Showing posts with label Man-Thing. Show all posts
Showing posts with label Man-Thing. Show all posts

Friday, 13 February 2015

Essential Doctor Strange volume 4

Essential Doctor Strange volume 4 is made up of issues #30-56 plus Man-Thing (volume 2) #4 and a story from Chamber of Chills #4. The writing is mainly by Roger Stern and Chris Claremont with contributions by Don McGregor, Ralph Macchio, Bill Kunkel, David Michelinie and J.M DeMatteis. The art is mostly by Tom Sutton, Gene Colan and Marshall Rogers with contributions by Ricardo Villamonte, Alan Kupperberg, Kerry Gammill, Paul Smith, Brent Anderson and Michael Golden. The Man-Thing issue is written by Claremont and drawn by Don Perlin whilst the Chamber of Chills story is written by Gardner Fox and drawn by Howard Chaykin. And yes, a separate post is needed for some of the labels. A bonus is a 1981 house ad for the series announcing the creative team as Roger Stern and Frank Miller but the latter doesn't seem to have made it to the title.

As always this is a difficult series to write and generate excitement about. There have been periods in the character's history when a creator has successfully grasped Doctor Strange and managed to make the elements work in such a way to produce a grand tapestry that has a real buzz to it. And there are other periods when the title wanders from writer to writer in a search for something to do. Unfortunately this volume exclusively covers the latter period. Both Roger Stern and Chris Claremont are highly successful writers with much acclaim for their work elsewhere, yet here they join the long list of creators who have tried and failed with the character. It's a wonder that this series lasted so long, especially considering it was bimonthly for the entire of the period covered here (and would stay so for the rest of the title's run, lasting long enough to generate the contents for a fifth volume). Some of the art is quite spectacular, and the reproduction is especially sharp, particularly in reproducing nuanced greys that help to distinguish astral forms from the solid. But the overall narrative is dull and so consequently this is the weakest of all the Doctor Strange Essentials if not one of the dullest in the whole Essential series.

That's not to say there aren't attempts to build something big, starting with a protracted saga involving the Dweller in Darkness that brings in some new lesser villains such as the mystic Alaric and the Dream Weaver, as well as pre-existing foes such as Ningal and D'Spayre. There's also a team-up with Namor the Sub-Mariner and another with the adventurer Murdoch Adams, whose sole previous appearance in Chamber of Chills is reprinted here in order to establish both him and his longstanding foe, the demon Ludi. The ending is awkward with the Dweller declaring victory as he has succeeded in making Doctor Strange doubt his abilities. It might have been followed up on but the arrival of a new writer immediately takes the series in a different direction.

One storyline sees Baron Mordo return as he seeks to destroy the Earth by opening Chaos Gates near the Nexus of All Realities located in the Florida swamps. En route he turns Stephen's old colleague Julian Phyffe into Azrael, a demon with the power to rapidly age people and things to death. The story leads to a crossover with Man-Thing, who sacrifices his chance of being restored by Mordo to human form to save the day and not even Stephen's magic can deliver the deserved reward. Meanwhile Clea and Wong have been captured and taken to another dimension populated by barbarians and wizards where Wong's ancestor's actions have led to the state of this world, including the transformation of the Princess Shialmar into the Shadowqueen. It's a tale of longstanding vengeance that helps to add to Wong's character but it's also a trip into the realm of sword and sorcery long after the fad had passed.

There are some lighter tales as well, including one in which Doctor Strange has to handle a nosy journalist who soon learns the importance of Stephen's work or an encounter with a demon at a highly traditionalist North Carolina university founded by the man who captured a bell that could summon the demon. The result sees a shattering of the traditionalist policies as the students start challenging them. Doctor Strange also teams up with Brother Voodoo to free the latter's brother's spirit from Damballah; the adventure also serves to underline the differences between the two heroes.

The volume sees Clea go through a cycle of uncertainty and doubt to advancement and optimism about her position with Stephen. Their relationship is developing strongly but she is unsure about her effectiveness as a disciple, often needing to be rescued by him. And her doubts are not helped by the return of various women from his past including Victoria Bentley and the previously unseen Madeleine St. Germaine, who under different circumstances might have ended up marrying Stephen years before. More troubling for her is Morganna Blessing, a writer in whom Clea detects great romantic feelings for Stephen. A pair of epics with Baron Mordo, Dormammu and Nightmare establishes that Morganna has been reincarnated multiple times throughout history. Stephen encounters several of Morganna's previous incarnations first as he pursues his foes through time to wartime Britain where Mordo has been manipulated by his grandfather and Dormammu as part of a scheme to bring the latter to Earth in the past. In battling this and encountering Sergeant Fury and his Howling Commandos, Stephen discovers that Morganna is a reincarnation of nurse Lady Pamela Hawley, Nick Fury's wartime girlfriend. Later as Stephen travels back through time in pursuit of a portion of Morganna's soul that has become detached and threatens human history and the realm of Nightmare. In the course of this he encounters further incarnations of Morganna and thus by predestination he creates the bond between them.

Doctor Strange's quest finally ends in Ancient Egypt as he finds himself caught up in the events of the Fantastic Four's visit to the kingdom of Rama-Tut way back in the earliest days of their title. There is no direct interaction between them and Stephen, whose body is captured and so has to spend most of the issue in his invisible astral form, with the result that early Marvel history isn't altered in any way. However Stephen's actions in focusing the sun upon the Thing are now the reason for the latter suddenly reverting to his human form at the oar of a galley, a moment of plot convenience in the original story that could have been simply dismissed as just a typical piece of Silver Age logic. But since neither Ancient Egypt nor Rama-Tut (better known as Kang and Immortus) have been significant forces in Doctor Strange's adventures, it's hard to avoid the conclusion that this setting was chosen simply for the opportunity to retcon away Ben's reversion and reduce the perceived silliness of the Silver Age. There is frankly no need to constantly revisit the Silver Age and tinker with the stories in order to explain away the odder plot elements, and it's certainly not a priority for Doctor Strange to be running around clearing up incidents from the Fantastic Four.

