Showing posts with label Kevin Nowlan. Show all posts
Showing posts with label Kevin Nowlan. Show all posts

Friday, 6 March 2015

Essential Moon Knight volume 3

Essential Moon Knight volume 3 contains issues #31 to #38 of his original series, all six issues of the brief series Moon Knight: Fist of Khonshu plus material from Marvel Fanfare #30, #38 & #39, Solo Avengers #3 and Marvel Super-Heroes #1. Most of these series are self-explanatory but Solo Avengers (later retitled Avengers Spotlight) was an anthology highlighting individual team members past and present with Hawkeye holding a regular slot in most issues. The writing on the original series is by Doug Moench, Tony Isabella and Alan Zelenetz with one back-up by Steve Ringgenberg. The art is a mixture of Kevin Nowlan, Bo Hampton, Mike Hernandez, Marc Silvestri, Richard Howell, Bob McLeod and Bill Sienkiewicz. The Fist of Khonshu series is written by Alan Zelenetz, Mary Jo Duffy and Jim Owsley and mainly drawn by Chris Warner with the final issue by Mark Beachum. The Marvel Fanfare stories are written by Ann Nocenti, Mary Jo Duffy and Mike Carlin and drawn by Brent Anderson, Judith Hunt and Bill Reinhold. The Solo Avengers tale is written by Roger Stern and drawn by Bob Hall. The Marvel Super-Heroes tale is written by Robert M. Ingersoll and drawn by Mike Gustovich. The separate labels post is here.

This volume covers seven years of the character's solo stories from the last days of his original series until just before the launch of his third series. Complicating things further it's not clear if the stories from Marvel Fanfare and Marvel Super-Heroes were one-off pieces commissioned for those books or else material prepared earlier and rescued from the inventory pile with perhaps some additional work to complete them. The Solo Avengers story appears to have been an original commission as much of that series was but the Marvel Super-Heroes story may have also been commissioned for Solo Avengers and not used for whatever reason. The Marvel Fanfare issues are the most confusing because they appear to be set during the original series's run, whether as a consequence of being inventory material or a deliberate decision to tell a story set retroactively, but are here placed after the second series and so add to the confusion about the status quo.

Part of the mess seems to stem from publishing decisions rather than creative ones. Unusually the original series including single page editorials by Denny O'Neil (apart from issue #35 where it's by Linda Grant as part of Assistant Editors' Month) and equally unusually these have been included in this volume. Consequently the modern reader is informed that the series was normally only available in the direct market comics shops and that from issue #32 onwards the series and indeed all direct market only books would now be published bimonthly as a result of a decision from somewhere higher up in Marvel (O'Neil humorously identifies the decision maker sending down this decree as "The-Computer-Which-Dares-Not-Speak-Its-Name", and makes clear that he doesn't like this new rule). Issue #35 is double-sized and was made available on the newsstands, presumably as a test to see if there was still an audience on the newsstands that hadn't been able to migrate to comic shops though I don't know if Marvel's other direct market only titles also undertook such experiments. Finally with issue #38 the book was cancelled to be replaced by a new series that would be available both on the newsstands and also in the direct market, with O'Neil promising it would appear "within a couple of months". Around the same time Micronauts, another bimonthly direct market only book was similarly cancelled and replaced with the monthly, available everywhere Micronauts: The New Voyages after just a couple of months, though Ka-Zar the Savage was cancelled outright, as though Marvel was now backtracking on the direct market only option (at least for the time being) and indeed O'Neil's comments in the editorial in issue #37 admit to second thoughts on the matter. But for whatever reason it took rather longer for the new Moon Knight: Fist of Khonshu series to appear, eventually showing up eleven months after the old one ended. And then it ended after just six months.

One result of this is a high turnover of creative staff. The only thing approaching an extended run is Alan Zelenetz writing the last three issues of the original series and then the first four of the Fist of Khonshu but the eleven month gap makes it hard to consider the two as a single seven issue run. Chris Warner draws the first five issues of Fist of Khonshu but otherwise no artist draws more than three issues consecutively. So even before the volume reaches the wilderness years at the end the whole thing is exceptionally bitty, with successive creators all pulling in their own different directions and some very different takes on the character being offered.

