Showing posts with label Marvel Team-Up. Show all posts
Showing posts with label Marvel Team-Up. Show all posts

Friday, 8 January 2016

Twelve recommended Essentials

For my final post, I have decided to pick twelve volumes that especially stand out. The only restriction is that there is no more than one from each series. These aren't automatically the best stories - and the nature of the beast is that there are times when the incredibly good is collected with the incredibly dire - but twelve cases of the Essential series at its best. And the order has been chosen by lot.


Essential Moon Knight volume 2

Contains: Moon Knight #11 to #30

Moon Knight began as a foe for the Werewolf and then developed in the direction of a Batman clone but also acquired his own themes and the unique feature of his multiple identities that started to take on lives of their own. It took a while but soon it had found its own niche and cult following. This was one of the first series to be sold only in the direct market and it took full advantage of the shift to offer varied length stories that are free of the Comics Code Authority restrictions yet never being puerile or gratuitous just to show off its freedom. This volume represents by the middle issues of the series when it was at its height.


Essential Captain America volume 4

Contains: Captain America and the Falcon #157 to #186

Captain America was originally created during a great wave of patriotism and revived during another. But by the 1970s the US was changing and Cap seemed a man out of time in more ways than one. Then came new writer Steve Englehart who, together with artist Sal Buscema, set out to explore just what Cap's role is in this new world where the old certainties are gone and it's no longer so clear just what "serving my country" means anymore. The height of this approach comes in the Secret Empire story as Cap discovers a conspiracy that goes to the very highest levels, which in turn leads him to abandon his costume and the Falcon steps up to the forefront as the country is still facing threats.


Essential Dazzler volume 1

Contains: Dazzler #1 to #21 plus X-Men #130 & #131 and Amazing Spider-Man #203

When this was first announced many declared "Essential Dazzler" to be an oxymoron. But the Essentials have brought attention to many obscure series and characters, allowing them to be assessed anew without listening to decades old myths and assertions. This volume collects the first half of her series, allowing readers to judge for themselves and see a series that isn't the disco chaser of myth but instead shows a strong independent ordinary character trying to get by in life with the added complication of her powers. The Essential volume is a well-deserved rescue from obscurity.


Essential Black Panther volume 1

Contains: Jungle Action #6 to #22 & #24 and Black Panther #1 to #10

"Panther's Rage" was one of the first comic storylines to be written as though it was to be collected as chapters in a book and this volume does that and more so. Very often the biggest developments in comics are made in obscure series starring less well-known characters, and here is almost the definitive example of a hidden classic plus the start of "The Panther vs. the Klan!", taking the character to further heights. Sadly the volume also demonstrates how the Essentials scoop up the bad as well as the good with the start of Jack Kirby's run on the title that might as well be from an alternate reality, but that doesn't detract from the majesty of the bulk of the volume.


Essential X-Men volume 2

Contains: X-Men #120 to #144 and, in later editions, Annual #3 to #4

The All-New All-Different X-Men burst forth in the mid 1970s, presenting a highly crafted team of strong, well-defined characters who were put through a variety of situations. This volume covers the latter part of the Chris Claremont and John Byrne run when the team faced a range of scenarios from Alpha Flight trying to reclaim Wolverine for the Canadian government to Arcade subjecting them to his funhouse of horrors, but the high points come with two of the most influential X-Men stories of all time, the "Dark Phoenix Saga" and "Days of Future Past" which explore the problems with controlling great power and the dangers of anti-mutant prejudice run wild respectively.


Essential Rawhide Kid volume 1

Contains: Rawhide Kid #17 to #35

Marvel have printed many titles in numerous different genres over the years but haven't reprinted too many of them in recent years. But when they do it's often an eye opener. This volume is the sole Essential representation of the western genre, offering a good set of done in one enjoyable stories that mix the adventures of the lead character with other generic tales of the west. Very much a representation of the Atlas style before the Marvel superhero revolution, this volume is nevertheless a good, light fun read.


Essential Ghost Rider volume 4

Contains: Ghost Rider #66 to #81 plus Amazing Spider-Man #274 and New Defenders #145 & a bit of #146

It's rare for a long running series to end in a truly satisfactory way but Ghost Rider got one of the best conclusions going, allowing him to ride out on a high in what almost feels like it was the long term plan. The Ghost Rider may have begun as a fusion of the horror and stunt fads of the 1970s but he outlasted the fads to become something much stronger. Here the long running saga of the battle between Johnny Blaze and the demonic Ghost Rider reaches its climax here but there's time taken to remind and reintroduce the key elements for readers who haven't been along for the whole journey before the final end.


Essential Thor volume 3

Contains: Thor #137 to #166

Thor was a title that took a good while to really find its feet and get a long term permanent creative team but once it did Stan Lee and Jack Kirby proceeded to produce an amazing run of tales that combine Norse mythology and cosmic space adventure, with occasional interludes on Earth. By the time of this volume they had found out what worked and defined the character, with the stories here representing the absolute peak of their collaboration, ranging from battling the Mangog in Asgard to the conflict between Galactus and Ego the Living Planet in deep space. Truly this is the definitive Thor.


Essential Marvel Team-Up volume 2

Contains: Marvel Team-Up #25 to #51 plus Marvel Two-in-One #17

There's a sense of fun to a team-up book, often allowing the chance to enjoy both the regular and guest heroes in some nice one-off tales that don't require too much familiarity with the guests to follow them. But when in the right hands they can be even more. This volume contains some of the best of all the team-ups, ranging from the silliness of a team-up with Hercules where he tows the island of Manhattan through the seas to the deadly grittiness of a time travel saga that takes Spider-Man back to Salem in 1692 for a dark battle against the backdrop of the witch trials. This is a book that knows how to put together an epic out of several different guest stars and put the leads, whether Spider-Man or the Human Torch, through adventures they'd be unlikely to have in their own titles.


Essential Punisher volume 4

Contains: Punisher #41 to #59 and Annuals #4 to #5

The Punisher has always been a difficult character to handle because the approach of a self-appointed executioner is often at odds with conventional superhero ethics whilst the high fatality rate amongst both his foes and allies leaves limited scope for character development. It took a long time before he received an ongoing series and then in turn it took longer to really flesh it out but by the time of this volume it was coming together nicely. Here we get a mixture of traditional one-off tales against individual foes done well along with steps towards greater development with the handful of foes who have greater lasting power, most notably "The Final Days" epic that puts the Punisher in a marathon of endurance under pressure from the Kingpin.


Essential Warlock volume 1

Contains: Marvel Premiere #1 to #2, The Power of Warlock #1 to #8, Incredible Hulk #176 to #178, Strange Tales #178 to #181, Warlock #9 to #15, Marvel Team-Up #55, Avengers Annual #7 and Marvel Two-in-One Annual #2

Warlock was a highly experimental strip that routinely sought to push the boundaries of what was possible, most notably with its approach to religion. The volume collects the two 1970s epics that saw Warlock first go to Counter-Earth to drive out a dark force and redeem it and then into deep space to take on the corruption and hypocrisy of an inter-galactic church presided over by none other than his evil future self. The title character has no desire to be a hero and is merely a good man searching for himself but gets caught up in the horrors all around him. Twice the title was cancelled but each time the saga showed it could survive by resolving itself in another series with a spectacular climax.


Essential Spider-Man volume 1

Contains: Amazing Fantasy #15 and Amazing Spider-Man #1 to #20 & Annual #1

This volume encapsulates just why Spider-Man took off the way he did. It covers the single most creative period in the character's history, introduces most of the top villains and tells some amazing stories all at once. Spider-Man broke the mould in many ways and even today these tales stand up well as a strong set of adventures that need no replacement. Bringing big chunks of the Silver Age at affordable prices was one of the aims of the Essentials and it hit the ground running. This was the very first Essential I ever picked up and it's still great to this day.

Friday, 13 November 2015

What If... Essential Captain Britain volume 1?

This time the look at hypothetical Essential volumes take a somewhat different series and format...