Eventually Clea decides that as a being from another dimension she is unsuited to be the disciple of the Sorcerer Supreme and that she should not stand in the way of another's feelings and so opts to return to the Dark Dimension to lead a band of rebels. This throws Stephen into a prolonged despair, moping around his house for a while including time to work off a standby fill-in issue featuring the couple that would otherwise no longer be useable in an emergency. (At seventeen pages it's also now too short as the series, and regular Marvel titles in general, had recently increased to twenty-two story pages, but this allows space for a longer framing sequence than usual.) He is then subject to an attack by D'Spayre that throws him into a succession of ever more bizarre realms in which first he died in the car crash and then he is just a fictional character in comics created by "Ted Tevoski" and "Les Tane". It's a crisis that also serves as an opportunity for Stephen to come to terms with his place in the universe and begin to move on. The final issue in the volume sees him back on form as he faces down three of Mordo's former demons who seek to invade the Sanctum Sanctorum under the guise of being a film crew for an interview conducted by Morganna. We get a recapping of the origin and also the potential starting of something as he and Morganna agree to start as friends and see how things develop.

There are a few other developments to the supporting cast with Wong given an ancestor in the form of Kan, a warrior monk whose actions in defeating the Wizard Kings have led to each successive generation of the family seeking to atone through serving mystics. The household staff is expanded with the introduction of neighbour Sara Wolfe who finds herself stuck in the house for a protracted period and ends up sorting out Stephen's bills, leading to her accepting the job of Business Manager and Social Secretary. She is the great-granddaughter of a Cheyenne shaman but her role in the series is limited to providing personal and business support, with the occasional humorous moment such as her attempts to declares items like Eye of Newt as a tax deductible expense. There is, however, a hint that something could develop between her and Wong in the long run.

Just occasionally there are unusual experiments in storytelling, with issue #53's summation of previous events being delivered by Gnit, an annoying beast that is literally the nightmare of Nightmare, who thus cannot dispose of it whilst his realm is threatened. It's a change from the usual dwelling upon a key character's thoughts and makes for a bit of comedy at an otherwise deeply serious time.

Beyond the inexplicable detour into the events of an old issue of Fantastic Four there are no individual issues in this volume that stand out as real stinkers. But as a whole it's just slow and stilted, showing how difficult it is to make this series exciting. It may avoid overusing the same villains again and again and it's not really retreading old ground but at the same time it all feels like it's going through the motions. All creators have their weaker moments and this is most definitely some of those.

Friday, 17 October 2014

Essential Man-Thing volume 2

Okay let's deal with the usual laughter straight away. This volume contains more Giant-Size Man-Things. Pause for laughter.

[Lengthy pause.]

Essential Man-Thing volume 2 contains issues #15 to #22 of the character's first series, the complete #1 to #11 of his second, Giant-Size Man-Thing #3 to #5, plus what may be a leftover issue from the first series run in Rampaging Hulk #7, wilderness years appearances from Marvel Team-Up #68 and Marvel Two-in-One #43 and a crossover from Doctor Strange #41. That's a lot of issues so here go the credits. All the issues from the first series are written by Steve Gerber and drawn mainly by Jim Mooney with individual issues by John Buscema and Rico Rival. The Giant-Sizes are from this period and all are written by Gerber and drawn by Alfredo Alcala, Ed Hannigan and Ron Wilson. The Rampaging Hulk issue is written by Gerber and drawn by Jim Starlin. The second series is written first by Michael Fleisher and then by Chris Claremont, with one issue by Dickie McKenzie and a short back-up story in another by J.M. DeMatteis. The art is mainly by Jim Mooney then Don Perlin with individual issues by Larry Hama and Val Mayerik and the back-up by Ed Hannigan. The Marvel Team-Up is written by Claremont and drawn by John Byrne, the Marvel Two-in-One is written by Ralph Macchio and drawn by Byrne "& Friends", and the Doctor Strange issue is written by Claremont and drawn by Gene Colan. That's an awful lot of labels so naturally some have been put in a separate post.

The first series ends with leaps between the sword and sorcery fantasy that the title has often experimented with to the down to earth social commentary that Steve Gerber is more normally associated with. I've never really felt the former style is a good match with the Man-Thing and the material here continues to confirm that view, though it's less of a struggle to get through compared to the first volume. This one kicks off with a Giant-Size Man-Thing with a battle to liberate the homeworld of Korrek the barbarian from the sorcerer Klonus. In the process Dakimh is killed but the world is liberated.

The sword and sorcery is then put aside for a number of issues that instead deal with social commentary about changes in society and those who seek to resist them, starting with a tale of Sainte-Cloud, an ex-girlfriend of Ted Sallis's who persuaded him to move into more values based research. Using a hallucinogenic candle carved in the shape of the Man-Thing she seeks inspiration for her writing, leading to events becoming more real than they seem. Then there's the introduction of the Mad Viking, a forcibly retired man disgusted at what he sees as a decline in masculinity so he adopts a costume in commemoration of their perceived manliness and launches a crusade against modern "wussy" men, including slaughtering a rock singer and many of his groupies. Meanwhile a school pupil has died and his friend is about to publish his diary, revealing his loneliness and misery at the hands of bullies both at school, including on the staff, and in his family for being different and fat. The Man-Thing gets caught in the confrontations and burns the school coach to death. These events spark terror in Citrusville and a house wife decides the problem is rooted in what is taught in schools, having glanced at a text book and panicking that it discusses Communism and sex education. The result is a book burning riot outside the school where the Mad Viking is so blinded that when his granddaughter tries to stand up for the freedom of the young to make their own choices in life, he hits her so hard she falls and cracks her head, dying.

