Showing posts with label Hulk. Show all posts
Showing posts with label Hulk. Show all posts

Wednesday, 3 October 2018

Incredible Hulk 363 - Acts of Vengeance

Oh, well that makes tons of sense. You hate this guy, so you attack some other guy. Cripes, what a dopey plan.
Incredible Hulk #363

Writer: Peter David
Penciler: Jeff Purvers
Inker: Marie Severin
Letterer: Joe Rosen
Colourist: Glynis Oliver
Editor: Bobbie Chase
Lord-High-Everything-Else: Tom DeFalco

Some of the regular Marvel series did not participate in "Acts of Vengeance" as much as others. In some cases this was because the timing of the event clashed at least in part with ongoing multi-part storylines. But also the crossover was clearly not popular with every writer, as seen by the way various characters are openly dismissive of the whole scheme. Both these problems come up with Incredible Hulk, which was about to start the four-part "Countdown" storyline and so consequently only contributes a single issue to the wider event. And Peter David clearly did not like the premise, with the Hulk voicing his views in the quotes above. David was now in the third year of what turned out to be an eleven and a half year run on the series and so in a position of strength. He's also had quite a number of run-ins with John Byrne over the years. So it's unsurprising to find him making his views on "Acts of Vengeance" firmly known and, as we'll see, he was not the only writer to do so.

The issue itself comes from the "Joe Fix-It" period where Bruce Banner is now once more changing to the Hulk at night and reverting at daybreak (as dramatically demonstrated at the start when the Hulk goes leaping at night without realising how soon daybreak is coming, with the result he starts transforming back whilst falling from a great height), with the Hulk being a normal intelligence grey skinned being who has been working as an enforcer in the Las Vegas underworld. As ever Bruce is trying to find a way to cure himself of the Hulk, working undercover as a janitor at a nuclear research centre. Yet again Doctor Doom handles the allocation of a villain to attack the title's star, in this case the Grey Gargoyle whose touch can turn objects to stone. It's a fairly straightforward application of the crossover's premise, even if both hero and villain have their doubts about it. The fun comes as the Gargoyle discovers his power may work on Banner but has rather less effect on the Hulk.

There's a good explanation given for why "no one told the Hulk" but the effect is limited by the colouring. When a character is grey, is turned into a grey substance and is operating at night when the lighting and shadows make a lot of things look grey, it can be a little hard to tell exactly what form the Hulk is in at key moments, especially when the Gargoyle tries to destroy what is, apparently, a stone Hulk. There're a few minor points when the colouring fails to show the gloves the Gargoyle's hands when he's in human form and as this is pretty fundamental for the way his powers work it's the sort of error that can add to the confusion in the story. The result weakens the fight scenes in spite of the running commentary and the pretty brutal way the Hulk neutralises the Gargoyle at the end.

This is an issue that is quite open about how a crossover event has turned up to get in the way of things and at times feels like it's on autopilot, just doing the bar minimum to meet its obligations to the line. It's one that can quite easily be missed.

Incredible Hulk #363 has been reprinted in:

Friday, 25 September 2015

Essential Wolverine volume 7

Essential Wolverine volume 7 contains issues #129 to #148 plus the crossover issue Hulk #8. Surprisingly absent is the 1999 annual. Most of the volume, including the Hulk issue, is written by Erik Larsen, at times collaborating with Eric Stephenson or Fabian Nicieza. Early issues are by Todd Dezago with one script by Brian K. Vaughan. The artwork is mainly by Leinil Francis Yu and Jeff Matsuda, with contributions by Cary Nord, Ron Jensen, Mike Miller and Roger Cruz, with the Hulk issue by Ron Garney.

This is the Essential volume with the most recent material of all, covering the series from the late 1990s. But it also covers Wolverine's twenty-fifth anniversary and contains a good number of hat-tips to his previous adventures in a suitably nostalgic mode. Unfortunately, the best-laid plans for Wolverine can clash with wider plans for the X-Men family of titles, as we will come to see.

The first few issues show a series in the traditional problem as it looks for an ongoing writer and marks time with a series of rather forgettable fill-in issues. The main theme here is of monsters in one form or another, with Wolverine facing off against the latest incarnation of the Wendigo, an alien spider in the Himalayas and a wife beater. There's a brief nod to the recent marriage to the Viper when she persuades Wolverine to go the Himalayas after a Hydra expedition failed but otherwise this is a plot point that will soon be forgotten. Issue #131 originally had a notorious error when "killer" was accidentally lettered as "kike" but this edition use the corrected version rapidly put out instead. Issue #132 shows that not all monsters are creatures with the return of the Higgins family who live near the X-Men's mansion; when the mother is found dead and the daughter badly injured Wolverine goes in pursuit of the father who has fled, taking the son with him. It's a good focus as Wolverine contemplates how his prior demonstration of his humanity by not killing the father has led to this, but there's a twist at the end. But overall the book has been floundering for ages with no clear permanent writer and that has to change.

That change and more comes with the arrival of Erik Larsen. Right from the outset there's a real sense of a determination to do things differently from the traditional style, with ninjas and the Far East both notably absent during the run. Instead there's a move towards more traditional elements of the Marvel universe, including an issue when it seems just about every second tier hero available in New York goes after Wolverine in quick succession. The idea of Wolverine confronting Galactus seems absurd but it manages to work in its own way. That's not to say there aren't appearances by various X-Men or Alpha Flight in the process but overall we get a different and strong take on the series that seeks to put the hero through different situations from before.

The run kicks off with the six-part saga "The Great Escape" although notably only the first issue carries the banner on the cover. It sees a steadily expanding scope, beginning in a bar with Wolverine and Warbird (formerly Ms. Marvel and Binary and have I left any identities out?) and then steadily expanding through "Too many guest stars to count!" before taking Wolverine out into space to a prison planet run by the Collector and containing both the Starjammers and Torgo, a rarely seen robot from the pages of Fantastic Four. He's aided in all this by Aria, an alien who can possess others' bodies and makes the classic mistake of acting first to grab help rather than seeking to persuade it first but despite this Wolverine comes anyway. However, there's a twist as Wolverine discovers the purpose of Prison World only after he destroys its defences and reveals its location, leading to the oncoming destruction. There's a strong theme of failing to consider and explain throughout the arc with the Collector, Aria and Wolverine all arrogantly thinking they know best and not discussing it with others, resulting in tragic consequences. The battle with Galactus is as one-sided as you'd expect but Wolverine isn't under any illusion that he can do anything beyond buying a little time. His bone claws prove ineffective at a critical moment, reinforcing the need to regain his adamantium and overall it's a much humbler Wolverine who returns to Earth after realising his blundering and weaknesses have had major consequences. This is a very different type of tale from the normal Wolverine saga but it never loses sight of the character regardless of the situation he's in. It bodes well for the rest of the run.

Unfortunately there's not too much space available to do a great deal before the series has to cover two big events that will take in the last third or so of the volume. So in the three issues before that we get a team-up with Cable against the geneticist Arnim Zola, then a team-up with Nightcrawler to battle first some androids and then Cardiac and Solo, two less well remembered mercenaries, and finally a team-up with Jubilee to battle Donald Pierce, with some help from the mysterious Khyber. Spot the pattern? It's as though the title is turning into a Wolverine team-up series without explicitly acknowledging this is where it's going, though at least most of the guest stars and villains so far have a history with Wolverine. But team-up titles are rarely the place to really develop the lead character due to the ever-changing supporting case and demands from other series. And Khyber is poorly explained, appearing to be a cyborg version of Wolverine without any acknowledgement at all of the similar Albert but this isn't explicitly stated; nor does he appear to be a foreshadow of what is to come. As a whole these stories are mixed and not really offering too much excitement or a sense of the way forward for the series. But first it's going to look back a bit.

With Wolverine's twenty-fifth anniversary falling in 1999 it was inevitable that there'd be some revisiting although to its credit the series doesn't explicitly ram home the point until the main anniversary issue itself. In the meantime the series starts with a two part team-up with Alpha Flight, which primarily serves to undo all manner of changes made over the years, resurrecting characters, killing off duplications, ending relationships and demoting members such that by the end the story has re-established the line-up of the original team plus Puck. Given Wolverine's early history with Alpha Flight it's understandable that such big changes could take place here but a lot of these changes are implemented in a very sweeping manner with a number of the lesser characters written out in a flashback that explains their demotion to Beta Flight, leaving the main story to focus on Wolverine and the restored original team invading an AIM base to rescue Guardian where they battle with Modok and also Kane from the Weapon X programme. It falls to a back-up story in the second issue to sort out some of the detail though not every aspect of latter day Alpha Flight continuity is addressed, leaving this as one of the more blundering retcons ever carried out.

Wolverine's first appearance in the pages of Incredible Hulk gets a latter-day revisit in a two-part crossover with that series in its renumbered and (temporarily) renamed form. We get a flashback story set immediately before the first appearance as the Leader kidnapped Wolverine, Hercules and Karkas of the Eternals as part of a plan to use them against the Hulk. It's a suitably nostalgic piece that shows us Wolverine in his first days in the original costume without simply retelling his debut story. This helps set the scene for a modern day rematch as Wolverine once again gets sent by a government agency to tackle the Hulk in the Canadian wilderness, leading to a fierce fight in which both combatants seem somewhat out of character even before Tyrannus takes over the Hulk's mind. Wolverine is especially brutal, temporarily blinding the Hulk with his claws in order to level the odds, as though the battle is a rejoinder to the many past clashes between the two.

And then comes the big anniversary issue but the whole thing is deflected by being caught up in the lead in to the next big X-Men crossover "Apocalypse: The Twelve". Worse still issue #145 opens as though it's flashing back to events in other titles that contain one of the most significant revelations going. Once again this series sees a major event in the lead character's life take place elsewhere. And we get a mind-numbing retcon that can be summed up as "Skrulls? Yeeesh!"

