), who is still very much Hank Pym's enemy whatever title he's in, the Human Top who is better known as Whirlwind, and the second Black Knight who didn't last long anyway before being replaced by his nephew as a hero, and in any case was a revamp of a 1950s character. Consequently, the most significant villain to exclusively come out of the pages of these issues is none other than Whirlwind. That says a lot about why these stories are so often overlooked.

As for the stories themselves, they are frankly not at the cutting edge of early Silver Age Marvel. Rather they feel very generic. The artwork is generally okay but suffers from a turnover of pencillers and even though several of them are amongst the biggest Marvel names of the early 1960s such as Jack Kirby, Dick Ayers or Don Heck, few seem to be giving their best. The writing is also rather pedestrian - other than his relationship with his partner the hero experiences no present day problems outside of his adventuring. There's no supporting cast to interact with. Some of the villains are hooded but usually only one suspect is presented - this is especially true of the Protector. Few present any real lasting threat. Nor does the hero face any problems with public adulation, beyond getting irritated by visits from his fan club. This series is very much a conventional superhero feature from a company that was elsewhere doing a lot to beak down the pre-existing conventions.

There are, however, a few signs of the Marvel changes breaking through in the later issues. We get a couple of stories with big name guest-stars, including a battle with Spider-Man that is probably the volume's best known tale, and a fight with the Hulk that set up the latter's transfer to Tales to Astonish. That was the first sign of Giant Man's popularity starting to collapse. Up until issue #59 his page count had steadily grown, even if some of the pages were devoted to the Wasp's stories (which aren't terribly memorable - in most the protagonist finds their cunning backfires on them), culminating in issue #59 containing an eighteen page story plus a five page feature reminding us of our heroes' powers. But then the Hulk took up residence in half the book from issue #60 onwards, forcing the Giant-Man feature to shrink to fourteen pages, then twelve, until finally issue #69 ends on an ambiguous note as Hank worries about the danger he has put Janet in, and she wonders if he's about to retire. Issue #70 saw the feature replaced by Namor the Sub-Mariner.

And it's hard to get upset about the fate. The series was not the most dynamic or ground-breaking being put out even at the time and little was being done to develop the characters. Instead we have a comic pot-boiler, produced by many great talents passing time between more amazing assignments. The result is a series that doesn't try to push against the conventions or really develop the lead character but instead wanders through a succession of generic situations. Ant-Man may have had outrageous powers but in themselves that should have been no impediment to doing something bold with the character. The Wasp is equally not the most developed sidekick and so neither of the characters is really given a strong core for later writers to build on. Many have complained that they've found it difficult to take Hank Pym to a point where his late lashing out at the Wasp is forgotten, but it's clear from the character's roots that there wasn't a lot to the character to fall back on. This volume is very much one for completists.