Showing posts with label Gary Friedrich. Show all posts
Showing posts with label Gary Friedrich. Show all posts

Friday, 13 November 2015

What If... Essential Captain Britain volume 1?

This time the look at hypothetical Essential volumes take a somewhat different series and format...

Essential Captain Britain volume 1 would contain the character's original stories from Captain Britain Weekly #1 to #39 and then the stories from Super Spider-Man and Captain Britain Weekly #231 to #253, including the reprint of Marvel Team-Up #65 and #66 in the last six issues with additional splash pages added when the two US issues were each split in three for the weekly format. These issues have had a mixture of reprints over the years in both the UK and US, starting with the 1978 Captain Britain annual but in the UK at least the best modern source are the trade paperbacks from Panini (who now hold the Marvel reprint licence in the UK), specifically volume 1 Birth of a Legend (which had two different covers), volume 2 A Hero Reborn and volume 3 The Lion and the Spider. Alternatively the issues were published in the US in two oversized hardcovers entitled Birth of a Legend and Siege of Camelot. The writing on the Weekly comic is first by Chris Claremont and then Gary Friedrich who carries onto the merged Super Spider-Man with help along the way on plots by Larry Lieber, Jim Lawrence and Bob Budiansky. Jim Lawrence then finishes off the Super Spider-Man issues and Claremont returns on Marvel Team-Up. The art on the UK stories is by Herb Trimpe, John Buscema, Ron Wilson, Jim Lawrence, Bob Budiansky and Pablo Marcos with John Byrne on the Marvel Team-Up stories.

For those less familiar with the British comics industry of old (and in to some extent this is still the same today), it differed from the US in a number of ways including retaining a younger focus for longer and used the weekly anthology format far more. "Free" gifts would sometimes come attached as a way to boost circulation at a launch, smooth over a price rise or help at relaunch moments. (Nowadays most British comics aimed at younger readers seem to come packed with multiple "free" gifts every issue.) Full colour was rarer, with many comics having some pages in black and white or in a three tone format that added a single colour and it was far from unusual for a strip to switch between colour, black and white or three tone in a single issue. Series would often contain multiple strips, some originated for the title, some imported reprints and some reuses of old strips, plus additional features. When a series was nearing cancellation, it would often be "merged" into another series, which in practice meant adding the main strips and the cancelled comic's title though over time both would be diminished. A disappeared series could also experience something of an after-life in the form of holiday specials, usually carrying reprints or left-over inventory material, and annuals, which here are hardback books mainly aimed at the Christmas market (normally carrying the following year's date although there have been exceptions) and again carried a mixture of strips, features and quizzes.

Superheroes are thinner on the ground here and the British generally aren't into massive flag waving American style overt patriotism. So creating a British version of Captain America and making them last seems rather a tall order. However that's not quite the way the character went. It is hardly an original observation to note that whilst Captain Britain's name may be derived from Captain America, the character owes rather more to Spider-Man with a small dose of Thor thrown in for the origin. Thus we get the tale of a university science student with an alliterative name, family members whom he tries to keep out of trouble, a struggling relationship with a girl, a campus bully and an authority figure with a heavy opposition to all costumed heroes in general and this one in particular. Then there are the dead parents, although this isn't established at the outset, and an investigation into their fate leads to conflict with the Red Skull. The costume also downplays the overt patriotic elements with the Union Jack confined to the top of his mask and wrist bracelets, whilst the heraldic lion isn't such an automatic symbol that screams "Britain". Otherwise, the main colour is red. The main Captain America influence can be found in the powers and weapon, with Captain Britain initially only have super strength and agility plus a predominantly defensive weapon, although as time goes on and other writers take over the quarterstaff is first revealed to also generate energy shields and blasts and is subsequently replaced by the Star Sceptre , a more ornate piece that additionally brings the power of flight. And the origin shows an ordinary man gaining powers thanks to mythical magic, though the wizard who co-grants them isn't explicitly named as Merlin for some time to come. So certainly there's a lot of borrowing from other characters even if not mainly from the most obvious one. However few ideas are truly original and it's the mix and blend that matter. Here there's a lot of originality and potential clear from the start.

But despite generating several hundred pages of material, the original Captain Britain strip lasted barely fifteen months. It's clear that Marvel had high hopes for the character and series but also that sales success was elusive and this shows in a succession of reactions. First, there's the resort to a big name guest star in the form of Captain America for quite a protracted run. (Nick Fury also appears but his own adventures were reprinted elsewhere in the comic.) Then there's a change of format with an expansion in the number of pages and strips masking a contraction as the title strip shifted to black and white. And then there was the cancellation of the title with a trumpeted merger really being a cover for dumping the remaining material in another title so as to salvage some of the costs. All of these developments took place within nine months. And whilst the continuation in Super Spider-Man may have allowed for the resolution of the existing storyline, the last few originated stories seem so detached and thrown together that it seems the merged comic was just treading water until the Marvel Team-Up story was available to be simultaneously printed in the UK and US. Otherwise, it would have faced the embarrassment of cancelling the feature only to revive the character within a matter of weeks. As a result the last weeks feel very patchy as though leftover ideas were grabbed and thrown in without too much thought for overall narrative coherence - e.g. why Captain Britain, in costume, has come to an island as part of a group visit goes unexplained - or continuity - for instance Betsy goes from being a commercial pilot to a professional model without explanation, beginning the long-running practice of making sudden changes to her without a coherent explanation. As a whole, the strip suffers from being constantly in a state of panic. But it also suffers from a lack of authenticity, and this may be the reason why 1970s readers didn't take to it in sufficient numbers. (Equally, it may be the case that Marvel had unrealistic expectations for the series, hoping for rather higher sales than for its all-reprint titles. I don't know if the strip had any contemporary printings in other countries but it's doubtful there was much additional income available to support it.)

Chris Claremont may have been born in the UK and Herb Trimpe may have lived in Cornwall for a while (and the spellings may be British and the British characters at least don't sloppily use "England"/"English") but fundamentally this strip feels far too American, writing about a stereotype of Britain gleaned more from films, television and the odd guidebook than from reality. Brian Braddock's Britain of the 1970s is an idealised land of moors, country houses, villages of superstitious people willing to burn anyone suspicious as a witch, super spy agencies, functioning London docks, a monarch who can easily take the fleet off to war with no one objecting and more. The dialogue is often Hollywood~ised, whether it's the excessive use of swearing and Cockney or subtler things such as British characters saying "Prime Minister Callaghan"/"Mr Prime Minister" for a surprising guest star when those US styles aren't used here. (Captain America and Nick Fury also use them but they at least have the excuse of being abroad.) The political elements of the stories are rather generic with Callaghan and Parliament's treatment being pretty interchangeable with any national leader and legislature apart from the iconic showdown when a bomb is planted on the face of Big Ben's clock. The Queen's appearance is surprising for the amount of actual power she's credited with, being able to call out the navy to go and reinstate a dictator with a touch of Ian Smith about him in the fictional nation of Umbezi. And the general style of the series is that of a conventional Marvel US superhero series, without any particular home-grown twists or humour. As a result, the strip doesn't feel particularly British in spite of the name or location. It's little wonder it spent so much of its brief existence trying to find a way to survive.

It also doesn't help that at times the strip wanders all over the place, with ideas introduced and then rapidly changed. This is most notable in the way that Dr. Synne is changed from a magician to a man controlled by an advanced computer and then before the computer can be taken on and deactivated, it falls under the control of the Red Skull but becomes only a minor part of his overall plot. Braddock Manor gets blown up during the story and the computer is ultimately ignored. The sudden change of approach to the villains is reflective of a wider shift as Gary Friedrich takes over the writing from Chris Claremont and shifts the series even more in the direction of a generic superhero series. And just as the UK entered a year of patriotic celebration of the Queen's Silver Jubilee, the strip drifts into the American national myth of coming in and saving the British from the Nazis with the arrival of both Captain America and Nick Fury in order to battle the Red Skull.

There aren't many recurring foes in these tales though a number of the villains introduced here have since popped up in other Marvel stories. The origin villain is the rather forgettable Joshua Stragg the Reaver, seemingly a businessman trying to corner the market in nuclear energy through the use of a hi-tech assault force to attack research centres and kidnap scientists. In pursuit of Brian he picks up the sword his quarry has rejected and becomes a powerful knight who is soon dispatched. Subsequent foes include the Vixen's mob of hi-tech bank robbers, the Hurricane with wind powers, the dark dream generating magician turned old man powered by a computer Dr Synne, the aforementioned but unnamed super computer and its projection Mastermind, the scientist Lord Hawk with his robotic bird of prey, the Mind-Monster who inhabits another realm alongside Merlin, Nykonn the other-dimensional dark magician, the motorcycling thug the Highway Man, his employer the Manipulator who is actually the deposed white dictator of a southern African nation seeking restoration through mind controlling the Queen, the alien Lurker from Loch Ness with a ship that has come to resemble the Loch Ness Monster, the Black Baron who is both vampire and werewolf, Doctor Claw the mad scientist on a remote island, and the serial killer the Slaymaster who targets collectors and steals their most valuable objects. The Marvel Team-Up issues introduce the bizarre assassin Arcade with his funhouse of terror, as well as briefly establishing a Maggia interest only to kill them off in a subplot. But by far the longest running and most established villain to appear is the Red Skull with a scheme to either take over or destroy the UK by holding the Prime Minister hostage in order to get Parliament to surrender. As the contemporary Chancellor (and one of the strongest candidates to replace him) would say of this nonsensical approach, "Silly Billy!"

