
Showing posts with label Jim Shooter. Show all posts
Showing posts with label Jim Shooter. Show all posts
Friday, 30 October 2015
Essential Tomb of Dracula volume 4 - creator labels 1

Labels:
Alan Weiss,
Dick Ayers,
Frank Robbins,
Jim Shooter,
John Buscema,
Len Wein,
Neal Adams,
Rick Margopolous,
Sonny Trinidad,
Steve Gan,
Steve Gerber,
Vicente Alcazar,
Yong Montano
Friday, 23 October 2015
What If... Essential Champions volume 1?
Another look at a series as if it had been collected in an Essential volume, including all the additional issues included in other collections. This one is otherwise found in Champions Classic volumes 1 and 2.
Essential Champions volume 1 would contain all seventeen issues of the 1970s series plus the crossover issue Super-Villain Team-Up #14, the guest appearances in Iron Man annual #4 and Avengers #163, and also the epilogue in Peter Parker the Spectacular Spider-Man #17 to #18. (This is also the combination of the forthcoming Masterworks edition.) That would be a slim volume but there are some Essentials this thin. Bonus material, if it were needed, could include some unused covers - the Classics include one for issue #7 that had only minor changes - and also entries from the Official Handbook of the Marvel Universe. The writing on the main series is initially by creator Tony Isabella who is succeeded by Bill Mantlo with one issue by Chris Claremont. The art on the main series is by Don Heck, George Tuska, Bob Hall and John Byrne with most making at least one return during the run. The Iron Man annual is written by Mantlo and drawn by Tuska, the Avengers issue is written by Jim Shooter and drawn by Tuska, the Super-Villain Team-Up one is written by Mantlo and drawn by Hall, and the Peter Parker the Spectacular Spider-Man issues are written by Mantlo and drawn by Sal Buscema.
1975 was a big year for team titles at Marvel. As well as the ongoing exploits of the Avengers, Defenders and Fantastic Four it also saw the launch of the All New All Different X-Men, the debut of the Invaders and the start of the Champions. But whereas all the other titles would last for several years, Champions would limp along for just over two years, confined to the odd eight-issues-a-year format that would make multi-part stories take ages to resolve and never really breaking out into a big hit. In the years since there has been little in the way of revivals bar a one-off reunion to work with X-Force in one of the 1998 team-up annuals. Otherwise the team has been mostly forgotten and treated as a joke when remembered, with Iceman once bemoaning "Do you have any idea how hard it is to find a major super-villain in Los Angeles?" (We'll find out in this review.) The nadir must surely have been when the right to use the name was won in a poker game by the team usually known as the Great Lakes Avengers but even they didn't make much of a mark with it before finding yet another name. And so the Champions have languished in obscurity.
Part of the problem may be the sheer difficulty of getting the original team back together under the title "Champions" - after the original series ended a different comic company adapted a role playing game property by the same name and at least twice Marvel has been rebuffed in attempts to reobtain the trademark. (The X-Force/Champions '98 annual was probably part of one of these attempts.) But also the team members are a pretty disparate bunch normally found spread across very distinctive parts of the Marvel universe and it can't be the easiest task to obtain the whole set for even a one-off reunion.
The team itself is initially comprised of five heroes, with another joining midway through. Leading the group is the Black Widow, who has recently left Daredevil and is developing ever more into a strong independent character in her own right. She's also one of the first women leaders of a Marvel team and also brings to the team both her adoptive father Ivan Petrovich and demons from their past in the Soviet Union. Bankrolling the team is the Angel, fresh out of the X-Men, now that newer members have taken over, heavily enriched through inheritance and ditching his secret identity in favour of being open and free with the world. Also recently having left the X-Men, but maintaining his secret identity for now, is Iceman. The youngest team member, he initially feels he wants to get on with his life and plans on dropping aside as soon as the team is fully established, but finds himself staying around to the point that this plan gets forgotten, especially under a new writer. The team's muscle is provided by Hercules, who proves to be the catalyst around which the group is initially drawn together, and he stays around for the adventure. The most distant is all the five is the Ghost Rider, seen here in the early years of his career when Johnny Blaze had full control over his flaming alter ego, who often feels distrusted and out of place amongst his teammates. Midway through the run the team is joined by Darkstar, a new hero from the Soviet Union with dark energy powers and a mysterious past. The main supporting cast member is Richard Feinster, a recently sacked lecture agent at UCLA who becomes the team's business manager.
The Champions are based in Los Angeles and have as their aims to help the "common man" with more down to earth problems, in contrast to the more global and intergalactic threats faced by other teams. It's a worthy aim, as is setting the series away from the New York norm of the Marvel universe. But in practice the team wind up facing quite a number of established larger than life super-villains and take on global and even universal threats. It looks harder to escape the conventions than it seems.
With very little pre-existing ties to bring the team together the series starts by creating a set of coincidences to get all of them to the campus of UCLA in order to get caught up in the same menace. Iceman is starting studies there and is visited by the Angel whilst Hercules has been appointed a visiting lecturer on the reality behind Greek myths. The Black Widow is applying for a post as a Russian language teacher and the Ghost Rider's alter-ego of Johnny Blaze happens to be motorcycling through the campus. The initial menace is the arrival of Pluto the Greek god of death who seeks to force Hercules and Greek god turned little remembering Atlas era hero turned new lecturer in humanities Venus to marry his allies, Hippolyta, queen of the Amazons, and Ares, god of war, so that they will be unable to battle against Pluto's planned take-over of Olympus. The opening adventure takes up the first three issues with a journey to Olympus itself thrown in and results in the five working together and realising how well they mesh as a team. It's hard to disguise that most superhero teams have had awkward origins precisely because they rely on cautious loner heroes suddenly discovering how well they work together, but the Champions seem especially forced given the ongoing distrust of Ghost Rider and the initial reluctance of Iceman. It's as though they were thrown together by dictat rather than emerging as a natural combination.
The team takes a few more issues before it's fully constituted, complete with its own transport in the form of the Champscraft and a headquarters in a Los Angeles skyscraper. However both get assembled by dodgy contractors and a minor recurring theme are the problems with equipment failure though it doesn't come to the forefront until the epilogue in Peter Parker the Spectacular Spider-Man. The team's public relations are also a bit of a mess, with their official launch coinciding with an adventure such that only the Angel and Hercules are available for the press conference which gets attacked by the Crimson Dynamo, the Griffin, and the Titanium Man, whilst a photoshoot of the dissolution of the team is an equal damp squib with only the Angel still around when Peter Parker arrives.
When one looks at the foes encountered by the Champions it rapidly becomes clear just how easy it is to find supervillains in Los Angeles including some quite major ones. As well as the initial clash with Pluto there are encounters with a group of Soviet foes including the Titanium Man, a new Crimson Dynamo whose real identity is a shocker for the Black Widow and Ivan, and the Griffin. This group also includes the first appearance of Darkstar but she soon defects. Then there's an encounter with Warlord Kaa of the shadow-people with guest appearances by Hawkeye and the time-displaced Two-Gun Kid. The team's most wide-ranging adventure initially seems to be up against the Stranger but he is in fact looking to save Earth and the real threat comes from Kamo Tharnn (later better known as the Possessor) who seeks to recapture the Runestaff that can save the day. The Avengers appearance sees conflict with the Greek Titan Typhon who forces battle between the two whilst the Iron Man annual brings them up against Modok and AIM. The crossover with Super-Villain Team-Up involves a strange contest between Doctor Doom and Magneto in which the latter must find a way to stop the ruler of Latveria from taking over the world with a special neurogas, forcing the Master of Magnetism to seek out allies, finding them in the form of first the Beast and then the Champions. The final issue sees an attack by the Vanisher, utilising both the Sentinels and the mutants the Blob, Lorelei and Unus the Untouchable. The biggest new foe introduced here is Swarm, a collective sentient hive of bees with the mind and skeleton core of a Nazi scientist. There are a few lesser foes such as new ones like Dr Edward Lansing, a scientist abusing a care home in order to perform experiments, or Rampage, an inventor hurt by the economic downturn who dons an exo-skeleton to initially rob banks. Rampage is the most recurring of the team's foes, being used by the Soviet foes in an action that leaves him paralysed and then coming back for an act of revenge at the very end. There's also an encounter with Stilt-Man that's so forgettable he's left in the hands of the guest-starring Black Goliath whilst the Champions deal with the Stranger's problem.
The series ultimately lasted only seventeen issues and ends on a mini-cliffhanger as the Champions wonder about Darkstar's true nature. But this goes unresolved and the team is unceremoniously disbanded in a flashback in the pages of Peter Parker the Spectacular Spider-Man which otherwise serves as a straightforward team-up with the Angel (in fact it's a surprise this story wasn't told in the pages of Marvel-Team-Up) as they face down against the Champions' old foes Rampage and the shoddily constructed building. And that was the end of the Champions' story, bar one very brief reunion many years later.
So is Champions a title that should have had an Essential collected edition? The existence of the Classic reprints is the most obvious argument against but there are certainly other titles in the Essentials that have been collected elsewhere in colour. And the bar for inclusion in the Essentials was not actually that high - several short-lived 1970s series such as Godzilla, Ms. Marvel and Super-Villain Team-Up all qualified for a single Essential volume so not lasting long was clearly no barrier. Nor is the series anywhere near as mediocre as some material included in the Essentials. It may not be the most memorable of titles and the team suffers from feeling like it was assembled to fit arbitrary criteria, but there's a sense of trying and purpose to these tales that hold together reasonably well. A single collected edition would be thin without much obvious extra stuff to include - very maybe the X-Force/Champions '98 annual but that would be a much later pick and otherwise that's pretty much it as a contemporary appearance in Godzilla would be a monster of a rights issue. But there's just about enough already. This is a series that certainly does deserve reappraising as whilst it's not the greatest team title ever it's certainly a lot more credible than the dismissive comments and jokes of later years would suggest. I don't know how the trademark situation would have been an issue, though it clearly didn't stop the Classics doing two volumes. All in all the Champions is a good little series that would certainly have earned a place amongst the Essentials.

