Friday, 5 July 2013

Essential Howard the Duck volume 1

Essential Howard the Duck volume 1 contains issues #1-27 & Annual #1 from the character's original series, plus the character's first appearance in Adventure into Fear #19 as reprinted with a short introduction in Man-Thing #1, solo strips from Giant-Size Man-Thing #4-5 (yes they really did publish a comic with that name, so stop sniggering) and Marvel Treasury Edition #12, a rare issue with original material.

Everything in this volume is written by Steve Gerber. The duck's first appearance in Adventure into Fear is drawn by Val Mayerik, who returns for the annual and issues #22-23. Frank Brunner draws both the Giant-Size Man-Thing stories and then the first two issues of the regular series. Gene Colan draws most of the series with individual issues by John Buscema (#3), Carmine Infantino (#21) and "A Cast of Thousands" on issue #16. The Marvel Treasury Edition is drawn by Sal Buscema.

The cover to the volume reuses the Brian Bolland cover (though with new colours) from issue #33 which isn't included here and was published many years later. It may seem an odd choice to use a later image but it's possibly a consequence of a design change forced upon Howard as a result of legal noises from Disney after the stories in this volume were originally published and a legally binding agreement signed at the time. Most obviously Howard was now wearing trousers.

This volume was first published eleven years ago and to date there's been no sign of a second volume, thus making Howard the Duck technically the series with the longest gap between Essential volumes (bar Conan, but Marvel lost the rights after the first and only volume appeared). But what could go in a second volume? Back in the 1970s Howard's original series continued for another four issues with various other writers. Then it was replaced by a black & white magazine that lasted nine issues, with other stories in the magazine Crazy #63-77 and one further story in the magazine Bizarre Adventures #34. Around the same time Howard appeared in Marvel Team-Up #96 (reprinted in Essential Marvel Team-Up #4). And then there was a newspaper strip. The onset of the movie in 1985 saw a brief revival of the original title and numbering, with a further issue #32 put out, followed by issue #33 nine months later. (There was also a three issue adaptation of the movie but such adaptations are usually out of continuity and ignored by everything else.) Beyond that Howard appeared in a four part story in Sensational She Hulk, written by Steve Gerber, then in 1996/7 there were several appearances when Howard returned, including a story by Gerber in Spider-Man Team-Up, a one-shot Christmas special and other appearances in Ghost Rider, Generation X and the Daydreamers limited series. The Marvel Omnibus edition from 2008 does include issues #28-33 and Marvel Team-Up #96 as well.

In an interview in 2001 about a forthcoming new Howard the Duck limited series (which this volume was published to tie in with), Gerber stated "...I don't even intend to acknowledge any of the Howard stories published after the first 27 issues of the original comic book. As far as I'm concerned, they're not part of the Howard "canon." They're apocrypha." It's rare to find a character so strongly associated with a single creator or for subsequent creators' work on the character to be so heavily ignored by fans, and doubtless this is why there hasn't been sufficient demand for the further adventures of Howard to appear in the Essentials though it would be nice for newer generations to have the chance to see them for themselves without having to obtain the pricey Omnibus (which is now out of print and commanding very high prices on the back copy market).

Gerber's Howard the Duck has acquired a legendary status amongst those who read it at the time. But sometimes such legendary fiction can prove to be a disappointment when read by later generations. Often the ideas pioneered have been so heavily copied and refined that an original groundbreaking piece can seem flat by comparison. And satire is invariably of its own time and often requires not just knowledge of the world it draws upon but also actual experience. Without such experience the satire can date faster than just about anything else. I find some of the contemporary Saturday Night Lives a bit tough going because they're drawing upon a very different world and because these were the early days when they were still finding their feet. How did the duck fare in similar circumstances?

To be perfectly frank, not very well. I've found this volume takes much longer and harder to get through than just about any other Essential I've so far reviewed. I suspect the main problem is rooted in my lack of a cultural context for much of the satire. It's easy to spot targets such as Reverend Joon Moon Yuc and his cult as an unsubtle parody of Sun Myung Moon and his Unification Church, or the election campaign as a commentary on how US politics was conducted at the time. But with other subjects it's harder to recognise the target and so all that's left is the surface level comedy. This series has not aged well at all.

As for the stories themselves, throughout these pages Howard encounters many foes, most of who are of a decidedly surreal nature. Amongst them are Garkko the Man-Frog, a human who takes a potion and turns into a frog but the transformation goes all the way until he's just an animal who gets run over by a police car. Then there's Bessie the vampire cow, who has spent three hundred years pursuing the vampire who changed her in the first place. Pro-Rata a wizard who plans to become the Chief Accountant of the universe once he has obtained the final key for the Cosmic Calculator. Turnip-Man, the fusion of a frustrated writer with a sentient space turnip. Count Macho, a bullying show-off. Winky Man, the alter ego of a man with a sleeping disorder. In his daytime ego of Paul Same he becomes a friend and flatmate of Howard and Beverly. The Reverend John Moon Yuc, the charismatic leader of a religious cult known as "Yucchies". The Gingerbread Man, baked by a woman suspected of being a witch. Dr. Reich, the mysterious director of a psychiatric clinic, who looks like Adolph Hitler. Bzzk'Jho, the offspring of a demon and a madman. Howard's Presidential campaign brings other villains out of the woodwork, with the Treasury Edition special teaming Howard and the Defenders against the Band of the Bland, a group of unoriginal villains made up of Dr. Angst, Sitting Bullseye, Black Hole, Spanker and Tillie the Hun. Then the campaign is derailed by the schemes of Le Beaver, a fanatical Canadian nationalist. A trip to the Middle East country of "Bagmom" sees Howard and the others uncover a plot by Prince Hassim and Roxxon, Marvel's regular Dastardly Evil Corporation, to secure oil drilling rights from a reluctant Caliph. Then there's SOOFI - Save Our Offspring From Indecency - a morality crusade whose members are prepared to kill and commit suicide in the name of morality. One of their members is transformed by a microwave explosion into Sudd - a living bubble bath who sets out to clean up the neighbourhood. There are few villains from the wider Marvel universe but the last few issues see him encounter the Circus of Crime, here consisting of the classic line-up of the Ringmaster, the Clown, Cannonball, the Great Gambonnos and Princess Python.

Two foes of Howard's are better known than the others. Regularly popping up on the sidelines is the Kidney Lady, an old woman obsessed about preventing any possible damage to her kidneys. Midway through the run she tells how she fell for a book seller who went to go and fight in the war, leaving behind just a hotel bill and a book on the importance of kidneys. But issue #15 sees the debut of Howard's best known foe, Doctor Bong. A journalist specialising in distortion and smears, he has become a mad scientist operating out of a castle on a strange island, performing experiments that produce strange half-human, half-animal creatures. He also has a bizarre bell shaped helmet from which he can emit sonic frequencies to cause whatever effect is desired. He has been infatuated with Beverly since they were students and now he forces her to marry him to save Howard from death. By the standards of the title he's not the most bizarre thing around but he makes for a pretty rounded character

However this series is very much not a conventional adventuring hero series, even if it is set in the regular Marvel universe, and many issues focus on the problems Howard faces as he tries to go about life in a world he never made. Often he encounters twists on day to day problems, such as his quest for money in issue #5 as he successively works as an assistant to a clown on children's television until he attacks the star, then as a debt collector for an electrical appliance company, and finally tries his hand wrestling and actually beats champion "The Goat" only to be denied the promised money for any man who can last three rounds because he's not a man. Most bizarre of all is Howard's campaign for President. Whilst travelling from Cleveland to New York, Howard and Beverley take jobs at the All-Night Party convention. Soon Howard finds himself as the party nominee on a platform of straightforward, honest offensive talking. He rapidly attracts the assassins and smear merchants. With the slogan "Get Down, America!" and a managed campaign that tries to avoid saying anything, Howard could have swept to victory. But then on polling day the papers fall for a hoax and print an appallingly composited picture that purports to show Howard and Beverley in the bath together. These were the days before widespread early voting and the Clintons so Howard's chances evaporated. Nevertheless in the real world thousands of voters found a fictional fowl talker from another dimension a better prospect than Gerald Ford or Jimmy Carter (I can't imagine why...) and wrote-in votes for the Duck. Imagine if so many had done so and he'd actually won electoral votes... It's a good satire on politics and provides the series with its best remembered moment.

The series also overtly satirises a number of its contemporary comics such as Conan the Barbarian, Killraven and Master of Kung-Fu, though the more overt superheroes are sent-up though guest appearances instead. Spider-Man was used in the first issue in one of his earliest full-on guest appearances to launch a title, then later in the run we get a couple of issues with Daimon Hellstrom, the Son of Satan, in which his demonic side is inadvertently released to possess Howard. There are also overt parodies of other cultural phenomenons, most obviously a Star Wars parody in which Howard and a gang of heroes, including a guest appearance by the Man-Thing, have to save the universe using the power of the "Farce".

