Showing posts with label Bob McLeod. Show all posts
Showing posts with label Bob McLeod. Show all posts

Sunday, 10 October 2021

New Mutants Annual 4 - Inferno Prologue/The Evolutionary War

The High Evolutionary seeks to remove the powers of particular mutants...

New Mutants Annual #4

1st story: Mind Games
Writer: Louise Simonson
Penciler: June Brigman
Inker: Bob McLeod
Letterer: John Workman
Colorist: Glynis Oliver
Editors: Ann Nocenti & Bob Harras
Editor in Chief: Tom DeFalco

Mutants are the next stage in human evolution and so it's natural they will attract the attention of the High Evolutionary sooner rather than later. Here his plan is to remove the powers of high level mutants through the use of a machine that can strip them of their powers. In the process we get a subtle explanation for some of the inconsistencies in the event.

The Evolutionary himself is shown as sympathetic to mutants and not wishing to kill them but the same cannot be said for some of his subordinates including Dr Stack and Major Purge. Given the scale of the Evolutionary's overall plans it's unsurprising that many individual tasks are handled by underlings but he doesn't seem to have realised just how dangerous some of them are. This disparity in goals can help to explain some of the variation in the overall story as well as showing potential problems for further down the line.

After having captured and depowered the mutants Glow Worm and Bulk from an early X-Factor adventure the Evolutionary's Purifiers turn their attention to Magma (Amara), now living in Nova Roma and hating the prospect of an arranged marriage. The Hellion Empath is with her and there's a clear confirmation from Purifiers' scans that Empath is subconsciously using his power on Amara without perhaps realising it. Elsewhere at least some of the New Mutants suspect the power is being used but seem very relaxed about it. This can't be dismissed as an "of its time" blunder since this came out not longer after the West Coast Avengers storyline where Mockingbird was drugged and seduced by the Phantom Rider against her free will. At this point they are completely grounded by Magneto who also bans them from using their powers without supervision, still angry about how Doug Ramsey died. But this has never stopped them and news of Amara's kidnapping results in the New Mutants sneaking off to rescue her whilst Emma Frost recruits allies in the Hellfire Club including Magneto.

The battle in the Purifiers' base is straightforward bar a moment when Mirage (Danielle) gets caught in the depowering machine. Before she can even realise she's lost her powers a dying Bulk and Glow Worm give their last breaths to reverse the effect. When Mirage comes round the images she creates are now solid and the New Mutants are able to rescue Amara and escape just before Magneto and the Hellfire Club arrive.

This is the best chapter of The Evolutionary War so far as it manages to use the overall event well in order to generate a small but significant change for the regular series. Mirage has long suffered from fairly weak powers and a limited opportunity to build up her leadership skills so it's understandable that multiple writers have sought to beef her up whether through making her a Valkyrie or now making her illusions solid. That she cannot get rid of them without making another also adds a constraint to their use. Otherwise this is a good showcase for all the characters in the series at this stage, showing how Magneto is trying to do his best to protect his students but alienating them in the process, how the New Mutants themselves are easily getting round the restrictions placed on them, how Illyana is becoming ever more ruthless in sending foes to Limbo and also how Amara is adapting to life back home. This is just the sort of showcase a crossover chapter should be.


2nd story: If Wishes Were Horses
Writer: Louise Simonson
Penciler: June Brigman
Inker: Roy Richardson
Letterer: John E. Workman Jr
Colorist: Glynis Oliver
Editor: Bob Harras
Editor in Chief: Tom DeFalco

This is a surprisingly long tale at 15 pages considering the brevity of the story material. It could easily have become an issue of the regular series with plenty of space for subplots but instead it appears here as character and art showcase as we get a Mirage solo tale in which she discovers more about her newly changed powers and how best to handle them. There's plenty of comedy as her powers go wrong such as when they create a mate for Brightwind whilst she's flying on him and so gets thrown off or an encounter with a police officer who tries to make sense of all the weird things going on, first wondering if he's on a prankster television show and then assuming he's encountering aliens. This leads to an especially good moment when Brightwind reappears and firmly confronts the officer until he releases Mirage.

Otherwise this is primarily about Mirage steadily working out how to make use of her new powers that pull images out of people's heads and bring them to life as now solid objects and also how they won't disappear until she creates another. It's a good idea but it feels like it just takes up too many pages even though the story ends with Magneto returning home in a good mood and admitting to his students that he can be harsh at times. Overall this is okay but I wonder what else could have appeared had this been cut down to a more natural length.


3rd story: The High Evolutionary: Blood Drawn, Blood Spilt
Story: Mark Gruenwald
Pencils: Ron Lim
Inks: Jim Sinclair
Letters: Ken Lopez
Colors: Gregory Wright
Editor: Ralph Macchio
Editor in Chief: Tom DeFalco

The saga continues as we start ploughing through the various characters whose backstories have been tied to Mount Wundagore. So in the space of one day we see how the Drew family fell apart when the future Spider-Woman (Jessica Drew) collapsed whilst playing with clay with the future Puppet Master (Phillip Masters) and was subjected to an experimental spider-serum in the hope of saving her from radiation poisoning before arguments about further treatments caused her mother Merriem to go for a walk where she was killed with the prime suspect appearing to be the father of the Werewolf. It's a sudden rush but in just six pages it's a reminder of just how many different characters had been given ties to the mountain and/or Mount Wundagore. But it also establishes a devious side to Herbert Edgar Wyndham as he repeatedly places keeping the Moloids above other concerns, refusing to investigate them despite being a scientist and hiding the true cause of Merriem Drew's death from her husband out of fear that Jonathan will blame the Moloids and attack them. Wyndham swears to make the true murderer pay and in doing so his driven ruthless nature is further established. However the saga could really benefit from some footnotes as some of the character names are obscure and others reference relatives of heroes so the connections aren't always obvious.