Essential Captain Britain volume 1 would contain the character's original stories from Captain Britain Weekly #1 to #39 and then the stories from Super Spider-Man and Captain Britain Weekly #231 to #253, including the reprint of Marvel Team-Up #65 and #66 in the last six issues with additional splash pages added when the two US issues were each split in three for the weekly format. These issues have had a mixture of reprints over the years in both the UK and US, starting with the 1978 Captain Britain annual but in the UK at least the best modern source are the trade paperbacks from Panini (who now hold the Marvel reprint licence in the UK), specifically volume 1 Birth of a Legend (which had two different covers), volume 2 A Hero Reborn and volume 3 The Lion and the Spider. Alternatively the issues were published in the US in two oversized hardcovers entitled Birth of a Legend and Siege of Camelot. The writing on the Weekly comic is first by Chris Claremont and then Gary Friedrich who carries onto the merged Super Spider-Man with help along the way on plots by Larry Lieber, Jim Lawrence and Bob Budiansky. Jim Lawrence then finishes off the Super Spider-Man issues and Claremont returns on Marvel Team-Up. The art on the UK stories is by Herb Trimpe, John Buscema, Ron Wilson, Jim Lawrence, Bob Budiansky and Pablo Marcos with John Byrne on the Marvel Team-Up stories.

For those less familiar with the British comics industry of old (and in to some extent this is still the same today), it differed from the US in a number of ways including retaining a younger focus for longer and used the weekly anthology format far more. "Free" gifts would sometimes come attached as a way to boost circulation at a launch, smooth over a price rise or help at relaunch moments. (Nowadays most British comics aimed at younger readers seem to come packed with multiple "free" gifts every issue.) Full colour was rarer, with many comics having some pages in black and white or in a three tone format that added a single colour and it was far from unusual for a strip to switch between colour, black and white or three tone in a single issue. Series would often contain multiple strips, some originated for the title, some imported reprints and some reuses of old strips, plus additional features. When a series was nearing cancellation, it would often be "merged" into another series, which in practice meant adding the main strips and the cancelled comic's title though over time both would be diminished. A disappeared series could also experience something of an after-life in the form of holiday specials, usually carrying reprints or left-over inventory material, and annuals, which here are hardback books mainly aimed at the Christmas market (normally carrying the following year's date although there have been exceptions) and again carried a mixture of strips, features and quizzes.

Superheroes are thinner on the ground here and the British generally aren't into massive flag waving American style overt patriotism. So creating a British version of Captain America and making them last seems rather a tall order. However that's not quite the way the character went. It is hardly an original observation to note that whilst Captain Britain's name may be derived from Captain America, the character owes rather more to Spider-Man with a small dose of Thor thrown in for the origin. Thus we get the tale of a university science student with an alliterative name, family members whom he tries to keep out of trouble, a struggling relationship with a girl, a campus bully and an authority figure with a heavy opposition to all costumed heroes in general and this one in particular. Then there are the dead parents, although this isn't established at the outset, and an investigation into their fate leads to conflict with the Red Skull. The costume also downplays the overt patriotic elements with the Union Jack confined to the top of his mask and wrist bracelets, whilst the heraldic lion isn't such an automatic symbol that screams "Britain". Otherwise, the main colour is red. The main Captain America influence can be found in the powers and weapon, with Captain Britain initially only have super strength and agility plus a predominantly defensive weapon, although as time goes on and other writers take over the quarterstaff is first revealed to also generate energy shields and blasts and is subsequently replaced by the Star Sceptre , a more ornate piece that additionally brings the power of flight. And the origin shows an ordinary man gaining powers thanks to mythical magic, though the wizard who co-grants them isn't explicitly named as Merlin for some time to come. So certainly there's a lot of borrowing from other characters even if not mainly from the most obvious one. However few ideas are truly original and it's the mix and blend that matter. Here there's a lot of originality and potential clear from the start.

But despite generating several hundred pages of material, the original Captain Britain strip lasted barely fifteen months. It's clear that Marvel had high hopes for the character and series but also that sales success was elusive and this shows in a succession of reactions. First, there's the resort to a big name guest star in the form of Captain America for quite a protracted run. (Nick Fury also appears but his own adventures were reprinted elsewhere in the comic.) Then there's a change of format with an expansion in the number of pages and strips masking a contraction as the title strip shifted to black and white. And then there was the cancellation of the title with a trumpeted merger really being a cover for dumping the remaining material in another title so as to salvage some of the costs. All of these developments took place within nine months. And whilst the continuation in Super Spider-Man may have allowed for the resolution of the existing storyline, the last few originated stories seem so detached and thrown together that it seems the merged comic was just treading water until the Marvel Team-Up story was available to be simultaneously printed in the UK and US. Otherwise, it would have faced the embarrassment of cancelling the feature only to revive the character within a matter of weeks. As a result the last weeks feel very patchy as though leftover ideas were grabbed and thrown in without too much thought for overall narrative coherence - e.g. why Captain Britain, in costume, has come to an island as part of a group visit goes unexplained - or continuity - for instance Betsy goes from being a commercial pilot to a professional model without explanation, beginning the long-running practice of making sudden changes to her without a coherent explanation. As a whole, the strip suffers from being constantly in a state of panic. But it also suffers from a lack of authenticity, and this may be the reason why 1970s readers didn't take to it in sufficient numbers. (Equally, it may be the case that Marvel had unrealistic expectations for the series, hoping for rather higher sales than for its all-reprint titles. I don't know if the strip had any contemporary printings in other countries but it's doubtful there was much additional income available to support it.)

Chris Claremont may have been born in the UK and Herb Trimpe may have lived in Cornwall for a while (and the spellings may be British and the British characters at least don't sloppily use "England"/"English") but fundamentally this strip feels far too American, writing about a stereotype of Britain gleaned more from films, television and the odd guidebook than from reality. Brian Braddock's Britain of the 1970s is an idealised land of moors, country houses, villages of superstitious people willing to burn anyone suspicious as a witch, super spy agencies, functioning London docks, a monarch who can easily take the fleet off to war with no one objecting and more. The dialogue is often Hollywood~ised, whether it's the excessive use of swearing and Cockney or subtler things such as British characters saying "Prime Minister Callaghan"/"Mr Prime Minister" for a surprising guest star when those US styles aren't used here. (Captain America and Nick Fury also use them but they at least have the excuse of being abroad.) The political elements of the stories are rather generic with Callaghan and Parliament's treatment being pretty interchangeable with any national leader and legislature apart from the iconic showdown when a bomb is planted on the face of Big Ben's clock. The Queen's appearance is surprising for the amount of actual power she's credited with, being able to call out the navy to go and reinstate a dictator with a touch of Ian Smith about him in the fictional nation of Umbezi. And the general style of the series is that of a conventional Marvel US superhero series, without any particular home-grown twists or humour. As a result, the strip doesn't feel particularly British in spite of the name or location. It's little wonder it spent so much of its brief existence trying to find a way to survive.

It also doesn't help that at times the strip wanders all over the place, with ideas introduced and then rapidly changed. This is most notable in the way that Dr. Synne is changed from a magician to a man controlled by an advanced computer and then before the computer can be taken on and deactivated, it falls under the control of the Red Skull but becomes only a minor part of his overall plot. Braddock Manor gets blown up during the story and the computer is ultimately ignored. The sudden change of approach to the villains is reflective of a wider shift as Gary Friedrich takes over the writing from Chris Claremont and shifts the series even more in the direction of a generic superhero series. And just as the UK entered a year of patriotic celebration of the Queen's Silver Jubilee, the strip drifts into the American national myth of coming in and saving the British from the Nazis with the arrival of both Captain America and Nick Fury in order to battle the Red Skull.

There aren't many recurring foes in these tales though a number of the villains introduced here have since popped up in other Marvel stories. The origin villain is the rather forgettable Joshua Stragg the Reaver, seemingly a businessman trying to corner the market in nuclear energy through the use of a hi-tech assault force to attack research centres and kidnap scientists. In pursuit of Brian he picks up the sword his quarry has rejected and becomes a powerful knight who is soon dispatched. Subsequent foes include the Vixen's mob of hi-tech bank robbers, the Hurricane with wind powers, the dark dream generating magician turned old man powered by a computer Dr Synne, the aforementioned but unnamed super computer and its projection Mastermind, the scientist Lord Hawk with his robotic bird of prey, the Mind-Monster who inhabits another realm alongside Merlin, Nykonn the other-dimensional dark magician, the motorcycling thug the Highway Man, his employer the Manipulator who is actually the deposed white dictator of a southern African nation seeking restoration through mind controlling the Queen, the alien Lurker from Loch Ness with a ship that has come to resemble the Loch Ness Monster, the Black Baron who is both vampire and werewolf, Doctor Claw the mad scientist on a remote island, and the serial killer the Slaymaster who targets collectors and steals their most valuable objects. The Marvel Team-Up issues introduce the bizarre assassin Arcade with his funhouse of terror, as well as briefly establishing a Maggia interest only to kill them off in a subplot. But by far the longest running and most established villain to appear is the Red Skull with a scheme to either take over or destroy the UK by holding the Prime Minister hostage in order to get Parliament to surrender. As the contemporary Chancellor (and one of the strongest candidates to replace him) would say of this nonsensical approach, "Silly Billy!"

