
Showing posts with label Frank Robbins. Show all posts
Showing posts with label Frank Robbins. Show all posts
Friday, 30 October 2015
Essential Tomb of Dracula volume 4 - creator labels 1

Labels:
Alan Weiss,
Dick Ayers,
Frank Robbins,
Jim Shooter,
John Buscema,
Len Wein,
Neal Adams,
Rick Margopolous,
Sonny Trinidad,
Steve Gan,
Steve Gerber,
Vicente Alcazar,
Yong Montano
Essential Tomb of Dracula volume 4 - creator labels 2

Labels:
Alfonso Font,
Alfredo Alcala,
Ernie Chua,
Frank Robbins,
Frank Springer,
George Evans,
George Tuska,
Jim Starlin,
Mike Ploog,
Paul Gulacy,
Rich Buckler,
Tony Dezuniga,
Val Mayerik
Friday, 9 October 2015
What If... Essential Invaders volume 1?
Starting my brief tour of hypothetical Essential volumes this one is fairly easy to envisage. It's the same contents as Invaders Classic: The Complete Collection volume 1
Essential Invaders volume 1 would contain Giant-Size Invaders #1 which launched the team then Invaders #1 to #22 & Annual #1 plus Marvel Premiere #29 to #30 which crossover to introduce the Liberty Legion and, as a bonus, Avengers #71 with a prototype of the idea and an unusual crossover. As a bonus, we can throw in a number of letterspages that contain essays by Roy Thomas on the characters, the inspiration and some of the artists. These issues also make up the contents of Invaders Classic volumes 1 & 2 bar #22, which is in volume 3 (a minor reshuffling to add an extra issue to Complete Collection volume 2). Everything is written by Roy Thomas with Ed Summer providing plot assistance on one issue. The Giant-Size is drawn by Frank Robbins who becomes the main artist on the regular series with individual issues drawn by Rich Buckler and Jim Mooney. One issue reprints an old story from Captain America Comics #22 drawn by Al Avison (no writer is credited) with a new framing sequence added. Two other issues reprint old Sub-Mariner stories from Marvel (Mystery) Comics #1 and #10 by Bill Everett. The annual unites Robbins with Alex Schomburg, Don Rico and Lee Elias. The Marvel Premiere issues are drawn by Don Heck and the Avengers issue is drawn by Sal Buscema. Due to the large number of credits the labels for the reprints are in a separate post.
(In the digital edition at least, Invaders Classic: The Complete Collection volume 1 places all the non-regular issues at the rear despite the Marvel Premiere issues incorporating a crossover and the annual explicitly saying it's set between issues #15 and #16. As part of the What If?ery we can correct that.)
Even without knowledge of Roy Thomas's long championship of the Golden Age heroes it's clear that this was a very special and personal project for him. The series goes monthly with only its second issue, but drops back to bimonthly after the following issue only to go back to monthly publication again with issue #8. A spin-off series was conceived even before the original had launched and was given a crossover with a try-out title to set it up (and given a further boost in the Marvel Two-in-One annual for that year) though it didn't take off. Such a commitment to a series not set in the present day and starring characters whose fates were already set is extraordinary. But this series was riding a wider trend of Second World War nostalgia, which at this time produced a lot of fiction set then such as the first season of the Wonder Woman television series. It also saw old Marvel characters revived but everything was not quite as it came before.
There is a longstanding belief that Marvel has always maintained a single continuity and never turned whole characters, series or runs into alternate universes or made into fiction within fiction or just abandoned them altogether, in contrast to DC. That's only really true if all you read are superhero comics from 1961 onwards. Continuity was much laxer in other corners of Marvel's output, whether that was the original Two-Gun Kid being turned into a fiction the second one read about or the multiple & contradictory retellings of how Millie the Model's career started or the awkward relationship with chronology in many war comics. Or there were various superhero revivals that ignored what had come before, especially when it came to sidekicks or just how long the heroes had been out of action. The Marvel superhero output from 1961 onwards sought to present a coherent whole out of the new material (although it's had its share of continuity errors, retcons and "it was all a dream" moments over the years) but even it has been less than faithful to older and non-superhero material when incorporating the characters. And Invaders maintains this tradition, as explained in an essay by Roy Thomas on the letters page for the initial Giant-Size issue. The Golden Age comics are a source of inspiration and some individual stories will be referenced or reprinted but the overall continuity of the comics, such as it existed in the 1940s, is not going to be adhered to - indeed one issue shows Bucky and Toro devouring a collection of comics and commenting on how their published exploits don't reflect what they've been up to lately although this explanation has to be reinforced to explain how Captain America's secret origin came to be published. Other changes are more mixed - a retelling of Toro's origin generally seeks to add to what was shown in the 1940s but the Destroyer's identity and original published origin are dismissed as theories published in comics. More generally the series doesn't try to navigate periods when the individual heroes were shown based in other countries. Nor are costumes sacrosanct - Namor wears his modern swimming trunks rather than the simpler version he originally wore, which actually becomes a plot point later on, whilst the costumes of some of the Liberty Legion members have been modified from the original or assembled as a composite of various appearances. Overall this approach to continuity allows the new stories to move forward easily, taking the assumption that in the 1970s there would be very few readers who had read the original stories and would be put out by this revisionist approach. In an era of collected editions when some of the Golden Age series are now just as accessible as the Invaders themselves this may not be the best assumption but both sets of stories were written for their time and not since.
The biggest retcon of all is the existence of the team; back in the Golden Age the "Timely"/Marvel heroes didn't form a team until after the Second World War and the All-Winners Squad only managed a couple of (awkwardly numbered) issues. Since the All-Winners Squad had no official origin it wouldn't have stretched things too far to show them as having operated during the war itself but the name is rather lousy and a bolder incarnation was a better approach and doable with a looser regard for 1940s continuity. It also allows for a different approach to the members, keeping the Whizzer and Miss America in the States as part of the Lethal Legion and allowing the Invaders to organically grow additional members. But the core is always the "Big Three" heroes of Captain America, the Human Torch and the Sub-Mariner, together with the first two's sidekicks, Bucky and Toro.
These five are the logical starting point as "Timely"'s biggest heroes, with all three adults either revived in the present day or replaced by a newer incarnation. There are strong tensions amongst the group with Namor and the Torch traditional rivals, the Torch feeling somewhat inferior as an android compared to Captain America, Namor harbouring resenting of the surface world but agreeing to ally against the Axis powers and both Bucky and Toro being over-enthusiastic at times. But it's also clear that the five are all willing to work with and trust one another in the heat of danger, reinforcing the team. All of them get their chance to shine though Toro's biggest issue is mainly told in flashback whilst he's being rushed to hospital. The team noticeably lacks a woman at first, an especially surprising omission as women had been part of nearly all the Marvel teams going right back to Miss America in the All-Winners Squad, but this is soon corrected with the introduction of Spitfire, an original British hero who gains powers after a transfusion from the Torch. She also brings a degree of romantic tension with the Torch falling for her but she has eyes only for Captain America who is oblivious to all this. Also added to the team is the British hero Union Jack, initially a peer of the realm and veteran of the First World War but after he's crippled in battle he retires the identity and it's later picked up by another who has previously used the identity of the Destroyer.
But the heroes don't stop there with a second team created via a crossover with Marvel Premiere. The Liberty Legion is comprised of seven lesser known heroes from the Golden Age, assembled when Bucky is the sole Invader to evade capture by the Red Skull. Sending out a radio broadcast he brings together the Patriot, the Whizzer, Miss America, the Red Raven, Jack Frost, the Thin Man and the Blue Diamond. Being more obscure heroes there's greater scope to modify their appearances a little, as detailed in a text piece at the end of the second Marvel Premiere issue. They demonstrate promise in holding their own against the mind controlled Invaders and the Red Skull and are assigned the task of battling enemy agents operating in the United States itself. However the market probably wasn't ready for endless retroactive Second World War adventures and so it's not surprising that they didn't take off in their own title.