But not everyone Howard encounters is hostile to him. In the first issue he encounters by far his best known friend, Beverly Switzler. The two then stay together for the next eighteen issues until she agrees to marry Doctor Bong to save Howard. Beverly is a young woman trying to make her own way in life and brings a sense of positive optimism to contrast with Howard’s pessimism. It's astonishing how close their relationship is shown to be, even though comics in that era couldn't be totally explicit. But there's a naturalness to their relationship that makes it work in spite of the basic oddness of it. After all the basic theme of the series is that the difference between the serious and the silly is only a point of view. Along the way Howard and Beverly acquire two other recurring friends of note, Winda Wester, a young lady with a speech impediment who is initially demonically possessed, and Paul Same, a tenant in the same building as Beverly, who initially has a sleep problem caused by insecurities but he overcomes this and discovers his talent as an artist. There's also Beverly's uncle who has the same name, but goes by "Lee" who briefly employs Howard and then gives him the remainder of the time of his rented flat. Between the various recurring characters we get some good interactions that enhance the succession of situations Howard finds himself in.

Issue #16 is a curiosity. Having missed the regular deadline, Steve Gerber instead offer up a rambling essay that's a dialogue between Howard and his creator, discussing the problems writers face and various literary conventions and trappings. It's a reminder that there was a time when something had to be published and the alternative was a reprint as seen with some of the other volumes from the 1970s. Clearly the idea of creating in advance standby fill-in issues that would be ready to print in any emergency had not yet been implemented at Marvel, although even that approach would have created problems because issue #16 comes in the middle of the introduction of Doctor Bong. The essay is exactly what it says it is, namely the rushed ramblings of a writer in a hurry. There's a few interesting concepts in there such as the battle between a show girl, an ostrich and a lamp shade, but overall it's not too satisfying. As a one-off novelty it naturally excited a few and at least it wasn't a reprint or a delayed issue, but it feels terribly awkward and out of place. Still full kudos to Gerber and Marvel for confessing so publicly about the delays on the series.

Sadly this volume ends on an incomplete note. Howard has concluded his dealings with the Circus of Crime and is left in Cleveland with memories. Beverly is still married to Doctor Bong and seems to be liking it, at least until he husband announces his plans both for world conquest and to slay Howard. However we don't get to see how that would be resolved, because after issue #27 Steve Gerber left the title. He contributed to one further issue for contractual reasons but otherwise fell out with Marvel over the issue of the ownership of Howard. It would be many years before he would write for both the company and the character again. Other writers would handle the character in the meantime, but the Essentials have yet to show their take on things. And there also came Howard's biggest moment.

Now it's almost impossible to approach the subject of Howard the Duck without acknowledging the film. Somehow this has obtained a reputation as one of the worst movies of all time. Yes it fell into the trap that virtually all live Marvel adaptations pre-Blade did of just not understanding the source material (it's not just about a duck from another world landing in ours, it's a strong social satire) and yes the duck costume isn't the best, but it's a relatively straight forward tale of a stranger trying to get home, having to understand the world he's come to and face a threat that stands in his way. Perhaps the real problem was expectations - if you take the creator of Star Wars and have him present an adaptation of a cult comic book character then you're already building things up. And then who exactly was the film aimed at? Comic book movies still had a "for kids" reputation but this one has some quite racy moments, to the point that here in the UK there's two versions on DVD, an uncut 12 certificate and a cut PG version. So if it wasn't really aiming at the cult audience the comic attracted and not really suitable for kids and not a high action, far out science fiction piece then just who was the target audience? All that said the film has done better than reported - its total box office takings exceeded production costs and that's even before the home video and TV income. (When the DVD came out here some years ago, somebody even felt confident enough to take out adverts in Metro newspaper.) But the critics panned it, George Lucas disowned it and even in the comics it's been hard for Howard to avoid jokes about the film. But should Howard be dogged by the film? Captain America didn't spend two decades with his rather awful 1990 film brought up all the time and it's easy to forget that there was a TV movie that said it was based on Doctor Strange in the late 1970s. But then they've both done a lot of other things. By contrast Howard has had long periods of inertia. And there was the massive creators' rights case which invariably drew attention to the potential profitability of the property, so its seeming failure to do well stood out more.

His original series was more successful in its day and left a whole generation of fans who gave it legendary status. But sometimes series don't live up to the legends surrounding them and that's very much the case with this one. To a contemporary cult audience Howard the Duck may well have been a biting satire on life in the mid-70s but when viewed out of context and out of time it really doesn't stand up very well. All in all this is quite a disappointment.

Saturday, 29 June 2013

Essential Rawhide Kid volume 1

I originally prepared this post to appear a little later but here in London today it's Pride. In honour of that I thought I'd take a look at an Essential starring an LGBT character. However there haven't been that many with their own series, and none with runs that have been Essentialised so far, but there is one featuring the early days of a character who in recent years has been depicted as gay. And without further ado...

Marvel hasn't always published just superheroes. Indeed there were times when they published no superheroes at all. They have long put out titles in many other genres and up until the early 1960s the company tended to follow the contemporary trends in the comics industry and wider American society. And one of those long running trends was the Western.

The company had previously published many Western titles as part of a large and diverse set of books until distribution problems in 1957 forced a massive scaling back of the line. Amongst the books was one called The Rawhide Kid which lasted just sixteen issues. Then in 1959 a new TV series began called simply Rawhide. The chanced to have a comic with that word in the name was too good an opportunity to miss and so the title was revived in 1960 with issue #17 - in those days the market had a very different attitude to numbering and preferred to continue existing sequences rather than have new issue #1s all the time. This was in spite of the series featuring a new and younger character (although in later years there would be attempts to make the previous Rawhide Kid an older version of this one to expand the supply of material for reprints).

Essential Rawhide Kid volume 1 contains issues #17 to #35. As bonus material we get a cover gallery of the first twenty-eight issues of the reprint series Mighty Marvel Western which featured the Rawhide Kid, Kid Colt, the Two-Gun Kid and Matt Slade. All the issues are written by Stan Lee and drawn by a mix of Jack Kirby, Don Heck, Dick Ayers, Gene Colan, Paul Reinman, Al Hartley, Jack Davis and Sol Brodsky. At least that's what the credits on the contents pages say, as this was still an era when crediting creators was far from standard, though a number of the stories are signed by the writer and the artist. However some other stories don't give away the name of their artists and so we're reliant on ancient files that may not always be complete and/or the assessment of latter day experts looking at the artwork and deducing who produced it.

The format of all these issues is pretty straightforward - about eighteen pages of the Rawhide Kid, divided into two or three stories with the longer tales sometimes divided into separate chapters. About five pages are given over to a non-Rawhide Kid story. And finally each issue carries a two-page text story. Annoyingly these were often spread across each issue and this volume doesn't always take the opportunity to reunite them. These tales again don't feature the Rawhide Kid and instead tell of the problems of a succession of one-off characters spread across the west, dealing with everything from water supply disputes to hunting on Indian lands to preventing the theft of gold. Going by the production numbers printed on them they appear to be reprints but I'm not sure where from. If I understand correctly they were included in order to qualify the comic book for a particular status by having some text pages (was it to do with discounted mailing for subscriptions?) but they don't add a great deal. It's easy to see why many readers, both of the original comics and of the Masterworks and Essential editions, have largely dismissed them. I'm guessing that by the time the Marvel Silver Age superheroes were launched either the rules were relaxed or things like the Bullpen Bulletins and letters pages qualified instead.

The issues also contain a non-Rawhide Kid strip story. Such stories could no doubt be prepared for and reprinted in any of Marvel's western titles, allowing for some flexibility. The stories are more general tales of the Old West but several feature a remarkable figure who is revealed at the end to be a famous real person. We meet the likes of Wild Bill Hickok, Kit Carson and Doc Holliday. The trick is also deployed in some Rawhide Kid stories such as one where he discovers his fellow stagecoach traveller is the local sheriff Pat Garrett or another sees him cross paths with Jesse James. The historic accuracy of these stories is suspect - for example Hickok is shown as the old sheriff of a town, whereas the real Hickok died aged 39. The Rawhide Kid's year of birth is normally given as 1850 and the tales start just after his eighteenth birthday, thus his adventures seen here take place in at most a few years from 1868 onwards, but Garrett didn't become a sheriff until 1880. And Doc Holliday never became a sheriff at all. But these stories weren't meant to be a history lesson, though I wonder if any children back in the day reproduced some of the dodgey history in their schoolwork. Not all the non-Rawhide Kid stories feature historic characters, with others featuring one-off characters in general western tales.

