Once more we have a volume with a lot of labels so here's a separate post for some of them.
Showing posts with label Harlan Ellison. Show all posts
Showing posts with label Harlan Ellison. Show all posts
Friday, 24 April 2015
Essential Avengers volume 5 - creator labels
Once more we have a volume with a lot of labels so here's a separate post for some of them.
Friday, 9 January 2015
Essential Avengers volume 4
Essential Avengers volume 4 is made up of issues #69 to #97 plus the crossover issue Incredible Hulk #140. Everything is scripted by Roy Thomas with both parts of the Hulk crossover plotted by Harlan Ellison. Most of the art is by a mixture of Sal Buscema, John Buscema and Neal Adams with a couple off issues by Frank Giacoia. The Incredible Hulk issue is drawn by Herb Trimpe.Throughout this volume there are a number of stories that seek to address contemporary social issues and it's not hard to see this as a response to the critical acclaim of the Green Lantern/Green Arrow series which was running in the same period. But at times these tales can feel like they're missing the mark. There's a tale of Native Americans being driven from their land by a ruthless businessman that may tell a fast story with a non-cliched portrayal but it feels like a typical retread. There's another encounter with the Sons of the Serpent but once again punches are pulled with the revelation that the Supreme Serpent is in fact two television chat show hosts, one white and one black, who want just "power for ourselves". Would it have been so wrong to have an actual home grown racist as the leader and show the horror needs no outside manipulation? And the Black Panther, the hero-king who rules a proud African kingdom, is reduced to taking a day job as an inner city schoolteacher concerned with urban crime, as though black superheroes can do little else. But the most cringe-worthy moment comes in issue #83 with the Liberators. This all-female team, consisting of the Wasp, the Scarlet Witch, the Black Widow and Medusa, has been assembled by the Valkyrie to free women. But the Valkyrie turns out to be the Enchantress in disguise, trying to steal a device that will restore her full power. And what is her motivation for launching a war on men? She has been deserted by the Executioner who went off with another woman. And in the following issue she is now working with another man and all talk of a war on men has now been forgotten. So she's become a radical feminist for want of a man and then abandoned feminism upon finding one. How could this get any worse? And it's a pity as earlier on the Enchantress had highlighted some very real sexism and grievances when recruiting (although the backstory she gave to her Valkyrie identity is false). The intentions may be all well and good but the execution is repeatedly clumsy and so it's no surprise these issues have largely been forgotten.
Two other influences from DC can be seen with the appearance of other heroes, although one group is a far more obvious homage than the other. Early on the Avengers are confronted by the villainous Squadron Sinister and it is easy to spot their origins as a copyright friendly pastiche of the Justice League of America, right down to the individual counterparts - Hyperion is Superman, Nighthawk is Batman, Dr Spectrum is Green Lantern and the Whizzer is the Flash. Later on issue #85 sees the Avengers visit a parallel world where the heroes are the Squadron Supreme. Shown here are the good versions of the four Sinister members alongside four further heroes who again are clear counterparts to Justice Leaguers - Lady Lark is Black Canary, Tom Thumb is the Atom, Hawkeye is Green Arrow and the American Eagle is Hawkman. This was no casual rip-off but one half of a deliberate crossover in the days before inter-company crossovers with the official versions of heroes were possible. (Over at DC at about the same time the Justice League of America encountered the Assemblers, a team equally made up of counterparts to the rival company's heroes, but this team has had a rather lower profile than the Squadron Supreme.) It's also appropriate to encounter a team of DC derived heroes in a parallel universe and it's an elegant way to meet fan demands decades before a direct Avengers/JLA crossover could be produced. However the identical names and appearances of the two Squadrons is just asking for trouble, as shown by the cover copy for issue #85 which proclaims the return of the Squadron Sinister but is actually the first appearance of the Squadron Supreme.