There are no pin-ups or other features in the annual which is a pity as a further introduction could have helped to sell the series to readers passing through due to The Evolutionary War. But overall this is a solid book with excellent artwork and a clear solid plot that makes it important to the ongoing series narrative and not a mere side event.

Tuesday, 4 August 2015

New Mutants Classic volume 1

Continuing the occasional look at series that haven't been given an Essential volume, it's time to turn to the New Mutants.

New Mutants Classic volume 1 contains the team's first appearance in Marvel Graphic Novel #4, New Mutants #1 to #7 and Uncanny X-Men #167. Everything is written by Chris Claremont. The Graphic Novel and early regular issues are drawn by Bob McLeod who is succeeded by Sal Buscema. The X-Men issue is drawn by Paul Smith.

One of the long running mysteries of the Essentials has been why New Mutants was never collected in the format. At first sight it seems to be because series from the early 1980s onwards are instead collected in the Classic format. Indeed only three Essential series cover titles that began their original run after New Mutants. But two of these are X-family books (X-Factor and Wolverine) so New Mutants became the exception to the exception. A reason often seen doing the rounds claims that Bill Sienkiewicz's art on the title has proved unreadable in black and white when tests were done (or, in a variant, the remastering techniques used by the Essentials wouldn't work) but insiders have rejected this claim. (Sienkiewicz's work doesn't appear in this volume as he didn't start on the title until issue #18.) Whatever the reason, the main collected editions for the series are the Classics that have so far notched up seven volumes.

The series was conceived in response to multiple influences. One was the demand for a second title to build on the success of X-Men. It's fortunate that a second title focusing on the same cast was not picked at this stage (a sign of restraint that was absent in later generations) but this pushed the request into spin-off territory with various proposals kicking around including one that was basically a cross between the later series West Coast Avengers and X-Factor. The prospect of "X-Men West" did not appeal to Chris Claremont and so he assembled an alternative proposal. Around the same time there were strong editorial demands to focus ever more upon the school aspect of the X-Men, showing youngsters learning how to use their powers and dealing with the pressures of growing in a changing world, perhaps due to the popularity of Kitty Pryde. New Mutants met all these demands, evoking some of the earliest days of the X-Men as once more a team of five young mutants studied at the mansion under the guidance of Professor X. Of course the early days of the X-Men are not particularly highly regarded, with few holding them up as either a great era for the team or one of the best of the Lee-Kirby collaborations. New Mutants also notably channelled elements of the more successful All-New All-Different era, right down to the make up of the class and the opening sequence of their initial giant-size debut.

Most of the entries in the Marvel Graphic Novel series are stand alone affairs, with a good number featuring characters without their own series, and so any regular reader who either couldn't spare the money or find a copy at the time would not have missed out on a key part of a story. But #4 is different, being effectively an expanded double-size first issue and so readers of the regular series would have to seek it out. This may explain why there are scans of three different versions of the covers in circulation with one including a flash proclaiming a reduced price. And the title page used here has been taken from a fifth printing; a sign that the story remained in demand. The story itself is a straightforward affair as a succession of young mutants find their powers manifesting, generating hostility in the process. Despite initial reservations, Professor X is persuaded to once more assemble a class of young mutants to teach them to control their powers, though this time he doesn't intend to send them out to risk their lives. This third genesis follows a similar pattern to Giant-Size X-Men #1 by introducing an international team of mutants starting with each being showcased individually and then the group has a baptism of fire in dealing with a rather forgettable villain, here in the shape of Donald Pierce of the Hellfire Club.

The team is at this stage confined to five characters with none having any significant pre-use beyond Karma debuting in an issue of Marvel Team-Up. A refugee from Vietnam with the ability to take temporary control of others, Xi'an (pronounced "Shan" and often lettered this way) Coy Manh comes with a criminal uncle and backstory of horrors from the war. As the eldest she becomes the group's first field leader though it's not Xavier's intention for them to go into action. I do find her habit of dropping the odd phrase in French a little irritating though, especially when she then repeats it in English.

Wolfsbane is my favourite character at this stage. Hailing from the United Kingdom, Rahne Sinclair was raised in an isolated strict Scottish Presbyterian environment and often finds her puritanical upbringing clashing with discovering the wider world and her classmates' enjoyment of it, making for a conflicted individual discovering herself. She can change into a wolf and sometimes finds she prefers this form. Her third, mid-transformation mode is less visually effective although it allows her to combine her animal abilities and human dexterity.

Sunspot is the hot head of the team in more ways than one, being able to absorb solar energy to gain super strength. Coming from a rich Brazilian family Roberto da Costa sees early tragedy when his girlfriend dies to save him from Pierce's mercenaries. With a father involved in shady business activity and a mother spending all her time on archaeological digs. A return to Brazil at the end of the volume suggests there are darker things to come in his family.

Psyche is the oddly named Dani Moonstar, a Native American with the ability to project images of people's thoughts. This effect doesn't work very well in colour because of the practice of rendering the images as monochrome outlines yet characters react as though they're real. Otherwise Moonstar is the team's headstrong and independent member, modifying the standard issue uniform to retain the belts and boots of her tribal dress.

The final recruit to the class is Cannonball, the all-American lad. Coming from Kentucky where his father's early death made him abandon his dreams and become a miner, Samuel Guthrie can project himself at rapid speeds and stay invulnerable whilst moving. Initially recruited by Pierce, he turns and accepts Xavier's offer.

The cast is rounded out by the use of Stevie Hunter and Moira MacTaggart, both lifted from the main X-Men title. The team may tick some boxes with character traits but offers a diverse set of experiences and backgrounds that offer potential. There's bickering and tension, especially as they try to control their powers, but also growing friendships to the point they will willing put their lives on the line for one another.