The end of the original series largely focuses upon the urban crime fighter aspect of the character with a succession of tales that primarily focus upon the characters subject to the environment. There's a tale of a rundown street where a pawnbroker tries to stand up to the gangs demanding protection money and reaches out to one young recruit, only for tragedy to erupt. There's an encounter with insane environmentalists who want to use a new gas to wipe out the human race and allow the planet to begin anew. There's a tale of a man dying of cancer with an uncaring doctor more interested in his coffee and the man's brother resorts to bringing a gun into the hospital. A reporter seeking to explode urban myths shows up a man as just a local thug and he responds by trying to explode the myth in a different way. A gang hangs out at a warehouse storing a nasty chemical substance that unleashes primal violence, causing Moon Knight to flashback to a previous encounter with the substance and Gena of the diner to become a fearful recluse in her own business.

There's a brief backup story in issue #34 narrated by Moon Knight's confidante Crawley that speedily reintroduces all the supporting cast, presumably an attempt by incoming regular writer Tony Isabella to show his grasp of the series but as he only does one more issue this leaves "The Vault of Knight" as a mere curiosity. It might have better to run it in the following issue as this was an attempt to build a wider audience on the newsstands and an introduction/reminder piece would have been a good way to help build readership. The tale is a mini-epic as Moon Knight gets crippled with a fight with the Fly, normally one of the lamer recurring Spider-Man villains, and he has to recover his movement in time to stop Bora, a frustrated over-tall would-be ballet dancer who now uses her mutant psionic powers for revenge. The story includes guest appearances by both the X-Men and the Fantastic Four but they mainly perform crowd control in a showdown at a ballet performance.

Alan Zelenetz's arrival sees a shift in the series's focus away from the urban crime fighter and more into magical territory. His first issue sees a team-up with Doctor Strange when Marlene is possessed by the spirit of Amutef, an Ancient Egyptian sorcerer, with a sceptical Moon Knight slowly coming to accept the forces around him. The final two issues of the original series tell of the death of Moon Knight's estranged Rabbi father amidst a wave of anti-Semitic violence and the body is stolen by the magician Zohar who is seeking to obtain occult powers. It's one of the only stories to really use Moon Knight's history to develop the character rather than just to provide a source of previous encounters.

And then comes the big interruption and the gutting of the character's world.

When the character returns in Moon Knight: Fist of Khonshu, massive changes have been made. The character has ditched the Steven Grant and Jake Lockley identities and is now living openly as Marc Spector albeit in the mansion and lifestyle associated with Grant. Supporting characters like Gena and Crawley have vanished, with Frenchie reduced to a cameo. Marc is trying to ditch the Moon Knight identity as well and auctions off the statue of Khonshu. However agents of Khonshu's rival Anubis obtain the statue and so the spirits of priests of Khonshu force Marc to retrieve it. In the process he defeats Anubis and returns to the Moon Knight identity in a modified costume, although as most of the changes involve colour the main change seen here is the replacement of the moon's crescent with an ankh. Marlene is angry with Marc's return to the role and walks out on him. Marc continues in the role and finds his strength is now enhanced at night but now the priests regularly invading his thoughts and forcing him to carry out tasks in spite of his own concerns as he is ever more the "Fist of Khonshu".

The first issue may introduce the character for a new and returning audience but otherwise it's a disastrous opening that ditches much of the best parts of the set-up in favour of Egyptian mysticism and pulp adventure. Subsequent issues slowly try to return to the more successful arrangements but it's too little and too late. In the meantime the more fantastical adventures include a visit to Mexico where a mad scientist is recreating Nazi experiments in a base inside a pyramid, the return of the sleepless man Morpheus, and two brothers who kill children to prolong their lives but now face a trio of Indian assassins. On a smaller scale is the man who has taken on the identity of Bluebeard and kidnapped multiple women using neuron rays to make them obey him, and drug pushing cannibal cult on an island in the south Caribbean. It is little surprise this series bombed so quickly. Moon Knight works best as an urban gritty crime fighter and not as a globe trotting adventurer. The absence of most of his supporting cast with no real replacements also hinders the series and attempts to develop a subplot of Marlene returning to her ex-husband, who is now in a wheelchair, just don't go anywhere.