But the most recurrent problem for Captain Britain is Detective Chief Inspector Dai Thomas of the Metropolitan Police. As with most fictional police officers his jurisdiction runs wherever the story needs it, and he brings a recurrent threat to Captain Britain. Though used somewhat to fill the J. Jonah Jameson role, he is actually a very believable antagonist since an official police officer is naturally going to be hostile to superheroes running around as self-appointed vigilantes taking the law into their own hands. And his background is expounded upon to explain that he's even more hostile than other authority figures because on a trip to New York his wife was a bystander killed during a superhero battle. Nor is he selective in his discrimination, being just as hostile to Captain America. As a result, he comes across as a well rounded character with an understandable motivation for his hostility to the hero. The series initially offers a contrast in the role of good cop Detective Inspector Kate Fraser who proves much more sympathetic to Captain Britain, but she's forgotten amidst the change of writers. Both had previously had bit parts in Marvel US titles and serve to help subtly connect these adventures to the mainstream Marvel universe being published over in the US (indeed the main name used for it today was introduced in a later Captain Britain story). The rest of the authority side of the cast comes in the UK's answer to S.H.I.E.L.D. - Strike - Special Tactical Reserve for International Key Emergencies, yet another in the long line of agencies whose names seem to have been chosen more for creating a memorable acronyms than anything else. Both it and its director, Commander Lance Hunter, recur throughout the run with a strong indication that Captain Britain will eventually be conscripted to work for the agency.

The non-costumed side of Brian's life also brings a somewhat underused supporting case. Thames University seems a rather generic institution, not based on anywhere specific but rather an institution that can support as diverse a range of plots as possible. Amongst Brian's fellow students are Courtney Ross, the inevitable romantic interest, and Jacko Tanner, the campus bully and rival for Courtney's affections. When Courtney is a bystander injured in a battle Captain Britain is rather too open about his concern for her. Later on Arcade deduces enough to kidnap Courtney and use her as bait in her funhouse, suggesting Brian is rather too loose with his identity. His siblings, Betsy and Jamie, also discover it quite quickly. Betsy here demonstrates hints of her psychic powers that she will later use heavily in X-Men but otherwise is something of a blank slate available as a recurring damsel in distress despite being a working women in either aviation or modelling depending upon the writer. Jamie is more consistent as a racing car driver who tries to help his brother more than he should, to the point that Brian eventually resorts to tying his sibling up to keep him from danger. Brian is given guilt to carry that his parents were electrocuted by the supercomputer in the mansion basement whilst he was out with a girl, but it's hard to rationally accept anything as his fault. There's no reason why he would have been with them below stairs, nor could he have spotted the danger in time. And where were Betsy and Jamie at the time and why don't they carry any guilt? It's another part of the attempt to copy the elements of Spider-Man but failing to make them convincing.

Apart from the final six issues, these stories were all originally written for a weekly format of just seven pages at a time (though a couple of issues go to eight pages and pass off the final page in black and white as "A Captain Britain do-it-yourself colour page!"). It's quite a constraining format without that much space to develop characters and subplots but at the same time it's easier to run lengthy stories as the action continues week from week. Wisely the story lengths are variable rather than trying to line up to three issues at a time that could then be collected in the US format; however some storylines run on for more weeks than there's plot for and sometimes it takes two issues before revelations promised in the next issue caption are delivered upon. The art is generally strong as well though the artists take time to remember these were originally published on a larger page than a US title and so have more room to work with. The final six issues constitute the reprint of Captain Britain's first US appearance in Marvel Team-Up. Being reproduced so quickly in the UK allowed for extra splash pages to be produced for individual chapters. These manage to slot in quite nicely (although they were only done in black and white so can look odd when combined with the colour pages from the US) without disrupting the story flow at all.

But despite the writers and artists adapting to the format well, overall it's hard to disguise just how weak the original Captain Britain stories are. The basic problem seems to be a belief that sticking a superhero in the UK and slapping around some names and Union Jacks would deliver strong results when instead it delivers a rather inauthentic piece. US fiction in many different mediums has been popular in the UK but it rarely tries to pretend it's a great local thing. As a result the series struggled then and now as not sufficiently convincing but the wrong conclusions were drawn leading to a state of flux and panic throughout the strip's lifetime until it was just treading water before a key US appearance. These adventures are very disappointing to read even today.

Should they have had an Essential edition? It's hard to say. One thing where an Essential edition would have helped is in standardising everything in black and white. The "Captain Britain do-it-yourself colour pages!" do stand out in the trade paperbacks (although colour versions were done for the 1978 annual that have been reused since) and the Marvel Team-Up issues were never meant to be read as a hybrid of original US colour material and additional UK black and white material so again an Essential could remove the jar. More pertinently the main strip went black and white from issue #24 onwards, midway through the Red Skull storyline so having it all in black and white would help. But although the format itself would offer advantages, the material quality raises real questions. Were these the only Captain Britain stories then they are frankly so poor they could be easily forgotten, leaving the Essentials to focus exclusively on Marvel's US output. But some of the later Captain Britain stories were landmarks that might be worthy of a volume 2 - which by definition would need a volume 1 to come first. The stories have had reprints on both sides of the Atlantic so there is clearly a market for them but they're not something that really needs to be collected in every library style format.

Friday, 31 July 2015

Essential Defenders volume 6

Essential Defenders volume 6 is made up of issues #107 to #125 plus Avengers Annual #11 and Marvel Team-Up #119. Nearly everything is written by J.M. DeMatteis with some assistance by Mark Gruenwald and Don Perlin and one issue by Steven Grant. Perlin draws all but one of the regular issues; the exception is drawn by Sal Buscema. The Avengers annual is drawn by Al Milgrom and the Marvel Team-Up issue is drawn by Kerry Gammill.

The main themes in this volume is of resolving outstanding matters from the past and tidying up loose ends and inefficiencies. Over the course of these issues we get a number of solo tales of the various heroes that see them exploring past connections and resolving ongoing troubles to the point that they become much more complete individuals who are able to move forwards. At the same time there are a number of returns of old foes, with attempts to give some of them clear conclusions. This even spills out beyond the regular series.

The Avengers annual comes from a period in the early 1980s when a number of Marvel annuals often forget just which title they were for. This works in this volume's favour as it feels more of a Defenders story than an Avengers one, though in its implicit sequel to the Avengers-Defenders war it can just about claim a place in either's title. But it focuses on the Defenders' old foe Nebulon who has been exiled to Earth and seeks help from the Avengers whilst another of species, the lady Supernalia, recruits the Defenders into battling them. It's a strong story but its placement feels odd as it serves as part of a wider wrapping up of various long-term themes for the series. Also reproduced from the annual is the Avengers Membership Manual, containing the organisation's charter and by-laws. It's a surprise to find it included here but it helps to show just how different the Defenders are from more conventional superhero teams. The theme of old foes returning for seemingly one last attempt comes up again in the regular series when Yandroth returns briefly, having taken over a woman's body to seek revenge by setting the Defenders against one another.

Big revelations come as Hellcat searches for her father and also the truth about Satan's claims. She settles the question of her paternity by fighting off her darker self and showing she is not a true daughter of hell. This is also, I think, the first time the various characters representing the Devil/Satan are addressed with Satan explaining they are all different manifestations. Patsy then finds her real father and reconciles with him, discovering that she also has a step-mother and step-siblings. It's a key step towards bringing her and Daimon fully together for the climax at the end of the volume.

