Showing posts with label Len Wein. Show all posts
Showing posts with label Len Wein. Show all posts

Friday, 20 November 2015

Essential Thor volume 7

Essential Thor volume 7 contains issues #248 to #271 (issue #254 was a reprint represented here by the cover and a copy of the apology caption) plus Annuals #5 and #6. Bonus material includes an unused cover for issue #264. The writing is nearly all by Len Wein, including one annual, with one issue co-plotted and scripted by Roger Stern, a couple of back-up tales written by David Anthony Kraft and the other annual written by Steve Englehart. The art is mainly by John Buscema, Tony Dezuniga and Walter Simonson with the back-ups by Pablo Marcos whilst one annual is by John Buscema and the other by Sal Buscema.

The first annual in this volume is quite a curiosity, sitting outside the present day narrative and maybe outside of continuity altogether. It starts with a prologue that narrates the creation story from Norse mythology, showing how the worlds came about and Odin's rise to power. Then it embarks upon an alternate telling of the first encounter between Thor and Hercules, with Loki manipulating the situation to provoke conflict between Asgard and Olympus but Odin and Zeus have their own plans. It's also shown how each set of gods is reliant upon worship and the Asgardian attempt to capture the Ancient Greeks' loyalties completely flounders. The implication, though not explicitly stated, is that each set of gods were created by the worship of their followers, bringing the mythology to life, hence the contradictions created by their simultaneous existence. The story is also one of the first to rewrite modern Marvel history by showing a very different first encounter with Hercules from the original annual, but hand waves this away by pointing to the confusion and uncertainties of mythology that throw up stories that directly contradict one another. This tale was originally written for a black and white magazine series that never happened and then got modified into colour for the annual so it's nice to see it as close to the original intention as is now possible. The art is some of the best in the whole volume, showing John Buscema at his most mythic.

The other annual is, in itself, more mundane fare but would go on to have a big influence outside the title. It sees Thor transported to the future where he winds up in a team-up the Guardians of the Galaxy to battle Korvac, previously seen in the pages of the Defenders but who would go on to be a significant player in the Guardians' own timeline. This annual seems a rather tame beginning but it would subsequently form the basis for one of the most memorable of Avengers storylines. Otherwise it's a typical example of the annuals of the mid Bronze Age and its placing here between issues #266 and #267 is a little surprising as it pre-empts Thor's return to Earth. The two-part back-up "Tales of Asgard" is also tame, telling of how a young Thor learnt there is more to battle than weapons and that he must always use his brains first.

But the main interest comes in the regular issues as this volume contains an eighteen part epic saga (with the reprint falling one third of the way through) that focuses upon Odin's displacement from the throne of Asgard and his eventual return. Apart from some brief comedy at the outset, most notably the scene where Thor sorts out a traffic jam by physically lifting each car out and carrying it to the correct lane, this saga is set completely off Earth. Instead it combines Asgard, the various other realms such as Valhalla or Nornhein and a quest into deep space. The length may seem off-putting but it's never billed as a single piece and instead sees a series of adventures starting with the problems in Asgard due to Odin seemingly going corrupt and mad under the influence of new advisor Igron, then follows a search for the real Odin whilst Balder seeks to uphold the realm against an attack, concluding in a showdown back in Asgard.

It's a storyline with ambition but also at times it seems a little too willing to use almost every single aspect of the Thor stories that isn't connected to Earth, and even one or two that are. So for much of the epic Thor is allied with Sif and the Warriors Three with additional help from variously Balder, Karnilla, the Grand Vizier, Hildegarde and the Recorder. Many of the longstanding villains return, including Mangog, Hela, Ulik, the Grey Gargoyle, Amora the Enchantress, Skurge the Executioner, Loki and the Destroyer armour. There's even a return of the Stone Men from Saturn whom Thor battled in his very first appearance. The quest itself brings another piece of mythic conceit as Thor, Sif and the Warriors Three embark aboard the Starjammer (the name just predates the group from X-Men), a space ship that looks like, and is piloted as though it were, a Viking sailing ship. Towards the end of the quest it's fitted out with weaponry, but it still makes for a striking visual that reinforces that the Asgardian civilisation is built on magic, not science. And there's a strong menace, with even Ragnarok being threatened when Mangog arranges to have the Odinsword in its scabbard placed beneath the stolen throne so that he can kick the sword out and trigger the great destruction in the event of being overwhelmed.

But as well as all the returns there are lots of new ideas, with Mangog's restored power depending upon the worship of the Asgardians due to his disguise as Odin, and his downfall comes when he acts in anger to destroy their trust. Hela allows Thor to walk free of her realm as she reasons death would be preferable to what is to come to him. In space the quintet come across a derelict spaceship where the weaker passengers are being picked off by a monstrous tentacled beast called Sporr - but not for the reason everyone assumes. The Grey Gargoyle turns up as the captain of a ship of anthropomorphic animal space pirates. There's a dying alien race who seek to use the Asgardians' life-forces and magics to revive their fortunes, worshipping Thor and the others even whilst sending them to their deaths.

Less original moments come when the epic mines either the well-worn clichés of fables or the more predictable elements of the series itself. At one stage Thor petitions the spirit Mimir for the real Odin's location and is sent on a quest for a jewel; in the process Thor is forced to sacrifice the jewel to save the Trolls from the beast called Trogg having pledged to save them another way in order to prevent fighting over the jewel. Astonishingly Mimir gives him the information anyway, as the real quest was not for the jewel but to show Thor was worthy. This secret test of character has been done too many times in mythology to not be predictable. And there's the revelation that the mastermind behind the Enchantress and Executioner's attack on Asgard is none other than Loki, who once again secures the throne. Loki has frankly been done to death in the series and it would have been a greater surprise had he not appeared in this saga. Instead it makes the last few issues quite a comedown. There's an attempt to enhance his villainy with a moment when he sends the Enchantress and Executioner to their apparent deaths, but otherwise it's business as usual.

One of the more unfortunate effects of such a lengthy saga is the disappearance of Jane Foster as a character with barely a word. She insists on coming to Asgard with Thor and the others, pointing to Sif's spirit within her giving her strength, but once there she picks up Sif's sword and finds that when she slams it against the wall she is replaced by the goddess herself. Although the relationship between Donald Blake and Thor was messy for years and subject to retcons, there was a time when it seemed that the two were different personalities with separate histories who alternated, but this was never fully explored before it was established Thor had been Blake all along. Now for the first time we get the potential alternation of two distinct characters who cannot be so easily retconned into the same person, with the added complication that they are rivals for Thor's affections. There is a huge amount of potential in this... so it's a pity that Jane is forgotten for the rest of the volume and Sif treated as the sole entity occupying the body. When Thor opts to return to Earth Sif stays behind with no mention of Jane; nor is her absence addressed on Earth as Donald Blake seeks to re-establish himself there. It's as though she's been forgotten by all including the writer; a very arbitrary solution to the long running question of which of the two women is the right one for Donald/Thor, seemingly destroying a character in the process and ignoring all the potential story possibilities that could stem from the different aims and objectives of Jane and Sif.

But in spite of the individual problems, overall this storyline is fairly strong. Because of the twists and turns it's entirely possible to come in midway without missing important details for later, and so back in the 1970s this must have been more of a treat than an infuriation with the length, but it's all the better for having been collected in a single volume rather than being broken across more than one collection as indeed some releases do.

The last few issues see Thor return to Earth on his own, Odin having given the Warriors Three another mission that keeps them away whilst Sif also remains in Asgard. On Earth Thor finds he's been away for over a year (which will give the chronology mappers a headache), the building his surgery was in has been torn down and his regular patients scattered. Thus there's a clean slate for Donald Blake's life on Earth, though within these issues the only step taken is the suggestion of volunteering at a free clinic. Otherwise Thor battles a variety of foes he's not faced before, including the techno criminal Damocles, Stilt-Man, Blastaar and the computer F.A.U.S.T. The Damocles story is well constructed in the way it focuses upon the criminal and his brother Eric in conflict without being explicit in comparisons with Loki and Thor, and the climax where Eric finds himself with no option but to shoot his brother is very moving. Otherwise the adventures form a mini-epic as Stilt-Man is manipulated by Blastaar who in turn is manipulated by F.A.U.S.T. Stilt-Man has a new set of armour with a number of upgrades that make at least a semi-credible foe but Thor's power level means intervention by Blastaar is necessary. The chain of manipulation and betrayal eventually culminates in F.A.U.S.T. building itself a spaceship to attack humanity from orbit. But the conclusion feels rushed and undermining the title character as he turns to the Avengers and S.H.I.E.L.D. for help. It would have made a much better ending to the story and the whole volume if Thor had tackled and defeated the menace on his own.