As well as the Liberty Legion there's a third team introduced in these pages albeit with inspiration from elsewhere. The Crusaders are a group of six heroes who are based on the Freedom Fighters from DC/Quality Comics. This was part of an unofficial joint homage with the Freedom Fighters around this time also encountering a group called the Crusaders, who were thinly disguised versions of the Invaders. Unlike the earlier Squadron Supreme/Champions of Angor, not as much has been done since with either version as a whole though here one member, Dyna-Mite (based on Doll Man), is used to good effect in the following story. The others are more generic, being given their powers and equipment on a one-off basis by a Nazi agent. The Spirit of '76 is an America hero based on Uncle Sam but the others are all British including Captain Wings (Black Condor), Ghost Girl (Phantom Lady), Thunder Fist (Human Bomb) and Tommy Lighting (the Ray). They serve their purpose but don't make too much of a mark. The only other hero introduced at this stage is the Golem, here incarnated around a Polish Jew trying to survive in Warsaw.
The original tales show a strong degree of research with Frank Robbins proving especially knowledgeable about fighter aircraft and his art has a suitable retro style that captures the slightly awkward feel of the era. The writing is also strong on the big picture, with some missions even tying into real history such as Winston Churchill's early 1942 visit to Canada and the United States. But the devil is in the detail. The portrayal of the UK at war does its best but at times it does slip into clichés with a few too many characters talking in either Cockney or an exaggerated upper class dialect that nobody actually speaks and the attempts to have the Crusaders speaking a range of dialects from across society is an admirable aim but not really achieved. And whilst Americans coming to the UK during the war understandably had more important things to learn than the finer details of aristocratic titles or how to address & refer to the Prime Minister, British characters have no such excuses and it's a surprise to see things like Union Jack saying "Mr Prime Minister" or the Falsworths and their butler's sloppy use of titles. There are other odd moments such as Ghost Girl using the metric system in 1942 (the UK didn't move to adopt it for another generation) though significantly Spitfire doesn't. And George VI wears a rather flamboyant uniform to launch a ship, rather than the more standard naval uniform he often appeared in during the war. Also there's the impression that Thomas isn't too clear about what the Home Guard's actual function was, although in fairness the Home Guard largely carved out its role and forced it upon officialdom.
The series takes the heroes back and forth across the Atlantic and English Channel, fighting a range of Nazi foes and even taking the fight to Hitler's doorstep. There's a partial attempt to build up counterparts, starting with Master Man, a Nazi equivalent of Captain America with less skill and charisma. Namor is countered by U-Man, a renegade Atlantean, whilst Spitfire's counter comes in the form of Warrior Women, a German agent who gains size and strength by accident and whose costume and whip are a Comics Codes Authority compliant version of bondage fetishism - it's amazing how much Marvel got away with her look. There's also the usual assortment of mad scientists like Brain Drain, whose life has been preserved in a mechanical body, or the Blue Bullet, a scientist in a hulking armoured form, or Colonel Dietrich, who shrank Dyna-Mite down, and officers like Colonel Krieghund or Colonel Eisen aka "The Face" after being caught in an explosion. Teutonic mythology supplies the identities for four aliens, Donar, Froh, Loga and Brünnhilde, who get used by Brain Drain as unwilling agents. Much more willing a monster is Baron Blood, a vampire who has had special surgery to partially overcome some of the traditional weaknesses. And there are the biggest Nazi villains of all, the Red Skull and Adolf Hitler. Each seems to be on a private mission to chew as much scenery as possible with Hitler portrayed as a cowardly monster. On top of all this are various enemy agents such as Agent Axis and old foes like the Hyena, the Shark and the Asbestos Lady. The series doesn't pull its punches with a number of important villains and number of lesser troopers killed along the way.
The annual feels very awkward and artificially constructed. As explained in a text feature at the end, it serves two main purposes. One is a pure exercise in nostalgia as three Golden Age artists - Alex Schomburg, Don Rico and Lee Elias - return to characters they drew decades earlier by providing the solo chapters for a traditional format story that separates the main heroes before reuniting them at the end. The other is to jump through a number of hoops to explain the presence and appearance of Cap, Namor and the Torch in Avengers #71 when three of that team, the Vision, Black Panther and Yellowjacket, were transported to Paris 1941 as part of the Grandmaster's tournament with Kang the Conqueror. Although the name "Invaders" was not used, the three 1940s heroes shouted "Okay, Axis, here we come!" and two had been differentiated from their modern appearances by featuring Captain America's original shield, even though he only used it in one issue, and Namor's 1940s swimming trunks. (Such an approach of digging out early differences and using them for longer than they had originally appeared had been standard practice over at DC with the Earth 2 Justice Society of America characters.) Plus this appearance was set before the formation of the Invaders. Now we get a complicated tale of two old and obscure Golden Age villains, the Hyena and the Shark, plus new creation Agent Axis, a strange being who is the lightning induced fusion of German, Italian and Japanese spies, being sent to obtain a sample of the Torch's blood, Cap's shield and Namor's swimming trunks to help the German war effort. This results in Cap and Namor's appearances changing just before all three get taken out of time (the other Invaders are on missions elsewhere) to take part in the Avengers issue and we get the battle from the Invaders' perspective. It's an awkward hybrid of Golden Age nostalgia and strained Bronze Age retroactive continuity and the result as a whole is less than satisfactory.
The reprints are a curious mix. Issue #10 comes as the Invaders rush Lord Falsworth and Jacqueline to hospital and during the flight Captain America thinks about the shadow of the Grim Reaper, causing him to reminisce about an adventure that will have a "basically true" account printed. Cue the reprint of "Captain America battles the Reaper! (The man the law couldn't touch!)" in which he battles a villain called the Reaper who carries a scythe but otherwise there's no death imagery and instead it's a tale of a Nazi agent who rabble rouses people against authority. The moral of the story that we should trust our leaders and not listen to trouble making rabble rousers is one that just hasn't aged well at all and would have been especially hollow in the post-Watergate States. Later on we get reprints of two old Sub-Mariner stories, including his very first appearance (with the eight page version) with both stories helping to explain why he has grievances against the surface world, though it's a little disquieting to see Namor and others of his race (here they are all called "Sub-Mariners") talk of war against the "white men" as though he's an aquatic noble savage.
Is Invaders a title that would have been worth an Essential volume? In principle yes, although the existence of the Classic tradepaperbacks may have led to market saturation though the Complete Collection is practically the colour version of an Essential volume. Overall this is a series with a strong sense of adventure and a determination to not merely weave around the "Timely" Golden Age tales but to take the elements and come up with something strong and lasting. The decision to overwrite the original 1940s continuity, such as it ever actually existed, may not be to everyone's taste but it's generally done to allow greater flexibility in pulling the various teams together, although the decision to rewrite the Destroyer's origin, identity and background and then to merge the character into a new incarnation of another hero feels rather wasteful. But beyond that this is a series that brings to life the writer's passion for the heroes of the 1940s and finds good things to do with them, developing the mythology well beyond what had been there before.
(In the digital edition at least, Invaders Classic: The Complete Collection volume 1 places all the non-regular issues at the rear despite the Marvel Premiere issues incorporating a crossover and the annual explicitly saying it's set between issues #15 and #16. As part of the What If?ery we can correct that.)
Even without knowledge of Roy Thomas's long championship of the Golden Age heroes it's clear that this was a very special and personal project for him. The series goes monthly with only its second issue, but drops back to bimonthly after the following issue only to go back to monthly publication again with issue #8. A spin-off series was conceived even before the original had launched and was given a crossover with a try-out title to set it up (and given a further boost in the Marvel Two-in-One annual for that year) though it didn't take off. Such a commitment to a series not set in the present day and starring characters whose fates were already set is extraordinary. But this series was riding a wider trend of Second World War nostalgia, which at this time produced a lot of fiction set then such as the first season of the Wonder Woman television series. It also saw old Marvel characters revived but everything was not quite as it came before.

