Showing posts with label Steve Leialoha. Show all posts
Showing posts with label Steve Leialoha. Show all posts

Friday, 13 June 2014

Essential Ghost Rider volume 2

Essential Ghost Rider volume 2 contains issues #21 to #50 of the series. Bonus material includes Official Handbook of the Marvel Universe entries for Ghost Rider, Doctor Druid, Doctor Strange and the Night Rider. The writing sees a succession of runs of steadily increasing lengths from Gerry Conway, Jim Shooter, Roger McKenzie and Michael Fleisher, with Don Glut contributing one script. Most of the art is by Don Perlin, with an early run by Don Heck and issues by Gil Kane, Tom Sutton, Steve Leialoha and Carmine Infantino.

The same year that this volume was released also saw the launch of the first Ghost Rider movie, in my opinion the best one (not that there's a great deal of competition for that distinction). Although some of the details of both the origin and the Ghost Rider mythology were altered, it remained faithful to the basic concepts and gave some memorable moments, including a teaming of Johnny Blaze and Carter Slade, the original Ghost Rider. So too does this volume. Indeed there's much here that informs the basic backdrop of the film.

The early issues wrap up Johnny's career as a Hollywood stuntman and then he goes out on his own, riding across the West like some latter-day wandering cowboy, moving from situation to situation without ever setting down roots or growing a new supporting cast. Most of the existing characters are left in Hollywood to carry on as before. Also fading from his life with the end of their series are the Champions, though they've generally only made cameos here. Although he can still make all manner of stunt jumps when he needs to, the stunt performances are largely ignored to the point that people wonder what's happened to him. At about the same time that in the real world Evel Knievel was appearing in his final stunt show (although he didn't actually jump in it), Johnny is challenged by Flagg Fargo for his title of stunt champion of the United States and narrowly loses. It's a steady but strong shift in the character, reinforcing his tragic loneliness.

With just four Essential volumes and a total of eighty-eight issues (excluding crossovers, post series appearances and standby fill-ins only used later on but including the initial seven issues run in Marvel Spotlight), it's tempting to see Ghost Rider as a closed saga, with a definite beginning, middle and end. On the face of it this volume may be the longest section but also the least involved, with few of the big moments in his life. However at a more subtle level there's steady development throughout the volume as the relationship between the human Johnny and his demonic side evolves, first as Johnny discovers he can now transform at will and then as the demon increasingly takes over when in skeletal form. On more than one occasion the two are detached, whether because Johnny's spirit is briefly transferred to another human's body or because a magician separates the two or because Johnny has temporary amnesia and consequently is unaware of his demonic form, who in turn finds Johnny's mind is closed to it. More and more Johnny finds he cannot control his demonic side, who often resorts to ever more vicious methods, and wishes to escape it altogether but keeps finding he cannot.

Of course it's doubtful that any sense of a closed novel was considered at the time, with the continued turnover of writers and a drift into a formula as the wandering Johnny Blaze comes across trouble in one settlement after another. However the series is successful in taking the format and offering numerous twists and turns whilst also taking a big step away from conventional superheroics. This is a saga of a man searching for peace and trying to escape the torment he carries with him but all too often finding that he can't. Often he finds people and an environment where he might settle down and find real happiness, but time and again the curse of the Ghost Rider is there. Whether it's Johnny or his new found friends, especially the succession of women he meets, there is always a realisation that the demon is just too great a barrier to happiness and so he must continue his roaming.

Before that roaming begins, we have the last few issues of Johnny's days in Hollywood and a romantic triangle with Karen Page and Roxanne as he struggles to decide between them even though neither seems to actually want a serious committed relationship. Eventually Johnny realises that it's Roxanne who he wants but by then she has accepted the advances of special effects artist Roger Cross. Meanwhile Karen only wants to be friends. Karen's presence in the early issues may have inspired the use of the Gladiator, also from Daredevil, who is now after a device held by the old Human Torch foe the Eel. When the Eel is murdered, Ghost Rider is accused and Johnny has to clear his name, eventually resorting to using hellfire to arrange a simultaneous appearance to cover up his identity. The mastermind behind the Gladiator and new foe the Water Wizard is the Enforcer, whose identity is one of the weakest intentional mysteries of all time as, apart from a brief red herring suggesting he's movie producer Charles Delazny, it becomes all too easy to spot that he's actually Delazny's son. The remaining Hollywood issues are generally inconsequential with new foe Malice being just a guy in a funny suit with laser and vibration guns, and primarily seeking attention rather than offering a substantial origin. Then there's a fight with Doctor Druid over a misunderstanding about the Ghost Rider's nature. Add in anger and frustration about what he thinks is a serious relationship between Roxanne and Cross, and Johnny now hits the road. Roxanne does try to track him down but in the process she encounters the Orb who inflicts amnesia upon her. Johnny never finds out about this and she is last seen #28 as she accepts the claims of local cowboy Brahma Bill that they are sweethearts and goes off with him. Despite occurring in Roger McKenzie's first issue, Roxanne's situation is never touched upon again in this volume and now truly all the connections have been severed, leaving Johnny as just a man on the road with his demonic side, his clothes and, depending on the issue, a metal bike.

