Showing posts with label Lee Elias. Show all posts
Showing posts with label Lee Elias. Show all posts

Friday, 9 October 2015

What If... Essential Invaders volume 1?

Starting my brief tour of hypothetical Essential volumes this one is fairly easy to envisage. It's the same contents as Invaders Classic: The Complete Collection volume 1

Essential Invaders volume 1 would contain Giant-Size Invaders #1 which launched the team then Invaders #1 to #22 & Annual #1 plus Marvel Premiere #29 to #30 which crossover to introduce the Liberty Legion and, as a bonus, Avengers #71 with a prototype of the idea and an unusual crossover. As a bonus, we can throw in a number of letterspages that contain essays by Roy Thomas on the characters, the inspiration and some of the artists. These issues also make up the contents of Invaders Classic volumes 1 & 2 bar #22, which is in volume 3 (a minor reshuffling to add an extra issue to Complete Collection volume 2). Everything is written by Roy Thomas with Ed Summer providing plot assistance on one issue. The Giant-Size is drawn by Frank Robbins who becomes the main artist on the regular series with individual issues drawn by Rich Buckler and Jim Mooney. One issue reprints an old story from Captain America Comics #22 drawn by Al Avison (no writer is credited) with a new framing sequence added. Two other issues reprint old Sub-Mariner stories from Marvel (Mystery) Comics #1 and #10 by Bill Everett. The annual unites Robbins with Alex Schomburg, Don Rico and Lee Elias. The Marvel Premiere issues are drawn by Don Heck and the Avengers issue is drawn by Sal Buscema. Due to the large number of credits the labels for the reprints are in a separate post.

(In the digital edition at least, Invaders Classic: The Complete Collection volume 1 places all the non-regular issues at the rear despite the Marvel Premiere issues incorporating a crossover and the annual explicitly saying it's set between issues #15 and #16. As part of the What If?ery we can correct that.)

Even without knowledge of Roy Thomas's long championship of the Golden Age heroes it's clear that this was a very special and personal project for him. The series goes monthly with only its second issue, but drops back to bimonthly after the following issue only to go back to monthly publication again with issue #8. A spin-off series was conceived even before the original had launched and was given a crossover with a try-out title to set it up (and given a further boost in the Marvel Two-in-One annual for that year) though it didn't take off. Such a commitment to a series not set in the present day and starring characters whose fates were already set is extraordinary. But this series was riding a wider trend of Second World War nostalgia, which at this time produced a lot of fiction set then such as the first season of the Wonder Woman television series. It also saw old Marvel characters revived but everything was not quite as it came before.

There is a longstanding belief that Marvel has always maintained a single continuity and never turned whole characters, series or runs into alternate universes or made into fiction within fiction or just abandoned them altogether, in contrast to DC. That's only really true if all you read are superhero comics from 1961 onwards. Continuity was much laxer in other corners of Marvel's output, whether that was the original Two-Gun Kid being turned into a fiction the second one read about or the multiple & contradictory retellings of how Millie the Model's career started or the awkward relationship with chronology in many war comics. Or there were various superhero revivals that ignored what had come before, especially when it came to sidekicks or just how long the heroes had been out of action. The Marvel superhero output from 1961 onwards sought to present a coherent whole out of the new material (although it's had its share of continuity errors, retcons and "it was all a dream" moments over the years) but even it has been less than faithful to older and non-superhero material when incorporating the characters. And Invaders maintains this tradition, as explained in an essay by Roy Thomas on the letters page for the initial Giant-Size issue. The Golden Age comics are a source of inspiration and some individual stories will be referenced or reprinted but the overall continuity of the comics, such as it existed in the 1940s, is not going to be adhered to - indeed one issue shows Bucky and Toro devouring a collection of comics and commenting on how their published exploits don't reflect what they've been up to lately although this explanation has to be reinforced to explain how Captain America's secret origin came to be published. Other changes are more mixed - a retelling of Toro's origin generally seeks to add to what was shown in the 1940s but the Destroyer's identity and original published origin are dismissed as theories published in comics. More generally the series doesn't try to navigate periods when the individual heroes were shown based in other countries. Nor are costumes sacrosanct - Namor wears his modern swimming trunks rather than the simpler version he originally wore, which actually becomes a plot point later on, whilst the costumes of some of the Liberty Legion members have been modified from the original or assembled as a composite of various appearances. Overall this approach to continuity allows the new stories to move forward easily, taking the assumption that in the 1970s there would be very few readers who had read the original stories and would be put out by this revisionist approach. In an era of collected editions when some of the Golden Age series are now just as accessible as the Invaders themselves this may not be the best assumption but both sets of stories were written for their time and not since.