The biggest retcon of all is the existence of the team; back in the Golden Age the "Timely"/Marvel heroes didn't form a team until after the Second World War and the All-Winners Squad only managed a couple of (awkwardly numbered) issues. Since the All-Winners Squad had no official origin it wouldn't have stretched things too far to show them as having operated during the war itself but the name is rather lousy and a bolder incarnation was a better approach and doable with a looser regard for 1940s continuity. It also allows for a different approach to the members, keeping the Whizzer and Miss America in the States as part of the Lethal Legion and allowing the Invaders to organically grow additional members. But the core is always the "Big Three" heroes of Captain America, the Human Torch and the Sub-Mariner, together with the first two's sidekicks, Bucky and Toro.

But the heroes don't stop there with a second team created via a crossover with Marvel Premiere. The Liberty Legion is comprised of seven lesser known heroes from the Golden Age, assembled when Bucky is the sole Invader to evade capture by the Red Skull. Sending out a radio broadcast he brings together the Patriot, the Whizzer, Miss America, the Red Raven, Jack Frost, the Thin Man and the Blue Diamond. Being more obscure heroes there's greater scope to modify their appearances a little, as detailed in a text piece at the end of the second Marvel Premiere issue. They demonstrate promise in holding their own against the mind controlled Invaders and the Red Skull and are assigned the task of battling enemy agents operating in the United States itself. However the market probably wasn't ready for endless retroactive Second World War adventures and so it's not surprising that they didn't take off in their own title.
As well as the Liberty Legion there's a third team introduced in these pages albeit with inspiration from elsewhere. The Crusaders are a group of six heroes who are based on the Freedom Fighters from DC/Quality Comics. This was part of an unofficial joint homage with the Freedom Fighters around this time also encountering a group called the Crusaders, who were thinly disguised versions of the Invaders. Unlike the earlier Squadron Supreme/Champions of Angor, not as much has been done since with either version as a whole though here one member, Dyna-Mite (based on Doll Man), is used to good effect in the following story. The others are more generic, being given their powers and equipment on a one-off basis by a Nazi agent. The Spirit of '76 is an America hero based on Uncle Sam but the others are all British including Captain Wings (Black Condor), Ghost Girl (Phantom Lady), Thunder Fist (Human Bomb) and Tommy Lighting (the Ray). They serve their purpose but don't make too much of a mark. The only other hero introduced at this stage is the Golem, here incarnated around a Polish Jew trying to survive in Warsaw.

The series takes the heroes back and forth across the Atlantic and English Channel, fighting a range of Nazi foes and even taking the fight to Hitler's doorstep. There's a partial attempt to build up counterparts, starting with Master Man, a Nazi equivalent of Captain America with less skill and charisma. Namor is countered by U-Man, a renegade Atlantean, whilst Spitfire's counter comes in the form of Warrior Women, a German agent who gains size and strength by accident and whose costume and whip are a Comics Codes Authority compliant version of bondage fetishism - it's amazing how much Marvel got away with her look. There's also the usual assortment of mad scientists like Brain Drain, whose life has been preserved in a mechanical body, or the Blue Bullet, a scientist in a hulking armoured form, or Colonel Dietrich, who shrank Dyna-Mite down, and officers like Colonel Krieghund or Colonel Eisen aka "The Face" after being caught in an explosion. Teutonic mythology supplies the identities for four aliens, Donar, Froh, Loga and Brünnhilde, who get used by Brain Drain as unwilling agents. Much more willing a monster is Baron Blood, a vampire who has had special surgery to partially overcome some of the traditional weaknesses. And there are the biggest Nazi villains of all, the Red Skull and Adolf Hitler. Each seems to be on a private mission to chew as much scenery as possible with Hitler portrayed as a cowardly monster. On top of all this are various enemy agents such as Agent Axis and old foes like the Hyena, the Shark and the Asbestos Lady. The series doesn't pull its punches with a number of important villains and number of lesser troopers killed along the way.
The annual feels very awkward and artificially constructed. As explained in a text feature at the end, it serves two main purposes. One is a pure exercise in nostalgia as three Golden Age artists - Alex Schomburg, Don Rico and Lee Elias - return to characters they drew decades earlier by providing the solo chapters for a traditional format story that separates the main heroes before reuniting them at the end. The other is to jump through a number of hoops to explain the presence and appearance of Cap, Namor and the Torch in Avengers #71 when three of that team, the Vision, Black Panther and Yellowjacket, were transported to Paris 1941 as part of the Grandmaster's tournament with Kang the Conqueror. Although the name "Invaders" was not used, the three 1940s heroes shouted "Okay, Axis, here we come!" and two had been differentiated from their modern appearances by featuring Captain America's original shield, even though he only used it in one issue, and Namor's 1940s swimming trunks. (Such an approach of digging out early differences and using them for longer than they had originally appeared had been standard practice over at DC with the Earth 2 Justice Society of America characters.) Plus this appearance was set before the formation of the Invaders. Now we get a complicated tale of two old and obscure Golden Age villains, the Hyena and the Shark, plus new creation Agent Axis, a strange being who is the lightning induced fusion of German, Italian and Japanese spies, being sent to obtain a sample of the Torch's blood, Cap's shield and Namor's swimming trunks to help the German war effort. This results in Cap and Namor's appearances changing just before all three get taken out of time (the other Invaders are on missions elsewhere) to take part in the Avengers issue and we get the battle from the Invaders' perspective. It's an awkward hybrid of Golden Age nostalgia and strained Bronze Age retroactive continuity and the result as a whole is less than satisfactory.

Is Invaders a title that would have been worth an Essential volume? In principle yes, although the existence of the Classic tradepaperbacks may have led to market saturation though the Complete Collection is practically the colour version of an Essential volume. Overall this is a series with a strong sense of adventure and a determination to not merely weave around the "Timely" Golden Age tales but to take the elements and come up with something strong and lasting. The decision to overwrite the original 1940s continuity, such as it ever actually existed, may not be to everyone's taste but it's generally done to allow greater flexibility in pulling the various teams together, although the decision to rewrite the Destroyer's origin, identity and background and then to merge the character into a new incarnation of another hero feels rather wasteful. But beyond that this is a series that brings to life the writer's passion for the heroes of the 1940s and finds good things to do with them, developing the mythology well beyond what had been there before.
Friday, 24 October 2014
Essential Werewolf by Night volume 2

Giant-Size Werewolf #3 brings a return visit to Transylvania to free Topaz who has been captured by a gypsy woman wielding magic and in the process face a mob of outraged villagers clutching torches and pitchforks so cliched that the captions actually comment on this. But in the process it's revealed that the woman is Jack's grandmother and all the confrontation and hate stems from the reaction to the curse first visited upon Jack's father. Jack only discovers the woman's identity as she lies dying, having realised who he is and that he is not responsible for all the anger and hatred that has flowed from the werewolf curse. The issue also tries to tidy up the confusion of the multiple family castles - one is apparently a summer home that was left in Transylvania and the other a winter home transplanted to the States.
The other Giant-Size issues are fairly inconsequential to the regular series. Two of them are standard team-up issues, bringing the Werewolf into conflict with first the Monster of Frankenstein and then with Morbius the Living Vampire. After the already crossed-over-with Dracula these two are the most natural to appear with the Werewolf. The Frankenstein Monster is searching for a real body and succumbs to the claims of a Satanic cult, only to wind up turning on them when he realises the cult are using the sacrifice of the Werewolf to bring forth the spirit of Satan in the Monster's body. The Morbius story is a rare appearance by the Living Vampire that actually works, telling the tragic tale of how he found a formula that could cure him only to lose the only copy in a fight with the Werewolf. The series rounds out with a past set story as Jack and Buck try to obtain help from a demonologist only to get caught up in a struggle on another world. In general these tales are as non-intrusive as possible and sensibly placed but the final Giant-Size is placed between issues #31 & #32 that not only have a direct continuation of story between them but also come at a critical stage in Jack and Buck's friendship. It feels odd to jump from the events of issue #31 to a fairly run of the mill adventure even though Jack's narration is at pains to point out that this happened some months back. But overall this isn't a terribly great set of Giant-Size issues and there's no great sense of loss at the line coming to an end.