Out on the road Johnny encounters a handful of other heroes, starting with Hawkeye and the time-displaced Two-Gun Kid, followed by an encounter with Doctor Strange in which the magician's old foe Dormammu tries to use Ghost Rider to kill Strange. In the process Johnny finds his mind transferred to Strange's whilst Dormammu controls the Ghost Rider's body. Then at the end of the volume Johnny is thrown back in time and teams up with the Wild West hero the Night Rider against his traditional foe, the Tarantula (no relation to the Spider-Man foes by that name). Neither issue #50 nor the Handbook entry explicitly mention that the Night Rider is the first character to use the name "Ghost Rider", renamed in order to distinguish him from the more famous motorcyclist. (However this new name would prove to be a rather unfortunate choice for a man dressed all in white as it's also name used for members of the Ku Klux Klan.) But there are enough indications that Carter Slade and Johnny Blaze are sufficiently similar to justify the team-up in the double-sized issue.

The limited number of guest stars in this volume may have resulted in a very limited number of options for Handbook entries to fill up the page count, though there were still the alternative options of Hawkeye and the Two-Gun Kid (although the latter didn't have an entry in the original Handbook, from which the four entries are taken, and would have had to have been lifted from the Deluxe Edition where the pro forma is slightly different). But the result is that two of the entries contain major spoilers for later volumes. The Night Rider entry is focused not upon the Wild West hero seen here but on his great great nephew seen in a later issue. (It also doesn't seem to know what an "ancestor" is, using the term to describe the later one.) But the Ghost Rider entry is worse, introducing names such as "Zarathos" and "Mephisto" some time before they turn up in the series (the back cover of the volume also uses "Zarathos" earlier than it should), as well as detailing the backstory of the demonic side of Ghost Rider and giving away what will happen in the issues that reveal much of this information.

The series continues to add a variety of new foes, but few last. There's the Manticore, an agent of the Brand corporation, rivals to Roxxon for corporate plots. Or there's "the boy who lived forever", a long-lived boy called Nathan with advanced mental powers that has enabled him to develop technology but the body and outlook of a boy, flying around in a spaceship with his own robots. The foes closest to the Western tradition come at the end, first as a company is building a dam that will destroy land sacred to Native Americans whilst some of the workers plan to loot a town and flood it. In reaction a traditional Indian spirit called the Manitou is summoned and then Johnny is flung back in time to the 19th century where he proves his true nature.

And then there are the more horror based foes. There are a pair of vampires with many bats at their command. The Bounty Hunter is another agent of the Devil, the ghost of a vicious 19th century bounty hunter who has been tasked to bring in fifty souls in exchange for his freedom. Darker still is "Death", manifest in the form of another skeleton on a motorcycle albeit without the flames. This "Death Ryder" challenges Ghost Rider to a racing and stunt duel across the desert, ultimately for Johnny's life. At another level are the various thugs and bullies Johnny meets in his travels, whether biker gangs or construction worker bullies or mobsters. Or there's a cult of death worshippers, which turns out to be a money making scam. Then there's the "Nuclear Man", an armoured and embittered scientist who has turned against nuclear power after his son-in-law was killed by an accident and his grandson was born deformed.

But as the series moves ever further from superheroics and back into horror, it often seems the real threat is the Ghost Rider, slowly asserting its own control and becoming ever more fierce, torturing foes almost for pleasure. Issue #37 is a partial homage to the origin of Robin, featuring a family of circus performers who get killed by the local mobster after the owner reneges on a debt; the sole survivor is a son who wants vengeance. But rather than taking in the boy as a sidekick, Johnny instead scares him away from summoning the Devil and, as the Ghost Rider, pursues the mobster to his death. It's a harsh reminder that Johnny is no great hero but a man burdened with a real curse. The reaction of those around him, especially the various women he meets, is mixed, with some scared off by him. Others are prepared to stay with him but Johnny is not prepared to put them at risk. There's one time when it seems he has found peace when he loses his memory and winds up as a mechanic for a female racing driver, but incurs the wrath of her foreman. Neither the amnesiac Johnny nor the Ghost Rider is able to access the other and it seems as though Johnny is at peace. However the rival foreman attacks him, restoring his true memory and forgetting his alternative life altogether. Another chance at escape comes when the magician Azaziah splits Johnny and the Ghost Rider; however the two prove unable to survive without each other, finding their energy levels much drained, and so Johnny has to perform the spell to reunify them. Later, after losing his title in the competition with Flagg Fargo, he briefly turns to drink in the hope of "keeping the demon at bay" but it doesn't have the desired effect.