Daimon Hellstrom the Son of Satan is himself undergoing a further voyage of discovery as he learns that a demon has impersonated him to take his place teaching at a university and marrying an old sweetheart, depressing the real Daimon further as he realises even the demon has a happier life. He then turns to a monastery but finds one of the fellow monks is an amnesiac Miracle Man who soon regains his memory and steals the power of Daimon's Darksoul, leading to a final showdown between the two which the other Defenders arrive in time for. With both their problems resolved, Patsy and agree to get married and leave the group to pursue their own aims, with the wedding right at the end of the volume. In typical superhero wedding style the ceremony gets interrupted, this time by Mad Dog, aka Patsy's former husband Buzz Baxter, and the Mutant Force members Burner, Lifter, Slither and Paralyzer.

Devil-Slayer also gets a strong solo tale as he faces up to his guilt from his past and travels across the world via his shadow cloak, slowly making peace with his ghosts before reconciling with his wife and then surrendering to the police for his past crimes. A more literal completeness comes with the Valkyrie, who in the opening issues is killed. But after her funeral the Defenders learn that her soul has survived inside her sword and this leads to a quest to recover her original body in which they have to battle with the Enchantress. There are some wacky moments along the way but they have a serious side such as when half the Defenders find themselves in a bizarre world of tranquillity brought by the Rose of Purity and Hellcat has to struggle with her conscience as she decides whether or not to cut down the Rose for the Enchantress or else lose the chance to save her dearest friend forever. Once restored Valkyrie is different from before, exercising her full memories and speaking in a more traditional style used by many of the Asgardians. She seems much more brutal and ever more an Asgardian warrior than before, a change that horrifies Hellcat but the two soon rediscover their close friendship.

A trip to the Squadron Supreme's world brings up the possibility that Nighthawk has in fact survived but it turns out to be his alter-dimensional counterpart. On that world the Defenders and the Squadron battle Null the Living Darkness and his agents, including the composite entity the Over-Mind who combines the minds of six individuals from the regular universe including Nighthawk's old girlfriend Mindy. The oversized Over-Mind comes to the regular Earth when the Defenders return and becomes the group's newest member but he never really gels as part of the group and just fades away to the point that he is noticeably absent at the end when most of the other current non-founder members agree to the formation of the more organised New Defenders. His most notable story comes as he tries to come to resume the lives of his various component selves but finds they are generally considered dead and he must move on in life.

Over than the Over-Mind there aren't many new Defenders in this volume until the run-up to the final storyline. The Scarlet Witch and the Vision make multiple appearances in this volume but always decline to join the team, much to the Beast's disappointment. The one other character who can be said to have become a Defender in the early pages is none other than Spider-Man, with the cover box on issue #109 including his head and thus cementing his claim. Spider-Man attends the Valkyrie's funeral and stays around afterwards to join the quest for her body, but he doesn't really add anything to distinctive to the group. After this adventure is over he heads off with the Gargoyle in toe and never returns to the title, though the Gargoyle soon does. Also included in this volume is another issue of Marvel Team-Up which shows what Spidey and the Gargoyle get up to, at first working together but then separately dealing with the problems of long life and facing up to mortality. It's not the most essential of inclusions, as it doesn't contain anything especially important for the regular issues in this volume, but it's a nice little character piece that fits in with the overall theme of time marching on. The remaining new members come towards the end.

The big storyline at the end of the volume seeks to resolve matters from right across the whole history of the Defenders. Doctor Strange, Namor the Sub-Mariner, the Hulk and the Silver Surfer are all kidnapped from their current place in time and space and brought before the Tribunal, a group that exists outside of time and seeks to cure problems in the time stream. Meanwhile back at home the other Defenders have to face off against agents of the Secret Empire, including Cloud, Harridan and Seraph. The four original Defenders are shown a horrific vision of the future destruction of Earth due to their own combined actions. It becomes imperative that they prevent this and they agree to cease working as a team, a rather odd and drastic solution to a problem instead of working together to seek it out and resolve it. They return home just in time for Patsy and Daimon's wedding and to see the Beast's proposal for the future of the Defenders.

One of the surprises of the storyline, built up over many issues, is the return of the Elf with a Gun, the curious character who appeared at random and shot a passer-by in interludes completely detached from the main story in many issues during Steve Gerber's run on the title before being run over by a lorry under a new writer without ever really being tied in to the wider story. The Elf with a Gun was clearly a symbol of the wackiness of the Defenders' adventures and a reminder that not everything in life comes with an explanation. But now we find out that the appearances were by multiple Elves who are agents of the Tribunal undertaking actions to heal the timelines through transporting individuals away before they cause significant damage. It just feels like a complete misunderstanding of the original concept. The Elf with a Gun had not been seen for many years and even if there had been a wider purpose enough time had elapsed that this element did not need revisiting. It just feels like a gratuitous attempt to tidy up as many threads as possible in finishing off the story of the original Defenders.

Throughout the volume there's an ongoing tension between the traditional "non-team" ethos of the Defenders and the Beast's desire for the group to be a more efficient and organised team. Over successive issues he becomes increasingly convinced that much more could be achieved with a more organised structure that can have clear leadership and hold people together. At the same time there's a small influx of characters he's worked with on teams before, starting with Iceman and then the Angel, whilst Valkyrie is given a mission by Odin to watch over Moondragon who has had her telepathic powers restrained by a special headband. At first it seems as though they are all just old acquaintances passing through but after working together to defeat the attack against Patsy and Daimon's wedding they agree to the Beast's proposal to come together as a fully organised team, with the original members arriving in time to announce their split and give their blessing to the New Defenders. And so the torch is passed from the old to the new.

This is thus the final volume of the traditional Defenders and it has been aware of that for some time. The overarching themes of resolution and completion generally work well in bringing individual characters' stories to a conclusion before they step away. However it completely missteps when it comes to the Elf with a Gun, failing to realise that the lack of an explanation was part of the whole point of the character. It also rather stumbles into getting the original team members to disband and leave by decree, rather than making it a more natural development, perhaps as the conclusion to a conflict with the Beast over just how the Defenders should function. This makes for a rather weaker ending for the original Defenders than would have been desirable and an inauspicious start for the New Defenders.

Wednesday, 8 July 2015

Omitted material: Marvel Team-Up 112

It’s time for yet another side step to take an issue featuring guest stars whom Marvel no longer holds the rights for. Today it's the turn of Marvel Team-Up #112 which follows directly on from issue #111, which has been reprinted in Essential Defenders volume 5. It features a team-up between Spider-Man and King Kull, another character from the works of Robert E. Howard. The issue is by the-then regular team of writer J.M. DeMatteis and artist Herb Trimpe.

The previous issue saw Spider-Man learn that one of the many races who once inhabited Earth were the Spider-People, whom Spidey's physiognomy resembles, enemies of the Serpent Race. Spider-Man was bitten by one of the Serpent Race and is facing dire consequences...

Spider-Man is facing death from the Serpent Race's venom, which is fatal to the Spider-People and those who resemble them. Unfortunately there is no knowledge of a cure in the present day, but in the distant past the Serpent Race was vanquished by King Kull, ruler of Valusia, whose scholars studied their enemy's tricks, so Dr. Strange sends Spider-Man's astral form backwards in time to Kull's age. Spidey can only interact with others by possessing their bodies, a bit like DC's Deadman except that Spider-Man brings his wall crawling powers with him. He saves Kull's life from an assassination and in return a grateful Kull sets out to obtain the cure from an evil shaman called Ju-Lak. This set-up takes up the first half of the issue and the remainder sees Kull lead his forces to battle with Ju-Lak's tribe, with Spider-Man fighting as well. Eventually they are all captured and Ju-Lak challenges Kull to a duel - but as Kull has the aid of a tiger spirit, Ju-Lak forces Spidey's spirit to aid him. But at the crucial moment Spidey restrains Ju-Lak, allowing Kull to triumph. The cure is obtained and Spidey drinks it via Kull's body. Then Spidey's spirit returns to the present day where he wakes up cured but has no memory of his journey to the past, as Dr. Strange wants to protect his sanity.