But as for the Rawhide Kid himself, his adventures offer an interesting glimpse at the earliest Marvel Silver Age. The first eight or so issues of the title are the oldest continuous Marvel material yet reprinted in the Essential programme, predating even the start of the Fantastic Four. We get some prototypes of what would become familiar concepts. The Rawhide Kid himself is Johnny Bart, an orphan raised by his uncle Ben, and the first story sees Ben's murder and the hero avenging him, then opting to use his skills to help others. Later in the first issue the Kid helps solve a cattle rustling affair, but when he outdraws the criminal an arriving sheriff accuses him of not giving a victim a chance and the Kid flees, to become an outlaw. Like Spider-Man it's his own haste and fear that lead him to flee mistaken authority rather than stay and clear his name (there's even a witness to the shooting who offers to help), but in subsequent stories his actions convince a number of sheriffs, bounty hunters and others that he's no killer.

But why doesn't this lead to his name being cleared? The first issue makes it clear that the Kid would be wandering the west helping fight crooks regardless of his own status so it's not as if being cleared or pardoned would have meant the series would have to end there and then. Of course it's one thing for a local lawman to decide the Kid is no criminal to spend time taking in, and another to go through the process of clearing up the charges. The prospect of a pardon does come up a few times though. In issue #20 a bogus marshal tells the Kid the governor has granted a pardon on the condition he hang up his guns, but later on the fakery is exposed. Issue #29 does see one sheriff offer to lobby the state governor for a pardon if the Kid can capture a particularly nasty outlaw. Unfortunately when he brings the outlaw in he learns the sheriff has died and left no record of the offer. Later in issue #33 a sheriff comes up to him but the Kid assumes he will be arrested and rides off. In fact the sheriff was going to take him to the governor to get a pardon, but fleeing puts paid to that. However wouldn't reports eventually filter through to the authorities and result in the Kid's name being cleared? But I guess such logic and strict continuity wasn't yet a permanent feature of comics at the time. In the same vein the Kid's sole companion in some stories is his horse, Nightwind but the horse isn't in every story and the Kid sometimes instead travels by stagecoach. Where Nightwind is and how the two are reunited after such long journeys is a subject left unaddressed. How easy is it to find the Kid? A story in issue #20, and a remarkably similar one in issue #35, looks at how tall tales have exagerrated reports of his description, allowing him to move about freely. But in many other stories he's quickly recognised in whatever town he comes to. And in issue #34 Mister Lightning has no difficulty in tracking him down by asking a sheriff for reports. Presumably there's no co-ordinated effort to deal with the Kid, but it would be remarkably easy for any bounty hunter, publicity seeker or revenge seeking foe to track him down. However overall we should be careful in expecting too much in the realms of continuity or strict logic. This was still an era when Superman repeatedly "proved" that he wasn't Clark Kent, only for Lois Lane and/or Lana Lang to try again in another story without having learned their lesson. It was supposed to be a timeless world where the status quo existed in perpetuity, allowing for the same type of stories to carry on regardless. Many comics, particularly those from Marvel, would eventually move on from the idea but it persists elsewhere - for example The Simpsons doesn't progress much.

Within the first year of the (relaunched) title there was some signs of good ideas beginning to run out. Issue #22 contains the story "Beware!! the Terrible Totem!!" which sees the series take a decidedly bizarre turn, featuring a living monstrous totem pole, an alien who has been long trapped underground until an illegally deep mine awakens him. It goes on a rampage until the Kid lures it to a cliff and pushes it into a bottomless canyon. This story is certainly different from the norm, but it's a bizarre step outside the whole western genre (and when it first appeared the Marvel universe hadn't even been created, let alone had it incorporated the non-superhero titles). The following issue contains a further sign the series is flagging by presenting a new telling of the Rawhide Kid's origin, drawn by the same penciller and inker as before. And it's exactly the same script as before with the only changes being the trimming of the odd speech bubble and caption, and one scene having an extra panel. It doesn't even add the details from the later story that saw the Kid become an outlaw. The opening page claims the story is appearing by popular demand, but it's still lazy to just redraw a story that had appeared a mere year earlier. I know the expectation back then was that a comic's readership would turn over every few years, but a single year seems rather too soon to present almost the same tale twice over. The story does, however, suggest that the "Marvel method" of plotting, drawing and then scripting a story was not yet universal even for Lee-Kirby collaborations.

There's repetition elsewhere with some issues carrying remarkably similar stories. Both issues #20 & #29 contain a tale where the Kid meets a father & son, and the son wants to be like him so the Kid pretends to be a brutish bully who gets driven off, with the son disillusioned to find out his hero is a bully and a coward but the father seeing through the ploy. Issue #33 has a similar tale where the Kid and a girl fall for each other, but when he's about to seek her hand in marriage it's brought home to him that all he can offer her is to be the wife of a hunted man. So once again he pretends to be a nasty character to get her to hate him. (It's another trait that would later be seen with Peter Parker both times when he broke off with Betty Brant.) On other occasions the Kid takes blame for the crimes of others so as to conceal the identity of masked foes such as the Bat and the Raven in order to protect their families, including women who have fallen for him.

Indeed on several occasions throughout this volume the Kid encounters a woman and there's mutual attraction - this was forty years before the MAX series that presented the Kid as gay. Here the phrase "slap leather" is used just as a call to draw guns. The Kid has no supporting cast or ongoing romance. Instead he's an example of the wandering hero who has no place to call home, no support and no ties. Sometimes this approach can restrict a series - I found the Punisher volumes weakened by their limited development but they're from a different age. Here it allows a degree of freshness and the very setting lends itself to this type of approach. The stories pit the Rawhide Kid against a succession of foes and problems out in the Wild West, dealing with rustlers, thieves, bullies, occasional Indians and other traditional problems in the west, and fortunately the series's dabblings with science fiction are limited to the Totem story, though another tale sees him tackle a master hypnotist. The Kid's skill with a gun is incredible but at least the origin story takes the time to establish he was trained by an expert. Only once does he waiver in his commitment to the righteous path of helping others, but he soon returns when he discovers the truth that Jesse James's gang are criminals rather than some latter day Robin Hood. Otherwise the series stays in the realms of traditional morality - that is the traditional morality of westerns.

Issue #30's non-Rawhide Kid story "This is -- a gun!" tells the story of an individual revolver and the many uses it is put to, ending with captions emphasising that a gun is just a device and it's humans who choose how to use it. There's no caption stating "That was a political broadcast on behalf of the National Rifle Association" but it does feel like a piece of anti-gun control propaganda. Other stories, both with and without the Kid, do skirt on the issue of guns and violence but justify it when used for the right purpose and are very much of the view that the problem is the person, give or take one story where a criminal family is supplying Indians with rifles. A western by definition is invariably a glorification of a life at the edge of rigid civilisation, where the individual often had to fend for themselves and the law was limited, and where it was often shoot-or-be-shot. But there isn't much in the stories themselves that emphasises whether the morality is specific to the setting or more generally appropriate. I doubt this crossed many people's minds at the time (although this is seriously off-topic, the US NRA was politically a very different body in the early 1960s from what it has since become - see How NRA's true believers converted a marksmanship group into a mighty gun lobby) and instead we just had a more conventional series, with the western accents and all.

It's quite surprising to see how some words are spelled in these stories, with the lettering at times putting a stronger emphasis on a phonetic rendition of the accents than on correct spellings. So the dialogue gives us the likes of "Yuh", "Yore", "Hoss", "Ree-ward", "Wuz", "Hisself", "Daid", "Figgered", "Mebbe", "Didja", "Heerd", "Leggo", "Injuns", "Muh" and "Git". And then there are other words with letters dropped - "g"s in particular, giving us the likes of "Capturin'", "Nothin'" or "Joinin'". Now there is a strong convention of emphasised accents in westerns and of literature trying to reproduce those accents. But there's also the issue of just who read the issues, and the way that comics can be a useful educational tool in helping children to first learn to read and then develop their spelling. Comics have always been read by all ages, even if some age groups in some countries have at times been reluctant to admit to it, but they've had a particularly strong following amongst children and this was even more the case in the early 1960s. To use spellings that would likely lose children marks if they repeat them in their schoolwork is a rather questionable decision. I don't have any children of my own, but would I be happy if my cousin's boys read these tales and reproduced these spellings when they go to school? On the other hand would "correct" spellings actually be more accurate and/or realistic? Writing is often more formal and correct than speech and so unless some really good transcribers made a study of speech patterns in the Old West we may never know for sure. But subsequent Marvel non-western titles generally use much more accurate spellings (or I've just not noticed much fancy dialogue beyond some emphasised southern and outrageous foreign accents) even though they were steadily pulling the audience's age upwards.