Although there are some individual letdowns in the volume, overall it's very strong and shows a very good use of many of the series's elements yet doesn't deploy every single one of them. The grand epic is the high point of not just this volume but this period of Thor as a whole and having it all in one place makes for a very strong volume.

Friday, 2 October 2015

Essential Fantastic Four volume 9

Essential Fantastic Four volume 9 consists of issues #184 to #207 (#189 is a reprint with only the cover included here) plus Annuals #12 & #13. The writing sees the end of Len Wein's run and the start of Marv Wolfman's with other contributions by Roger Slifer and Bill Mantlo and the annuals are by Wolfman and Mantlo. The art sees the end of George Pérez's run and the start of Keith Pollard's with other issues by Sal Buscema and John Buscema and the annuals by Bob Hall and Sal Buscema.

This is a volume with quite epic ambitions but also one which seeks to explore just what the four's purpose is in sticking together and doing all that they do. It's a lofty approach that only grows once Marv Wolfman takes over from Len Wein but it reflects the problem this series has traditionally had in that too many creators can't find much to do and so retreat to the safety of rehashing things from the Lee-Kirby run. But a series has to look forwards not back and this one well and truly succeeds.

It's not always smooth sailing though. The series is hit by some especially bad schedule problems such that issue #188 ends on a dramatic moment and isn't properly continued until issue #191. In the meantime we get first a reprint (not actually included here) and then an "Album Issue" as Ben recalls some key moments in the four's history, including several past break-ups. Given the situation the four is currently in this retrospective feels more appropriate than the average recap fill-in issue but it's still treading water at a critical moment. Moreover, a two issue delay would have been extremely unhelpful when these were originally released but even here they contribute to a slowing of critical momentum. However once this problem is passed the series experiences an extremely smooth changeover of writers with Wolfman almost effortlessly carrying on from Wein and taking the four from a difficult break-up to an eventual reunion that feels natural and not at all forced.

The annuals are a sea of calm amidst the changes all around them though their placing does create a few small problems. Both are put between issues #201 and #202 but the first annual is presumably set earlier on during calmer times for the four - but there isn't an obvious place to put it despite it being written by the series's regular writer. The second annual is by another writer and so can be more forgiven for not quite fitting into the regular events - it does its best to explicitly set itself directly after the four reforms in issue #200 but issue #201 starts out in Latveria before bringing the four home and there isn't an obvious moment to detour into the events of the annual. It's an early example of the problems of a policy that tries to rigidly place all issues in publication order clashing with the aim of ongoing storylines in the regular titles. The annuals themselves are an interesting mix. The first one sees an adventure with the Inhumans where astonishingly the villain of the piece isn't Maximus for once. Instead the Inhuman antagonist is Thraxon, who has been given temporary powers by the Sphinx. What seems like a typical piece of annual inconsequentialness, although reasonably well written, will turn out to be more significant later on in the volume. The second annual is a more typical piece that almost could have come from file but for scenes showing the four getting themselves back into business. Otherwise we get a tame tale of the Mole Man kidnapping blind and ugly people and giving them an alternative life underground where they are accepted, a life that some actually accept. It's a reminder of how not everyone finds it easy in life but the option of just dropping out and setting up an alternate civilisation isn't a terribly enviable alternative.

Over in the regular series much of the first half of the volume is driven by events stemming from Reed's loss of his stretching powers and Franklin's & Agatha Harkness's kidnapping, both at the end of the last volume. It's quite a character arc for Reed as he faces up to situations in which he feels helpless but still has to find a solution, starting with an attack by the Eliminator, an armoured being who shows up at Agatha Harkness's mansion with the task of eliminating all traces of her time in the outside world. The search takes the four to New Salem, a settlement hidden in the mountains ruled by witches led by the fearsome Nicholas Scratch. Scratch has assembled a team of warriors known as Salem's Seven, made up of Brutacus, Gazelle, Hydron, Reptilla, Thornn, Vakume and Vertigo. Upon returning to New York we get another invasion of the Baxter Building, this time by Klaw and the Molecule Man, the latter trying to obtain a body of his own. In the process he possesses Reed's, to terrifying effect. Reed fights for control but afterwards feels that without his powers he has become a weak and inefficient member of the four who is vulnerable to being used by villains so opts to resign. Sue declares she will go with him and with no obvious replacements the four are dissolved.

As the album issue reminds us, this is not the first time one or more of the four have quit. But rather than someone storming off in a moment of anger or a misunderstanding driving people apart, this fracture has been steadily built upon. For all the apparent weaknesses of other team members, Reed's stretching powers have often seemed the least important part of the four with his intelligence being a much more significant role. Having him drop aside immediately upon being depowered would have felt odd and he does initially try to use science to compensate, reactivating his old metallic extensions from a previous time when he lost his powers. But overall he finds himself weakened in mind as well as body and ultimately chooses to not be a burden to the others. And critically the four don't formally reassemble as a group for many issues to come. A reunion is teased in what was clearly intended to be the next issue when Ka-Zar's old foe the Plunderer tries to steal the four's equipment when the Baxter Building is shut down, but despite everyone responding to Reed's flare it's only a temporary respite.

We then get a series of solo~ish tales of individual members of the team who gradually find themselves drawn back together. So Johnny goes car racing in the desert and catches up with Wyatt Wingfoot again, only to face off against the Texas Twister who has been hired to kidnap him by an unnamed person. Ben returns to space piloting, taking up a job with Nasa where the space shuttle programme suffers sabotage and interference by Diablo, who is using Darkoth, an old friend of Ben's who was framed and then mutated by Doctor Doom. Sue goes back to acting, getting a role in a Hollywood picture but finds the studio is still owned by Namor the Sub-Mariner, who has left Atlantis in horror at the way his people have virtually deified him but his kingdom deploys a group of robots called the Retrievers of Atlantis to take him home and the incident makes him reconsider his position. Reed takes up scientific work for the government without realising which one and that he's helping a foe with a plan to take over the world.

These tales allow each member of the four to shine some more without having to share too much space with the others, a particular useful period as the main focus of the storyline falls upon Reed. The others find themselves getting ever strong and more powerful, particularly Sue who is now really using her forcefields to maximum effect. It's all good character building in the run up to the anniversary issue. There are various humorous asides throughout the run, with the Impossible Man prominent at first as he pops up (sometimes literally) in a succession of issues as he tries to understand the world around him, most notably movies. Most of the time these are comical asides but they do reach a more serious point when confronting Klaw as the Impossible Man duplicates the villain's sonic horn and the use of the two weapons causes a sonic feedback boom. Otherwise the Impossible Man is generally an irritation and eventually he takes the hint, only to reappear in Hollywood and pester everyone until Sue reads him the Riot Act.

Reunion eventually comes but surprisingly it's staggered and facilitated by Doctor Doom. Capturing first Reed and then the others, he proceeds to demonstrate his perceived superiority by finding a way to restore Reed's stretching powers, but the inadvertent resurrection of the Red Ghost puts a spanner in the works. However the process allows for a minor modification to the four's origin to explain why only they and the Red Ghost have gained powers from cosmic rays and not the countless others who have now flown into space. Meanwhile Doom is planning a master plan to simultaneously gain Latveria greater diplomatic acceptance, take control of the United Nations and seemingly step away from ruling Latveria, leaving it to his previously unseen son whom he plans to transfer the four's powers to. With the other three captured, Reed embarks on a bold solo mission into Latveria where he joins with rebels following Zorba, the legitimist pretender to the throne, where they attack and discover the truth about Doom's son.

This all builds up to issue #200, one of the first anniversary issues to be double-sized. And appropriately it has a showdown between Reed and Doctor Doom, with the former demonstrating that stretching is no silly throwaway power that can't make a difference. It's a strong battle, augmented by the other three rushing to stop the rest of Doom's plan, and really gets into the heart of the hatred between the two men, showing Reed in all his glory. This issue set a marker for double-sized anniversary specials that contain big moments and by having the formal reunification of the four, a triumph over their arch enemy and the conclusion of a long-running storyline it certainly sets a high standard for everything that was to follow.

The remaining issues in the volume start off as something of an anti-climax, beginning with another attack in the Baxter Building almost as soon as they've reoccupied it, followed by a team-up with Iron Man as they confront the cause of the attack, Quasimodo. Then there's an encounter with a young mutant whose powers create twisted doppelgangers of the four but also showing how they help with the small problems as well as the galactic ones. Then the final few issues see an interesting split in the team as Reed, Sue and Ben go off into space but Johnny stays on Earth. Given the timing it's tempting to wonder if this was a reaction to the late 1970s cartoon that used the first three but replaced Johnny with a robot called Herbie as the rights to Johnny had been sold elsewhere. Herbie doesn't appear in these issues but otherwise it seems the most likely reason for the split. The first three go off into space to help Adora, ruler of Xander, to see off an attack by the Skrulls. It's a different angle to the same storyline from the last issues of Nova and once again an Essential volume ends partway through the storyline, with the three's spacecraft suddenly meeting that containing Nova, the Sphinx and other characters. Meanwhile on Earth Johnny feels he should complete his education but finds he no longer impresses women around him and is too much of a celebrity. Soon he is invited to study at Security College, apparently an institution for the children of the famous and important. However Johnny and a guest-starring Spider-Man soon discover sinister operations are being undertaken by the Monocle, using the students as tools.