More surprising is the way issue #97 declares a whole load of Golden Age heroes to have been nothing but fictional characters depicted in comics. Again this is the same method previously reported used by DC (with the subsequent addition that the comics were based on real events in a parallel universe), but whereas the Distinguished Competition's use of that method predated any actual revivals, Marvel had by this stage already revived Namor the Sub-Mariner, Captain America and, albeit only briefly, the android Human Torch. It's therefore a surprise to find the Angel, Blazing Skull, the Fin, the Patriot and the original Vision confined to fiction within fiction and brought to life briefly by the mental powers of Rick Jones in issue #97. The surprise only grows when remembering that the writer is Roy Thomas, who could normally be found integrating the Golden Age heroes into modern continuity. Was this a case of editorial interference blocking an attempt to revive the original characters, as seems to have happened with the introduction of the modern Vision? Still whatever the rationale we get to enjoy the sight of several of Marvel's Golden Age heroes in battle with the Kree some years before the launch of the Invaders.
At 640 pages this is one of the longest of all Essential volumes and at the time it was first published it was the record holder. Consequently one could query the reasons for including the Incredible Hulk issue as although it (naturally) follows up on the Hulk after Avengers #88 it doesn't really feature the Avengers that much. It's probably better that we're left wondering why it was included rather than why it wasn't but overall this crossover is really just a Hulk story that happened to detour into the pages of the Avengers instead of a true meeting of the two titles. Both parts of the crossover are plotted by Harlan Ellison, and he gets named on both covers, but rather than some grand masterpiece from a big name science fiction writer lured over to comics, this instead feels like a piece of stunt casting, either to attract in science fiction fans or just to lend Ellison's credibility to comics. The result is a rather mundane Avengers fighting the monster called Psyklop who is seeking the power of first the Hulk and then the Dark Gods. It may feature the first time the Hulk visits Jarella's world, but as an Avengers story it's ultimately forgettable.
The same cannot be said for the final storyline in this volume which is the main reason for its length. Rather than end the volume on a cliffhanger (although there was a gap of only fifteen months before the next volume was published), we get the entirety of the Kree-Skrull War story from issues #89 through to #97, made even slightly longer by issue #93 being 34 pages long as part of Marvel's brief 1971 attempt to expand the page size and price of their comics before retreating to the regular size (though not quite the previous price). This is one of the first full-length epic stories that Marvel produced, with a wide range of settings and characters. We get guest appearances by not only the familiar Kree and Skrull figures such as Ronan the Accuser, the Supreme Intelligence and the Super Skrull, but also by obscure ones such as the Skrulls who impersonated the Fantastic Four way back when the aliens first appeared or the first robotic Kree sentry to visit Earth. We get the return of Rick Jones, who discovers how even a simple orphan carries within him the ultimate potential of humanity, and his alter ego Captain Marvel. There are battles with S.H.I.E.L.D., a trip to the Inhumans' Great Refuge to overthrow Maximus and restore Black Bolt, encounters with Annihilus in the Negative Zone and even a journey through the body of the Vision (although as this is in the extra long issue it feels suspiciously like gratuitous padding), before a climax in space in which aid comes from the mental powers held by all humans and Rick's memories of the old comics he enjoyed at his orphanage. There's also a dig at McCarthyism some two decades after the event in the form of H. Warren Craddock, head of the Alien Activities Commission. Was this just a really really late piece of satire or was it a more contemporary response to the presidency of Richard Nixon, who had first achieved national fame through his work on the Un-American Activities Commission? All in all this is a saga that sets out to combine disparate elements in a strong ongoing narrative that also carries some good character moments. Of particular note are the growing feelings between the Vision and the Scarlet Witch, with the android's desperation to save her coming to the fore.
The rest of the volume may seem tame by comparison but there are further additions to the series character base. The only new recruit to the Avengers is the Black Knight but he's barely seen, a sign that the Avengers membership has grown to the point where it's getting out of hand. Some relief on numbers comes from Yellowjacket's decision to drop out of superheroing and focus on scientific research with the Wasp following him, whilst the Black Panther ultimately decides to return to Wakanda and take up ruling full time upon the death of his regent. Otherwise the cast of the Avengers is large and allows for a mix of line-ups in individual issues with nearly all the members seen so far appearing at one point or another. There's also a new hero introduced in the form of Red Wolf, accompanied by the wolf Lobo, but they only appear in a single story. As noted above there's a sort of first appearance by the Valkyrie as a disguise by the Enchantress but the name and appearance of the disguise have gone on to greater things with the Defenders. The only notable supporting character to be introduced is Monica Lynne, who moves from a singing career to become a social worker before accompanying the Black Panther to Wakanda.