1975 was a big year for team titles at Marvel. As well as the ongoing exploits of the Avengers, Defenders and Fantastic Four it also saw the launch of the All New All Different X-Men, the debut of the Invaders and the start of the Champions. But whereas all the other titles would last for several years, Champions would limp along for just over two years, confined to the odd eight-issues-a-year format that would make multi-part stories take ages to resolve and never really breaking out into a big hit. In the years since there has been little in the way of revivals bar a one-off reunion to work with X-Force in one of the 1998 team-up annuals. Otherwise the team has been mostly forgotten and treated as a joke when remembered, with Iceman once bemoaning "Do you have any idea how hard it is to find a major super-villain in Los Angeles?" (We'll find out in this review.) The nadir must surely have been when the right to use the name was won in a poker game by the team usually known as the Great Lakes Avengers but even they didn't make much of a mark with it before finding yet another name. And so the Champions have languished in obscurity.
Part of the problem may be the sheer difficulty of getting the original team back together under the title "Champions" - after the original series ended a different comic company adapted a role playing game property by the same name and at least twice Marvel has been rebuffed in attempts to reobtain the trademark. (The X-Force/Champions '98 annual was probably part of one of these attempts.) But also the team members are a pretty disparate bunch normally found spread across very distinctive parts of the Marvel universe and it can't be the easiest task to obtain the whole set for even a one-off reunion.

The Champions are based in Los Angeles and have as their aims to help the "common man" with more down to earth problems, in contrast to the more global and intergalactic threats faced by other teams. It's a worthy aim, as is setting the series away from the New York norm of the Marvel universe. But in practice the team wind up facing quite a number of established larger than life super-villains and take on global and even universal threats. It looks harder to escape the conventions than it seems.
With very little pre-existing ties to bring the team together the series starts by creating a set of coincidences to get all of them to the campus of UCLA in order to get caught up in the same menace. Iceman is starting studies there and is visited by the Angel whilst Hercules has been appointed a visiting lecturer on the reality behind Greek myths. The Black Widow is applying for a post as a Russian language teacher and the Ghost Rider's alter-ego of Johnny Blaze happens to be motorcycling through the campus. The initial menace is the arrival of Pluto the Greek god of death who seeks to force Hercules and Greek god turned little remembering Atlas era hero turned new lecturer in humanities Venus to marry his allies, Hippolyta, queen of the Amazons, and Ares, god of war, so that they will be unable to battle against Pluto's planned take-over of Olympus. The opening adventure takes up the first three issues with a journey to Olympus itself thrown in and results in the five working together and realising how well they mesh as a team. It's hard to disguise that most superhero teams have had awkward origins precisely because they rely on cautious loner heroes suddenly discovering how well they work together, but the Champions seem especially forced given the ongoing distrust of Ghost Rider and the initial reluctance of Iceman. It's as though they were thrown together by dictat rather than emerging as a natural combination.
The team takes a few more issues before it's fully constituted, complete with its own transport in the form of the Champscraft and a headquarters in a Los Angeles skyscraper. However both get assembled by dodgy contractors and a minor recurring theme are the problems with equipment failure though it doesn't come to the forefront until the epilogue in Peter Parker the Spectacular Spider-Man. The team's public relations are also a bit of a mess, with their official launch coinciding with an adventure such that only the Angel and Hercules are available for the press conference which gets attacked by the Crimson Dynamo, the Griffin, and the Titanium Man, whilst a photoshoot of the dissolution of the team is an equal damp squib with only the Angel still around when Peter Parker arrives.

The series ultimately lasted only seventeen issues and ends on a mini-cliffhanger as the Champions wonder about Darkstar's true nature. But this goes unresolved and the team is unceremoniously disbanded in a flashback in the pages of Peter Parker the Spectacular Spider-Man which otherwise serves as a straightforward team-up with the Angel (in fact it's a surprise this story wasn't told in the pages of Marvel-Team-Up) as they face down against the Champions' old foes Rampage and the shoddily constructed building. And that was the end of the Champions' story, bar one very brief reunion many years later.
So is Champions a title that should have had an Essential collected edition? The existence of the Classic reprints is the most obvious argument against but there are certainly other titles in the Essentials that have been collected elsewhere in colour. And the bar for inclusion in the Essentials was not actually that high - several short-lived 1970s series such as Godzilla, Ms. Marvel and Super-Villain Team-Up all qualified for a single Essential volume so not lasting long was clearly no barrier. Nor is the series anywhere near as mediocre as some material included in the Essentials. It may not be the most memorable of titles and the team suffers from feeling like it was assembled to fit arbitrary criteria, but there's a sense of trying and purpose to these tales that hold together reasonably well. A single collected edition would be thin without much obvious extra stuff to include - very maybe the X-Force/Champions '98 annual but that would be a much later pick and otherwise that's pretty much it as a contemporary appearance in Godzilla would be a monster of a rights issue. But there's just about enough already. This is a series that certainly does deserve reappraising as whilst it's not the greatest team title ever it's certainly a lot more credible than the dismissive comments and jokes of later years would suggest. I don't know how the trademark situation would have been an issue, though it clearly didn't stop the Classics doing two volumes. All in all the Champions is a good little series that would certainly have earned a place amongst the Essentials.
Labels:
Avengers,
Bill Mantlo,
Bob Hall,
Champions,
Chris Claremont,
Don Heck,
George Tuska,
Iron Man,
Jim Shooter,
John Byrne,
Sal Buscema,
Spectacular,
Super-Villain Team-Up,
Tony Isabella
Wednesday, 21 October 2015
Some Avengers previews
As per the norm when completing a full set of Essential volumes for a particular series and/or character, here's a look at later issues collected elsewhere. Four further Avengers issues come up in other volumes.

Avengers Annual #10 written by Chris Claremont and drawn by Michael Golden, reprinted in Essential Ms. Marvel volume 1 and later editions of Essential X-Men volume 3
Ms. Marvel is found with her mind and memories gone after an attack by the mutant Rogue. The next targets are the Avengers as Rogue and Mystique set about trying to free the Brotherhood of Evil Mutants from prison. Meanwhile a recovering Ms. Marvel has some strong words to say.
This annual is strongly remembered for two reasons. It's surprising to recall that such a prominent X-Men member as Rogue was originally introduced in the pages of Avengers and indeed there are times when this story feels more like a chapter of X-Men that just happens to feature other heroes, with Spider-Woman teaming up with the Avengers. Rogue's ability to absorb powers and memories makes for a foe who can discover the team's secrets, making her an especially hard challenge to overcome as she works her way through the team's most powerful members.
But it's the epilogue that's the more shocking as the Avengers meet Ms. Marvel for the first time since she departed for Limbo with Marcus. And she doesn't hold back in blasting them for their failure to help her. She bluntly tells them how she was used and raped by Marcus and how when she turned to her friends for help they failed to realise this and responded in a cack handed way. It's a very blunt response to the events of issue #200 and as Claremont had been the main writer on her solo title it's easy to see this as a direct counter to how other writers had misused the character.
Avengers #214 written by Jim Shooter and drawn by Bob Hall, reprinted in Essential Ghost Rider volume 3
This issue features a compare and contrast between Yellowjacket and the Ghost Rider, both of whom have suffered a fall in glory due to their actions. Hank Pym finds himself expelled from the Avengers, informed the Wasp is divorcing him and ends up in a slum hotel. Meanwhile Johnny Blaze is working in a petrol station in a small town in the west and his alter ego attacks the passing Angel. The Avengers journey to the town to find the Ghost Rider, leading to a battle until the Angel recovers and calms things down and they let Johnny go free.
This is a somewhat slight issue, combining a guest appearance with ongoing plotlines and a downtime moment for much of the team. As a result the issue starts with a focus on day to day events in New York and the continued fallout from Yellowjacket's disgrace before the reduced team head west and largely serve as a curiosity for the townsfolk during their search. Earlier Jarvis lectures Captain America on the importance of allowing people to ultimately make choices for themselves rather than impose direction upon them, a lesson that guides his response here.
Avengers Annual #11 written by J.M. DeMatteis and drawn by Al Milgrom, reprinted in Essential Defenders volume 6
The Defenders' old foe Nebulon is exiled to Earth and seeks help from the Avengers, claiming to have reformed, whilst another of his species, Supernalia, recruits the Defenders claiming that Nebulon is going to destroy the world. The two teams clash in the Himalayas, with a mystery as to which of the two aliens is telling the truth.
This story comes from a period when there was a tendency for annuals to sometimes forget just who the primary character(s) for a series are. It reads as a good Defenders story, wrapping up the saga of one of their long running foes with some strong characterisation, but it's very much an intruder into the Avengers' own title and doesn't really do a great deal with the team beyond throwing them into a fight. The annual also includes the Charter and By-Laws for the Avengers, which will excite all those who have ever had to write or read constitutions. Half the space of the by-laws are taken up with membership, going into such details as how many meetings a year a reserve member is required to attend, and rather less space is given to how the aims and objectives of the team shall be implemented.
Avengers #263 written by Roger Stern and drawn by John Buscema, reprinted in Essential X-Factor volume 1
An aeroplane containing the Enclave and some equipment crashes into the bay, causing a massive explosion and ongoing energy geezers. The Avengers investigate and discover a cocoon at the bottom that resists all attempts to approach it and seek to find out just who or what is inside. Meanwhile the Melter prepares an attack but the Scourge of the Underworld has other ideas.
This was the launch of a mini-crossover with Fantastic Four that aimed to prepare the ground for the new series X-Factor that would reunite the five original X-Men. With one of them having been killed off, this crossover set out to bring them back to life. Pretty much all the controversial material is in the Fantastic Four chapter, leaving this as primarily an extended investigation of the strange goings on in the bay with the potential that the Enclave have once more created a super-being. The Melter scene is almost entirely detached from the main story, being one of a number of such scenes across the Marvel line that saw lame supervillains being killed off. Overall in isolation this is a rather tame issue of the series.