Nestling at the end of the volume are five further stories from various anthologies but it's unclear just when most of them were originally written or are meant to be set, though Moon Knight is sporting a crescent in all of them. The first is a full length tale as Steven and Marlene (together without comment) visit a small town where nearby a film is being shot and killing deer in the process. This brings forth a vengeful spirit of nature. Next up is a tale that sees Frenchie fully back but the priests still pestering Marc as he investigates the connection between a talentless boy band and the sudden appearance of old people claiming they have suddenly aged. Following that we get a tale of Jake picking up a man disguised in an Arab keffiyeh in his cab who goes on to terrorise the United Nations. At the story's end Jake succumbs to casual racism and refuses to pick up another Arab in a keffiyeh. Each of these stories feels like they were written for one of the ongoing series but never got used, and it might have been better to have placed them here in the originally intended locations.

The Solo Avengers story is clearly original and brings Moon Knight into conflict with the Shroud, Master of Darkness. Both characters have strong elements of Batman about them and it's surprising that it took so long to bring the two together, even if it is for only half an issue. The final story, from Marvel Super-Heroes #1, feels like it was also prepared for Solo Avengers but not used in favour of a new Moon Knight series. It sees Moon Knight battle the Raptor, a forgettable one-off villain like so many in Solo Avengers, and also visit Gena, now managing a restaurant in Houston. It does its best in the pages available to provide a coda to the original supporting cast as well as establishing that Marc and Marlene are back together, thus undoing as much of the Fist of Khonshu damage as possible in the limited space available.

All in all this volume shows a once great character and series crashing into the mess of rapidly changing creative teams and a badly fumbled relaunch that steers in completely the wrong direction. There a few especially memorable stories with the villains mainly one-offs and much of the good and unique elements are needlessly jettisoned. This volume also suffers from presenting the inventory stories when they were published when it might have been better to follow the lead of other volumes and insert them into the original run at approximately the point they would have originally been used. In total this volume is best forgotten.

Friday, 29 August 2014

Essential Moon Knight volume 2

Essential Moon Knight volume 2 carries issues #11-30 of his first series. Most of the issues are written by Doug Moench with some back-ups and/or fill-ins by Jack C. Harris, Alan Zelenetz, Denny O'Neil and Steven Grant. The art is mainly by Bill Sienkiewicz with other contributions, mainly on back-ups, by Denys Cowan, Jimmy Janes, Vicente Alcazar, Greg LaRocque, Keith Pollard, Joe Brozowski and Kevin Nowlan.

Issue #15 represents a minor landmark in US comics history as it saw the series shifted to become a direct market only title, also receiving an increase in both pages and price. Together with Ka-Zar and Micronauts, the title had experienced strong sales in comic shops but poor returns on the newsstands and this move allowed each series to survive and even specialise without the restrictions of the newsstands - for one thing the Comics Code Authority stamp disappears after issue #15. However it also made the title inaccessible to those without easy access to a comic shop (and there were several reasons why subscriptions weren't a viable solution for all) and it effectively marked the beginning of a slow market retreat to the ghettos of the comic shops. In cases where a book appealed primarily to the niche of buyers that had already moved over to the direct market it doubtlessly made more sense to do this than try to raise newsstand sales but in the long term it contributed to much of the industry deserting a broader market and making it harder to recruit new readers to keep up overall interest.

