Showing posts with label Bob Budiansky. Show all posts
Showing posts with label Bob Budiansky. Show all posts

Friday, 13 November 2015

What If... Essential Captain Britain volume 1?

This time the look at hypothetical Essential volumes take a somewhat different series and format...

Essential Captain Britain volume 1 would contain the character's original stories from Captain Britain Weekly #1 to #39 and then the stories from Super Spider-Man and Captain Britain Weekly #231 to #253, including the reprint of Marvel Team-Up #65 and #66 in the last six issues with additional splash pages added when the two US issues were each split in three for the weekly format. These issues have had a mixture of reprints over the years in both the UK and US, starting with the 1978 Captain Britain annual but in the UK at least the best modern source are the trade paperbacks from Panini (who now hold the Marvel reprint licence in the UK), specifically volume 1 Birth of a Legend (which had two different covers), volume 2 A Hero Reborn and volume 3 The Lion and the Spider. Alternatively the issues were published in the US in two oversized hardcovers entitled Birth of a Legend and Siege of Camelot. The writing on the Weekly comic is first by Chris Claremont and then Gary Friedrich who carries onto the merged Super Spider-Man with help along the way on plots by Larry Lieber, Jim Lawrence and Bob Budiansky. Jim Lawrence then finishes off the Super Spider-Man issues and Claremont returns on Marvel Team-Up. The art on the UK stories is by Herb Trimpe, John Buscema, Ron Wilson, Jim Lawrence, Bob Budiansky and Pablo Marcos with John Byrne on the Marvel Team-Up stories.

For those less familiar with the British comics industry of old (and in to some extent this is still the same today), it differed from the US in a number of ways including retaining a younger focus for longer and used the weekly anthology format far more. "Free" gifts would sometimes come attached as a way to boost circulation at a launch, smooth over a price rise or help at relaunch moments. (Nowadays most British comics aimed at younger readers seem to come packed with multiple "free" gifts every issue.) Full colour was rarer, with many comics having some pages in black and white or in a three tone format that added a single colour and it was far from unusual for a strip to switch between colour, black and white or three tone in a single issue. Series would often contain multiple strips, some originated for the title, some imported reprints and some reuses of old strips, plus additional features. When a series was nearing cancellation, it would often be "merged" into another series, which in practice meant adding the main strips and the cancelled comic's title though over time both would be diminished. A disappeared series could also experience something of an after-life in the form of holiday specials, usually carrying reprints or left-over inventory material, and annuals, which here are hardback books mainly aimed at the Christmas market (normally carrying the following year's date although there have been exceptions) and again carried a mixture of strips, features and quizzes.

Superheroes are thinner on the ground here and the British generally aren't into massive flag waving American style overt patriotism. So creating a British version of Captain America and making them last seems rather a tall order. However that's not quite the way the character went. It is hardly an original observation to note that whilst Captain Britain's name may be derived from Captain America, the character owes rather more to Spider-Man with a small dose of Thor thrown in for the origin. Thus we get the tale of a university science student with an alliterative name, family members whom he tries to keep out of trouble, a struggling relationship with a girl, a campus bully and an authority figure with a heavy opposition to all costumed heroes in general and this one in particular. Then there are the dead parents, although this isn't established at the outset, and an investigation into their fate leads to conflict with the Red Skull. The costume also downplays the overt patriotic elements with the Union Jack confined to the top of his mask and wrist bracelets, whilst the heraldic lion isn't such an automatic symbol that screams "Britain". Otherwise, the main colour is red. The main Captain America influence can be found in the powers and weapon, with Captain Britain initially only have super strength and agility plus a predominantly defensive weapon, although as time goes on and other writers take over the quarterstaff is first revealed to also generate energy shields and blasts and is subsequently replaced by the Star Sceptre , a more ornate piece that additionally brings the power of flight. And the origin shows an ordinary man gaining powers thanks to mythical magic, though the wizard who co-grants them isn't explicitly named as Merlin for some time to come. So certainly there's a lot of borrowing from other characters even if not mainly from the most obvious one. However few ideas are truly original and it's the mix and blend that matter. Here there's a lot of originality and potential clear from the start.