Despite Xavier's wish to avoid sending any more youngsters to risk their lives the team face a variety of threats including an attack by a new class of Sentinels, sent by government arsehole Henry Peter Gyrich and then an attack by a Brood growing inside Professor X. This leads to a crossover with the X-Men and an obligatory fight based on a misunderstanding. More smaller scale stories include Stevie being stalked by one of her dancing pupils who has both a crush on his teacher and abusive parents. Then they face Hydra, including the Viper and Silver Samurai, and AIM before coming under attack from the Hellfire Club again, this time under the direction of Sebastian Shaw.

There are no lasting original foes created here and the earliest issues show a little too much dependency upon the Brood storyline running in parallel in the contemporary Uncanny X-Men. There's also an appearance by Team America, a bunch of uninteresting motorcyclists who had just had a short-lived title, and this just adds to the crowding. And the first regular issue reveals that Xavier has a son but this isn't followed up within this volume. When the series is able to advance its own ideas it's working quite well but when it gets sucked into supporting other series and characters it loses its way. At such an early stage it needed to devote its space to developing its own niche better.

As spin-offs go, this is a good way of taking some of the concepts from a title and applying them to a new set of characters who can potentially stand on their own two feet. The characters offer potential and there are some ideas. It's a pity that some of this potential is squandered by detouring into the affairs of the X-Men or the totally needless appearance of Team America. The best is clearly yet to come.

Wednesday, 1 July 2015

Deathlok the Demolisher: Origins

Another look at a series that is not touched by the Essentials.

Deathlok the Demolisher: Origins is a Panini pocketbook that reprints Astonishing Tales #25 to #28 & #30 to #35. The writing credits vary a bit but are mainly Rich Buckler with Doug Moench or Bill Mantlo scripting and/or co-plotting at times. The art on all issues is mainly by Buckler with additional contributions variously by Keith Pollard, Arvell Jones, Bob McLeod and "the whole blame Bullpen". Bonus material includes a two-page humour strip from issue #25 that was George Pérez's first published pencil work and various pencils and a 1976 watercolour by Buckler.

This is a strip with an interesting combination of themes that were prevalent back in the mid 1970s. There's a dystopian future in which familiar cities have become rundown hellholes whilst war has driven the military into an ever more powerful position. There are cyborgs as humans are reconstructed to be part machine and even more effective warriors than before. And there's the zombie fad adapted into science fiction with the lead character being a reanimated corpse.

Often an era's general cultural outlook is best reflected in the prevalent visions of the future. When the future is portrayed as a bold, pioneering vision of harmony it usually reflects on a present that may have big problems in the here and now but is confident of solving them. But there are times when such optimism is in rather short supply. The 1970s was a decade of cynicism in which many of the previous confidences had been dramatically shaken. It's unsurprising to find this future set strip takes place in such a grim and pessimistic environment. What is a shock though is the time. It's set in 1990, suggesting that nobody expected it to be still be read by that year or beyond. No doubt the pessimism about the future extended to the US comic industry, though 1990 would see it not only still going and in strong health at that, but also launching a new Deathlok series.

The fusion of cyborg and zombie produces a lead character with some unique characteristics. A dead soldier whose corpse has been kept in storage for five years, Luther Manning finds himself unexpectedly sentient again in a form that's part decayed corpse, part cybernetic addition. With a built in computer that he often converses with in private, Deathlok is set on a search to recover his humanity and seek revenge on Simon Ryker, the major who has yanked him from a noble death and brought him into this living hell as part of a wider scheme. Ryker is the main villain throughout the book though we also see the rise of his rival Hellinger amidst a wider development of cyborgs, military attacks on Deathlok and the cannibals who roam the streets of New York. Deathlok has some good character moments, especially when he turns up at his old home only for his wife and child to recoil in horror. Later he finds out that his best friend has married his wife.

But whilst the series may have some good concepts, the whole thing is let down by bad pacing. It suffers from "decompression" decades before the term was coined, with a rather simple storyline of Deathlok going rogue and seeking revenge on Ryker who in turn tries to neutralise him. This drags out over ten issues and although the individual chapters may generally hold up well the overall storyline feels excessive and somewhat dull. The series suffers a reprint fill-in, a truncated issue and an issue drawn by multiple hands, all signs of a series suffering troubles. Being very much an artist's pet project one might expect it to be all flashy art at the expense of plot but instead it's more character moments and smaller incidents that drag the whole thing out. The art is, however, quite good and does an especially effective job at portraying horror through reaction shots rather than showing it on panel. This is also notably a series without any interaction with the rest of the Marvel universe, instead taking place in its own time and thus a greater degree of creative freedom than was normally available in this era.

This edition lacks the final issue of Astonishing Tales but promises another Deathlok book is coming soon. It has yet to appear on Panini's schedules leaving the series on a slight cliffhanger though the main story of the struggle with Simon Ryker is completed here. Overall this edition shows a series that's very strong on ideas and individual moments but rather weak when collected together as a whole.

Friday, 16 May 2014

Essential X-Men volume 3

Essential X-Men volume 3 first contained Uncanny X-Men #145 to #161 and Annuals #3 to #5. Later editions have seen Annuals #3 & #4 transferred to volume 2; Annual #6 transferred from volume #4 (where I'll look at it) and the addition of Avengers Annual #10. The writing is all by Chris Claremont and most of the art by Dave Cockrum; other issues are drawn by Jim Sherman, Bob McLeod, Bill Sienkiewicz and Brent Anderson. The annuals are drawn by George Pérez, John Romita Jr and Brent Anderson. The Avengers annual is drawn by Michael Golden.