This volume is slightly weakened by being open-ended at both ends, especially as it is now the final Essential Fantastic Four volume, but it shows both respect for what has come before and imagination to build upon the foundations for strong new tales. The build-up to issue #200 is carefully handled and allows the series to delve into the four both as individuals and as a group, reaffirming what holds them together. This is a generally good volume but let down by ending midway through a big storyline with seemingly no resolution.

Tuesday, 11 August 2015

Wolverine By Chris Claremont and Frank Miller

As part of an occasional look at material left out of the Essentials it's time to turn to this classic mini-series.

Wolverine By Chris Claremont and Frank Miller is the full title of a Panini pocket book that has on the cover and spine just "Wolverine". It contains the four issue limited series from 1982 plus the follow-up in Uncanny X-Men #172 & #173. (The series has had lots of other releases over the years as well, both in the original English but also in quite a number of other languages. Be warned that not all collected editions include the Uncanny X-Men issues.) As a bonus it also contains Wolverine's first full appearance from Incredible Hulk #181. The mini-series is by, amazingly, Chris Claremont and Frank Miller with Claremont also writing the Uncanny X-Men issues which are drawn by Paul Smith. The Incredible Hulk issue is written by Len Wein and drawn by Herb Trimpe.

This was one of the very first limited series from Marvel and may have been the first to be commissioned for the format. It's a curious tale for its era as although Chris Claremont scripts the story it feels as though Frank Miller is the main creative force as we get a lot of his recurrent themes from ninjas to a deconstruction of the lead character against a dark, edgy world. It also begins the practice of taking Wolverine away from his normal environment and starting a long run of adventures with him set in the Far East. However there is an opening sequence set in his original stomping ground of Canada as he tracks down a raging bear that has been wounded by a stalker/hunter who made the mistake of assuming a poisoned point was enough to kill. In a nice piece of foreshadowing it is a mistake made more than once in this series.

The story of the limited series is very brief, focusing on Wolverine's attempt to regain the hand of Mariko Yashida and conflicting with her father Shingen, head of the clan and a crime lord. Defeated in battle with Shingen and scaring Mariko, it becomes a matter of honour for Wolverine to win a rematch and show that he is not a savage animal. Along the way he encounters the ninja woman Yukio who is drawn to him. The Uncanny X-Men issues have the rest of the team arriving in Japan for a wedding but there are further conflicts around the Yashida clan leading to Wolverine and Rogue alone having to take down the Silver Samurai, the Viper and Hydra. The ending comes with a shocking twist due to a surprise intervention.

The real focus is on the characters and the world around them. This series first came out in 1982, just as the US was embarking upon a craze for all things ninja (although in the UK it would run into the slightly awkward problem that the word "ninja" and a number of weapons were deemed inappropriate for younger audiences) and discovering more and more about Japanese culture which had hitherto been little known or understood in the west. One result is a high degree of exposition for concepts that were not so familiar back then. Wolverine is a fierce fighter normally able to hold his own against Shingen, Yukio, the Samurai and various ninjas he comes up against, though at times only his claws and healing ability save him. It's also increasingly clear as the series progresses that Yukio and not Mariko is the right woman for Wolverine. Midway through the story it seems Mariko is set to stay with her abusive arranged husband and Wolverine is enjoying time with Yukio, but his heart is clearly elsewhere. We're still not given much in the way of Wolverine's background beyond the odd reference, including a comment that he can only trace his family as far back as his father, but we do get the start of Wolverine stories including an important longstanding friend of Wolverine who has never been seen before and won't be seen again, here introduced by local spy Asano Kimura.

The art is strong and suitably dark but the story can be a little confusing at times with various revelations and switches of allegiance but it ultimately boils down to the traditional tale of the hero setting out to prove his worthiness and rescue the damsel in distress. It's exciting but not the most tremendous Wolverine tale ever told. Still it does a lot to add to his character and show his complexities. The Uncanny X-Men issues form a sequel that deal with the outcome of the limited series and it's useful to have a resolution to the final page (plus they bring up the page count). For Wolverine the main interest is in his first teaming with Rogue as she seeks to prove herself and overcome his hostility. The issues work for him but for other characters they're part of a longer running saga and some of the ongoing subplots and themes can be confusing in isolation.

As a bonus we also get the first full appearance of Wolverine as he enters a fight between the Hulk and the Wendigo in the Canadian wilderness before it became a cliché. Here he's just a plucky little fighter who first manipulates the Hulk into subduing the Wendigo but then ultimately loses the one on one fight. Based on this issue alone it's surprising that he went on to great fame as here he feels like just another one-off character thrown in the Hulk's path.

Both the Uncanny X-Men and Incredible Hulk issues are available elsewhere (in Essential X-Men volume 4 and Essential Hulk volume 5 respectively) so the main interest in this little book is the limited series. It's okay but not the all conquering story of legend. Still it's good to see it available in such an easy to access format.

Friday, 24 July 2015

Essential Thor volume 6

Essential Thor volume 6 reprints issues #221 to #247. The writing sees the end of Gerry Conway's run and the start of Len Wein's with the transition covered by Roy Thomas and Bill Mantlo. The art is mainly by John Buscema with individual issues by Rich Buckler and Sal Buscema.

This volume shows the series caught in its ongoing dilemma over just how far it should stray from the Lee-Kirby era. There are some attempts to create new characters and chart new ground but at other times the series retreats to not just the set-up of the 1960s but even that of a particular part of the 1960s. One attempt at moving forward is to provide Thor with a regular sidekick and there are two in this set of issues. The first is Hercules who, after a fight due to an impersonation, rapidly sides with Thor as they set off to tackle Pluto and Ares in order to rescue Krista the Valkyrie. It's almost the archetypal adventure story as two friendly heroes set off together on a great quest, watching out for one another as they go. Hercules is often a difficult character to handle because he's presented as the character of legend with all his incredible tales taken as part of his actual history (whereas Thor strays more from the recorded legend, as noted on panel by a messenger from UCLA) and this can create a man who is too strong and ridiculous to work in stories. But here he comes across well, a loyal dependable friend of Thor's who can be relied on at all times, at least until he accepts an offer to go off to Los Angeles and lecture at UCLA on the truth behind Greek myths, and who never enters into serious rivalry between the Norse and Greek gods. The contradictions between the two sets of legends go unspoken and soon a third is added to the equation.

The biggest developments come with the introduction of deities from the Egyptian pantheon as we see the arrival of Osiris, Isis and their son Horus as a prelude to a battle with Horus's brother, Seth the god of death. In the process, Odin is transformed into Atum-Re, the forebearer of the Egyptian gods with a hint that this is actually a restoration to an earlier incarnation. Marvel has generally been rather coy about having so many different sets of gods running around the universe and yet there are clear contradictions between their myths about the creation and growth of the Earth and much overlap between the different responsibilities of the gods. And there are a number of common themes across pantheons - Horus may have a much friendlier relationship with his father than Thor with Odin or Hercules with Zeus, but once again the biggest rivalry within the pantheon is between the (comparatively) young prince and his brother, as with Thor and Loki. And the greatest villain in the pantheon is the god of death, as with the Greek pantheon and even the Norse has used Hela as one of the more recurring foes within the pantheon after Loki. The result is that the introduction of the Egyptian pantheon offers some diversity of characters but continues to follow structures already established with the Norse and Greek gods rather than offering up much that's truly diverse. Even the hint that Odin may somehow also be the founding entity of another pantheon is rather swept over in favour of implying that Osiris, Isis and Horus have merely transformed him into believing he is Atum-Re. Were he the actual Atum-Re it could have made for some interesting tales exploring the various connections and common foes between the different deities, providing a wealth of original ideas for years to come. But instead it's all brushed over for now.