But despite generating several hundred pages of material, the original Captain Britain strip lasted barely fifteen months. It's clear that Marvel had high hopes for the character and series but also that sales success was elusive and this shows in a succession of reactions. First, there's the resort to a big name guest star in the form of Captain America for quite a protracted run. (Nick Fury also appears but his own adventures were reprinted elsewhere in the comic.) Then there's a change of format with an expansion in the number of pages and strips masking a contraction as the title strip shifted to black and white. And then there was the cancellation of the title with a trumpeted merger really being a cover for dumping the remaining material in another title so as to salvage some of the costs. All of these developments took place within nine months. And whilst the continuation in Super Spider-Man may have allowed for the resolution of the existing storyline, the last few originated stories seem so detached and thrown together that it seems the merged comic was just treading water until the Marvel Team-Up story was available to be simultaneously printed in the UK and US. Otherwise, it would have faced the embarrassment of cancelling the feature only to revive the character within a matter of weeks. As a result the last weeks feel very patchy as though leftover ideas were grabbed and thrown in without too much thought for overall narrative coherence - e.g. why Captain Britain, in costume, has come to an island as part of a group visit goes unexplained - or continuity - for instance Betsy goes from being a commercial pilot to a professional model without explanation, beginning the long-running practice of making sudden changes to her without a coherent explanation. As a whole, the strip suffers from being constantly in a state of panic. But it also suffers from a lack of authenticity, and this may be the reason why 1970s readers didn't take to it in sufficient numbers. (Equally, it may be the case that Marvel had unrealistic expectations for the series, hoping for rather higher sales than for its all-reprint titles. I don't know if the strip had any contemporary printings in other countries but it's doubtful there was much additional income available to support it.)

Chris Claremont may have been born in the UK and Herb Trimpe may have lived in Cornwall for a while (and the spellings may be British and the British characters at least don't sloppily use "England"/"English") but fundamentally this strip feels far too American, writing about a stereotype of Britain gleaned more from films, television and the odd guidebook than from reality. Brian Braddock's Britain of the 1970s is an idealised land of moors, country houses, villages of superstitious people willing to burn anyone suspicious as a witch, super spy agencies, functioning London docks, a monarch who can easily take the fleet off to war with no one objecting and more. The dialogue is often Hollywood~ised, whether it's the excessive use of swearing and Cockney or subtler things such as British characters saying "Prime Minister Callaghan"/"Mr Prime Minister" for a surprising guest star when those US styles aren't used here. (Captain America and Nick Fury also use them but they at least have the excuse of being abroad.) The political elements of the stories are rather generic with Callaghan and Parliament's treatment being pretty interchangeable with any national leader and legislature apart from the iconic showdown when a bomb is planted on the face of Big Ben's clock. The Queen's appearance is surprising for the amount of actual power she's credited with, being able to call out the navy to go and reinstate a dictator with a touch of Ian Smith about him in the fictional nation of Umbezi. And the general style of the series is that of a conventional Marvel US superhero series, without any particular home-grown twists or humour. As a result, the strip doesn't feel particularly British in spite of the name or location. It's little wonder it spent so much of its brief existence trying to find a way to survive.

It also doesn't help that at times the strip wanders all over the place, with ideas introduced and then rapidly changed. This is most notable in the way that Dr. Synne is changed from a magician to a man controlled by an advanced computer and then before the computer can be taken on and deactivated, it falls under the control of the Red Skull but becomes only a minor part of his overall plot. Braddock Manor gets blown up during the story and the computer is ultimately ignored. The sudden change of approach to the villains is reflective of a wider shift as Gary Friedrich takes over the writing from Chris Claremont and shifts the series even more in the direction of a generic superhero series. And just as the UK entered a year of patriotic celebration of the Queen's Silver Jubilee, the strip drifts into the American national myth of coming in and saving the British from the Nazis with the arrival of both Captain America and Nick Fury in order to battle the Red Skull.