The biggest retcon of all is the existence of the team; back in the Golden Age the "Timely"/Marvel heroes didn't form a team until after the Second World War and the All-Winners Squad only managed a couple of (awkwardly numbered) issues. Since the All-Winners Squad had no official origin it wouldn't have stretched things too far to show them as having operated during the war itself but the name is rather lousy and a bolder incarnation was a better approach and doable with a looser regard for 1940s continuity. It also allows for a different approach to the members, keeping the Whizzer and Miss America in the States as part of the Lethal Legion and allowing the Invaders to organically grow additional members. But the core is always the "Big Three" heroes of Captain America, the Human Torch and the Sub-Mariner, together with the first two's sidekicks, Bucky and Toro.

These five are the logical starting point as "Timely"'s biggest heroes, with all three adults either revived in the present day or replaced by a newer incarnation. There are strong tensions amongst the group with Namor and the Torch traditional rivals, the Torch feeling somewhat inferior as an android compared to Captain America, Namor harbouring resenting of the surface world but agreeing to ally against the Axis powers and both Bucky and Toro being over-enthusiastic at times. But it's also clear that the five are all willing to work with and trust one another in the heat of danger, reinforcing the team. All of them get their chance to shine though Toro's biggest issue is mainly told in flashback whilst he's being rushed to hospital. The team noticeably lacks a woman at first, an especially surprising omission as women had been part of nearly all the Marvel teams going right back to Miss America in the All-Winners Squad, but this is soon corrected with the introduction of Spitfire, an original British hero who gains powers after a transfusion from the Torch. She also brings a degree of romantic tension with the Torch falling for her but she has eyes only for Captain America who is oblivious to all this. Also added to the team is the British hero Union Jack, initially a peer of the realm and veteran of the First World War but after he's crippled in battle he retires the identity and it's later picked up by another who has previously used the identity of the Destroyer.

But the heroes don't stop there with a second team created via a crossover with Marvel Premiere. The Liberty Legion is comprised of seven lesser known heroes from the Golden Age, assembled when Bucky is the sole Invader to evade capture by the Red Skull. Sending out a radio broadcast he brings together the Patriot, the Whizzer, Miss America, the Red Raven, Jack Frost, the Thin Man and the Blue Diamond. Being more obscure heroes there's greater scope to modify their appearances a little, as detailed in a text piece at the end of the second Marvel Premiere issue. They demonstrate promise in holding their own against the mind controlled Invaders and the Red Skull and are assigned the task of battling enemy agents operating in the United States itself. However the market probably wasn't ready for endless retroactive Second World War adventures and so it's not surprising that they didn't take off in their own title.

As well as the Liberty Legion there's a third team introduced in these pages albeit with inspiration from elsewhere. The Crusaders are a group of six heroes who are based on the Freedom Fighters from DC/Quality Comics. This was part of an unofficial joint homage with the Freedom Fighters around this time also encountering a group called the Crusaders, who were thinly disguised versions of the Invaders. Unlike the earlier Squadron Supreme/Champions of Angor, not as much has been done since with either version as a whole though here one member, Dyna-Mite (based on Doll Man), is used to good effect in the following story. The others are more generic, being given their powers and equipment on a one-off basis by a Nazi agent. The Spirit of '76 is an America hero based on Uncle Sam but the others are all British including Captain Wings (Black Condor), Ghost Girl (Phantom Lady), Thunder Fist (Human Bomb) and Tommy Lighting (the Ray). They serve their purpose but don't make too much of a mark. The only other hero introduced at this stage is the Golem, here incarnated around a Polish Jew trying to survive in Warsaw.