But the most recurrent problem for Captain Britain is Detective Chief Inspector Dai Thomas of the Metropolitan Police. As with most fictional police officers his jurisdiction runs wherever the story needs it, and he brings a recurrent threat to Captain Britain. Though used somewhat to fill the J. Jonah Jameson role, he is actually a very believable antagonist since an official police officer is naturally going to be hostile to superheroes running around as self-appointed vigilantes taking the law into their own hands. And his background is expounded upon to explain that he's even more hostile than other authority figures because on a trip to New York his wife was a bystander killed during a superhero battle. Nor is he selective in his discrimination, being just as hostile to Captain America. As a result, he comes across as a well rounded character with an understandable motivation for his hostility to the hero. The series initially offers a contrast in the role of good cop Detective Inspector Kate Fraser who proves much more sympathetic to Captain Britain, but she's forgotten amidst the change of writers. Both had previously had bit parts in Marvel US titles and serve to help subtly connect these adventures to the mainstream Marvel universe being published over in the US (indeed the main name used for it today was introduced in a later Captain Britain story). The rest of the authority side of the cast comes in the UK's answer to S.H.I.E.L.D. - Strike - Special Tactical Reserve for International Key Emergencies, yet another in the long line of agencies whose names seem to have been chosen more for creating a memorable acronyms than anything else. Both it and its director, Commander Lance Hunter, recur throughout the run with a strong indication that Captain Britain will eventually be conscripted to work for the agency.

The non-costumed side of Brian's life also brings a somewhat underused supporting case. Thames University seems a rather generic institution, not based on anywhere specific but rather an institution that can support as diverse a range of plots as possible. Amongst Brian's fellow students are Courtney Ross, the inevitable romantic interest, and Jacko Tanner, the campus bully and rival for Courtney's affections. When Courtney is a bystander injured in a battle Captain Britain is rather too open about his concern for her. Later on Arcade deduces enough to kidnap Courtney and use her as bait in her funhouse, suggesting Brian is rather too loose with his identity. His siblings, Betsy and Jamie, also discover it quite quickly. Betsy here demonstrates hints of her psychic powers that she will later use heavily in X-Men but otherwise is something of a blank slate available as a recurring damsel in distress despite being a working women in either aviation or modelling depending upon the writer. Jamie is more consistent as a racing car driver who tries to help his brother more than he should, to the point that Brian eventually resorts to tying his sibling up to keep him from danger. Brian is given guilt to carry that his parents were electrocuted by the supercomputer in the mansion basement whilst he was out with a girl, but it's hard to rationally accept anything as his fault. There's no reason why he would have been with them below stairs, nor could he have spotted the danger in time. And where were Betsy and Jamie at the time and why don't they carry any guilt? It's another part of the attempt to copy the elements of Spider-Man but failing to make them convincing.

Apart from the final six issues, these stories were all originally written for a weekly format of just seven pages at a time (though a couple of issues go to eight pages and pass off the final page in black and white as "A Captain Britain do-it-yourself colour page!"). It's quite a constraining format without that much space to develop characters and subplots but at the same time it's easier to run lengthy stories as the action continues week from week. Wisely the story lengths are variable rather than trying to line up to three issues at a time that could then be collected in the US format; however some storylines run on for more weeks than there's plot for and sometimes it takes two issues before revelations promised in the next issue caption are delivered upon. The art is generally strong as well though the artists take time to remember these were originally published on a larger page than a US title and so have more room to work with. The final six issues constitute the reprint of Captain Britain's first US appearance in Marvel Team-Up. Being reproduced so quickly in the UK allowed for extra splash pages to be produced for individual chapters. These manage to slot in quite nicely (although they were only done in black and white so can look odd when combined with the colour pages from the US) without disrupting the story flow at all.

But despite the writers and artists adapting to the format well, overall it's hard to disguise just how weak the original Captain Britain stories are. The basic problem seems to be a belief that sticking a superhero in the UK and slapping around some names and Union Jacks would deliver strong results when instead it delivers a rather inauthentic piece. US fiction in many different mediums has been popular in the UK but it rarely tries to pretend it's a great local thing. As a result the series struggled then and now as not sufficiently convincing but the wrong conclusions were drawn leading to a state of flux and panic throughout the strip's lifetime until it was just treading water before a key US appearance. These adventures are very disappointing to read even today.

Should they have had an Essential edition? It's hard to say. One thing where an Essential edition would have helped is in standardising everything in black and white. The "Captain Britain do-it-yourself colour pages!" do stand out in the trade paperbacks (although colour versions were done for the 1978 annual that have been reused since) and the Marvel Team-Up issues were never meant to be read as a hybrid of original US colour material and additional UK black and white material so again an Essential could remove the jar. More pertinently the main strip went black and white from issue #24 onwards, midway through the Red Skull storyline so having it all in black and white would help. But although the format itself would offer advantages, the material quality raises real questions. Were these the only Captain Britain stories then they are frankly so poor they could be easily forgotten, leaving the Essentials to focus exclusively on Marvel's US output. But some of the later Captain Britain stories were landmarks that might be worthy of a volume 2 - which by definition would need a volume 1 to come first. The stories have had reprints on both sides of the Atlantic so there is clearly a market for them but they're not something that really needs to be collected in every library style format.

Friday, 10 April 2015

Essential Iron Man volume 4

Essential Iron Man volume 4 consists of issues #39 to #61 including a back-up in issue #44 featuring Ant-Man. The writing sees runs by Gerry Conway and Mike Friedrich plus other issues by Robert Kanigher, Gary Friedrich, Roy Thomas, Jim Starlin and Steve Gerber. Most of the art is by George Tuska with other contributions by Herb Trimpe, Barry Windsor-Smith and Jim Starlin. The Ant-Man tale is written by Roy Thomas and drawn by Ross Andru.

This volume comes from the early 1970s and sees a slow attempt to update the character at a time when real life events had made arms manufacturers not particularly popular in the States. At the same time it also tries to modernise the portrayal of some of the characters and roles, with the most notable success being Pepper Hogan who returns to her old job position but is now much more a strong executive assistant rather than the simple typist, telephone answerer and diary keeper she had been in earlier years. On multiple occasions the factory is surrounded by protestors, whether students protesting the manufacturing of weapons or the workers out on strike due to devious propaganda, and eventually this leads Tony to start diversifying the output. However it takes a while to assert full control.

The early issues see Tony facing a challenge in the boardroom as Simon Gilbert, the chairperson of the board of Stark Industries, tries to have Tony removed as president of the company, only to be threatened with his own removal as chairperson by Tony. The problem with this kind of corporate drama is that it relies on the reader having a clear knowledge of the basics of corporate governance in order to understand how such power is wielded when Tony holds the majority of shares. Boardroom drama can be exciting when the threat is obvious and the resolution dramatic but here it descends into two men in suits each trying to remove the other through the exercise of some undefined power or other. Eventually Tony succeeds in the boardroom leading to Gilbert hiring the Firebrand to blow up a munitions plant, only to die in the explosion himself. The Firebrand is revealed to be Gilbert's son, adding a new level to his enmity with Iron Man.

There's a protracted storyline involving Tony's engineer and friend Kevin O'Brien who adopts the Guardsman armour to protect Stark Industries but inexperience and paranoia overwhelm him, not helped by his jealousy of Tony over Marianne Rodgers. Partially egged on by Gilbert and other board members, Kevin winds up facing a group of students protesting over arms manufacturing and deploys his repulsors on them, apparently killing four of them. (We're subsequently told they were only injured but as it comes solely via dialogue and captions it feels like emergency editing to tone down the storyline.) This leads to a confrontation between Iron Man and the Guardsman over their respective methods and ends in tragedy when Kevin is caught in a tank explosion. The funeral leads to soul-searching on Tony's part and triggers an issue mainly devoted to recounting the origin, which also supplies the cover, used for the volume as a whole.

Marianne Rodgers is probably the best woman that Tony's yet been involved with. She has a degree of Extra Sensory Perception that leads her to heightened concern for Tony, and also leads her to realise that he and Iron Man are one and the same, but contrary to his long standing fears she doesn't reject them. Instead they grow ever closer, to Kevin's disappointment, and soon get engaged. However her ESP leads her to visions of Iron Man's doom if she stays with him and after a battle with the Super-Adaptoid that leaves Tony desperate for help in recharging his power, Marianne instead deserts him. When the final confrontation comes with the Adaptoid in its new form of the Cyborg Sinister, rebuilt by Tyrr and Jarr from a microworld called Bast, Iron Man ultimately defeats the prophecy by overwhelming it with acid and then destroying it but trust has broken down between Tony and Marianne, leading them to call off the engagement. Marianne goes off to work but finds her ESP wreaks havoc in the workplace and she is subsequently hospitalised. Meanwhile Pepper Hogan returns to Tony's life when she accepts once more the job of his personal secretary but amidst the jet setting it becomes clear Tony still has feelings for her even though she is now married. Meanwhile Happy Hogan is getting more and more jealous of the situation, especially when the newspapers start assuming Tony and Pepper are an item, and soon announces he is leaving by means of a telegram.