Overall this volume offers more than it seems at first. Most of it may lack a supporting cast or recurring foes, but it shows a good way to handle the wandering hero who brings help to those he meets on his travels whilst at the same time balancing his curse. And the whole relationship between Johnny and the demon is steadily built up over these adventures as he steadily loses control and finds the biggest monster around is within him. The backdrop works well, making for a good latter-day western. It's easy to see where the first movie found much of its inspiration. It's just a pity the Handbook entries and back cover give away spoilers.

Friday, 30 May 2014

Essential X-Men volume 5

Essential X-Men volume 5 initially contained X-Men #180 to #198 and Annuals #7 & #8. Later editions have transferred Annual #7 to volume 4 and added the mini-series X-Men and Alpha Flight. Everything is written by Chris Claremont with the art mainly by John Romita Jr and a couple of fill-in issues drawn & co-plotted by Barry Windsor-Smith. Annual #7 is drawn by Michael Golden and Bret Blevins and #8 by Steve Leialoha. The mini-series is drawn by Paul Smith.

Unfortunately this volume represents the start of a period where the series begins to rather complicated and confusing, with a mixture of long running subplots and the curse of crossovers and tie-in titles. But this series alone can't be solely blamed for a worrying trend that began at Marvel in the mid 1980s whereby it becomes increasingly hard to follow an individual series without having to pick up multiple additional titles. The first obvious sign is when most of the X-Men are taken away to fight in Secret Wars and come back with new costumes that generally don't last very long and accompanied by a female dragon who grows in size. And the X-Men's account of their experience with the dragon on the alien world isn't exactly what gets shown in Secret Wars itself; a sign of the problem in creating a gap in the narrative and only filling it in afterwards. Meanwhile Kitty comes to grief whilst investigating the Massachusetts Academy but this storyline is told in the pages of the New Mutants and subsequent issues see various New Mutants appear without the greatest of introductions; it's not even clear if Rachel's arrival is partially told in that series. Later on a two part tale ties in with the battle against the Dire Wraiths but if you're not familiar with the premise from the pages of Rom then it's not too clear what's going on. At around the same time two of the team members are briefly absent from the main series because they're co-starring in the mini-series Kitty Pryde and Wolverine, which isn't included here. Then there's a crossover with Power Pack, although the X-Men only appear in the issue from their own series and it's structured as such that it can be read without the Power Pack ones. Towards the end of the volume comes the first crossover with Secret Wars II and Magneto is suddenly hanging around with the X-Men. And to top it all off there are references to adventures in issues to come of Marvel Fanfare. Amidst all this the references to the graphic novel Dazzler: The Movie are easy to follow without that book itself. For what it's worth Panini's pocketbook reprints of this era, which are currently only up to issue #194, have included several of the New Mutants issues, so both Kitty's mission and some of the characters are more familiar when they pass through the Uncanny X-Men issues, but none of the others.

The Power Pack and Secret Wars II crossovers are adjacent to each other and show two extreme approaches to how to handle the concept. Issue #195 could almost be an issue of Power Pack with the X-Men guest starring, and indeed none of the title team actually appears before the tenth page. A non-completist reprint series could quite easily leave this issue out without it being too noticeable. By contrast issue #196 just sees the Beyonder, in his earliest days on Earth, wandering through the events of the issue and observing, with few noticing his presence and none of the events are driven by his presence.

Also somewhat surplus to requirements are issues #190-191, which feature what is ultimately a brief alternate universe until the reset switch is hit. A decade later this approach would consume the entire franchise across twice as many months, but here we get a two part sequel to an old issue of Marvel Team-Up as Kulan Gath returns and transforms Manhattan into a Hyborian Age city. There are guest appearances by the New Mutants, the Avengers, Spider-Man and Doctor Strange, but at times it's less than clear just who the primary stars are. The climax sees many familiar characters killed off in the final battle but then Doctor Strange and Illyana combine their magic to undo the whole thing, rendering it non-consequential and not even the few characters who retain their memories mention it again in the volume. This story would probably have been better placed as a mini-series or one-shot that could have been more broad ranged in its cast. Here it feels like another intruder on the general flow of events, even if in the reset timeline Gath's transformation is stopped by the arrival of new X-Men foe Nimrod.