The original tales show a strong degree of research with Frank Robbins proving especially knowledgeable about fighter aircraft and his art has a suitable retro style that captures the slightly awkward feel of the era. The writing is also strong on the big picture, with some missions even tying into real history such as Winston Churchill's early 1942 visit to Canada and the United States. But the devil is in the detail. The portrayal of the UK at war does its best but at times it does slip into clichés with a few too many characters talking in either Cockney or an exaggerated upper class dialect that nobody actually speaks and the attempts to have the Crusaders speaking a range of dialects from across society is an admirable aim but not really achieved. And whilst Americans coming to the UK during the war understandably had more important things to learn than the finer details of aristocratic titles or how to address & refer to the Prime Minister, British characters have no such excuses and it's a surprise to see things like Union Jack saying "Mr Prime Minister" or the Falsworths and their butler's sloppy use of titles. There are other odd moments such as Ghost Girl using the metric system in 1942 (the UK didn't move to adopt it for another generation) though significantly Spitfire doesn't. And George VI wears a rather flamboyant uniform to launch a ship, rather than the more standard naval uniform he often appeared in during the war. Also there's the impression that Thomas isn't too clear about what the Home Guard's actual function was, although in fairness the Home Guard largely carved out its role and forced it upon officialdom.

The series takes the heroes back and forth across the Atlantic and English Channel, fighting a range of Nazi foes and even taking the fight to Hitler's doorstep. There's a partial attempt to build up counterparts, starting with Master Man, a Nazi equivalent of Captain America with less skill and charisma. Namor is countered by U-Man, a renegade Atlantean, whilst Spitfire's counter comes in the form of Warrior Women, a German agent who gains size and strength by accident and whose costume and whip are a Comics Codes Authority compliant version of bondage fetishism - it's amazing how much Marvel got away with her look. There's also the usual assortment of mad scientists like Brain Drain, whose life has been preserved in a mechanical body, or the Blue Bullet, a scientist in a hulking armoured form, or Colonel Dietrich, who shrank Dyna-Mite down, and officers like Colonel Krieghund or Colonel Eisen aka "The Face" after being caught in an explosion. Teutonic mythology supplies the identities for four aliens, Donar, Froh, Loga and Brünnhilde, who get used by Brain Drain as unwilling agents. Much more willing a monster is Baron Blood, a vampire who has had special surgery to partially overcome some of the traditional weaknesses. And there are the biggest Nazi villains of all, the Red Skull and Adolf Hitler. Each seems to be on a private mission to chew as much scenery as possible with Hitler portrayed as a cowardly monster. On top of all this are various enemy agents such as Agent Axis and old foes like the Hyena, the Shark and the Asbestos Lady. The series doesn't pull its punches with a number of important villains and number of lesser troopers killed along the way.

The annual feels very awkward and artificially constructed. As explained in a text feature at the end, it serves two main purposes. One is a pure exercise in nostalgia as three Golden Age artists - Alex Schomburg, Don Rico and Lee Elias - return to characters they drew decades earlier by providing the solo chapters for a traditional format story that separates the main heroes before reuniting them at the end. The other is to jump through a number of hoops to explain the presence and appearance of Cap, Namor and the Torch in Avengers #71 when three of that team, the Vision, Black Panther and Yellowjacket, were transported to Paris 1941 as part of the Grandmaster's tournament with Kang the Conqueror. Although the name "Invaders" was not used, the three 1940s heroes shouted "Okay, Axis, here we come!" and two had been differentiated from their modern appearances by featuring Captain America's original shield, even though he only used it in one issue, and Namor's 1940s swimming trunks. (Such an approach of digging out early differences and using them for longer than they had originally appeared had been standard practice over at DC with the Earth 2 Justice Society of America characters.) Plus this appearance was set before the formation of the Invaders. Now we get a complicated tale of two old and obscure Golden Age villains, the Hyena and the Shark, plus new creation Agent Axis, a strange being who is the lightning induced fusion of German, Italian and Japanese spies, being sent to obtain a sample of the Torch's blood, Cap's shield and Namor's swimming trunks to help the German war effort. This results in Cap and Namor's appearances changing just before all three get taken out of time (the other Invaders are on missions elsewhere) to take part in the Avengers issue and we get the battle from the Invaders' perspective. It's an awkward hybrid of Golden Age nostalgia and strained Bronze Age retroactive continuity and the result as a whole is less than satisfactory.