Dear Bill, I have an idea. Let's capitalise on the popularity of the monster books by teaming them up. Can you put together an issue combining Ghost Rider, Man-Thing, the Werewolf and Morbius? We'll stick it in one of try-out books and see how it goes. Cheers, Marv.
Dear Marv, This isn't a workable idea at all. Half the monsters can't even talk, one's based in Los Angeles while another is in Florida, most of them are violent loners who get into pointless fights whenever they have or are a guest star, and only Ghost Rider comes close to being someone who would hang around in a team for the common good and even then we're stretching things to include him in the Champions. Still you're the editor and what the editor wants he gets. Here's an issue that brings the four of them together and shows why they just won't work as a team. Yours, Bill.I have no idea if an exchange like that ever took place, or whether the idea came from the editor, writer or even the sales department, or even if Marv Wolfman was the editor at the point of commissioning (as a try-out book, Marvel Premiere stories could easily sit around for months or even years on end to be used as and when there was a space available). But the Legion of Monsters feels like a concept produced on order from someone who didn't think through the fundamentals and the issue is pushing back to show why this can never work as a regular series. With only eighteen pages there isn't room to show all the problems and so how the Man-Thing makes it all the way from the Florida swamps to downtown Los Angeles must remain one of those questions we just weren't meant to ask. Otherwise this is a rather dull tale of a lost civilisation returning with no consideration for those who have built over their old home's location in the meantime. The powerful Starseed seeks a paradise Earth but the hostility on the monsters leads to a fight that fatally wounds him. There's no attempt to even give a stock "Think of the good we could achieve by working together" speech and the monsters all go their separate ways, showing why the Legion of Monsters could never work. It's surprising that this issue was included here when it isn't included in the Essential Ghost Rider volumes, given that he rather than the Werewolf is the lead character. (For that matter it's also not in the Essential Man-Thing volumes.) This may be down to timing and a lack of foresight as this issue came out during the run covered by Essential Ghost Rider volume 1 but it really doesn't feel like a Werewolf story and above all others and could easily have been left out from here.
Of the regular issues in this volume the best known are probably #32 & #33 which introduce Moon Knight, here working as a mercenary on behalf of the unimaginatively named organisation called "the Committee". On the face of it a moon themed villain is a natural foe for a man suffering from the werewolf curse, and Moon Knight's use of silver on his costume means that the fight between the two of them feels like a suitably level pitch. But the storyline takes a twist when Moon Knight realises the Werewolf's inner innocence compared to his corrupt paymasters and turns on them. The character's depiction here will surprise those who are only familiar with his later adventures and indeed an awkward retcon had to be introduced to explain away his origins and actions shown here. At this stage he's just a mercenary for hire with a supportive helicopter pilot and the costume is developed entirely by the Committee for the purpose of handling the Werewolf. It's easy to see why this had to be changed to open the character out for his own adventures but it also means this series is deprived of a strong and resourceful foe who proves able to capture the Werewolf and hold him past dawn. Still the Werewolf's villain's gallery's loss is herodom's gain and an illusion of Moon Knight appears in Belaric Marcosa's house as projections of the Werewolf's three greatest foes. The other two are the Hangman, who makes a brief reappearance in the flesh early on, and new foe Doctor Glitternight, a magician who initially tries to control Topaz through stealing her soul and subsequently turns out to be the exiled member of a quintet all-powerful beings from another dimension. One-off foes include Atlas, an actor out for revenge after his face was burnt on set, DePrayve, a scientist whose experiments on controlling human aggression turn him into a modern day Dr Jekyll and Mr Hyde, and the Soul-Beast, a monster created by Doctor Glitternight out of Topaz's soul.
The volume sees the tackling head on two of the most basic questions of the series. Early on Lissa's eighteenth birthday approaches, sparking the fear that she too has inherited the curse and an unsuccessful search for ways to prevent her ever changing. To make matters worse Doctor Glitternight's interference means that on her first night she transforms into an even fiercer monster - a Were-Demon. However Taboo's soul intervenes and sacrifices its remaining life essence to free her, curing her of the curse in the process. It was probably inevitable to avoid having two werewolves regularly running about but it's a little too neat a solution for my liking. Meanwhile Buck Cowan starts to get some happiness when he meets single mother Elaine Marston and her daughter buttons. Unfortunately a skiing holiday turns to tragedy when Buttons wanders out into the snow near to where Jack has transformed to the Werewolf. Buck comes to her rescue, risking his own life to protect the child despite a fight that both he and Jack have long feared. Buck is nearly killed and only recovers with the help of a spirit, and is still confined to a wheelchair at the end of the volume. Despite this he forgives Jack.
As part of the search for a cure for Buck's near death state, Jack, Topaz, Lissa and Elaine venture into the haunted house once inhabited by soul eater Belaric Marcosa and spend several issues fighting against the spirits and madness there in a tale of full on horror where friends find themselves literally at each others' throats and it becomes impossible to know what is real and not. At the time spread over multiple months, made worse by the series going bimonthly midway through, this storyline must have seemed a drag and the ending not quite the series climax it was briefly billed as, but when read altogether it hold up well and fits in with the dark magic themes of the series.
The last issues of the series show panic buttons being hit with the book going bimonthly and taking a new direction with guest-stars. Initially it seems as though issue #37 was going to serve as a conclusion but instead the series went on for another six issues in a team-up with Brother Voodoo. A very long running subplot involving Raymond Coker's affairs in Haiti, and Lieutenant Northrup's investigations pursuing him, is resolved in a battle with Glitternight and his "zuvembies". It's a dramatic conflict on an interdimensional basis but it feels well outside the norm for the series. There are some good individual moments - my favour one pokes fun at the inability to say "zombie" in a Comics Code approved book as Jack asks what is a "zuvembie" and upon being told by Brother Voodoo the reply is "You mean they're zo--" before an interruption prevents the full word coming out - but overall this doesn't feel like a natural Werewolf story. It's a pity because this tale finally sees both the end of Northrup's pursuit of the Werewolf, having seen Jack as a hero, and Jack get control over the transformations, allowing him to control his lycanthropic form.
The final two issues see Jack temporarily in New York where he teams up with Iron Man against the Masked Marauder and his latest creation, the Tri-Animan, a robot that combines the abilities of a gorilla, an alligator and a cheetah. It's not the most spectacular point for the series to suddenly be cut off at, but it presumably shows the intended new direction of making the Werewolf a more conventional superhero with Jack in full control now. This may have been deemed necessary to overcome a sales slump as the initial fad passed, but it's not a direction I care much for. In any case it was too little, too late as the series suddenly ended. A subplot is left dangling involving a mysterious being breaking into Buck's house and kidnapping him with a caption added at the bottom of the page for this edition stating that the plot is resolved in Essential Spider-Woman volume 1. It's nice to have an actual pointer but it's a forewarning that the volume itself is going to end unsatisfactorily.
Overall this volume is a letdown after the first. There's a few too many stories that drag on for longer than they should and a move away from the basic concept. There are some good moments and a few good storylines but a lot of this is turgid. There's also a few too many attempts to team-up one of the ultimate loner characters with others but fortunately the Marvel Premiere story proved to be the Legion of Monsters' sole appearance. All in all this is not one to remember.
Friday, 28 March 2014
Essential Captain America volume 5

The first six issues show the book in a state of extreme creative mess. Frank Robbins's artwork is poor and at times veers into caricature, whilst the high turnover of writers results in no clear direction. Just to add to the mess the issues are trying to mop up after the ridiculous revelations about the Falcon at the end of the last volume that showed him to have been a gangster transformed by the Red Skull into the ultimate sleeper agent. Following a rather unusual form of shock therapy the result is that he remembers both his gangster and hero days but he feels as though he is two persons in a single body. The exact ramifications of this are not explored as well as they should be, so it's unclear just whether he now has a split personality or else the two personas have somehow merged or if one has triumphed over the other but retained both sets of memories. The result is an awkward and unsatisfactory arrangement that's at risk of falling into a mess with future writers unfamiliar with what's planned or just how Sam has reconciled the two sets of memories. His criminal status is addressed more head on with a trial that gives him a suspended sentence with Nick Fury serving as his parole officer. Given the turnover of writers it's hard to identify just who took the wrong decisions but even the option of dismissing the Red Skull's claims as false is dangled yet rather than take such a natural way out of this mess the series instead decides to go with them. But the result is deeply unsatisfactory and shows the dangers of changing writers too quickly at a critical point for the series.