The other major side-shows are the two annuals. Annual #7 is a particularly oddball issue but the final page reveals all - it came out during Assistant Editor's Month, when the regular editors were away at a convention, leaving the assistants in charge. In the regular title the month was marked solely by a one page story in place of the letters page, and this wasn't included in Essential X-Men volume 4 so it was easy to mix. However the annual more than makes up for it, putting the X-Men through a bizarre adventure as the Impossible Man goes rampaging through the Marvel universe, stealing a bizarre collection of items for a scavenger hunt and the X-Men seek to stop him, with the chase even going through the Marvel Bullpen. It's a pity that the cover doesn't explicitly warn the readers that it's part of the event, but it falls perfectly into the spirit of it. The Impossible Man is one of those creatures that it's very easy to get wrong, but when done in the right context the result can be good tongue in cheek fun. Unfortunately Annual #8 is one of the worst issues in the whole series. It's a science fiction fairy tale told by Illyana to the X-Men and New Mutants around a campfire, with Lockheed and Kitty in starring roles. Presumably Kitty's earlier fairy tale had proved popular at the time and so led to this follow-up, but the story is weak, inconsequential and has ridiculously cartoony art. It just hits all the wrong buttons and simply doesn't work.

 A much more serious side comes in the regular issues. Although there have been signs of it in individual stories in recent volumes, it's here that the theme of anti-mutant hatred becomes ever more prevalent, starting with the introduction in Congress of a Mutant Affairs Control Bill. Fear and hostility are widespread throughout the story, with bigots everywhere, ranging from the students who try to kill Professor X to the government agents commissioning and deploying weapons designed to strip a mutant of their powers. It's an ever more hostile world where casual fear and racism is rampant, to the point that even mugging victims are scared to be saved by the X-Men. The shadow of the dark world seen in Days of Future Past returns with the arrival in the present day of Rachel Summers and later Nimrod. Rachel may have landed in an alternate timeline from her own, but that doesn't make the danger any less real. Nor does it negate her memories of just what she did in her past.

We soon see the horror of Rachel's past through flashbacks to her days as a "hound", drugged and manipulated by the authorities who used her to track down other mutants. It's a chilling idea but fortunately it's established fairly quickly. By contrast there's an increasing presence of characters with mysterious backgrounds - not only do we have Wolverine but Rogue's past is coming through in dribs and drabs with the complication of Carol Danvers's memories confusing her and those around her. And then there's Nimrod, a robotic mutant hunter from the future that carves out a reputation in the present day as a popular vigilante.

Some characters go through journeys, with Professor X suffering a major assault by bigots, including some of the students on the university course he now teaches, and struggling to regain full control of his telepathic powers. Meanwhile Magneto's path to redemption continues as Xavier brings him in to help the X-Men, leading to the amazing but understated moment when a bullet is sent the way of a murderous bigot and it's only the master of magnetism who prevents it reaching its target. Storm goes through her own hell when in trying to save Rogue she's hit by a blast that strips her of her powers. As she recovers she falls for her rescuer Forge, a mutant Native American inventor, only to discover that he created the weapon. Subsequently she drifts through the world, slowly coming to terms with how everything has changed - even basics as adapting to the temperature around her are new. However her non-mutant skills are shown to the fore and she eventually returns to Kenya where she discovers her purpose in life in bridging the divide between cultures, in a quite philosophical issue that rounds out the volume. Storm's absence creates a vacuum of leadership, with Professor X's attempts at more fieldwork falling away and Nightcrawler finding himself a worried leader also facing religious conflict as he struggles to reconcile the existence of the Beyonder with his faith. In his temporary absence it's Kitty who comes to the fore as the best strategist. Her relationship with Colossus ends when she discovers he found another whilst away on the Beyonder's planet, and other X-Men such as Wolverine and Nightcrawler feel that Peter has been a jerk (another slight discontinuity with Wolverine's conclusions in Secret Wars itself that Colossus's feelings for the healer Zsaji were a by-product of how her alien power worked). Eventually he and Kitty settle as just friends.

The conflicts themselves are getting a bit repetitive with multiple encounters with the Juggernaut, even if the second involves Nimrod, the Hellfire Club and the Morlocks, even if some individual characters are being added such as Selene. There's also yet another return of Arcade, again in seeming conflict with Doctor Doom. There are some foes brought in from other series, such as the Dire Wraiths from Rom, Magus, the father of Warlock in the New Mutants (nothing to do with Adam Warlock or the Magus) or the Hellions from the New Mutants, including the revenge seeking younger brother of the original Thunderbird. That team now also include the first appearance in comics of Firestar, with her appearance ending in a sign that she's on the road to becoming a fully fledged hero.