We don't know for sure who was reading the title at the time, but we can get an idea of how many they were. Issue #28 carried a "Statement required by the act of August 24, 1912, as amended by the acts of March 3, 1933, July 2, 1946 and June 11, 1960 (74 Stat. 208) showing the ownership, management and circulation of", or, as they are better known from later years, a "Statement of Ownership" for the title. Posted at the bottom of the issue's text story it includes the following paragraph:
5. The average number of copies of each issue of this publication sold or distributed, through the mails or otherwise, to paid subscribers during the 12 months preceding the date show above was: (This information is required by the act of June 11, 1960 to be included in all statements regardless of frequency of issue.) 150,162
The precise wording is a little awkward and a literal reading implies the title had an average of 150,162 subscribers. I suspect this is a flaw in the wording and perhaps a case of publishers not quite grasping just what was being asked for or how to state it - this was just a year after the law was modified to require circulation figures to be included. (The main purpose of these statements is to identify the owners and publishers of periodicals, in order to maintain their mailing permits for subscriptions.) I would assume we're thus seeing actual recorded sales figures rather than the total print run including unsold returns from newsstands. 150,000 surprised me as I'd come to believe comics sales were much greater in the Silver Age. However there is a wonderful site called Comichron: The Comics Chronicles which has pulled together a lot of the available comics sales data, most notably the declarations from these Statements. The page for 1961 Comic Book Sales Figures shows that it's the sales on the best selling titles that get talked about the most and at this point Marvel was a long way from being an industry leader, though on the available data Rawhide Kid was its second best seller with Tales to Astonish only about thirty-five thousand ahead. Sales data for Marvel in this period is frustratingly incomplete, in part because it often took a few years to include Statements in new titles, but issue #33 carries another statement, this time giving the average sales as 131,183. Again fantastic by today's standards, but not exactly the huge figures of legend. Then according to 1963 Comic Book Sales Figures Rawhide Kid's average sales were up to 194,390, the highest selling Marvel title for which data is available (at least when I looked). For much of the rest of the 1960s it sold on average just over 200,000 copies, suggesting a loyal and dedicated readership. Was the 1962 figure perhaps an underestimate or a product of flawed data collection? Or did the series suffer a drop and then a rebound?

We'll probably never know. But it doesn't matter too much - there have been some brilliant comics that sold very little and some total rubbish that sold many hundreds of thousands or even millions. Rawhide Kid shows its age in its format of multiple stories per issue, when the Marvel superhero comics launched just around the corner soon settled on a single story per issue or even multi-issue stories. It's also an example of the old style continuity, or rather the lack of it. There are no direct contradictions, although some very similar adventures, but there equally isn't much development. Instead we get a set of stories that could be told in almost any order. The simplicity of the approach and tales actually work to their advantage, and when combined with a likeable starring character the result is a series that's quite pleasant to read. It's also interesting to see the inclusion of both strip and text stories that don't feature the lead character (or any from a supporting cast, not that there is one here), again a sign of an older generation of comics. The earliest issues may be the oldest material so far reproduced in an Essential volume but they hold up well after all this time as a good, light fun read.

Friday, 21 June 2013

Essential Thor volume 1

The same day that Spider-Man first appeared in Amazing Fantasy #15, another hero made his debut in the pages of Journey into Mystery (yet another of Marvel's anthology series). Issue #83 introduced the Mighty Thor, as the Norse god of thunder was brought to life. Well in a way...

Essential Thor volume 1 reprints the Thor strips from Journey into Mystery #83-112, including the "Tales of Asgard" back-ups from issue #97 onwards. Also included is Thor's entry from the Official Handbook of the Marvel Universe - Deluxe Edition, though in the first edition (at least) the pages are out of order. There are also a couple of pin-ups.

The first issue is plotted by Stan Lee, scripted by Larry Lieber and drawn by Jack Kirby. Lee plots up to issue #96 and then takes over the full scripting on both the lead and back-ups, with issues before then scripted by first Lieber and then Robert Bernstein (under the semi-pseudonym "R. Berns"). Kirby draws all of the "Tales of Asgard" back-ups and most of the leads, with a handful done by variously Joe Sinnott, Don Heck and Al Hartley. The first three stories carry no credit on them, but later on the order of plot-script-art is used and the contents pages are structured accordingly. The order of credit for Thor has become a contentious issue, particularly when the movie of a few years ago carried a "based on" credit that was ordered Lee-Lieber-Kirby, but it seems likely that had there been a credit back in issue #83 it would have been ordered as such. Personally I feel the original order should be used as it's the only way to avoid awkward disputes to which there is no clear answer, but that isn't much help in this particular case.

The very first story in Journey into Mystery #83 is rather atypical of what was to come. Dr Don Blake is on holiday in Norway when he stumbles across first an alien invasion and then a cane that when struck gives him the body and power of Thor. The foes in this story would be forgotten were it not the very first story and there's none of the traditional material associated with the character from his nurse Jane Foster to Asgard and the various other Norse gods who dwell there. As is later made more explicit, this is far from the first time Thor or a Thor has walked the Earth so it's an origin story for Blake but not Thor, whoever that may be.

Who is Thor? It may seem an obvious question at first but it's more complicated than it seems. Is he, as shown in his first story, Dr Donald Blake who has acquired the power of Thor? Or is he, as his relationship with Odin and the rest of Asgard in later issues implies, the true Norse Thunder God? And if he's the latter then just who is Donald Blake? If the two are separate beings fused together then why do they never speak or act as such? We're doubtless seeing the effect of the character not being fully thought through at the start and this would later lead to problems before an attempt to tidy it up (and then much later came one of the most ludicrously unnecessary retcons of all). Asgard first appears in the third story as Loki escapes an age-old imprisonment and seeks revenge on Thor. But the Thor he finds only recognises his foe from legends rather than having the memories. Despite this Loki and the other Asgardians assume that the real Thor is in action. Starting with issue #86 there are multiple times when Thor appeals to Odin for extra help, and then in issue #90 Odin orders Thor against revealing his identity and the latter accepts it without protesting that he isn't actually the original thunder god. In issue #89 Blake, temporarily without his cane, thinks "...even though I haven't the body of Thor, I still have his brain -- his thought processes!" as though he's still thinking of his two identities as more than just different bodies and powers. But increasingly this Thor is treated by all, including himself, as the actual god - in issue #92 he even thinks of Odin as "my father". This leaves open the questions of just who is Donald Blake and exactly what happened when Blake found the hammer Mjolnir, but otherwise the series gets on with things.

Donald Blake's life away from superheroing isn't especially explored. We see him as a reasonable successful medical practitioner who also dabbles in various experiments from time to time, making for a somewhat generic alter ego that isn't too far removed from contemporaries such as Hank Pym. The only supporting cast member at the mortal end of things is his nurse, Jane Foster. Each is attracted to the other but Blake is unable to declare his feelings. It may seem clichéd now, but Jane Foster is (by my reckoning) actually the first working woman girlfriend of the Marvel Silver Age, arriving before the likes of Betty Brant, Pepper Potts and Karen Page. Each works for a living in a white-collar environment, but in a subordinate role, and each is attracted to a man around the office. In three cases the man is their boss but there's no mention of malpractice, being an era when comics didn't descend into such complicated matters. Jane is no wallflower and at times stands up to both the various villains and to Donald Blake when she feels he's been cowardly. She's also drawn to Thor a little, but wisely there isn't a full-blown triangle involving the hero and his own secret identity - that approach had been done to death with Superman. Instead the main impediment to Jane and Donald finding happiness comes from a different source, edicts from Asgard.

Fairly early on we start to see more and more of the other Norse gods and Asgard, providing a steady source of foes but also of continued conflict. By far the key figures is Odin, the ruler of Asgard and Thor's father, and this volume contains a lot of tension as the two repeatedly clash over Thor's desire for Jane and wish to marry her and Odin's refusal to allow his son to marry a mortal. Unfortunately the reasons behind such a key conflict are never properly explored as we never get a very strong exploration of just why Odin feels it is such a bad move. Odin's orders to Thor are often come with the assumption, sometimes explicitly stated, that Odin is right by virtue of his positions both as ruler of Asgard and as Thor's father. Probably more by accident than design the series had stumbled across what would become one of the major social conflicts of the later 1960s as a whole generation rejected the notion of elders and officials having inherent wisdom and that one should do (or not do) something merely because such a person said so. Thor may have long hair but he's not the most natural teenage rebel. It also doesn't help that Odin seems rather quick to form judgements, and whilst he may be able to look down on Earth and see what's happening, he hasn't got sound with the picture and so doesn't always realise why Thor or Jane are acting as they do.