There aren't many recurring foes in these tales though a number of the villains introduced here have since popped up in other Marvel stories. The origin villain is the rather forgettable Joshua Stragg the Reaver, seemingly a businessman trying to corner the market in nuclear energy through the use of a hi-tech assault force to attack research centres and kidnap scientists. In pursuit of Brian he picks up the sword his quarry has rejected and becomes a powerful knight who is soon dispatched. Subsequent foes include the Vixen's mob of hi-tech bank robbers, the Hurricane with wind powers, the dark dream generating magician turned old man powered by a computer Dr Synne, the aforementioned but unnamed super computer and its projection Mastermind, the scientist Lord Hawk with his robotic bird of prey, the Mind-Monster who inhabits another realm alongside Merlin, Nykonn the other-dimensional dark magician, the motorcycling thug the Highway Man, his employer the Manipulator who is actually the deposed white dictator of a southern African nation seeking restoration through mind controlling the Queen, the alien Lurker from Loch Ness with a ship that has come to resemble the Loch Ness Monster, the Black Baron who is both vampire and werewolf, Doctor Claw the mad scientist on a remote island, and the serial killer the Slaymaster who targets collectors and steals their most valuable objects. The Marvel Team-Up issues introduce the bizarre assassin Arcade with his funhouse of terror, as well as briefly establishing a Maggia interest only to kill them off in a subplot. But by far the longest running and most established villain to appear is the Red Skull with a scheme to either take over or destroy the UK by holding the Prime Minister hostage in order to get Parliament to surrender. As the contemporary Chancellor (and one of the strongest candidates to replace him) would say of this nonsensical approach, "Silly Billy!"

But the most recurrent problem for Captain Britain is Detective Chief Inspector Dai Thomas of the Metropolitan Police. As with most fictional police officers his jurisdiction runs wherever the story needs it, and he brings a recurrent threat to Captain Britain. Though used somewhat to fill the J. Jonah Jameson role, he is actually a very believable antagonist since an official police officer is naturally going to be hostile to superheroes running around as self-appointed vigilantes taking the law into their own hands. And his background is expounded upon to explain that he's even more hostile than other authority figures because on a trip to New York his wife was a bystander killed during a superhero battle. Nor is he selective in his discrimination, being just as hostile to Captain America. As a result, he comes across as a well rounded character with an understandable motivation for his hostility to the hero. The series initially offers a contrast in the role of good cop Detective Inspector Kate Fraser who proves much more sympathetic to Captain Britain, but she's forgotten amidst the change of writers. Both had previously had bit parts in Marvel US titles and serve to help subtly connect these adventures to the mainstream Marvel universe being published over in the US (indeed the main name used for it today was introduced in a later Captain Britain story). The rest of the authority side of the cast comes in the UK's answer to S.H.I.E.L.D. - Strike - Special Tactical Reserve for International Key Emergencies, yet another in the long line of agencies whose names seem to have been chosen more for creating a memorable acronyms than anything else. Both it and its director, Commander Lance Hunter, recur throughout the run with a strong indication that Captain Britain will eventually be conscripted to work for the agency.

The non-costumed side of Brian's life also brings a somewhat underused supporting case. Thames University seems a rather generic institution, not based on anywhere specific but rather an institution that can support as diverse a range of plots as possible. Amongst Brian's fellow students are Courtney Ross, the inevitable romantic interest, and Jacko Tanner, the campus bully and rival for Courtney's affections. When Courtney is a bystander injured in a battle Captain Britain is rather too open about his concern for her. Later on Arcade deduces enough to kidnap Courtney and use her as bait in her funhouse, suggesting Brian is rather too loose with his identity. His siblings, Betsy and Jamie, also discover it quite quickly. Betsy here demonstrates hints of her psychic powers that she will later use heavily in X-Men but otherwise is something of a blank slate available as a recurring damsel in distress despite being a working women in either aviation or modelling depending upon the writer. Jamie is more consistent as a racing car driver who tries to help his brother more than he should, to the point that Brian eventually resorts to tying his sibling up to keep him from danger. Brian is given guilt to carry that his parents were electrocuted by the supercomputer in the mansion basement whilst he was out with a girl, but it's hard to rationally accept anything as his fault. There's no reason why he would have been with them below stairs, nor could he have spotted the danger in time. And where were Betsy and Jamie at the time and why don't they carry any guilt? It's another part of the attempt to copy the elements of Spider-Man but failing to make them convincing.

Apart from the final six issues, these stories were all originally written for a weekly format of just seven pages at a time (though a couple of issues go to eight pages and pass off the final page in black and white as "A Captain Britain do-it-yourself colour page!"). It's quite a constraining format without that much space to develop characters and subplots but at the same time it's easier to run lengthy stories as the action continues week from week. Wisely the story lengths are variable rather than trying to line up to three issues at a time that could then be collected in the US format; however some storylines run on for more weeks than there's plot for and sometimes it takes two issues before revelations promised in the next issue caption are delivered upon. The art is generally strong as well though the artists take time to remember these were originally published on a larger page than a US title and so have more room to work with. The final six issues constitute the reprint of Captain Britain's first US appearance in Marvel Team-Up. Being reproduced so quickly in the UK allowed for extra splash pages to be produced for individual chapters. These manage to slot in quite nicely (although they were only done in black and white so can look odd when combined with the colour pages from the US) without disrupting the story flow at all.