The foes in these issues aren't too memorable either. There's the Druid, previously seen in the S.H.I.E.L.D. strip in Strange Tales, who has Cap whisked away to an arena for no particular reason but it helps to mark time. Back at S.H.I.E.L.D. headquarters acting director Jeff Cochren forces Cap to take pat in a weird fight designed to snap the Falcon out of his comatose state; it turns out to be a plot by Nightshade to take control of S.H.I.E.L.D. and conquer the world. Subsequently the Falcon's trial is interrupted by an assassination contract undertaken by old Daredevil foe Stilt-Man. Then in a fill-in issue Dr. Faustus plots to steal millions from New York City; the issue is notable as the first ever appearance of Karla Sofen, the future Moonstone, but here she's little more than a gangster's mole. It is possible that John Warner thought he had been assigned the series for the long run rather than the fill-ins he wound up doing, and Tony Isabella seems to have fallen into the same trap whilst Marv Wolfman's issue has all the signs of a one-off fill-in and there's also artist Frank Robbins contributing to the writing plus Bill Mantlo scripting the last of Isabella's plots, but this really is a classic example of how too many cooks really can spoil the broth.
"King Kirby is BACK -- and greater than ever!" proclaims the cover of issue #193, though the effect is somewhat lost here because both the annual and the Treasury edition are placed before it. This was the start of Kirby's return to Marvel after an absence of about five years. Or perhaps a partial return. Over the next few years Kirby would produce a number of titles including The Eternals, 2001: A Space Odyssey, Machine Man, Devil Dinosaur, Black Panther and this one, but only the last two were pre-existing series (and even then Black Panther was renumbered with "Jungle Action" dropped from the title). And there was very little interaction with either the wider Marvel universe or what had come before. Indeed The Eternals was even intended to be in its own continuity, years before such standalone projects became widespread. As I've noted before, Kirby's Black Panther feels somewhat like a 1970s version of Heroes Reborn, such is the disconnect from what had come before. With Captain America and the Falcon the jump is less jarring but it still feels like a big side step.
Part of this comes from the very limited use of pre-existing supporting characters and villains. Captain America and the Falcon may have worked with S.H.I.E.L.D. a lot, but it was a generic S.H.I.E.L.D. shorn of all its most familiar agents. Sharon is only seen twice in this run of issues, but seems to have been reduced to a generic superhero girlfriend who knows her boyfriend's identity but is tired him always going off on missions. This doesn't feel like the ex-S.H.I.E.L.D. agent who not only knows the score from her own experience but has often been the absent one herself. Other than the two leads, the only pre-existing character to make any significant appearance is the Falcon's girlfriend Leila, and she's a pale shadow of her former self with little of her fire and determination on display. Beyond that Captain America's Bicentennial Battles features brief appearances by Bucky and the Red Skull, plus some historical figures, but that's about it. Was Kirby, whether consciously or unconsciously, trying to cut out as much of the influence of Stan Lee as possible? Or was he just aiming for as much creative control over the series as possible? And using as few characters originated by others as possible was one way of doing this.
One of the most obvious practical consequences is a total failure to sort out the mess with the Falcon's personality and memories. Instead the whole plot point is completely ignored at the precise moment it needed tidying and the character is presented somewhat generically. Now I'd be perfectly happy to get to a situation where the whole mess is never mentioned ever again, but it's not helpful in the long term to be continuously wondering about the character and/or successive writers taking different approaches to how his past is presented. It needs a straightforward resolution that clearly establishes just who the Falcon now is and so he can easily go forward with the whole mess forgotten. Instead it's bypassed, just adding to the sense of reboot. Oddly, given the Heroes Reborn comparisons flying around, the situation feels rather like that of Iron Man who, just before the reboot, was revealed to be a long term sleeper agent of an old foe and whose resultant new status quo and background was never fully addressed before Onslaught and Heroes Reborn, and indeed for some years afterwards a traditional take on the character was presented without covering his two different pasts.
Also noticeable by its absence is any particular sense of political influence on the series. Henry Kissinger pops up at the end of issue #193 (although in accordance with a semi-observed Marvel tradition of not explicitly identifying politicians he's not actually named on panel bar telling the duo they can call him "Henny") to brief the duo but he could be any senior government figure to emphasise the severity of the situation - indeed it's more of a surprise that it's the Secretary of State rather than the President. The 200th anniversary of American independence was marked by both the Treasury Edition Captain America's Bicentennial Battles and the regular series in a storyline conveniently culminating in issue #200, but without wading into contemporary debate about just what the United States stands for or the country's role in the world; questions that were much debated in that post Vietnam era. It seems clear that, unlike Steve Engelhart or some of the series's later writers, Jack Kirby had no particular desire to use Captain America to explore contemporary questions about patriotism and politics, let alone take an actual side in such debates, but rather presented him as a figure who served all of his country, a unifying figure on a par with Uncle Sam. Indeed the final page of the Treasury Special depicts Captain America shaking hands with Uncle Sam in front of a birthday cake.
Captain America's Bicentennial Battles is itself rather inconsequential, but as the equivalent of a graphic novel that's for the best. It introduces the dubiously named "Mister Buda", a sorcerer who has since been renamed "the Contemplator", one of the various Elders of the Universe. Mister Buda sends Cap on a trip throughout American history, including the future, so as to see what America is all about. Cap sees a succession of incidents both at home and abroad, but grasps the fundamental underlying point that all are striving no matter the odds. As he explains to a group of children at the end:
That's America! A place of stubborn confidence -- where both young and old can hope and dream, and wade through disappointment, despair and the crunch of events -- with the chance of making life meaningful!It may seem twee but then most attempts to sum up a country's civic national identity often wide up producing such general concepts that can frankly be found to work in many other countries (just think of the various attempts to bottle and distil "Britishness" that get tied in knots on this). But it's a good way to take Cap on a tour of American history as part of the general celebrations. At the Treasury Edition size the artwork must really look amazing but even in reduced form it shows Kirby's talent immensely.
Whilst the special is about celebrating what makes America, the regular series shows Cap protecting it. The Madbomb storyline is frankly a few chapters too long and somewhat unfocused. I don't actually find Kirby's dialogue as clunky as many others do, but it often seems more routine than spectacular and can dull the effect of an extended storyline. The tale takes Cap and the Falcon on an extended trip, including a visit to the hidden world of the Elite, a group of aristocrats seeking to overturn the American Revolution and install themselves in power. The climax comes as the Elite's leader, William Taurey, aims to detonate a giant "madbomb" to send the country into chaos, but there's also a personal element that he's smarting over his ancestor's defeat in a duel with an ancestor of Steve Rogers. The ideas are good but the execution isn't the best, making the showdown less amazing than it might otherwise have been.
The other adventures in this volume are also a little underwhelming. The annual is placed as the first Kirby created issue but is a total one-off tale of Cap getting caught up with two groups of aliens as an escaped prisoner is pursued and crashes on Earth; it has the revelation that Cap has backed the wrong side but is a little too black and white for the era rather than a more nuanced presentation that shows both sides with shades of grey. Meanwhile in the last few regular issues the Falcon and Leila get captured and brainwashed by the Night People, the inmates who have taken over an asylum in another dimension. Once back on Earth Cap manages to cure the Falcon through battling a corpse animated by a being from the future, though by the volume's end there's no sign of Leila having been cured.