Odin isn't the only other Asgardian introduced here. Between Thor's various visits to Asgard and the back up feature "Tales of Asgard" we meet a variety of others. As well as the various villains we also meet Heimdall, the guardian of the Rainbow Bridge that leads to Asgard, and Balder the Brave. The goddess Sif appears, but at this stage only in "Tales of Asgard" and there's no sign of her role as a potential rival for Thor's affection for Jane Foster.

We get a mixture of the famous and forgotten foes, with several of a type familiar to the early Marvel Silver Age. Thor's very first adventure sees him fight off the Stone Men from Saturn - an alien race trying to conquer the planet. Then in his second story he fights the Executioner, who is no relation to his later Asgardian foe of that name, but the corrupt bearded leader of a Communist revolution in a Latin American country. Now I wonder who he was a parody of? And Communism isn't just seen in fictional countries, with one early tale revolving around the Soviets kidnapping key scientists and another showing "Red" China trying to invade India only to be turned back by Thor and subsequently creating the Radioactive Man to fight him. Back home there are more generic criminals such as Thug Thatcher, or Sandu the fortune-teller who steals from his audience until Loki powers him up. Then there's Professor Zaxton, a corrupt scientist who invents a duplication ray with the added power of giving the duplicates opposite personalities under his mental control. Or there's Merlin, who is revealed to be a mutant (he first appeared the same month as the X-Men launched) who used his powers to fake magic and who has been in suspended animation for a millennium. (I have a feeling he's been since retconned as not the actual Merlin.) Or there's the Lava Man, supreme warrior of his more often seen race, and Skagg the Storm Giant. At the, erm, fantastic end are the Carbon Copy Men, a race of aliens with the ability to disguise themselves. No, nothing like the Skrulls from the Fantastic Four. When captured they are forced to use their shape-changing power to permanently turn them into a form where they forget who they are. Again nothing like the fate of the Skrulls.

More familiar foes include Loki, Thor's half-brother and master of mischief, who first appears in the third adventure and appears regularly thereafter, either attacking Thor directly or empowering agents. In total Loki appears as a villain in thirteen of the thirty lead stories here, as well as appearing in some of the Tales of Asgard back-ups as well. Other big name foes introduced include Zarrko the Tomorrow Man, the Radioactive Man (who originates from "Red" China), the Cobra, Mr. Hyde, the Enchantress, the Executioner, Hela the goddess of death, Surtur the Fire Demon and the Grey Gargoyle. (I'm surprised that his name is spelt that way rather than "Gray" - were both spellings common in the US in the mid 1960s or was the British spelling used to emphasise his foreignness?)

And the very last issue in the volume touches on one of Thor's other great rivalries. He comes across children arguing over who is tougher - himself or the Hulk - and relates a story of an encounter between the two that ended inconclusively. This may have been intended to set up a forthcoming rematch, but it feels odd to be getting a story told in flashback that takes place between panels of an early issue of Avengers, rather than introducing an original situation and building on it. It's also uncertain just which of the two actually is the strongest, in spite of Thor successfully appealing to Odin for all Mjolnir's magic to be suspended for a few minutes to allow a fight based on pure strength.

Indeed Thor's powers and strength levels are often altered in these tales thanks to either appeals to Odin or punishments being arbitrarily imposed (Odin also seems reluctant to just actually tell his son that a particular punishment has been given). It can make for a slightly uneven approach that undermines the tension when Thor is up against an especially powerful foe. However there's less of this as time progresses and Thor increasingly has to resort to brain rather than just brawn. The ultimate comes in his fight against the Grey Gargoyle when his Thor body is turned to stone for twenty-four hours and he has to defeat his foe as Donald Blake.

The early stories are relatively straightforward, perhaps due to the writing being split between plotting, drawing and scripting. There's also rather a heavy emphasis on anti-Communism, with some quite overt propaganda, especially on the point that democracy and communism are incompatible. However once Lee takes over the full scripting from issue #97 onwards we start to get more intricate tales with action flowing from issue to issue, multi-part tales and a sense of direction even if the actual direction isn't too clear beyond the rather repetitive conflict between Thor and Odin about Jane Foster without a great deal of advancement. Otherwise we have a succession of battles that keep to the spirit of Thor as a noble being who fights for the common good. These aren't the most dynamic of Thor stories but they do well to lay out the basic tapestry of the series, with "Tales of Asgard" providing an epic feel (though I'm not sure how true to recorded myths the series actually is). But with Thor the best is yet to come.

The material appears to have been sourced from a mixture of clear remastered black and white pictures and direct reproductions of the printed colour comics. However the latter is of a noticeably higher quality to all previous such scans in earlier Essentials (this volume first appeared in early 2001 and was the first to sport the second cover format), especially in the speech balloons and captions. It seems that developments in scanning technology and digital clean up were used to get a much better page than previous reproductions without master materials. Indeed it almost opens up the question of whether all the pages should have been scanned from colour copies, as sometimes the grey can enhance the effect. However in other places it can make the resulting image too dark and some of the colour doesn't scan so well, producing a dotted smeary grey effect.

Friday, 14 June 2013

The latest guest appearance

This month sees the release of Essential Wolverine volume 7 and within it is another guest appearance by Spider-Man from a much later era than any other, hence its own post. Without further ado...

Wolverine #148 written by Erik Larsen and drawn by Roger Cruz, reprinted in Essential Wolverine volume 7

Essential Wolverine may have only notched up seven volumes so far, despite being launched at the same time as Essential Spider-Man, but because Wolverine's solo series only began in 1988 the Essentials are now all the way up to 2000, the series that's reached further forward than any other (bar a solitary one-shot from 2001 reprinted in Essential Killraven). Issue #148 is part of the "Ages of Apocalypse" crossover and features an alternate take on the New Fantastic Four.

The New Fantastic Four was a brief-lived team that appeared in Fantastic Four #347-349. A renegade Skrull neutralised the original Fantastic Four but then found she was being pursued by other Skrulls and so assembled a team to deal with them. She picked Spider-Man, Wolverine, the Hulk and the second Ghost Rider (Dan Ketch) - at a time when these four just happened to have the topselling solo Marvel titles. After their single mission they disbanded but were later reformed in Fantastic Four #374 when Spider-Man was seeking to help the Human Torch who was wanted by the police and defended by the original Fantastic Four and Doctor Strange advised him to call in other heroes to help. This second appearance was to promote the new Secret Defenders title, whose original premise was Doctor Strange assembling ad hoc teams of heroes for particular missions. The idea of the New Fantastic Four staying together after their first appearance was also the focus of an issue of the second What If? series. Meanwhile the "Ages of Apocalypse" was a follow-on from another X-Men crossover called "Apocalypse: The Twelve"; but all you need to now is that reality has been warped by the mutant Apocalypse and the individual chapters are set in various alternate realities. (The title invokes 1995's event "Age of Apocalypse" which was set in a changed reality but you don't need to know any more about that.) Whew, that's a lot of background!

This particular issue is set in a near future after many of the heroes were wiped out and the New Fantastic Four have regrouped to take the place of the dead old one. Both Spider-Man and Wolverine have dropped their masks, with the whole team now wearing Fantastic Four uniforms, and Peter and Mary Jane's daughter May is living with them in Four Freedoms Plaza (or whatever building was on the traditional site by then) and is now a toddler climbing the walls. This is a dark, gritty team for a dark world, with both Wolverine and Ghost Rider feeling out of place (though each doesn't realise the other has the same concerns) whilst the Hulk is unstable and cycling through his multiple personalities and the associated bodies. Spider-Man is drifting into a Reed Richards role of becoming ever more scientific (in tandem with Bruce Banner/Hulk, at least when the latter has a relevant personality), to the annoyance of Mary Jane. The team initially handles an attack by old Fantastic Four foes Annihilus and Blastaar, and the Harpy, the Hulk's wife transformed into a flying green monster. Then comes news that the US President Robert Kelly has been assassinated by Doctor Doom, seemingly returned from the dead. The team are briefly attacked by Doombots before going to Washington where they fight Doom who is revealed to be a deformed clone, created by the real foe, Arnim Zola, the Nazi geneticist. Suddenly they realise the fake Doom's armour is set to explode and Wolverine cripples Zola before the team make their escape. The four contemplate the ruins of the White House, wondering if that was the real Zola and whether any more Doom clones are about, then see the new President is Graydon Creed, even more extreme than Kelly. They wonder what the future holds...