There are a handful of other new foes and situations introduced in this volume but few make much of an impact. Little can be said about Armak the First Man whose spirit possesses a modern day man during a seance, whilst the first encounter with Kamo Tharnn, now better known as the Possessor, is more notable for the successful taking of his powerful Runestaff that offers hope of a cure for Jane Foster than for this strange man in space himself. Right at the end of the volume there is a trip to the Latin American country of Costa Verde where a revolution is underway with the help of Firelord, under the control of the mysterious Gypsy, mistress to the revolution's leader El Lobo. Meanwhile in Asgard, Odin is turning into a tyrant, now advised by the malevolent Igron, but this story thread is not resolved within this volume. Odin has previously spent some time wandering Earth as an amnesiac elderly man called Orrin, supposedly to improve his understanding but it doesn't last long before the Egyptians show up. More earthly moments come from ongoing run-ins with Detective Sergeant, later Lieutenant, Blumkenn, who supplies Thor and Hercules with information about ongoing problems but gets somewhat frustrated with all the action and damage in the area.

The other major introduction in this volume is Firelord, a new herald of Galactus who earns his freedom at the end of his initial adventure when together with Thor and Hercules they have successfully dealt with Ego the Living Planet. Thor is charged with finding a replacement herald and produces the Destroyer armour, with which he and Hercules have battled once more in these pages. As for the Living Planet, we get an origin for Ego but it's rather convoluted as we learn how his people tried to survive a supernova by entering suspended animation, only for the supernova to come early and fuse the last man standing to the planet, consuming all the other lives on it. The clear intention is to make him similar to and a contrast from Galactus, casting both as tragic figures who were once ordinary men now turned into cosmic nightmares, but it's hard to feel much sympathy for Ego at all.

There's a clear liking for Firelord in spite of the cosmic herald feeling somewhat out of place in a series based on Norse mythology as he keeps reappearing, often being used by other malevolent forces such as the Gypsy with her hereditary mind-jewel that allows her to take control of men's wills or by Loki, who makes yet another attempt to conquer Asgard and then Earth, this time with the direct force of an army, but it's one of the most forgettable of battles. The same can be said of the confrontation with the Dweller in Darkness, though the encounter with the Absorbing Man has a wonderful scene where Thor runs away into a toy department only to trick the Absorbing Man into absorbing the properties of a cardboard copy of Mjolnir. For once there truly is someone who can't punch their way out of a paper bag. There's a battle amongst the Trolls, with Ulik kidnapping Jane to force Thor to help in the battle against Ulik's rival Geirrodur and his minion Zotarr but neither side's motivations are entirely altruistic.

One of the more advanced epics comes towards the end of the volume as Zarrko the Tomorrow Man returns, accompanied by his giant Servitor robot. Now the ruler of a land in the 50th century, he comes seeking Thor and the Warriors Three's help to tackle the Time-Twister, a strange group of aliens moving backwards through time and bringing death and destruction wherever they go. The ultimate showdown comes at the Temple at the End of Time where they all encounter the mysterious He Who Remains at the end of it all. It's a strong piece that takes time travel, which can often be a confused concept when used for anything other than to bring characters and situations together, and weaves a tale in which existence is threatened by seemingly unstoppable foes. It also has a strong comeuppance as Zarrko returns to his realm only to discover that his successful conflict has had side effects upon the timeline.

Towards the last third of the volume Hercules drops aside as an interim writer quickly phases him out. But there's a clear successor waiting in the wings who rapidly becomes Thor's new sidekick, getting involved in all his remaining adventures whether intentionally or not. Jane Foster returns but has been one of a number of people who attempt suicide under the influence of the Dweller in Darkness, though this is only discovered after Thor has defeated him, and the attempt has left her in a seemingly incurable condition. Despite not having seen her for years Thor is deeply upset over this and spends a succession of issues in near mourning. Jane is only saved when Sif and Hercules obtain Kamo Tharnn's Runestaff. But in order to restore Jane's spirit Sif transfers her own life force into her. Thus at a stroke all the years of building up Sif as Thor's romantic interest are swept aside and we're back to the old days of Jane, reinforced by Thor making a much greater use than in recent years of his Donald Blake identity as he resumes his regular medical practice. Jane even resumes part of her old role of being a regular damsel in distress to be captured by various foes as a prelude to drawing Thor into the action. This is very much a step back to the old days, albeit with Jane now aware of Thor's dual identity, and it doesn't always feel like a reversion for the better.

But in one regard there has been some development with Jane presented as a much stronger and tougher character than before. At times there are hints that she is channelling the power of Sif, in particular the little-seen power to bypass time and space, but at others it seems as though she's strengthened up on her own accord. She insists on going off on adventures with Thor and won't take no for an answer, holds her own against foes to the point where she's overpowering revolutionaries and besting the Gypsy in physical conflict, standing up to Geirrodur with a spear and more. A lot of time has passed since she was last a regular in the series and this was now an era when portrayals of female characters were moving beyond the old fawning wallflowers. Odin still orders Thor to reject her, an order that is refused, but this may be as much down to Odin's sudden shift in behaviour as anything else. Otherwise Jane is being presented more and more as a strong match for Thor, even to the point of freeing him from mental control. But simply rehashing the 1960s adventures with more modern sensibilities isn't enough and ultimately Jane's return to replace Sif is a major retrograde step.

Overall this volume is so so. It does try to introduce some new elements but doesn't really succeed in finding strong ones that stick, whether because they feel out of touch with the basis of the series or because of a reluctance to explore them in full or because they're just not up to much. Otherwise we get yet more reuses of the same old foes and the return of Jane literally in place of Sif. Some of the individual stories are good but in general this is a series that doesn't know just how to get out of its traditional comfort zone.

Friday, 26 June 2015

Essential Fantastic Four volume 8

Essential Fantastic Four volume 8 contains issues #160 to #183 (#180 is a reprint with only the cover included here) plus Annual #11 and the crossover issues Marvel Two-in-One #20 and Annual #1. Most of the writing, including the annual and the Marvel Two-in-One issues, is by Roy Thomas with one issue co-written with Gerry Conway and another scripted by Bill Mantlo. The penultimate issue is co-plotted by Len Wein, Jim Shooter and Archie Goodwin, and scripted by Mantlo who writes the final issue. The art is by a mixture of John Buscema, Rich Buckler and George Pérez, with Ron Wilson and Sal Buscema each contributing a couple of issues at the end. John Buscema draws the annual and Sal Buscema both the Marvel Two-in-One issues.

This volume covers a period in which the Thing now had almost a solo series in the form of Marvel Two-in-One, yet apart from the odd mention of one or other of his team-ups it's barely noticeable in the regular series. Instead the series operates as though this is the only place where significant developments happen to him. This is most noticeable when a succession of issues see Ben first temporarily ally with the Hulk against the rest of the team and then the result of prolonged exposure to the Hulk's gamma radiation causes Ben to revert to human form. Ben's loss of powers leads to his temporary replacement by perhaps the shortest lasting official membership of the team ever as Luke Cage, Power Man is taken on. Cage is around for such a short period of time, part of which is spent under the control of the Puppet Master and the rest with Ben still hanging around on the scene as the Four battle the Wrecker, making it impossible to assess either the new member's potential or the overall dynamic of the team. It's tempting to see this as just an extended advert for Power Man's own series, which often showed signs of being in danger saleswise. Meanwhile Ben finds being fully human again is not all he was expecting, with reduced strength and many people only interested in his monstrous form. However he is soon restored to active duty courtesy of a special exo-skeleton designed to mimic his rocky form, finally giving him a way to have both forms when he needs them without the awkward mental side-effects. Sadly for Ben this doesn't last too long with Galactus blasting him with a special energy that turns him fully into a monster once more. The only long term side-effect is that Ben's strength has been enhanced, as part of a general upscaling of the powers of some of the Four. He does start thinking about marrying Alicia, and there are hints that she wants children, but it doesn't come to much.

The main area where Marvel Two-in-One makes its presence known is in a crossover between both titles' annuals, even spilling over into an issue of the regular series. The whole piece is a convoluted epic built around time travel as a canister of adamantium is accidentally sent back in time to the Second World War, resulting in changes to history as the Germans win and conquer the United States. The canister gets cut in half by a time wedge, resulting in the whole Four first going back in time to team up with the Invaders and then Ben travelling back solo where he allies with the less well-known Liberty Legion. Both adventures present a variety of foes from the 1940s set titles, including a clash with Baron Zemo as we see how he was stuck under his hood whilst the Liberty Legion bring conflict with Master Man, U-Man and Brain Drain plus new foes Skyshark and Slicer. It's a good idea in principle and allows each half of the saga to stand more or less on its own. But the whole thing is let down by an ability to explain or understand just how time travel works with some of the saga implying that the events of the adventure has changed actual history albeit temporarily, other moments suggesting that it depicts part of what was always in the original history and other moments still suggesting that the 1940s elements actually took place in an alternate timeline and so explain why Captain America and Namor the Sub-Mariner in the present day have never remembered what happened. Any one of these approaches to time travel would be fine but when all three are thrown together it creates an incoherent mess that undermines a good attempt to bring together the heroes of different eras.