It's revealed that for a number of issues (but just how many of this series is unclear as the revelations are anchored to recent events in X-Men) that Wolverine has been a prisoner of Apocalypse who has transformed him into his new Horseman Death, including restoring the adamantium skeleton and claws by taking the metal from Sabretooth. Wolverine's long-time nemesis is seemingly dispatched in a quick flashback, in order to demonstrate the ruthlessness of Logan's conditioned form. Meanwhile Wolverine has in the interim been impersonated by a Skrull who has been conditioned to subconsciously act and think like Wolverine in every way. The whole thing feels nonsensical and unplanned. It seems to be a way to reinforce Apocalypse as a longer term planner with enough time to carry out the changes but Apocalypse has captured and conditioned Horsemen quickly before so it's more likely a way to paper over any perceived out of character behaviour and negate recent stories. It's a pity as whatever their weaknesses the Skrull retcon just doesn't add anything or even allow the series to side-step a particular status quo. The conditioned Wolverine battles first the Hulk and then the X-Men before steadily overcoming his conditioning; however Archangel in turn seems to be undergoing a relapse and this leads to further conflict. Overall "Apocalypse: The Twelve" this is a convoluted crossover to understand from just the Wolverine issues alone and it feels like a messy intruder on the series despite leaving restoring Wolverine to his traditional form.

But the final issue is even worse for understanding what's going on. "Ages of Apocalypse" seems to be a glimpse of either a horrid alternate future or an alternate reality that has arisen out of the previous crossover but it's not too clear. Nevertheless we get a good little tale of the New Fantastic Four, comprising Wolverine, Spider-Man, the Hulk and Ghost Rider as they battle against Doctor Doom, Annihilus, Blastaar, the Harpy and Arnim Zola in this dark world. It's a good take on a particular team who have usually been more popular in theory than in practice. But in the bigger scale of things this is a confusing issue to understand because of the way the crossovers have stomped all over the regular series at the end of the volume.

This is a volume that tries to find a new direction for the series rather than endlessly rehashing all the traditional elements of Wolverine and shows some imagination in throwing him into unusual environments. It also does its best to honour the character's history for his anniversary. However at times the series seems to be overdoing the restoration of older status quos and the whole thing is rather blown off course by the X-Men crossovers at the end along with the silly Skrull revelation. As a result this is a volume that all but explicitly says that large chunks of it don't matter which is a pity as it showed the series starting to get its act back together when left to its own devices.

Tuesday, 11 August 2015

Wolverine By Chris Claremont and Frank Miller

As part of an occasional look at material left out of the Essentials it's time to turn to this classic mini-series.

Wolverine By Chris Claremont and Frank Miller is the full title of a Panini pocket book that has on the cover and spine just "Wolverine". It contains the four issue limited series from 1982 plus the follow-up in Uncanny X-Men #172 & #173. (The series has had lots of other releases over the years as well, both in the original English but also in quite a number of other languages. Be warned that not all collected editions include the Uncanny X-Men issues.) As a bonus it also contains Wolverine's first full appearance from Incredible Hulk #181. The mini-series is by, amazingly, Chris Claremont and Frank Miller with Claremont also writing the Uncanny X-Men issues which are drawn by Paul Smith. The Incredible Hulk issue is written by Len Wein and drawn by Herb Trimpe.

This was one of the very first limited series from Marvel and may have been the first to be commissioned for the format. It's a curious tale for its era as although Chris Claremont scripts the story it feels as though Frank Miller is the main creative force as we get a lot of his recurrent themes from ninjas to a deconstruction of the lead character against a dark, edgy world. It also begins the practice of taking Wolverine away from his normal environment and starting a long run of adventures with him set in the Far East. However there is an opening sequence set in his original stomping ground of Canada as he tracks down a raging bear that has been wounded by a stalker/hunter who made the mistake of assuming a poisoned point was enough to kill. In a nice piece of foreshadowing it is a mistake made more than once in this series.

The story of the limited series is very brief, focusing on Wolverine's attempt to regain the hand of Mariko Yashida and conflicting with her father Shingen, head of the clan and a crime lord. Defeated in battle with Shingen and scaring Mariko, it becomes a matter of honour for Wolverine to win a rematch and show that he is not a savage animal. Along the way he encounters the ninja woman Yukio who is drawn to him. The Uncanny X-Men issues have the rest of the team arriving in Japan for a wedding but there are further conflicts around the Yashida clan leading to Wolverine and Rogue alone having to take down the Silver Samurai, the Viper and Hydra. The ending comes with a shocking twist due to a surprise intervention.

The real focus is on the characters and the world around them. This series first came out in 1982, just as the US was embarking upon a craze for all things ninja (although in the UK it would run into the slightly awkward problem that the word "ninja" and a number of weapons were deemed inappropriate for younger audiences) and discovering more and more about Japanese culture which had hitherto been little known or understood in the west. One result is a high degree of exposition for concepts that were not so familiar back then. Wolverine is a fierce fighter normally able to hold his own against Shingen, Yukio, the Samurai and various ninjas he comes up against, though at times only his claws and healing ability save him. It's also increasingly clear as the series progresses that Yukio and not Mariko is the right woman for Wolverine. Midway through the story it seems Mariko is set to stay with her abusive arranged husband and Wolverine is enjoying time with Yukio, but his heart is clearly elsewhere. We're still not given much in the way of Wolverine's background beyond the odd reference, including a comment that he can only trace his family as far back as his father, but we do get the start of Wolverine stories including an important longstanding friend of Wolverine who has never been seen before and won't be seen again, here introduced by local spy Asano Kimura.

The art is strong and suitably dark but the story can be a little confusing at times with various revelations and switches of allegiance but it ultimately boils down to the traditional tale of the hero setting out to prove his worthiness and rescue the damsel in distress. It's exciting but not the most tremendous Wolverine tale ever told. Still it does a lot to add to his character and show his complexities. The Uncanny X-Men issues form a sequel that deal with the outcome of the limited series and it's useful to have a resolution to the final page (plus they bring up the page count). For Wolverine the main interest is in his first teaming with Rogue as she seeks to prove herself and overcome his hostility. The issues work for him but for other characters they're part of a longer running saga and some of the ongoing subplots and themes can be confusing in isolation.

As a bonus we also get the first full appearance of Wolverine as he enters a fight between the Hulk and the Wendigo in the Canadian wilderness before it became a cliché. Here he's just a plucky little fighter who first manipulates the Hulk into subduing the Wendigo but then ultimately loses the one on one fight. Based on this issue alone it's surprising that he went on to great fame as here he feels like just another one-off character thrown in the Hulk's path.

Both the Uncanny X-Men and Incredible Hulk issues are available elsewhere (in Essential X-Men volume 4 and Essential Hulk volume 5 respectively) so the main interest in this little book is the limited series. It's okay but not the all conquering story of legend. Still it's good to see it available in such an easy to access format.

Wednesday, 20 May 2015

Rocket Raccoon: Guardian of the Keystone Quadrant

Another look at a series that is not touched by the Essentials.

Rocket Raccoon: Guardian of the Keystone Quadrant is a Panini pocket book that reprints the four part Rocket Raccoon limited series from the 1980s plus the story introducing Groot from Tales to Astonish #13, Rocket's first appearance from Marvel Preview #7 and another Rocket tale from Incredible Hulk #271. Everything is written by Bill Mantlo bar the Tales to Astonish story, which is written by Larry Lieber. The limited series is drawn by Mike Mignola, the Tales to Astonish story by Jack Kirby, the Marvel Preview tale by Keith Giffen and the Incredible Hulk issue by Sal Buscema.

I first encountered the limited series as a back-up strip in back issus of Marvel UK's Transformers. There it suffered the fate of a lot of strips that when broken down into five or six pages an issue the flow can be jarring and I dismissed it as a piece of silliness. Reading it altogether brings a very different perspective. It's quite a good take on one of the traditional themes of science fiction - the long isolated planet that has evolved from its mission without really understanding it. Halfworld in the Keystone Quadrant is a strange planet, half a lush paradise occupied by anthropomorphic animals looking after the mentally ill, half a technological dystopia occupied by robots who manufacture toys the aforesaid mentally ill whilst also perpetually building a giant spaceship to breach the "Galacian Wall" barrier surrounding the system.

How this state of affairs came about is a mystery that is only slowly resolved when the inventor and scholar Pyko steals and deciphers the Halfworld Bible. In the meantime Ranger Rocket Raccoon gets caught in a power struggle between rival toy manufacturers Lord Dyvyne and Judson Jakes, the latter being the guardian of Rocket's girlfriend Lylla and proprietor of her firm, Mayhem Mekaniks. Dyvyne seeks to kidnap and marry Lylla as part of a hostile take-over, but his agent Blackjack O'Hare proves uncontrollable with ideas of his own. Rocket and his first mate Wal Russ, who is also Lylla's uncle, set out to rescue her aboard the ship Rakk 'N Ruin.

This is a tale that works well on two very different levels. On one, it's a simple adventure tale that uses animals instead of humans as its characters but otherwise presents a classic story of rescuing the girl and saving the world with Rocket himself as the hero. On another, it's a strong piece of social commentary, both about the intense rivalry and take-over business culture but also a plea for the plight of the mentally ill. Here they have been abandoned and left to be indulged for many generations, yet it's thanks to Rocket and Pyko that a true cure is found. The use of the term "loonies" may now seem insensitive but otherwise this is a strong plea for understanding the mentally ill and not writing them off. All in all this is quite a good little tale that would have been overlooked but for Rocket's later incorporation into the Guardians of the Galaxy.

Three additional stories are included as well. Groot's first appearance is a simple monster tale of its era where the hero is an intellectual who shows to his wife there's more to being a hero than being physically strong. Groot himself is just a strange alien that grows his body by absorbing wood and the main mystery is why a monarch is personally collecting specimens for examination. Rocket’s own debut in the pages of Marvel Preview is equally unmemorable bar for the very different location from what is to come. This black and white tale of Prince Wayfinder, "a modern Ulysses", sees a space wanderer come to Witch-World, a forest planet of wild trees and strange creatures, ruled by its own Kirke. On the planet he encounters a hunter in the form of Rocket, a talking racoon. It's very hard to fit this appearance with what's revealed in the limited series.