However, the timelines were resolved before this world could be revisited. The New Fantastic Four have always been a concept that sounds great but is extremely difficult to pull off in practice because the four characters are such individualistic personalities even if they have been used in other tims. Here, though, they've been kept together by the dystopia around them. I'm not at all familiar with the second Ghost Rider but Wolverine and the Hulk seem pretty much in character. Spider-Man seems far more scientific than usual, though when this was published the regular titles showed him with a job at the Tri Corp Research Foundation (although due to everything else he wasn't actually spending much time there). It's never explained why he's revealed his identity to the world - there must be a more substantial reason than just so that he can look like a young Reed Richards - and he's not given a great deal of attention beyond showing glimpses of how he's fallen into the Reed role of not always remembering to spare time for his family. The story itself is petty packed and fast paced, having only a single issue to show everything, but works reasonably well. However even here there are signs the New Fantastic Four could fall apart and I doubt this team could ever work in the long-term in the regular reality.

(Apologies to those who were expecting another subject but the timing of this one crept up on me.)

Friday, 7 June 2013

Randoms and resting

Okay I've now reached the most recent Punisher volume. This isn't the end of this blog by any means but due in part to real life events I'll be posting sporadically in the months to come but will try to keep up with the latest releases, including guest appearances.

Watch out also for my thoughts on some of the other Essential volumes, starting with a character who first appeared on the newsstands the same day as Spider-Man. And as a bonus, here's a picture of one such newsstand from a contemporary television series called Naked City:

Thanks to Homages, Ripoffs, and Great Coincidences: Great Collaborations #1: Hold for Gloria Christmas  for highlighting this.

Friday, 31 May 2013

Essential Punisher volume 4

Essential Punisher volume 4 contains issues #41-59 and annuals #4-5 from the Punisher's first ongoing series. Mike's Amazing World of Comics allocates a 1991 Summer Special to the series, but it's not included here. Annual #4 is part of "The von Strucker Gambit", a crossover with Daredevil Annual #7 and Captain America Annual #10. Annual #5 is part of "The System Bytes", crossing over with Daredevil Annual #8 (that's the fourth year in a row the Punisher and Daredevil annuals were part of the same crossover), Wonder Man Annual #1 and Guardians of the Galaxy Annual #2. Once again only the Punisher issues are included in this volume.

The bulk of the regular issues are written by Mike Baron, with Chuck Dixon doing two fill-ins. The main artist is Hugh Haynes, but other issues are drawn by Bill Reinhold, Mark Texeira, Neil Hansen, Tod Smith, Ron Wagner and Tom Morgan. A back-up strip in issue #50 is written by Marc McLaurin and drawn by Roderick Delgado. The stories in the annuals are written by variously Baron, Gregory Wright & Dan Chichester, George Caragonne, Peter David, Rob Tokar and Roger Salick, and drawn by Morgan, John Hebert, Mike Harris, Steven Butler, Vince Evans and Val Mayerik. Due to the large number of creators, I've created a separate post to carry the labels for some of them.

The series in this period also run a number of pin-ups in the regular issues but usually at most two. The dates on some suggest they were drawn from inventory but it's unclear whether they had been used before or not. I don't know if this was a way of slightly cutting the regular artists' workloads, a chance for other artists to get some exposure or even royalties, or just a way to clear out some backlog material. In general the pin-ups add nothing to the narrative but are kept alongside their original issues so they're not really intrusive.

The only crossovers in this volume come in the two annuals, though one manages to stand on it own rather better than the other. Annual #4 comes without the rest of "The von Strucker Gambit". It might have been more use to present the entire storyline. Here we get a rather confusing middle parter where it's hard to tell what's going on - there's an ongoing conflict between the recently returned Baron von Strucker of Hydra and Nick Fury of S.H.I.E.L.D., with the former testing genetically engineered assassins. There's some interaction with Nick Fury, but it would have been more interesting to give the Punisher another encounter with both Captain America and Daredevil, since the stories in volume 1 showed them to be the best heroes to contrast the Punisher against and it would be nice to see a later take given subsequent developments in all their careers. The back-up stories are far more interesting. Again Microchip gets a solo story and this time he goes to a weight loss health farm, only to discover a criminal operation being run in it. There's also two brief three page affairs, one retelling the Punisher's origin (I've seen a few others of these in other annuals from 1991 but I don't think they were in all of them) and the other featuring him escaping from being taken prisoner by a yuppie and demonstrating why car passengers should always wear seatbelts.

Annual #5 is an improvement on its predecessor and if it wasn't for the banner on the cover and first page proclaiming "The System Bytes" it would be easy to overlook that this is part of a bigger story at all. The main feature sees the Punisher taking on a business that's a front for drug smuggling, with the added complication of a rival smuggler trying to muscle in on the territory. The twist is that the rivals have infected the business's computer system with a virus which complicates the Punisher and Microchip's attempts to obtain information about shipment times. Today in 2013 this may seem like small stuff but back in 1992 computer viruses were very much a major real world concern. Modern readers will easily recognise Microchip's reaction to his system freezing up as he smashes his hand on the keyboard. I'm guessing that the rest of the crossover involves the other heroes dealing with the virus, named "Ultra Max" after its creator, but one can just read this annual and not come away feeling the story is incomplete. The annual's back up stories are a mix as well. Once again we get a Microchip solo tale as he demonstrates his abilities with disguises to infiltrate a hospital to obtain information on a criminal who was only wounded by the Punisher and then having discovered the criminal's contact is his doctor, Microchip uses his hacking skills to alter the criminal's prescription, killing him and setting up the doctor. Another story sees the Punisher take on a gang of vandals in an icehouse. But the feature that's common to just about every annual from 1992 is a three pager presenting the top ten villains of the series or character. Such features are often interesting as a statement of who are considered the biggest foes at any one point, and this one is presented as narrated by the Punisher. However he has the particular problem that most of his foes get killed on their first encounter. So his list consists of:

10. Jigsaw
9. Gregario
8. Sgt. Cleve Gorman
7. The Rev (Sammy Smith)
6. Spider-Man
5. Daredevil
4. The Reavers
3. Saracen
2. The Kingpin of Crime
1. Bruno Costa, Skinner, Kolsky

The inclusion of a couple of heroes on the list is justified by the Punisher on the basis that they get in his way, but indicates the problem in finding enough recurring and/or significant foes for a list of this sort. Most of the other eight have been seen in the Essential Punisher volumes so far, but Sgt. Cleve Gorman appeared in Punisher: Return to Big Nothing, a graphic novel from 1989 in which the Punisher ran into his former drill instructor who had turned crooked. The trio of Costa, Skinner and Kolsky were responsible for killing the Punisher's wife and children so it's understandable that they would be at the top of such a personal list, even though they, like Gorman, Smith and most of the Reavers (following events in Uncanny X-Men), were dead by this time. With Gregario based inside prison (actually called "Riker's Island" here rather than the usual Marvel spelling of "Ryker's Island") this leaves just three significant recurring foes on the loose - Jigsaw, Saracen and the Kingpin. All four appear in this volume.

Otherwise in the regular issues the Punisher faces another assortment of one-off foes in these issues including a group of women terrorists trying to destroy New York's water supply for a mixture of revenge and money, the head of a military academy who produces illegal porn on the side, another Latin American drug dealer and a dodgy doctor who helps with torture, amateur drug manufacturers in a small town facing rapid changes, a serial killer who murders taxi drivers, latter day Nazis, arms dealers, Middle Eastern dictatorships, high ransom kidnappers, an engineer who's built a huge substandard dam and retreated to a special biosphere to live detached from the world, Chinese gangs and ex-military and a woman who steals babies from the poor to be adopted by the rich. Interestingly on more one occasion a foe is motivated into revenge for rape, but rather than taking it out on the individual rapist or rapists in general, the first (actually a friend of the victim rather than the victim herself) focuses their hatred on the whole of New York City and the second on its cab drivers because none would stop to take her from the neighbourhood she found herself in that night and the tragedy occurred as she walked home. In the latter case the Punisher comments that had she instead targeted rapists his reaction to her would have been very different, offering advice on weapons and tactics.

Overall these single parters continue to put the Punisher through a huge variety of situations but as highlighted above there are some signs of repetition in both the types of foes and the motivations. However the series does take some steps towards a greater ongoing narrative with recurring foes. The lack of Essentials for Punisher War Journal really shows itself here when the regular Punisher #47-48 see the return of Saracen, who has become the Punisher's considered greatest enemy after events in Punisher War Journal #25 & #27, which would presumably be covered in a second Essential volume for that series. It's a similar mess to that in the Spider-Man Essentials where the Hobgoblin and alien costume sagas have had their epilogues or conclusions published before much of the previous story. Here's hoping it gets rectified soon, as currently Saracen's shift from one-off ally to recurring villain is left unexplored. The aforementioned issues #47-48 contain a two-part tale about arms in the Middle East. Originally published in February and March 1991, they show the dictatorship of "Trafia", led by President Jekohadeem, a mustachioed military dictator who shoots a subordinate in his own office. Trafia has built a giant supergun for attacks on neighbouring states. Trafia's traditional enemy is the neighbouring Islamic regime "Zukistan" and tensions build between the two, but Trafia is also threatening other states with weapons of mass destruction, most notably Israel. The covers to these issues are even more explicit, with #47 proclaiming "Caught in a Desert Storm!" and #48 shows the Punisher tied to the muzzle with the caption "Next stop: Baghdad!" (It's an odd caption when you consider the gun is located in the parody of Iraq rather than Iran.) It's surprising to see such a direct take on events in the real world from an early 1990s comic, though Jekohadeem has a different fate from Saddam Hussein - he is assassinated by a Mossad agent whereas Saddam did not fall in 1991, despite expectations and hopes.