But despite the writers and artists adapting to the format well, overall it's hard to disguise just how weak the original Captain Britain stories are. The basic problem seems to be a belief that sticking a superhero in the UK and slapping around some names and Union Jacks would deliver strong results when instead it delivers a rather inauthentic piece. US fiction in many different mediums has been popular in the UK but it rarely tries to pretend it's a great local thing. As a result the series struggled then and now as not sufficiently convincing but the wrong conclusions were drawn leading to a state of flux and panic throughout the strip's lifetime until it was just treading water before a key US appearance. These adventures are very disappointing to read even today.

Should they have had an Essential edition? It's hard to say. One thing where an Essential edition would have helped is in standardising everything in black and white. The "Captain Britain do-it-yourself colour pages!" do stand out in the trade paperbacks (although colour versions were done for the 1978 annual that have been reused since) and the Marvel Team-Up issues were never meant to be read as a hybrid of original US colour material and additional UK black and white material so again an Essential could remove the jar. More pertinently the main strip went black and white from issue #24 onwards, midway through the Red Skull storyline so having it all in black and white would help. But although the format itself would offer advantages, the material quality raises real questions. Were these the only Captain Britain stories then they are frankly so poor they could be easily forgotten, leaving the Essentials to focus exclusively on Marvel's US output. But some of the later Captain Britain stories were landmarks that might be worthy of a volume 2 - which by definition would need a volume 1 to come first. The stories have had reprints on both sides of the Atlantic so there is clearly a market for them but they're not something that really needs to be collected in every library style format.

Friday, 27 February 2015

Essential Ghost Rider volume 4

Essential Ghost Rider volume 4 consists of issues #66 to #81 which concluded the original series plus later appearances in Amazing Spider-Man #274 and New Defenders #145 & the first few pages of #146. After the final issue of Michael Fleisher's run the rest of the series consists of runs written by Roger Stern and J.M. DeMatteis, with artist Bob Budiansky co-plotting a number of issues. Most of the art is by Bob Budiansky with early contributions by Don Perlin and Tom Sutton. The Amazing Spider-Man issue is scripted by Tom DeFalco and drawn by Ron Frenz while the New Defenders issues are written by Peter Gillis and drawn by Don Perlin and Luke McDonnell.

The final volume of the original Johnny Blaze Ghost Rider starts off with the series in a rather traditional fashion but then steadily builds up to deliver a bold conclusion to the run. But before it gets there it goes through a few routines. Michael Fleisher's run ends on a somewhat flat note as the carnival is attacked by a witch's spirit. There's then a fill-in by future writer J.M. DeMatteis in which Johnny fights a group of small town thugs and encounters a woman who has withdrawn from life in bitterness over her daughter's death but comes to help due to the intervention of her daughter's spirit. This mix of wandering through small time thugs and spirits had dominated the series for quite some time now but over the last two runs we get some more developed ideas that also make good use of the supporting cast in the carnival.

Issue #68, which also provides the striking cover to the volume, includes a retelling of the origin for the first time in a while. Told via the device of Johnny going into a church confession booth, it sees a number of minor additions to tidy over some of the more awkward bits such as establishing that Johnny had an interest in the occult before he made his infamous pact or that Roxanne Simpson learned of his promise to his dying adoptive mother and did not think him a coward. And although the being he made his pact with is still called "the Devil", Johnny says "Don't be so shocked, Father. It wasn't the Devil you warn kids about in Sunday School -- though, as far as I was concerned, he might as well have been." It's the first noticeable step away from identifying "that devil-thing" as the traditional Satan from Christianity. However it's not until issue #73 when the Ghost Rider is talking to Johnny within his mind that the name "Mephisto" is first used (overlooking the inventory story from Marvel Super-Heroes that was reprinted in volume 3), presumably as part of a general move to avoid depicting the Devil directly. Overall issue #68 is one of those origin retellings that manages to stay fresh, helped by a framing device as the Ghost Rider stops a priest killer who has come to rob the church, and makes for a strong debut for both Roger Stern and Bob Budiansky, the latter quickly establishing himself as one of the best artists the series has yet seen.