Also difficult to fit is Incredible Hulk #271, which sees the Hulk land on Halfworld and meet many of the characters in their first appearance but it's a slightly different set-up from the later limited series. There are no mentally ill on the planet and many of the item and company names are different. As a one-off tale of a strange planet visited by the Hulk it works but it's easy to see why more had to be added for the limited series to tell a mini-epic.

Despite exposing the continuity differences, this is a nice little collection that was released to tie in with the sudden new popularity of Rocket Raccoon and Groot when the Guardians of the Galaxy movie came out. It's a nice showcase of their early adventures and nearly thirty years after Marvel UK's split printing it's nice to see the limited series now reprinted here in one go.

Friday, 3 April 2015

Essential Captain America volume 6

Essential Captain America volume 6 consists of Captain America and the Falcon #206 to #230 ("and the Falcon" is dropped from #223 onwards) plus Annual #4 and the crossover issue Incredible Hulk #232. The early part of the volume, including the annual, is written and drawn by Jack Kirby. The rest of the run sees a lot of creators including writers Roy Thomas, Don Glut, Steve Gerber, David Anthony Kraft, Peter Gillis, Roger McKenzie and Roger Stern plus a couple of back-ups by Scott Edelman. The most persistent artist after Kirby is Sal Buscema; others include George Tuska, Dave Cockrum, John Buscema and Mike Zeck plus Bob Budiansky and Steve Leialoha on the back-ups. One issue also contains a framed reprint of a Human Torch story from Strange Tales #113 drawn by Jack Kirby and scripted by Stan Lee. The Incredible Hulk issue is plotted by Roger Stern, scripted by David Michelinie and drawn by Sal Buscema. And with so many creators, invariably there's a separate labels post.

The early part of this volume contains the tail end of Jack Kirby's 1970s return to the title. And whilst the art remains as powerful as ever, the writing still doesn't feel terribly spectacular with the only long term addition of note being the geneticist Arnim Zola. Truly an artist's creation he has replaced his original body with a new one that has the brain in the more protected chest, with a camera in place of a head and a video screen to display a face on his chest. Zola has created all manner of creatures that he deploys, of which the most notable is Doughboy, an organism that can adjust its entire body to form itself into the equipment Zola needs to hand. Zola is certainly a bold creation but some of his impact is limited by the revelation that he's working for the Red Skull and undertaking a project to give Hitler's brain a new body. Hitler surviving by some strange scientific means was a common trope in 1960s and 1970s science fiction but today it feels cliched. It's also a sign of Kirby's habit of ignoring Marvel continuity where it suited him and it would eventually fall to the final issues of Super-Villain Team-Up to tidy the various Marvel accounts of the last days of Hitler.

Issue #207 contains a scene that has caused quite some debate, especially due to the panel on the right. As Steve changes costume in the Latin America jungle, he thinks about his experiences and the sadistic prison commandant:
Whoever runs that banana jail seems to get his kicks out of kicking the inmates! This man they call "The Swine" must be typical of the kind of bully that flourishes in these two-bit dictatorships. But this is not my country and not my place to fight for causes I know nothing about. My immediate problem is to beat this jungle -- find my way to a fair-sized town and... home!
This triggered off some debate in the blogosphere a few years ago - see Scott Edelman: Shame on you, Captain America!, Kirby Dynamics: "Shame on you, Captain America?" Part 1 and Kirby Dynamics: "Shame on You Captain America" Part 2 for the main posts on this (although be warned they drift into the different matter of 1970s Marvel staffers' attitudes about and actions to Kirby). On its own though this feels like a very clumsy attempt both to move beyond the simplistic morality of Golden Age and early Silver Age comics and also to reflect the changed outlook on US foreign policy in the post-Vietnam era. The idea that every situation has clear-cut goodies and baddies and that heroes should jump aboard every rebellion going was now being challenged, not just in the comics themselves but also in the wider world as once heroes of liberation and independence had become authoritarian dictators. The problem is the dialogue isn't terribly nuanced and the situation up to now hasn't really been presented as such. Instead the Swine has been portrayed as a latter day Nazi, right down to the uniform (but not insignia) and even drawn to resemble Himmler whilst dealing out sadistic torture. Nor is Captain America acknowledging the complexities of the situation. Instead he's just turning his back on the matter and looking to flee the land. This is not a man weighing up the difficulties of what is worse out of the current situation or the potential chaos that can be unleashed by simply overthrowing a regime without a clear successor infrastructure. Nor is he declining to back an ambiguous group of unknown rebels because they may contain even worse elements. Rather this comes across as a "None of my business" dismissal even if such cack-handedness was never the intention. And indeed the story doesn't see Cap take on the dictator but instead the Swine is killed by one of Zola's creatures, with Zola himself taking Cap back to a castle in Switzerland for the rest of the story.

There's some improvement on Kirby's earlier issues in regards the treatment of women with both Leila (who has had a massive quick recovery from her brainwashing at the end of the previous volume) and Sharon showing greater boldness and intelligence. In particular Sharon holds her own with the Red Skull. However it's also clear that Kirby had little time for the Falcon, keeping him largely out of the picture during most issues. The final two see a temporarily blinded Cap in hospital where the shady Corporation sends the Night Flyer to assassinate a patient known as "the Defector". The Falcon has a run-in with the Night Flyer but it's Cap who ultimately triumphs despite his temporary blindness. The final piece of 1970s Kirby work in the volume is the annual which sees Cap battling Magneto for the fate of a strange mutant with two separate bodies. It feels rather run of the mill with Magneto a rather generic cackling villain who wants the smaller body to investigate a tiny spaceship. All in all the Kirby run on the title has been so-so and not the return to the greatest ever days of Cap that it was hyped as.

Kirby's departure leaves a hole in the series and its not really filled for the remaining sixteen issues in this volume. Instead we get all the hallmarks of a series in creative chaos as no less than seven writers (not including the reprint or the Incredible Hulk issue) struggle with key storylines without really knowing where they're going or how long they'll last for. (The art is, however, more stable from issue #218 onwards with Sal Buscema providing at least breakdowns on all but one issue.) There are fill-ins, although efforts are made to actually include them in the ongoing narrative, and two other staples of a series in a rush - a retelling of the origin and a reprint.

These both come at the start of a run in which Captain America is slowly exploring his past to find out just who he is and who Steve Rogers is, The reasons behind this level of introspection are never made totally clear; nor is it explained just why Cap appears to have amnesia about his life before he received the Super Soldier Serum. But the result is an exploration that doubles as an exercise in retroactive continuity as new elements are added and some of what we were told before is shown to be questionable at least. The origin retelling in issue #215 runs through all the basics but for the first time in the series the two replacement Captain Americas of the late 1940s are included, following a What If? story that reinstated to continuity the Cap stories published in 1945 to 1950 as well as the All-Star Squadron. Also recapped is the previously seen Captain America of the 1950s. Following this we get a single new page as the real Cap sets out to discover about the one other Captain America, but we never learn if he does and instead enjoy a reprint of the Strange Tales story where the Human Torch battled a fake Captain America who was actually the Acrobat in disguise, complete with a floating helicopter platform including a rocket ship & launcher plus an asbestos lined lorry. It's reprinted as in the original with no attempt to explain away some of the early Silver Age silliness or just how Cap could maintain a secret identity when it was published in comics the Torch read as a child.

Back in the present, Cap's quest for his past brings up the notion that his childhood in New York was an invention and he was actually from a small town in Maryland. Through returning memories and a chat with a local he learns how Steve Rogers was a weak younger brother, more interested in art than in following in his elder brother's footsteps as first a sports star and then a soldier, much to his father's disapproval. However news reports from Europe and his brother's death at Pearl Harbour led him to attempt to enlist but he was rejected on medical grounds until a government agent identified him as suitable for a project. Although Steve's weak physique had long been an established part of the character, his family background feels like an attempt to increase his identifiability with the presumed readership of this era. It also feels like an attempt to root him in a stereotypical small town America rather than the exceptional urban New York, though with his family all dead it seems hard to build much on this at this stage and it's not followed up on in this volume.

More bizarre is another adventure told in flashback as the series sets out to explain how, in looking back at the end of the Second World War, Cap could recall falling off a missile launched from the coast of the English Channel and land in waters off Newfoundland. This could have been explained away as a confusion caused by a disoriented man just revived from suspended animation or a case of poor geographic knowledge, or just become a lettering error to be corrected in reprints. But instead we learn how Cap was picked up by a submarine commanded by renegade Nazi scientist Lyle Dekker, then taken to a base on Newfoundland before escaping in a plane carrying nerve gas , only to be shot down with the gas interacting with the Super Soldier Serum to put Cap in suspended animation with amnesia of his last battle.

There was simply no need to complicate the wonderful resurrection story by adding on this interim adventure. Nor is Dekker a particularly memorable foe even after he transfers his consciousness into the oversized artificial body dubbed the Ameridroid, who soon realises he has sacrificed his humanity for no great gain. This is retroactive continuity for the sheer heck of it and adds no more than another flashback tale in which Cap plays himself in a wartime movie serial of his life. Ultimately the search for Cap and Steve Rogers's past just rings hollow and seems to make no significant addition to the character or the series at all.