The early part of the volume sees a string of incredibly forgettable foes, whether introduced here or reused from another series. Those in the former category include the White Dragon, a Chinese scientist and inventor with troops who feels all too like a Mandarin knock off, the Slasher and Demitrius, a pair in silly costumes, Mikas the Soulfather, an android with ESP powers who believes himself to be an all powerful mutant, a robot copy of the Night Phantom, Raga, the "Son of Fire", a cult leader with the ability to control flames, and his teacher, the Black Lama. There's also an encounter with Princess Python, temporarily solo from the Circus of Crime, and her pet snake Precious. All in all it's a very dull set, made worse by several being agents of the mysterious "Mr Kline", who also appears in the contemporary Daredevil. Unfortunately that seems to be the main place for explaining and dealing with him, with the result that in this volume he's just a shadowy figure responsible for some events but ultimately left unexplained.

Towards the end we get two issues that have the biggest impact on long term Marvel continuity although their impact on Iron Man is rather less. Issue #54 sees the introduction of the space travelling Madame MacEvil, later better known as Moondragon, who takes control of Iron Man's armour remotely and pits him against Sub-Mariner as part of scientific investigations into human hybrids. She's the kind of character who appears to have a large unrevealed backstory that explains her actions but all we get here is an amoral scientist who swears vengeance when her plans come to nothing. The following issue is much better known as it sees the introduction of both Thanos and Drax the Destroyer. And also of the Blood Brothers but they don't get talked about so much. The issue debuts a powerful alien conqueror foe with a strong backstory and a pre-existing nemesis, making for a memorable confrontation and it's hard to deny the significance of this issue given that Thanos has been incredibly successful for Marvel in the long run. The tale as a single piece is quite strong and leaves the reader wanting more. But, as is often the case with big cosmic events and particular those involving Thanos, the host title can wind up feeling a rather odd place for the event. Iron Man does not generally get caught up in interplanetary conflict and this story would probably be more at home in Fantastic Four or Thor or Avengers. And when read with the issues around it, it feels like part of a general ream of randomness near the end of this volume as the writers struggle to find a new direction and purpose for the title.

As they search we get an odd confrontation with the "menace" of Rasputin, a magician with poor powers who brings a statue to life. Then we get a strange tale that starts off with the Mandarin in disguise fomenting unrest amongst the Stark Industries workforce but which diverts into a tale of a search for new power rings and sees the Mandarin and Unicorn temporarily swap bodies. There's a return by a vengeance seeking Firebrand and then finally a clash with Daredevil's old foe the Masked Marauder. None of these tales feels in any way spectacular and the result is just a drudge through the end of the volume.

There are some signs of further developments for Tony with the situation of him crawling away from a successful fight in search of a power recharge now starting to get tired (though read in an era of fast draining smartphones it feels even more familiar now than over forty years ago), and towards the end there are signs that he is increasingly able to survive for periods without a functioning chest plate pacemaker, suggesting that his transplanted heart is finally being accepted by his body. I have no idea how scientifically plausible this scenario is, but the signs are encouraging that Tony is finally conquering his main physical weakness and showing hope for the future in spite of the stunted series around him.

One possibility for diversifying things up a bit would have been to introduce a back-up strip featuring a second hero, as happened in a number of other comics at this time, though mainly over at DC. Issues #43 & #44 contain first an Ant-Man reprint and then an original tale respectively at a time when Marvel expanded the size and cost of the comics, only to contract them back after a couple of months. The original tale is included here but it's a rather forgettable piece of a sweet shop owner attempting an insurance scam through arson whilst Hank Pym encounters the intelligent Scarlet Beetle once more, with his foe coming to an extremely undignified end. It doesn't leave the reader desperate for a regular series of Ant-Man back-ups and suggests the subsequent reversion to normal sized issues was wise and Marvel heroes don't generally prosper when hiding in the back of others' titles.

In general this is a rather slight and disappointing volume. In spite of the ongoing threads involving Marianne Rodgers, Simon Gilbert, Kevin O'Brien or Mr Kline, overall the whole thing feels slow and disjointed. The first half or so of the volume does make an effort to find a direction and stick with it even though it's not the most exciting thing, but the latter half shows a series just floundering about and trying all manner of situations and foes in the hope that something will eventually stick. This is not the series at its best.

Friday, 11 April 2014

Essential Hulk volume 4

Essential Hulk volume 4 is made up of the Incredible Hulk #143-170. The writing is in a period of transition with the end of Roy Thomas's run, then runs by Archie Goodwin and Steve Englehart, with other issues plotted and/or scripted by Gary Friedrich, Len Wein, Gerry Conway, Steve Gerber and Chris Claremont. The art is mostly by Herb Trimpe with some contributions by Dick Ayers. Bonus material includes the Official Handbook of the Marvel Universe entry for the Shaper of Worlds.

Whilst the art throughout this volume continues to be strong, cementing Trimpe's reputation as one of the greatest Hulk artists, if not the greatest of all. However the writing meanders a lot, not helped by the high turnover of scripters, and the result is a somewhat turgid volume even though there are some developments. A key strand in the early issues is the Hulk's quest to be reunited with Jarella and they do briefly achieve it twice, first when she's transported to the full-size world and later when the Hulk journeys back to her world with the help of both an experimental version of Ant-Man's shrinking formula and the mysterious Shaper. This in turn helps drive a final wedge between Bruce Banner and Betty Ross, with the result she turns fully to Glenn Talbot and marries him. Betty and Talbot's wedding is a rare one in superhero comics in that it's not interrupted by villains and monsters. Instead it proceeds smoothly whilst the Hulk is on Counter-Earth, where his counterpart is married to Betty and they have a son. It's a glimpse at what might have been had Bruce made the trench and not been exposed to the gamma rays all those years ago.

Counter-Earth and Jarella's world are two of a number of locations visited by the Hulk on his travels throughout the volume. Others include the depths of the ocean, a city in the sky and Canada. The latter is depicted primarily as a wilderness in which a monstrous beast roams. Curiously it takes the strip a while to realise that sur Québec, la principale langue parlée est le français ni l'anglais. So the Mounties all speak English mais un groupe de bûcherons parlent français. Still it helps to emphasise that the Hulk is abroad.

Meanwhile back in the States there are a variety of developments surrounding Thunderbolt Ross and the military. A dedicated military base and unit is established for the purpose of tackling the Hulk. Initially named "Project: Greenskin" it is subsequently renamed "Hulkbuster". General Ross is generally a subdued rational man throughout the volume but can succumb to his own anger at times. But at other points he's realistic enough to realise the Hulk isn't always the greatest threat. Indeed at one point when both he and Bruce are captured it's Ross who realises that the only way to escape is for Banner to become the Hulk. However the plan only partially works as the Hulk hates Ross too much to stop to free him. As a consequence Ross is subsequently transported to the Soviet Union and only subsequently freed by a covert operation. However in the process Major Talbot is shot and assumed dead, though actually survives as a prisoner behind the Iron Curtain. His assumed death has a devastating impact on Betty, who believes she's gone from being a bride to a widow in the space of a mere month, and she succumbs to anger and more.

There's less material for Jim Wilson beyond a scene where his girlfriend confronts him about trying to hide the Hulk at her house and makes it clear she expects to be married to Jim, a level of commitment that he wasn't prepared for. It seems to be a way of phasing Jim out of the series but it does succumb to the cliché of depicting young women as just waiting to be married and only giving them independence in so far as they force the issue. Of the other supporting cast, Doc Samson is also phased out as loses the gamma radiation that has enhanced his body and strength. However another recurring character is introduced in the form of Colonel Armbruster, who takes over the command of Project: Greenskin during first the absence and then enforced vacation of Ross.

There are a number of new foes encountered in these pages but few have had much lasting impact. Amongst the less remembered are the Horusians, aliens who have replaced with champion conflict by giant creations on Earth and their creations include the Sphinx and a stone Colossus. Then there's Fialan, an assassin from Jarella's world sent after her to Earth by Visis, or the Inheritor, another of the High Evolutionary's creatures, this one having evolved from a cockroach. In an initially more human form is Senator Morton Clegstead, the main political backer of Project: Greenskin, who believes the Hulk's blood can cure his cancer but it instead mutates him into a gigantic blob. There's a surprising for its time (and writer) use of Soviets as enemies, although the strip does take subsequent steps to establish the main villains as rogue elements with the regular authorities only acting once their hands have been forced. The main rogue element is the Gremlin, the revenge-seeking son of the Hulk's very first foe, the Gargoyle. Out at sea the Hulk comes across Captain Omen and his gigantic submarine that is a self-contained world. The homage to Captain Nemo and the Nautilus in the Jules Verne novel Twenty Thousand Leagues Under the Sea is all too obvious. But there's an element of horror, both in the form of the half-man half-fish monster Aquon who has been created by Omen, but also in the fate of the second generation crew who have evolved to work at the deep pressures of the oceans' depths and who find their bodies exploding at the surface pressures. Elsewhere the Hulk fights Zzzax, a living energy being whilst a visit to Sky Island, the former home of the Bird People, leads to a clash with the Bi-Beast, a living monument left to commemorate the race now it has passed on. The final issue sees the Hulk and Betty on a strange island inhabited by giant aliens.