This is an issue where a lot happens, primarily because of the extended journey needed to bring the two heroes together. I'm not quite sure how an astral spirit is able to carry the physical cure back through time and surely the formula for the cure would be more useful in case it's needed again? Kull is not a character I'm familiar with but he seems a very straightforward character to write, the epitome of a noble leader who leads from the front and will take any risk to reward those who aid him - a characterisation that can be found in many an era but not one to get especially excited about. This is very much a small-scale encounter between the two heroes rather than any wider exploration of the ancient history of the Marvel Universe, in particular a further look at any connections between Spider-Man and the Spider-People. Perhaps that's for the best as it avoids exploring the possibility that there's rather more to Spider-Man's origin than the seemingly accidental encounter with a radioactive spider, and that's something that would need more space for exploration than an issue of Mavel Team-Up. Instead the focus is on action and rewards. And once again the story ends with Spider-Man having lost his memory of the events, thus bringing the tale close to a reset switch. All that said the dialogue and art are both good for their era and overall the issue manages to pack in a lot. It may have its holes and feel more like a Defenders style story than a Spider-Man one, but that's the beauty of Team-Up and it's an above average effort.

Friday, 3 July 2015

Essential Defenders volume 5

Essential Defenders volume 5 consists of issues #92 to #106 plus Marvel Team-Up #101, #111 & #116 and Captain America #268. Absolutely everything is written by J.M. DeMatteis bar one back-up story in Marvel Team-Up by Mike W. Barr and all the Defenders issues are drawn by Don Perlin. The Marvel Team-Up issues are drawn by Jerry Bingham, Steve Ditko and Herb Trimpe whilst the Captain America issue is drawn by Mike Zeck.

This is one of the thinnest of all the Essential volumes and by some way the shortest of the seven Defenders releases, making it all the more noticeable that it only carries fifteen issues of the regular series (even though one of them is double-sized). Half the additional issues are frankly non-essential, with Marvel Team-Up #112 seeing Spider-Man join with Devil-Slayer to battle the Serpent Men and recover an artefact from the temple of the Spider-People, whilst the rest of the Defenders are held captive. It's all rather convoluted and has no bearing on the regular series; worse still it ends on a cliffhanger that is unresolved here (or for that matter in Essential Marvel Team-Up both because that part of the line hasn't got this far yet and also because issue #112 features King Kull, a licensed character whose adventures are now restricted by rights issues). Issue #116 is a Spider-Man team-up with Valkyrie that's a follow-up both to a previous team-up with Thor and also to some revelations in then recent issues of Thor's own title that showed Valkyrie and he to have had a past together which they have now forgotten. Whilst it's hard to dispute the strong Defenders nature of either issue, especially as they're written by the same writer as the regular series, they are simply not necessary for following the ongoing storylines and feel as though they were only included here to make up the page count.

The same cannot be said of the other two extra issues included here. The Captain America issue is the first half of a two-part crossover that serves as a memorable climax to the volume and so is best discussed later. But Marvel Team-Up #101 opens the volume and quickly sets a theme that will recur throughout it. It features Spider-Man teaming up with Nighthawk as the latter comes under attack from a robot modelled on his university girlfriend Mindy, leading him to discover she is still alive. This causes the start of a long crisis of confidence for Kyle that is depicted throughout this volume as he comes to doubt himself and his successes, despite at one point literally saving the universe through the power of argument. A temporary paralysis during the daytime adds to his problems and the result is that he drifts away from the Defenders in the hope of either discovering a cure or coming to terms with his disability, finding himself and helping Mindy overcome both her mental health problems and her very mixed feelings about him. Over the course of the volume Kyle drifts in and out of the Defenders' orbit, showing how integral he has become to the group and how one can never truly leave one's friends no matter how oppressive one's own demons are.

Indeed demons are a recurring theme throughout this volume, both without and within, and it's not only Nighthawk who has to face up to them. Over the course of these issues Hellcat, Daimon Hellstrom the Son of Satan, Devil-Slayer and new character Gargoyle all have to confront one aspect of their past or another. Patsy faces up to her hatred of her mother only to be confronted with further revelations that suggest her paternity is not what she was previously led to believe and gets transformed more than once into a more literal Hellcat. Worse comes when she and Daimon Hellstrom are increasingly admitting their feelings for each other only for Satan to claim her as his daughter, making such a relationship incestuous if the claim is true - and its veracity is not settled within this volume. Daimon has to face down his father in final confrontation but in doing so discovers that despite everything his father cares for him and cannot destroy him. Giving in to his darker nature, Daimon embraces his heritage and departs for Hell. Left on Earth, Patsy rejects all dark magic, symbolically folding her Shadow Cloak in upon itself until it disappears. Daimon spends several issues trying to purge his humanity through various torments before he can be accepted into Hell but ultimately is unable to slay an innocent child and so rejects his father, who nevertheless accepts this as part of necessary balance.

The main new Defenders in the volume are Gargoyle and the Beast, with Daimon Hellstrom the Son of Satan and Devil-Slayer also returning for an extended time. Gargoyle comes with a tragic backstory, as Isaac Christians is the last of the line that founded the small town of Christianboro. As Mayor he watched the town in a seemingly permanent downward spiral and turned to black magic to save it, entering into an alliance with the demon Avarrish only to wind betrayed and trapped in the body of a gargoyle. There's a strong element of tragedy to his tale as he seeks to come to terms with both his new body and his past, whilst also slowly earning the respect of his fellow Defenders. A touching moment comes in a hospital visit when a child pulls away his disguise and accepts his appearance. Christianboro is ultimately bedevilled by Null the Living Darkness, a creature that has been manipulating the ghosts in the town. Gargoyle saves it, nearly at the cost of his own life but he is healed by the forgiveness of his family's spirits.

Devil-Slayer also arrives with backstory aplenty, starting with his ex wife's turning to a faith healer in Israel called the Messiah who has been tricked by demons from the Six-Fingered Hand. Devil-Slayer's past also comes back in another way as we learn how he came home from Vietnam only for his life to descend into ruins and he ended up a mob assassin. However his attempt to kill a reporter, Ira Fate, instead only got Fate's wife and child and now Fate wants revenge, with help from demons. In the showdown Devil-Slayer is about to take revenge for the kidnap of his own wife until he's reminded of his own responsibility for the chain of events. The Beast also shows up at the end of the volume, briefly bringing along Wonder Man when extra help is needed. Initially the Beast seeks help to restore his old girlfriend Vera Cantor from poisoning and the destruction of the Resurrection Stone, with Mr Fantastic also lending a hand to face the Giver of Life who resides within the remains of the Stone. After this, the Beast decides to hang around, finding the atmosphere of the Defenders to be the most pleasant of any of the groups he has been a part of. There are also brief returns by various past Defenders, most notably Namor the Sub-Mariner with the Silver Surfer also showing up in time for the issue #100 celebrations.

There's less of the out and out wackiness of early periods of the title but the group still finds itself caught up in many fantastical situations, starting with an adventure in which Eternity has temporarily given three parts of himself mortal existence to better understand life but now the parts are refusing to be reabsorbed despite their prolonged absence meaning the destruction of the universe. It's a tale that combines both a very traditional formula of splitting a group in three to deal with individual parts of the problem and then reunite them for the showdown with a pretty fantastical situation that is ultimately resolved by words not action. Nebulon returns in an attempt to conquer the world via a disguise to seduce Namor and use the armies of Atlantis but the ruse is soon exposed.

The major storyline involves the "Six-Fingered Hand" but instead of a literal giant hand with six fingers, it is in fact the name of a coalition of demons named Avarrish, Fashima, Hyppokri, Puishannt, Unnthinnk and Maya. Over successive issues, they put the Defenders through the wringer with a series of battles including one to restore Dracula's control of his kingdom in Transylvania. Another sees them take on Asmodeus Jones, a satanic heavy metal musician who has Johnny Blaze the Ghost Rider amongst his support crew. The Man-Thing also shows up when possessed by Unnthinnk in Citrusville as a prelude to the transformation of the whole Earth into Hell. Maya is soon revealed as being actually Mephisto, working with Satan, Thog and Satannish. This is, I think, the first time Marvel made a concerted effort to sort out the various characters who are all based on the Devil but appear under wildly different names and in varying forms, making any semblance of continuity impossible to follow. Here we have the revelation that the various demons are all separate manifestations of Satan, thus allowing each to exist separately though it leaves open the problem that particular stories and characters haven't always been clear just which manifestation appeared. The battle with the demons occupies the double-sized issue #100, with former Defenders the Hulk, Namor and the Silver Surfer all brought in to up the excitement and add to the anniversary feel.