Making an addition of a rather different nature is the Corporation storyline. Picking up a thread from the last of Kirby's issues the battle with this sinister organisation runs through the second half of the volume, and also in the contemporary issues of the Incredible Hulk, before climaxing in the crossover at the end. There are a number of long-term changes in the series in the interim, including the ending of the team-up between Cap and the Falcon. Sam has been largely relegated to a bit part in many adventures here before he accepts the role of leading the Super-Agents of S.H.I.E.L.D., a short-lived team of new and obscure super powered beings including Marvel Man (later Quasar), the Texas Twister, the Vamp and Blue Streak. The team doesn't last long with the last two members revealed as agents of the Corporation whilst the Texas Twister leaves in disgust at the Vamp's brutal killing of Blue Streak (in fact to silence her fellow agent). Another Corporation agent is Veda, supposedly the daughter of a wartime agent present when Cap first received the Super Soldier Serum. She briefly becomes Cap's new romantic interest, with Sharon running away in pain, only to be killed off in internal power struggles within the Corporation without Cap even realising it. Other Corporation agents include the Hulk's past foes the Constrictor and Moonstone, plus the alien Animus who turns out to be the real form of the Vamp. There's also a separate attack on Cap and S.H.I.E.L.D. by the Red Skull. Tensions between Cap and Nick Fury are increasing ever more, with the former sick of being used by the agency so often.

The crossover at the end is a rare one that builds on events in both series, bringing a climax to the separate struggles with the Corporation as well as establishing the Falcon as the uncle of the Hulk's sidekick Jim Wilson. All the plot threads are tidied up which is no small achievement given the high turnover of writers. However some of the characters and events from the Incredible Hulk are not really introduced for readers of Captain America only. Consequently the whole thing can be a little confusing when read on its own.

Overall this is frankly a dull pedestrian volume. Neither Kirby nor those who followed him have been able to lift the series to new heights and instead we've had a mix of rather slow and dull adventures plus some needless retcons that try to fix things that frankly weren't broke in the first place. Captain America is a difficult series to do well and needs good long-term writers to have a real impact. This volume fails to find them.

Wednesday, 11 February 2015

A single Hulk preview

As is becoming a standard, whenever I complete a full set of Essential volumes for any particular series and character I take a look at any later issues reprinted in other volumes. For the Hulk there is just one such issue.


Hulk (volume 1 or 2 *) #8 written by Erik Larsen and drawn by Ron Garney, reprinted in Essential Wolverine volume 7

(* Or 1999 depending on how we're supposed to differentiate these things these days. With the series's title subsequently changing about it's hard to keep track of these things.)

Incredible Hulk was a victim of Marvel's late 1990s obsession with relaunching series from issue #1 for no particular reason. Previous renumberings had been tied to big events such as Heroes Reborn/Return or a restructuring of the Spider-Man titles, but now a title was renumbered for nothing more than a new writer. John Byrne may have then been enjoying a return to glory with Marvel with the Spider-Man relaunch (although fan reaction was not exactly wild) but even he thought his return didn't merit renumbering Incredible Hulk but the only mitigation he could secure was a modification of the title to Hulk (though this was later changed back). Byrne wrote seven issues and one annual (Hulk: Chapter One, perhaps the best proof that his Spider-Man: Chapter One is not the worst origin retelling ever) and then he left the book. This is the first post-Byrne issue with Larsen filling in before a permanent writer took over.

This story is clearly a homage to Wolverine's first appearance as once again a government agency sends him to deal with the Hulk in a rural wilderness. The issue is mainly a protracted battle between the two, with odd moments such as Wolverine actually blinding the Hulk with his claws, but a gamma enhanced healing factor means it doesn't last long, and the Hulk taking a fifteen year old girl as a hostage. During part of the battle Tyrannus takes control of the Hulk's mind, but it appears that this only comes after some of his more out of character moments. This is either a terrible example of story layout or else the Hulk has gone even more savage than usual.

On its own this story feels very much like an issue of Wolverine guest starring the Hulk rather than the other way round, a not unsurprising result given that Larsen was the regular writer on Wolverine at the time. This shows most directly in that the story is basically told from Wolverine's perspective with the Hulk's actions initially an unexplained mystery to the readers, an inversion of the normal style of guest appearances. The issue is also clearly part of Wolverine's 25th anniversary celebrations, coming out the same month as a Marvel Milestone reprint of Incredible Hulk #181 and just before the big anniversary issue. It's understandable that Wolverine would revisit his roots in such a year, but he didn't need to take over the Hulk's series to do so.

Friday, 6 February 2015

Essential Hulk volume 7

Essential Hulk volume 7 contains Incredible Hulk #226 to #248, Annuals #7 to #9 and the crossover Captain America #230. Bonus material consists of a page containing two extracts from the letter column, one an advert for Annual #7 and the other a piece explaining the convoluted writing situation on the crossover that led to the regular Incredible Hulk writer scripting the Captain America issue but not the Incredible Hulk issue. Most of the writing, is by Roger Stern with some issues co-written with variously John Byrne, Peter Gillis, David Michelinie and Steven Grant. The last four issues begin Bill Mantlo's run. Elliot Maggin and Steven Grant each write single issues whilst Doug Moench writes the last annual. The Captain America issue is plotted by Roger McKenzie and scripted by Stern. Most of the regular art plus one annual and the Captain America issue are all by Sal Buscema. Other issues are drawn by John Byrne, Jim Mooney and Carmine Infantino whilst the last annual is by Steve Ditko. And with so many names the creator labels are inevitably in a separate post.

To date this is the most recent Essential volume to be released and, unless the line resumes in the future, it will stand as the very last. So how appropriate is it to hold this accolade? Well it's from the early years of Jim Shooter's editor-in-chiefship, which is arguably the most significant period in Marvel's history between the Silver Age and the twenty-first century. And the volume reprints material from one of the longest running titles featuring one of Marvel's most recognisable characters. Indeed it covers a run that came out at the same time as approximately half the television series, with most of the issue covers unashamedly proclaiming they star "Marvel's TV Sensation!" Until about 2000 this was Marvel's only really sustained success with live action and so a volume featuring either the Hulk at the height of Bill Bixby & Lou Ferrigno's fame or Wolverine at the height of Hugh Jackman's is an appropriate way to acknowledge Marvel's modern day screen successes. When combined with being from the start of the Shooter era and starring one of the major Marvel characters, this Hulk volume thus feels the natural choice. Of course it's hard to tell if any of this went into the decision making process when selecting this volume but the result is on the surface a highly appropriate volume to go out on. But do the contents meet up to this as well?

There's a sense of progress and development in this volume, seen most obviously around Gamma Base as a succession of developments take the main cast forwards. Thunderbolt Ross succumbs to a nervous breakdown early on and is taken away by Doc Samson who tries to cure the general's condition in a peaceful rural log cabin, but even there they can't escape the news of the Hulk. Meanwhile Betty Ross and Glenn Talbot get divorced, with each taking it in a very different way. Betty feels emboldened and liberated whilst Glenn succumbs to anger, blaming the Hulk for all that has gone wrong in his life. Gamma Base needs a new commanding officer and the natural choice is the now promoted Colonel Talbot. Now there is a very real and personal hatred guiding the military response and no longer do they seek to cure the Hulk but instead to kill him. This eventually leads to Talbot attempting to trap the Hulk forever in Jarella's world by destroying the shrinking device used to reach it but afterwards he is confronted by Betty, Rick and Captain Marvel and forced to face up to what he has become. Elsewhere the Hulk's newest recurring friend is Fred Sloan, a hippie who determines to write a book to tell the world the truth about the Hulk. He is aided by Trish Starr, a supporting cast member brought over from the pages of Defenders who now helps Fred in the research for the book.

The main storyline of the early part of the volume, including the crossover with Captain America, involves the machinations of the criminal business imaginatively entitled the Corporation, first seen in the Jack of Hearts strip in the Deadly Hands of Kung Fu. Its agents include the new Moonstone, the psychiatrist Dr Karla Sofen who has come from being a moll for Dr Faustus and has now obtained the gemstone from the original Moonstone, granting her powers. Her identity is rumbled early on but otherwise she makes for a strong powerful foe with recurring potential. There aren't too many female villains who've lasted the distance but she could have what it takes. Other agents include US Senator Eugene Stivak who moonlights as "Kligger", the Corporation's controller for the East Coast of the United States, and his West Coast counterpart Curtis Jackson. The Corporation have captured both Jim Wilson and his uncle Sam, aka the Falcon, bringing both the Hulk and Captain America together for a showdown that feels like a natural crossover stemming from both titles rather than one book's storyline forcing itself upon another. The story also features Marvel Man who subsequently hears children dismissing his codename as silly and he changes it to Quasar. The Corporation subsequently try to handle the Hulk by tricking him into a protracted battle with Machine Man in what appears to be a wrap up of storylines from the latter's title after its first cancellation (albeit only for less than a year).

The other big storyline of Stern's run sees the Hulk captured by Goldbug, an old foe of Power Man's, and taken to El Dorado, the legendary mysterious city of gold in the Andes. Here a ruling trio known as "They" try to use the Hulk's power to conquer the world before one of them is revealed as an old enemy seeking to restore his youth. All in all this storyline is rather weak for the number of issues it involves and not the best ending to Stern's run on the title. However he does set up a number of threads that flow into the next run on the series.

The oddest moments in the run come from fill-in issues. There's one where the Hulk is captured by an alien scientist searching for a way to save his starving people and he finds it in the form of the soil under the Hulk's fingernails! Another sees the Hulk battling the Living Colossus in Hollywood where its controller, Aloysius Vault has fallen so far he is now working giving out leaflets in the street.

The last four issues see Bill Mantlo arrive as writer and there's a sense of the title embarking upon something big. In the space available the Hulk has a confrontation with both Talbot and a guest starring Captain Marvel as ol' Greenskin seeks to recover Jarella's body and take it home to her planet for final burial. There he discovers how the world has changed beyond recognition simply because on his previous departure the force of his growth created earthquakes and knocked the planet out of its orbit. In the one part of the world that is still lush and fertile the Hulk tries to bury Jarella but has to face off against the Gardener. These issues all help to tie up some loose ends that have been floating about and give some closure in preparation for what is to come. It's a good sign for the future.