The other tale to noticeably indulge Roy Thomas's enthusiasm for pre-Silver Age Marvel characters is a curious two-parter in which the Four take on the Crusader, who turns out to be the grown up version of the early 1950s hero, Marvel Boy. But rather than a straightforward revival of the character to allow him to be used as a hero in the modern day, we instead get a strange story that instead turns him into a zealot driven by anger and revenge upon a bank that denied him a loan when the Uranians needed medication, thus preventing him from returning to Uranus in time to either save the civilisation from natural destruction or else to die with it. It seems that Thomas was aiming for a tale to contrast the black and white simplistic morality of the Golden and Atlas Ages with the more complicated superhero ethics that were developing strongly by the mid 1970s, as well as a more general look at fanaticism in the name of one's "father". But the problem is that he has never been one of the best polemical writers and so all the subtleties about the Crusader's approach to fighting crime in contrast to the Fantastic Four's (and they're far from the best heroes to use for such a contrast anyway, being more adventurers) are completely lost in favour of a tale of a seemingly indestructible fanatical foe. Marvel Boy's original adventures were only published for about a year, though were reprinted in the late 1960s and so he's not a hero whom it's easy to get excited about making it odd that he gets brought back this way only to be immediately killed off. It's also surprising that no effort is made to reconcile the civilisation on Uranus with the greater scientific knowledge of the planet that had developed in the intervening quarter of a century since the original tales. In 1950 it was possible to present other planets in the Solar System as being inhabited but by 1975 this was no longer credible.

One recurring theme in this volume is alternate Earths of one kind or another. At the start of the volume is a convoluted tale of Earth and two separate alternate dimensions that are all being pushed into a three-way conflict with each other by Arkon. One world is the Fifth Dimension, allowing Johnny to meet with Valeria once more, the other is the world where Reed became the Thing instead of Ben. It's a rather convoluted piece more notable for characterisation than for the conflicts, and presents a clear attempt to create a new Silver Surfer when Ben is travelling through space and encounters Gaard, an intergalactic ice hockey player complete with skates, stick and a puck, who serves as guardian of an interdimensional portal. The revelation that he is actually the Johnny Storm of the Reed-Thing's dimension, albeit unaware of his own identity, is an attempt at adding tragedy and familiarity but the character as a whole feels half-baked and it's easy to see why he is quickly forgotten.

A more substantial epic comes with an unusual starting point as a highly articulate golden gorilla called Gorr lands on Earth and lures the Four onto his spaceship to take them away. We soon learn he has solicited their aid because Galactus is seeking to consume Counter-Earth on the other side of the Sun, with only the High Evolutionary offering any meaningful resistance. Battling both Galactus himself and his current herald the Destroyer yields no ground until he accepts an offer to find an alternate populated world to consume providing that either its inhabitants voluntarily offer themselves up or the Four will select it for destruction. This leads to exploration of three possible alternate worlds, one being inhabited by a race of robots led by Torgo, the Thing's sparing partner from the world where the Skrulls operated like a 1920s gangster movie. Another world appears to be a parallel to medieval Earth as knights battle dragons but it turns out to be the Skrulls again, this time driving out the last of the indigenous population. Finally the third world appears barren and deserted but instead turns out to be Poppup, the home of the Impossible Man and his people with a single group mind, thus making the rest of the race willing to offer themselves up. But all is not well and Galactus suffers indigestion, and is then accelerated evolved into an energy form that no longer needs to eat. It's a curious twist to end the epic with but it shows an attempt to move forwards.

The return of the Impossible Man is the big surprise, since the original story had been exceptionally silly and it seemed as if all were trying to forget it. But now we get a somewhat slapstick issue as "Impy" roams through New York, eventually invading the Marvel Comics bullpen in the hope of starring in his own comic. It's a wonderfully anarchic piece that allows a tongue in cheek look at the Marvel office. However the Impossible Man then hangs around the Four for the rest of the volume in a tale that also sees both Thundra and Tigra show up and never really depart. The Impossible Man is best kept for one-off stories rather than an ongoing element.

The last issues in the volume put the team through multiple wringers as the Baxter Building gets taken over by the Frightful Four who are trying to recruit a new fourth member. They eventually find one in the form of the Brute - the Reed Richards of Counter-Earth who has inadvertently stowed away on the Fantastic Four's journey home. The rest of the Frightful Four are soon defeated but the Brute takes Reed's place and confines the real Reed to the Negative Zone. Reed's stretching power has been weakening before vanishing completely and so he is forced to survive by his wits and make a deal with Annihilus against a giant android controlled by the Mad Thinker, who has bizarrely found the ability to extend his power into the Negative Zone. Meanwhile the other Reed is trying to keep up the pretence on Earth but Sue has her doubts and they're confirmed by the different way this Reed kisses her. Sue has been growing ever stronger as a character, learning to use her forcefields for effective offensive action and seeing her power steadily increase in strength. It is thus a surprise only to the Brute that she proves the hardest of the Four to subdue. Reed's own nobility also triumphs through in the climax, impressing even his counterpart.

In general Johnny is the least used of the Four throughout this volume. After seeing Valeria a final time he tries updating his hair style and fashion sense in order to hit the singles bars, but the results are almost painfully comic. A long running though occasional thread sees him dating new character Frankie Raye but she is fearful of flame and panics whenever he flames on to go into action. There are hints at some great reason for this but she appears so infrequently that it becomes an irritation and with Thomas leaving just before the end there's a strong possibility it will not be resolved at all.

Apart from a few slips towards the end, this volume is quite strong. It demonstrates that it is possible to find new ways to handle the characters and their large ensemble cast whilst also adapting to the spirit of the times. This is the series at its best so far since the later Lee-Kirby years.

Friday, 8 May 2015

Essential Iron Man volume 5

Essential Iron Man volume 5 contains issues #62 to #75 & #77 to #87 plus annual #3. Bonus material includes the covers of the reprint issues #76, annuals #1 & #2 and Giant-Size Iron Man #1. Most of the writing is by Mike Friedrich with other issues by Bill Mantlo and Len Wein, with one plot by Barry Alfonso and a couple of scripts by Roger Slifer. The annual is written by Steve Gerber. The main artist is George Tuska with other contributions by P. Craig Russell, Arvell Jones, Keith Pollard, Chic Stone and Herb Trimpe with the annual drawn by Sal Buscema.

This volume sees a couple of changes to the costume, one of which is rather better known than the other, as well as the more general ongoing modifications to the weaponry to meet the latest threat. At one stage Tony replaces the collapsible set in his attaché case with a version that can become an ultra thin form worn beneath his clothing until a wrist gesture triggers it to expand out and cover the remaining portions of his body. There may be some attached technobabble but the whole process feels a little too close to a magic or fantastical costume better suited to less scientific heroes. The introduction of this mechanism is used as an opportunity to remove one of the more notorious changes made. This covers the entire period when Tony adds a nose to the helmet "to allow more expression to show". Although it does allow for the art to show more variety in the portrayal of his face, it does also look a bit silly and it's easy to see why it gets ditched as soon as a spurious explanation (that the new method of donning the costume requires the helmet to be symmetrical).

The major storyline in this volume is the "war of the super-villains" which runs from issue #68 until #81 in which the mysterious Black Llama manipulates a succession of super-villains into battling one another in order to obtain a special golden globe of power as the prize in their contest. The saga kicks off with a battle with Sunfire and the Mandarin, who now escapes the Unicorn's body, before the contest really gets going as the Mandarin battles the Yellow Claw in the first confrontation between Marvel's two biggest oriental masterminds with both deploying robots such as Ultimo. Other foes get drawn in as the saga continues, including Modok, the Mad Thinker, the Man-Bull, Melter and Whiplash but not all villains are attracted to an object that offers inner harmony as a precursor to success and we see a montage of big names like Doctor Doom, the Red Skull and Fu Manchu turn it down whilst others like Magneto are missing in action. There is also a trip to Vietnam as both Tony and Roxanne search for Eddie March's brother Marty, encountering both the Crimson Dynamo and a hidden civilisation. Eventually the final battle sees Iron Man overcome the Claw but then all to Firebrand, whom the Llama declares the victor and takes him to his own dimension with Iron Man in pursuit.

Issue #72 has an unusual setting as Tony finds himself with time to kill in San Diego and so opts to attend Comic-Con, using his own armour as a costume. It may be only 1974 but the fandom portrayed show all the familiar signs of people obsessing over first issues, arguing about who did what, arguing about the merits of certain costume changes, parading in fancy dress (the word "cosplay" wasn't in use back then) and generally having a good time with fellow fans. There are fans of other science fiction and fantasy present as well with some Star Trek fans petitioning for a revival. In addition, there are creators who are behind schedule (Roy Thomas, in his last issue credited as editor, is even handing over a pink slip to Mike Friedrich but saying it's just a formality) but still taking time to meet the fans. All in all it's a good affectionate portrayal of the early years of organised fandom. Amidst all this the clash at the convention with the Man-Bull, Melter and Whiplash, as part of the Black Llama's machinations, is very much of lesser interest.