The series continues to add villains with several making their first appearances in these pages. In the immediate term the big introduction is the full Zodiac cartel, following on from the appearances of Scorpio in Nick Fury, Agent of S.H.I.E.L.D. Now we get to meet Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Sagittarius, Capricorn, Aquarius and Pisces. They appear multiple teams and even briefly conquer New York in their second appearance, making for a strong threat. Also recurring is Arkon, the ruler of another world who seeks both a way to restore his world's light and a mate, settling on the Scarlet Witch. Posing a threat of a very different kind is Cornelius van Lunt, one of the earliest examples in comics of a corporate criminal who uses both sharp business practices and hired crime to achieve his ends. There's also another group of existing foes brought together, this time under the name of the Lethal Legion and consisting of the Grim Reaper, the Man-Ape, Power Man, the Swordsman and the Living Laser. For the longer term the biggest arrival is the Grandmaster, who here challenges Kang to a game of living chess with the Avengers' as Kang's pieces. As a grand and all-powerful strategist the Grandmaster presents strong potential for the long run.
Overall this is a mixed run on the title with some unfortunate misfires in attempts to do social relevance tales balance by a very strong climax and some good additions to the mythology although the dismissive approach to some of the Golden Age characters is surprising. There are clear signs of character development, especially with the Vision, and plenty of action at all levels. It's easy to see why the Kree-Skrull War has become one of the most celebrated of all Avengers storylines and it makes for an excellent ending to the volume that more than justifies its extra large size.
Friday, 4 April 2014
Essential Hulk volume 3
The Hulk reviews have been especially popular so all this month I'll be looking at further volumes.
Essential Hulk volume 3 consists of the Incredible Hulk #118-142 plus Captain Marvel #20-21 and Avengers #88. The first couple of issues are written by Stan Lee who gives way to Roy Thomas who writes everything else in the volume, with Harlan Ellison plotting the Avengers crossover. All the Incredible Hulk issues are drawn by Herb Trimpe, with the Captain Marvel issues by Gil Kane and the Avengers issue by Sal Buscema.
Of all the Essential Hulk volumes reviewed so far, this one does the best job of taking what can be a highly restrictive format and finding ways to make it work. We have the basic traditional theme of Bruce Banner wandering the country and world, changing into the Hulk when stressed, and pursued by the military but there's a good diverse mix of story types, augmented by more nuanced characterisation, particularly of Thunderbolt Ross. There are also some interesting attempts to expand the Hulk's universe with some key first appearances. And there's a concerted approach as Bruce Banner makes numerous attempts to cure himself of the Hulk once and for all with mixed results.
In the process we get brief glimpses of many of the combinations of mind and body that would appear over the years. As well as the standard Bruce/savage Hulk combination we also get a period when Bruce's mind and body have been totally suppressed by the Hulk leaving just the beastly form. Then there's a brief point when the reverse happens and Bruce has seemingly conquered the Hulk for good, though it doesn't last for long. Indeed at one point it seems that Bruce willingly reverses a cure out of desperation at seemingly losing Betty Ross to a rival, though the exact moment of restoration isn't shown leaving it open to speculation Bruce gains control of the Hulk's body at times, most notably in Jarella's world. And there's even one story when Bruce and the Hulk are separated, though it soon becomes clear they can't survive independently for long. The only obvious absentee from this line-up is the Hulk's mind in Bruce's body but the reasonably fast pace of these tales means that this is only noticeable when tallying up the various incarnations.
Just as diverse are the locations in the series, with the Hulk turning up in multiple places across the world and even elsewhere in time and space. As well as many part of the United States, from the south western deserts to California to New York and Florida, we also see Atlantis, the kingdom of Namor, Subterranea, the underground realm of Tyrannus and the Mole Man, Morvania, a poverty stricken Mediterranean country run by a dictatorship (it makes a change from some in Latin America), outer space to tackle a comet and later to battle an energy creature, inner space where the Hulk enters the sub-atomic world of Jarella, the Dark Dimension, and the Western Front of the First World War. It makes for a good mixture of adventures that put the Hulk into many different situations and show just how diverse and flexible the character can be in the right hands. This creativity can also be seen elsewhere in these issues.