Stern's run may only last six issues but manages to pack a lot in. Following the origin retelling we get another small town tale as Johnny gets caught in the machinations of a romantic triangle of a flirt that leads one of her boyfriends to attack the carnival in a giant earth mover. There's then an attack by a swarm of deformed people who kidnap Jeremy, the carnival's freakish but gentle giant, and yet once their apparent master is overthrown Jeremy finds the attraction of an island where he is normal too good to reject. Another DeMatteis fill-in goes smoothly into the flow as Null the Living Darkness temporarily fuses with a teacher frustrated with his life. But the high point of Stern's run comes in his last two issues as Cork the Clown's son Eliot is revealed to be the Circus of Crime's Clown, trying to put his past behind him but lured back when his old comrades commit acts of sabotage and seriously injure his father. However Eliot is more devious and lures the Circus into a trap - but the Ghost Rider doesn't realise this and attacks the Clown with his hellfire. For the rest of the series Eliot is a hollow shell of himself, a reminder to Johnny of the horror within himself. This is also one of the best uses of the Circus, with the Ringmaster deliberately left in prison allowing the other characters to thrive and show how a talented performer like Eliot got drawn into crime in the first place. Overall Stern's brief period on the book has revitalised it but even better is still to come.

Many comic series have ended abruptly. Some get a rushed final issue or two that seek to provide a quick conclusion at the expense of many loose ends. Others just go out with a routine issue and only a brief acknowledgement of the series's ending in a closing caption or on the letters page. And there are those series that just stop abruptly mid story and no sense of a conclusion at all. Sometimes this would lead to another title being conscripted in order to provide a conclusion but sometimes the whole thing would be left up in the air with the planned final issues confined to file. (The 1990s Ghost Rider series was one of the worst of these with the scheduled final issue not even being printed and the story prepared for it didn't see the light of day for another decade. A generation earlier the original Ms. Marvel was another such case.)

But this Ghost Rider is much luckier. This is a series with a good conclusion that feels as though it was planned out. I'd be surprised if J.M. DeMatteis had actually been signed up for an entire eight issue run to end the series as that seems a rather long commitment but from the outset we get a steady building up of the mythology, both revisiting key elements whilst also adding to them. It's also notable that the series avoids the most obvious conclusion, which would be to have a showdown in Mephisto's realm that sees Johnny freed from the curse and escape to a happily ever after life. That precise story almost happens in issue #76, which is also the first to establish the Ghost Rider as a fully independent entity with a hitherto forgotten past and a name, Zarathos. As a contest between Mephisto and his rebellious underling Asmodeus, Zarathos has to win his freedom from Johnny by surviving a gauntlet in the underworld. However the ending comes with a twist as Johnny and Zarathos's determination to stop each other results in their being remerged as they leave Mephisto's realm. Had they continued to work together they could have peacefully walked through the portal together and arrived back in the world free of each other.

Other issues introduce Centurious, a long-lived man without a soul of his own who devours others', whilst the carnival is given its own climax as owner Ralph Quentin succumbs to the suggestions of Steel Wind, a female cyborg biker acting on behalf of the mysterious Freakmaster. Eventually we learn the Freakmaster is the vengeful son of two freaks abused by Quentin during his early years as a carnival owner. Now the son seeks to liberate freaks and perform drastic surgery on the Quentin carnival to turn the scales. Coming in a period when Johnny has one more than one occasion encountered images of his birth and adoptive parents it's a good contrast between the different ways filial duty has led to vengeance in different forms. Between this story and the Circus of Crime one most of the supporting cast get expanded and given a strong resolution to their stories. One who doesn't though is Cynthia Randolph, the journalist who has been travelling with the carnival for some considerable time as she researches an article about carnival life. The problem is that she seems to have spent an inordinate amount of time on this one project since the carnival has been shown moving between multiple venues and also there are indications that the series is occurring at something close to real time. Towards the end of the run she starts talking about using all her notes to produce a whole book and there are hints that she's also investigating Johnny's secrets, but ultimately nothing comes of it and she joins a long line of supporting characters who drift endlessly through multiple writers.