Just as the war of the super-villains is approaching its ultimate climax, we get one of the worst cases of delays seen in any Marvel title of the era. In the space of four issues (#76 to #79) there are no less than three fill-ins, including a reprint and a flashback adventure that normally could be easily inserted into the ongoing sequence with minimal fuss but here it appears as Iron Man is travelling between dimensions and thus it's impossible to make it a sudden spurious flashback, particularly as it's already structured as a flashback to drive a decision in the present day. The tale sees Tony as both himself and Iron Man in Vietnam during the war, testing a satellite guided canon that inflicts devastation in a village in a clandestine operation that's in violation of international law. The result of the canon and the counter attack result in widespread devastation and very few survivors, leading Iron Man to blast "Why" atop a mass grave. It's a piece questioning the whole basis of the Vietnam War, albeit somewhat late in the day as it arrived on the newstands a couple of months after the Fall of Saigon that ended the war and a couple of years after the US had withdrawn its active troop presence. The other fill-in was more timely, being a classic house of horrors story as Tony rescues a couple whose car has broken down and they take refuge in a creepy isolated house occupied by strange beings including a scientist with a funny name who performs life changing experiments. This would have been on the shelves just as The Rocky Horror Picture Show was released though Doctor Kurakill isn't as memorable a character as Doctor Frank N. Furter. Still her henchman, Quasar the mutated ape, does feel like an appropriate homage to the ape obsession of the 1950s. But in general, even allowing for the fact that issue #76 is only represented by the cover and so not interrupting the flow in this edition, these issues show a massive letdown as the momentum on the main story slams to a halt. It should not be surprising that after all these fill-ins Friedrich writes only two further issues. The end of issue #81 may try to present it as a writer bowing out at the natural end of a good run, and I don't know how the contemporary letterspages presented it, but here it feels like a writer missing one deadline too many and consequently being deliberately let go of.

When the series eventually resumes the war of the super-villains story it takes a decidedly odd turn as the Black Llama, Firebrand and Iron Man arrive in a parallel universe in which the United States is covered by a patchwork of independent states and the Llama is the king of one of them. The Llama's actions are explained away as the consequence of madness brought about by a cosmic imbalance when people cross between dimensions and he's actually the rightful ruler who has returned just in time to face a revolt by his daughter & regent's main advisor and wife, who deploy a mechanical dragon. Although there's some good character work as Iron Man nearly succumbs to the madness of the cosmic imbalance, the whole thing is such a jarring contrast with the earlier issues that it feels like it was conceived for another series altogether. It's a very disappointing end to both a lengthy storyline and Friedrich's run, made worse by the extra delays and fill-ins.

There are other foes who show up over the course of the volume including an inconclusive battle with the villainous Doctor Spectrum, the Marvel homage of Green Lantern. Iron Man has at times been matched with Green Lantern in comparisons of Marvel's Avengers and DC's Justice League of America, but it's never been the easiest fit and feels more like a default of picking the most prominent male heroes after Captain America & Batman and Thor & Superman have been lined up. Consequently such a fight seems a mismatch and this one drags on over several issues, even dragging in Thor to battle Iron Man who's been possessed by the Power Prism that gives Spectrum his powers. The story also sees Tony's friend Eddie March don the armour only to be severely injured. His life is saved but at the cost of his ability to walk and in the process he's temporarily transformed into the monstrous Freak, a fate previously shared by Happy Hogan when undergoing special energy treatment.

One theme that pops up again and again throughout the volume are the different expectations of men and women in relationships. Happy Hogan takes some time to accept that Pepper is now a high flying corporate assistant and is not going to meekly head to the kitchen to play housewife; this causes some strain on their marriage and at one point Pepper turns to Tony. However the marriage is soon restored and they remain friends even after Happy impersonates Iron Man at a party and gets injured by being drawn into action when Tony is kidnapped. Whiplash also has expectations of his fiancée Vicki Snow who is the manager of a Stark Industries plant when the villain is working undercover as head of research. Tony's own attitude to Roxanne Gilbert is more respectful but her relationship with Tony is increasingly forgettable.

The last six issues see a quick succession of writers as the series tries to find its direction. There's a forgettable encounter with the Red Ghost and his super apes in which Happy is injured; the treatment sees him become the Freak once more but this is getting overused. An ongoing subplot involves police officer Michael O'Brien investigating the death of his brother Kevin back in issue #46, convinced that Tony has arranged a cover-up, but it's been so long since the death that it becomes hard to find the subplot that compelling. There's also a move to toughen up and make more serious one of Iron Man's earliest foes as Jack Frost returns but now using the name Blizzard.

The annual follows the formula of teaming up two heroes to fight a villain more usually associated with a third in a sequel to one of the last's stories. Here we get a meeting between Iron Man and the Man-Thing in the Florida swamps that follows up on an early Marvel Two-in-One story as the Molecule Man returns from the dead, along with further social commentary as the people of Citrusville react with suspicion and hostility as Stark International (renamed in the regular issues from Stark Industries in acknowledgement at diversification of holdings) sets about rebuilding Omegaville. However the latter thread doesn't really go anywhere and just feels like a jibe at small towns for the sake of it. The Molecule Man's resurrection may have seemed like exciting fantasy and psychological thriller in 1976, but today this tale of a grown man possessing the body of a nine year old girl feels extremely dodgey even though there's no overt hint of anything sexual in the situation. Beyond that the story suffers the problem that afflicts so many Man-Thing tales in that interaction between the monster and other characters is rather limited, resulting in him stumbling through the story including a needless encounter with Iron Man on the road before turning up at the climax to provide the ultimate containment for Molecule Man. All in all this annual is a fairly typical example of the forgettable tales that were commonplace in original 1970s annuals. It also feels more like a Man-Thing tale than an Iron Man one, with Gerber taking the opportunity to return to the character after his run and the original series had ended.

It's telling that the main thing anyone remembers about this era of Iron Man is the nose, a short-lived modification to the armour that doesn't last very long. Otherwise this is a very average volume with occasional bursts of momentum that get squandered amidst excessive fill-ins and bizarre conclusions. The foes are mainly so so and there's sometimes too much reuse of ideas such as one of Tony's friends donning the Iron Man armour, getting injured and then the treatment accidentally transforms him into the Freak. Little in this volume really stands out.

Thursday, 25 December 2014

Showcase Presents DC Comics Presents Superman Team-Ups volume 1

For a special Christmas post it's time for another look at things over at the Distinguished Competition.

Although I had already encountered many US comic stories reprinted for the British market, about the first ever actual US comic I can remember seeing was an old issue of the Superman team-up series DC Comics Presents. It was issue #75 in which he teamed up with Arion, Lord of Atlantis in a tale spanning many thousands of years. Having looked at the first volume of Batman's team-ups last year it's natural to now turn to Superman's.

Showcase Presents DC Comics Presents Superman Team-Ups volume 1 does as it says on the tin and reprints the team-ups from the first twenty-six issues of the title, originally published between 1978 and 1980. Just as Showcase Presents The Brave and the Bold Batman Team-Ups volume 1 covers the era of Batman's popularity surge with the TV series, this volume covers the period in which the first Superman movie came out and reaches almost the release of the second.

There's quite a lot of creators on this volume with issues written by the likes of Martin Pasko, David Michelinie, Len Wein, Paul Levitz, Steve Englehart, Cary Bates, Denny O'Neil, Gerry Conway, Mike W. Barr, Marv Wolfman and Jim Starlin. The art is a mixture of Starlin, Jose Luis Garcia-Lopez, Murphy Anderson, Curt Swan, Dick Dillin, Joe Staton and Rich Buckler. That's a pretty impressive set of names suggesting this wasn't considered a throwaway title even if the lack of a continuing creative team is a worrying sign. (And yes, there's a separate post for some of the labels.)

Looking back it's surprising how long it took for Superman to get a regular rotating team-up title. For a couple of years at the start of the 1970s World's Finest had switched from the regular Superman/Batman team-up to Superman and rotating guest-stars but even in that short run Batman and/or Robin showed up quite a bit anyway. Otherwise the late arrival of such a book is surprising when Batman and, over at Marvel, both Spider-Man and the Thing had all had team-up books for some years. The imminent arrival of the first Superman movie was clearly the driving force behind the book finally appearing and, presumably, surviving the DC Implosion of 1978 which hit the company just a couple of months after the series launched. But the movie itself doesn't seem to have influenced the content of the series which instead sticks to the standard comic portrayal of Superman. For that matter Wonder Woman is also clearly based on her comic portrayal rather than that of the TV series, which was then in its final year.