The annuals are a mixed set but none really stands out as an especially memorable piece. #7 is a team-up with the Angel and Iceman, coming not long after the end of the Champions though that series isn't referenced and instead the story is more of a follow-up to events in X-Men as they join the Hulk in battling with the super Sentinel Master Mold, now driven by the mind of Steven Lang. It's an interesting interlude in the lives of Iceman and the Angel, and a possible glimpse at what an actual buddy book teaming up just the two of them might have looked like, but it's really more their story than the Hulk's. It might have worked if the Hulk had had his own on going team-up title (and when better to try that than during the success of his television series?), but as a regular annual it feels like it's been taken over by the guest stars. Annual #8 is better, offering a traditional tale of the Hulk and Bruce finding friendship and peace in a wilderness only for the moment to be rudely interrupted. Here the serpent in the paradise comes in the form of Sasquatch of Alpha Flight. Another scientist whose work with gamma radiation has left him with the ability to change into a large beast, Sasquatch has retained his human personality and approaches the whole situation as though it were a scientific investigation. Unfortunately the Hulk has turned back into Bruce who can only struggle as a giant orange monster tries to bring out the giant green monster, destroying the moment of tranquillity. This time the annual works for the star because the story is driven by him, with the guest star merely a bonus. Annual #9 foregoes guest stars amongst it's cast and instead tells a rather confusing and mundane tale of a group of international criminals engaging in what appears to be a giant game of chess against the Hulk, attacking him at a succession of locations that correspond to chess pieces. The whole thing is so weak and dull that it could easily be consigned to the grand pile of non-essential annuals and forgotten about. However there's a name in the credits that stands out.

Steve Ditko had returned to working for Marvel the previous year, but it was a rather muted return with little trumpeting and Ditko refused to return to his best known creations, Spider-Man and Doctor Strange. Instead he worked on mainly obscure and/or licensed titles. This annual and an issue of the regular series just missed by this volume are the big exceptions and also one of the very few times Ditko did return to one of the strips he had worked on back in the 1960s. And frankly the art here suggests one of two things. Either Ditko was just doing it for the money and giving the art rather less than his all, or else he was using the Hulk as a proxy to demonstrate why it wasn't such a good idea to have him return to his most famous work. There's just no real excitement to his art here, nor does it feel particularly retro as though it was the mid Sixties once more and Ditko had picked up where he had left off. Instead the art is functional, depicts the contemporary look of the Hulk and would be perfectly satisfactory for an annual drawn by a guest artist who hadn't had a run on the character before. But for a return of one of the giants of Marvel it just doesn't meet expectations. Maybe that was the entire point and Ditko had accepted the assignment to demonstrate the folly of believing that all it takes to produce greatness is to get a big name from the past back on a title and expect the years to fall away. From what is known of Ditko's strongly held beliefs I doubt he would engage in actively sabotaging his work to prove a point. But he may well have been all too aware of his limitations in living up to his own legend and accepted the opportunity to prove the reality of the situation without compromising his position on not going back to his co-creations.

This volume isn't the most spectacular Essential ever but it does hold up reasonably well, showing some good solid storytelling and offering signs of something great to come at the end. The Hulk is not the easiest character to write for and often the series can get stuck in a rut but here there's a sense of direction and purpose that actually develops all the characters going forward. As a general representative of the Essential series this volume contains a lot of the standards such as overlapping two distinct runs on a title as well as including key crossover issues and rather disposable annuals. It's a reasonable representative of the series as a whole and not a bad one to end this particular series of reprints with.

Friday, 9 January 2015

Essential Avengers volume 4

Essential Avengers volume 4 is made up of issues #69 to #97 plus the crossover issue Incredible Hulk #140. Everything is scripted by Roy Thomas with both parts of the Hulk crossover plotted by Harlan Ellison. Most of the art is by a mixture of Sal Buscema, John Buscema and Neal Adams with a couple off issues by Frank Giacoia. The Incredible Hulk issue is drawn by Herb Trimpe.

Throughout this volume there are a number of stories that seek to address contemporary social issues and it's not hard to see this as a response to the critical acclaim of the Green Lantern/Green Arrow series which was running in the same period. But at times these tales can feel like they're missing the mark. There's a tale of Native Americans being driven from their land by a ruthless businessman that may tell a fast story with a non-cliched portrayal but it feels like a typical retread. There's another encounter with the Sons of the Serpent but once again punches are pulled with the revelation that the Supreme Serpent is in fact two television chat show hosts, one white and one black, who want just "power for ourselves". Would it have been so wrong to have an actual home grown racist as the leader and show the horror needs no outside manipulation? And the Black Panther, the hero-king who rules a proud African kingdom, is reduced to taking a day job as an inner city schoolteacher concerned with urban crime, as though black superheroes can do little else. But the most cringe-worthy moment comes in issue #83 with the Liberators. This all-female team, consisting of the Wasp, the Scarlet Witch, the Black Widow and Medusa, has been assembled by the Valkyrie to free women. But the Valkyrie turns out to be the Enchantress in disguise, trying to steal a device that will restore her full power. And what is her motivation for launching a war on men? She has been deserted by the Executioner who went off with another woman. And in the following issue she is now working with another man and all talk of a war on men has now been forgotten. So she's become a radical feminist for want of a man and then abandoned feminism upon finding one. How could this get any worse? And it's a pity as earlier on the Enchantress had highlighted some very real sexism and grievances when recruiting (although the backstory she gave to her Valkyrie identity is false). The intentions may be all well and good but the execution is repeatedly clumsy and so it's no surprise these issues have largely been forgotten.

Two other influences from DC can be seen with the appearance of other heroes, although one group is a far more obvious homage than the other. Early on the Avengers are confronted by the villainous Squadron Sinister and it is easy to spot their origins as a copyright friendly pastiche of the Justice League of America, right down to the individual counterparts - Hyperion is Superman, Nighthawk is Batman, Dr Spectrum is Green Lantern and the Whizzer is the Flash. Later on issue #85 sees the Avengers visit a parallel world where the heroes are the Squadron Supreme. Shown here are the good versions of the four Sinister members alongside four further heroes who again are clear counterparts to Justice Leaguers - Lady Lark is Black Canary, Tom Thumb is the Atom, Hawkeye is Green Arrow and the American Eagle is Hawkman. This was no casual rip-off but one half of a deliberate crossover in the days before inter-company crossovers with the official versions of heroes were possible. (Over at DC at about the same time the Justice League of America encountered the Assemblers, a team equally made up of counterparts to the rival company's heroes, but this team has had a rather lower profile than the Squadron Supreme.) It's also appropriate to encounter a team of DC derived heroes in a parallel universe and it's an elegant way to meet fan demands decades before a direct Avengers/JLA crossover could be produced. However the identical names and appearances of the two Squadrons is just asking for trouble, as shown by the cover copy for issue #85 which proclaims the return of the Squadron Sinister but is actually the first appearance of the Squadron Supreme.

More surprising is the way issue #97 declares a whole load of Golden Age heroes to have been nothing but fictional characters depicted in comics. Again this is the same method previously reported used by DC (with the subsequent addition that the comics were based on real events in a parallel universe), but whereas the Distinguished Competition's use of that method predated any actual revivals, Marvel had by this stage already revived Namor the Sub-Mariner, Captain America and, albeit only briefly, the android Human Torch. It's therefore a surprise to find the Angel, Blazing Skull, the Fin, the Patriot and the original Vision confined to fiction within fiction and brought to life briefly by the mental powers of Rick Jones in issue #97. The surprise only grows when remembering that the writer is Roy Thomas, who could normally be found integrating the Golden Age heroes into modern continuity. Was this a case of editorial interference blocking an attempt to revive the original characters, as seems to have happened with the introduction of the modern Vision? Still whatever the rationale we get to enjoy the sight of several of Marvel's Golden Age heroes in battle with the Kree some years before the launch of the Invaders.

At 640 pages this is one of the longest of all Essential volumes and at the time it was first published it was the record holder. Consequently one could query the reasons for including the Incredible Hulk issue as although it (naturally) follows up on the Hulk after Avengers #88 it doesn't really feature the Avengers that much. It's probably better that we're left wondering why it was included rather than why it wasn't but overall this crossover is really just a Hulk story that happened to detour into the pages of the Avengers instead of a true meeting of the two titles. Both parts of the crossover are plotted by Harlan Ellison, and he gets named on both covers, but rather than some grand masterpiece from a big name science fiction writer lured over to comics, this instead feels like a piece of stunt casting, either to attract in science fiction fans or just to lend Ellison's credibility to comics. The result is a rather mundane Avengers fighting the monster called Psyklop who is seeking the power of first the Hulk and then the Dark Gods. It may feature the first time the Hulk visits Jarella's world, but as an Avengers story it's ultimately forgettable.

The same cannot be said for the final storyline in this volume which is the main reason for its length. Rather than end the volume on a cliffhanger (although there was a gap of only fifteen months before the next volume was published), we get the entirety of the Kree-Skrull War story from issues #89 through to #97, made even slightly longer by issue #93 being 34 pages long as part of Marvel's brief 1971 attempt to expand the page size and price of their comics before retreating to the regular size (though not quite the previous price). This is one of the first full-length epic stories that Marvel produced, with a wide range of settings and characters. We get guest appearances by not only the familiar Kree and Skrull figures such as Ronan the Accuser, the Supreme Intelligence and the Super Skrull, but also by obscure ones such as the Skrulls who impersonated the Fantastic Four way back when the aliens first appeared or the first robotic Kree sentry to visit Earth. We get the return of Rick Jones, who discovers how even a simple orphan carries within him the ultimate potential of humanity, and his alter ego Captain Marvel. There are battles with S.H.I.E.L.D., a trip to the Inhumans' Great Refuge to overthrow Maximus and restore Black Bolt, encounters with Annihilus in the Negative Zone and even a journey through the body of the Vision (although as this is in the extra long issue it feels suspiciously like gratuitous padding), before a climax in space in which aid comes from the mental powers held by all humans and Rick's memories of the old comics he enjoyed at his orphanage. There's also a dig at McCarthyism some two decades after the event in the form of H. Warren Craddock, head of the Alien Activities Commission. Was this just a really really late piece of satire or was it a more contemporary response to the presidency of Richard Nixon, who had first achieved national fame through his work on the Un-American Activities Commission? All in all this is a saga that sets out to combine disparate elements in a strong ongoing narrative that also carries some good character moments. Of particular note are the growing feelings between the Vision and the Scarlet Witch, with the android's desperation to save her coming to the fore.