Ms. Marvel is found with her mind and memories gone after an attack by the mutant Rogue. The next targets are the Avengers as Rogue and Mystique set about trying to free the Brotherhood of Evil Mutants from prison. Meanwhile a recovering Ms. Marvel has some strong words to say.
This annual is strongly remembered for two reasons. It's surprising to recall that such a prominent X-Men member as Rogue was originally introduced in the pages of Avengers and indeed there are times when this story feels more like a chapter of X-Men that just happens to feature other heroes, with Spider-Woman teaming up with the Avengers. Rogue's ability to absorb powers and memories makes for a foe who can discover the team's secrets, making her an especially hard challenge to overcome as she works her way through the team's most powerful members.
But it's the epilogue that's the more shocking as the Avengers meet Ms. Marvel for the first time since she departed for Limbo with Marcus. And she doesn't hold back in blasting them for their failure to help her. She bluntly tells them how she was used and raped by Marcus and how when she turned to her friends for help they failed to realise this and responded in a cack handed way. It's a very blunt response to the events of issue #200 and as Claremont had been the main writer on her solo title it's easy to see this as a direct counter to how other writers had misused the character.

This issue features a compare and contrast between Yellowjacket and the Ghost Rider, both of whom have suffered a fall in glory due to their actions. Hank Pym finds himself expelled from the Avengers, informed the Wasp is divorcing him and ends up in a slum hotel. Meanwhile Johnny Blaze is working in a petrol station in a small town in the west and his alter ego attacks the passing Angel. The Avengers journey to the town to find the Ghost Rider, leading to a battle until the Angel recovers and calms things down and they let Johnny go free.
This is a somewhat slight issue, combining a guest appearance with ongoing plotlines and a downtime moment for much of the team. As a result the issue starts with a focus on day to day events in New York and the continued fallout from Yellowjacket's disgrace before the reduced team head west and largely serve as a curiosity for the townsfolk during their search. Earlier Jarvis lectures Captain America on the importance of allowing people to ultimately make choices for themselves rather than impose direction upon them, a lesson that guides his response here.

The Defenders' old foe Nebulon is exiled to Earth and seeks help from the Avengers, claiming to have reformed, whilst another of his species, Supernalia, recruits the Defenders claiming that Nebulon is going to destroy the world. The two teams clash in the Himalayas, with a mystery as to which of the two aliens is telling the truth.
This story comes from a period when there was a tendency for annuals to sometimes forget just who the primary character(s) for a series are. It reads as a good Defenders story, wrapping up the saga of one of their long running foes with some strong characterisation, but it's very much an intruder into the Avengers' own title and doesn't really do a great deal with the team beyond throwing them into a fight. The annual also includes the Charter and By-Laws for the Avengers, which will excite all those who have ever had to write or read constitutions. Half the space of the by-laws are taken up with membership, going into such details as how many meetings a year a reserve member is required to attend, and rather less space is given to how the aims and objectives of the team shall be implemented.

An aeroplane containing the Enclave and some equipment crashes into the bay, causing a massive explosion and ongoing energy geezers. The Avengers investigate and discover a cocoon at the bottom that resists all attempts to approach it and seek to find out just who or what is inside. Meanwhile the Melter prepares an attack but the Scourge of the Underworld has other ideas.
This was the launch of a mini-crossover with Fantastic Four that aimed to prepare the ground for the new series X-Factor that would reunite the five original X-Men. With one of them having been killed off, this crossover set out to bring them back to life. Pretty much all the controversial material is in the Fantastic Four chapter, leaving this as primarily an extended investigation of the strange goings on in the bay with the potential that the Enclave have once more created a super-being. The Melter scene is almost entirely detached from the main story, being one of a number of such scenes across the Marvel line that saw lame supervillains being killed off. Overall in isolation this is a rather tame issue of the series.
Friday, 16 October 2015
Essential Avengers volume 9

The cover to this volume is an understandable but unfortunate choice. Originally produced for issue #200 it was structured around a big "200" which has here been removed with the Vision and Wasp moved slightly. But the result looks a little odd, especially as the Beast is now hovering mid air. It may be the main cover to show all the active Avengers in a non-story specific image but it just doesn't work here. And of course, it's the cover to one of the most notorious of all Avengers issues.
Leaving aside its most notorious element for a moment, issue #200 is extremely lacklustre for such an important number, with the main action being a set of time rifts that bring dinosaurs, knights, cavaliers and other generic historic foes to the present day, rather than any substantial battle with an old foe. It's hardly a grand moment worthy of the big anniversary double-sized issue. And that's especially annoying as the next story sees the return of Ultron. Marcus may be the son of old Avengers foe Immortus but it makes no real difference and he could just as easily have been a new character's offspring. And then there's the whole mess with Ms. Marvel's sudden accelerated pregnancy that lasts just a few days, resulting in the birth of a baby that rapidly grows to adulthood and explains he's manipulated the whole thing in order to escape from the realm of Limbo. A flashback narrated by Marcus explains how Ms. Marvel was kidnapped to Limbo, wooed with poetry, music and clothes and then seduced "after relative weeks of such efforts -- and admittedly, with a subtle boost from Immortus' machines". And she is shown accepting this to the point that she opts to accompany back to Limbo the man who has used mind control devices on her when his efforts to stay on Earth are thwarted. It's astonishing how this was not realised to be a tale of rape when it was thought up; but it was famously called out soon afterwards, first in Carol Strickland's essay "The Rape of Ms. Marvel". More recently I tested a quick synopsis on a friend with no interest in or knowledge of Avengers comics and he came to the same conclusion. The issue stands as a black mark on the whole of Marvel and is easily the worst in the entire volume.
Marcus isn't the only character who is revealed to be the child of a major villain, though in order to put all the pieces together one would have to either read contemporary issues of X-Men or see through the asterisks on issue #192's letterspage which is reproduced here. Issues #185 through to #187 constitute "The Yesterday Quest" storyline as the Scarlet Witch and Quicksilver journey to Transia to sort out the competing and contradictory information about their origins. In the process Wanda is attacked by Modred the Mystic and then possessed by the demon Ch'thon. Meanwhile Pietro meets Bova, the cow woman who served as midwife to the twins and who now reveals the truth about them and the three competing sets of parents. We now learn that the Whizzer and Miss America were not the parents after all, merely a couple that Bova and the High Evolutionary tried to trick into believing otherwise, and that Django Maximoff was actually their adoptive father who along with his wife raised them after their own twin children died. Their actual mother was a woman called Magda, fleeing her powerful husband and determined to protect the children from them. Joining up the dots reveals that the father was none other than Magneto.
It's worth noting that this story predates the revelations about fathers and siblings in the original Star Wars trilogy so is not as derivative as it may now seem. But it's still a dubious and ultimately unnecessary retcon. The motivation for the story is explained on the letterspage as a desire to sort out a load of contradictory moments over the years that didn't fit the previous revelation. There also seems to have been a motivation from the way Magneto and Quicksilver are often drawn looking very similar. But a lot of Marvel characters closely resemble one another without anything ever being said - nobody has yet come up with a story that reveals Captain America is the father or, as time goes by, grandfather of Hawkeye or Yellowjacket or any other clean-shaven blonde man drawn in the Marvel house style. There is simply no need to retroactively make Wanda and Pietro's parents anyone of significance. It's true that they had previously been made the children of Golden Age heroes the Whizzer and Miss America, but the mess would have been best just left alone. It's also somewhat pointless as Wanda and Pietro themselves don't find out who their actual father is at this point and nothing is done with this revelation at all at this stage.
The Avengers begin this volume in a state of restriction due to the controls imposed by Henry Peter Gyrich of the National Security Agency, who at times seems to be the main obstacle to saving the day. Things are made worse by the changing line-up as some of the members Gyrich has selected take leave, to his annoyance. The team quickly find ways to circumvent him where necessary, including a memorable moment when Captain America rings up the US President and gets him to overrule Gyrich, but eventually Gyrich threatens to shut the team down for good. The matter ends up in the hands of a Senate committee when an attack by the Grey Gargoyle proves fortuitous in proving the Avengers' worth and the restrictions are lifted. Not long afterwards the Falcon departs, having felt like an ineffective token member imposed upon the team who hasn't really contributed. It's hard to disagree with the latter half of his assessment, which seems to stem in part from the large number of writers on the series since he joined, making it harder to develop this part of the plot. The team settles back in a more expanded form with Wonder Man returning full time and the likes of Hawkeye, Yellowjacket and Thor passing through for an extended period. The new Ant-Man also appears but as a guest star for now.
Making their first appearance are the Elements of Doom, a group of creatures mutated from humans into beings with the qualities and powers of particular elements. There's also a poignant confrontation with Inferno, a steel worker who is thrown into molten slag with a fragment of Thor's hammer that turns him into a rampaging monster bent on revenge on the criminals who chucked him. Another monster created by industrial sabotage is Pyron, a saboteur who is turned into a ferocious fire wielder. But the big new foe is the Taskmaster. A man with the ability to reproduce any move he has ever seen without any practice at all, he has established a series of academies to supply henchmen to other villains. His unique abilities make it exceptionally hard for the Avengers to counter him until he encounters Jocasta, who he has no knowledge of. Older foes seen included Red Ronin from the pages of Godzilla, Ultron and the Yellow Claw.
The annual is a sequel to an issue of Iron Man not included here and sees an attack by the robot Arsenal, a secret weapon left over from the Second World War and now guided by a computer called Mistress. The whole thing is a tame affair but for some brief character moments for Iron Man as he realises who built the robot and computer and just who the latter's thinking is based on. The special Vision story included here sees the android dealing with terrorists who aim to assassinate a Latin American dictator arriving at an airport and sees him faced with the dilemma of having to either save the dictator or an innocent man suffering a heart attack. His solution does not win him cheers. It's also an odd piece as it unquestionably presents the dictator as a force for good stability and order and the revolutionaries as bad in spite of crying about liberty. A six page guest story is rarely the place to debate whether stable dictatorships or revolutions are better for a country but equally it's not the best place to be so blasé about it all.
There are rather a lot of issues focusing on the team off duty, whether it's Hawkeye taking a job as head of security at a technical company and fighting Deathbird, Wonder Man getting a job as the sidekick on a children's entertainment show, the Beast and Wonder Man on a double blind date, Jarvis dealing with a bully in his mother's neighbourhood, Wonder Man and the Beast finding mutated creatures in the sewers (years before the Turtles), or even the Elevator Incident when the whole team gets stuck in a lift shaft. Looking through it's clear that the partnership of the Beast and Wonder Man has appealed strongly to the writers but the two characters often don't rise far enough beyond mere comedy moments.
Overall this is something of a slight volume most notable for the notorious issue #200, the retcon about the Scarlet Witch and Quicksilver's parents and the introduction of the Taskmaster - and that's about it. Otherwise the foes and battles are mainly forgettable and there's just too much time devoted to the Avengers off duty to the point that the issues don't feel as special as they are billed. Without one particular issue this would be a relatively dull and disappointing period for the series but issue #200 makes this a particularly bad volume.
Wednesday, 22 July 2015
Star Brand Classic volume 1