Rory has been a rare voice of reason in the town, for which he gets the sack from his radio station job, and he leaves in disgust, taking with him Carol Selby, the daughter of the town's Mary Whitehouse, and the Man-Thing, who thanks to an extended dip in chemicals is now able to move away from the swamp. The last few issues see a move to Atlanta for a more magical storyline, with Rory written out when he discovers Carol is underage, making him legally a kidnapper. She is injured in a car accident and returned home whilst Rory is arrested, leaving the Man-Thing alone for the end of the run.

Issue #22 marks the end of Steve Gerber's run on the title, a point acknowledged in the strip, and also for the series itself, which is not acknowledged in the strip, which was cancelled and revived only four years later. This was just a few months before the launch of Howard the Duck so it's not hard to see why the writer was moving on but was this also a very early example of a publisher linking a series so heavily to an individual creator that they opted to end it when that creator left rather than replace them? It was a practice that happened more commonly in later decades but I'm surprised that it could be even considered at this early stage. And it's particularly ironic given the disputes Gerber would later have with Marvel that included his removal from the Howard the Duck series and comic strip. Of course Marvel was notoriously disorganised at this stage in its history so it may be overreading the situation to assume the end of the series was linked to the end of the run. Nevertheless it's a sign of how prominent creators were becoming, with appearances moving beyond the odd scene as a nod and wink to the audience to a much greater point of participation.

The issue is not as well known as one of Gerber's Howard the Ducks but it deploys an interesting narrative approach, presumably suggested and approved as a way to economically incorporate more events than usual in order to wrap up existing storylines whilst the writer was still on the book, rather than leaving them for another writer to take on, usually at very short notice and without any real idea as to what had been planned. But it also seeks to establish the authenticity of the stories through the appearance of Gerber himself, with much of the issue an illustrated letter to Len Wein. Jim Mooney's depiction confirms what many had suspected, namely that Richard Rory is based on Gerber himself. Within the letter Gerber explains how he wrote the series at the instigation of Dakimh, and how this continued even after the sorcerer’s apparent death. There's a summary of most of the incidents from Gerber's run and then an extended explanation of Thog's plans and methods before a final showdown in which the fate of the universe hangs in the balance. Finally Dakimh gives his blessing to the writer's departure. As an exercise in concluding the storyline in a limited space this issue works. As a comic less so, with three of the eighteen pages resorting to prose text with illustrations, a format I've never liked to see in Marvel comics. It's also not really a Man-Thing issue with the monster only coming into the action near the end, and again suggests that the writer's priorities were elsewhere. Still as an experiment that both pushes at the barriers of convention whilst also harking back to the conceit of the Lee-Kirby days, it's a sign of a willingness to do things differently and expand the frontiers of the medium.

The only non-Gerber authored issue from this period is the final issue of Giant-Size Man-Thing, in which a young Ted Sallis and his wife Ellen visit a carnival fortune teller and witness three visions of the future, all of which involve horror and despair including a cult trying to sacrifice a baby, a young couple coming to grief because of their families' disapproval and mercenaries in the swamp turning on each other. It's an interesting way to showcase what are ultimately fill-in pieces from a variety of creators but overall the issue doesn't add much.

The second series shows a title setting out to be a bit different from its predecessor but rapidly retreating into some of the old tried and tested methods and then ending in a similar way. Although the social commentary is notably almost completely absent, there's once again a book that starts off as a reasonably conventional monster series but which steadily dips into the world of magic and swords - although this time it's cutlasses. Also there's an early attempt to enhance the Man-Thing but it's largely gone by the second issue.

At the start there's a short-lived effort to stick to science and monsters, starting off with a tale as a scientist is recruited by what claims to be the CIA to restore the Man-Thing's mind in the hope of recovering the Super Soldier Serum. However before the monster can be coaxed to adulthood the FBI attack, accidentally killing the scientist in the process. At first it seems the Man-Thing has retained his rudimentary intelligence but by the second issue the effects have worn off. What's also surprising is that the nature of the group representing itself as the CIA is never explored beyond the FBI statement that they're "enemy agents". Could this in fact be a squabble between agencies? Or was that idea too radical in 1979? We then get a change of location when another scientist accidentally teleports the Man-Thing to the Himalayas, where we find the old stereotype of a party of two men and a woman with one of the men sending the other to his death and making moves on the grieving widow. Add in an encounter with a tribe of Yeti - here established as an offshoot of Cro-Magnon Man who have survived in the mountains - plus a high priest figure foretelling doom and the clichés are complete.

A crossover with Doctor Strange brings a new writer to the series and another round of magic as the Man-Thing and Elaine, the woman from the Himalayas, get swept back to the Florida swamp to find Baron Mordo's latest scheme. After this we finally get a recurring supportive cast in the form of Barbie Bannister, a spoilt rich girl who finds she has to fend for herself when her parents are killed by modern day drug smuggling pirates, and John Daltry, the local sheriff. After Daltry and the Man-Thing deal with a bunch of college students trying to destroy the monster for kicks and fame, we get the first and only epic of the series as Captain Fate returns with his sky pirates. Fate is ultimately freed from the curse of immortality but instead the curse engulfs Daltry and nobody seems able to break it leading to Barbie searching for anything to do it. After a couple of one-off tales of the Man-Things encounters with those who find themselves in the swamp, including a tragic young couple who flee their parents and give birth to a child, only to die of poisoned water whilst the grandparents confront the Man-Thing, and a isolated boy who joined a cult and then got "deprogrammed" by his parents. The latter is a short story by J.M. DeMatteis and in its take of the obessiveness of some religions it's about the only sign of social comment in the run. The main plot gears up with the arrival in the swamp of John Kowalski, a mysterious man who is the personification of Death and who offers to free Daltry if Barbie will join him.