All in all these adventures feel rather generic and awkward. Apart from the bicentennial celebrations they could frankly feature any superheroes for all the difference it makes. Captain America may have been under the full control of one of his co-creators but the result just doesn't feel as special as it was made out to be. This was one of the first times Marvel trumpeted the presence of an individual creator and so invariably expectations rise in such circumstances. But the result feels as though the baby was thrown out with the bath water, cutting out nearly all the pre-existing elements beyond the title characters, and the result is almost its own universe of rather generic characters and villains. The issues immediately before Kirby's return showed what a mess the title had already descended into so he was actually an improvement and brought stability but the result is less than exciting and not the series at its best.
Friday, 21 March 2014
Essential Captain America volume 4
Essential Captain America volume 4 consists of Captain America and the Falcon #157-186. The writing covers most of Steve Englehart's run and just touches on the start of John Warner's brief one with scattered contributions by Steve Gerber, Roy Thomas, Tony Isabella and Mike Friedrich. The art covers the bulk of Sal Buscema's run, the start of Frank Robbins's and individual issues by Alan Weiss and Herb Trimpe.
This volume sees the series go on an uptick, having finally found a strong writer for the long run who directly tackles a number of problems and criticisms related to the character. A common jibe is that Captain America is physically not the most powerful of heroes; an early issue here sees him gain super strength when the Super Soldier Serum in his blood reacts with the venom of the original Viper. The result is an incredibly powerful Cap, though as time passes the strength is shown and referenced less and less. His gaining enhanced strength puts another strain on his partnership with the Falcon, who feels an inferior costumed athlete as a result. This leads to some soul searching, during which he finally gets together with Leila albeit in his costumed identity (though he seems to have revealed his identity to her, albeit it's not explicitly clear that she knows until much later), and a search for enhanced abilities that leads him to Wakanda where the Black Panther gives him his wings. Meanwhile Cap goes through some major soul searching in this volume as he faces a series of events that force him to reconsider some of his world views. Early on comes the revelation that a police officer is crooked, a sign of how corruption can be found even in places not traditionally expected, but worse is to come.
The highlight of the volume comes in the middle section with the Secret Empire storyline. In this Cap faces challenges on many fronts, starting when he's depicted as a dangerous vigilante by a hostile advertising campaign run by the Viper and Quentin Hardeman of the Committee to Regain America's Principles. Next he's framed for the murder of the Tumbler and faces being replaced by new hero Moonstone (later Nefarius), actually an agent of the Committee. Cap is arrested and seems all alone, with the Falcon away in Africa getting his wings and taking on the mobster Stoneface. However help comes in the form of "America's Sanitation Unit" of high tech vigilantes who break into his cell. This forces Cap to decide whether to break the law or turn down the only chance to clear his name, though the decision gets made or him when he's overwhelmed by the Unit's gas and taken away. Discovering that they too are agents of the conspiracy against him. With the Falcon now returned to the States and branded an accomplice, he and Cap are forced to go on the run in search of the clues to clear their names, and get attacked by the Banshee, still a foe rather than an ally of the X-Men. This brings another reversal of fortunes as they wind up allying with the handful of the X-Men who haven't been captured by the conspiracy. (This appearance came a year before the X-Men's relaunch and seems to have been designed to wrap up loose plot threads from the Beast's solo series in Amazing Adventures.) The group clashes with S.H.I.E.L.D., before learning the true foe is the shadowy organisation called the Secret Empire. Once more Steve and Sam are forced to take action they wouldn't normally do by stealing a device in order to gain the confidence of the Secret Empire in their civilian guises. This brings them to the heat of the operation where the organisation is planning to conquer America, using the ever growing popularity of Moonstone as a way to convince the people to surrender when the Secret Empire's flying saucer, powered by the brainwaves of captured mutants(!) , lands in Washington. However in the climax Cap and the others manage to escape execution thanks to the inside help of S.H.I.E.L.D. agents Gabriel Jones and Peggy Carter, and they destroy the equipment then take down Moonstone who confesses to the whole conspiracy. All the living members of the conspiracy are soon arrested, though Number One flees and commits suicide.
At a distance of some decades it's not always easy to spot the targets of some of the more overt political satire. To some the Committee to Regain America's Principles is merely a shock that Marvel would print such a name or a source of hilarity for the acronym "CRAP". But the name was clearly based on the Committee to RE-Elect the President; similarly Quentin Hardeman's name is evocative of Nixon's first Chief of Staff H. R. Haldeman. This tale of a secret conspiracy to take over the country by destroying confidence in existing institutions and systems and replacing them with the creations of political propaganda was reflective of the turbulent times the story was written in, but it also makes Cap face a changing world.
More so than any previous storyline, the Secret Empire tale forces Captain America to face up to the conflict between his ideals and loyalties. As he finds his reputation damaged and his actions bringing conflict with the police, he's left with little choice but to go beyond the law, even if this vindicates the attack campaign that portrays him as a vigilante. Up until now, Captain America has always been a hero of the establishment, acting for authority that was assumed inherently benign and having no doubt about what "serving my country" means. But now he finds himself in a much greyer world, where established symbols, positions and systems can't always be trusted, where venerated figures can turn out to be crooks, where public opinion can quickly turn against a dedicated symbol and where sometimes the only way to achieve results is to go outside the law. 1974 was the year in which both the Punisher and Wolverine debuted and, whilst neither may have been intended to go on to become major stars at the time, they both symbolised the way in which the presentation of morality in superhero comics was changing away from the simplicity of the Golden and Silver Ages. It was inevitable that Captain America would have to face the blast of change. And it comes in one of the most dramatic, and potentially libellous, ways imaginable. On the final page of issue #175 Captain America pursues Number One into the White House and unmasks him in the Oval Office, recognising the face beneath. We're not shown the face but dialogue states he holds "high political office" but "my power was still too constrained by legalities!" Could there be any doubt who it was meant to be? Perhaps this famous South Park dialogue could have been applied:
However, this may not have always been the plan. In the preceding issue Number One mentions "the fortuitous Watergate scandal! Ah, if only we'd known that was coming! How much simpler it has made our work." True it could be a red herring but it also might indicate how last minute the revelation was decided upon. It's not the only revelation that doesn't quite fit with what's come before, with Sergeant Muldoon turning out to be the Cowled Commander, trying to whip up public opinion to reform the police force on tougher lines. This sits uneasily with his actions after suspension in which he investigated Steve and seemed to believe the rookie cop was the Commander. It's not the only sudden revelation that comes out of nowhere in this volume.
But regardless of how far in advance the shock ending was planned, it leads to a dramatic follow-up as for a whole issue Cap fights no foes but reflects upon how he came to be, how the world has changed since the Second World War and how he can no longer serve an America that is much changed and where the government has been shown to be self-serving. His friends and allies try to dissuade him, but he decides to abandon the costume. And he doesn't quickly resume it.
For the next seven issues we have a world in which Steve Rogers is no longer Captain America. At first this pushes the Falcon into centre stage, but it becomes increasingly clear that Steve can't stay out of the action, much to both the Falcon and Sharon's annoyance, and Hawkeye forces the point by posing as the Golden Archer and attacking him, so Steve eventually adopts a new costumed identity as Nomad - the Man without a Country. Meanwhile a succession of other men decide they have what it takes to be the next Captain America, but each soon learns they don't. Eventually one is killed by the Red Skull and this brings a catharsis as Steve realises the things he fights for are not out of date. He fights not for a government but for the "American Dream" and against all threats to it, whether from without or within. As a result he resumes the costume. It's amazing that he was kept out of it for so long but by the end it's become clear - Captain America is not just a costume that anyone can put on; he is far, far more. He is not an agent of the US government but a servant of the whole country, dedicated to a set of ideals. It's a powerful storyline and statement that gets to the heart of the character and defines him for the long run.