The rest of the volume may seem tame by comparison but there are further additions to the series character base. The only new recruit to the Avengers is the Black Knight but he's barely seen, a sign that the Avengers membership has grown to the point where it's getting out of hand. Some relief on numbers comes from Yellowjacket's decision to drop out of superheroing and focus on scientific research with the Wasp following him, whilst the Black Panther ultimately decides to return to Wakanda and take up ruling full time upon the death of his regent. Otherwise the cast of the Avengers is large and allows for a mix of line-ups in individual issues with nearly all the members seen so far appearing at one point or another. There's also a new hero introduced in the form of Red Wolf, accompanied by the wolf Lobo, but they only appear in a single story. As noted above there's a sort of first appearance by the Valkyrie as a disguise by the Enchantress but the name and appearance of the disguise have gone on to greater things with the Defenders. The only notable supporting character to be introduced is Monica Lynne, who moves from a singing career to become a social worker before accompanying the Black Panther to Wakanda.

The series continues to add villains with several making their first appearances in these pages. In the immediate term the big introduction is the full Zodiac cartel, following on from the appearances of Scorpio in Nick Fury, Agent of S.H.I.E.L.D. Now we get to meet Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Sagittarius, Capricorn, Aquarius and Pisces. They appear multiple teams and even briefly conquer New York in their second appearance, making for a strong threat. Also recurring is Arkon, the ruler of another world who seeks both a way to restore his world's light and a mate, settling on the Scarlet Witch. Posing a threat of a very different kind is Cornelius van Lunt, one of the earliest examples in comics of a corporate criminal who uses both sharp business practices and hired crime to achieve his ends. There's also another group of existing foes brought together, this time under the name of the Lethal Legion and consisting of the Grim Reaper, the Man-Ape, Power Man, the Swordsman and the Living Laser. For the longer term the biggest arrival is the Grandmaster, who here challenges Kang to a game of living chess with the Avengers' as Kang's pieces. As a grand and all-powerful strategist the Grandmaster presents strong potential for the long run.

Overall this is a mixed run on the title with some unfortunate misfires in attempts to do social relevance tales balance by a very strong climax and some good additions to the mythology although the dismissive approach to some of the Golden Age characters is surprising. There are clear signs of character development, especially with the Vision, and plenty of action at all levels. It's easy to see why the Kree-Skrull War has become one of the most celebrated of all Avengers storylines and it makes for an excellent ending to the volume that more than justifies its extra large size.

Friday, 21 November 2014

Essential Rampaging Hulk volume 2

Essential Rampaging Hulk volume 2 reprints the Hulk stories from The Hulk! magazine #16 to #27. The first half is mainly written by Doug Moench with one story by Roy Thomas and another by Bruce Patterson; the latter half is a mix of Jim Shooter, Roger Stern, David Anthony Kraft, Bill Flanagan, Lora Byrne and J.M. DeMatteis. The art is mainly by Gene Colan and Ron Wilson; other stories are drawn by Mike Zeck, Herb Trimpe, Bob McLeod, John Buscema and Brent Anderson. And that means once again there's a separate labels post.

This volume has some of the most problematic reproduction of any of the later Essentials. The original magazines used a more sophisticated colouring system than the overlay method of the contemporary comics but one result is that black & white separations are now unavailable and so the material is reproduced with the original colour "burnt in" as shades of grey. This often results in a more sophisticated look compared to the regular comics of the era. Unfortunately many of the captions used a coloured background which now often appear as black text on a dark grey background and are very difficult to read without straining the eyes and/or deploying extra light. Some of the last few issues are in a better state, partially because the series reverted to black and white but also because many of the captions are white on black, but overall this volume is something of a pain to read.

The magazine series was contemporary to the later seasons of the Incredible Hulk television series and offers up a hybrid of the Hulk's screen and comic adventures. There are almost no references to the Hulk's comic supporting cast bar one retelling of the origin and instead we have a focus on Bruce Banner travelling across the United States and beyond, hunting for a cure and encountering a variety of mostly one-off characters and situations. However Banner's identity as the Hulk is public knowledge and on several occasions he is either recognised by someone who works out who he is, or else he gives his name and gets out of a tricky situation by trading upon the knowledge that he can turn into a rampaging monster.

The stories themselves are a general mix but few really stand out. A few characters pop up more than once but don't really last. The situations include a number of families with interesting internal dynamics, with the Hulk sought for a variety of purposes including treasure hunting or as the quarry in a big game safari in Africa. There's an interesting modern take on the story of Robinson Crusoe as Bruce joins a man who has opted out of society to live on a deserted island, only to see paradise end as modern day pirates chase a couple there. It also has the memorable scene of the Hulk diving into the sea to pick up the whole island and walk it to the mainland shore. Elsewhere Bruce goes to help tackle a meltdown at a nuclear power plant, with the Hulk ultimately fixing the problem. There's a convoluted tale as a politician manipulates multiple sides over a controversial dam in order to achieve a public relations triumph to propel him to the White House. Bruce tries settling down first working for a school for retarded children and then for a carnival but neither works out. There's a mess with a cult led by an old friend of Bruce's followed by a tense encounter with a paranoid family of gun obsessives then the chaos of a family of hillbillies who kidnap Bruce by accident and try to use him in convoluted dynamics relating to a daughter's suitor. There's a visit to Las Vegas where the Hulk is caught up in an organised crime feud. Nature is also a foe with one tale seeing the Hulk surviving a flooded river.

One of the few recurring characters is Dr Shiela Marks, a psychologist specialising in multiple personality syndrome (and to its credit her introduction avoids the common mistake in fictional to confuse MPS with schizophrenia). It's one of the first times that the Banner/Hulk dynamic has been expressed in psychological terms. Marks is driven by a determination to prove herself over her family's traditional expectations and professional criticism, but the first attempt to tackle the Hulk instead results in the Hulk's personality briefly controlling Banner's body and going on a rampage through New York, believing it to be a very different and far more hostile environment. She tries again in the more isolated environment of Bermuda but without direct success though she and Bruce face down the very different menace of brothers based in the underwater city of Hydropolis trying to drive humanity into living in the seas. Throughout the tales there are strong hints that she and Bruce could become an item but nothing is developed of it before a change away from having a permanent writer. Another attempt at a mental cure is made with a hypnotist that sends Bruce into a surreal fantasy but doesn't resolve the issues.

Issue #23 contains "A Very Personal Hell", the most infamous story in this run, though contrary to popular myth the scene everyone focuses upon is actually only a side incident in the story. Whilst in New York City and trying to obtain some of the latest science books with the latest research that may offer a hope of a cure, Bruce stays at a youth hostel and has a nasty encounter in the communal showers. For two very camp men try to rape him and it's clear this is not the first time they've pounced on a passing stranger. Now some of the elements of the portrayal may reflect early 1980s stereotypes that have since been forgotten (much as the story's general setting around Times Square is from an era when it had a reputation as a seedy, run-down area very different from what it is today) and so it's not easy to objectively judge what buttons this scene did and didn't press. But the two would-be rapists are classic effeminate, over the top, outrageously camp types that make their sexuality all too clear. There's nothing intrinsically wrong about a comic depicting a rape attempt as part of a generally down beat and horrific environment the lead character is enduring, and the absence of the Comics Code Authority on the magazines meant that more could be shown here than in a regular comic. And sexual assault and rape are sadly horrors that happen all too often in the real world. So the scene was probably written with the best intentions of helping to establish just what a horrible environment Bruce has found himself in. But the real problem is the lack of balance. At the time depictions of openly gay characters was almost non-existent in most media. It's true that most characters appear without anything being said about their sexual orientation and some could quite easily be gay, but that doesn't provide any balance in the slightest. Instead the only overtly gay characters depicted in not just the issue or even the series as a whole but across Marvel comics in general at the time play into stereotypes and fears about all gay men being sex obsessed and trying to rape every vaguely cute guy that comes along. It is not a defence that the attempted rape could have been a heterosexual one as there were enough portrayals of heterosexual people across the comics that such a hypothetical pair of rapists would not have been the sole representatives to appear.

It's also deeply uncomfortable that this story was written by Jim Shooter, Marvel's then Editor-in-Chief, who generally blocked depictions of gay characters in the Comics. That approach and other socially traditional restrictions have at times been defended as corporate level decisions, either due to the outlooks of the company's owners or else the nervousness of licensees who had been assured the characters used on their merchandise would not be put in situations that made the products unsellable in traditionalist areas. (And when this issue was originally published homosexual acts were still illegal in much of the United States as well as in two-thirds of the United Kingdom's legal jurisdictions.) Yes such corporate cowardice is easy to criticise when one is not personally at risk of the economic consequences but Marvel's history of pushing against the boundaries, most famously the Spider-Man drugs issues, showed that it could take a stand when there was the will to do so. And if such will wasn't forthcoming then it would have been better to depict no homosexual characters at all rather than having their total representation being a pair of predatory rapist stereotypes. It may not have been the intention to offend anyone other than rapists but the outcome was very much an offensive one.

This whole state of affairs is a pity on another level because the rest of the story is quite strong, showing a dark world of drug taking, domestic violence, depression, family break-up, disapproving relatives, child custody battles and more. Bruce very briefly finds happiness with Alice Steinfeld. However transforming to the Hulk takes Bruce away and Alice succumbs to loneliness, committing suicide. Another story in the issue, "Clothes Call", is more humorous, seeing Bruce taken in by a housewife who tries to seduce him but then her husband comes home.