The final issue is once again told in flashback by a writer to his editor, although this time it's done in the pub and we see not just editor Louise Jones but also assistant editor Danny Fingeroth and editor-in-chief Jim Shooter. Chris Claremont relates how he got taken away to a realm for a final battle with the force behind Daltry's curse, Thog. Once more Thog is destroyed and everyone returns home with Barbie freed from her Death obligations but the Man-Thing proves impossible to cure. Claremont announces his resignation as writer and Shooter agrees to cancel the series. As they leave we discover that once more Dakimh has been directing the writer.

This second series is brief and ultimately unsatisfying. There was clearly an attempt to do something different early on but it fizzled out and we're left with a relatively mundane series that eventually winds up wallowing in the memory of the first, as shown most notably in the final issue. It feels like it was being written by numbers and just didn't know where to go. The end of the first series included here has the reverse problem - it's trying to go to almost too many places, riding waves of fantasy and realism at the same time. But it does at least try to say something. All in all this volume and the series as a whole is rather inessential. The central problem is that very little can ever be done with the main character and most of the events around him don't easily fit the genre. This is not one to search high and low for.

Friday, 18 July 2014

Essential Man-Thing volume 1

Hoh boy. This is the one that brings out all the sniggering.

So let's take this slowly. Essential Man-Thing volume 1 contains material from multiple titles including issues of Giant-Size Man-Thing.

Let's just pause for a moment to let everyone get the sniggering out of their system.

[Lengthy pause.]

All done? Because there won't be another break.

(But on an aside, did the term "man-thing" actually have such connotations in early 1970s America, or are the sniggers all down to latter-day use of the term or even transatlantic differences? A quick Google search is unhelpful, being dominated by the comic character, but then the term is far from the most common name for the... well you know.)

Now down to business.

Essential Man-Thing volume 1 contains the eponymous creature's earliest appearances and issues, consisting of material from Savage Tales #1, Ka-Zar's feature in Astonishing Tales #12-13, Adventure into Fear #10-19, Man-Thing #1-14, Giant-Size Man-Thing #1-2 and Monsters Unleashed #5 & #8-9. Most of these series were anthologies in either comic or magazine format, the latter not falling under the Comics Code Authority and allowing for less censored material. Adventures into Fear was previously a reprint series and then became another long-run try-out title before successful characters received a title in their own right. Bonus material includes Official Handbook of the Marvel Universe entries for both the Man-Thing and Jennifer Kale. One notable omission is the cover to Savage Tales #1 but on investigation it seems that this is because the cover spotlights Conan the Barbarian and so presumably having lost the Conan licence Marvel are unable to reprint it even when accompanying a non-Conan story.

The Man-Thing's debut in the magazine Savage Tales is written by Roy Thomas and Gerry Conway and drawn by Gray Morrow. All contribute to subsequent tales which are written mainly by Steve Gerber, with contributions by Len Wein and Tony Isabella. The art is mostly by Val Mayerik and Mike Ploog with contributions by John Buscema, Neal Adams, Rich Buckler, Howard Chaykin, Jim Starlin, Alfredo Alcala, Vincente Alcazar and Pat Broderick. As this produces many labels, some have been placed in a separate post.

Reading through this volume I've felt as though I was stuck in a swamp myself. It has been a very long and slow read and, although a variety of real world events have intervened to contribute to that, the series itself has not proved very inspiring at times. At the heart of it the series suffers two major problems. One is the complete mindlessness of the title creature, resulting in no dialogue or character development at all and making it hard to get interested in what happens to him. The other is the swamp environment not lending itself to many obvious story types and the ones that are do get used fall into a mixture of stiltedness or just plain weirdness.

There's a long tradition of swamp monsters and it's now unknown just whether the inspiration for the Man-Thing or the Swamp Thing came first. But it takes more than just a walking mound of slime to create excitement. For the Man-Thing there's an attempt to create some tragedy through his origin as we see scientist Ted Sallis betrayed to spies by his assistant/girlfriend and having to take a serum to survive, only for it to interact with the swamp and turn him into a shambling monster. As origins go it's nice and self-contained but with openings that could be used to spin off multiple further adventures. Unfortunately not too much is done in this volume with that. The monster seemingly has no coherent thoughts or memories so can neither embark on a quest for vengeance nor try to find a cure for his condition. Ellen appears again only in a special story from Monsters Unleashed as she recovers from her burns and returns to the swamp to deal with the memories. In doing so she comes face to face with what Ted has become, leading to a memorable moment as she demonstrates no fear, but in the regular series she is forgotten. The organisation Ellen works for, later revealed as AIM, don't catch on to what has really happened to Ted and come after the monster again and again. And so all we're left with is the stumbling monster wandering the swamps and influenced by the emotions of those around it.

That said the Man-Thing does demonstrate some interesting ideas such as the ability to literally ooze through any small opening and a touch that burns whenever the recipient demonstrates fear. Visually he's also a good design, even in black and white, and so makes for a series of strong images though I generally prefer Val Mayerik's depiction to Mike Ploog's. However I'm not sure how he displayed in colour - the front cover shows some very similar shades of green being used for both the monster himself and the background swamp. Fortunately the back cover has found some more distinguishing variations of green.

The character took a while to take off, not helped by Savage Tales only publishing one issue for some years. But the following year, after an appearance in Ka-Zar's strip in Astonishing Tales, which isn't particularly memorable in its own right but which does serve to thrash out some of the details of the character, the Man-Thing soon got an ongoing title in the pre-existing Fear, albeit with the title expanded to Adventure into Fear. This series had previously reprinted many monster stories from Marvel's pre-superheroes era, and the choice of this title helped to place the Man-Thing within the sense of a restoration of the non-superhero monsters. This is also reflected in the guest stars that appear or rather don't.

Once we get past the guest appearance in Ka-Zar's strip, there are no further substantial guest appearances included in this volume (although there are some cameos). This is despite the period covering guest appearances in Avengers, Daredevil and Marvel Two-in-One which show that the Man-Thing wasn't completely isolated from the wider Marvel universe. Such a limited interaction as presented here can allow a character to strive and thrive on their own two feet without interruptions, but it can also leave their deficiencies heavily exposed with precious little to fall back on. It's very much the latter effect here and I feel the series could have seriously benefited from either some appearances by familiar faces or else a fully developed supporting cast who actually hang around long enough to make a big enough impact.