Elsewhere this run finally resolves the loose ends relating to Cap's wartime sweetheart whose name he hasn't even known until now. Having lived in shock for three decades, Peggy Carter is a more personal reminder of how much the world has grown and changed since the Second World War, being now a middle aged woman who has suffered amnesia and been kept in isolation until the intervention of Dr Faustus causes her to relive events and come to her senses. I wonder just how much research into psychiatric issues was actually undertaken for this storyline. The reunion is touching, but Steve and Sharon deliberately try to avoid telling Peggy that the man she has waited so long for is now with her sister, resulting in some awkward dancing round the point. Although it's not addressed directly here, this does raise a question about Sharon's ethics and conduct in keeping Peggy and Cap in the dark about each other whilst taking up with the latter. Over time Peggy comes to realise what she and Cap had is long gone and instead she and S.H.I.E.L.D. agent Gabriel Jones are drawn to each other. One irritation I find with Peggy's return is the inability to decide if her hair is light or dark, with it changing across issues.
Outside of the Secret Empire and Nomad sagas, the villains in the volume are somewhat limited, with the original Viper fairly prominent in the early run, at first working for the Cowled Commander both solo and in combination with other foes as the group "Crime Wave" which also contains the Porcupine, the Eel, the Scarecrow and Plantman. The Viper and the Eel then form the Serpent Squad with the Cobra; later on they are joined by both Princess Python and Madame Hydra, with the latter killing the Viper and taking his name before putting the group into an alliance with the Atlantean warlord Krang. Elsewhere there are return appearances by Dr Faustus and the Harlem crimelord Morgan and from the X-Men comes Lucifer. The Yellow Claw also clashes with Cap and the Falcon for the first time, allied with new foe, the female scientist Nightshade. Unfortunately her impact is somewhat diminished when her serum temporarily turns the Falcon into a were-wolf. Equally weak is Solarr, who has the power to absorb and discharge solar energy. Another new foe who initially seems to be a mere one-off is the Phoenix, the vengeance seeking son of Baron Zemo. Coming in an outlandish costume and falling into a vat of corrosive chemicals, not to mention being in a fill-in issue with a different writing team, it's surprising that anyone would or could bring him back, but he's gone on to do many things as Baron Zemo II.
The very end of the volume sees the quality take a sudden nosedive thanks to three separate developments. Frank Robbins takes over on the art but his style feels completely wrong for the series and just looks awful. The Red Skull returns but there is a shift in his aims away from seeking to conquer the world and more towards spreading fear and destruction. Unfortunately this turns him into a Joker clone and at times he's practically chewing the scenery. And there's a very awkward retcon about the Falcon, changing his past completely to make him a crook and pimp who had crashed on the island where Cap first met him. The Red Skull had used the Cosmic Cube to completely change his personality, memories and the world around him in order to provide the perfect partner for Cap, then eventually use the Falcon as a sleeper agent in reserve in case other plans failed. For this he has enhanced Sam with mental powers to communicate with the falcon Redwing (resulting in the brief assumption that the Falcon is a mutant, a point that would curiously dog the character for many years to come) and also made him completely responsive to the Skull's orders, no matter how humiliating the command. The whole thing appears to be motivated by a desire to paper over the previous backstory of ex-Axis agents hiding on a seemingly deserted island advertising for a falconer who arrived by regular freighter, but rather than just shrugging off a bit of Silver Age silliness the Falcon is instead twisted into becoming a cliché, as though no black in America can be allowed to be free of crime. It's also absurd long-term planning by the Skull - and at this point in 1975 the series was still setting events in real time so Cap had been revived in 1964 and known the Falcon for six years - and a very bizarre use for the Cosmic Cube. All in all this feels like a 1970s version of the Avengers saga "The Crossing".
It's unfortunate that the volume should end on such a mess when so much of it has been so bold and memorable. By taking on the main problems both the series and the main character have had, not to mention the changing attitudes to "America" and patriotism, the result is a bold uptick that makes this a strong and decisive volume. There are some odd moments but overall a lot of development has been done. Although the Falcon has taken steps both forwards and back, Captain America is much the stronger character as a result.
This volume sees the series go on an uptick, having finally found a strong writer for the long run who directly tackles a number of problems and criticisms related to the character. A common jibe is that Captain America is physically not the most powerful of heroes; an early issue here sees him gain super strength when the Super Soldier Serum in his blood reacts with the venom of the original Viper. The result is an incredibly powerful Cap, though as time passes the strength is shown and referenced less and less. His gaining enhanced strength puts another strain on his partnership with the Falcon, who feels an inferior costumed athlete as a result. This leads to some soul searching, during which he finally gets together with Leila albeit in his costumed identity (though he seems to have revealed his identity to her, albeit it's not explicitly clear that she knows until much later), and a search for enhanced abilities that leads him to Wakanda where the Black Panther gives him his wings. Meanwhile Cap goes through some major soul searching in this volume as he faces a series of events that force him to reconsider some of his world views. Early on comes the revelation that a police officer is crooked, a sign of how corruption can be found even in places not traditionally expected, but worse is to come.
The highlight of the volume comes in the middle section with the Secret Empire storyline. In this Cap faces challenges on many fronts, starting when he's depicted as a dangerous vigilante by a hostile advertising campaign run by the Viper and Quentin Hardeman of the Committee to Regain America's Principles. Next he's framed for the murder of the Tumbler and faces being replaced by new hero Moonstone (later Nefarius), actually an agent of the Committee. Cap is arrested and seems all alone, with the Falcon away in Africa getting his wings and taking on the mobster Stoneface. However help comes in the form of "America's Sanitation Unit" of high tech vigilantes who break into his cell. This forces Cap to decide whether to break the law or turn down the only chance to clear his name, though the decision gets made or him when he's overwhelmed by the Unit's gas and taken away. Discovering that they too are agents of the conspiracy against him. With the Falcon now returned to the States and branded an accomplice, he and Cap are forced to go on the run in search of the clues to clear their names, and get attacked by the Banshee, still a foe rather than an ally of the X-Men. This brings another reversal of fortunes as they wind up allying with the handful of the X-Men who haven't been captured by the conspiracy. (This appearance came a year before the X-Men's relaunch and seems to have been designed to wrap up loose plot threads from the Beast's solo series in Amazing Adventures.) The group clashes with S.H.I.E.L.D., before learning the true foe is the shadowy organisation called the Secret Empire. Once more Steve and Sam are forced to take action they wouldn't normally do by stealing a device in order to gain the confidence of the Secret Empire in their civilian guises. This brings them to the heat of the operation where the organisation is planning to conquer America, using the ever growing popularity of Moonstone as a way to convince the people to surrender when the Secret Empire's flying saucer, powered by the brainwaves of captured mutants(!) , lands in Washington. However in the climax Cap and the others manage to escape execution thanks to the inside help of S.H.I.E.L.D. agents Gabriel Jones and Peggy Carter, and they destroy the equipment then take down Moonstone who confesses to the whole conspiracy. All the living members of the conspiracy are soon arrested, though Number One flees and commits suicide.
At a distance of some decades it's not always easy to spot the targets of some of the more overt political satire. To some the Committee to Regain America's Principles is merely a shock that Marvel would print such a name or a source of hilarity for the acronym "CRAP". But the name was clearly based on the Committee to RE-Elect the President; similarly Quentin Hardeman's name is evocative of Nixon's first Chief of Staff H. R. Haldeman. This tale of a secret conspiracy to take over the country by destroying confidence in existing institutions and systems and replacing them with the creations of political propaganda was reflective of the turbulent times the story was written in, but it also makes Cap face a changing world.