But the main emphasis in these final issues is on the conflict between Johnny and Zarathos, who has now regained his identity and memories due to the intervention of Nightmare. We learn of the demon's history of being awakened by a tribe and stealing souls that led him to conflict with Mephisto. The latter attacked through agents including a prince, subsequently revealed as Centurious, who resisted the power and led to Mephisto's triumph. Conflict between Johnny and the Ghost Rider has been present throughout much of the series's run but it now develops a new edge as we head to the conclusion. Also adding to the resolution is the return of Roxanne Simpson after a long absence. Now she seeks Johnny's help in dealing with the Sin Eater, a small town evangelical preacher who claims to consume people's sins but is actually stealing their souls for Centurious. In the final issue the Ghost Rider frees the town's people from Centurious's Crystal of Souls, trapping his foe there instead. But this denies Zarathos final vengeance; however the dying Sin Eater offers a way to send Zarathos into the Crystal, freeing Johnny in the process. But Johnny is unaware and resists, fighting to control the body... In a symbolic ending it's the intervention of Roxanne, whose feelings towards Johnny have been mixed due to their long separation, who now reaches out and makes Johnny surrender, allowing Zarathos to triumph and be dispatched to the Crystal. Johnny is now free and he and Roxanne ride off for a life together whilst the Crystal falls into the possession of Mephisto, making Zarathos his slave once more.

As conclusions to long running series go, this is one of the best. Roxanne's saving of Johnny mirrors the way she saved him from Mephisto's control back in the origin. Zarathos's history may be a recent addition but it feels a natural part of the cycle, allowing for a conclusion to an ancient run. And the final page of Johnny and Roxanne biking away with Mephisto holding the Crystal superimposed over them makes for an excellent last shot. The series has gone out on a true high.

As well as the end of the regular series we also get a further adventure for each half of the Ghost Rider. Unusually they're not printed in the original order of appearance, but given the second tale this seems appropriate. The first is Amazing Spider-Man #274, a special overlong issue with no adverts and also a crossover with Secret Wars II. In this story the all-powerful Beyonder is set to destroy the entire multiverse but agrees to a wager with Mephisto to delay this for twenty-four hours if his champion of life can prove mortals are worthy of existence. The Beyonder temporarily releases Zarathos to serve as his agent and get Spider-Man to renounce his sense of responsibility by refusing to prevent the assassination of the Kingpin. As a Spider-Man adventure this may be an usual scenario but it goes right to the heart of the character and his fundamental philosophy of life, also making it one of the best Secret Wars II crossovers. But Zarathos feels very out of character to the point that he didn't need to be used. For most of the protracted torment he is disguised as various dead characters in Spider-Man's life, and then goes for a direct attack in the form of a hooded avenger. Only briefly do we see him in anything like his traditional look (still minus the biker gear) and using his hellfire. Any demon could have filled his role in this story of temptation. It's a rather ignoble return of the demon.

The final material in the volume consists of New Defenders #145 and just the first six pages of #146. Taking place in the aftermath of a major Defenders battle these issues are mainly focused on character and organisational developments in the aftermath. It's in this context that Johnny and Roxanne turn up at the Defenders mansion, having detected the now passed danger, both to visit Johnny's old Champions comrades, Iceman and the Angel, and to ask the latter for a loan. The reason for only including the first six pages of #146 become clear as it's at this point Johnny and Roxanne say their farewells and department, with the Defenders commenting on their good fortune. Despite prominently featuring on #145's cover, Johnny isn't the main focus of these issues and at times the end of the volume feels to be detouring massively into the late era Defenders status quo. Nevertheless they serve as a nice little epilogue to the run. Johnny has now found peace and happiness and this gives a brief glimpse at his happily ever after days.

All in all this volume is a very strong conclusion to a series and character that it's been a delight to discover through the Essentials. The series has had its periods of formula and wandering before but here it takes the elements and enhances them, building up the mythologies of both sides of the character. Lasting well beyond the fads for both horror and motorcycle stunts, the ending of Ghost Rider shows how even the most faddish of concepts can be used for dramatic tales well beyond the fad they feed off. There are careful tweaks to the mythology and an honouring of the series's past that all make for a perfect ending.

Tuesday, 16 April 2013

Omitted material: What If? Classic volume 6

Time for another look at relevant issues from the original What If? series.