Amongst the foes who would have a more lasting impact is the Shaper (of Worlds), a being with the power to alter reality but without the imagination to create for itself who has instead given reality to the dreams of Nazi scientist Otto Kronsteig, giving a glimpse of a New York overrun by Nazis and where Kronsteig is eventually transformed into the Nazi ubermensch "Captain Axis". On another level is the Wendigo, the first fictional use of the beast from Algonquian legend who will go on to be a regular feature of many Marvel stories set in the Canadian wilderness. But by far the nastiest of foes is the Harpy, the mutated form of Betty Banner Talbot after she succumbs to anger at the apparent death of her husband, blaming both her father and Bruce Banner for the Major's death. She succumbs to the suggestions of Modok and is exposed to gamma radiation, transforming her into a vicious creature resembling the harpies of Greek legend. I forget just how many times the main romantic interest in a series has been transformed into a monster to fight the lead character, but here there's a real sense of hurt and pain driving the fight, and Bruce finds he has no choice but to sacrifice a chance to rid himself of the Hulk once and for all in favour of curing Betty.

There are also a few first appearances in this series by foes from elsewhere, most notably Doctor Doom who encounters the Hulk for the first time in the opening issue. Later the Hulk makes his first visit to Counter-Earth where he clashes with Kohbra, another of the High Evolutionary's creatures previously seen in the pages of Warlock. Back on Earth, he fights with Tiger Shark from the pages of Sub-Mariner. The series also sees return appearances by familiar foes such as the Leader, the Abomination, the Rhino, the Chameleon, Hydra, Visis, Modok and A.I.M.

There also a number of appearances by other heroes, including the aforementioned Ant-Man. When the Hulk is captured in New York, by a combination of Nick Fury and S.H.I.E.L.D., Captain America and the Fantastic Four, he is soon put on trial with his lawyer none other than Matt Murdock (Daredevil), with various Avengers called as witnesses and Mr Fantastic supplying what seems to be a way to turn the Hulk back into Bruce Banner so as to give evidence but which actually empowers the Hulk enough to escape. Issues #150 & #161 continue the practice of using the series to tie up loose ends from cancelled titles. The former issue spotlights Havok and Lorna Dane from X-Men as Havok discovers the hard way he needs more training for his powers whilst the romantic triangle between the pair and Ice-Man is seemingly settled in Havok's favour. It's a brief tale that manages to tie into the ongoing storyline as the Hulk's search for Jarella draws him to Lorna as a green-haired woman. Later on issue #161 is part of the Hulk's adventures in Canada and ties in with the conclusion to the Beast's exploits from Amazing Adventures, as the latter's journey northwards concludes with an encounter with the Mimic, whose powers are getting out of control.

But whilst other adventures are being wrapped up, the Hulk's are ongoing and the pattern for them has now been largely settled as he wanders the Earth, and occasionally the rest of the universe, in search of peace and tranquillity, whilst Bruce Banner searches for a way to cure his other self. The military search for the Hulk in an attempt to restrain or destroy him whilst various villains seek to use him for their own purposes. Looking at this more and more, I think the basic core problem is the over-simplistic nature of the Hulk's personality that results in some rather stilted interaction with those around him, whilst Bruce Banner's role is often minimalised either by the short period between transformations or by the limited resources around him. Consequently the series is often weak when it's unable to get much great action out of the Hulk himself. The problem is further compounded by the changing writers with the results that the character's motivation can change at times - he's willing to help save a woman's brother from the Wendigo because he doesn't want to be blamed for things he hasn't done, yet at other times he just doesn't care what the world around him thinks so long as he's left alone. His memory is weak such that he can't always recall the details of his past encounters with various foes. Add in the very child-like dialogue and the result is a character that's hard to enjoy at times. It would be much better to give the Hulk a strong degree of intelligence and memory, allowing for much greater character interaction and development, or else to shift the focus to the Hulkbusters' pursuit of him and present events through their eyes. Alternatively a sidekick who actually goes all over the place with him would allow for development to take place in another way. But the approach here of focusing on the Hulk in such an oversimplistic depictment just hampers the character and at times makes the series tough to wade through.

So in spite of having some developments amongst the Hulk's supporting cast, this volume is a return to what has been all too typical of the series so far - a great idea squandered by inconsistency and uncertainty as to how to depict and develop it in practice. And it's surprising just how easy it is to pinpoint the problem. There have been times when this can be made to work - so far the best has come under Roy Thomas - but it requires a dedicated writer who lasts for a good while. When left to a fast turnover of writers the result is all often too formulaic adventures that expose the problems inherent in the formula. This is not one of the best Essential volumes.


Friday, 14 March 2014

Essential Captain America volume 3

In addition to continuing our Captain America month, today sees the return to UK screens of Marvel's Agents of S.H.I.E.L.D. So here's a volume with, amongst other things, some appearances of S.H.I.E.L.D.

Essential Captain America volume 3 is made up of issues #127-156, with the book's title becoming Captain America and the Falcon from #134 onwards. Additionally it contains the covers from the all-reprint annuals #1 & #2. The writing covers the end of Stan Lee's run, brief runs by Gary Friedrich and Gerry Conway, and then the start of Steve Englehart's. The art is a mixture of runs by Gene Colan, John Romita and Sal Buscema, with individual issues contributed to by Gray Morrow and Gil Kane.

This volume continues the search for a clear identity and direction for both the character and series, with a mixture of science-fiction spy drama, down to earth tales from the road, gritty urban crime and some bizarre out of this universe moments all presented as a succession of authors grapple with the problem. However, solutions slowly present themselves. The first issue in this volume sees a blow to the status quo as Cap falls out with S.H.I.E.L.D. and Nick Fury after they question his loyalty and put him through a fierce test to smoke out a traitor in the ranks. S.H.I.E.L.D. may nowadays be portrayed as a ruthless organisation who will suspect anyone easily, but at the time its portrayal in earlier issues was as a cosier, friendlier organisation. Such an abrupt shift in presentation is jarring, even though it serves a purpose in cutting down on Cap's ties to allow him to go on the open road. The next few issues see Cap climb on the bandwagon of going out on the road to find one's self, taking off on a motorbike into the country at large. Although it doesn't last long, it does allow the opportunity to take him away from the various trappings around him and drill down into the character as he sees the country at large and faces up to the fact that not everything is black and white. At one stage he tries to ditch his costumed identity but he soon finds himself drawn back to it. "Looks like I can no more shed my shield-slinging other self than Nixon can shed ol' Spiro!" declares Cap in issue #129. (Clearly he didn't foresee events of the next few years when Spiro Agnew would prove rather easier to lose than the average Vice President.)

"Here's where I oughta step in and make like a swingin' hero! But how do I know whose side to take?" thinks Cap as he watches a student riot in issue #130. The famous Green Lantern/Green Arrow #76 was only five months old at this stage, and indeed may not have been the first to highlight this point, but the idea was clearly taking root that heroes can't always simply swoop into a tense situation and put things to right by vanquishing one side. Later in the same issue Cap goes on television to talk about law and order, but instead he steers a middle line against both violence and aloof establishments that drive people to desperate measures. Here we see the first clear repositioning of Cap as loyal to the concepts underlying his country rather than to the authorities of the day. It may at this stage seem to be a subtle splitting of the hair but it helps to move the character away from an authoritarian, establishment line that would likely have doomed him to cancellation as the 1970s wore on.

And then we get multiple attempts to provide Cap with a partner. A two-part story during this road stage sees the seeming return of Bucky, but it feels badly disjointed. The first part sees Baron Strucker searching the gyms of San Francisco for suitable bait to trap Cap and coming across an amnesiac young man who looks exactly like Bucky. Strucker is soon defeated and Cap is left apparently reunited with his partner. However the next issue reveals that this is in fact a robot duplicate made by Doctor Doom as part of a challenge set by Modok and A.I.M., with Strucker having been manipulated by Modok. Unfortunately Doom has made the robot too well so that it perfectly duplicates Bucky's outlook and thus it cannot bring itself to kill Cap. Although the elements of the plots are actually quite good when considered on their own, give or take Doctor Doom so easily performing a task for others just because his skill has been deliberately questioned, the way Strucker is suddenly revealed to have been unknowingly guided by thoughts implanted by Modok feels like a fast U-turn. The fact that it comes so close to Cap acquiring a regular partner - notably an equal rather than a mere sidekick - suggests that originally the intention was to bring back the real (and original) Bucky before someone decided that this wouldn't be such a great move and so retconned him out this way, then went down the Falcon route.