Overall this is a rather inconsequential volume. There are some stories that go broader and deeper than what could be done in the Code comics of the era but this approach can backfire as happened notoriously here. And there is some delving into the very nature of what generate the Hulk years before this became a standard part of handling the character. But the run as a whole just doesn't feel especially satisfying. The decision to stand aloof from the regular comic and mirror the style of the television series is an understandable commercial move but it hasn't produced a particularly amazing set of stories that stand out for all the right reasons. This feels like an early example of over exposing a character.

Friday, 17 October 2014

Essential Man-Thing volume 2

Okay let's deal with the usual laughter straight away. This volume contains more Giant-Size Man-Things. Pause for laughter.

[Lengthy pause.]

Essential Man-Thing volume 2 contains issues #15 to #22 of the character's first series, the complete #1 to #11 of his second, Giant-Size Man-Thing #3 to #5, plus what may be a leftover issue from the first series run in Rampaging Hulk #7, wilderness years appearances from Marvel Team-Up #68 and Marvel Two-in-One #43 and a crossover from Doctor Strange #41. That's a lot of issues so here go the credits. All the issues from the first series are written by Steve Gerber and drawn mainly by Jim Mooney with individual issues by John Buscema and Rico Rival. The Giant-Sizes are from this period and all are written by Gerber and drawn by Alfredo Alcala, Ed Hannigan and Ron Wilson. The Rampaging Hulk issue is written by Gerber and drawn by Jim Starlin. The second series is written first by Michael Fleisher and then by Chris Claremont, with one issue by Dickie McKenzie and a short back-up story in another by J.M. DeMatteis. The art is mainly by Jim Mooney then Don Perlin with individual issues by Larry Hama and Val Mayerik and the back-up by Ed Hannigan. The Marvel Team-Up is written by Claremont and drawn by John Byrne, the Marvel Two-in-One is written by Ralph Macchio and drawn by Byrne "& Friends", and the Doctor Strange issue is written by Claremont and drawn by Gene Colan. That's an awful lot of labels so naturally some have been put in a separate post.

The first series ends with leaps between the sword and sorcery fantasy that the title has often experimented with to the down to earth social commentary that Steve Gerber is more normally associated with. I've never really felt the former style is a good match with the Man-Thing and the material here continues to confirm that view, though it's less of a struggle to get through compared to the first volume. This one kicks off with a Giant-Size Man-Thing with a battle to liberate the homeworld of Korrek the barbarian from the sorcerer Klonus. In the process Dakimh is killed but the world is liberated.

The sword and sorcery is then put aside for a number of issues that instead deal with social commentary about changes in society and those who seek to resist them, starting with a tale of Sainte-Cloud, an ex-girlfriend of Ted Sallis's who persuaded him to move into more values based research. Using a hallucinogenic candle carved in the shape of the Man-Thing she seeks inspiration for her writing, leading to events becoming more real than they seem. Then there's the introduction of the Mad Viking, a forcibly retired man disgusted at what he sees as a decline in masculinity so he adopts a costume in commemoration of their perceived manliness and launches a crusade against modern "wussy" men, including slaughtering a rock singer and many of his groupies. Meanwhile a school pupil has died and his friend is about to publish his diary, revealing his loneliness and misery at the hands of bullies both at school, including on the staff, and in his family for being different and fat. The Man-Thing gets caught in the confrontations and burns the school coach to death. These events spark terror in Citrusville and a house wife decides the problem is rooted in what is taught in schools, having glanced at a text book and panicking that it discusses Communism and sex education. The result is a book burning riot outside the school where the Mad Viking is so blinded that when his granddaughter tries to stand up for the freedom of the young to make their own choices in life, he hits her so hard she falls and cracks her head, dying.

Rory has been a rare voice of reason in the town, for which he gets the sack from his radio station job, and he leaves in disgust, taking with him Carol Selby, the daughter of the town's Mary Whitehouse, and the Man-Thing, who thanks to an extended dip in chemicals is now able to move away from the swamp. The last few issues see a move to Atlanta for a more magical storyline, with Rory written out when he discovers Carol is underage, making him legally a kidnapper. She is injured in a car accident and returned home whilst Rory is arrested, leaving the Man-Thing alone for the end of the run.

Issue #22 marks the end of Steve Gerber's run on the title, a point acknowledged in the strip, and also for the series itself, which is not acknowledged in the strip, which was cancelled and revived only four years later. This was just a few months before the launch of Howard the Duck so it's not hard to see why the writer was moving on but was this also a very early example of a publisher linking a series so heavily to an individual creator that they opted to end it when that creator left rather than replace them? It was a practice that happened more commonly in later decades but I'm surprised that it could be even considered at this early stage. And it's particularly ironic given the disputes Gerber would later have with Marvel that included his removal from the Howard the Duck series and comic strip. Of course Marvel was notoriously disorganised at this stage in its history so it may be overreading the situation to assume the end of the series was linked to the end of the run. Nevertheless it's a sign of how prominent creators were becoming, with appearances moving beyond the odd scene as a nod and wink to the audience to a much greater point of participation.

The issue is not as well known as one of Gerber's Howard the Ducks but it deploys an interesting narrative approach, presumably suggested and approved as a way to economically incorporate more events than usual in order to wrap up existing storylines whilst the writer was still on the book, rather than leaving them for another writer to take on, usually at very short notice and without any real idea as to what had been planned. But it also seeks to establish the authenticity of the stories through the appearance of Gerber himself, with much of the issue an illustrated letter to Len Wein. Jim Mooney's depiction confirms what many had suspected, namely that Richard Rory is based on Gerber himself. Within the letter Gerber explains how he wrote the series at the instigation of Dakimh, and how this continued even after the sorcerer’s apparent death. There's a summary of most of the incidents from Gerber's run and then an extended explanation of Thog's plans and methods before a final showdown in which the fate of the universe hangs in the balance. Finally Dakimh gives his blessing to the writer's departure. As an exercise in concluding the storyline in a limited space this issue works. As a comic less so, with three of the eighteen pages resorting to prose text with illustrations, a format I've never liked to see in Marvel comics. It's also not really a Man-Thing issue with the monster only coming into the action near the end, and again suggests that the writer's priorities were elsewhere. Still as an experiment that both pushes at the barriers of convention whilst also harking back to the conceit of the Lee-Kirby days, it's a sign of a willingness to do things differently and expand the frontiers of the medium.

The only non-Gerber authored issue from this period is the final issue of Giant-Size Man-Thing, in which a young Ted Sallis and his wife Ellen visit a carnival fortune teller and witness three visions of the future, all of which involve horror and despair including a cult trying to sacrifice a baby, a young couple coming to grief because of their families' disapproval and mercenaries in the swamp turning on each other. It's an interesting way to showcase what are ultimately fill-in pieces from a variety of creators but overall the issue doesn't add much.

The second series shows a title setting out to be a bit different from its predecessor but rapidly retreating into some of the old tried and tested methods and then ending in a similar way. Although the social commentary is notably almost completely absent, there's once again a book that starts off as a reasonably conventional monster series but which steadily dips into the world of magic and swords - although this time it's cutlasses. Also there's an early attempt to enhance the Man-Thing but it's largely gone by the second issue.

At the start there's a short-lived effort to stick to science and monsters, starting off with a tale as a scientist is recruited by what claims to be the CIA to restore the Man-Thing's mind in the hope of recovering the Super Soldier Serum. However before the monster can be coaxed to adulthood the FBI attack, accidentally killing the scientist in the process. At first it seems the Man-Thing has retained his rudimentary intelligence but by the second issue the effects have worn off. What's also surprising is that the nature of the group representing itself as the CIA is never explored beyond the FBI statement that they're "enemy agents". Could this in fact be a squabble between agencies? Or was that idea too radical in 1979? We then get a change of location when another scientist accidentally teleports the Man-Thing to the Himalayas, where we find the old stereotype of a party of two men and a woman with one of the men sending the other to his death and making moves on the grieving widow. Add in an encounter with a tribe of Yeti - here established as an offshoot of Cro-Magnon Man who have survived in the mountains - plus a high priest figure foretelling doom and the clichés are complete.

A crossover with Doctor Strange brings a new writer to the series and another round of magic as the Man-Thing and Elaine, the woman from the Himalayas, get swept back to the Florida swamp to find Baron Mordo's latest scheme. After this we finally get a recurring supportive cast in the form of Barbie Bannister, a spoilt rich girl who finds she has to fend for herself when her parents are killed by modern day drug smuggling pirates, and John Daltry, the local sheriff. After Daltry and the Man-Thing deal with a bunch of college students trying to destroy the monster for kicks and fame, we get the first and only epic of the series as Captain Fate returns with his sky pirates. Fate is ultimately freed from the curse of immortality but instead the curse engulfs Daltry and nobody seems able to break it leading to Barbie searching for anything to do it. After a couple of one-off tales of the Man-Things encounters with those who find themselves in the swamp, including a tragic young couple who flee their parents and give birth to a child, only to die of poisoned water whilst the grandparents confront the Man-Thing, and a isolated boy who joined a cult and then got "deprogrammed" by his parents. The latter is a short story by J.M. DeMatteis and in its take of the obessiveness of some religions it's about the only sign of social comment in the run. The main plot gears up with the arrival in the swamp of John Kowalski, a mysterious man who is the personification of Death and who offers to free Daltry if Barbie will join him.

The final issue is once again told in flashback by a writer to his editor, although this time it's done in the pub and we see not just editor Louise Jones but also assistant editor Danny Fingeroth and editor-in-chief Jim Shooter. Chris Claremont relates how he got taken away to a realm for a final battle with the force behind Daltry's curse, Thog. Once more Thog is destroyed and everyone returns home with Barbie freed from her Death obligations but the Man-Thing proves impossible to cure. Claremont announces his resignation as writer and Shooter agrees to cancel the series. As they leave we discover that once more Dakimh has been directing the writer.