The swamp is located in the Everglades in Florida and comes with all the traditional contents of a swamp from fierce crocodiles to hillbillies, as well as being the site for a proposed airport. But it also contains some decidedly fantastical elements. There is a hidden civilisation based around a Fountain of Youth. And the swamp is the site of the Nexus of All Realities, a gateway that links it to many dimensions containing all manner of weird oddities. The Man-Thing has become the guardian of the Nexus, offering the ironic spectacle of such a great responsibility falling upon such a mindless beast.

There's a tendency for the supporting cast to only appear briefly before disappearing. The first notable case is Jennifer Kale, a young amateur witch who develops a psychic link with the Man-Thing but it is subsequently broken. Her brother Andy and their grandfather Joshua, the head of a cult that seek to defend the Earth from the demons found in the Nexus, also appear, as does Jennifer's boyfriend Jaxon, offering some broader mythology but it's not really developed here. However the Kale family would go on to be tied into the continuity of another of Marvel's horror heroes but when I last tried to read a summary of the family history all I could grasp was just how much my head hurt. Elsewhere are two distinctly strange beings who come through the Nexus - Korrek, a barbarian who arrives through a jar of peanut butter, and Howard the Duck. To my surprise Howard is killed off early on and doesn't come back within this volume but his popularity would take him to great heights elsewhere. Later on we meet Richard Rory, a perpetual loser who repeatedly finds himself in the swamp. More than once he seems to hit it off with a woman who is also lost there, only for things to go wrong. However he does land a spot as a night-time radio DJ. The first such woman is Ruth Hart, on the run from a gang, and it at first seems as though she may have staying power but it comes to nothing.

Villains range from the earthly to the fantastic. At the grounded level the Man-Thing's most persistent nemesis is F. A. Schist, an industrialist intent on building an airport in the swamp, which brings him into recurrent conflict with the Man-Thing, including bringing in the scientist Professor Slaughter. Eventually Schist's greed consumes him when he finds the Fountain of Youth and is destroyed by the Man-Thing, but his vengeance seeking widow later comes after the monster. Elsewhere is the first appearance of the serial killer called the Foolkiller, who is seemingly killed off in his first appearance but would later come back. There are also a string of one-off criminals who pass through the swamp and usually come to grief at the hands of the Man-Thing, though things aren't always great for the victims. There's an especially nasty case of this in a two-part text story from Monsters Unleashed where an unsuccessful writer flees after his girlfriend was killed by a mugger only to get caught between a mad father trying to kill his daughter. But things are not always as they seem, as shown early on when the Man-Thing encounters a black man on the run from a racist and jealous sheriff, only to discover disputing claims between them. The more fantastical foes include various magical beings from the Nexus such as Thog the Nether-Spawn, Dakimh the Enchanter and various one-off named and unnamed demons. Or there's the first appearance of the alien Wundarr, a parody of Superman and his origin. A rare trip away from the swamp bring an encounter with ghost pirates led by Captain Fate, doomed to never reach port due to a curse inflicted by a crewmember they abandoned.

Giant-Size Man-Thing may have a title that everyone laughs at, but the first two issues are straightforward serious content, with the only change from the regular series being an increased use of characters from the wider Marvel universe. The first issue sees the Man-Thing battle the Glob, previously seen in the Incredible Hulk, due to the influence of the Cult of Entropy. The second sees a bunch of cameos, most notably from Mister Fantastic, as the Man-Thing gets briefly transported to New York in a partial parody of King Kong. But otherwise these bigger issues are just expanded versions of the normal sort of story for the series, which has now settled into a pattern of some edginess and social commentary wrapped up around monster and magic tales.

Overall this volume may have some imagination to it but it's the execution that is the problem. Ultimately the central character just isn't sufficiently exciting and there's not enough going on around him to make this compelling stuff. Steve Gerber's issues do include a degree of commentary and satire, but this approach can either date all too easily or else sink if the reader does not have the cultural background to spot the targets. What we're left with is a title that begins as a latter-day monster story in the vein of an earlier generation of Marvel that gets crossed with fantasy and absurdity in the hope that something in this mix will congeal. But the result just doesn't work for me.

Friday, 5 July 2013

Essential Howard the Duck volume 1

Essential Howard the Duck volume 1 contains issues #1-27 & Annual #1 from the character's original series, plus the character's first appearance in Adventure into Fear #19 as reprinted with a short introduction in Man-Thing #1, solo strips from Giant-Size Man-Thing #4-5 (yes they really did publish a comic with that name, so stop sniggering) and Marvel Treasury Edition #12, a rare issue with original material.

Everything in this volume is written by Steve Gerber. The duck's first appearance in Adventure into Fear is drawn by Val Mayerik, who returns for the annual and issues #22-23. Frank Brunner draws both the Giant-Size Man-Thing stories and then the first two issues of the regular series. Gene Colan draws most of the series with individual issues by John Buscema (#3), Carmine Infantino (#21) and "A Cast of Thousands" on issue #16. The Marvel Treasury Edition is drawn by Sal Buscema.

The cover to the volume reuses the Brian Bolland cover (though with new colours) from issue #33 which isn't included here and was published many years later. It may seem an odd choice to use a later image but it's possibly a consequence of a design change forced upon Howard as a result of legal noises from Disney after the stories in this volume were originally published and a legally binding agreement signed at the time. Most obviously Howard was now wearing trousers.