This may seem a stable line-up compared to some New Universe titles but as the other two Classic volumes go up to issue #9 then in the interests of comparison it's worth noting that Star Brand's next two issues were both written by Cary Bates and one was drawn by Arvell Jones and the other by Keith Giffen.
Being written by the Editor-in-Chief and originator of the New Universe, it's natural to expect this series to be the flagship of the line and a template for how to do it right. But instead this is a series that fails to conform to the model of the ordinary universe until one single event unleashes changes upon everything. Instead we get a series that's more of an alternate take on the Green Lantern origin with a twist. Earth may be depicted as "the world outside your window" until a change happens but that's not true of the wider universe and we get a series based upon an encounter with aliens and all the consequences that flows from that. We also get a protagonist who is very different from the usual types encountered in Marvel comics. For all that was revolutionary about the Marvel Silver Age heroes, they ultimately conformed to the traditions of superhero ethics. They might have doubts and insecurities but ultimately they could always be relied on to do the right thing and a big fuss was made whenever they temporarily lapsed. Outside of the costume they were generally respectable people as well.
Star Brand is a very different take on it all. The lead character, Ken Connell (note that "Star Brand" is the object that gives him power, not a superhero code name) is not the most likeable of men. Most notably he's in two relationships at once, with one girlfriend kept ignorant of the other, and he's willing to cheat on them both, doing so with a woman found on a distant beach and even contemplating bedding a seventeen years old babysitter, though not going through with it. Otherwise he's an ordinary person whose career has seemingly stalled as a car mechanic in a large garage and whose hobbies include motorcycling.
The series does its best to present a more realistic approach to an everyday guy suddenly getting powers. He doesn't immediately rush out to stop crime and save lives. Indeed on one occasion he decides not to go and save four men from a collapsed building, in part because he can't get the time off work. When he does venture out he's concerned about concealing his identity and this makes him cautious. There's a moment when he tracks down terrorist students but instead of attacking them he simply breaks open their car boot full of weapons and then calls the police. In another he goes to save a boy trapped down a well but fear of recognition makes him take a long distance route of digging a tunnel and in the meantime the boy is rescued by Jenny Swanson in her robot suit from Spitfire and the Troubleshooters.
More generally this is a world where powers have consequences and special abilities don't come automatically. Ken may be able to lift a sofa when testing his strength, but it damages the roof in the process. When dealing with terrorists he finds a gun, but hasn't a clue how to use it effectively. Ken may be able to fly at great speed and even into space but he hasn't a clue how to know which way to go and has to resort to following coastlines, rivers and roads before taking maps with him. Disappearing from day to day activities gets him in trouble both at work and with one of his girlfriends. His flight gets noticed and his face recognised by terrorists, whilst it's only after the event that he realises he's left his fingerprints all over a gun and can be potentially traced. He contemplates revealing himself to the government but is then told he would be treated as a threat, experimented upon and disposed of. And the Star Brand itself comes in the form of a transferable tattoo but finding a place to hide it isn't easy.
The supporting cast are a mixed bunch. Most prominent are Ken's girlfriends. At one point he proposes to Barb and moves in with her and her two children, Laurie and Bobby. However they're put at danger by the alien who originally gave Ken the Star Brand, though the relationship ultimately crashes when Barb finds out about Debbie. Whereas Barb is slightly older than Ken and a working woman, Debbie seems younger and less with it. She is nicknamed "Duck" and often says "Quack" when the nickname is used. Ken uses her as both an emotional crutch and a confidante, yet she sticks by him no matter what and cannot bear the thought of their relationship stopping. The other cast members are less developed, such as Myron Feldman, a psychiatrist and Ken's friend who starts billing him for their time together, or various work colleagues such as his foreman, John Eberhardt.
This series doesn't go down the route of conventional bigger than life villains with the exception of the mysterious "Old Man" who gives Ken the Star Brand in the first place. His name is unpronounceable and we have only his word for his motives, which seem to be to recruit a young, malleable person to take part in a distant interstellar war. Otherwise the most recurrent foes are Libyan terrorists, reflecting the obsessions of a lot of 1980s fiction, with Ken even flying to Libya and destroying a military base. Beyond this Ken deals with minor annoyances, some with more success than others.
Although the writer and artist are generally consistent, there are signs of errors and laziness creeping in. Some names, particularly Kath, get used more than once whilst both the art and colouring can be a little inconsistent making it difficult to keep track of which minor character is which. Scenes at the end of issue #3 are meant to take place after dark bit are coloured as though it's broad daylight. The start of the same issue implies that it's the morning after issue #1, overlooking issue #2 in the meantime. It's hard to escape the idea that this series was almost thrown together to get it out without much care, which is shocking for the flagship book of such a major launch.
Overall Star Brand is very different type of series from a typical Marvel book, which means it meets at least one set of expectations. But it stops short of some of the hype, retaining the alien races that the New Universe was supposedly going to do without. It's also still feeling its way a lot of the time, trying to figure out just how much time should be spent on Ken's day to day life as opposed to his powers, and it doesn't always get the balance right. This is very much a concept in the experimental stage and it would have been better to have tried the idea out as a low key one-off series to refine it first, rather than such a high profile launch of a whole line. This is not a bad book in itself but it doesn't live up to the contemporary hype.
Friday, 10 July 2015
Essential Avengers volume 8