This rune see the introduction of a number of new foes, although many of them haven't risen to great heights of fame, including Mistress Fara, an Atlantean trying to replace Dorma in Namor's affections, the Glob, a monster created by the spillage of toxic waste in the swamps and one who predates many other swamp beasts and/or toxic origins, Mogol, an agent of Tyrannus whom the Hulk befriends before discovering he's a robot, Raoul Stoddard, a university contemporary and rival of Bruce's who now tries to seek the fame of killing the Hulk, Draxon, the dictator of Morvania, Klaatu, an energy creature in space, Xeron the Star-Slayer, an alien sent to destroy Klaatu, Cybor, the captain of Xeron's vessel, Psyklop, an insectoid scientist, Visis, a rival for Jarella's throne, Doc Samson, a psychiatrist who tries to steal the Hulk's gamma energy and also wins Betty's hand, and a new incarnation of the Valkyrie, based on feminist socialite Samantha Parrington. There are also first encounters with several foes from other series including the Absorbing Man, Hydra and Kang the Conqueror, plus return battles with the likes of the Leader, the Abomination, Tyrannus, the Sandman, the Rhino and others.
Amongst the existing supporting characters developments are somewhat mixed, with Major Glenn Talbot being much the same as ever, loyally supporting his seniors and secretly bemoaning how the prospect of curing Bruce of the Hulk will end any chance Talbot has with Betty Ross, but he never particularly acts on this. Betty gets a bit of material as at one stage she and a seemingly cured Bruce are to wed in her family home, with Bruce believing he has the Hulk under full control. However Betty winds up being effectively jilted when the intervention of the Leader and the Rhino cause the full savage Hulk to return. Later on she is subject to horror when the Sandman is seeking a cure for a crystallisation process and forces a doctor to perform a full blood transfusion with Betty which leaves her turning into glass until she is cured by the Hulk's gamma radiation. But it's the portrayal of General Thunderbolt Ross which stands out the most. There is little of the Hulk-hating caricature he can sometimes descend to and instead he's portrayed as a determined but reasonable man who seeks to deal with the threat of the Hulk with as little collateral damage as possible. He is quite civil and sincere in his dealings with Bruce, recognising the scientist is often the best hope and also has Betty's heart, and the preparations for the aborted wedding go well. Even Jim Wilson is treated reasonably, suggesting the old general is mellowing.
The aforementioned Jim Wilson is one of a couple of interesting new supporting characters introduced here. Jim is a streetwise teenager from Los Angeles living in the burned out remains of an apartment block where his parents died, and he befriends the Hulk as a fellow outsider, rapidly taking on the Rick Jones role as Rick is now busy as the alter-ego of Captain Marvel. Jim is highly resourceful, especially when it comes to sneaking through military cordons or sabotaging the Leader's mental projection equipment to turn a weapon on its user, and there's strong potential whilst his background is sufficiently different that he doesn't come across as just Rick Jones Mk 2 with black skin. Meanwhile issue #140 sees the Hulk enter a sub-atomic world where it seems he is trapped forever but he soon finds romance with the ruler of the green-skinned people Jarella. By fighting off the monsters attacking the city the Hulk is hailed as a hero and Jarella takes him as a consort. A spell to grant him the power to understand her language has the side effect of giving Bruce's mind control over the Hulk. In the space of less than an issue it seems as though Bruce has at long last found peace and tranquillity, settling in a world where he can control his monstrous form and is respected, and Jarella makes for an interesting contrast with Betty, a strong ruler in her own right. However Bruce is soon pulled back to his own sized world, and the again savage Hulk is left with memories of Jarella, little realising the sub-atomic world exists on a particle of dust on his trousers.