This volume was first published eleven years ago and to date there's been no sign of a second volume, thus making Howard the Duck technically the series with the longest gap between Essential volumes (bar Conan, but Marvel lost the rights after the first and only volume appeared). But what could go in a second volume? Back in the 1970s Howard's original series continued for another four issues with various other writers. Then it was replaced by a black & white magazine that lasted nine issues, with other stories in the magazine Crazy #63-77 and one further story in the magazine Bizarre Adventures #34. Around the same time Howard appeared in Marvel Team-Up #96 (reprinted in Essential Marvel Team-Up #4). And then there was a newspaper strip. The onset of the movie in 1985 saw a brief revival of the original title and numbering, with a further issue #32 put out, followed by issue #33 nine months later. (There was also a three issue adaptation of the movie but such adaptations are usually out of continuity and ignored by everything else.) Beyond that Howard appeared in a four part story in Sensational She Hulk, written by Steve Gerber, then in 1996/7 there were several appearances when Howard returned, including a story by Gerber in Spider-Man Team-Up, a one-shot Christmas special and other appearances in Ghost Rider, Generation X and the Daydreamers limited series. The Marvel Omnibus edition from 2008 does include issues #28-33 and Marvel Team-Up #96 as well.

In an interview in 2001 about a forthcoming new Howard the Duck limited series (which this volume was published to tie in with), Gerber stated "...I don't even intend to acknowledge any of the Howard stories published after the first 27 issues of the original comic book. As far as I'm concerned, they're not part of the Howard "canon." They're apocrypha." It's rare to find a character so strongly associated with a single creator or for subsequent creators' work on the character to be so heavily ignored by fans, and doubtless this is why there hasn't been sufficient demand for the further adventures of Howard to appear in the Essentials though it would be nice for newer generations to have the chance to see them for themselves without having to obtain the pricey Omnibus (which is now out of print and commanding very high prices on the back copy market).

Gerber's Howard the Duck has acquired a legendary status amongst those who read it at the time. But sometimes such legendary fiction can prove to be a disappointment when read by later generations. Often the ideas pioneered have been so heavily copied and refined that an original groundbreaking piece can seem flat by comparison. And satire is invariably of its own time and often requires not just knowledge of the world it draws upon but also actual experience. Without such experience the satire can date faster than just about anything else. I find some of the contemporary Saturday Night Lives a bit tough going because they're drawing upon a very different world and because these were the early days when they were still finding their feet. How did the duck fare in similar circumstances?

To be perfectly frank, not very well. I've found this volume takes much longer and harder to get through than just about any other Essential I've so far reviewed. I suspect the main problem is rooted in my lack of a cultural context for much of the satire. It's easy to spot targets such as Reverend Joon Moon Yuc and his cult as an unsubtle parody of Sun Myung Moon and his Unification Church, or the election campaign as a commentary on how US politics was conducted at the time. But with other subjects it's harder to recognise the target and so all that's left is the surface level comedy. This series has not aged well at all.

As for the stories themselves, throughout these pages Howard encounters many foes, most of who are of a decidedly surreal nature. Amongst them are Garkko the Man-Frog, a human who takes a potion and turns into a frog but the transformation goes all the way until he's just an animal who gets run over by a police car. Then there's Bessie the vampire cow, who has spent three hundred years pursuing the vampire who changed her in the first place. Pro-Rata a wizard who plans to become the Chief Accountant of the universe once he has obtained the final key for the Cosmic Calculator. Turnip-Man, the fusion of a frustrated writer with a sentient space turnip. Count Macho, a bullying show-off. Winky Man, the alter ego of a man with a sleeping disorder. In his daytime ego of Paul Same he becomes a friend and flatmate of Howard and Beverly. The Reverend John Moon Yuc, the charismatic leader of a religious cult known as "Yucchies". The Gingerbread Man, baked by a woman suspected of being a witch. Dr. Reich, the mysterious director of a psychiatric clinic, who looks like Adolph Hitler. Bzzk'Jho, the offspring of a demon and a madman. Howard's Presidential campaign brings other villains out of the woodwork, with the Treasury Edition special teaming Howard and the Defenders against the Band of the Bland, a group of unoriginal villains made up of Dr. Angst, Sitting Bullseye, Black Hole, Spanker and Tillie the Hun. Then the campaign is derailed by the schemes of Le Beaver, a fanatical Canadian nationalist. A trip to the Middle East country of "Bagmom" sees Howard and the others uncover a plot by Prince Hassim and Roxxon, Marvel's regular Dastardly Evil Corporation, to secure oil drilling rights from a reluctant Caliph. Then there's SOOFI - Save Our Offspring From Indecency - a morality crusade whose members are prepared to kill and commit suicide in the name of morality. One of their members is transformed by a microwave explosion into Sudd - a living bubble bath who sets out to clean up the neighbourhood. There are few villains from the wider Marvel universe but the last few issues see him encounter the Circus of Crime, here consisting of the classic line-up of the Ringmaster, the Clown, Cannonball, the Great Gambonnos and Princess Python.

Two foes of Howard's are better known than the others. Regularly popping up on the sidelines is the Kidney Lady, an old woman obsessed about preventing any possible damage to her kidneys. Midway through the run she tells how she fell for a book seller who went to go and fight in the war, leaving behind just a hotel bill and a book on the importance of kidneys. But issue #15 sees the debut of Howard's best known foe, Doctor Bong. A journalist specialising in distortion and smears, he has become a mad scientist operating out of a castle on a strange island, performing experiments that produce strange half-human, half-animal creatures. He also has a bizarre bell shaped helmet from which he can emit sonic frequencies to cause whatever effect is desired. He has been infatuated with Beverly since they were students and now he forces her to marry him to save Howard from death. By the standards of the title he's not the most bizarre thing around but he makes for a pretty rounded character