The late 1970s saw a big science fiction resurgence and its effects are felt here with two of the best-known Avengers stories of all. "The Korvac Saga", a name that like so many does not actually appear on the original issues, runs across eleven issues (including a fill-in that manages to insert itself into a decent interlude in the narrative rather than having to be placed some time earlier) and sets out to build its mysteries and menaces slowly. Early on we get a minor incident with the Porcupine attacking a fashion show but the real curiosity is a strange man in the audience who abducts one of the models, Carina. Meanwhile the Guardians of the Galaxy are on Earth in the present day both to protect Vance Astro's younger self and to locate their old foe Korvac, who has now taken on humanoid form as "Michael", a being with great powers living unobtrusively in suburban New York. An early investigation by Starhawk ends in failure as Michael wipes his memory of the incident and makes the Guardian unable to perceive him. Elsewhere the Avengers face trouble of a very different sort in the form of special agent Henry Peter Gyrich from the National Security Council. Gyrich rapidly establishes himself as a recurrent arsehole, pouring scorn on the Avengers' security measures and eventually has them stripped of their security clearance privileges, denying them access to equipment, help from agencies or even data files and making them rely on their wits and friendships. He adds to the tension in a team already under strain as Iron Man's leadership and time commitment gets constantly questioned by Captain America and others. Gyrich's questions also delve into some of the conventions of superhero comics that don't stand up in real life, such as how heroes can verify their identity, making for some further problems.
There's then the fill-in interlude (usually excluded from collections of this storyline but the Essentials have a completist philosophy) in which the Avengers act to formula in dealing with the multiple bombs planted around the world by a dying competitor of Tony Stark's, Jason Beere who wants to take the world with him. Ironically Beere ends up living much longer than planned as the Eternity Man. The Korvac Saga then resumes but in an unobtrusive manner in the background with the main attention given over to Ultron's robotic bride, now named "Jocasta" in reflection of her being based on the Wasp's brain patterns and thus part of Ultron's Oedipus complex. However Jocasta turns on Ultron because her feelings for him, wishing to end his evil and foreshadowing a key point in the ultimate battle. Meanwhile various Avengers are suddenly vanishing, even little used ones like the Two-Gun Kid. Whatever the intention in bringing the character to the 20th century he has been woefully underused, in part because of changing writers, and it's not surprising that he is ultimately sent back to his own time. The Avengers' ranks are slowly depleted as more and more of their numbers disappear, leaving the remaining ones and various returning members and allies to deal with other menaces such as the Atlantean Tyrak or the continued interventions of Gyrich. The kidnapper turns out to be the Collector and the Avengers are forced to use the Guardians' technology in order to reach his ship, only to discover that Carina is his daughter who has betrayed him and Korvac is even more powerful than any of them realised.
We then head towards the climax of the saga as the Avengers try to track down their foe without any of their usual resources or vehicles thanks to Gyrich's harsh approach to force them to adopt tighter security measures. The later scene of the Avengers having to commandeer a bus to transport them to the suburbs is a good exposure of how Gyrich's actions undermine their efforts to save the universe, as is having to rely on information from Hank's ants. When they do finally reach the suburban house, horrifying the neighbours in the process, they find Michael seeking to occupy an ordinary existence until Starhawk claims there is no-one there, exposing Michael's power. The final showdown comes as Korvac reveals his full power and panics as he now expects the universe's cosmic entities to attack him. In a brutal battle Avenger after Avenger is killed, until Korvac is briefly on the defensive and reliant on Carina's support - but it does not come and so once again a powerful foe is brought down by the complex attitude of his partner. But then it's revealed the Avengers have been revived by his power, making this one of the earliest examples of a story where hero after hero is killed in battle with an all powerful entity only to be restored to life. It's a cliché that's now been overdone but this may be where it all started. Overall the saga has some strong moments but never establishes too clearly the wider looming cosmic war that Korvac wished to avoid. Still it's easy to see why the story is so well known and often reprinted.
But even better known and more often reprinted than the Korvac Saga or anything else in this volume are Avengers Annual #7 and Marvel Two-in-One Annual #2, containing an epic battle with Thanos which served to resolve the saga of Warlock. With Jim Starlin at the helm it becomes clear just where his priorities were with the Avengers themselves largely serving as supporting fodder whilst Captain Marvel seems to only be around for the sake of seeing off one of his greatest foes and the Thing mainly serves to supply transport to bring Spider-Man to the action and a second annual in which to conclude the saga. Otherwise we have a strong saga that carefully builds up both the villain and the threat in order to show how desperate the odds are, with Warlock bringing together the Avengers and Captain Marvel to deal with Thanos's great armada. But it's Warlock and Spider-Man who are the main focus and the story doesn't even stop to explain the appearance of a second Warlock from the past who shows up to finish off his own future self. Iron Man may be responsible for the destruction of Thanos's great weapon and the Avengers as a whole get some good fight scenes but the follow-up in Marvel Two-in-One focuses upon Spider-Man as a person with a great destiny to bring Warlock back for one final mission. Having now read this tale from the perspectives of all four of the titled individuals or groups it has appeared under, it becomes clear this is much more of a great Warlock and Spider-Man tale than it is an Avengers or Thing story. Annuals are odd beasts that often stand outside the regular flow of a series and the number of places to conclude the saga was limited in 1977 but that doesn't take away the problem.
Annual #8 is rather more typical of the regular issues at the rear end of the volume; a rather dull battle against a somewhat unmemorable old foe. In this case Doctor Spectrum of the Squadron Sinister reincarnates through possessing a succession of Avengers' bodies, with his colleagues Hyperion and the Whizzer briefly showing up as well as a guest appearance by Thundra from the pages of Fantastic Four. It's all just one inconsequential battle after another. The volume's opening saga sees Count Nefaria assemble the Lethal Legion consisting of Whirlwind, the Living Laser and the villainous Power Man who has not yet obtained a new code name despite the existence of the Hero for Hire. The villains all get a power boost but it soon turns out that Nefaria has his own objectives.
The rear of the volume gets somewhat bitty, not helped by a few months between regular writers. There's an odd solo tale of the Beast in which he is manipulated by a strange foe called the Manipulator who has both mental powers and cunning. The whole thing appears to be a sting operation but it's not entirely clear. Following this comes a tale involving the genetically modified lifeform Bloodhawk, a part human part avian being, along with the new foes the Stinger and the Monolith. Bloodhawk at first seems set to become a new member of the team but it is not to be. He's not the most imaginative of members either, feeling too much like a Hawkman clone, and in any case the Avengers have at this stage a rather large roster as shown on the volume's cover (taken from issue #181 which is also the first ever appearance of Scott Lang in a small supporting role but he doesn't become Ant-Man until much later).
The team is dramatically cut down as Gyrich demands a much smaller active membership in order to have their security clearance restored. The team is pruned down to Iron Man, Captain America, the Wasp, the Scarlet Witch, the Vision, the Beast and, most controversially, the Falcon. Gyrich insists on diversity but with the Black Panther returning to Wakanda this results in a new untested member being suddenly added to a small squad, to a lot of muted doubt and criticism. The Falcon himself isn't too happy with this and starts calling himself "the Token" and briefly adopts a very stereotyped accent around Gyrich. Also unhappy is Hawkeye at being dropped in favour of a new member and it becomes clear that the debate on affirmative action is going to be fought out in issues to come. In the meantime the cut-down of the team is a little staggered with Hawkeye hanging around for a final mission and Ms. Marvel becoming an almost immediate substitute when the Scarlet Witch and Quicksilver briefly depart for Europe. This comes after a strange attack by an old gypsy called Django Maximoff who identifies Wanda and Pietro as his children "Ana" and "Mataéo" and captures their spirits to put in little dolls. Regarding him as a mistaken but well meaning old man they forgive him but are curious and head off to investigate his claims in more detail whilst the rest of the team battle the Absorbing Man.
This volume shows the series in a generally strong position though as is often the case with this title a change of writer can result in a period where it struggles to find direction, clear membership and a regular scribe. There's a strong sense of ambition and epic to the Korvac Saga which seeks to put the team through the ultimate challenge, and it's appropriate to have so many members present for such a landmark event. It's also showing a determination to get beyond menaces being defeated by sheer force of numbers and strategy and to get into more personal drama. This saga stands up well though the rest of the volume is either more run of the mill or an annual epic that has rather wandered into the series. The addition of Gyrich does, however, make for some good interesting challenges for the team and also helping to streamline it. It's a mixed volume but holds out well for the future.
Friday, 26 June 2015
Essential Fantastic Four volume 8

This volume covers a period in which the Thing now had almost a solo series in the form of Marvel Two-in-One, yet apart from the odd mention of one or other of his team-ups it's barely noticeable in the regular series. Instead the series operates as though this is the only place where significant developments happen to him. This is most noticeable when a succession of issues see Ben first temporarily ally with the Hulk against the rest of the team and then the result of prolonged exposure to the Hulk's gamma radiation causes Ben to revert to human form. Ben's loss of powers leads to his temporary replacement by perhaps the shortest lasting official membership of the team ever as Luke Cage, Power Man is taken on. Cage is around for such a short period of time, part of which is spent under the control of the Puppet Master and the rest with Ben still hanging around on the scene as the Four battle the Wrecker, making it impossible to assess either the new member's potential or the overall dynamic of the team. It's tempting to see this as just an extended advert for Power Man's own series, which often showed signs of being in danger saleswise. Meanwhile Ben finds being fully human again is not all he was expecting, with reduced strength and many people only interested in his monstrous form. However he is soon restored to active duty courtesy of a special exo-skeleton designed to mimic his rocky form, finally giving him a way to have both forms when he needs them without the awkward mental side-effects. Sadly for Ben this doesn't last too long with Galactus blasting him with a special energy that turns him fully into a monster once more. The only long term side-effect is that Ben's strength has been enhanced, as part of a general upscaling of the powers of some of the Four. He does start thinking about marrying Alicia, and there are hints that she wants children, but it doesn't come to much.
The main area where Marvel Two-in-One makes its presence known is in a crossover between both titles' annuals, even spilling over into an issue of the regular series. The whole piece is a convoluted epic built around time travel as a canister of adamantium is accidentally sent back in time to the Second World War, resulting in changes to history as the Germans win and conquer the United States. The canister gets cut in half by a time wedge, resulting in the whole Four first going back in time to team up with the Invaders and then Ben travelling back solo where he allies with the less well-known Liberty Legion. Both adventures present a variety of foes from the 1940s set titles, including a clash with Baron Zemo as we see how he was stuck under his hood whilst the Liberty Legion bring conflict with Master Man, U-Man and Brain Drain plus new foes Skyshark and Slicer. It's a good idea in principle and allows each half of the saga to stand more or less on its own. But the whole thing is let down by an ability to explain or understand just how time travel works with some of the saga implying that the events of the adventure has changed actual history albeit temporarily, other moments suggesting that it depicts part of what was always in the original history and other moments still suggesting that the 1940s elements actually took place in an alternate timeline and so explain why Captain America and Namor the Sub-Mariner in the present day have never remembered what happened. Any one of these approaches to time travel would be fine but when all three are thrown together it creates an incoherent mess that undermines a good attempt to bring together the heroes of different eras.
The other tale to noticeably indulge Roy Thomas's enthusiasm for pre-Silver Age Marvel characters is a curious two-parter in which the Four take on the Crusader, who turns out to be the grown up version of the early 1950s hero, Marvel Boy. But rather than a straightforward revival of the character to allow him to be used as a hero in the modern day, we instead get a strange story that instead turns him into a zealot driven by anger and revenge upon a bank that denied him a loan when the Uranians needed medication, thus preventing him from returning to Uranus in time to either save the civilisation from natural destruction or else to die with it. It seems that Thomas was aiming for a tale to contrast the black and white simplistic morality of the Golden and Atlas Ages with the more complicated superhero ethics that were developing strongly by the mid 1970s, as well as a more general look at fanaticism in the name of one's "father". But the problem is that he has never been one of the best polemical writers and so all the subtleties about the Crusader's approach to fighting crime in contrast to the Fantastic Four's (and they're far from the best heroes to use for such a contrast anyway, being more adventurers) are completely lost in favour of a tale of a seemingly indestructible fanatical foe. Marvel Boy's original adventures were only published for about a year, though were reprinted in the late 1960s and so he's not a hero whom it's easy to get excited about making it odd that he gets brought back this way only to be immediately killed off. It's also surprising that no effort is made to reconcile the civilisation on Uranus with the greater scientific knowledge of the planet that had developed in the intervening quarter of a century since the original tales. In 1950 it was possible to present other planets in the Solar System as being inhabited but by 1975 this was no longer credible.
One recurring theme in this volume is alternate Earths of one kind or another. At the start of the volume is a convoluted tale of Earth and two separate alternate dimensions that are all being pushed into a three-way conflict with each other by Arkon. One world is the Fifth Dimension, allowing Johnny to meet with Valeria once more, the other is the world where Reed became the Thing instead of Ben. It's a rather convoluted piece more notable for characterisation than for the conflicts, and presents a clear attempt to create a new Silver Surfer when Ben is travelling through space and encounters Gaard, an intergalactic ice hockey player complete with skates, stick and a puck, who serves as guardian of an interdimensional portal. The revelation that he is actually the Johnny Storm of the Reed-Thing's dimension, albeit unaware of his own identity, is an attempt at adding tragedy and familiarity but the character as a whole feels half-baked and it's easy to see why he is quickly forgotten.
A more substantial epic comes with an unusual starting point as a highly articulate golden gorilla called Gorr lands on Earth and lures the Four onto his spaceship to take them away. We soon learn he has solicited their aid because Galactus is seeking to consume Counter-Earth on the other side of the Sun, with only the High Evolutionary offering any meaningful resistance. Battling both Galactus himself and his current herald the Destroyer yields no ground until he accepts an offer to find an alternate populated world to consume providing that either its inhabitants voluntarily offer themselves up or the Four will select it for destruction. This leads to exploration of three possible alternate worlds, one being inhabited by a race of robots led by Torgo, the Thing's sparing partner from the world where the Skrulls operated like a 1920s gangster movie. Another world appears to be a parallel to medieval Earth as knights battle dragons but it turns out to be the Skrulls again, this time driving out the last of the indigenous population. Finally the third world appears barren and deserted but instead turns out to be Poppup, the home of the Impossible Man and his people with a single group mind, thus making the rest of the race willing to offer themselves up. But all is not well and Galactus suffers indigestion, and is then accelerated evolved into an energy form that no longer needs to eat. It's a curious twist to end the epic with but it shows an attempt to move forwards.
The return of the Impossible Man is the big surprise, since the original story had been exceptionally silly and it seemed as if all were trying to forget it. But now we get a somewhat slapstick issue as "Impy" roams through New York, eventually invading the Marvel Comics bullpen in the hope of starring in his own comic. It's a wonderfully anarchic piece that allows a tongue in cheek look at the Marvel office. However the Impossible Man then hangs around the Four for the rest of the volume in a tale that also sees both Thundra and Tigra show up and never really depart. The Impossible Man is best kept for one-off stories rather than an ongoing element.
The last issues in the volume put the team through multiple wringers as the Baxter Building gets taken over by the Frightful Four who are trying to recruit a new fourth member. They eventually find one in the form of the Brute - the Reed Richards of Counter-Earth who has inadvertently stowed away on the Fantastic Four's journey home. The rest of the Frightful Four are soon defeated but the Brute takes Reed's place and confines the real Reed to the Negative Zone. Reed's stretching power has been weakening before vanishing completely and so he is forced to survive by his wits and make a deal with Annihilus against a giant android controlled by the Mad Thinker, who has bizarrely found the ability to extend his power into the Negative Zone. Meanwhile the other Reed is trying to keep up the pretence on Earth but Sue has her doubts and they're confirmed by the different way this Reed kisses her. Sue has been growing ever stronger as a character, learning to use her forcefields for effective offensive action and seeing her power steadily increase in strength. It is thus a surprise only to the Brute that she proves the hardest of the Four to subdue. Reed's own nobility also triumphs through in the climax, impressing even his counterpart.
In general Johnny is the least used of the Four throughout this volume. After seeing Valeria a final time he tries updating his hair style and fashion sense in order to hit the singles bars, but the results are almost painfully comic. A long running though occasional thread sees him dating new character Frankie Raye but she is fearful of flame and panics whenever he flames on to go into action. There are hints at some great reason for this but she appears so infrequently that it becomes an irritation and with Thomas leaving just before the end there's a strong possibility it will not be resolved at all.
Apart from a few slips towards the end, this volume is quite strong. It demonstrates that it is possible to find new ways to handle the characters and their large ensemble cast whilst also adapting to the spirit of the times. This is the series at its best so far since the later Lee-Kirby years.
Labels:
Archie Goodwin,
Bill Mantlo,
Fantastic Four,
George Pérez,
Gerry Conway,
Jim Shooter,
John Buscema,
Len Wein,
Marvel Two-in-One,
Rich Buckler,
Ron Wilson,
Roy Thomas,
Sal Buscema
Friday, 29 May 2015
Essential Avengers volume 7