This second series is brief and ultimately unsatisfying. There was clearly an attempt to do something different early on but it fizzled out and we're left with a relatively mundane series that eventually winds up wallowing in the memory of the first, as shown most notably in the final issue. It feels like it was being written by numbers and just didn't know where to go. The end of the first series included here has the reverse problem - it's trying to go to almost too many places, riding waves of fantasy and realism at the same time. But it does at least try to say something. All in all this volume and the series as a whole is rather inessential. The central problem is that very little can ever be done with the main character and most of the events around him don't easily fit the genre. This is not one to search high and low for.

Friday, 8 August 2014

Essential Rampaging Hulk volume 1

Essential Rampaging Hulk volume 1 reprints the Hulk stories from the first fifteen issues of the Hulk's late 1970s black & white magazine series, entitled The Rampaging Hulk on the first nine issues and then The Hulk! from issue #10 onwards. A bonus is a short story from Incredible Hulk #269 which addresses the continuity of the magazines. All but one of the magazines' strip stories are written by Doug Moench; the exception is by John Warner. The art is mainly by Walter Simonson, Keith Pollard and Ron Wilson with other contributions by Jim Starlin, Herb Trimpe, Sal Buscema and Bill Sienkiewicz. Also included is a text story from issue #10 that is written by David Anthony Kraft & D[wight] Jon Zimmerman and drawn by Ernie Chan plus the Moon Knight back-up story from issue #15 that crosses over with the Hulk story, written by Moench and drawn by Sienkiewicz. The Incredible Hulk story is written by Bill Mantlo and drawn by Sal Buscema.

Looking back at the period before the mid 1980s it's amazing just how restrained Marvel used to be about giving popular characters additional titles. Even when they did succumb to producing a second book it was significantly different in some way - a quarterly, a magazine or a team-up title instead of just a second ongoing solo book. The main exceptions that I can think of were Peter Parker, the Spectacular Spider-Man and A Date with Millie/Life with Millie/Modelling with Millie but otherwise everything was sufficiently different so as to not be interchangeable. It's unsurprising that the Hulk wound up getting an additional book at around the time when his TV series was gearing up to launch. Agents of SHIELD may now be challenging for the crown but up to now the Incredible Hulk is Marvel's only real success with live action television. But boldly this was a series that stood on its own, not only in a different format from the existing monthly but also taking place in a different era.

Adventures retroactively set earlier in the careers of established characters were still rare at this stage in Marvel's history. Some of the Second World War heroes had had a variety of wartime stories, most notably the Invaders, but otherwise Marvel's history was largely confined to reprints, What If?s and the occasional substantial flashback to prepare a modern story. And of course Marvel continuity has long had an ambiguous relationship with material printed before Fantastic Four #1, so even the Invaders and the wartime adventures of Captain America could be excused as replacement material. But now the Hulk was given his own retroactive series set during an obvious part of his career but using the setting in a less than obvious way.

Maybe it's because of the brevity of the original series but the Hulk's earliest adventures have attracted many latter day creators to them. Perhaps it's because the Hulk still had his secret identity and so the stories felt the most superheroey. It could be down to the various early cartoons also basing themselves on this period. Or it could just be the sense of a truly classic era, helped by brevity cutting it off at a clear point instead of fizzling out after several years. Whatever the reason creators have often returned to those days to add more tales. Unfortunately some have been more successful at reaching them than others and this is one of the less successful versions.

The first problem is that the series rapidly ditches the status quo of the Hulk circa 1963 in favour of a global epic that could frankly have been placed at almost any period in the character's history up to this point - and in fact, as I'll come to below, would be a better fit elsewhere. So there's very little of Bruce maintaining his secret around the Gamma Base or the classic dynamic with Betty and Thunderbolt Ross. Later on in the run there's an encounter with the Sub-Mariner who has just lost his people once more but again the character's history and personality is such that it doesn't take much to generate a fight with him at just about any point in his history. The last couple of issues in the sequence try to add something to the history of the Avengers by bringing the five founders together for the first time. Now it's probably true that there is no dialogue in the Avengers' history that explicitly says "And we had never come together before the battle with Loki" but this encounter still feels like a very awkward addition to the team's history, undermining the dynamics seen in the first issue because there was little reason to have discovered they could form a team on the second meeting if they hadn't done so the first time round. Also the series is nominally set in 1963, being one of the last times I'm aware of when Marvel time explicitly matched publication time. However this series doesn't feel like a nostalgia piece, if that's possible at a gap of only fourteen years (which seems a rather small gap but a lot of classic literature was set about as many years before publication) and instead it just feels like an alternate modern take on the Hulk. Indeed at times the series actually forgets it's set in the past, such as when Namor is searching Rome for the "Main Command" and gets told the war ended "thirty years ago" - approximately accurate for 1977 but not 1963. And although the main ongoing plotline about the alien Krylorians trying to invade Earth, including using shapeshifting to disguise themselves amongst us, may reflect some of the paranoid "they walk amongst us" science fiction of the original era, the execution feels much more late 1970s than early 1960s. The same is true of Bereet, a renegade female Krylorian who befriends the Hulk and Rick and helps them fight her race, complete with her many special gadgets. The character is quite well depicted as an advanced, liberated woman but again doesn't feel like someone who would have appeared in such a story in 1963, even if the author was making an effort to have a strong female role like Marvel Girl in the contemporary X-Men or Wonder Woman.

But the biggest problem is the Hulk himself. The "Savage Hulk" is the main personality written in the first nine issues, although the art varies between the classic "Savage" look and the original short haired neater look. Furthermore at this stage of the Hulk's history the transformation to and from Bruce Banner was controlled by exposure to gamma rays, albeit with some bodily resistance creeping in. But here we get a Bruce who changes into the Hulk when stressed and whose only control over the process is to deliberately work himself up into a tense state. Now only a very small handful of the original Hulk stories were reprinted in the 1970s so it's possible Doug Moench assumed he could just depict the more familiar version of the character with nobody noticing. However when reprinted the original stories were also back in print, courtesy of both the Essentials and the Omnibuses, and so the discontinuity stands out the more. The whole thing feels like a bad exercise in nostalgia. And it seems these problems were noticed at the time, leading to a shift in direction from issue #10 onwards and then a later story set out to tidy up the mess.

"Not a hoax, not a dream, not an imaginary story...so what IS it?" proclaims the volume's back cover. It turns out the first nine issues were a metafiction, a film made by Bereet for the inhabitants of Krylor, who are rather more tame and isolationist than their depiction suggests. In the space of five pages Bill Mantlo writes off the entire of the first nine issues, possibly in response to years of questions in the letter columns about how the adventures could have taken place. It's a blunt solution to the problem, though not unprecedented (Marvel had already used metafiction to write off the adventures of the original Two-Gun Kid). Maybe another writer could have produced a multi-part tale that managed to preserve the issues within continuity whilst explaining away the fundamental anachronisms but it would probably have taken too long after so many years. Instead, we get a simple five-page hand wave and that is it.

With issue #10 the magazine undergoes a transformation. The stories are now in full colour, though that doesn't make much difference here as it seems in both the 1970s and the 2000s the respective black and white pages were produced with colour "burned in" to create an greyscale effect. But the series has also shifted to the present, though there's none of the Hulk's status quo from his regular comic and these tales could in fact take place at almost any point in the history of the Savage Hulk. The series has taken its cue from the television series but doesn't want to contradict the comic. So we still have Bruce Banner with his classic look (instead of "David Banner" drawn like Bill Bixby) transforming into a talking Hulk, but rather than interacting with his usual supporting cast, fighting monsters and being pursued by the military we instead have Banner travelling the world alone, seeking both peace and a cure and getting involved with a succession of localised problems. There's the occasional discreet acknowledgement of the television series, most notably in issue #14 when Bruce uses the alias "David Bixby".

The foes are generally one-off non-powered ones of the type who could have easily stepped out of the television series. We get a mixture of unscrupulous businessmen of one kind or another, carnival thugs, terrorists, immoral scientists and fanatical military types. A scientist's experiments with gamma radiation accidentally turn him into a monster who fights the Hulk whilst the military are developing "Cybortrons" - robots mentally controlled from afar by soldiers - but that's the extent of the more fantastic. But in general this feels like an attempt to draw television viewers into the comic character without all the wider elements that would be unfamiliar to those who'd only seen the screen version.

The stories themselves don't pull their punches with some quite brutal deaths, including the casual gunning down of first a reporter infiltrating a mine and later an ill woman who tries to get help when a hijacked aeroplane crashes. Issue #11 focuses on an unfortunate boy who is being routinely beaten by his father. Elsewhere there's racism on the streets of Chicago, paranoia amongst scientists and the military and thugs attacking the isolated. Once again the magazine format shows how to tell strong stories free from the constraints of the Comics Code Authority but without getting gratuitous for the sake of it.

The artwork throughout the volume is generally good but the showcase nature of the assignments can undermine visual continuity. And occasionally there are some unfortunate results - Walt Simonson's pencils on issue #2 are inked by Alfredo Alcala but the printed result feels like a pencil and crayon effect. Perhaps they were aiming for something stylish but it just doesn't come off. But on a better note are the painted covers. They don't always reproduce so well in black and white, and I'm not persuaded the best choices of issues #1 & #9 were made for the volume's front and back covers, but they are an impressive set of mainly standalone images. A decade later several of these were used for the early issues of the Marvel UK series The Incredible Hulk Presents and they proved highly striking on the newsstands as they must have been on the original magazines a decade earlier.

As can often happen with the Essentials, this is a volume of two halves and it's more obvious than most. The first stage is a retro-based epic that totally fails to evoke nostalgia for the original era or exploit its setting and it's easily forgotten, with the retcon to hand wave it away proving surprisingly effective. After that we get a stand alone series of present day tales that could almost have come from the television series and which prove surprisingly effective. There's a real determination to offer something more than just standard Hulk stories in a different format publication, and on the second attempt the series achieves this. It's not the most essential of Essentials but it gives the old magazine series a good revisiting.