The Falcon had already been introduced in the previous volume but he returns in #133 where he and Cap realise they have a lot in common, both being lone heroes but they soon come to work together. The pairing may seem surprising, with Cap traditionally focused on national or global threats and the Falcon operating against urban crime in Harlem, but there's a strong bond between the two that sees each drawn into the other's world, helped somewhat by Cap also gaining a day time job in his alter ego of Steve Rogers. Initially asked to go under cover as a police officer to investigate disappearances in Harlem, Steve opts to maintain the role, finding a purpose for himself away from the Avengers and S.H.I.E.L.D. However there are signs that he can't maintain the job forever, often having to call in sick or go away because of his work as Cap, ad by the end of the volume his sergeant and patrol car partner are secretly investigating him. Still it allows Steve a chance to evolve away from the mask.

Meanwhile the Falcon finds himself caught between multiple roles. As Sam Wilson, his day job is a social worker in Harlem but he finds himself often denigrated for working with whites and being "an Uncle Tom". Even a woman he is attracted to attacks him for this. At the same time his relationship with Cap has its ups and downs and the two briefly split but soon find they need each other the more. The Falcon is loyal and dependable but absolutely not a subordinate sidekick, and the two make for a good odd couple many years before the teaming of Power Man and Iron Fist.

Although Cap initially breaks with S.H.I.E.L.D., the organisation doesn't disappear and he soon finds himself working with them again and again, though Nick Fury is angry about Cap's refusal to become a full time S.H.I.E.L.D. agent and at one stage issues an order revoking Cap's S.H.I.E.L.D. clearance and banning any agent from having contact with him. Fortunately for Sharon Carter this doesn't last and she and Steve soon resume and develop their relationship. Meanwhile S.H.I.E.L.D. demonstrates what passes for its equal opportunities policy when it presents "Femme Force One", with Sharon yelling "Right on, sisters!" and "If this doesn't make you believe in the women's lib movement... I don't know what will!" Cap quietly just says he believes in Femme Force "and let it slide at that!" It's not the most liberated presentation of women and the unit is not helped by a rather catty relationship between Sharon and her deputy, Val de Fontaine, due to the latter's flirting with Cap, apparently in reaction to Nick Fury's relations with another woman. The whole mess climaxes when Fury turns up at Steve's apartment to have it out with him, until Val shows up to explain her actions. The whole storyline feels awkward, forcing several people to act out of character to make it work, and it's unsurprising that it's swept aside so easily in the first issue by a new writer.

There's an attempt to develop a supporting cast away from S.H.I.E.L.D. with a couple of significant characters introduced, each a part of the down to earth urban environment both heroes are now based in. Leila is a strong minded woman from Harlem who looks down on Sam for supposedly selling out, but he is nevertheless strongly attracted to her. Sergeant Muldoon is Steve's immediate superior as a police officer. A hardliner who reminds Steve of his wartime superior Sergeant Duffy, Muldoon is subsequently suspended for bribery and corruption but then embarks upon a private investigation of Steve's affairs.

As on a number of titles, Stan Lee departs on a cliffhanger, here midway through a saga involving the Grey Gargoyle and S.H.I.E.L.D. Lee's final page shows the S.H.I.E.L.D. helicarrier destroyed and the Gargoyle about to seize the most dangerous substance on Earth. A replacement helicarrier is soon deployed and the Gargoyle defeated, but it's a telling sign of how series were often written on the hoof as though it were a game of Consequences.

If there's one area where the series continues to be particularly deficient, it's in the villains. Only two new foes of any substance are introduced in these pages. One is Stone-Face, a Harlem crimelord, and the other is the Monster Ape, a scientist who becomes a giant primate. There are a few imports from other series in the form of encounters with first the Mole Man and later the Grey Gargoyle and the Kingpin, then the Scorpion and Mr Hyde in tandem. Meanwhile of Captain America's more established foes, the Red Skull shows up here on no less than three separate occasions whilst Batroc appears twice, the first time with "Batroc's Brigade" made up of Whirlwind and the Porcupine, the second time with a Brigade made up of ordinary thugs. Baron von Strucker, Modok and AIM also all appear again, albeit in just one storyline. And then there's Hydra, with the Supreme Hydra on this occasion revealed to be the son of the Kingpin, actually serving as a subordinate to reclusive Las Vegas millionaire "Harold Howard" who is in fact the Kingpin himself, who in turn doesn't realise it's his son under the mask, but both are in fact being manipulated by the real mastermind, the Red Skull, who unleashes yet another sleeper robot to attack the US. Isn't this all a wee bit excessive? Or there's the case of Batroc's second appearance in this volume when he's again accompanied by his Brigade, who are kidnapping on behalf of an unseen contractor who seemingly turns out to be the Stranger but is in fact the being Jakar, the sole survivor from another universe, impersonating the Stranger. I suspect the original plan was to use the actual Stranger until there was an editorial intervention, and the result is the rapid creation of a lookalike character to cover the usage.

Whatever the intention, the Jakar story sees the series at a low, entering a science fiction world in which the villain is trying to repopulate his world and has hired Batroc to kidnap people for it. The two just jar heavily, even more if Jakar was actually meant to be the Stranger, and the whole thing feels like a storyline more at home in the Fantastic Four or Thor. The earlier storyline with Hydra, the Kingpin and the Red Skull also feels out of place, with the setting of Las Vegas and a villain having kidnapped a Howard Hughes type reclusive millionaire and using his business empire for criminal schemes showing the influence of the James Bond film Diamonds Are Forever a little too much.

The last four issues see the arrival of Steve Englehart as writer and almost immediately the series makes a bold step forward, starting to explore more deeply the role of Captain America amidst competing visions of patriotism. Englehart's first storyline explains the Captain America stories published in the 1950s, revealing that the Captain America and Bucky (and, in passing, also the Red Skull) seen in them were all replacements. With Roy Thomas as the editor, it's easy to see where the idea came from. But instead of a straightforward exercise in retroactive continuity, we get something that works on a whole different level as we get a solid contrast between differing visions of patriotism and the eras the Captain Americas are drawn from. For the 1950s Captain America embodies fanatical super-patriotism that denounces disagreement as Communism and treachery, and dismisses blacks and others as not being "pure-blooded Americans". Together with an equally fanatical and vicious Bucky by his side, the result is a strong clash of ideologies between the original Captain America, with his Roosevelt-Kennedy liberal patriotism, and the 1950s Captain America, awash with McCarthyism. When originally published in the early 1970s the President of the United States was Richard Nixon, who had built his national reputation as an anti-Communist two decades earlier. Was this story also an early subtle jab at Nixon? The 1950s Cap and Bucky have been brought out of suspended animation by men upset by Nixon's to China (now there's a challenge and a half for those who try to update the Marvel timeline!) but for many these actions did not negate his earlier role. At a more personal level the original Captain America is left shaken by the possibility that he too could have easily gone down the route of "super-patriotism, madness, and mayhem" but for having received the vita-ray treatment which his successor did not get. Equally chilling is the fact that his 1950s counterpart was a fan and historian who took his worship of his subject all the way to having plastic and vocal cord surgery to completely resemble the original. The very term "fan" is short for "fanatic" and often fanatics can do the most terrible things in the name of their idols, with the idols having no say in the matter.

It's fitting that it's an issue (#155) from this final story which provides the cover, as it's here that the series gives every indication of stepping up a pace. Most of the earlier adventures are so so with some dips as the series takes an awkward turn or two, but the Falcon has proved a successful new element who has shaken up the series for the better. Things are encouraging for the next volume.

Friday, 21 February 2014

Essential Monster of Frankenstein volume 1

Essential Monster of Frankenstein volume 1 contains Monster of Frankenstein #1-5 then under the title Frankenstein Monster #6-18, plus Giant-Size Werewolf #2 and material from the magazines Monsters Unleashed #2 & #4-10 and Legion of Monsters #1. It also includes the Monster's entry from the Official Handbook of the Marvel Universe. The writing on all the series is mainly split between Gary Friedrich and Doug Moench, with Bill Mantlo contributing the final issue of Frankenstein Monster. The art is by a mixture of mainly Mike Ploog, John Buscema and Val Mayerik, with individual issues by Bob Brown and Don Perlin.

The series opens with a three part adaptation of the original novel combined with a framing sequence set in 1898 as Robert Walton, the great-grandson of the captain of the same name from the novel, leads an expedition to the Arctic locate the Monster's body. However it soon becomes clear the Monster is far from dead. As with the Tomb of Dracula, Monster of Frankenstein takes the famous novel as its starting point, treats it as an account of real events (although unlike Dracula the book itself is never actually mentioned in the comics) and introduces the descendants of some of the characters in it. Indeed the idea goes back even earlier to the original Silver Surfer series where the Surfer clashed with the descendant of Frankenstein himself. The Monster himself is notably different from the classic Universal Pictures Boris Karloff appearance, being closer to the deformed creature of Mary Shelley's text. However as the series and character develop there's an increasing drift towards the Hollywood image of a monster called "Frankenstein" lumbering through fellow monsters and other wild situations. Issue #6 sees the series' title change to Frankenstein Monster, a word order that can satisfy the popular use of "Frankenstein" for the Monster rather than the creator but without upsetting those who are aware of the distinction. And although it varies a bit with the different artists, there are times when the depiction of the Monster gets much closer to the traditional Hollywood portrayal.