The Hulk is also still part of the wider Marvel universe and has many encounters with other heroes throughout his wanderings. As well as the crossover issues with Captain Marvel and the Avengers, the Hulk's own series sees him encounter Namor, the Fantastic Four, the Avengers (here consisting of the Black Panther, the Vision, Quicksilver, the Scarlet Witch and the second Goliath), Iron Man on his own, and the Phantom Eagle. Issue #126 begins the practice of using the series to finish off storylines from other series that had been cancelled; a role later taken on by some of the team-up titles and other books. Here we get the finale of Doctor Strange's struggle with the Undying Ones and the Nameless One, with the introduction of the Nightcrawler for good measure. The story ends with Doctor Strange retiring (temporarily as it turns out), adding to the sense of closure. Though the partnership of the Hulk and Doctor Strange would prove highly important in the long run, not least because the pair would go on to be the core of the Defenders, at the time this storyline feels something of an intruder from another series. As we've seen with some other Essential reviews, the Incredible Hulk would prove a popular choice for resolving storylines from cancelled series. Meanwhile the epilogue to another partnership comes in the crossover with Captain Marvel as Rick's new ally battles the old one. The Avengers crossover is more spurious, merely serving as a means to project the Hulk into Jarella's world but not really justifying itself - any distraction could have caused the Hulk to shrink far more than expected and the Avengers are teleported away with no memory of their recent battle so it doesn't seem likely that the crossover was of much significance to that series either.
The crossover is, however, plotted by Harlan Ellison, one of the earliest cases I'm aware of where comics recruited a big name writer from outside the medium. This is also a very early example of creator promotion both Avengers #88 and Incredible Hulk #140 bill Ellison's involvement on the cover. However the former issue has the credit as "Story by Harlan Ellison (That means he conceived the plot!)" and "Adaptation by Roy Thomas (That means he wrote the dialogue!)". I doubt there was a strong need to educate readers about how the writing credits on comics are broken down so was this perhaps trying to reconcile a more traditional screen credit with the comic format or was this perhaps trying to paper over disputes that might have arisen if a big name writer had failed to write something appropriate for the series brief? I'm not aware of the circumstances of the story's creation but Ellison has had some other high profile disagreements over the years. Whatever the reasoning the result is another injection of ideas into the series. The main regular writer, Roy Thomas, also comes up with a lot of good ones and seems to have got a strong grasp on how to handle both Bruce and the Hulk to maximum effect. Stan Lee's final few regular issues come at the start of the volume but they're fairly mundane, featuring repeat clashes with Namor and Maximus. They're not the best note to go out on, but often long runs limp to the end. Meanwhile Herb Trimpe's art is amazing. This volume covers much of the first half of his lengthy run on the series and of the three volumes so far he's been easily the best artist on the series. He may be the definitive Hulk artist of all time - his main rivals' work is yet to come - and is certainly an obvious contender for such an accolade.
Given the combination of two strong talents for such an extended run, the result is that the Hulk is finally getting an extended classic run. It's often been asserted that the Hulk was never regularly interesting before Peter David came along and did things completely differently from how they'd been handled before (and that didn't start until issue #331) but in the case against that charge this volume is easily Exhibit A. The issues in this run don't have any obvious stinkers but instead display a strong level of dynamic imagination vividly brought to life. This is the classic way to do the Hulk properly.
Essential Hulk volume 3 consists of the Incredible Hulk #118-142 plus Captain Marvel #20-21 and Avengers #88. The first couple of issues are written by Stan Lee who gives way to Roy Thomas who writes everything else in the volume, with Harlan Ellison plotting the Avengers crossover. All the Incredible Hulk issues are drawn by Herb Trimpe, with the Captain Marvel issues by Gil Kane and the Avengers issue by Sal Buscema.Of all the Essential Hulk volumes reviewed so far, this one does the best job of taking what can be a highly restrictive format and finding ways to make it work. We have the basic traditional theme of Bruce Banner wandering the country and world, changing into the Hulk when stressed, and pursued by the military but there's a good diverse mix of story types, augmented by more nuanced characterisation, particularly of Thunderbolt Ross. There are also some interesting attempts to expand the Hulk's universe with some key first appearances. And there's a concerted approach as Bruce Banner makes numerous attempts to cure himself of the Hulk once and for all with mixed results.