The reprints are a curious mix. Issue #10 comes as the Invaders rush Lord Falsworth and Jacqueline to hospital and during the flight Captain America thinks about the shadow of the Grim Reaper, causing him to reminisce about an adventure that will have a "basically true" account printed. Cue the reprint of "Captain America battles the Reaper! (The man the law couldn't touch!)" in which he battles a villain called the Reaper who carries a scythe but otherwise there's no death imagery and instead it's a tale of a Nazi agent who rabble rouses people against authority. The moral of the story that we should trust our leaders and not listen to trouble making rabble rousers is one that just hasn't aged well at all and would have been especially hollow in the post-Watergate States. Later on we get reprints of two old Sub-Mariner stories, including his very first appearance (with the eight page version) with both stories helping to explain why he has grievances against the surface world, though it's a little disquieting to see Namor and others of his race (here they are all called "Sub-Mariners") talk of war against the "white men" as though he's an aquatic noble savage.

Is Invaders a title that would have been worth an Essential volume? In principle yes, although the existence of the Classic tradepaperbacks may have led to market saturation though the Complete Collection is practically the colour version of an Essential volume. Overall this is a series with a strong sense of adventure and a determination to not merely weave around the "Timely" Golden Age tales but to take the elements and come up with something strong and lasting. The decision to overwrite the original 1940s continuity, such as it ever actually existed, may not be to everyone's taste but it's generally done to allow greater flexibility in pulling the various teams together, although the decision to rewrite the Destroyer's origin, identity and background and then to merge the character into a new incarnation of another hero feels rather wasteful. But beyond that this is a series that brings to life the writer's passion for the heroes of the 1940s and finds good things to do with them, developing the mythology well beyond what had been there before.

Friday, 1 August 2014

Essential Power Man and Iron Fist volume 1

Essential Power Man and Iron Fist volume 1 contains issues #50 to 72 & 74 to 75, comprising the first third of the merged series. Issue #73 is absent, due to it featuring a guest appearance by Rom whom Marvel no longer holds the rights for. Bonus material consists of a couple of in-house adverts for the series but it's clear from the advertised prices that these come from later on. The writing sees the end of Chris Claremont's run on the characters, a brief stint by Ed Hannigan and then an extended run by Mary Jo Duffy with the odd plot contribution by Bob Layton or Steven Grant. The art takes a while to settle down with a brief run by Trevor Von Eeden before an extended one by Kerry Gammil; other issues are drawn by a mixture of John Byrne, Sal Buscema, Mike Zeck, Lee Elias, Marie Severin and Alan Weiss.

The idea of merging one weak selling title into another series has been common place throughout the history of publications, not just comics. However, often "absorption" would be a better term because one title would make little contribution beyond a small addition to the cover logo and maybe the odd feature that wouldn't last long. But occasionally the fusion would be on equal terms, with both halves at the forefront throughout the rest of the series's life. Power Man and Iron Fist was one such series.