As is standard for a team-up title, here's the list of guest-stars:

1. Flash
2. Flash
3. Adam Strange
4. Metal Men
5. Aquaman
6. Green Lantern
7. Red Tornado
8. Swamp Thing
9. Wonder Woman
10. Sgt. Rock
11. Hawkman
12. Mister Miracle
13. Legion of Super-Heroes
14. Superboy
15. Atom
16. Black Lightning
17. Firestorm
18. Zatanna
19. Batgirl
20. Green Arrow
21. Elongated Man
22. Captain Comet
23. Doctor Fate
24. Deadman
25. Phantom Stranger
26. Green Lantern

With the exception of Doctor Fate all the characters are the Earth 1 versions. This selection of guests is drawn very much from the better known end of the DC Multiverse with most of the big name Justice League members represented. With Batman accommodated by the regular team-up in World's Finest the most obvious absentee on the list is the Martian Manhunter. Although time travel appears a lot in the volume the stories and guest stars are rooted in the present day apart from Sgt. Rock who only appears when Superman is thrown back in time to 1944. Also appearing in issue #11, though not billed on the cover, is Marc Teichman, the fictional winner of a Daily Planet prize to spend time with Superman and based on a reader who won a prize on the letters page to be depicted fictionally. There are some cameos by various Justice League members but otherwise the only notable guest-star who doesn't get headlined is Krypto the Superdog, making a rare appearance in Kal-El's adulthood.

There's little in the way of ongoing development in this volume, not least because no writer does more than three issues consecutively. At this stage Clark Kent was working for both the Daily Planet and the WGBS TV station, and we see most of his supporting cast including Lois Lane, Jimmy Olsen, Perry White, Lana Lang and Steve Lombard. However they are all primarily used as part of the general background rather than actually driving any of the stories. The first two issues form a single story and a few of the later issues are linked with Superman following up on foes in a second issue even though the first's guest star doesn't come with him. One of the few long term consequences comes in issue #17 when at the end of their adventure together Superman suggests Firestorm should join the Justice League; however this proposal is not followed up here and is presumably continued in the contemporary Justice League of America.

The foes themselves are a mixture of original one-off characters to serve an individual tale and longstanding foes, often key parts of the guest star's rogues' gallery. New foes used here include the Volkir and Zelkot, two alien races who evolved from the same common ancestor but who have now been at war for thousands of years, the Skrynians, an alien race from a dying planet seeking a new world with a suitably cold climate, Frank Rayles, a rich crook and brother of an astronomer, the Sabromians, a set of alien invaders, Hugh Bryant, a lonely alien who has been trapped on Earth for millions of years evolving into the planet's dominant life form at any given moment but now devolving backwards into those forms, Caligro the Great, a failed magician embittered by the success and fame of the heroes, Doctor Horus, an anthropologist whose mind has drawn in both his house and people visiting, Bo Force, a crooked oil magnate, the Masters, an alien race who use an infection to turn humans into their own kind, Starstriker, a mutant seeking to activate his own mental powers, El Muchacho, a mischievous imp, Mr. Genarian, a mobster seeking to prolong his life, and N'Gon, an alien seeking extra power to destroy its duplicate counterpart. Note just how many different alien races are used in this volume. Existing foes seen here include Kaskor, Adam Strange's longstanding enemy, Chemo, the Metal Men's old foe, I.Q., an old Hawkman foe but here appearing against the Metal Men, Ocean Master, half-brother of Aquaman, Star Sapphire, the alien warrior possessing Green Lantern's girlfriend Carol Ferris, the Weaponers of Qward, old foes of Green Lantern, Solomon Grundy, the lesser known Earth 1 version of the swamp monster, Killer Frost, Firestorm's recurrent foe, and Tala, the soul seeking demoness enemy of the Phantom Stranger. And there are the generic foes such as the German soldiers in the team-up with Sgt. Rock. Superman's recurring foes seen here are limited to Intergang, the Metropolis based criminal organisation. There's also a brief appearance by the Reverse-Flash, who in black and white looks almost identical to the Flash bar the background colour on their chest symbols.

The one recurring storyline involves Clark's old friend from his Smallville days, Pete Ross and his son Jon. Pete has known of Clark's identity for many years but concealed his knowledge. Now he turns to Superman for help when Jon is kidnapped by aliens and taken to an alien world. Superman promises to rescue Jon but the Legion of Super-Heroes intervene because Jon's kidnap and separation from his father is a crucial moment in history. This creates a terrible dilemma for Superman and his decision to leave Jon there is one that sits uneasily with him for some time. It also leads to a rupture in his friendship with Pete as the latter turns on him and seeks vengeance then succumbs to madness. Later on in the volume Tala seeks to possess Superman's soul, digging at this incident as it is his greatest failure; however Superman resolves to put things right by bringing Jon home whilst the Phantom Stranger battles Tala. Seeing his son again cures Pete's madness and anger, a little too instantly, and there's a reconciliation between the old friends. It's a pity that this storyline is wrapped up so quickly as Pete could have made for quite an interesting recurring adversary who knows Superman's identity and has a strong personal history of friendship with the Kryptonian that not even the Lex Luthor of this era had. And unlike Luthor his motivation would be a lot more sophisticated than an accident that made him bald.

One of the general rules in these stories (and indeed much of DC in this era) is that it is not possible to time travel to a moment in time when one is already present and so it's not possible to meet one's own self. In general this rule is followed even though it can cause problems but there are two times when Superman encounters Superboy. On the first occasion the space-time continuum is temporarily disrupted, suspending the natural law until the two Kal-Els make physical contact and restore the normal order. Later Pete Ross switches his mind with Superboy's and consequently both the mind and body of Superboy are able to co-exist in the present day with Superman, being able to interact and make physical contact. In general the rule can work to put a restraint upon time travel powers and also constrain the excesses of writers, but it's a little unsatisfactory when it can be circumvented so easily.

In general Superman and his guest stars work well together. Either the guest star has sufficiently comparable power that they contribute strongly to the action or else the situation requires other skills such as detection. The one guest star who feels underused is Black Lightning as his appearance involves dealing with Hugh, whose devolution makes him ever stronger and so by the end of the tale it seems as though Black Lightning is just a bystander as Superman resolves the menace. This may be a consequence of the team-up being seemingly written quickly to meet fan demand on the letters page. On several occasions Superman's powers are temporarily weakened or suspended by events, adding to the tension but also helping to level the playing field. With most of the heroes it's clear that Superman has a long history of working with them, though for the Metal Men this is their first meeting with him.

The page lengths of issues vary a bit, ranging from seventeen to twenty-five pages. It's most notable in the first few issues, clearly due to the title almost immediately getting caught up in DC's expansion plans to only for the DC Implosion to suddenly come along and cut them back. This also sees the series, and DC in general, go through exactly the same cycle as Marvel did earlier in the decade whereby the price and page count both rise for a brief period only to fall back but with the price for the shorter issues higher than before. One sign of overall coherence is that despite the rapid turnover of writers and artists, there are no major mistakes or announcements of forthcoming guest stars who either show up late or not at all.

A team-up book from this era is never going to be the best place to sample a company's overall story structure. However this volume does give a strong glimpse at both the characters and talent at DC at this time. It may have taken Superman a long time to get a team-up title but once established it presents a generally coherent set of adventures that don't lag or descend into excessive formula. All in all this is a good sampler of the DC universe in this period and an example of a title that managed to get things right pretty quickly.

Friday, 2 May 2014

Essential X-Men volume 1

This month sees the release of X-Men: Days of Future Past and so it's time for an extended look at the X-Men's most acclaimed era...

Essential X-Men volume 1 collects Giant-Size X-Men #1 and X-Men #94-119, featuring the early days of the X-Men's mid 1970s relaunch as the All-New, All-Different X-Men. (As we've already seen, issues #1-93 have since been covered by Essential Uncanny/Classic X-Men volumes 1, 2 & 3.) The initial Giant-Size issue is written by Len Wein and drawn by Dave Cockrum. Both carry forward onto the regular series but almost immediately Chris Claremont takes over the writing and continues for the rest of the volume (and over a decade more after that) with a few issues seeing Bill Mantlo give plot assistance. Midway through Cockrum is succeeded by John Byrne. There are a couple of fill-ins drawn by Bob Brown and Tony DeZuniga. The reprint of the Giant-Size issue includes three reprints of back-up features profiling Cyclops, Ice-Man and Marvel Girl written by Roy Thomas, Arnold Drake and Linda Fite respectively and all drawn by Werner Roth.

(It's a little known point but Giant-Size X-Men had a second issue as well, published some four months later. However by this stage the Giant-Size line had switched to all-reprint titles before being eventually phased out a couple of months afterwards. Giant-Size X-Men #2 reprinted X-Men #57-59.)