In the process we get brief glimpses of many of the combinations of mind and body that would appear over the years. As well as the standard Bruce/savage Hulk combination we also get a period when Bruce's mind and body have been totally suppressed by the Hulk leaving just the beastly form. Then there's a brief point when the reverse happens and Bruce has seemingly conquered the Hulk for good, though it doesn't last for long. Indeed at one point it seems that Bruce willingly reverses a cure out of desperation at seemingly losing Betty Ross to a rival, though the exact moment of restoration isn't shown leaving it open to speculation Bruce gains control of the Hulk's body at times, most notably in Jarella's world. And there's even one story when Bruce and the Hulk are separated, though it soon becomes clear they can't survive independently for long. The only obvious absentee from this line-up is the Hulk's mind in Bruce's body but the reasonably fast pace of these tales means that this is only noticeable when tallying up the various incarnations.
Just as diverse are the locations in the series, with the Hulk turning up in multiple places across the world and even elsewhere in time and space. As well as many part of the United States, from the south western deserts to California to New York and Florida, we also see Atlantis, the kingdom of Namor, Subterranea, the underground realm of Tyrannus and the Mole Man, Morvania, a poverty stricken Mediterranean country run by a dictatorship (it makes a change from some in Latin America), outer space to tackle a comet and later to battle an energy creature, inner space where the Hulk enters the sub-atomic world of Jarella, the Dark Dimension, and the Western Front of the First World War. It makes for a good mixture of adventures that put the Hulk into many different situations and show just how diverse and flexible the character can be in the right hands. This creativity can also be seen elsewhere in these issues.
This rune see the introduction of a number of new foes, although many of them haven't risen to great heights of fame, including Mistress Fara, an Atlantean trying to replace Dorma in Namor's affections, the Glob, a monster created by the spillage of toxic waste in the swamps and one who predates many other swamp beasts and/or toxic origins, Mogol, an agent of Tyrannus whom the Hulk befriends before discovering he's a robot, Raoul Stoddard, a university contemporary and rival of Bruce's who now tries to seek the fame of killing the Hulk, Draxon, the dictator of Morvania, Klaatu, an energy creature in space, Xeron the Star-Slayer, an alien sent to destroy Klaatu, Cybor, the captain of Xeron's vessel, Psyklop, an insectoid scientist, Visis, a rival for Jarella's throne, Doc Samson, a psychiatrist who tries to steal the Hulk's gamma energy and also wins Betty's hand, and a new incarnation of the Valkyrie, based on feminist socialite Samantha Parrington. There are also first encounters with several foes from other series including the Absorbing Man, Hydra and Kang the Conqueror, plus return battles with the likes of the Leader, the Abomination, Tyrannus, the Sandman, the Rhino and others.
Amongst the existing supporting characters developments are somewhat mixed, with Major Glenn Talbot being much the same as ever, loyally supporting his seniors and secretly bemoaning how the prospect of curing Bruce of the Hulk will end any chance Talbot has with Betty Ross, but he never particularly acts on this. Betty gets a bit of material as at one stage she and a seemingly cured Bruce are to wed in her family home, with Bruce believing he has the Hulk under full control. However Betty winds up being effectively jilted when the intervention of the Leader and the Rhino cause the full savage Hulk to return. Later on she is subject to horror when the Sandman is seeking a cure for a crystallisation process and forces a doctor to perform a full blood transfusion with Betty which leaves her turning into glass until she is cured by the Hulk's gamma radiation. But it's the portrayal of General Thunderbolt Ross which stands out the most. There is little of the Hulk-hating caricature he can sometimes descend to and instead he's portrayed as a determined but reasonable man who seeks to deal with the threat of the Hulk with as little collateral damage as possible. He is quite civil and sincere in his dealings with Bruce, recognising the scientist is often the best hope and also has Betty's heart, and the preparations for the aborted wedding go well. Even Jim Wilson is treated reasonably, suggesting the old general is mellowing.