This is predominantly a volume of consolidation and development rather than creation, with very few significant first appearances. Dave Cockrum returns to the series and there's some more space opera with the Shi’Ar but otherwise there's a continued focus on the core characters within a world that is growing steadily more hostile to mutants. There are very few changes to the team - Angel storms out in protest over Wolverine's presence and Cyclops comes back on, but otherwise it's a period of stability for the line-up. We get more use of past X-Men in the form of reservists, with Ice-Man, Polaris and Havok all pressed into service for one adventure whilst Banshee appears more and more in a supporting staff role; his powers not having restored themselves. Another supporting character comes in the form of Carol Danvers, now depowered following events in Avengers annual #10, who hangs around with and helps the X-Men for the time being.

However we get a number of character developments, with Cyclops and Sprite especially benefiting from strong focuses. Within these issues Cyclops and Corsair of the Starjammers finally discover that they are son and father, leading to the inevitable confrontation about why Corsair never came after his son in the orphanage. It's a tense situation at first but soon Scott accepts that his father naturally believed both Scott and Alex had died when their parachute caught fire, whilst the horrific treatment and death of their mother had further distanced Corsair from Earth. The family reunion is handled well and helps add to Scott's character growth as he becomes ever more a strong individual, unfettered by the trauma of his childhood or the loss of Jean. The early issues see him marooned on an island with Lee Forrester, the captain of the ship he signed aboard before they were swept out to sea. Although the island scenario itself drags on for a few too many issues, it shows Scott slowly discovering another woman and moving onwards.

Also growing rapidly is Kitty Pryde, though she retains her youthful optimism and role as the team's little sister. Her crush on Colossus is becoming a relationship, with surprisingly nothing said about their different ages. Otherwise she shows enthusiasm and at times is at the core of a plot's resolution. However one thing that is off-putting is her constantly changing costumes in an attempt to get more individuality than the original style X-Men outfit she is given pre-graduation. At one point she comes up with an outfit that may have resembled early 1980s sparkly fashions but looks hideous and is mercifully subdued by the black and white. On another level she is growing ever closer to both Storm and her dance teacher Stevie Hunter. Issue #148 sees the three on a girls' night out, together with guest stars Jessica Drew/Spider-Woman and the Dazzler, which is interrupted by the introduction of the lonely mutant Caliban who comes searching for company, causing panic and chaos but also making Kitty realise how some mutants like Nightcrawler cannot help their strange appearance and she shouldn't be so uncomfortable around them.

But the biggest developments come for one of the X-Men's greatest foes. Issue #150 brings some of the strongest material yet for Magneto, with further enhancements in a flashback in issue #161. We get the clearest statement yet that he sees himself as a warrior defending his people, the mutants, making him a Malcolm X figure much more so than before. His background is also filled out with the exploration of his drive coming from the horrors he endured in the Holocaust. Rejecting Xavier's vision of mutant-human co-existence as unrealistic, he instead seeks to bring about mutant superiority, securing peace through security. Although there have been hints of this in some of his earlier appearances, we now have a clearly rounded vision of the character that moves him away from the run of the mill would-be world conquering supervillains and into a much more complex character. Yet the same issue also starts him down a new path when he thinks he's killed Sprite. Earlier he had no regrets about sinking a Soviet nuclear submarine that had fired upon his island, yet now that he thinks he's killed a child, he realises he's become like the monsters of his childhood, the guards at Auschwitz who joked as they herded people to their deaths, their lives meaning nothing to them. The horror that he has become a monster to the innocents he sought to protect and the very thing he hated and despised is a striking moment for the character. Was it also meant to be a subtle wider comment about events in the real world? Whatever the external intentions, there is a hint that he changed forever though it is not followed up on within these pages.

Magneto's shift comes not long after the X-Men's first encounter with another world-conquering villain from the early Silver Age. It's quite a surprise that the X-Men haven't clashed with Doctor Doom before now, given how much he's appeared all over the Marvel universe over the years. Here he seems rather subdued, being in exile from his kingdom and operating in a strange alliance with Arcade, with the gamesmaster also Doom's prisoner. Though there's a brief scene with Storm that sees the two slightly drawn towards each other, overall it's a rather disappointing use of such a major foe. Equally weakly handled is Dracula, who shows up for a single issue when he tries to take Storm as a mate, but there's none of the awe and majesty from the character's own series.

The Shi’Ar epic brings the first appearance of the Sidri, a monstrous gestalt alien species, and the fearsome insect race the Brood, as well as Deathbird, previously seen in Ms. Marvel, the sister of Lilandra. She's not the only foe of Carol's to come over, with Rogue also appearing, following on from the Avengers annual. Meanwhile a flashback to the younger days of Professor X and Magneto shows their struggle with Baron von Strucker and a nascent Hydra, giving Magneto his first encounter with leftover Nazi villains. An adventure into a magical realm brings the team into conflict with Belasco, previous seen in Ka-Zar, and new demon S'ym. It's a dark place in which the X-Men find time does not function as normal, bringing them into conflict with older versions of themselves. At the end Colossus's sister Illyanna is briefly lost for what is only seconds for the X-Men but a whole seven years for her. Having gone from six to thirteen, losing much of her childhood in that realm, must be a horrific experience and will hopefully be explored further in later volumes.

One aspect of the series that is slightly stating to irritate are the long drawn out subplots, especially as some of them keep overlapping on multiple Essential volumes and so take an age. Cyclops spends half a year lost on a desert island and then later the conflict with the Brood is stretched out with Professor X mentally wounded for many months. He is cured in the final issue in the volume but then Deathbird and the Brood return in a cliffhanger, with the latter planning to use the mutants as hosts for breeding. Unfortunately the remaining space is then taken up with other, less consequential material.