The last seven issues in the volume feature another multi-part story that originally saw the title go biweekly for the season. "The Final Days" sees the Punisher undergo a marathon of endurance under pressure from the Kingpin. First Microchip is captured and has a finger chopped off to force the Punisher into removing one of the Kingpin's rivals. Then the Punisher gets captured and sent to Riker's Island where amongst the inside violence he once again encounters Gregario and Jigsaw, with the latter being presented rather more seriously than the comic element he sometimes became in previous encounters. Before the Punisher escapes his face is badly slashed, forcing him to seek medical help whilst also being pursued by the Kingpin's men. Meanwhile Microchip has been released, albeit in Thailand, and makes his way home to help the Punisher. By the end the Punisher had found a plastic surgeon and undergoes a startling transformation.

It's a very downbeat saga in which no one is left unscathed. Microchip has been developing a computer game on the side which proves quite successful; unfortunately thus leads to his capture at a toy fair and subsequent wounding then humiliating trek home from being dumped in rural Thailand. The Punisher is shown here to not trust his one friend completely, and maintains a private weapons store that even Microchip doesn't know about, guarded by a loyal dog called Max. Sadly when Microchip is sent to refill Max's feed the Kingpin's men follow him and Max is shot. It's a particularly sad moment when the Punisher finds the dog too wounded to save and has to put him down. Even the Kingpin's men come out badly, with anyone who survives and returns to report failure soon meeting finality at the hands of the crimelord. The Punisher himself endures the fate he's inflicted on Jigsaw when the latter cuts up his face. And the story (and the volume) ends on a shocking moment, though the impact is lessened in black & white as it lacks the most obvious give-away. The Punisher asked the doctor to make his face so that no-one will recognise him and she does just that - by making him black.

I have no idea just how scientifically plausible this scenario is, but there's dialogue about the doctor having conducted experiments with tissue regeneration and melanin, so it certainly sounds scientific enough to convince the lay reader as being realistically possible (and in 1991 the average reader wouldn't be able to just look this up on the internet), give or take the character of the doctor. Melinda Brewer trained in medicine and experimented on the side but found the pressure of hospital work drove her to drugs and was struck off for stealing them and now she works as a prostitute to feed her addiction. So the character is a little far fetched, although it's not as if the Punisher could go to a major stable plastic surgeon who might otherwise treat the likes of Michael Jackson. Melanin is a real word, being the pigment that determines skin colour, so it lends the situation an aura of credibility. But the real test is how the scenario is handled in practice, for which we'll have to await volume 5. If Marvel makes a go of Essentialising Punisher War Journal and bringing it up to speed then we may be waiting a while.

As well as the development of villains, we also see a little development with Microchip, who remains the sole supporting cast member in the title. As seen at the end of the previous volume he has spent some of his time developing a new computer game and some of the issues here show him in the process of refining it until it wins an award at a toy fair, though for Microchip personally this is a double edged sword. We also see his powers of disguise developed, not just in annual #5 but also in "The Final Days" storyline as he adopts a disguise that's notably thinner than his usual bulk and poses as the Punisher's lawyer. The pain and humiliation he undergoes in that storyline serve to underline just how loyal he is to his friend and willing to take almost anything for the greater mission. There's a bit of fleshing out of his background, with issue #46 revealing his father was forced to work for the Nazis in developing destructive weapons before escaping to the States, and issues #47-48 brings a clash from his strong Zionist opinions when the Punisher saves the engineer behind Trafia's supergun, when that state is committed to the destruction of Israel. In this story Microchip makes his own way to the Middle East to help Zukistan destroy its rivals' gun, and cuts a deal with that state to save the Punisher's life, even though it means letting the double-agent Saracen live, an arrangement the Punisher is none too happy with.

It's thanks to putting more development into both the Punisher's aide and his foes that overall this volume feels much more complete than earlier ones. The only story that stands out as a mess is the middle chapter of "The von Strucker Gambit" in annual #4, and that really reflects the wider problems of the annual crossovers in the early 1990s. It's easy to see why the tactic was generally abandoned after 1992. The rest of the series is reasonably high octane, putting the Punisher through some quite tense and gritty situations. In this period Marvel was still putting out its books with Comics Code Authority approval but it would appear that by this point either the Code was largely a rubber stamping formality or else Punisher was really pushing it right up to the permissible limits. The result is one of the more solid and consistent runs on the character and series so far. However the cliffhanger at the end is a sufficiently bizarre move that the next volume may test that...

Essential Punisher volume 4 - creator labels

Once again we have a volume with a lot of creators, so here's a separate post to carry the labels for some of them.

Monday, 27 May 2013

Acts of Vengeance - the crossovers

Another quick guide to a significant crossover event that isn't (yet) fully collected in the Essentials.

Acts of Vengeance appeared in late 1989 (coinciding with a period when Marvel took steps to bring their cover dates closer to actual publication) and was one of the biggest ever Marvel crossovers with the two Marvel Omnibus editions devoted to it reprinting material from no less than sixty-eight different comics.

Although the core focus was on the various Avengers books, the story reached out into almost every single Marvel title. The basic premise is of super-villains working together, under the guidance of six leading villains and their mysterious lackey, and switching heroes in the hope of defeating them. In practice this led to many heroes fighting villains for the first time, such as the Punisher facing off against Doctor Doom.

An exact order for the story is hard to come by, not least because the main collected editions are structured around the "core" and "extended" parts of the crossover. However the (Almost) Complete Marvel Crossover Guide has had a go, noting problems due to long-running storylines in both New Mutants and X-Factor, and offers the following order, including some issues that didn't actually carry the "Acts of Vengeance" banner:
Avengers Annual #19 carries a back-up strip where the Avengers review and summarise the key events of the crossover. Another follow-up appeared in Web of Spider-Man #64-65 and that was also included in the Omnibus edition. And although it's not in any collected edition, Silver Surfer #33 parodied the concept with "Acts of Idiocy", featuring the Surfer's first encounter with the Impossible Man (one of the more enduring relationships to come out of the whole thing).

Friday, 24 May 2013

Essential Punisher volume 3

Essential Punisher volume 3 continues the journey through the Punisher's first ongoing series, containing #21-40 & Annual #2-3, with the exception of one back-up feature from Annual #2. In addition it contains Official Handbook of the Marvel Universe entries for the Shadowmasters and the Reavers. All the regular issues and main features in the annuals are written by Mike Baron, with some back-up features by Roger Salick and Gregory Wright. The regular issues are mostly drawn by Erik Larsen and Bill Reinhold, with others drawn by Mark Texeira, Russ Heath and Jack Slamn, and the annuals see contributions by Reinhold, Texeira, Tod Smith, Jim Lee, Neil Hansen, Eliot R. Brown and Lee Sullivan.

As noted we're already into the period when he had two titles a month, but we've yet to see an Essential Punisher War Journal, though there are occasional references to events there. Fortunately we're not yet faced with rampant crossovers between the two titles. That's not to say the series didn't take part in other crossovers though.

This volume contains the Punisher issues from three crossovers. Annual #2 is part of "Atlantis Attacks", which was a mega-crossover told in fourteen separate annuals in 1989. (The other thirteen annuals were Silver Surfer #2, Iron Man #10, X-Men #13, Amazing Spider-Man #23, Spectacular Spider-Man #9, Daredevil #4, Avengers #18, New Mutants #5, X-Factor #4, Web of Spider-Man #5, Avengers West Coast #4, Thor #14 & Fantastic Four #22, plus interludes in the regular Marvel Comics Presents #26, New Mutants #76 & Avengers West Coast #52. Due to an error the Daredevil annual is actually the second one numbered #4; the following year's annual saw the numbering restored to #6.) As well as the main event the annuals also included "The Saga of the Serpent Crown" which once again sought to reintroduce and tidy up the continuity of a key plot device; the relevant chapter is omitted but the whole crossover can be found in a Marvel Omnibus edition. The following year Marvel changed tact and switched to shorter storylines that ran in only a handful of annuals. Punisher Annual #3 was part of the "Lifeform" crossover (the other three parts were in Daredevil #6, Incredible Hulk #3 and Silver Surfer #3). Meanwhile issues #28 & #29 of the regular comic were part of the "Acts of Vengeance" crossover, a tale so long it encompassed no less than sixty-eight separate comics and takes up two separate Omnibuses (one has the core parts of the crossover, the other the tie-ins).