However this series is very much not a conventional adventuring hero series, even if it is set in the regular Marvel universe, and many issues focus on the problems Howard faces as he tries to go about life in a world he never made. Often he encounters twists on day to day problems, such as his quest for money in issue #5 as he successively works as an assistant to a clown on children's television until he attacks the star, then as a debt collector for an electrical appliance company, and finally tries his hand wrestling and actually beats champion "The Goat" only to be denied the promised money for any man who can last three rounds because he's not a man. Most bizarre of all is Howard's campaign for President. Whilst travelling from Cleveland to New York, Howard and Beverley take jobs at the All-Night Party convention. Soon Howard finds himself as the party nominee on a platform of straightforward, honest offensive talking. He rapidly attracts the assassins and smear merchants. With the slogan "Get Down, America!" and a managed campaign that tries to avoid saying anything, Howard could have swept to victory. But then on polling day the papers fall for a hoax and print an appallingly composited picture that purports to show Howard and Beverley in the bath together. These were the days before widespread early voting and the Clintons so Howard's chances evaporated. Nevertheless in the real world thousands of voters found a fictional fowl talker from another dimension a better prospect than Gerald Ford or Jimmy Carter (I can't imagine why...) and wrote-in votes for the Duck. Imagine if so many had done so and he'd actually won electoral votes... It's a good satire on politics and provides the series with its best remembered moment.

The series also overtly satirises a number of its contemporary comics such as Conan the Barbarian, Killraven and Master of Kung-Fu, though the more overt superheroes are sent-up though guest appearances instead. Spider-Man was used in the first issue in one of his earliest full-on guest appearances to launch a title, then later in the run we get a couple of issues with Daimon Hellstrom, the Son of Satan, in which his demonic side is inadvertently released to possess Howard. There are also overt parodies of other cultural phenomenons, most obviously a Star Wars parody in which Howard and a gang of heroes, including a guest appearance by the Man-Thing, have to save the universe using the power of the "Farce".

But not everyone Howard encounters is hostile to him. In the first issue he encounters by far his best known friend, Beverly Switzler. The two then stay together for the next eighteen issues until she agrees to marry Doctor Bong to save Howard. Beverly is a young woman trying to make her own way in life and brings a sense of positive optimism to contrast with Howard’s pessimism. It's astonishing how close their relationship is shown to be, even though comics in that era couldn't be totally explicit. But there's a naturalness to their relationship that makes it work in spite of the basic oddness of it. After all the basic theme of the series is that the difference between the serious and the silly is only a point of view. Along the way Howard and Beverly acquire two other recurring friends of note, Winda Wester, a young lady with a speech impediment who is initially demonically possessed, and Paul Same, a tenant in the same building as Beverly, who initially has a sleep problem caused by insecurities but he overcomes this and discovers his talent as an artist. There's also Beverly's uncle who has the same name, but goes by "Lee" who briefly employs Howard and then gives him the remainder of the time of his rented flat. Between the various recurring characters we get some good interactions that enhance the succession of situations Howard finds himself in.

Issue #16 is a curiosity. Having missed the regular deadline, Steve Gerber instead offer up a rambling essay that's a dialogue between Howard and his creator, discussing the problems writers face and various literary conventions and trappings. It's a reminder that there was a time when something had to be published and the alternative was a reprint as seen with some of the other volumes from the 1970s. Clearly the idea of creating in advance standby fill-in issues that would be ready to print in any emergency had not yet been implemented at Marvel, although even that approach would have created problems because issue #16 comes in the middle of the introduction of Doctor Bong. The essay is exactly what it says it is, namely the rushed ramblings of a writer in a hurry. There's a few interesting concepts in there such as the battle between a show girl, an ostrich and a lamp shade, but overall it's not too satisfying. As a one-off novelty it naturally excited a few and at least it wasn't a reprint or a delayed issue, but it feels terribly awkward and out of place. Still full kudos to Gerber and Marvel for confessing so publicly about the delays on the series.

Sadly this volume ends on an incomplete note. Howard has concluded his dealings with the Circus of Crime and is left in Cleveland with memories. Beverly is still married to Doctor Bong and seems to be liking it, at least until he husband announces his plans both for world conquest and to slay Howard. However we don't get to see how that would be resolved, because after issue #27 Steve Gerber left the title. He contributed to one further issue for contractual reasons but otherwise fell out with Marvel over the issue of the ownership of Howard. It would be many years before he would write for both the company and the character again. Other writers would handle the character in the meantime, but the Essentials have yet to show their take on things. And there also came Howard's biggest moment.

Now it's almost impossible to approach the subject of Howard the Duck without acknowledging the film. Somehow this has obtained a reputation as one of the worst movies of all time. Yes it fell into the trap that virtually all live Marvel adaptations pre-Blade did of just not understanding the source material (it's not just about a duck from another world landing in ours, it's a strong social satire) and yes the duck costume isn't the best, but it's a relatively straight forward tale of a stranger trying to get home, having to understand the world he's come to and face a threat that stands in his way. Perhaps the real problem was expectations - if you take the creator of Star Wars and have him present an adaptation of a cult comic book character then you're already building things up. And then who exactly was the film aimed at? Comic book movies still had a "for kids" reputation but this one has some quite racy moments, to the point that here in the UK there's two versions on DVD, an uncut 12 certificate and a cut PG version. So if it wasn't really aiming at the cult audience the comic attracted and not really suitable for kids and not a high action, far out science fiction piece then just who was the target audience? All that said the film has done better than reported - its total box office takings exceeded production costs and that's even before the home video and TV income. (When the DVD came out here some years ago, somebody even felt confident enough to take out adverts in Metro newspaper.) But the critics panned it, George Lucas disowned it and even in the comics it's been hard for Howard to avoid jokes about the film. But should Howard be dogged by the film? Captain America didn't spend two decades with his rather awful 1990 film brought up all the time and it's easy to forget that there was a TV movie that said it was based on Doctor Strange in the late 1970s. But then they've both done a lot of other things. By contrast Howard has had long periods of inertia. And there was the massive creators' rights case which invariably drew attention to the potential profitability of the property, so its seeming failure to do well stood out more.