Taking a streetwise product of the blaxploitation genre and pairing him with the rich but other worldly product of the martial arts craze was not the most obvious of moves. Indeed I'm not certain who came up with it, though as the merger coincided with a run on Power Man by the Iron Fist creative team of Chris Claremont and John Byrne there's an obvious place to start looking. But whoever had the idea, there was little to lose as both characters were slumping in sales as their respective crazes were dying and the alternative was most likely cancellation. Instead an odd couple teaming up permanently was tried. It wasn't without precedent at Marvel - there were some similar themes and half of the locations in the teaming of Captain America and the Falcon, whilst Iron Fist's solo title had already teamed up a practitioner of oriental fighting methods with a streetwise black in the form of Colleen Wing and Misty Knight, the Daughters of the Dragon. But it was still an awkward pairing. What makes it credible is that it takes a number of issues before the two are in permanent partnership and even then the differences between them are brought up from time to time. But wisely the series isn't played for laughs even though odd couples from very different backgrounds with all the problems and conflicts that arise from them are staple fare for sitcoms. We get the odd lighter moment, such as Power Man having to crash at Iron Fist's place whilst his own home is rebuilt, only to find his partner's place just makes him uncomfortable. Or when we see how Iron Fist's upbringing as first a pampered rich child and then a member of a hidden civilisation have left him lacking some basic knowledge about and skills for life such as the value of money or how to control a vehicle. But these are individual aside moments and instead the focus is invariably serious. Indeed this is a book that doesn't shy away from pain, with some especially brutal maimings and deaths shown with all their consequences. The Heroes for Hire have noble motives but they inhabit an increasingly gritty world.

The early issues in the volume are surprising in that it takes a while, and several writers, before a permanent partnership is established between the two. I'm informed that the legally registered name of the series did not switch from Power Man to Power Man and Iron Fist until issue #56 (although the legal info on the inside front cover of this collected edition draws no such distinction; either I'm misinformed or whoever prepared the Essential's information made a mistake), which almost matches the fictional solidification of the partnership. Were Marvel's editors nervous about the combination even after the launch and so hedged their bets so that they could quickly return to a solo Power Man series if needs be? That's more plausible than it being a deliberately planned story arc running over seven bimonthly issues and a variety of creative teams. But once Mary Jo Duffy arrives the series quickly finds a firm footing for the rest of the volume, cementing the series as her defining title.

If there's one particularly awkward aspect to the series, it's the whole "Heroes for Hire" concept. It made sense for Power Man on his own to be working as a mercenary as he was a man of limited means and whose criminal status meant it was impossible for him to find a sufficient paying day job that would supply the funds needed to be a hero - in particular to keep up a constant supply of shirts. But Iron Fist is independently wealthy and the co-owner of a business even if he hands over the day to day running to his co-owner Joy Meachum once they've resolved some personal matters. He has so much money he never wants for anything and indeed at times just doesn't know the meaning of it. So why does he need to earn money through super heroics, a vocation traditionally provided for free, and where the jobs can wind up as being little more than glorified security guards? It's an aspect to the series not really cleared up - perhaps this is why Power Man is initially placed working instead for Colleen and Misty's agency, Nightwing Restorations - but as the series progresses there's a steady diminution of focus on big corporate hiring, although as Power Man maintains his old office above the cinema there is still an outreach to the ordinary person on the street. They also make a point of going off duty at 5pm each day to maintain their principles.

The series maintains many elements from both characters' solo titles, starting with the supporting casts. Because Power Man maintains his office above the cinema, we still get to see D.W. Griffith and Toby, and even the occasional appearance by the notorious soft drinks machine or its replacement. Iron Fist is still seeing Misty Knight and in turn her partner Colleen Wing is also around a lot. Misty was a police officer before losing her arm to a bomb and the impact of having a cybernetic arm is explored several times, including when she chillingly relives the moment. Her former police partner Rafael Scarfe is the series's most regular cop, and he often works in conjunction with Assistant District Attorney Bill Hao under DA Blake Tower. Elsewhere Iron Fist often works out with Bob Diamond, formerly of the Sons of the Tiger. He and Colleen eventually become an item but they seem to rapidly going from tensions hiding attraction to dating that I wonder if the missing issue #73 has a key scene that resolves this. Colleen also gets a memorable reunion with her father as he recovers his memory. Meanwhile the Heroes for Hire business is managed by lawyer Jeryn Hogarth, creating tensions over some of the contracts he accepts, with the office itself managed by executive secretary Jennie Royce. The most notable character to disappear is Power Man's girlfriend Dr Claire Temple who has been kidnapped one time too many and decides that she can no longer handle Luke Cage's life and he cannot give it up so they go their separate ways. Luke subsequently settles with fashion model Harmony Young. Also dropping away is Dr Noah Burstein who no longer has to give Luke support but he returns when his honeymoon is interrupted by an old foe. Then there's the return of Power Man's lawyer Big Ben Donovan, but now trying to steal drugs for himself. Another Power Man ally to reappear is Thunderbolt, only to die from accelerated growth. Also dying is Tony, the projectionist at the cinema. This is a much darker world than that inhabited by the average Marvel series from this time.