The most recent editions of this volume have added the mini-series X-Men and Alpha Flight. Consisting of two giant sized issues they tell the story of "The Gift" as Loki seeks favour with Asgardian deities by giving humanity an amazing fountain that can grant them powers and transform them into perfect beings, offering the prospect of creating a utopia on Earth and ending all the problems. But it comes at a price as magical beings are slowly killed by it whilst the transformed humans are denied imagination. The X-Men and Alpha Flight jointly investigate the area and discover the stark choice of whether to accept such a solution or whether to retain what it is to be human; a question that divides the teams amongst themselves. Eventually they reject the gift but it's a painful outcome. This is doubly so for Rachel who would give anything to prevent the dark future she comes from, yet at the same time she discovers her own future is ever less likely to come to pass as her mother is already dead and her father's wife is pregnant but with a boy, not the only child she is. The story sees her first encounter with Cyclops, but it's ambiguous as to whether he's guessed that he is her father. The story is suitably epic for this kind of mini-series but without too much familiarity with the current status quo of Alpha Flight it can at times be confusing to follow some of their own troubles and dilemmas. Still it's good to see the story has at last been included here.

But overall this volume represents a series that is getting too complex for its own good and spawning too much of a franchise. It's a little hard to fault X-Men for the reproduction problems that have reported prevented any Essential New Mutants volumes, or the volumes for not carrying numerous limited series and crossovers that only have a partial bearing on the series. But for the contemporary reader it was necessary to purchase an ever increasing number of additional comics to stay abreast of everything, whilst at the same time continuity was getting over burdensome, with repetition and subplots dragging on forever. This volume represents the series taking a decisive turn for the worse.

Friday, 6 July 2012

Essential Spider-Woman volume 2

Next comes Essential Spider-Woman volume 2, which reprints Spider-Woman #26-50, Marvel Team-Up #97 and Uncanny X-Men #148. This sees the conclusion of the title and this particular Spider-Woman wouldn’t have another for over twenty years. (There would be other Spider-Women in the meantime but they’re now mainly forgotten.)

These issues see the rest of Michael Fleisher’s run, followed by a run by Chris Claremont (who also writes the X-Men issue) and finally a brief run by Ann Nocenti. There’s also a fill-in by J.M. DeMatteis, whilst the Team-Up is by Steven Grant. The art sees runs by Steve Leialoha and Brian Postman, with fill-ins by Jerry Bingham and Ernie Chan. The Team-Up issue is drawn by Carmine Infantino, whilst the X-Men issue is done by Dave Cockrum.

The Team-Up issue, which hasn’t yet been reached by Essential Marvel Team-Up, is a rare one without Spider-Man and instead headlines the Hulk, no doubt because of his TV series. It’s an odd inclusion here as it doesn’t contribute anything to Spider-Woman’s own series and instead just sees her and the Hulk fighting a mad scientist and his monstrous creations in a remote desert town. The X-Men issue’s claim to be here is more arguable because it’s the aftermath of a storyline in Spider-Woman’s own title that sees the X-Men guest-starring for the final battle, but whilst the issue completes the introduction of Siryn it again adds nothing to Spider-Woman, being just another guest appearance and a fight, and could have been equally left out. After all it also guest stars the Dazzler but hasn't been included in her Essentials. The most surprising omission is of Avengers #240-241 which served as an epilogue to the series, undoing much of the conclusion and ending things on a more positive note and putting Jessica Drew into the status quo she’d have for another two decades until the New Avengers came along. Had that been included then the initial story of Spider-Woman could have been told completely across these two volumes. Instead we get the main series itself and it’s really quite appropriate that the series ends with Magnus wiping all trace of Spider-Woman’s existence from everyone’s memory, making it as though she never existed. Because frankly the series is still as forgettable as ever.