I don't normally comment on the other credits in a volume but there's a notable disjoint in this volume and it appears to come right around the period of Editor-in-Chiefship that can be dubbed "The Conway Weeks". I say "appears" because until the late 1970s, after the end of this volume, Marvel was rather loose with the credit "editor", sometimes giving it to a series's regular writer (even on fill-in issues by other writers), sometimes to another staff member who now appears on the canonical list of Editors-in-Chief which seems to involve some retroactive determination, and sometimes to someone else altogether. As a result it's difficult to determine at a glance just when one Editor-in-Chief replaced another, particularly in the period from 1972 to 1978 when there were no less than seven in post and one could be credited for a few months on material all basically approved under their predecessor. But here there seems to be a clear point of changeover with consequences engulfing the series as a long-term regular writer suddenly drops out to be replaced by the incoming then outgoing Editor-in-Chief who then lasts barely half a year, to be succeeded by another staffer who would go on to be Editor-in-Chief when the music finally stopped. The result is an example of an all too common situation in comics whereby big ideas and plans from one writer get taken up by another with minimal interest in them, grand storylines get finished by different hands and in different ways from those intended by those who started them, and there's fill-ins and reprints at completely the worst moments. All this contributes to a volume that is trying to live up to the levels of its predecessor, admittedly quite a daunting task in itself, but which instead winds up plodding along.
The worst moments are the aforementioned fill-ins. Issue #144 is part of the Serpent Crown saga and ends on a critical moment as the Avengers set off for the Squadron Supreme's home dimension. Yet this cliffhanger is not continued until issue #147 and in the meantime we get a two-part fill-in that openly leaves the question of its place in chronology up to the readers as they endure a two-part fill-in as the mysterious Assassin seeks to take the team down one by one. Given its length it may have been prepared for Giant-Size Avengers before that series switched to all reprints or else for an annual, but its presence here is just an irritating interruption. Also suffering is issue #150, where the cover promises "A Spectacular 150th Anniversary Special" but inside what was clearly structured as an extended meeting to refine the active team membership interspersed with a news reporter taking us through the history of the team in bite-sized chunks is instead paused after just six pages and the rest of the issue is padded out with sixteen pages lifted from Avengers #16, reliving the first major change in the membership. There's no denying the significance of that issue, and in later years of giant-sized anniversary issues with some reprints it would have been an obvious candidate for inclusion, but here it just shows itself up as being used as padding in what must have been one of the most eagerly anticipated issues at the time. Issue #151 has the rest of the issue with some drawn out bits to make up the extra pages but overall the whole thing is a very disappointing end to Steve Englehart's run on the series.
Englehart's last issues are not as well known as his earlier ones, and are dominated by the first part of the Serpent Crown saga. Building upon a plot device from other series we get an interdimensional tale in which the Serpent Crown is linked to its counterparts across other dimensions, leading to an encounter with the Squadron Supreme under the most obvious of titles - "Crisis on Other Earth", though the following issue's "20,000 Leagues under Justice" is also less than subtle. The Squadron Supreme's role as a pastiche of the Justice League of America has never been more obvious than here, with a further team member introduced in the form of the Amphibian, clearly the counterpart of Aquaman. Also show is the Squadron's base, a satellite orbiting the Earth. More surprising are the main agents the crowns operate through. On the normal Earth the crown is worn by Hugh Jones, of the Brand Corporation, but on the Squadron's Earth the crown is worn by the President of the United States, who here is none other than Nelson Rockefeller - this world apparently never having experienced Richard Nixon. What the real Rockefeller, then Vice President, thought of this is not known but it was a kind of success after three failed bids for the Presidency. I wonder who would be placed in the role if the story were created today? Next year may show who the perennial also ran candidate is. The story also allows for some polemicism as the Beast lectures the Squadron on blindly accepting orders from politicians and businessmen, to the point that when the Avengers return home the Squadron declines to pursue them. Thus it's only the Avengers who face down Brand in the initial climax, in which the corporation deploys Namor's old foe Orca the Killer Whale.
The earliest issues also contain a coda to the Kang saga. Hawkeye's attempts to recover the Black Knight have led him to travel through time where he gets knocked off course and arrives in the American West in 1873. He is followed by Thor and Moondragon for a final battle with Kang in which the time travelling warlord's weaponry overloads, destroying him. Just to confirm his fate, Kang's future self Immortus sends a projection to explain his role in his younger self's downfall and then to fade out, confirming he has now never existed. It's a rather low key ending for someone who had been arguably the Avengers' greatest foe and it also raises the whole question of how time travel works and just what has and hasn't been changed by Kang's death. With the Serpent Crown storyline also running through these issues it feels rather underwhelming, as though it was an after thought.
More surprising is the team-up with five of Marvel's western heroes, the Two-Gun Kid, the Rawhide Kid, Kid Colt, the Ringo Kid and the Night Rider (who was published under the name "Ghost Rider" but has since been renamed multiple times). It's a bold move to fully incorporate them into the Marvel superhero universe. At the end of the adventure the Two-Gun Kid successfully petitions to be allowed to visit the Avengers' own time where he and Hawkeye settle for adventures and work out on the western ranches. There may have been big plans for the Two-Gun Kid's adventures in the present day but very little seems to have come of them and he's reduced to an occasional humorous side moment such as when the telephone rings at a time of great crisis but the Kid just casually shoots it as he doesn't understand what the device does. Still it's good to see that no Marvel character will ever be truly abandoned.
Also not abandoned is Patsy Walker who shows up at the mansion to demand the Beast repay the debt he owes her and she gets caught up in a raid on the Brand Corporation. There she discovers the discarded costume of the Cat, now Tigra, and dons it, becoming the superhero Hellcat. Her story is one of contrasts, with now ex-husband Buzz Baxter now a jaded cynic after his experiences in Vietnam and working for Brand whilst Patsy retains the optimism of her teenage years. She's clearly being built up as the next member of the Avengers but when it comes to finalising the line-up she's whisked away by Moondragon for a period of intense training, no doubt at the behest of incoming writer Conway. It's a pity as Hellcat shows a lot of promise, but fortunately she would soon reappear in another series.
The change of writers coincides with a revised line-up. Moondragon departs, taking Hellcat with her, but not before she's sewn doubts in Thor's mind about being a god working alongside mortals and he too drops out. Hawkeye has already stepped aside and so the team we get is made up of Iron Man, the Wasp, Yellowjacket, Captain America, the Scarlet Witch, the Vision and the Beast. But they are soon joined by a surprise return - the resurrection of Wonder Man.
The second half of the volume meanders through a string of forgettable encounters with old and new foes. If there's one clear theme it's of the Vision's extended family with storylines focusing upon his "brother", his "brother"'s brother, his father-in-law & brother-in-law, his father and his "grandfather". Wonder Man is revived as a "zuvembie" by a new Black Talon but gains full revival thanks to the effects of the Serpent Crown worn by the Living Laser and then the Golden Age Whizzer shows up once more seeking help in dealing with his son Nuklo, with the adventure concluded in the annual which also shows the Vision facing off against Whirlwind. Later Avengers mansion is invaded by the Grim Reaper who has come to determine which of the Vision or Wonder Man is truly his brother. Then Ultron embarks on a strange scheme to create a female android with the mind of the Wasp to be his mate in a display of a classic Oedipus complex, with his "father" Yellowjacket abused and brainwashed into thinking he's Ant-Man in the early years so as to help his creation without knowing it. The female android is not fully brought to life but would go on to become the appropriately named Jocasta.
There's also a forgettable crossover with Super-Villain Team-Up as the Avengers get caught up in the battle between Doctor Doom and Attuma, but it has all the feel of wandering into another series by mistake without ever really explaining things and leaving no real impression here. Worse still it takes up no less than three issues of Avengers. Then there's an encounter with the possessed stone body of the Black Knight in what feels like another filler. The most notable new foe is Graviton, a man who has acquired power over gravity until it goes awry. There's also the beginning of what feels like a greater use for Jarvis as he takes initiative and rescues one of Graviton's victims. Finally there's a clash with the Champions at the behest of Hercules's old foe Typhon.
It would be wrong to imply the first half of the volume is truly spectacular when it actually feels like it's only marking time and tying up loose ends, with the next big thing to come later. But it nevertheless keeps up enough momentum from the previous volume to maintain the promise. However it all gets derailed by reprints, fill-ins and a change of writer, leaving the series stumbling around with a few good ideas such as the resurrection of Wonder Man and a lot of dull ones like the crossover. Only towards the end does it start to get exciting again. Overall the whole volume feels rather disappointing.
Friday, 1 May 2015
Essential Captain America volume 7