The enemies are drawn from a mix of each characters' solo titles, other Marvel universe books and some new creations. Old Power Man foes who reappear include Stiletto and Discus, plus some new incarnations of foes such as Senor Suerte. Coming from Iron Fist's side are Princess Azir, caught up in intrigues related to her home country of Halwan, Sabretooth, now allied with the Constrictor from the Incredible Hulk and many other titles, the Golden Tigers under the leadership of a new Chaka, and then a variety of longstanding foes in the return to K'un-Lun storyline. And the two jointly contribute Bushmaster, who seeks a cure for his condition only to turn to metal and crumble away in a chilling sequence. Meanwhile from other titles we see Boss Morgan, Nightshade, the mobster Bull, all from Captain America and the Falcon or the earlier Tales of Suspense stories, the Living Monolith from the pages of X-Men, complete with much of the team as well, or Maggia boss Caesar Cicero and his henchman Man Mountain Marko, both from Amazing Spider-Man. New foes include the Incinerator, a bank robber in a flame suit, Senor Suerte, the vengeance seeking younger brother of Power Man's old foe, El Aguila, a vigilante who later allies with the Heroes for Hire, Colonel Eschat, a mercenary wiping out his old colleagues, Supremo, a would be military dictator of a Latin American country who actually hires the heroes to locate the existing regime's money supply via the drugs trade, and Montenegro, a mountain climbing crime boss pursuing a piece of technology hidden on a coin.

The final couple of issues feature probably the most obvious Iron Fist storyline not yet done - a return to the lost civilisation of K'un-Lun with a number of old foes returning. Rather than waiting ten years in real time, he and Power Man get there when transported in battle with the wizard Master Khan, who is also the deity of K'un-Lun. In the mystical city Iron Fist discovers and relearns a number of key points about his life and family, clarifying for certainty that his father was originally from outside the city but found his way there, and that Miranda was his half-sister. In conflict with variously the plant race the H'ylthri, the mysterious Ninja, Iron Fist's uncle Nu-An and Master Khan, Iron Fist proves himself worthy of his legacy, and Power Man as a worthy ally. But it also leads to Iron Fist standing up to all the strange customs and practices of K'un-Lun and taking the opportunity to return to the outside world. It's a journey of self-discovery that reinforces the character and the partnership, boding well for the future.

On paper this is a series that shouldn't work. Taking two heroes who had been created to jump on the bandwagon of passing fads and sticking them together should have resulted in a mess that either got demerged or cancelled within a handful of issues. But instead something happens to make it work. The two characters with their very different resources and background prove to be a highly effective odd couple, with the partnership being one of true equals and both heroes getting their fair share of focus. The differences between the two make for some fun asides and occasional disagreements but don't prove insurmountable and so the pairing is fully dynamic, helped by a gradual build-up before the two formalise their partnership. Add in a strong supporting cast that makes use of the best of both books and the series is rapidly firing on all pistons. But what's also a surprise is just how gritty and dark the series is, with some quite brutal deaths and dark psychological moments. It is a much more gritty and down to earth series than many of its contemporaries and a surprisingly strong read even today.