But despite these drifts the series broadly remains faithful to Shelley's vision, with the original novel adapted quite well and even adhering to the narrative structure of telling it in flashback, with the narrators here consisting of the younger Captain Walton and the Monster himself. We get an additional tale of the creature's final exploits around the start of the nineteenth century and overall we get a rather sympathetic portrayal of the poor creature brought to life in a world that hates and fears him, rejected from birth by his "father" and cursed to wander the world, not even dying but entering suspended animation twice, once after the events of Shelley's novel and another time in issue #12 when the creature is moved from 1898 to the present day. The series doesn't pull its punches about the grittiness of the situation, with the Monster killing a number of people and animals in the course of his wanderings, and almost everybody he befriends soon comes to grief.

A recurring theme is the Monster's relations with the Frankenstein family. Having failed to kill Victor Frankenstein with his own hands, he seeks vengeance upon the heirs. In 1898 he eventually meets Vincent Frankenstein, a great-great nephew of his creator, but is denied his chance when a maid kills her master for neglecting his wife. Unknown to the Monster, Vincent is not the last of the Frankensteins as his wife has died giving birth to a boy. In the present day we meet Veronica Frankenstein, a descendant, who helps the Monster by repairing his larynx, thus restoring his power of speech. It seems as though nearly two centuries of hate and bitterness have come to an end with this reconciliation. However the very last page of the comic series (though not the volume) sees the introduction of Baroness Victoria von Frankenstein, who states she is the great-granddaughter of his creator. How she can be a direct descendant when the Monster killed Victor's only wife on their wedding night isn't explained here (and let's not get into the quagmire of counting generations). The Official Handbook entry for the Monster states she is heiress to the family title but not a direct descendant so it remains to be seen what her connection is or why Vincent and Veronica were seemingly unaware of her line, believing themselves to be the last of the Frankensteins.

This isn't the only sign where the series's continuity lapses a bit. This is particularly noticeable around issue #12 when the Monster is taken to Vincent Frankenstein's London townhouse in 1898 but leaves what looks like an eastern European castle but appears to be located in northern Europe (although a later issue establishes the Monster had re-entered the ocean in Switzerland - a landlocked country). The Monster falls into suspended animation for many decades, during which what appears to be the Franco-Prussian War of 1870-1871, or an even earlier conflict, is fought. When the Monster is revived in the present day, the details of his resurrection are glossed over in the pages of his own series, with readers directed to issues of the magazine Monsters Unleashed, and the placement order of in the volume keeps those tales back until the end. Meanwhile the 1898 encounter with Dracula in issues #7-9 is at variance with the vampire's early continuity, and may have contributed to considerable confusion in his series about just how long he had been inactive for. And up until this encounter the Monster is able to speak but then his larynx is torn. Yet ten issues later Veronica Frankenstein performs an operation to allow him to speak and he's treated as though this is the first time he's been able to do this.

The X-Men had briefly encountered an alien android who was presented as having been the basis for the Monster. The Official Handbook entry mentions the android only for long enough to establish it as a separate character without going into detail now that the novel had been accepted as a real account. Otherwise the volume contains no mention of any other appearances of either Frankensteins or beings like the Monster. But this doesn't mean the series exists in isolation from the rest of Marvel's output. But despite spending some time in New York City there are no appearances by the most familiar superheroes. Instead the Monster crosses over with other characters from the horror output. The trinity of Dracula, the Frankenstein Monster and the Werewolf have become commonplace not just in Marvel but across the horror genre in general and so it's entirely appropriate that the Monster encounters Dracula here, even if it is at the expense of understanding the vampire's continuity, and goes on to meet with the Werewolf. The fight with Dracula is by far the more significant as a gypsy girl who has befriended the Monster is transformed into a vampire and tears his larynx, ending his ability to speak and so altering the dynamic of subsequent encounters. The story is slightly reminiscent of an earlier issue in which a young woman befriends the Monster only to turn out to be a werewolf, a fact he doesn't realise until after he has slain the beast.

The Monster wanders afar with a sense of nobility, often willing to help others in danger in the hope that he can find fiends and a sense of identity, but invariably with tragic consequences. Some of the people he saves reject him in terror. Others turn out to be, or are turned into, dangerous beings that have to be stopped. Others still become friends but are soon killed. The Monster is a truly tragic figure, lacking a clear identity and made up of various bits and pieces. Unfortunately the series becomes the same.

The early issues show a coherency as the Monster is revived and sets out to find the last remaining Frankenstein, with the late nineteenth century setting helping to contribute to a neo-Gothic feeling. However there are some strange individual moments, such the giant spider that feeds on souls and resides in the German Castle Frankenstein. Vincent Frankenstein is a creation much closer to the Hollywood legend version of his great-great uncle rather than the literary portrayal, complete with a laboratory in a castle (also named "Castle Frankenstein" though it's in the United Kingdom) and a deformed hunchback servant who doesn't always agree with what his master is up to. Once in the present day the situations become more random as the Monster encounters and fights, variously, a Satanic cult, a bizarre creature formed by an accident in genetic engineering, the shady International Crime Organization Nexus (ICON) and the Beserker android.

A major flaw in the presentation of the series, reproduced in this volume, is the holding back of the details of the Monster's revival in the present day for the series Monsters Unleashed. As a result this volume leaps forward and backwards within the Monster's chronology, and the revival tale doesn't feel strong enough to justify using it in a separate and non-Code series. We get a rambling tale (which, on its original publication, skipped an issue and so took many months to tell) in which a neuroscientist has invented a means of transplanting brains between bodies in order to survive but gets transferred into the Monster's body when his student assistant foolishly assumes this is the solution to dying of cancer. An accident results in the scientist's brain being eventually transferred into the body of a mouse, with the mouse's brain temporarily controlling the Monster and accidentally crushing the scientist. Throw in the scientist killing the assistant, a bit of zombie magic thrown in to allow the assistant to fight the scientist even after death and a trapeze artist whose brain and body also get transferred around, and the whole thing just becomes one chaotic mess. There's a few elements that would have been barred from appearing in a Code approved comic such as the assistant coming back as a zombie and possibly the basics of transferring brains, but the story is so weak the use of such elements just doesn't justify taking a key part of the Monster's story away from his own series. The rest of the Monsters Unleashed stories are better with one tale of a man who believes himself to be ugly after he was rejected by a woman and so donned an ugly mask and recruited other "freak" outcasts for his revenge. However the revelation of his real face causes the outcasts to turn on him. The Monster saves the woman and hopes she might become his friend as he carries her unconscious form home, protecting her on multiple occasions, but when she regains consciousness she rejects him and flees.

The final two stories in the volume offer a glimmer of hope of a better approach. The last in Monsters Unleashed sees the Monster sneak aboard a train where he is befriended by a female hobo. They discover the train is a decoy for a Presidential trip and get caught up in assassination attempts. Tragically the girl is killed when the train is blown up, leaving the Monster once more all alone. The story from the sole issue of Legion of Monsters sees the Monster stumble into a costume party where he is accepted by all and falls for a beautiful woman, but he is tricked into following one man whilst another kills the girl and frames the Monster. He deals with the killer but once more he is left alone and friendless with others assuming the worst of him.

The Monster is an unfortunate creature who was created with great hopes but was assembled from bits and pieces drawn from a wide variety of sources and wandering about in search of an end to its agony and in search of a purpose in life. Unfortunately some of that description also applies to the series in general. It starts off amazingly well but gradually loses its way. Perhaps the turning point is the encounter with Dracula which shows the problems of the Monster interacting with the wider Marvel universe in 1898, but most of the stories set in the present day feel somewhat aimless. The Monster lacks a name but has a strong identity and a nobility that deserved stronger material than this.

Friday, 14 February 2014

Essential Captain Marvel volume 1

Essential Captain Marvel volume 1 contains the Captain Marvel strips from Marvel Super-Heroes #12-13 then Captain Marvel #1-21 and a bonus story from the comedy series Not Brand Echh #9. Marvel Super-Heroes was an anthology series, previously entitled Fantasy Masterpieces, which variously combined try-out new material with reprints from the Golden Age; later it would carry reprints of more recent material including a long run reprinting the Incredible Hulk. Stan Lee writes the first Marvel Super-Heroes and is then followed by Roy Thomas who writes up until issue #4 of the titled series and again from #17 and also the Not Brand Echh story. Arnold Drake and Gary Friedrich write most of the intervening issues, with one other by Archie Goodwin. Gene Colan draws as far as issue #4 and also the Not Brand Echh story, then the others are drawn by Don Heck, Dick Ayers, Frank Springer, Tom Sutton, Gil Kane and John Buscema.

Captain Marvel was not only one of the last Marvel Silver Age superhero features to get an Essential volume, but was also the last one to be created in that era. After the initial burst of creativity that produced everyone from the Fantastic Four to Daredevil, there was then a period in which the emphasis was on consolidation rather than expansion, giving pre-existing characters their own strips, and the debuts seemed to be done with. Then in 1967 came this new feature. Was he the product of a late surge of creativity that led to Stan Lee and his artists to come up with just one more character? Or did he serve some ulterior purpose?