Part of the problem is the turnover of writers, with few lasting long enough to make many developments last. Instead, each writer seems to rapidly alter the status quo from their predecessor. So we have Spider-Woman working as a bounty hunter in Los Angeles, followed by Jessica Drew working as a private investigator in San Francisco with Spider-Woman working to enhance the service, and finally the last few issues see a temporary return to Los Angeles followed by what appears to be a rapid dismantling of her San Francisco life in favour of something different when suddenly a final crisis emerges from nowhere and ends it all – for now. To add to the mess we also get changing of the handling of Jessica’s physiognomy and powers – at one point she ditches the drugs to suppress her negative pheromone problem and for most of the rest of the run people don’t find her unsettling – until another writer comes along and briefly uses that aspect. Her powers fluctuate quite a bit, particularly her capacity to recharge and store her electric venom bolts, whilst at times she has super hearing and other times not. (And she apparently lost her power of immunity in an appearance in Marvel Two-in-One that isn’t included here; not that the series itself notices.) And of top of it all the bounty hunter set-up was just dropped into the title back in issue #21 in the first volume, with a promise that a future story would reveal how the set-up came about. That promise is never delivered on. It’s hard to avoid the conclusion that this title was still being produced solely to secure the intellectual property. Were writers forced onto the title as a contractual obligation? Several of the writers have won huge accolades for their work elsewhere, but there’s little here that soars to such heights. However Steve Leialoha’s art is extremely good, and his longevity on the title (drawing all but two issues in a twenty-two issue run – well that’s epic compared to everyone else) suggests he actually wanted to be there. However Brian Postman’s work on the last four issues does little for me, although there are signs towards the end that had both he and the book lasted longer he would have improved.

The inconsistency is also present in the situations Spider-Woman goes through, but this is a feature common within writers’ runs as well as between them. Is Spider-Woman a series about a costumed crime fighter like Spider-Man or Daredevil, an espionage/world conqueror series like Captain America, a magic and myth series like Thor, or a science fiction/fantasy series like the Fantastic Four? Elements from all of these sub-genres pop up over the course of these issues with the result that Spider-Woman can go from fighting Hydra in one issue to having to cope with the Impossible Man in the very next. Whilst some books can effective juggle a wide variety of scenarios and problems, most are at their best when they decide early on just what sort of series they’re going to be and broadly stick to that. Here it feels like the series is going through all manner of situations and menaces without much great reason, adding to the disjointed nature of the work.

That’s not to say there aren’t some individual stories that work reasonably well on their own. The volume kicks off with an epic focused on the twin troubles of the return of the Enforcer, albeit now as a generic supervillain with a gag, and the manipulations of the press. Issue #26 introduces us to a particularly odious character, the new publisher of the Los Angeles Courier, once a highly respected newspaper but since its take-over by a publisher from the UK it’s become a rather trashy rag. He and his reporters also resort to rather dubious methods to obtain stories, including a willingness to break the law. His name is “Rupert M. Dockery”. Now I wonder who he’s a parody of?! It’s a reminder that even thirty years ago Rupert Murdoch’s approach to journalism had its critics. I’m writing this at a time when in the real world the Murdoch empire is taking a battering, starting with revelations about the way reporters on one of his papers obtained stories through illegal and immoral methods, but the revelations have gone much deeper. So it’s amazing to see such a blatant parody of him engaging in equivalent activities such as arranging for the creation of a supervillain to fight Spider-Woman and then contriving the Enforcer’s escape from prison in order to generate exclusive news stories his papers and television stations will have coverage of. Curiously few people realise what’s going on until a visiting Spider-Man spots the coincidence and follows up the lead. (Now what profession does Jessica subsequently go into again?) But Dockery gets his final comeuppance when Spider-Woman and Captain Walsh obtain a confession and since it’s not enough to convict they force him out of the city’s media. This parody is over thirty years old but it’s still recognisable to those day.

The same storyline sees Spider-Woman’s ally, Scott McDowell, try to save her from the Enforcer and instead winds up wounded by a poison dart and in suspended animation, with Spider-Woman blackmailed by the Enforcer into aiding him so she can obtain the cure for Scott. It’s good to see that both Spider-Woman and Scott care for each other to go to such lengths, but not enough is made of Spider-Woman’s moral dilemma over the situation. It would have been more credible to show her resisting at fist and trying to find an antidote independently below reluctantly accepting the situation. It’s also a sign of her gullibility that she accepts the Enforcer actually has an antidote – when captured he admits he doesn’t. The story also brings in a return guest appearance by Spider-Man, and both spiders have now discovered each other’s name. It takes his intervention to break the chain of the Enforcer’s hold but it could have been achieved by Captain Walsh or another character so this does feel like a more gratuitous guest appearance than is necessary. The narrative doesn’t end there but flows into the next tale as Spider-Woman fights the Fly, a minor Spider-Man villain, and Dr Malus, one of a number of scientists who stay on the sidelines helping the supervillain community. Malus, it turns out, invented the dart and cures Scott – but also injects him with a drug that changes him into a new villain, the Hornet.