The last main storyline revolves around Nighthawk, or rather Kyle as he appears mainly out of costume, and the mysterious agency called the Central Information Bureau that has captured Mindy and others to harness their latent psychic powers. The sinister head of the agency, August Masters, takes steps to manipulate Kyle's life by both ending the long-running government investigations but also preventing any meaningful action being taken in time against the C.I.B. The climax comes in a crossover with Captain America as most of the Defenders and Cap get captured with Masters revealing himself as a rogue "patriot" seeking to start a new world war by using the psychics to attack the Soviet Union. With the aid of Daredevil the remaining Defenders come to rescue the others but the C.I.B. base's self-destruct sequence has been activated and Kyle winds up using the psychic powers to save his fellow heroes but at the cost of his own life. The final page showing the other heroes alive but realising Kyle is not makes for a truly sad ending to the volume but a point of final redemption for Kyle.

This volume encompasses a fairly dark period for the Defenders with a clear emphasis on character building and demon confrontation over and above the out and out bizarre and wacky situations that have been more prevalent in earlier years. But it shows a strong grasp of the main characters whilst at the same time effortlessly absorbing the likes of Gargoyle or Devil-Slayer to make them feel completely at home in the title. Although some of the group members are not given the strongest of attention here, making the Marvel Team-Up issue's throwaway references to Valkyrie and Thor's shared past frustrating as they're not explored here, each of Nighthawk, Hellcat, Daimon Hellstorm the Son of Satan, Devil-Slayer and Gargoyle gets a strong character arc that explores what makes them tick, shows them confronting their past and/or their heritage and making each of them a much stronger character as a result. The situations and threats function well to advance these developments, making for a very strong and coherent volume. It's just a pity it's padded out by two Marvel Team-Up issues that are at best unnecessary and at worst irritatingly for what they leave out. Otherwise, this is one of the best periods for the Defenders.

Friday, 31 October 2014

Essential Marvel Horror volume 2

Essential Marvel Horror volume 2 is another example of the anthology Essential, this time collecting tales of a diverse set of characters and presenting them by character instead of chronology. We get the adventures of the Living Mummy, Brother Voodoo, Gabriel the Devil-Hunter, Golem, Mordred the Mystic and the Scarecrow. These come from Supernatural Thrillers #5 & #7-15, Strange Tales #169-174 & #176-177, Tales of the Zombie #2, #6 & #10, Marvel Team-Up #24, Haunt of Horror #2-5, Monsters Unleashed #11, Marvel Two-in-One #11, #18 & #33, Marvel Chillers #1-2, Dead of Night #11 and Marvel Spotlight #26. That's a lot of issues with a lot of characters and lots of creators so given the anthology nature of this volume I'll list the creators for each character individually. And there are labels posts for characters and creators 1 and 2.

The volume kicks off with the Living Mummy from Supernatural Thrillers #5 & 7-15. The writing is initially by Steve Gerber and then Tony Isabella before being finished off by John Warner, with plot contributions by Len Wein and Val Mayerik. Mayerik is the main artist on the feature with individual issues drawn by Rich Buckler and Tom Sutton. Supernatural Thrillers had initially adapted various famous horror stories but also ran a one-off original piece featuring an immortal mummy and overall only lasted six issues. It was then revived nearly a year later starring the Mummy with the cover of issue #7 proclaiming that he was back by popular demand. However it's very clear that there was no initial plan for the character who is originally introduced mainly in Egypt (although the opening scene is in the Gaza Strip, then under Israeli occupation) but then transported to New York when the feature becomes ongoing, only to almost immediately be returned to Egypt for the rest of the run. One side effect is that any plan to have guest appearances by the wider Marvel universe is set aside, bar a single appearance by the Living Pharaoh.

However there's a strong sense of history to the lead, established upfront as we learn he was N'Kantu, the chieftain of an African tribe known as the Swarili in ancient times. They were conquered and enslaved by the Egyptians under forgotten Pharaoh Aram-Set, but N'Kantu led a rebellion that freed the slaves and killed N'Kantu. However he was captured by the priest Nephrus who used a potion to paralyse him and then performed a transfusion that replaced his blood with a fluid that made him immortal. N'Kantu then spent three thousand years entombed until the paralysing potion wore off. This origin is quite dark for the time but gives a strong sense of history and tragedy as N'Kantu slowly comes to terms with being exiled from his home by the millenniums and completely unable to return home. In the present day he is drawn to Egyptologist Alexi Skarab, a descendent of Nephrus, who shares a psychic bond with the mummy enabling the two to communicate. Skarab, his two assistants, Janice Carr and Ron McAllister, and thieves Dan "the Asp" Harper and Miles Olddan form a small supporting cast for an epic involving a search for and struggle over a Ruby Scarab of immense power sought by the Elementals - four beings Magnum, Zephyr, Hellfire and Hydron with powers based on earth, air, fire and water respectively. Zephyr initially takes control of the Mummy to find the Scarab but when N'Kantu breaks free the other Elementals turn on her, leading to a prolonged struggle in which modern day Egypt is conquered. It's easy to see the roots of this story - the lead character seems to have been inspired by the contemporary fad for zombies since the end result is once again a living corpse wandering the Earth, unable to communicate substantially with other people and for a period being controlled by the magic of a woman. However the main elements are drawn from Egyptian history and mythology, with some brief acknowledgement of the modern day political turmoil in the Middle East, and the result is a good little epic that doesn't feel too forced or take the lead out of his natural environment. N'Kantu may be one of many horror characters who is unable to converse with those around him but he is able to think, understand and recall and the result is a noble being both in flashbacks and the present day.

Next we have the tales of Brother Voodoo (who gets the cover) from Strange Tales #169-173, Tales of the Zombie #6 & #10 plus an introductory text feature from issue #2, and Marvel Team-Up #24. The Strange Tales and Marvel Team-Up issues are all written by Len Wein who also plots the first Tales of the Zombie story which is scripted by Doug Moench who writes the second. The art on Strange Tales and the first Tales of the Zombie is by Gene Colan, the second by Tony DeZuniga and the Marvel Team-Up by Jim Mooney. The introduction feature is written by Tony Isabella and drawn by John Romita. It's clear Marvel had big hopes for this series, launching it in a monthly series and even reviving the "Strange Tales" name. (Though it's slightly odd to see "Fantastic First Issue!" on issue #169.) But the insurance policy of being able to keep the title and replace the strip proved wise as by issue #171 it was bimonthly and then Brother Voodoo was dropped after only five issues. It's possible the strip ended prematurely for non-sales reasons. Issue #173 ends on a cliffhanger with a caption stating that the story will be concluded in Tales of the Zombie and its place here will be taken by the Man-Wolf. As we'll see the slot was in fact filled by the Golem, which was so rushed issue #175 had to be a general reprint issue and the Man-Wolf instead appeared in Creatures on the Loose. The fact the Brother Voodoo story was concluded in a magazine suggests that there were problems with the Comics Code Authority over the portrayal of some of the voodoo elements in the series.

When I first encountered Brother Voodoo in the pages of Marvel Team-Up I did a double take as the character seemed rather stereotyped. His solo adventures show a more rounded character with a determination to avoid stock tropes so we get Jericho Drumm, a psychiatrist, who returns to Haiti and has to take on the role of his dead brother Daniel - with Daniel's spirit co-inhabiting him. Brother Voodoo shows some efforts to get away from being a black Doctor Strange - he may have a manservant, Bambu, and a mansion but he's a much more physical character. He faces a string of foes, all voodoo inspired but with some superhero twists, including a man claiming to be Damballah the Serpent God who has killed Daniel, and another impersonating Baron Samedi but actually an agent working with AIM. Baron Samedi is an understandably popular villain in voodoo fiction but to find him with a secret layer beneath a cemetery on a Caribbean island just a few months after the release of Live and Let Die does show a degree of unoriginality. A fight with the Cult of Dark Lord introduces potential romantic interest Loralee Tate, a nurse, and her father, local police chief Samuel Tate, but once again the foe is illusionary with the "Black Talon" another man in a suit, here being manipulated by his mother, Mama Limbo. The final solo story is more overtly magical, with Dramabu the Death-Lord raising the dead as "zuvembies" on Haiti, including Brother Voodoo's mentor, Papa Jambo. The team-up with Spider-Man brings a different twist on foe types as they tackle Moondog the Malicious, a spirit currently possessing the body of an accountant.