Lurking at the back of the volume (at least in the original edition) are three annuals. With #1 & #2 having been all-reprint specials in the wilderness years, these are the first original specials for the X-Men and show a variety of foes and guest stars. Two of them feature Arkon, first as an enemy, albeit with noble motives seeking to restore his world, and later as an ally when the Badoon invade; the Fantastic Four also guest star in the latter story. Meanwhile the other one features a trip into what is supposedly Hell, resembling the depiction in Dante's Inferno, with Doctor Strange guest starring and a fight with Minos, a being from Dante's poem. Reading all three annuals back to back, as per the original edition's presentation, it's easy to see why the whole format is so often dismissed and/or overlooked, including sometimes by collected editions. (Not only had Essential X-Men volume 2 left out two annuals, but at about the same time that this volume was making up for this omission, Essential Spider-Man volume 3 was missing out another pair.) None is drawn by the regular series artist of the day and none of the events are mentioned in the regular title. The middle annual may explore some of Nightcrawler's past and reveal his current girlfriend to be his adoptive sister and childhood sweetheart in disguise but it's still easy to blink and miss it. Nor is there any connection with the hint in the previous volume that he and Mystique are related. Placed at the rear of this volume, like an obligatory appendix, they feel like they were almost forced upon it and are being sidelined as much as possible. None feels like a typical, if extended, adventure of the type seen in the contemporary regular series so the annuals don't even work as one-off introductory specials. Of course the same charge can be levelled at many, many annuals for many other series, but it's rare to get three all at once and so the problem stands out the more. Worse still having so many at once has restricted the number of regular issues contained in this volume and possibly increased the necessity of ending on a cliffhanger, one that would be left hanging for nearly three years before volume 4 came along.

Later editions of this volume have also included Avengers annual #10 and it's easy to see why given that both Carol Danvers and Rogue go on to make significant appearances in the regular issues in both this volume and later ones. I've never been too clear as to how much of the issue reflects Claremont's original plans for Ms. Marvel and just when he conceived his plans for Rogue, but here we get a conclusion to Carol's conflict with Mystique that had been building and building and building and building in her own series (Claremont's long-running subplots have not been confined to the X-Men titles). Ms. Marvel gets put through the wringer once more as her powers and mind are absorbed by Rogue; with Professor X's help she regains some of the latter but is left a broken woman trying to put her life back together. The epilogue allows both her and Claremont to confront the Avengers and their writers about how callous they were when she was kidnapped and raped, but otherwise the bulk of the annual is given over to introducing a new foe who takes down the most powerful Avengers quite quickly. Other than the epilogue wouldn't it perhaps have been better to tell this story with the X-Men in their own annual? It would certainly have made a far stronger and more memorable offering than that year's team-up with the Fantastic Four against the Badoon, and the subsequent use of both Carol and Rogue in the regular series would have given the annual a lasting significance. Still that error of placing has now been corrected with its inclusion here.

Although more run of the mill than the two previous Essential X-Men volumes, and limited by the need to include the various annuals, this volume continues to show a series based strongly on character development and a distinct scenario. It takes in a diverse range of locations and threats but manages to stay consistent and true to its core characters, continuing to make them feel real and worth caring about. This is a series that has settled in a clear permanent role for the long run.

Friday, 30 August 2013

Sidesteps: Power Pack Classic volume 3

Power Pack Classic volume 3 contains issues #18 to #26, plus Thor #363. Almost all the Power Pack issues are written by Louise Simonson, with the exception of issue #21 which is by Terry Austin. They are drawn by a mix of Brent Anderson, Jon Bogdanove, Bob McLeod and Scott Williams. The Thor issue is written and drawn by Walter Simonson.

There's still a strong element of the rest of the Marvel universe at the start of this volume, but after issue #20 the guest appearances drop away to cameos except for issue #26. But in the first three issues we get in succession a Secret Wars II crossover that is also half of a crossover with Thor (although Thor himself doesn't appear until his own series), then a double-sized Thanksgiving special that sees return appearances for Cloak and Dagger, Wolverine, Kitty Pryde (billed on the cover as such - did she ever get a consistent identity?), Beta Ray Bill, and Annalee and Leech from the Morlocks. Then issue #20 sees a team-up with the New Mutants Cannonball, Mirage and Wolfsbane. After that the guest appearances drop away to cameos, even though some are highlighted on the cover such as Spider-Man (#21) and the Fantastic Four (#23), but the final issue in the volume sees Cloak and Dagger appear once more. Some of the intervening issues take the children away from Earth, but even those set on it are focused on the regular characters rather than endless guest stars. As a further step towards giving all the Power children plenty of space there's a somewhat rotated reduced usage of Franklin, Kofi and Friday. What's also nice about the Secret Wars II crossover is that it actually has repercussions on the series as a whole, with the Powers' mother badly injured by the rampage of Kurse, and subsequent issues explore how the family react to this.

A common theme throughout these issues is of the development of powers and self-confidences. Kofi steadily learns how to refine his ability to teleport and take others with him, as well as finally learning why his father Yrik is hostile towards him. Franklin's powers steadily develop to the point where he has occasional precognition even while awake and is successful at preventing the foreseen disasters. He also proves able to use control his dream powers to the point where he direct himself, see the present and even interact with others via astral projection. At the same time he continues to feel abandoned by his parents (though in part because they go off searching for him) but comes to be ever more part of the Power Pack family. But Alex and Katie get some of the strongest material. Their mother was injured whilst buying materials for Alex's school project, and he blames himself, getting angrier and angrier with himself and with others. To add to the tensions is his poor handling of his relationship with fellow school pupil Allison, and the rivalry from Johnny Rival. It climaxes when sledding in the park when Alex saves Allison from going under ice, but then uses his gravity powers in a fight with Johnny. Alex's attitude to the others is poor at times, especially Katie who feels pushed around at often used as little more than a gun, making her hate her energy powers. Things climax on the Snark homeworld in issue #25.