However the direct market switch brings with it a much more experimental approach. Story lengths now vary considerably, ranging from lengthy multi-part epics to stories that only take up part of a single issue. The rear of the issues are sometimes enhanced by features such as editorials, commentary by creators, guides to equipment, galleries of images and so forth. Even the covers experiment a bit including a striking black and white cover on issue #24, reproduced as the volume's cover. Only two guest stars appear in the direct market only issues and one is the Werewolf, appropriately returning after the conclusion of his own series to now encounter its breakout character. The character's intervening time is explained by having been on the run from a cult. The other is Brother Voodoo, stepping out of a similar limbo to appear in a story set in Haiti complete with zombies. Daredevil and his foe the Jester appear in one of the last issues also available on newsstands, and the Thing makes a two-page cameo billed on the cover of one of the first direct market only issues (an appearance probably planned when the series was still on general release) but otherwise the series keeps very much to itself. Again this makes sense given the direct market only format as it could needlessly annoy newsstand fans of other characters to deny them the chance to see a guest appearance. And the Micronauts and Ka-Zar, the only other characters for whom this would not be an issue, are not exactly naturals to appear in the grim and gritty world Moon Knight inhabits.

In contrast to the turmoil of the first volume, this one shows a remarkable degree of stability with a firm focus of the character's crime fighting side, with occasional dipping into his mercenary past but with the Egyptian deity elements largely confined to statues that may have powers or it may just be the beliefs of those around them. The supporting cast is primarily that already established albeit with the addition of Detective Flint, a police officer who regularly supplies Moon Knight with information. For the most part the supporting characters remain on the sidelines though the very first issue here deals with Frenchie's revenge when an ex-girlfriend reappears only to be murdered for failing to deliver a supply of cocaine.

Marlene is the main exception, with some prominent roles throughout the run and her continuing displeasure with the way Moon Knights various identities are becoming personas in their own right, feeling that she has helped create a monster. One storyline sees her brother Peter, a doctor, suffering at the hands of his patients who has been twisted by drugs into Morpheus, a being who cannot voluntarily sleep and who can project nightmares into others via a mental link with Peter. At first it seems that Morpheus could be a recurring foe but his powers are neutralised in his return appearance when Peter exploits the link to feedback psionic energy, dying in the process. Marlene's grief is wisely not dwelt on but it adds to her growing dissatisfaction with Moon Knight's approach and identities to the point where she decides to leave him. When new foe the Black Spectre turns out to be an outside candidate for Mayor, Marlene agrees to go under cover but comes to believe in Carson Knowles and sees Moon Knight's public accusations as persecution. She subsequently discovers the truth and returns to him but it's a reminder of how strong and independent she can be. In another storyline she winds up taking the job of bodyguard for a terrorist and the series all but shows her sleeping with him as part of her mission. The character is a far cry from the average superhero girlfriend.

And Moon Knight is not the average superhero. His identity crisis continues to bubble away, with ever increasing - and sometimes contradictory - insistence that he is any particular persona at a precise moment, to the confusion of those around him. During his second encounter with Morpheus he experiences a nightmare in which Steven Grant, Jake Lockley and Marc Spector all attack him, showing up his worst nightmare. Later on Grant is sitting at home when he witnesses a vision of Marc Spector angrily lashing out at others but unable to finish himself off, with Grant commenting that through Moon Knight they are all paying for Spector's sins. Of all his identities it's Marc Spector that he tries to avoid the most, yet Spector is his original persona. For the most part Moon Knight seems able to keep on top of the confusion but there are indications that he may eventually break down into a mess of contradictory and warring selves. Otherwise the character continues in what appears to be a Batman mould but coming out some years before Frank Miller reached Gotham City it seems the flow of inspiration was not all one way. Moon Knight continues to be put through a variety of problems both at home and abroad, including facing the loss of everything he has, but he manages to come through thanks to his guile and gadgets.