Overall this strip is a bit hit and miss. It would be churlish to pick on Brother Voodoo for being a product of riding on the latest cultural fad even though this one is now more forgotten than most. And there's a clear attempt to establish a status quo for ongoing adventures in and around New Orleans but it never quite gets there. The problem is there are a lot of overt voodoo concepts in these tales, whether set in Haiti or New Orleans or even a pursuit to New York, and at times it can be a little hard to following if terms like "loa" and "houngan" aren't fully explained - the Marvel Team-Up does a good job at this but the solo stories less so. Otherwise the stories feel rather run of the mill and not as spectacular as they were built up to be.

Third up in this volume is Gabriel the Devil-Hunter from Haunt of Horror #2-5 and Monsters Unleashed #11. Everything is written by Dough Moench with the art handled by Billy Graham, Pablo Marcos and Sonny Trinidad. This is another character whose creation rode the wave of a fad - in this case The Exorcist movie. Information about Gabriel is only slowly revealed and it's not even clear if that is his first or last name. The final story - presumably rescued when the original series was cancelled - fleshes out the background of how a scholar found his wife Andrea dead, seemingly at her own hand, and turned to the priesthood only to be subject to a possession but he drove the demon out with force of will, burning a crucifix mark onto his own chest. Now working as an exorcist from the thirteenth floor of the Empire State Building and accompanied by his mysterious assistant Desaida, Gabriel faces a succession of possessions and drives out the demons, with repeated signs this is part of a greater struggle as the demons know Gabriel. The Devil-Hunter is no pure priest, having turned his back on the Roman Catholic Church and at times turns to drink. Desaida is another source of mystery until it's revealed she is possessed by the spirit of Andrea. At the end Andrea's death certificate spontaneously combusts and Gabriel accepts Desaida as his wife. All in all this is a rather slight series, with the mysterious elements cleared up rapidly when Marvel's black and white horror magazines started ending in close succession though it's good to see a creator getting a chance to control the revelations in time. The settings are mixed with exorcisms in homes, churches, cemeteries and even at Stonehenge (although Sonny Trinidad clearly had no idea what it looks like). But the whole genre just isn't one that appeals much and this strip doesn't reach too well beyond it.

The fourth lead character is the Golem from Strange Tales #174 & #176-177 and Marvel Two-in-One #11. The first Strange Tales issue is written by Len Wein and drawn by John Buscema, and the other two are by Mike Friedrich and Tony DeZuniga with the Marvel Two-in-One by Bill Mantlo and Bob Brown. The Golem is a creature taken from Jewish folklore with this particular representative being the one created by Judah Loew Ben Bezalel in 16th century Prague. The stone monster saved many people from oppression and tyranny before going immobile in the desert. In the present day he is rediscovered by archaeologist Abraham Adamson, his nephew Jason, niece Rebecca and Rebecca's fiancé Wayne Logan. When a group of bandits steal from the campaign, killing Abraham in the process, the Goldman comes to life, seemingly animated by Abraham's spirit. The rest of the strip sees the Golem accompanying the three survivors back to New York, saving them from danger and facing off a series of demons sent by Kaballa the Unclean who desires the Golem's power. The strip soon came to an end with the story becoming one of many to be wrapped up in a team-up with the Thing. All in all there's not much to this strip or character at all. There's an attempt to flesh out the mythology of the stone creatures and show how they can be killed, but the main character has neither the ability to converse with others nor the stature and charisma of other silent monsters and so isn't that interesting. Nor are the supporting cast. This leaves the piece as a curiosity that fortunately doesn't outstay it's welcome.

The penultimate strip in the volume is Mordred the Mystic from Marvel Chillers #1-2 and Marvel Two-in-One #33. The two Marvel Chillers issues are written by Bill Mantlo and the sole Marvel Two-in-One by Marv Wolfman with art by Yong Montano & Ed Hannigan, Sonny Trinidad & John Byrne and Ron Wilson respectively. This is a very slight series, telling how a sorcerer’s apprentice at the time of Camelot had rejected being assigned to the unseen Merlin, who had reportedly turned bad, and instead sought dark magic to overthrow the wizard. However it threw him into suspended animation until found in the twentieth century. The rest of the series is a mixture of fights with various magic and demonic beings including the strange "the Other" and four representatives of the elements, and a culture clash battle with a stereotyped cliché pretending to be the Metropolitan police in some Hollywood executive's idea of London. There's clear potential for this character, and also a sub-plot laid of a romantic triangle involving him and the two archaeologists who found him, but the strip is over before it's really begun and the practical implementation is nothing to write home about. Yong Monano's art is particularly fine though, with the lengthy flashback to the days of Camelot having a real olde worlde feel. The story is nominally wrapped up in Marvel Two-in-One in what is also the conclusion of the first Spider-Woman epic, but all we get is a battle with the elemental demons sent by the wicked Merlin rather than an actual showdown.

The final character highlighted is the Scarecrow from Dead of Night #11, Marvel Spotlight #26 and Marvel Two-in-One #18. The first two are written by Scott Edelman and the third by Bill Mantlo with Edelman co-plotting. The art on the three issues is by Rico Rival, Ruben Yandoc and Ron Wilson respectively. The letters page for Dead of Night #11 is reproduced and it's an essay by Scott Edelman outlining early ideas for the character and the various titles he was considered for. This is frankly a highly confusing series with key mysteries never resolved. The Scarecrow seems to inhabit a painting and comes to life when attempts are made to steal said painting by agents of the demon Kalumai. The painting is obtained by collector Jess Duncan, with multiple hints of a connection between the Scarecrow and Duncan's brother Dave Monroe. Beyond that we have multiple fights, an attempt to sacrifice Duncan's romantic interest art critic Harmony Maxwell, and no actual origin. The Marvel Two-in-One issue reveals that the painting is an portal to a dimension where Kalumai is trapped with the Scarecrow as gatekeeper but the other questions are left unresolved and the painting seemingly destroyed. All in all this is easily the worst of the six different characters' appearances collected here but fortunately it doesn't outstay its welcome.

Of the different characters it's the Living Mummy which works the best, having a clearly defined character and soon finding a strong direction. The Brother Voodoo tales are so-so but the rest of the volume is really a demonstration as to why these characters never took off and I wonder how Marvel Two-in-One readers felt about that series being so often used to wrap-up such obscure properties. However the general concept of this book is a good idea. There have been many short-lived characters and series that are too short to collect in a standard continuous run edition and here is a way to rescue them. The idea could be carried forward to other features - there have probably been enough short-lived series and limited series featuring various Avengers that would allow for multiple volumes bringing them altogether. However it's unfortunate that the title "Essential Marvel Horror" had previously been used for what was really "Essential Children of Satan" as there's no real direct connection between the two volumes and separate titles would have been better, though this one is far more deserving of the general "Marvel Horror" label.

Friday, 17 October 2014

Essential Man-Thing volume 2

Okay let's deal with the usual laughter straight away. This volume contains more Giant-Size Man-Things. Pause for laughter.

[Lengthy pause.]

Essential Man-Thing volume 2 contains issues #15 to #22 of the character's first series, the complete #1 to #11 of his second, Giant-Size Man-Thing #3 to #5, plus what may be a leftover issue from the first series run in Rampaging Hulk #7, wilderness years appearances from Marvel Team-Up #68 and Marvel Two-in-One #43 and a crossover from Doctor Strange #41. That's a lot of issues so here go the credits. All the issues from the first series are written by Steve Gerber and drawn mainly by Jim Mooney with individual issues by John Buscema and Rico Rival. The Giant-Sizes are from this period and all are written by Gerber and drawn by Alfredo Alcala, Ed Hannigan and Ron Wilson. The Rampaging Hulk issue is written by Gerber and drawn by Jim Starlin. The second series is written first by Michael Fleisher and then by Chris Claremont, with one issue by Dickie McKenzie and a short back-up story in another by J.M. DeMatteis. The art is mainly by Jim Mooney then Don Perlin with individual issues by Larry Hama and Val Mayerik and the back-up by Ed Hannigan. The Marvel Team-Up is written by Claremont and drawn by John Byrne, the Marvel Two-in-One is written by Ralph Macchio and drawn by Byrne "& Friends", and the Doctor Strange issue is written by Claremont and drawn by Gene Colan. That's an awful lot of labels so naturally some have been put in a separate post.