Before then we see the Power family coping with the shock of Margaret's hospitalisation with Professor James Power particularly hard hit and the children left over more to their own devices. This contributes to a number of stories such as a hospital vigil when they encounter monsters from the realm of Limbo and Mirage of the New Mutants fights off the arrival of death for Margaret. Issue #19 is a double-sized special for Thanksgiving, in which Katie organises a party for the team's friends, to the annoyance of Alex and Julie who think it inappropriate, and Katie also successfully diverts a parade balloon to the hospital in the hope that it will cheer up her mother. Meanwhile Leech has annoyed Annalee, who has the power to project her emotions onto others. Cue much chaos all round. Another tale sees the author of Katie's favourite books kidnapped and it falls to Jack and Katie to rescue her.

However there is one major storyline steadily built up to and it pays off well. The Snark Empire is consumed by a power struggle as the Emperor's health fades, and one of the Queen Mothers (a title that here indicates the mothers of the princes who struggle to become Emperor, rather than the widow of the previous one) is seeking weapons to ensure her son will win the conflict to succeed him. Issues in the earlier volumes have already touched upon the struggle, including the origin story, but now we get a strong struggle on Snarkworld itself as the four Power children are kidnapped with the intention of stealing their powers to transfer to Prince Jakal. In the ensuing conflict everyone, including Franklin, Kofi and Friday, have to face the ultimate challenge but they eventually win through. However in the process they lose their powers and gain different ones.

This was the first of several power transfers throughout the history of the team and offers a degree of diversity. Although new codenames aren't used in these issues, Alex now has the energy powers, Julie the density powers, Jack the gravity powers and Katie the lightspeed powers. This resolves the problem of Katie hating what she can do with her energy powers and Alex feeling he has to bully her to use them, but also offers new possibilities for the issues to come. However the storyline also sees the destruction of Friday, and it's uncertain if he or she can be repaired, whilst Kofi reconciles with his father in the epilogue and returns to the Kymellian homeworld. Meanwhile the Power children return to their parents, with their mother now out of hospital, for a warm welcome home - and a meal of James's much hated lentil soup! It's a good moment on which the volume ends.

I previously wrote that I had no information about the series' sales and in particular any indication as to whether it was especially popular in channels most traditionally associated with children. So it's surprising to see at the end of issue #25 a note announcing the series will be "in a new bi-monthly format available only in comics specialty [sic] shops and through subscription!" Dropping in frequency is usually a sign of weak sales all round, whilst abandoning the newsstands would suggest that the title didn't have a particular reach amongst younger readers. I stress "suggest" because I still have no information about subscriptions and this was a general period when the overall American comics market was shifting so that comic shops rather than newsstands were the primary source of sales (for a whole load of reasons beyond this post's scope, this didn't really happen with British comics although many specialist shops existed here for imports of American comics) so a book going direct market only meant less then than in earlier years. And a common criticism is that comic shops were, and some still are, inaccessible to younger children, often being located away from the main shopping centres where they're unlikely to be seen and frequently doing little to encourage children, or some parents, to go inside.

(Although the note at the end of issue #25 suggests the series was in trouble, it would last until issue #62 and some of the changes were at least partially reversed. From issue #33 onwards the frequency was increased to nine issues a year. The cover design from issue #40 onwards indicates that the series had returned to newstands.)

The art for the most part in these issues holds up well and manages to remember that the stars are children, not tiny adults. However at times John Bogdanove draws Franklin a little too young for my liking, and in some long shots he is rather cartoony. Otherwise the art brings everything to life vividly. There is one standout error in page order when two pages in issue #24 (pages 209 & 210) are printed in reverse order but I don't know if that was an error in the original issue or created by the tradepaperback. Otherwise the reproduction is excellent.

Overall this is a petty solid volume that shows the series at what should have been its height, but sales had other ideas. Nevertheless this is a good set of adventures featuring a highly likeable set of characters in a diverse set of situations - what should be a natural combination but which takes real talent to pull off. Never once does the series forget that it stars children but there's no dumbing down - instead the world and universe they're in is shown to be a place of both joy and fear, of wonder and terror, of tragedy and triumph. The series is very underrated.

(Unfortunately this may be it for Power Pack issues. A fourth volume was due to be released earlier this year, taking the series up to issue #36 and over the half-way point, but it was cancelled late in the day. This probably also means the series won't be Essentialised anytime soon even if Marvel didn't have a policy of trying to avoid overlaps between the Classics and Essentials. However a number of individual issues from later in the run have been included in various collected editions handling crossovers.)

Friday, 31 August 2012

Essential Nova volume 1

Essential Nova (the title given in the copyright information, and also on the spine) volume 1 contains The Man called Nova #1-25 plus Amazing Spider-Man #171, which contained half of a crossover with the series, and Marvel Two-in-One Annual #3, which saw Nova guesting in the Thing’s team-up book. In addition it also contains Official Handbook of the Marvel Universe entries for Nova and the Sphinx.

All the Nova issues plus the Marvel Two-in-One Annual are written by Marv Wolfman, whilst the Amazing Spider-Man issue is by Len Wein. The regular series art is by John Buscema, Sal Buscema (who also does the Marvel Two-in-One Annual), Carmine Infantino and Bob McLeod, with the Amazing Spider-Man issue by Ross Andru. Writing wise that’s one of the most consistent credits I’ve seen for a title launched in this era.