The aforementioned Jim Wilson is one of a couple of interesting new supporting characters introduced here. Jim is a streetwise teenager from Los Angeles living in the burned out remains of an apartment block where his parents died, and he befriends the Hulk as a fellow outsider, rapidly taking on the Rick Jones role as Rick is now busy as the alter-ego of Captain Marvel. Jim is highly resourceful, especially when it comes to sneaking through military cordons or sabotaging the Leader's mental projection equipment to turn a weapon on its user, and there's strong potential whilst his background is sufficiently different that he doesn't come across as just Rick Jones Mk 2 with black skin. Meanwhile issue #140 sees the Hulk enter a sub-atomic world where it seems he is trapped forever but he soon finds romance with the ruler of the green-skinned people Jarella. By fighting off the monsters attacking the city the Hulk is hailed as a hero and Jarella takes him as a consort. A spell to grant him the power to understand her language has the side effect of giving Bruce's mind control over the Hulk. In the space of less than an issue it seems as though Bruce has at long last found peace and tranquillity, settling in a world where he can control his monstrous form and is respected, and Jarella makes for an interesting contrast with Betty, a strong ruler in her own right. However Bruce is soon pulled back to his own sized world, and the again savage Hulk is left with memories of Jarella, little realising the sub-atomic world exists on a particle of dust on his trousers.
The Hulk is also still part of the wider Marvel universe and has many encounters with other heroes throughout his wanderings. As well as the crossover issues with Captain Marvel and the Avengers, the Hulk's own series sees him encounter Namor, the Fantastic Four, the Avengers (here consisting of the Black Panther, the Vision, Quicksilver, the Scarlet Witch and the second Goliath), Iron Man on his own, and the Phantom Eagle. Issue #126 begins the practice of using the series to finish off storylines from other series that had been cancelled; a role later taken on by some of the team-up titles and other books. Here we get the finale of Doctor Strange's struggle with the Undying Ones and the Nameless One, with the introduction of the Nightcrawler for good measure. The story ends with Doctor Strange retiring (temporarily as it turns out), adding to the sense of closure. Though the partnership of the Hulk and Doctor Strange would prove highly important in the long run, not least because the pair would go on to be the core of the Defenders, at the time this storyline feels something of an intruder from another series. As we've seen with some other Essential reviews, the Incredible Hulk would prove a popular choice for resolving storylines from cancelled series. Meanwhile the epilogue to another partnership comes in the crossover with Captain Marvel as Rick's new ally battles the old one. The Avengers crossover is more spurious, merely serving as a means to project the Hulk into Jarella's world but not really justifying itself - any distraction could have caused the Hulk to shrink far more than expected and the Avengers are teleported away with no memory of their recent battle so it doesn't seem likely that the crossover was of much significance to that series either.
The crossover is, however, plotted by Harlan Ellison, one of the earliest cases I'm aware of where comics recruited a big name writer from outside the medium. This is also a very early example of creator promotion both Avengers #88 and Incredible Hulk #140 bill Ellison's involvement on the cover. However the former issue has the credit as "Story by Harlan Ellison (That means he conceived the plot!)" and "Adaptation by Roy Thomas (That means he wrote the dialogue!)". I doubt there was a strong need to educate readers about how the writing credits on comics are broken down so was this perhaps trying to reconcile a more traditional screen credit with the comic format or was this perhaps trying to paper over disputes that might have arisen if a big name writer had failed to write something appropriate for the series brief? I'm not aware of the circumstances of the story's creation but Ellison has had some other high profile disagreements over the years. Whatever the reasoning the result is another injection of ideas into the series. The main regular writer, Roy Thomas, also comes up with a lot of good ones and seems to have got a strong grasp on how to handle both Bruce and the Hulk to maximum effect. Stan Lee's final few regular issues come at the start of the volume but they're fairly mundane, featuring repeat clashes with Namor and Maximus. They're not the best note to go out on, but often long runs limp to the end. Meanwhile Herb Trimpe's art is amazing. This volume covers much of the first half of his lengthy run on the series and of the three volumes so far he's been easily the best artist on the series. He may be the definitive Hulk artist of all time - his main rivals' work is yet to come - and is certainly an obvious contender for such an accolade.
Given the combination of two strong talents for such an extended run, the result is that the Hulk is finally getting an extended classic run. It's often been asserted that the Hulk was never regularly interesting before Peter David came along and did things completely differently from how they'd been handled before (and that didn't start until issue #331) but in the case against that charge this volume is easily Exhibit A. The issues in this run don't have any obvious stinkers but instead display a strong level of dynamic imagination vividly brought to life. This is the classic way to do the Hulk properly.
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