More so than any previous storyline, the Secret Empire tale forces Captain America to face up to the conflict between his ideals and loyalties. As he finds his reputation damaged and his actions bringing conflict with the police, he's left with little choice but to go beyond the law, even if this vindicates the attack campaign that portrays him as a vigilante. Up until now, Captain America has always been a hero of the establishment, acting for authority that was assumed inherently benign and having no doubt about what "serving my country" means. But now he finds himself in a much greyer world, where established symbols, positions and systems can't always be trusted, where venerated figures can turn out to be crooks, where public opinion can quickly turn against a dedicated symbol and where sometimes the only way to achieve results is to go outside the law. 1974 was the year in which both the Punisher and Wolverine debuted and, whilst neither may have been intended to go on to become major stars at the time, they both symbolised the way in which the presentation of morality in superhero comics was changing away from the simplicity of the Golden and Silver Ages. It was inevitable that Captain America would have to face the blast of change. And it comes in one of the most dramatic, and potentially libellous, ways imaginable. On the final page of issue #175 Captain America pursues Number One into the White House and unmasks him in the Oval Office, recognising the face beneath. We're not shown the face but dialogue states he holds "high political office" but "my power was still too constrained by legalities!" Could there be any doubt who it was meant to be? Perhaps this famous South Park dialogue could have been applied:
I knew it was you all along, Richard Nixon!So Marvel in the summer of 1974 all but named the President of the United States as a crook. Who would have thought that Richard Nixon could be anything but squeaky-clean? I'm amazed that something so daringly libellous could have been put out and got away with. Today there would no doubt have been an outrage.
However, this may not have always been the plan. In the preceding issue Number One mentions "the fortuitous Watergate scandal! Ah, if only we'd known that was coming! How much simpler it has made our work." True it could be a red herring but it also might indicate how last minute the revelation was decided upon. It's not the only revelation that doesn't quite fit with what's come before, with Sergeant Muldoon turning out to be the Cowled Commander, trying to whip up public opinion to reform the police force on tougher lines. This sits uneasily with his actions after suspension in which he investigated Steve and seemed to believe the rookie cop was the Commander. It's not the only sudden revelation that comes out of nowhere in this volume.
But regardless of how far in advance the shock ending was planned, it leads to a dramatic follow-up as for a whole issue Cap fights no foes but reflects upon how he came to be, how the world has changed since the Second World War and how he can no longer serve an America that is much changed and where the government has been shown to be self-serving. His friends and allies try to dissuade him, but he decides to abandon the costume. And he doesn't quickly resume it.
For the next seven issues we have a world in which Steve Rogers is no longer Captain America. At first this pushes the Falcon into centre stage, but it becomes increasingly clear that Steve can't stay out of the action, much to both the Falcon and Sharon's annoyance, and Hawkeye forces the point by posing as the Golden Archer and attacking him, so Steve eventually adopts a new costumed identity as Nomad - the Man without a Country. Meanwhile a succession of other men decide they have what it takes to be the next Captain America, but each soon learns they don't. Eventually one is killed by the Red Skull and this brings a catharsis as Steve realises the things he fights for are not out of date. He fights not for a government but for the "American Dream" and against all threats to it, whether from without or within. As a result he resumes the costume. It's amazing that he was kept out of it for so long but by the end it's become clear - Captain America is not just a costume that anyone can put on; he is far, far more. He is not an agent of the US government but a servant of the whole country, dedicated to a set of ideals. It's a powerful storyline and statement that gets to the heart of the character and defines him for the long run.
Elsewhere this run finally resolves the loose ends relating to Cap's wartime sweetheart whose name he hasn't even known until now. Having lived in shock for three decades, Peggy Carter is a more personal reminder of how much the world has grown and changed since the Second World War, being now a middle aged woman who has suffered amnesia and been kept in isolation until the intervention of Dr Faustus causes her to relive events and come to her senses. I wonder just how much research into psychiatric issues was actually undertaken for this storyline. The reunion is touching, but Steve and Sharon deliberately try to avoid telling Peggy that the man she has waited so long for is now with her sister, resulting in some awkward dancing round the point. Although it's not addressed directly here, this does raise a question about Sharon's ethics and conduct in keeping Peggy and Cap in the dark about each other whilst taking up with the latter. Over time Peggy comes to realise what she and Cap had is long gone and instead she and S.H.I.E.L.D. agent Gabriel Jones are drawn to each other. One irritation I find with Peggy's return is the inability to decide if her hair is light or dark, with it changing across issues.
Outside of the Secret Empire and Nomad sagas, the villains in the volume are somewhat limited, with the original Viper fairly prominent in the early run, at first working for the Cowled Commander both solo and in combination with other foes as the group "Crime Wave" which also contains the Porcupine, the Eel, the Scarecrow and Plantman. The Viper and the Eel then form the Serpent Squad with the Cobra; later on they are joined by both Princess Python and Madame Hydra, with the latter killing the Viper and taking his name before putting the group into an alliance with the Atlantean warlord Krang. Elsewhere there are return appearances by Dr Faustus and the Harlem crimelord Morgan and from the X-Men comes Lucifer. The Yellow Claw also clashes with Cap and the Falcon for the first time, allied with new foe, the female scientist Nightshade. Unfortunately her impact is somewhat diminished when her serum temporarily turns the Falcon into a were-wolf. Equally weak is Solarr, who has the power to absorb and discharge solar energy. Another new foe who initially seems to be a mere one-off is the Phoenix, the vengeance seeking son of Baron Zemo. Coming in an outlandish costume and falling into a vat of corrosive chemicals, not to mention being in a fill-in issue with a different writing team, it's surprising that anyone would or could bring him back, but he's gone on to do many things as Baron Zemo II.
The very end of the volume sees the quality take a sudden nosedive thanks to three separate developments. Frank Robbins takes over on the art but his style feels completely wrong for the series and just looks awful. The Red Skull returns but there is a shift in his aims away from seeking to conquer the world and more towards spreading fear and destruction. Unfortunately this turns him into a Joker clone and at times he's practically chewing the scenery. And there's a very awkward retcon about the Falcon, changing his past completely to make him a crook and pimp who had crashed on the island where Cap first met him. The Red Skull had used the Cosmic Cube to completely change his personality, memories and the world around him in order to provide the perfect partner for Cap, then eventually use the Falcon as a sleeper agent in reserve in case other plans failed. For this he has enhanced Sam with mental powers to communicate with the falcon Redwing (resulting in the brief assumption that the Falcon is a mutant, a point that would curiously dog the character for many years to come) and also made him completely responsive to the Skull's orders, no matter how humiliating the command. The whole thing appears to be motivated by a desire to paper over the previous backstory of ex-Axis agents hiding on a seemingly deserted island advertising for a falconer who arrived by regular freighter, but rather than just shrugging off a bit of Silver Age silliness the Falcon is instead twisted into becoming a cliché, as though no black in America can be allowed to be free of crime. It's also absurd long-term planning by the Skull - and at this point in 1975 the series was still setting events in real time so Cap had been revived in 1964 and known the Falcon for six years - and a very bizarre use for the Cosmic Cube. All in all this feels like a 1970s version of the Avengers saga "The Crossing".
It's unfortunate that the volume should end on such a mess when so much of it has been so bold and memorable. By taking on the main problems both the series and the main character have had, not to mention the changing attitudes to "America" and patriotism, the result is a bold uptick that makes this a strong and decisive volume. There are some odd moments but overall a lot of development has been done. Although the Falcon has taken steps both forwards and back, Captain America is much the stronger character as a result.
Friday, 13 December 2013
Essential Daredevil volume 6 - creator labels

Labels:
Archie Goodwin,
Bill Mantlo,
Chris Claremont,
Frank Robbins,
George Tuska,
Gerry Conway,
Gil Kane,
Jim Shooter,
John Buscema,
John Byrne,
Lee Elias,
Marv Wolfman,
Sal Buscema,
Tony Isabella
Friday, 4 October 2013
Essential Luke Cage, Power Man volume 2 - creator labels

Friday, 1 March 2013
Essential Ghost Rider volume 1 - creator labels
As noted in my review of Essential Ghost Rider volume 1, there are a lot of creators involved so I've created this separate post to carry all the labels for them.
Labels:
Bill Mantlo,
Bob Brown,
Doug Moench,
Frank Robbins,
Gary Friedrich,
George Tuska,
Herb Trimpe,
Jim Mooney,
John Byrne,
Marv Wolfman,
Mike Ploog,
Roy Thomas,
Sal Buscema,
Steve Gerber,
Tom Sutton,
Tony Isabella
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