The series is often described as an intentional homage to Spider-Man and an unintentional homage to (the Silver Age) Green Lantern but just how true are either of these? The Spider-Man homage seems clear and openly acknowledged, with the first issue’s cover carrying the banner “In the Marvelous tradition of Spider-Man!” We get the story of a high school student with an alliterative name who lives on Long Island who is bullied at school but unexpectedly gains special powers. There are some differences – Richard Rider lives in the city of Hempstead rather than the New York suburb of Queen’s, he lives with his parents, he has a younger brother, he’s a poor performer at school with both his brother and the school bully significantly outperforming him, but he has some well-established friendships. There’s no significant tragedy in Richard’s life that drives his superhero career and although his family experiences financial problems he never resorts to getting a job that would bring an additional aspect to the series. But there are sufficient elements from the Spider-Man stories to recognise the influence even though many a story of a high school pupil would have them. The absence of an equivalent to the great moral lesson Spider-Man learnt does stand out – the nearest we get are a couple of panels in the first issue where Nova reflects on how he could use his powers to get his own back, but then reflects that he was given them for a reason and must use them responsibly to help others. And throughout the series Richard/Nova faces some of the everyday personal problems Peter Parker/Spider-Man did in his early days, but with the exception of his poor grades and the prospect of repeating a year they don’t seem to be as significant.

The Green Lantern influence is more mixed than it initially seems. It’s true that we get the story of a dying alien member of some alien force choosing a human to be its successor. However the Nova Corps isn’t really presented as an intergalactic police force at this stage and it’s only in the last couple of issues that Xandar becomes relevant, though the series was cancelled before the storyline could get there. The impression given is that the previous Nova Prime was the last survivor of Xandar’s forces. Once the threat of Zorr has been defeated, Nova is pretty much a solo agent for the series’ run, with no alien higher authority or a legion of similarly powered warriors who occasionally help him or drag him off on missions. Nova doesn’t adhere to any grand code beyond the standard superhero ethic, and there’s no conflict of authority and morality. And looking at the basics, getting powers from an alien who dies soon after (thus leaving a superpowered human without a guiding force) is a formula that has been used elsewhere, such as Power Pack. It’s possible later stories added layers to the mythology that provided some more direct comparisons between Nova and Green Lantern, but on the evidence of the issues contained in this volume the influence is less than sometimes claimed.

Reading through this volume it’s surprising to see just how fast paced the stories are. Marvel comics from this era are generally only seventeen pages long which can be a limitation but Wolfman’s writing keeps things going at a fast pace. Nova is put through a variety of situations ranging from the comic, particularly the visit to Marvel Comics in issue #5, complete with appearance by Wolfman, Sal Buscema, Stan Lee and several other Marvel staffers of the era, to the tragic such as the murder of his uncle in issue #12. The latter incident might seem like another homage to Spider-Man, especially as the wallcrawler has a crossover here, but it’s entirely a murder mystery rather than a deep character building moment.

Nova does get some character development but it’s a constant throughout these issues that he’s still learning things, a point made by Nick Fury when Nova assumes that the Yellow Claw has perished when his ship was destroyed by Fury knows better. Like many a hero, Nova/Richard experiences problems balancing the demands of heroing and his civilian life, with the inevitable consequences for the latter as he appears uncommitted and is frequently absent without convincing explanations. However unlike many he does take some steps towards reconciling the two. Throughout the first twenty issues a repeated theme is about whether or not he should tell his family, with the subplot of his younger brother Robert starting to investigate Richard’s disappearances, soon aided by his own creation “Sherly”, a robot designed to mimic Sherlock Holmes. However Richard opts to take the-then unusual step of revealing his identity to his family in issue #21 and this does a lot to resolve tensions as they find pride in him, though it opens up the question of whether or not his family will accept his continuing in the role. Unfortunately the series ends before this question is really resolved. Richard’s family are a mixture of the good and the bad. His father is a principal (not of Richard’s school though) who is eventually suspended in disagreements about discipline policy – it’s not explicitly spelled out but it seems to be the clash between teachers determined to maintain order through necessary methods against parents who oppose those methods and refuse to accept there are problems in the classroom. (Charles is also quite critical of Richard’s conduct at school both academic and pastoral.) The suspension pushes Charles to the edge as he faces financial problems that eventually put him under the influence of loan sharks called the Inner Circle, headed by the Corruptor, but Charles turns on them and gives evidence, even at risk to himself. Gloria is less well sketched out but is shown as a part-time working mother operating as a police dispatcher (which sometimes distracts Nova when his helmet picks up her radio messages) who is more openly sympathetic than her husband and keeps the family together. Unfortunately younger brother Robert fits an archetype that science fiction fans know all too well and cower from – the boy genius. An extremely intelligent fifteen year old, and a show-off to boot, Robert serves to enhance his brother’s inferiority complex and seemingly offer scientific solutions to problems, but after the early issues this latter aspect fades away in place of his curiosity as to what his elder brother is up to. It’s revealed later on that “Sherly” was in fact given artificial intelligence by Doctor Sun and it’s curious that Robert never stops to realise that as clever as he is, he’s not the next Reed Richards. Doctor Sun is also one of a number of characters to discover Nova’s identity, though most do so either through their powers or access to information. Nick Fury of SHIELD discovers it by tracking down the reports of the boy who exhibited strange energy powers around the same time in the same place that Nova first appeared, but takes steps to cover up the coincidence. It’s another step towards realism as in the real world it’s doubtful anyone could maintain a superhero secret identity, and certainly not a high school pupil.