This is another volume that shows that when Cap gets a good committed creative team then things can start to gel with firm foundations and a strong string of exciting adventures, but that also when a team leaves suddenly the book quickly sinks back into the quagmire of fill-ins, aimless wandering, excessive flashbacks and sub par adventures. Still the good in this volume strongly outweighs the bad.
The volume starts off with a multi-part storyline in which Cap faces off against the National Force, a bunch of modern day American neo-Nazis who brainwash crowds into support for their racial war. In the process, it is revealed that the National Force's Grand Director is the Captain America of the 1950s under the influence of Doctor Faustus. Over the course of successive issues Cap is forced to face down foes who were once friends and a man with his own face, with little help save for Daredevil. At one point Cap himself is brainwashed and winds up fighting for the National Force with a swastika painted on his shield. It's a chilling image that underlines how easy it is to take patriotism and unity and turn them into divisive weapons of hate. Equally chilling is the way that individual members of the National Force choose to incinerate themselves rather than risk capture.
But as well as the National Force seeking to purge America of "undesirable" elements, the storyline also serves as a grand clearing out of a lot of elements of Captain America's mythology. The very first pages see the Falcon confirm that he is going solo for now. Over the course of these issues Cap also cuts on his formal ties to S.H.I.E.L.D., though he accepts one final mission under a fill-in writer that takes him to the Himalayas where he has to rescue a telepathic girl from the Mind-Master and a whole range of henchmen, some more real than others. As Steve Rogers, Cap briefly revives his role as a police officer only to abandon it, symbolically stripping off his uniform in the commissioner's office and leaving it there as he goes into costumed action. The 1950s Cap is underused in the story, providing little more than a shock cliffhanger and a chance to clear him out as well when he seemingly kills himself by incineration. But even more shocking are the fates of two of Captain America's partners. A flashback in issue #236 reveals how, as a test to demonstrate his brainwashing was totally complete, the 1950s Cap accepted an order to shoot and kill Bucky. He may not have been the original Bucky, but that's due to a latter-day retcon and nonetheless he was the partner of the Captain America of the day. Casually killing him off in a flashback in which he doesn't even get to speak feels like a quick sweeping away of the character as part of a grand clear out of just about all the elements in Cap's life. Then the following issue goes on step further.
Earlier in the story Sharon has succumbed to the brainwashing and become another of the National Force spreading hate and fear on the streets. She is part of a group that gets into a confrontation with Cap but then she disappears and is not clearly seen when the others incinerate themselves to a crisp, leaving her fate uncertain. After the defeat of Faustus and the Force, Cap gives a press conference to explain his actions whilst under the influence of the brainwashing, and is then taken aside and shown news footage of his earlier fight. There he sees Sharon incinerate herself. It's a dark moment, made all the worse for taking place in the back of a news van as Cap plays the tape over and over again, realising there's nothing he can do for her now. Their relationship often came under pressure because their work often kept them apart, yet here they were so close to each other and he didn't even see her fate. It's a time when a major character's death in flashback works well, but coming so soon after the casual disposal of the 1950s Bucky and the dropping of so many other aspects of Cap's life and the result is a full cleaning of the slate over just seven issues.
The slate doesn't remain blank for long though. After some time away off panel, Steve soon finds a new home, a new career and a new supporting cast. Settling in a flat in Brooklyn, he goes into business as a freelance artist, leading to many a good joke about how artists struggle for work and have to deal with all kinds of bizarre clients. His portfolio case makes for a good hiding place for his shield in a change from forever hiding it on his back. Meanwhile Steve's building contains a variety of other tenants, each with their own career and back story making for a good supporting cast. The motherly figure of the building is Anna Kapplebaum, a survivor of the Holocaust who was saved in the camps by Cap's intervention many years ago; although she doesn't make the connection she finds she somehow recognises Steve and takes an instant liking to him. She is forced to relive her memories when the camp doctor, Dr Mendelhaus, resurfaces and is sought both by neo-Nazis based in Latin America and by Nazi hunters. In the resulting confrontation she finds herself facing her former tormentor holding a pistol. Less developed at this stage is Mike Farrell, a fire-fighter. Then there's Josh Cooper, a teacher of children with special needs. And, although she doesn't arrive until the Stern-Byrne run, there's Bernie Rosenthal, a glass blower who was at university with Mike. She almost has "future girlfriend" written on her forehead, taking an instant liking to him but getting frustrated with his frequent disappearances, including when he gets a phone call summoning him to the United Kingdom just when they're on the sofa together. It's a good mix of likeable characters who give Steve a strong life away from the Avengers and S.H.I.E.L.D. as well as offering strong story potential such as when one of the pupils at Joe's school suddenly dies and his father goes a grief-fuelled act of vengeance against members of the education board, the social security officer and his son's teacher, blaming them all for the death.
Roger McKenzie's run fizzles out in a sea of fill-ins with Cap facing a number of forgettable foes such as Bobo and Big Thunder, local mobsters trying to drive a man out of his home when he's the last tenant in a building and then trying to create a reputation by defeating Cap. Or there's the Manipulator, a being with two faces that subjects Cap to hallucinations after being hired by revenge seeking ex-police sergeant Muldoon. Or Adonis, a man whose attempt to replace his body goes disastrously wrong. The fill-ins at the end of the volume aren't much either, with Cap returning to a British castle where he dealt with a rocket during the war and now he has to deal with shrinking rays and the mysterious Druid. Or there's the Master of Matrix Eight, another neo-Nazi group headed by a former assistant of Baron Zemo. More notable is the first encounter between Cap and the Punisher, making for a strong contrast in their crime-fighting methods yet also showing some of the similarities between the two men.
But the big highlight of this volume is the run by Roger Stern and John Byrne. It comprises just nine issues (#247 to #255) and yet it delivers a high octane run that quickly grasps the core concept of Cap and proceeds to put him through a good mix of adventures with grand scale threats and closer, more personal moments. It also manages to deliver two memorable anniversary issues, both for issue #250 and for the character's fortieth anniversary in issue #255. Amongst the highlights is a sorting out of Cap's origin in the very first issue. In the space of just four pages much of the confusion added in the last volume is swept away as a set of artificially implanted memories, with Steve's roots as a New York child of poverty during the Great Depression restored, and to back it up Cap discovers his old army trunk and journal. Later issue #255 contains a retelling of Cap's origin and summation of his career, with much of it even produced directly from the pencils, producing a suitably retro Golden Age feel. Details are sorted out such as the name of the inventor of the Super Soldier Serum or the reasons behind the early changes in the costume and shield. The result is a comprehensive version of the origin that can stand as the definitive without too much querying. (Although it does seem to implicitly delete the adventure in Newfoundland right before Cap went on ice for decades, though that's an addition to the saga that's best forgotten.)
Issue #250 came out in a presidential election year and sees the New Populist Party attempt to draft Cap as their candidate for President after he saves their convention from terrorists. There are some subtle jabs at both the standard procession of serving politicians as candidates, at the usual assumption by third parties that only they can offer anything positive, and also at the desire for a leader that people trust and respect regardless of his experience and positions. It's one of the more gentle parodies of US politics that Marvel have done over the years but it allows Cap to make an assertion of his role in serving the American dream over and above the nation in reality.
The rest of the run puts Cap up against a number of different foes in some unusual combinations such as Machine Smith and Dragon Man plus robotic versions of both Baron Strucker and various Marvel heroes, or Mr Hyde and Batroc who find they have very different approaches to threatening New York City for money. But the highlight comes as Cap visits the UK where the vampire Baron Blood is once more stalking the land and threatening his brother, the original Union Jack. The story serves as a climax for both one of Cap's former fellow Invaders and his arch nemesis but also as a rebirth for a hero's spirit. Overall this is a well drawn and strongly scripted run with both creators firing at all strength and it well deserves its reputation.
This volume somewhat encapsulates the problems that the series has had over the years with the best creative teams rarely lasting long and a sea of weaker runs and fill-in issues leaving things in a mess with underdeveloped elements in the present and awkward additions to the character's past. But it also shows how it is possible to get beyond many of the problems by making a concerted effort to clear up messier points and clarify the past, allowing for the character to be taken back to his basic position as a champion for the American dream. Here we get both good clean-ups and one of the strongest, if shortest lasting, runs yet seen in the series, making for a volume where the good heavily outweighs the bad.
Friday, 21 November 2014
Essential Rampaging Hulk volume 2 - creator labels