The first series ends with leaps between the sword and sorcery fantasy that the title has often experimented with to the down to earth social commentary that Steve Gerber is more normally associated with. I've never really felt the former style is a good match with the Man-Thing and the material here continues to confirm that view, though it's less of a struggle to get through compared to the first volume. This one kicks off with a Giant-Size Man-Thing with a battle to liberate the homeworld of Korrek the barbarian from the sorcerer Klonus. In the process Dakimh is killed but the world is liberated.

The sword and sorcery is then put aside for a number of issues that instead deal with social commentary about changes in society and those who seek to resist them, starting with a tale of Sainte-Cloud, an ex-girlfriend of Ted Sallis's who persuaded him to move into more values based research. Using a hallucinogenic candle carved in the shape of the Man-Thing she seeks inspiration for her writing, leading to events becoming more real than they seem. Then there's the introduction of the Mad Viking, a forcibly retired man disgusted at what he sees as a decline in masculinity so he adopts a costume in commemoration of their perceived manliness and launches a crusade against modern "wussy" men, including slaughtering a rock singer and many of his groupies. Meanwhile a school pupil has died and his friend is about to publish his diary, revealing his loneliness and misery at the hands of bullies both at school, including on the staff, and in his family for being different and fat. The Man-Thing gets caught in the confrontations and burns the school coach to death. These events spark terror in Citrusville and a house wife decides the problem is rooted in what is taught in schools, having glanced at a text book and panicking that it discusses Communism and sex education. The result is a book burning riot outside the school where the Mad Viking is so blinded that when his granddaughter tries to stand up for the freedom of the young to make their own choices in life, he hits her so hard she falls and cracks her head, dying.

Rory has been a rare voice of reason in the town, for which he gets the sack from his radio station job, and he leaves in disgust, taking with him Carol Selby, the daughter of the town's Mary Whitehouse, and the Man-Thing, who thanks to an extended dip in chemicals is now able to move away from the swamp. The last few issues see a move to Atlanta for a more magical storyline, with Rory written out when he discovers Carol is underage, making him legally a kidnapper. She is injured in a car accident and returned home whilst Rory is arrested, leaving the Man-Thing alone for the end of the run.

Issue #22 marks the end of Steve Gerber's run on the title, a point acknowledged in the strip, and also for the series itself, which is not acknowledged in the strip, which was cancelled and revived only four years later. This was just a few months before the launch of Howard the Duck so it's not hard to see why the writer was moving on but was this also a very early example of a publisher linking a series so heavily to an individual creator that they opted to end it when that creator left rather than replace them? It was a practice that happened more commonly in later decades but I'm surprised that it could be even considered at this early stage. And it's particularly ironic given the disputes Gerber would later have with Marvel that included his removal from the Howard the Duck series and comic strip. Of course Marvel was notoriously disorganised at this stage in its history so it may be overreading the situation to assume the end of the series was linked to the end of the run. Nevertheless it's a sign of how prominent creators were becoming, with appearances moving beyond the odd scene as a nod and wink to the audience to a much greater point of participation.

The issue is not as well known as one of Gerber's Howard the Ducks but it deploys an interesting narrative approach, presumably suggested and approved as a way to economically incorporate more events than usual in order to wrap up existing storylines whilst the writer was still on the book, rather than leaving them for another writer to take on, usually at very short notice and without any real idea as to what had been planned. But it also seeks to establish the authenticity of the stories through the appearance of Gerber himself, with much of the issue an illustrated letter to Len Wein. Jim Mooney's depiction confirms what many had suspected, namely that Richard Rory is based on Gerber himself. Within the letter Gerber explains how he wrote the series at the instigation of Dakimh, and how this continued even after the sorcerer’s apparent death. There's a summary of most of the incidents from Gerber's run and then an extended explanation of Thog's plans and methods before a final showdown in which the fate of the universe hangs in the balance. Finally Dakimh gives his blessing to the writer's departure. As an exercise in concluding the storyline in a limited space this issue works. As a comic less so, with three of the eighteen pages resorting to prose text with illustrations, a format I've never liked to see in Marvel comics. It's also not really a Man-Thing issue with the monster only coming into the action near the end, and again suggests that the writer's priorities were elsewhere. Still as an experiment that both pushes at the barriers of convention whilst also harking back to the conceit of the Lee-Kirby days, it's a sign of a willingness to do things differently and expand the frontiers of the medium.

The only non-Gerber authored issue from this period is the final issue of Giant-Size Man-Thing, in which a young Ted Sallis and his wife Ellen visit a carnival fortune teller and witness three visions of the future, all of which involve horror and despair including a cult trying to sacrifice a baby, a young couple coming to grief because of their families' disapproval and mercenaries in the swamp turning on each other. It's an interesting way to showcase what are ultimately fill-in pieces from a variety of creators but overall the issue doesn't add much.

The second series shows a title setting out to be a bit different from its predecessor but rapidly retreating into some of the old tried and tested methods and then ending in a similar way. Although the social commentary is notably almost completely absent, there's once again a book that starts off as a reasonably conventional monster series but which steadily dips into the world of magic and swords - although this time it's cutlasses. Also there's an early attempt to enhance the Man-Thing but it's largely gone by the second issue.

At the start there's a short-lived effort to stick to science and monsters, starting off with a tale as a scientist is recruited by what claims to be the CIA to restore the Man-Thing's mind in the hope of recovering the Super Soldier Serum. However before the monster can be coaxed to adulthood the FBI attack, accidentally killing the scientist in the process. At first it seems the Man-Thing has retained his rudimentary intelligence but by the second issue the effects have worn off. What's also surprising is that the nature of the group representing itself as the CIA is never explored beyond the FBI statement that they're "enemy agents". Could this in fact be a squabble between agencies? Or was that idea too radical in 1979? We then get a change of location when another scientist accidentally teleports the Man-Thing to the Himalayas, where we find the old stereotype of a party of two men and a woman with one of the men sending the other to his death and making moves on the grieving widow. Add in an encounter with a tribe of Yeti - here established as an offshoot of Cro-Magnon Man who have survived in the mountains - plus a high priest figure foretelling doom and the clichés are complete.

A crossover with Doctor Strange brings a new writer to the series and another round of magic as the Man-Thing and Elaine, the woman from the Himalayas, get swept back to the Florida swamp to find Baron Mordo's latest scheme. After this we finally get a recurring supportive cast in the form of Barbie Bannister, a spoilt rich girl who finds she has to fend for herself when her parents are killed by modern day drug smuggling pirates, and John Daltry, the local sheriff. After Daltry and the Man-Thing deal with a bunch of college students trying to destroy the monster for kicks and fame, we get the first and only epic of the series as Captain Fate returns with his sky pirates. Fate is ultimately freed from the curse of immortality but instead the curse engulfs Daltry and nobody seems able to break it leading to Barbie searching for anything to do it. After a couple of one-off tales of the Man-Things encounters with those who find themselves in the swamp, including a tragic young couple who flee their parents and give birth to a child, only to die of poisoned water whilst the grandparents confront the Man-Thing, and a isolated boy who joined a cult and then got "deprogrammed" by his parents. The latter is a short story by J.M. DeMatteis and in its take of the obessiveness of some religions it's about the only sign of social comment in the run. The main plot gears up with the arrival in the swamp of John Kowalski, a mysterious man who is the personification of Death and who offers to free Daltry if Barbie will join him.

The final issue is once again told in flashback by a writer to his editor, although this time it's done in the pub and we see not just editor Louise Jones but also assistant editor Danny Fingeroth and editor-in-chief Jim Shooter. Chris Claremont relates how he got taken away to a realm for a final battle with the force behind Daltry's curse, Thog. Once more Thog is destroyed and everyone returns home with Barbie freed from her Death obligations but the Man-Thing proves impossible to cure. Claremont announces his resignation as writer and Shooter agrees to cancel the series. As they leave we discover that once more Dakimh has been directing the writer.

This second series is brief and ultimately unsatisfying. There was clearly an attempt to do something different early on but it fizzled out and we're left with a relatively mundane series that eventually winds up wallowing in the memory of the first, as shown most notably in the final issue. It feels like it was being written by numbers and just didn't know where to go. The end of the first series included here has the reverse problem - it's trying to go to almost too many places, riding waves of fantasy and realism at the same time. But it does at least try to say something. All in all this volume and the series as a whole is rather inessential. The central problem is that very little can ever be done with the main character and most of the events around him don't easily fit the genre. This is not one to search high and low for.