Over the years there’s been a lot of discussion about the treatment of women in comics and whether they specifically get a raw deal because of their gender or if it’s just the curse of being major spin-off or supporting characters. Much of this debate stems from the Women in Refrigerators website. I’ll come to Spider-Woman’s fate later, but the treatment of Scott could be held up as a case for the argument that it’s really about putting supporting characters through the wringer. The character is confined to a wheelchair due to a past incident but now serves as an information support resource – a decade or so before DC’s Oracle. When he tries to rescue his partner he winds up very much in the damsel in distress role, held hostage to manipulate the hero, and he’s even stored in a refrigerator! Then he gets turned against his will into a monstrous form to fight the hero, similar to Alicia Masters in the Marvel Two-in-One issues reprinted in volume one. And the Hornet particularly brings out a lot of male stereotyping as he’s written as a very macho, sexist man, with Malus’s drugs massively boosting Scott’s testosterone levels. However he’s ultimately cured quite easily – just a week’s rest in which the drugs are naturally purged from his system. I guess it became clear quite quickly that Hornet didn’t have much ongoing potential as a recurring villain.

This is still a big problem for the series, and the relocation to San Francisco doesn’t solve it. Most of the villains in this volume are either imports from other Marvel series who don’t have a direct connection to Spider-Woman, or they’re forgettable localised creations or both. As well as the Enforcer, Hornet and Dr Malus we also get Turner D. Century, Hammer an’ Anvil, Angar the Screamer, the Juggernaut and Black Tom Cassidy, Deathstroke and his Terminators (appearing very soon after Deathstroke the Terminator debuted in DC’s New Teen Titans – I assume this was a coincidence), the Flying Tiger, the Silver Samurai, Cthon, Daddy Longlegs, the Gypsy Moth, Locksmith and Ticktock, as well as the forces of Hydra and various organised crime groups, plus a variety of non-costumed foes including crooked businessmen, corrupt small town officials and the like. The Kingpin shows up but on this occasion as the target to be saved rather than the criminal. Whilst there are a few big names on that list, they’re by and large only around for a single story to serve wider purposes. Otherwise the list is full of second stringers and one-offs. They may make for some good individual tales – Turner D. Century’s crusade to replace modern day “immorality” with traditional values from the 1900s makes for a strong tale about the dangers of taking refuge in an idealised past – but overall they add little value with few personalised rivalries built up. Even when villains from earlier in the series are brought back like the Enforcer or the Gypsy Moth they largely go through the motions rather than add anything particularly spectacular to the series.

The two main exceptions are Morgan le Fay and the Viper. Morgan le Fay pops up several times, and brings the revelation that Spider-Woman grew up near the influence of the demon Cthon and was believed to be a pawn of him, but it feels like a clumsy attempt to shoe-horn in an explanation for why an immortal sorceress is so interested in Spider-Woman. Morgan first tries to enlist Spider-Woman to her side but when rejected she swears vengeance. By virtue of her number of appearances and the level of the conflict Morgan le Fay is basically Spider-Woman’s archenemy but it’s an incredibly imbalanced conflict. Magical arch foes can work when the hero has a suitable power level and a background with myth and magic in it, but here it feels clumsy. The theme of Cthon’s influence also comes up in a multi-part story the Hydra, the Silver Samurai and the Viper. Here we get the revelation that the Viper arranged for Spider-Woman to be recruited into Hydra and she is in fact Jessica’s mother. Yes the mother who was supposed to have died when Spider-Woman’s origin was revised at the start of the series. That particular inconsistency isn’t really resolved here (although later on it would be retconned away) and instead we get a retcon just to reinforce the ties between Spider-Woman and Hydra; ties that have not really played much of a part in the series. And with this (#45) being Claremont’s penultimate issue the ties are swiftly forgotten again for the remainder of the run. I’m not sure what this revelation really adds to either character and once again it shows just how poorly established and developed Spider-Woman’s backstory is. The Cthon link is explored as it’s revealed that the demon has had the Viper as his slave for half a century, hoping to use her to escape from his realm but she proved flawed and so he now hopes to use her daughter. Again this is all mystical stuff that doesn’t really feel naturally connected to Spider-Woman’s more normal run of adventures.