Friday, 10 October 2014
Essential Ghost Rider volume 3 - creator labels

Friday, 13 June 2014
Essential Ghost Rider volume 2

The same year that this volume was released also saw the launch of the first Ghost Rider movie, in my opinion the best one (not that there's a great deal of competition for that distinction). Although some of the details of both the origin and the Ghost Rider mythology were altered, it remained faithful to the basic concepts and gave some memorable moments, including a teaming of Johnny Blaze and Carter Slade, the original Ghost Rider. So too does this volume. Indeed there's much here that informs the basic backdrop of the film.
The early issues wrap up Johnny's career as a Hollywood stuntman and then he goes out on his own, riding across the West like some latter-day wandering cowboy, moving from situation to situation without ever setting down roots or growing a new supporting cast. Most of the existing characters are left in Hollywood to carry on as before. Also fading from his life with the end of their series are the Champions, though they've generally only made cameos here. Although he can still make all manner of stunt jumps when he needs to, the stunt performances are largely ignored to the point that people wonder what's happened to him. At about the same time that in the real world Evel Knievel was appearing in his final stunt show (although he didn't actually jump in it), Johnny is challenged by Flagg Fargo for his title of stunt champion of the United States and narrowly loses. It's a steady but strong shift in the character, reinforcing his tragic loneliness.
With just four Essential volumes and a total of eighty-eight issues (excluding crossovers, post series appearances and standby fill-ins only used later on but including the initial seven issues run in Marvel Spotlight), it's tempting to see Ghost Rider as a closed saga, with a definite beginning, middle and end. On the face of it this volume may be the longest section but also the least involved, with few of the big moments in his life. However at a more subtle level there's steady development throughout the volume as the relationship between the human Johnny and his demonic side evolves, first as Johnny discovers he can now transform at will and then as the demon increasingly takes over when in skeletal form. On more than one occasion the two are detached, whether because Johnny's spirit is briefly transferred to another human's body or because a magician separates the two or because Johnny has temporary amnesia and consequently is unaware of his demonic form, who in turn finds Johnny's mind is closed to it. More and more Johnny finds he cannot control his demonic side, who often resorts to ever more vicious methods, and wishes to escape it altogether but keeps finding he cannot.
Of course it's doubtful that any sense of a closed novel was considered at the time, with the continued turnover of writers and a drift into a formula as the wandering Johnny Blaze comes across trouble in one settlement after another. However the series is successful in taking the format and offering numerous twists and turns whilst also taking a big step away from conventional superheroics. This is a saga of a man searching for peace and trying to escape the torment he carries with him but all too often finding that he can't. Often he finds people and an environment where he might settle down and find real happiness, but time and again the curse of the Ghost Rider is there. Whether it's Johnny or his new found friends, especially the succession of women he meets, there is always a realisation that the demon is just too great a barrier to happiness and so he must continue his roaming.
Before that roaming begins, we have the last few issues of Johnny's days in Hollywood and a romantic triangle with Karen Page and Roxanne as he struggles to decide between them even though neither seems to actually want a serious committed relationship. Eventually Johnny realises that it's Roxanne who he wants but by then she has accepted the advances of special effects artist Roger Cross. Meanwhile Karen only wants to be friends. Karen's presence in the early issues may have inspired the use of the Gladiator, also from Daredevil, who is now after a device held by the old Human Torch foe the Eel. When the Eel is murdered, Ghost Rider is accused and Johnny has to clear his name, eventually resorting to using hellfire to arrange a simultaneous appearance to cover up his identity. The mastermind behind the Gladiator and new foe the Water Wizard is the Enforcer, whose identity is one of the weakest intentional mysteries of all time as, apart from a brief red herring suggesting he's movie producer Charles Delazny, it becomes all too easy to spot that he's actually Delazny's son. The remaining Hollywood issues are generally inconsequential with new foe Malice being just a guy in a funny suit with laser and vibration guns, and primarily seeking attention rather than offering a substantial origin. Then there's a fight with Doctor Druid over a misunderstanding about the Ghost Rider's nature. Add in anger and frustration about what he thinks is a serious relationship between Roxanne and Cross, and Johnny now hits the road. Roxanne does try to track him down but in the process she encounters the Orb who inflicts amnesia upon her. Johnny never finds out about this and she is last seen #28 as she accepts the claims of local cowboy Brahma Bill that they are sweethearts and goes off with him. Despite occurring in Roger McKenzie's first issue, Roxanne's situation is never touched upon again in this volume and now truly all the connections have been severed, leaving Johnny as just a man on the road with his demonic side, his clothes and, depending on the issue, a metal bike.
Out on the road Johnny encounters a handful of other heroes, starting with Hawkeye and the time-displaced Two-Gun Kid, followed by an encounter with Doctor Strange in which the magician's old foe Dormammu tries to use Ghost Rider to kill Strange. In the process Johnny finds his mind transferred to Strange's whilst Dormammu controls the Ghost Rider's body. Then at the end of the volume Johnny is thrown back in time and teams up with the Wild West hero the Night Rider against his traditional foe, the Tarantula (no relation to the Spider-Man foes by that name). Neither issue #50 nor the Handbook entry explicitly mention that the Night Rider is the first character to use the name "Ghost Rider", renamed in order to distinguish him from the more famous motorcyclist. (However this new name would prove to be a rather unfortunate choice for a man dressed all in white as it's also name used for members of the Ku Klux Klan.) But there are enough indications that Carter Slade and Johnny Blaze are sufficiently similar to justify the team-up in the double-sized issue.
The limited number of guest stars in this volume may have resulted in a very limited number of options for Handbook entries to fill up the page count, though there were still the alternative options of Hawkeye and the Two-Gun Kid (although the latter didn't have an entry in the original Handbook, from which the four entries are taken, and would have had to have been lifted from the Deluxe Edition where the pro forma is slightly different). But the result is that two of the entries contain major spoilers for later volumes. The Night Rider entry is focused not upon the Wild West hero seen here but on his great great nephew seen in a later issue. (It also doesn't seem to know what an "ancestor" is, using the term to describe the later one.) But the Ghost Rider entry is worse, introducing names such as "Zarathos" and "Mephisto" some time before they turn up in the series (the back cover of the volume also uses "Zarathos" earlier than it should), as well as detailing the backstory of the demonic side of Ghost Rider and giving away what will happen in the issues that reveal much of this information.
The series continues to add a variety of new foes, but few last. There's the Manticore, an agent of the Brand corporation, rivals to Roxxon for corporate plots. Or there's "the boy who lived forever", a long-lived boy called Nathan with advanced mental powers that has enabled him to develop technology but the body and outlook of a boy, flying around in a spaceship with his own robots. The foes closest to the Western tradition come at the end, first as a company is building a dam that will destroy land sacred to Native Americans whilst some of the workers plan to loot a town and flood it. In reaction a traditional Indian spirit called the Manitou is summoned and then Johnny is flung back in time to the 19th century where he proves his true nature.
And then there are the more horror based foes. There are a pair of vampires with many bats at their command. The Bounty Hunter is another agent of the Devil, the ghost of a vicious 19th century bounty hunter who has been tasked to bring in fifty souls in exchange for his freedom. Darker still is "Death", manifest in the form of another skeleton on a motorcycle albeit without the flames. This "Death Ryder" challenges Ghost Rider to a racing and stunt duel across the desert, ultimately for Johnny's life. At another level are the various thugs and bullies Johnny meets in his travels, whether biker gangs or construction worker bullies or mobsters. Or there's a cult of death worshippers, which turns out to be a money making scam. Then there's the "Nuclear Man", an armoured and embittered scientist who has turned against nuclear power after his son-in-law was killed by an accident and his grandson was born deformed.
But as the series moves ever further from superheroics and back into horror, it often seems the real threat is the Ghost Rider, slowly asserting its own control and becoming ever more fierce, torturing foes almost for pleasure. Issue #37 is a partial homage to the origin of Robin, featuring a family of circus performers who get killed by the local mobster after the owner reneges on a debt; the sole survivor is a son who wants vengeance. But rather than taking in the boy as a sidekick, Johnny instead scares him away from summoning the Devil and, as the Ghost Rider, pursues the mobster to his death. It's a harsh reminder that Johnny is no great hero but a man burdened with a real curse. The reaction of those around him, especially the various women he meets, is mixed, with some scared off by him. Others are prepared to stay with him but Johnny is not prepared to put them at risk. There's one time when it seems he has found peace when he loses his memory and winds up as a mechanic for a female racing driver, but incurs the wrath of her foreman. Neither the amnesiac Johnny nor the Ghost Rider is able to access the other and it seems as though Johnny is at peace. However the rival foreman attacks him, restoring his true memory and forgetting his alternative life altogether. Another chance at escape comes when the magician Azaziah splits Johnny and the Ghost Rider; however the two prove unable to survive without each other, finding their energy levels much drained, and so Johnny has to perform the spell to reunify them. Later, after losing his title in the competition with Flagg Fargo, he briefly turns to drink in the hope of "keeping the demon at bay" but it doesn't have the desired effect.
Overall this volume offers more than it seems at first. Most of it may lack a supporting cast or recurring foes, but it shows a good way to handle the wandering hero who brings help to those he meets on his travels whilst at the same time balancing his curse. And the whole relationship between Johnny and the demon is steadily built up over these adventures as he steadily loses control and finds the biggest monster around is within him. The backdrop works well, making for a good latter-day western. It's easy to see where the first movie found much of its inspiration. It's just a pity the Handbook entries and back cover give away spoilers.
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