Even without consulting wider comic histories it seems clear it was the ulterior purpose and it shows. Captain Marvel appears to be the first in a long line of Marvel characters created for the purpose of securing intellectual property rights. Often such characters get rushed into print before the idea has been thoroughly thought through, resulting in some rather confusing early years as the premise, powers and/or backstory get revised in order to work better, and eventually the character is given up with the codename transferred to a new hero, often one with no connection at all to the original. Unfortunately this pattern is all too clear with Captain Marvel. Over the course of this single volume we get a series that starts off as a tale of an alien military spy yet by the end he's become a cosmic powered hero fused with a human being. The series got its first cancellation during the course of this volume yet it was revived barely six months later as a bimonthly. The last regular issue in the volume ends with a note explaining this has been a try-out and "Now, his fate is in your hands -- you, the reader! We'll be waiting for your verdict!" But these two issues were just a try-out and the series did not continue for another two years. It's hard to disguise that the series had not been terribly successful and yet Marvel kept on trying to keep the name "Captain Marvel" on the newsstands.

The real purpose was clearly down to the "use it or lose it" requirements of trademark law that mean a company can't simply hold onto a name to prevent competitors from using it; they must regularly actively exploit the trademark. Exactly how frequently can vary, as can the precise means by which the mark is used, but one consequence is a particular code name can appear on the shelves repeatedly and for multiple characters simply because of the risk of otherwise losing it. This is why names like "Spider-Woman" have been used so many times and also why some of the various "Captain Marvel"s have no connection to each other whatsoever. The name "Captain Marvel" had been used before; first for a highly successful character published by Fawcett Comics in the 1940s & 1950s until DC brought a copyright suit, and then the name had been briefly used by M. F. Enterprises for a short-lived hero. Clearly the risk of rivals being able to publish comics with "Marvel" in the title was too great and so Marvel were clearly moving to tie up the trademark before yet another company printed a comic called "Captain Marvel". Indeed when the Marvel series was revived again in 1972 from issue #22, it came just a few months before DC revived the Fawcett Captain Marvel (since DC could hardly breach its own copyright). Had Marvel foreseen its rival's move and rushed to reinforce its mark? It just served to reinforce the pattern as a whole succession of Captain Marvels would be wheeled out over the years. (DC revived the Fawcett character but because Marvel had already got to the trademark, DC have been unable to sell their version under the logo of "Captain Marvel" - although this doesn't affect what the character is called inside the strip - leading to the use of alternatives such as "Shazam".) But in the process Marvel forget to create a particular exciting scenario and series, and eventually had to change just about everything other than the lead character's name.

The series starts by tapping into the contemporary fads of spies and space science fiction. We see Mar-Vell, a captain in the Kree armed forces, sent on a mission to Earth, though the precise details of his mission vary between revenge for earlier defeats and spying upon the world to determine the threat level. The original given mission is ridiculous for one man, even one as skilled as Mar-Vell, so it's no surprise that it gets changed early on under a different writer. However the new mission becomes equally silly because a Kree scout ship is hiding in orbit and observing Mar-Vell all the time - so why not just cut out the middle man and do the spying from orbit without the risk of arousing suspicions on Earth? A lot of the problem is that the real reason for sending Mar-Vell onto the planet is the jealousy of his superior, Colonel Yon-Rogg, for Mar-Vell's relationship with medic Una. Yon-Rogg belongs to a line of suitors who believe that simply disposing of a rival without even concealing their involvement or hatred will result in a woman falling into their arms. I don't have the real life statistics to hand to check just how many men have succeeded with this method of courting, but I suspect it's very few if that.

There's an attempt to make this a science-fiction romantic story with the regular complications of Yon-Rogg trying to get Mar-Vell either killed on his mission or executed as a traitor, but it rapidly becomes tiresome, even when an additional angle is added to the triangle in the form of human Carol Danvers (later Ms. Marvel then Binary then Warbird then Ms. Marvel again then yet another Captain Marvel - have I missed any out?). It's trying to give a sense of purpose and tragedy to the story but we don't see a great deal of Una and what we do see just doesn't make her a compelling character but instead a weeping wet blanket. It's hard to grasp just what Mar-Vell and Yon-Rogg see in her to the point that the Colonel is prepared to destroy one of his best officers in pursuit of her. The result is that the core motivation for the hatred between Mar-Vell and Yon-Rogg just doesn't convince and so we're left with an endless succession of adventures as Mar-Vell settles on Earth, assuming the guise of the dead Dr Walter Lawson, and finds himself torn between his orders and his realisation of the value of the planet. As a result he comes to the protection of humans multiple times, under the "Americanized" form of his name, Captain Marvel, and equally regularly has to justify his conduct as Yon-Rogg tries to get him prosecuted.

The idea of the noble enemy who comes to a society with orders to destroy it yet rebels when they discovers what the inhabitants are like had been done before with the Silver Surfer and no doubt with many earlier ones, but often it isn't too obvious just what they see in the society or how it is they always seem to meet the best examples. Here Mar-Vell spends most of his time around a missile base in Florida or at a nearby motel with a suspicious night clerk, interacting with a limited number of base personnel and townsfolk, and getting caught up in protecting humans from various alien incursions. At the base the main characters are the base commander General Bridges and the security chief Carol Danvers. Carol is presented as a clear potential romantic interest from the outset and we soon get the all too familiar scenario whereby she falls for the hero but is hostile to his secret identity. Eventually she and Mar-Vell share a kiss, to the delight of the watching Yon-Rogg and the horror of Una, but nothing really comes of it and Carol disappears when the series overhauls itself.

Mar-Vell battles a number of menaces ranging from a Kree sentry to the Super Skrull. The latter is, I think, the first time a Kree and a Skrull had faced off in a Marvel comic though we learn they've been enemies for centuries. Other existing Marvel foes include Quasimodo the living computer. There are new threats such as the Metazoid, a mutated being created by the Communists, or Solam, a solar energy creature drawn to Earth by accident, the Aakons, another alien race, the Organization, a criminal outfit, the Cybrex, a robot built by the real Walter Lawson, the Man-Slayer, a robot created by Communists and the Puppet Master (in a crossover with the Avengers and th Sub-Mariner, however only the Captain Marvel issue is included here). There are also the inevitable clashes with other heroes such as Namor the Sub-Mariner, Iron Man and, later on, the Hulk, though the Captain America depicted on the volume's cover (reused from issue #17) is in fact an illusion generated by Mar-Vell to draw Rick Jones in.

From issue #11 onwards the series starts to transform itself into something different and steadily ditches a lot of the baggage. Una is casually killed off by a stray shot in battle with the Aakons, and Mar-Vell boards a rocket which gets thrown into deep space where he meets an all-powerful being who gives him enhanced powers, including flight, casting illusions and teleportation. Subsequently we learn that Mar-Vell has long been manipulate by the Kree ministers Ronan the Accuser and Zarek as part of a planned coup against the Supreme Intelligence. Zarek is motivated by concerns about the Kree racial stock but fortunately for a black and white reprint this is about the only moment that touches upon the racial tensions within the Kree Empire whereby blue-skinned Kree have come to see themselves as the original pure stock and are hostile towards pink-skinned Kree such as Mar-Vell, seeing them as the result of mixing with lesser races. As a reward the Supreme Intelligence gives Mar-Vell yet further powers and a new costume, his most familiar one, but the hero is now cut off from the Kree. He is soon trapped in the Negative Zone and the only escape, however temporary, is through bonding with another being and regularly trading places with them. And so Rick Jones is lured into a cave in the desert.

When introduced in issue #17, Rick Jones seems several years younger than he's normally portrayed, looking almost like a child. Was this just an error by Gil Kane or was it a deliberate homage to Billy Batson, the original Fawcett Captain Marvel? There are other elements to his introduction that feel like a retread of how Billy was introduced to Shazam, and indeed in the pre-Crisis Fawcett & DC stories Captain Marvel and Billy were treated as separate personalities. But whatever the motivation, the result is that Captain Marvel now shares his existence with a mortal. After a final tidy-up with a showdown in which Yon-Rogg is killed and Carol saved, the series now embarks fully in its new direction.

However the last few issues are just strange. In one Rick finds himself caught up in a strange sociological experiment run by a scientist who uses a luxury block of flats as a giant laboratory. Then in the revived try-out Mar-Vell clashes with both the Hulk and the Rat Pack, a bunch of hi-tech looters. By the end of the series everything has changed beyond recognition and it's no longer clear at all just what it's all about.

Captain Marvel is a series that's quite well drawn and the individual issues flow quickly without any obvious stinkers. But the overall direction of the series is a total mess and the result is a rather meandering flow. The Not Brand Echh story included here plays on the fact that "Captain Marvin" can't remember what his mission is. Whether by accident or design it winds up parodying the series in more ways than one as it really doesn't know what its purpose is for. This was one of the earliest series whose sole reason for existing was legal rather than creative and its artificialness is all too easy to see.