This was the very first Essential volume to be released back in 1996 and unsurprisingly it does several things differently from its successors. Most obviously it starts reprinting the X-Men from the 1975 relaunch rather than the original 1960s series; later Essential runs such as Doctor Strange, Man-Thing or Silver Surfer have started from the original series and collected subsequent revivals under the same banner. The cliffhanger ending from issue #119 was left out of the original printing but restored early on. And the reprinted material in Giant-Size X-Men #1 has been included whereas most subsequent Essentials have left out reprints unless they've been directly incorporated into the narrative. (On a much more minor note the first editions of the original 1996 volumes - this plus Essential Spider-Man volume 1 and Essential Wolverine volume 1 - have the name on the spine running upwards whereas all later volumes and editions use the more conventional downwards.)

Giant-Size X-Men #1 is one of the most reprinted of all Marvel issues and quite possibly the post-Silver Age record holder. (Mike's Amazing World of Comics lists ten complete reprints plus one truncated, and that's just in the North American market. Discounting one as a cover variant that's still an amazing haul and several reprints ahead of obvious rival contenders such as the first appearances of Thanos, the Punisher, Wolverine or Venom.) The story is to the point, if a bit low key, but does manage to successfully introduce all the new characters. Not much has changed since the ending of the earlier run bar the Beast going out into the world and Havok and Lorna Dane now being an integrated part of the original team and more clearly an item now. Otherwise things are pretty much where they were left. Wisely the story places the emphasis on the new characters and reintroduces the premise through them as Professor X takes an interesting journey around the world, recruiting both new and old characters to assemble a replacement team. With fourteen characters and just thirty-six pages there's not much space to detail them all, but it soon becomes clear that the team has some dysfunctionality. Oddly in light of where he'd go, Wolverine is rather subdued and it's Sunfire who fulfils the angry loner role. I do also find Banshee's dialogue to be overstereotyped and keep wondering when he's going to start getting drunk and rambling on about little people just to complete the role. All in all the issue succeeds in injecting new blood into the series but doesn't offer a great deal of excitement to suggest an ongoing series would be more dynamic than the last time around. That would come later.

The new X-Men are an interesting mixture of both existing and new creations, with a strong international mix. It takes some time for all their powers to be explicitly identified and highlighted and their backgrounds to be filled in, but the diversity is clear from the outset. We have Nightcrawler, a German circus performer with blue fur who can climb walls, teleport and even disappear in the shadows. A few of these elements are familiar from the portrayal of the Beast, but Nightcrawler comes with a very different personality, combining fun loving with great insight and loneliness. Storm is introduced as a Kenyan goddess who can control the weather but we subsequently learn of her upbringing from being the daughter of a transatlantic middle class marriage to being an orphaned street thief in Cairo to her long journey on foot to Kenya. Colossus is a Russian farm boy, loyal to his family, both his birth one and his new adopted one. Banshee had previously appeared as a villain in the series's original run but here the Irishman follows in the footsteps of the Mimic and becomes another to find redemption; despite being older than the rest of the team he still fits in. Wolverine is something of a cipher at first and only slowly is his background revealed; we know from the outset that he's a Canadian government agent from his battle with the Hulk but only gradually do we learn other things about him such as that his claws are part of his body and he has learnt to speak Japanese well, but there's no exploration of his family life and past the way there is with so many others. Sunfire doesn't last long though he pops up again at the end of the volume; his background had been sketched at the end of the original run where we saw a young Japanese man torn between his father and uncle representing the debate on the country's post war direction. Finally Thunderbird is a brash, self-confident Native American Apache who resents the direction his people have taken and seeks to prove himself as a tough fighter in the old tradition.

The X-Men's adventures continue from issue #94 onwards with new material rather than a brand new issue #1, a reminder of how the older practice of retaining numbering wherever possible was still prevalent. However the series rapidly puts itself in a forward direction, starting with the departure of all the original team bar Cyclops, leaving an almost all-new, all-different team. With Sunfire also leaving, having only ever agreed to perform a single mission and Thunderbird killed off at the end of issue #95, the team is reduced to a manageable six field members plus Professor X guiding and mentoring them; a size that allows for the individual characters to be developed and focused upon at a time when the series was bimonthly and had as little as seventeen pages an issue. The Beast, Havok and Lorna Dane (now using the codename Polaris) all make brief reappearances in subsequent stories (presumably the Angel and Ice-Man were too busy with the Champions of Los Angeles) and on two separate occasions the new X-Men face what appear to be the original team members, right down to the Beast's original look, but they are in fact constructs of one kind or another.

However it's Cyclops who is the one classic member to stay around though Marvel Girl drifts back into the team. Cyclops is very much his traditional self but gets some development as well, with his powers enhanced (most clearly symbolised by a new and larger visor) then later more of his past is revealed as we learn how he was orphaned and the revelation that Corsair of the Starjammers is his father, though Scott only guesses at this after their initial meeting is over. There are also steps forward in his relationship with Marvel Girl but then comes her great transformation that also changes how he relates to her such that when he believes her dead there is no great mourning. Marvel Girl's transformation into the Phoenix after she pilots a space shuttle back to Earth and acquires enhanced powers is one of the best remembered moments during the run and there are already signs of how the excess power is changing Jean Grey in multiple ways, making her the most powerful member of the team but also distancing her a little. Professor X also comes to believe his students have perished and this sends him into deep grief but at the same time he and the alien Shi'Ar princess Lilandra are developing their feelings. We also get more of Xavier's past as we learn of his youthful romance with Moira MacTaggart and then his travels around the world as he discovered not all mutants use their power for good. Whether new or old, every member of the team gets given some strong material that fleshes them out and makes the reader care about what happens to them.

The series has ambition, as shown with the Shi'Ar storyline that takes the team into outer space and introduces a large number of characters, but the emphasis is very much on characterisation. Combined with dynamic art that starts well with Dave Cockrum and hits amazing heights with John Byrne, the scripting by Chris Claremont brings to life each character, makes them distinct from one another but also makes the reader care about what happens to them. It's easy to see why the title soon became a cult favourite even if it wasn't engaging in the big crowd pleasers that could draw in a wider audience. Other than the Shi'Ar storyline most of the foes encountered by the X-Men are either return appearances or fairly mundane foes. Except for the Beast briefly returning to his roots there are no significant guest stars. And there's also less of the two big themes that have dominated X-Men in most other eras with only limited attention devoted to how society reacts to mutants whilst the school element is either downplayed or confined to off-panel events as Professor X and Cyclops work to mould the group into a coherent team who function together - a necessity driven home in their second encounter with Magneto when initially every charges in as an individual and gets beaten down in likewise manner.

These battles bring in a variety of foes amidst a period of creativity. The old foe list includes the likes of Magneto, the Sentinels (under a new controller), the Juggernaut, Sauron, Mesmero and Count Nefaria, all from the earlier X-Men issues. There's also the Ani-Men (from Daredevil), Firelord (from Thor), Warhawk (from Iron Fist), Garokk and Zaladane (both from Ka-Zar's strip in Astonishing Tales) and Moses Magnum (from Giant-Size Spider-Man). Amongst new creations are Black Tom Cassidy, Banshee's brother now working with the Juggernaut, the Entity, Professor X's dark side, and Kierrok the Damned and the N'Garai night demons. The Canadian agency Department H makes its first appearance as it dispatches Weapon Alpha (later the Vindicator then Guardian) to try to retrieve Wolverine. The Shi'Ar story introduces a variety of characters including foes such as the Emperor D'Ken, a new wearer of the Eric the Red costume and the Soul Drinker. And there's the Imperial Guard, a thinly disguised homage to the Legion of Super-Heroes (who had been drawn by Cockrum whilst at DC) and the interstellar pirates the Starjammers. These issues must have been a nightmare to drawn with so many new characters, and even more so as Byrne took over from Cockrum mid story.

The series may be highly dynamic but there are, however, some areas where the series feels dated, particularly some of the dialogue that exaggerates accents with Banshee suffering particularly badly though others got caught up as well, including a cameo by Jimmy Carter. The portrayal of Ireland also raised my eyebrows with everything from a post office sporting the crown symbol to passenger steam trains in the late 1970s and I kept expecting someone to start going on about the little people. Then a bunch of leprechauns showed up.

In spite of these odd moments the volume as a whole represents a triumphant return to form for the X-Men. Rather than merely bringing back the existing team for more of the same, a bold move was taken to transform the team for a new generation of readers and it works. Given strong characterisation and dynamic art and the result is a strong series that just grows and grows. This is a very strong volume and (leaving aside the issue of jumping over the Silver Age run) it's truly worthy of having been the very first Essential volume to have been released.