His Marc Spector persona is not completely sidelined as a number of issues carry back-up stories highlighting aspects of his career, including some set during his days as a mercenary - there's a particularly dark story where he's commissioned to steal a box from one sculptor for another and it turns out to contain the head of the Gorgon Medusa. In a reversal of the traditional myth Spector uses a mirror to turn the head's back on itself and upon its wielder. Other back-up stories range from present day tales by alternate creators, some of them perhaps auditioning to take over the series if needs be, to tales of the statue of Khonshu and how the statue scared a crook in a museum into locking himself in a sarcophagus or how it seemingly used its power to clear a minefield and help a bunch of stereotypical British soldiers in American uniforms to win the battle of El Alamein. Such tales wouldn't appear in most Marvel series but here they help to enhance the background to the series and were doubtlessly a welcome change from adverts when the series's price increased.

Although a lot of the issues have single part stories mainly dealing with one-off urban villains, there are some that take the series in different directions and introduce potential recurring adversaries, though not all survive. As noted above the threat of Morpheus is neutralised early on, but in the opposite direction the character of Stained Glass Scarlet seemingly starts out as a one-off, a sorrowful nun turned mother turned recluse living in an abandoned church who finds herself shooting her gangster son dead. But subsequently she becomes a crossbow-wielding vigilante, declaring war on mobsters in general and Moon Knight finds himself ultimate missing on purpose and letting her escape. The difference between Moon Knight, operating outside the police but usually with their tacit approval and individual support as he generally seeks to bring crooks to justice, and Scarlet, operating completely on her own as she seeks to execute them, may seem a hair split at first but it's a core dividing line as to how vigilantes are usually portrayed in comics and the source of much philosophical debate. Elsewhere the Black Spectre explicitly models himself on Moon Knight but his failed venture into politics somewhat restrains his potential for reuse. Elsewhere the foes are one-offs - various mobster types and terrorists but also corrupt police officers and those who seek to purge the force of them as well as a man driven mad by childhood abuse seeking vengeance on his just deceased father.

The longest story in the volume is an epic adventure that pits Moon Knight, Marlene and Frenchie against a group of terrorists hell-bent on the destruction of the west. The Third World Army is a coalition of terrorist groups from across the political spectrum, headed by the anarchist Nimrod Strange. Privately disavowing their public political goals, they are fanatics who will take aid from right and left wing dictatorships only to play them off against one another to bring the world to its knees. Few take them seriously but the Mossad has realised their true threat. When Benjamin Abramov, Marc's oldest friend, is gunned down in the mansion by the organisations top assassin the Master Sniper, it begins a journey that takes Moon Knight to Switzerland, Israel, Lebanon, the Indian Ocean and finally back to New York. Along the way Moon Knight, Marlene and Frenchie have to infiltrate the organisation, with Marlene becoming one of Strange's elite female bodyguards and harem. Strange himself adopts armour to become Arsenal and almost kills Moon Knight before departing to hijack multiple oil tankers and use them to destroy Manhattan, in a plan lifted directly from US anti-terrorism planning. The pace of the story is relentless and it doesn't pull its punches either with a number of atrocities depicted including the gunning down of a congregation at a synagogue. Arsenal becomes another foe whose long term potential is sacrificed on the altar of a dramatic resolution to the story but it works. It's a tough storyline that combines the global threat with the personal element as Moon Knight seeks to complete Ben's work as well as repay Arsenal for his slights. At a guess this storyline (in issues #17 to #20) was the first to be prepared for the direct market and it shows a willingness to stretch beyond the confines of the Comics Code authority without being gratuitous simply for its own sake. It's a good example of how the series adapts to changed conditions and sets out to offer something truly unique.

In general this is a series that does well to rise to the challenges set, continuing to offer a hero with a very unusual identity situation whilst also adapting well to its changed market position and experimenting within the format and outlet. There are some themes handled here that are more adult than those found in the Comics Code Authority books on the newsstand, but never once does it feel like its being puerile or gratuitous just to show off its freedom. Instead it continues to build a solid and distinctive series, using the expanded page count to explore multiple stories and features and allow other creators onto the characters without feeling like quick fill-ins. Sienkiewicz's art looks amazing in black and white and Moench's scripts remain strong, producing quite a solid volume.