Friday, 3 January 2014

Essential Hulk volume 2

Essential Hulk volume 2 contains the Hulk strips from issues #92-101 of Tales to Astonish which was then transformed into a new Incredible Hulk series and the volume contains issues #102-117 and annual #1. Bonus material includes the back-up story from Incredible Hulk #147. Most of the issues are written by Stan Lee or Gary Friedrich bar one by Bill Everett & Roy Thomas and another by Archie Goodwin & Roy Thomas. The art is mainly by Marie Severin and Herb Trimpe, with Frank Giacoia providing breakdowns on one issue. The back-up from #147 is written by Thomas and drawn by Trimpe.

The first volume showed two attempts at the Hulk that just couldn't find a clear identity and direction for the series, with the result that it meandered aimlessly. And once again, we have a volume that founders due to the extremely limited nature of the central character and the poorly developed cast and environment around him. The Hulk is an oversimplistic monster and alter ego Bruce Banner is much underused with the result that there's not much meat to these tales, just an ongoing saga as the Hulk wanders from situation to situation whilst the military and others employ a variety of different methods in order to try and neutralise the monster. The situation is made worse by an inconsistent approach to the monster's intelligence levels with his dialogue varying from extremely childlike to rather more sophisticated and an uncertainty over how much he hates the human race, with some stories seeing him try to protect humans and others showing him far more hostile. The main development of note is the heavy use of characters from other series, although they are primarily lesser known supporting characters and villains rather than the big name stars.

The use kicks off right from the start of the volume as the first couple of issues see the Hulk encounter the Silver Surfer; the latter making his first ever appearance outside of the pages of the Fantastic Four. Then over the course of subsequent issues he crosses paths with the likes of the High Evolutionary and some of his creations like the New Men and the Knights of Wundagore, Namor the Sub-Mariner (in a crossover between the two strips in Tales to Astonish, taking up an entire issue), the Puppet Master, the Warriors Three, Odin, Loki, the Enchantress, the Executioner and other Asgardians, the Rhino, Nick Fury and S.H.I.E.L.D., the Mandarin, Ka-Zar, Zabu and the Swamp Men, and the Sandman. The annual also gets in on the act and sees him encounter the Inhumans, getting caught up in an attempted coup by Maximus against Black Bolt with several other Inhumans seen including Gorgon and Lockjaw. Amongst the new foes are the Legion of the Living Lightning, the Space Parasite, the Missing Link, who is an intermediate stage of evolution awakened and mutated by radiation, Umbu, a robot in the Savage Land, the Galaxy Master, and the Leader's Super-Humanoid. The Hulk also gets out his stomping ground at times, with visits to New York, the Soviet Union, China, the Savage Land and the Inhumans' Great Refuge in a mountain range, as well as trips away from Earth to Wundagore II, Asgard or Berhert.

This is quite a diverse range of characters and settings but it can't conceal the basic problem that this particular incarnation of the Hulk isn't terribly interesting and it's difficult to generate excitement in such circumstances. The adventures take a step away from the continuous epic seen in the previous volume and are now more piecemeal, making them easier to pick for one-off reprints and to use the Hulk in other series but at the same time very little is developed. Few of the new foes are particularly memorable and the only significant reuses are the Leader, brought back to life with an "I took precautions and wasn't completely dead" explanation that now opens him up for future tales, and the Rhino, providing another super-strong foe with recurring potential. Otherwise we get a succession of stories that alternate between Bruce Banner/the Hulk being pursued by the army, sometimes captured, until he either escapes or else a bigger menace comes along and only the Hulk can stop it, or else some powerful being wants to make use of the Hulk for his own purposes. It is possible to base a series around the pursuit of a monster when the pursuing characters are compelling, but unfortunately that's not the case here. Rick Jones is used sparingly, eventually determining the Hulk is a menace who must be stopped, before disappearing into other series. General "Thunderbolt" Ross remains a driven cliché whilst Betty Ross continues to spend a lot of time crying for Bruce and wishing he could be cured of the Hulk curse. Major Glenn Talbot is trapped by the dilemma of the Hulk being his main obstacle for Betty's affections but he cannot bring himself to perform the obvious action to remove his rival, knowing that Betty would just hate him for it.

But aside from Betty's feelings in the matter, it's surprising that nobody is prepared to take the obvious step and execute Bruce on an occasion when he's been captured and is still in human form. Yes Bruce may be a top scientist but he's now been deemed enough of a menace that great amounts of force are devoted to stopping him. The absence of any exploration of this point may be attributable to the comic standards of the era, but from a modern perspective it's a surprising omission. However we do get to see that Bruce has done his best to take precautions, leaving notes for a device that (in a cameo) Reed Richards is able to construct and this gadget is used to transform the Hulk back to Banner, seeming permanently - and just at the wrong moment when the Hulk is all that stands in the way of the Missing Link. Fortunately the latter monster is emitting enough radiation that it restores the Hulk.

Although this volume is overall a meandering, directionless series there are some individual stories that do slightly stand out. One sees the Hulk captured on the orders of the High Evolutionary and transported away from Earth in order to fight the renegade New Men on Wundagore II - it seems the High Evolutionary just can't stop trying to create a new utopia and populate it with his creations. In the final battle the Evolutionary is mortally wounded and has no choice but to undergo an experiment in accelerated evolution, becoming an all powerful being who can instantly set all things to right before going on to become one with the cosmos. It's not as obvious as some later uses of the Evolutionary - most obviously in the original Warlock saga - but it does show a surprising willingness to take a mortal man and turn him into almost a god. The ending suggests that the Evolutionary's story has come to its natural conclusion, though it's always possible to bring back a character no matter how permanent their end seems to be. Such is the case with the Leader who is revived in the last few issues in the volume and he proves himself to be highly adaptable and devious, proving able to restrain the Hulk for ages whilst plotting anew. It all makes for a recurring conflict between gamma-enhanced brain and gamma-enhanced brawn. Although there's not exactly much competition for the role, the Leader is clearly earning his position as the Hulk's archenemy and it's one of extremely few signs of the series starting to develop the characters needed to create exciting sustained adventures.

The encounters across the wider Marvel universe also include conflict with two of the Hulk's future comrades in the Defenders. His meeting with the Sub-Mariner is complicated by the Puppet Master controlling the Hulk to force him into a fight but it shows how strongly matched the two are, making for a memorable struggle as their strips collide to celebrate Tales to Astonish's 100th issue. The meeting with the Silver Surfer is more interesting and tragic. Both are outcasts pursued by the hostility of humans yet due to the Hulk's anger and misunderstanding they initially end up fighting. Each wants to leave Earth but the Surfer is trapped and the Hulk proves unable to control the Surfer's surfboard after snatching it. But as the Hulk lies subdued there comes the possibility that the Surfer's powers could cure him once and for all by purging the gamma cells. Unfortunately another misunderstanding causes the Hulk to lash out and drive off the Surfer, denying a chance at a real cure. Whether the Surfer might still be able to cure the Hulk or not is something that only a few later writers have addressed, with one showing it was possible but the location of the action required it to be reversed to save Bruce's life, whilst on another occasion the Surfer discovered that the Hulk had been separated from Bruce and thus there was no Banner to turn him back into. Still it's a nice little encounter that shows the two outcasts have much in common and could work well together if they could overcome their suspicions and misunderstandings.

Sadly misunderstandings seem to be almost everywhere as both the Hulk and those around him frequently jump to conclusions and assume the worst, resulting in a succession of fights and denying the creature a chance to show his peaceful side. The Hulk may have a lot of anger but he also wants to live in peace and tranquillity, with friends who will understand and accept him for what he is. That's a goal many of us can identify with, along with the frustration that comes when such simple aims seem to be permanently denied, but it really isn't sufficient to sustain the series no matter how many guest appearances are thrown into the mix. This can make many Hulk adventures extremely turgid and this volume seems to be packed with more than most.

The main saving grace comes in the artwork, with Marie Severin vividly bringing the series to life but then Herb Trimpe takes it up several gears, producing some highly dynamic work that brings both the characters and the battles to life. However the writing just isn't fancy enough. In a parallel to Amazing Spider-Man, we see Stan Lee leave the series only to return after a handful of issues by other writers. The problem is that the series is drifting both with and without Lee, as though his creative energies were starting to wane after such a huge output for many years. However he'd been on many series for so long that it wasn't always easy to step into his shoes and in the case of both the Incredible Hulk and the Amazing Spider-Man it took two departures to finally find the best ongoing successor. Oddly it was Roy Thomas who would prove to be the ultimate immediate successor on Hulk when his Spider-Man tenure was the brief first attempt. But his main Hulk work is in volumes to come. The final story is a taster of things to come, showing the Hulk encountering a mirage of a town in the desert but his enhanced senses bring it to life and just for a brief moment he seems to have found both a friend and a place in life. It's a nice little tale and although I'm not sure why it was chosen for inclusion here, it shows the Thomas/Trimpe team can produce enjoyable individual stories, giving hope for the future.

In the meantime this is a rather poor overall entry in the series; an example of how the Essentials inevitably wind up collecting rather weak periods on some of the longest running titles and occasionally a series can get cut up in such a way that the overall result is just the weaker period without overlapping onto a better time either side or some one-off spectacular issues. But also it shows the fundamental problems inherent in the basic set-up of the Hulk and either some major character development or some significant changes to the status quo would be needed to overcome these problems. However until then what's left is a rather rambling dull series.