#34: "What If?", reprinted in What If? Classic volume 6

This was a special issue made up of many single page stories, or even less, of a humorous bent. Amongst them were the following featuring some aspects relating to Spider-Man:
  • "The Difference!!", written and drawn by Fred Hembeck
  • "What If Everyone Who'd Ever Been an Avenger Remained an Avenger?", written by Jim Shooter and drawn by Bob Hall
  • "What If Marvel Comics and the National Endowment for the Arts Presented Spidey Intellectual Stories", written by Roger Stern and drawn by Al Milgrom
  • "What If All the Super Heroes Who Now Live in New York City Moved to Toledo, Ohio?", written and drawn by Bob Budiansky
  • "What If Aunt May Became a Super Hero?", written and drawn by Mark Gruenwald
  • "What If Obnoxio the Clown Fought Crime?", written and drawn by Alan Kupperberg
  • "What If Spider-Man Had Married the Black Widow?", written by Mike Carlin and drawn by Ron Zalme
Some of these were tiny cameos - for instance Spider-Man shows up as part of the hordes of Avengers responding to a summons and crushing Ant-Man in a stampede, and no, I can't remember when Spider-Man had become an Avenger by this point. Everyone in Toledo is a one-panel joke about there being nothing for super-heroes to do there while super-villains destroy Manhattan, and marriage to the Black Widow is another single panel in which she lives up to her name. The Aunt May strip presents single images of three possible identities - Golden Oldie (a name used before her Marvel Team-Up appearance; this one is based on Iron Man), Ant-Aunt (based on Ant-Man) and Auntie Freeze (based on Ice-Man). The Obnoxio strip shows him trying multiple familiar costumes - his Spider-Man attempt fails because he has vertigo.

Fred Hembeck's "The Difference!" explores the distinction between imaginary stories and alternate reality stories - basically the latter take an established event, vary one factor and show the consequences whilst imaginary stories can present a totally absurd scenario with no thought for how it came about. Amongst the examples of imaginary stories are "What If Odin were Peter Parker's Uncle?", "What If Aunt May were Ant-Man?" and "What If Spider-Man married Spider-Woman?" (It's interesting how some concepts keep popping up.) "Spidey Intellectual Stories" is the most substantial story and sees Spidey take out the Mad Thinker who predicted 99.9999999% success but overlooked something. Spider-Man shows up and converse with the Thinker who eventually gets defeated by the logic of love over fear... and the story ends with the Watcher getting bored.

Some of the other stories present glimpses of scenarios that were later either used in the regular comics or in other What If?s including "What If Captain Marvel hadn't died?", "What If Phoenix still lived?" or "What If Elektra had survived?". Readers of the later Alpha Flight Assistant Editors' Month issue may recognise the concept behind "What If the Silver Surfer, White Tiger, Night Rider, Iceman and Moon Knight fought Wendigo in a snowstorm?" and "What If the Black Panther fought the Shroud Master of Darkness in a Coalmine?". The art is a very rare piece by Tom DeFalco. "What If Howard the Duck formed his own super-team?" with other members including Devil Dinosaur, Redwing, Zabu, Emma (a flying ant), Lockjaw, Aragorn and Dragon Man - it's a forerunner of the Pet Avengers. And there's plenty of fun. "What If Alpha Flight talked like T.V. Canadians?" is a reminder that it's not just the British who get hideously misrepresented by US television. And the very last story is "What If will happen when Stan Lee reads this issue?" "'Nuff said!"

This was very much a forerunner to Assistant Editors' Month and a reminder that Marvel can do good comedy. At the time the book was on a bimonthly schedule so it may have annoyed some readers at the time who had to wait another two months for a serious tale. But as one issue in a volume of six it's a fun distraction. The other stories in the volume are:
  • #33: "What If Dazzler Had Become the Herald of Galactus?" & "What If Iron Man Was Trapped in the Time of King Arthur?"
  • #35: "What If Elektra Had Lived?", ""Untold Tales of the Marvel Universe: And Thus Are Born The Cat People!" & "What If Yellowjacket Had Died?"
  • #36: "What If the Fantastic Four Had Not Gained Their Super-Powers?" & "What If Nova Had Not Given Up His Powers?"
  • #37: "What If the Beast And The Thing Continued To Mutate?" (separate stories) & "What If The Silver Surfer Lost The Power Cosmic?"
  • #38: "What If Featuring Daredevil And Captain America Plus The Vision And The Scarlet Witch"
The cover to #38 doesn't actually pose any questions this time. The common theme of the issue is alternate futures in which ageing heroes carry on. The Daredevil story is set in 2013 but there aren't grand predictions of the world of the future beyond the Soviet Union being replaced by a Russian democracy. Concorde may still be flying and now able to fly over the continental US, and the UN may have relocated to Atlanta but otherwise the world hasn't changed much.