It’s at high school that some of the clearest Spider-Man influences stand out, most obviously in the character of Mike Burley, “Big Man On Campus”, a school sports star and the regular bully of Richard. The Flash Thompson parallel simply leaps out and is reinforced by the presence of Donna-Lee Dover, Mike’s girlfriend who is more friendly towards Richard in a manner a bit reminiscent of Liz Allan. However Mike is not a pure Flash Thompson knock-off. In a major role reversal it’s Mike who regularly gets the top grades and Richard who just scrapes through academically, and this position adds to Mike’s arrogance. He’s inadvertently responsible for Richard gaining his powers by pushing him into the position where he was hit by the Nova Force. As the series progresses layers are added to Mike, suggesting that he has become the way he is due to massive family pressure to succeed, implying that he’s what Richard might have become had things gone differently. Mike is also shown as loyal to his family, to the point of being blackmailed into crime to save his brother’s life but because of this no charges are pressed. In another deviation from the early Spider-Man days, Richard has several established friendships at the school, including Bernie Dillon and Roger “Caps” Cooper, the latter of whom has to face the wrath of his uncle who has become Megaman and blames his nephew for it. There’s also Ginger Jaye, and as in many such real life cases the line between close female friend and girlfriend are blurred. She provides support to Richard at times, but even she gets badly treated by him at one stage, though later he apologises and is forgiven. In general the cast is devised well but with the limited page count they don’t get quite as much attention as they might otherwise have done.

Being a Marvel series it was inevitable that there’d be guest appearances by other heroes along the way. As well as the aforementioned Spider-Man, Nick Fury and SHIELD plus the to Marvel Two-in-One team-up with the Thing, there’s also an early appearance by Thor. Issue #15 appears to contain appearances by the Hulk, Iron Man, Captain America and a returning Spider-Man, but they turn out to be Life Model Decoys aka robots operated by SHIELD to test Nova. There are also two original heroes introduced – the Crimebuster, a crimefighter with no powers but skills and gadgets, and the Comet, a superhero retroactively placed in the 1950s who is restored from a drunken limbo. The Comet’s story of how his family were killed (by one of his foes seeking revenge) is a reminder of the dangers all superheroes place those around them under, but there is a happy ending to the story with the revelation that his son survived and is the Crimebuster. Both become allies of Nova at the end of the series.

The series demonstrates a high level of originality when it comes to villains. In the course of these twenty-five issues we get the first appearances of Zorr, Condor, Powerhouse, Diamondhead, the Corruptor, the Sphinx, Megaman, Firefly, Photon, Blackout and Doctor Sun. Additionally the Marvel Two-in-One annual introduces the Monitors. But once again I suspect there’s a dash to the search engines to find out just who some of these characters are. Blackout seems to have been used the most in the wider Marvel universe, but is very much a third or fourth tier villain. Otherwise I think the Sphinx has had the most impact but at times his very obscurity has been played on. The villains are a mixture of one-offs who serve a single story, most obviously Zorr and Photon, and those with recurring potential such as Condor, Diamondhead and the Sphinx. With the series being cut so short it’s hard to say which others would have survived for the long run and it’s perhaps inevitable that many have not been used much since which in a way helps the reprint volume as it keeps them fresh. There are also a handful of appearances by pre-existing Marvel villains but not too many. The Sandman is probably the most prominent, and the only one with a strong Spider-Man connection, whilst Tyrannus is from the Hulk’s series. But even more surprising is the choice of mastermind supervillain for the series’s longest storyline, the Yellow Claw. A Fu Manchu knock-off from a brief-lived mid-1950s Marvel/Atlas series, the Claw has been used a few times since, but there’s no shortage of Evil Oriental Masterminds in the Marvel universe, most notably the Mandarin and also, in this era, Fu Manchu (though Marvel no longer hold the rights for him). The Claw on this occasion is accompanied by his second-in-command, Karl von Horstbadden, an ex-Nazi who in keeping with the 1950s stereotypes worked for whoever was now the enemy of the United States, regardless of whether this was ideological consistencies. (In the same decade the Red Skull joined the Communists! Only later was it established that this was a different Red Skull.) Overall the villains provide a series of credible threats to Nova and help to build up his credentials as a fighter. The Sphinx is gradually established as Nova’s primary threat but his motivation is inconsistent. At first he wants to rule the world, but later he seeks to free himself of the curse of immortality and believes the relevant knowledge is held by either Nova himself or the Xandarians. It’s a revision that makes the character more credible but the change itself is somewhat abrupt, even if we accept the claim that he has spent a year trapped on a moon between appearances.

Unfortunately, the original series ends somewhat abruptly at issue #25 with Nova, the Sphinx, Comet, Crimebuster, Diamondback, Doctor Sun and Powerhouse all aboard the Xandarian spaceship heading for Xandar as part of the Sphinx’s plans. The series stopped at that point but the storyline continued for an extended run in the Fantastic Four. Sadly even six years after Essential Nova was first published, Essential Fantastic Four has yet to reach that storyline. Worse still the final fate of Nova for the 1980s appeared in ROM, a title character Marvel no longer holds the rights for (and by some accounts the current rights holder is unclear and/or unaware of it). Given the length of the Fantastic Four storyline and the fact Nova himself only appears in a few issues, it’s perhaps understandable that it wasn’t included here, but it does mean the storyline ends somewhat anti-climactically with the two Official Handbook of the Marvel Universe serving as a summary of what happens next. It’s unfortunate but understandable. Hopefully one day in the not-too-distant future Essential Fantastic Four will have carried the Xandarian storyline and later editions of Essential Nova can direct readers there. As for ROM it’s less likely but never say never...

Despite the abrupt ending, this is a good volume in general. However I am surprised that at the time Marvel genuinely believed they had another Spider-Man on their hands and promoted Nova as such. The series doesn’t quite reach those levels but it is of good quality and deserved to last longer as a monthly, instead of being dropped to bimonthly and then cancelled when a major storyline was beginning. This may not have been entirely down to contemporary perceptions of quality as the comics industry was facing wider problems in the late 1970s with Nova’s switch to bimonthly and then cancellation happening approximately equidistance from the “DC Implosion” when DC cancelled a large chunk of their line in one day due to weak sales figures, not helped by atrocious blizzards that almost literally dampened sales. Nova deserved a better chance than it got. It holds up quite well to this day.