Better handled are Spider-Woman’s supporting cast. By far the most prominent is Jessica’s best friend Lindsay McCabe who is about as close to a depiction of a lesbian as you can get in c1980 Marvel Comics. She sticks with Jessica through thick and thin, and works out her identity early on but doesn’t let on until after she’s been badly injured falling off a roof with the Viper and Jessica decides to confess up. Subsequently she gets involved in further adventures, including giving relationship guidance counselling to the Impossible Woman! (Another female spin-off because the Impossible Man wanted a mate. But neither of them understands relationships which just adds to the madness.) Unfortunately with changing writers she does get left on the side at times – in particular she’s absent from most of the early issues of this volume before a new writer and status quo comes along. Sadly for Lindsay, Jessica finds a boyfriend in San Francisco in the form of David Ishima, their landlord. David brings an early storyline when he discovers the building he’s working on is for a criminal organisation, but otherwise drifts onto the sidelines and it appears the next writer sets things up to ditch him altogether by having him unable to accept both sides of Jessica’s life. However because of the shortness of the run the actual break comes in the very last issue. The one other recurring character of note is Lieutenant Sabrina Morrell of the San Francisco police force who becomes a recurring reluctant ally and associate of both Spider-Woman and Jessica. Like a number of others she is sharp enough to work out the secret identity and she is also a member of the shadowy Yakuza organisation, a Japanese clan. In Claremont’s last issue the Yakuza are revealed as an organisation dedicated to protecting the powerless, whether inside the law or outside it. There is clearly more potential in the Yakuza but once again we get another change, the dropping of possibilities and characters and a new direction for the final few issues.

The last four issues are by Ann Nocenti and see the series wandering once more, almost literally with two of them taken up with a brief return to Los Angeles. Spider-Woman tackles a string of characters who are not bad but rather frustrated with aspects of their lives – a would-be dancer who’s too short until he fools with Giant-Man’s growth serum, the Gypsy Moth just seeking attention and affection, and a runaway boy with no control over psychic powers that cause chaotic destruction whenever he’s upset. All three, plus the guest starring Tigra and other foes are then captured by Locksmith, a former escape artist who saw audiences dwindle due to superheroes and so now captures them and imprisons them in specially designed cells, and his sidekick Ticktock who can foresee the near future. Spider-Woman saves the day halfway through the double-sized issue and we get a strange follow-up as she freely invites everyone to her home for a party, not even caring about her secret identity. Okay a lot of people have figures it out, but she’s hardly gone public with it and taking some former foes is really risky. The party sees her finally break up with David, wiping the slate clean then suddenly Magnus reappears in spirit form after having been completely absent for some four years. He reveals he’s a ghost who takes others’ forms and she’s never seen his real self – once again altering a character from what was see before. Morgan le Fay has been attacking Jessica with illusions but is based in the sixth century and Magnus explains they must astrally travel in time to defeat her, so Spider-Woman’s spirit form laves her body and goes back to do this. But on her return she finds her body dead, thanks to Morgan’s final act. Jessica faces death and asks Magnus to cast a final spell to wipe everyone’s memory of her. Then she walks off into the afterlife and the series ends.

My dislike for the magical elements of the series has been stated enough by now, so all I’ll say on this is that the universal mind wipe is a very easy plot device to remove all traces of the character and cut out loose ends so future writers wouldn’t have to worry about the series. But it brings different problems such as what happens to Spider-Woman’s body? How do all the party guests react to each other when they can’t remember who brought them there? What happens to all the other consequences of Spider-Woman’s actions? It’s bad enough to kill off a character with good potential just because her own series wasn’t selling well enough. But to try to make it as though she’d never existed is even worse. I don’t know if there were developments in corporate or intellectual property practices at the time so I have no idea if it was now the case that Spider-Woman was no longer needed. I suspect not as a new character using the name showed up a year later in Secret Wars – and she also appeared without a clearly defined backstory and set-up at outset. Had somebody realised that the character was a creative mess, with a backstory regularly revised and tied in umpteen knots, and decided that the only solution was to literally wipe the slate clean and start again with a new Spider-Woman? But whatever the reasons it’s a very poor way to end a character’s series, even if it was a pretty poor series anyway.

Of all the Essential volumes I’ve reviewed so far, the two Spider-Woman ones are by far the weakest, because of the ever changing set-ups and poor situations the character is put through. About the only clear idea that ever stuck was “Don’t make her too much of a female Spider-Man”. She’s to be credited for not being a more direct derivative of the male character, and the series understandably tried to avoid being an urban crime-adventure series like its counterparts. But when a core aim is to not be something and another is “be in print” it leaves a complete lack of defining principles and direction. As a result just about every writer brought their own take on the character and there’s little character and situation building across the series as a whole. The result is a massive missed opportunity. The character certainly had potential and interest, and in the right hands could have become a big hit for Marvel. Instead she seemed to be an assignment dumped on writers and it shows. “To know her is to fear her!” proclaimed the tagline on an early version of the logo, used on the volume’s cover (although none of the issues in here use it). I wonder if that reflected how many in Marvel felt at the time?