His original series was more successful in its day and left a whole generation of fans who gave it legendary status. But sometimes series don't live up to the legends surrounding them and that's very much the case with this one. To a contemporary cult audience Howard the Duck may well have been a biting satire on life in the mid-70s but when viewed out of context and out of time it really doesn't stand up very well. All in all this is quite a disappointment.

Tuesday, 1 January 2013

What other Essentials has Spider-Man appeared in?

Happy New Year everyone!

Next month will see the release of the next Spider-Man volume - Essential Marvel Team-Up volume 4, containing issues #76-#78, #80-#98 & Annuals #2-#3. I'll be reviewing the volume in due course and also adding my thoughts on issue #79, which has been omitted due to rights issues.

In the meantime, this post is response to another enquiry about a minor aspect of the Essentials, namely which volumes from other series include issues from the various Spider-Man titles. I've already covered the issues not yet reached by their own volumes, but for the sake of completism here is a full list of all the volumes that contain any issues from the various Spider-Man series. The individual issues are linked to the posts containing the relevant reviews and the relevant volume links are to those reviews. As ever the co-stars of Marvel Team-Up issues are identified:

Essential Classic X-Men volume 3
Both issues come from after the X-Men's original series was cancelled and replaced by a reprint run. The Amazing issue would appear to be the first significant appearance of any of the X-Men post-cancellation.

Essential Werewolf by Night volume 1
This was one of the earliest Marvel forays into traditional horror following reforms to the Comics Code Authority in the early 1970s. As with so many other Marvel characters, the Werewolf popped up across the Marvel universe and invariably met with Spider-Man.





Essential Punisher volume 1
As noted previously, Essential Punisher volume 1 is an odd entry in the series as it collects the character's earliest appearances from multiple series rather than concentrating solely on his own titles. However it's not the only Essential volume out there to take such an approach...

Essential Marvel Horror volume 2
Essential Marvel Horror is one of the more unusual of the Essential series as it collects stories based around the various horror-based characters, mostly from the various anthology series, rather than a chronological run of an individual series. Volume 2 brings together stories featuring the likes of the Living Mummy, Gabriel the Devil Hunter, Brother Boodoo, Golem, Scarecrow and Modred the Mystic. Note that the stories in the Marvel Horror volumes are not always in chronological order...

Essential Marvel Horror volume 1
...hence Volume 1 appearing on this list after Volume 2. The first volume carries stories featuring either Daimon Hellstrom, the Son of Satan, or his sister Satana. (I am astounded that Marvel was able to get away with using the name "Satan" in the titles of any of its series in the 1970s.)

Essential Defenders volume 2
Although the Defenders are famous for their "non-team" status, some characters were more Defenders than others and all three of the above guest-stars fall into this category.

Essential Killraven volume 1
This is one of the odder series Marvel has ever put out. Having obtained the comic rights to H.G. Wells's The War of the Worlds, Marvel created a sequel series set in a post-invasion apocalypse future in which the protagonist was a freedom fighter battling against the Martians. Whilst time travelling back from the 17th century Spider-Man accidentally wound up in the era and teamed up with Killraven.

Essential Marvel Two-in-One volume 1
This was half of the first ever crossover between any of Spider-Man's titles and another series, bringing the stars of the two main rotating team-up books together. It's a pity there was never a crossover with Super-Villain Team-Up to round things out.

Essential Warlock volume 1
Following the cancellation of Warlock's own series (for the second time) his story was partially continued in this issue of Marvel Team-Up. The climax then came in a two-part story run in Avengers Annual #7 and Marvel Two-in-One Annual #2. The latter part saw Spider-Man show up to help save the day, and it is discussed in my second post on guest appearances.

Essential Nova volume 1
As previously discussed, this was the first crossover between Amazing and another series, bringing together Marvel's biggest star and their newest (and the Nova issue also appears in Essential Spider-Man volume 8). Looking back it's astounding to think that Nova was seriously expected to be the next Spider-Man. But then predicting The Next Big Thing has never been an easy science.

Essential Iron Fist volume 1
I believe the latter issue is the first time "the Daughters of the Dragon" were billed under that name. More normally they were part of Iron Fist's supporting cast.

Essential Man-Thing volume 2
The title of this volume makes many people laugh but back in the 1970s Marvel actually went one further and produced a comic with the title Giant-Size Man-Thing. How on earth did that one ever get past the Comics Code Authority? (And yes, every issue was printed with the CCA seal of approval.)

Essential Moon Knight volume 1
(Contrary to some early reports and many online listings, Marvel Team-Up Annual #4 is not included.)

Similar to the Punisher, Moon Knight began life as a one-off villain in another series (in this case Werewolf by Night) but proved so popular he kept returning and eventually graduated to a series of his own. His encounter with Spider-Man came midway through this journey.


Essential Dazzler volume 1
Dazzler was being steadily built up to be one of the Next Big Things from Marvel as part of a wider tie-in with a record company, but for various reasons the tie-ins were cancelled before they could happen and her actual series didn't materialise until 1981 when the disco fad was already fading. But before then one of her earliest appearances was in Amazing Spider-Man, an issue which ends rather suggestively between Spidey and Dazzler but unfortunately this was never followed up on.


Essential Spider-Woman volume 2
Well okay Spider-Man himself doesn't actually appear in this issue, one of the few of the later Marvel Team-Ups without him, but I've included it for completism's sake and in any case Spider-Woman does.

Essential Defenders volume 5
Once again these are team-ups with some of the more regular members of the Defenders in this era.

Essential Defenders volume 6
...and yet again we get a team-up with one of the main Defenders.

Essential Ghost Rider volume 4
Notably Ghost Rider himself doesn't actually appear in this issue, but instead we get Zarathos, the spirit previously bonded to him. This issue was also a crossover with Secret Wars II.




And so that's all the volumes I'm aware of. Unsurprisingly the vast majority of volumes reprint issues from Marvel Team-Up due to the policy of collecting some significant appearances of characters alongside their own series. However Essential Punisher volume 1 balances out the numbers somewhat.