(Rather than fill up this post with a list of the other "Acts of Vengeance" issues, I'll do a special post to reproduce the best attempt at an order that I've yet seen.)

"Atlantis Attacks" is a convoluted saga involving plans to resurrect the serpent god Set. Punisher Annual #2 involves one phase of the plan, namely to convert the human race into serpent men using a special formula developed by the Viper and tested on drug addicts. The Punisher teams up with Moon Knight to take down a front for the operation, with the Punisher temporarily drugged up in the process. The story tries its best to marry the demands of the crossover with the tone of the Punisher's series but just doesn't really succeed. At US $2.00 an annual, the full set of "Atlantis Attacks" cost $28.00 in 1989, not counting the handful of additional tie-in issues. If a reader was only buying a couple of the regular series then they had to pay over an amount that was almost equal to 100% of their regular yearly comics expenditure on the rest of the storyline. And that was even before "Acts of Vengeance" loomed later that year. In such circumstances it's easy to see the switch to smaller crossovers in the 1990-1992 annuals as an improvement. But better still would have been stand alone annuals that presented a big standalone story that both regular and casual readers could enjoy. "Lifeform" is an attempt to cover both bases by portraying a creature steadily evolving in power levels, with a corresponding increase in the successive heroes' powers. Punisher Annual #3 is the opening portion of the story, concentrating on the son of a radical politician trying to obtain a biological weapon, only to be mutated into a monster who eventually turns on his father, with AIM along for the ride. Once again it's a rather fantastical step away from the more technical, non-powered world the Punisher's adventures normally take place in. The back-up features in both annuals are relatively similar, with both including features on the Punisher's fighting techniques and solo stories for Microchip that show how ruthless he can be when taking out those who hurt the people around him. I guess with no other supporting cast members there wasn't a lot of choice about what to include.

If the 1989 reader had some money to spare after buying Punisher, Punisher War Journal and all of "Atlantis Attacks", then for at least US $64.00 (probably more if some series had a higher price) they could get the entire "Acts of Vengeance" crossover. With sixty-eight issues in total, this was slightly excessive and it's not surprising that the following year's Avengers annual ran a summary of the key parts of the adventure. Both of the Punisher's titles contributed to the story but it seems the stories were kept separate and so only the original book's issues appear here. Issue #29's cover is reused for the volume as a whole but it's highly misleading as most of the superheroes and villains appear in just a single panel. The basic premise of the story involves an alliance of leading villains working together to bring down the superheroes by pitting them against foes they haven't fought before. As part of the rivalries amongst the top villains, Doctor Doom declares he will eliminate the Kingpin's most financially damaging foe, the Punisher. This proves harder than expected and the Punisher in turn opts to travel to Latveria to steal a vital possession of Doom's. This brings him into conflict with the other Doctor Doom (Kristoff, a boy who had Doom's memory and personality implanted into him when the real Doom was presumed dead), who rules Latveria. The overall premise of the crossover makes such an unusual match inevitable, but wisely Doom is kept to his scientific side and so apart from the two separate Dooms (part of a wider convoluted continuity in this era), the story fits in reasonably well with the general tone of the series. And although the basic set-up of the alliance between villains isn't really explained here, the story is sufficiently self-contained that one can get away with not knowing the details of the wider crossover.

Just in case a reader in 1990 had any money left over after all this, issues #35-40 represent yet another attack on their wallets. In the early 1990s several of the most popular titles had their frequency increased for a specific season (usually summer, occasionally autumn) and often used the increased frequency to tell longer stories that wouldn't take so many months to get through. Here we get a six part saga entitled "Jigsaw Puzzle", featuring the return of a couple of old foes. On the one hand it's nice that the additional expenditure required to get the whole story did at least go on some actual Punisher material this time, but on the other the story itself is stretched out more than necessary and the art suffers because of the need to bring in extra pencillers to handle the increased workload. Mark Texeira and Jack Slamn both have their own styles but they're different from each other and from Bill Reinhold, with the result that the visual look of the story can change significantly between chapters. The story is also let down by some elements that are rather at odds with the general scope of the series. For Jigsaw is working for the Rev. Sammy Smith, the evangelical preacher seen back in issues #4-5, who has now turned to the dark side and gained healing powers from a being called "Lucifer". The Punisher is sceptical, assuming Smith is in fact a mutant using conjuring tricks, but during the story Smith heals the faces of Jigsaw (though the Punisher subsequently "corrects" this), the Punisher and Joy Adams, a woman from a local hotel. "Lucifer" himself appears in the final part, and is presented as the genuine article. Otherwise the story is liberally ripped off from the Bond film Moonraker with a fanatic, aided by a deformed henchman, planning to destroy much of the human race through a special poison found only in a plant in a remote part of the South American jungle. The plan is to sterilise most of the human race by releasing the toxin into the water supply but the Punisher takes out the operation. Although some of the plot elements fit the norm for the series, there's a bit too much in the story that makes it too over the top and just not a natural Punisher tale for my liking. Yes the Punisher occupies a universe shared with everything from the Norse gods to a foul talking duck from another dimension, but normally he manages to keep away from all that and even when elements do cross his path they tend to be the more down to earth heroes or are else focused on their technological side. Encounters with the Devil just aren't the norm here.

Another out of the norm encounter comes in a two-parter when the Punisher and Microchip fight the Reavers, cyborgs more normally found in the X-Men titles. It's a fairly simple two parter as Microchip's hacking accidentally reveals the Punisher's warehouse to hostile forces and he and the Punisher have to face them off and escape, then have a showdown at a salvage yard run by Microchip's cousin. This battle allows for quite a focus on the high tech side of the Punisher, with the climax seeing him adopt an experimental exoskeleton armour to fight off the Reavers. Although the foes are on the fanciful side, the story itself feels more like a typical Punisher adventure. In the process Microchip's cousin is killed, a sign of the high mortality rate for those around the Punisher.

The same rate hits one of his allies in the mini-epic that opens the volume. What starts off as an investigation into match fixing in the boxing world soon transforms into the pursuit of a poisoner that leads first to a fake ninja training camp in the States and then to Japan to meet the genuine sensei and aid him and others (including the Shadowmasters, previously seen in Punisher War Journal although not fully until after the issues in Punisher War Journal Classic volume 1) in battling against a criminal political Japanese organisation, during which the sensei is killed. It's an interesting tale given the chain of events that leads the Punisher through successive situations, and also sees him being offered the legitimate American franchise for the ninja school; however he declines it preferring to continue his own war on crime.

The remaining stories continue the trend of pitching the Punisher against a wide variety of criminals, ranging from arms contractors working with corrupt military officials to a devout Catholic serial killer to a biker gang running drugs. Once again, the individual stories are generally well told, but overall there is no real sense of development. Microchip remains the only other recurring character in these stories and there are some tensions between the two over priorities and other pursuits, but these aren't really developed into an ongoing evolving relationship and once again it would be reasonably easy to rearrange the order of the stories without much trouble. There are a few signs of recurring foes but the impression given by the "Acts of Vengeance" story is that the Kingpin isn't really that bothered about the Punisher and there isn't a personal degree of enmity between the two, unlike the crime lord's relationships with both Daredevil and Spider-Man. This really leaves just Jigsaw, the Punisher foe who keeps on surviving and here he's left alive simply because the Punisher realises that to kill his foe will mean the end of the Rev. Smith's healing powers before they can be used on the Punisher's face. Jigsaw's history with the Punisher isn't properly recapped, despite his having not been seen since the Punisher's first (limited) series some four years earlier, and his recurrence making him the nearest the Punisher has to an ongoing archenemy. At times he's written almost for laughs, and more would be needed if he was to become a more credible threat in the future.

This remains the fundamental problem with the series - there is no sense of clear direction. The Punisher has declared war on all crime but moves between the many different types of offence without ever really stopping around long enough to focus on a particular type or source. The supporting cast remains confined to Microchip and one-off characters in individual stories, and so there's no prospect of really exploring why the Punisher does what he does and how his approach to life affects those around him. The move toward longer, multi-part epics suggests does at least offer the prospect of a greater exploration of individual situations, but the problem remains that this series tries to chart a middle course with the character and avoids both intense psychological examination and out and out over the top fun, and the result is that it continues to meander.

Friday, 17 May 2013

Sidesteps: Punisher War Journal Classic volume 1

Spider-Man may have been the first Marvel hero to get two ongoing solo series, but as we've seen it took a while and was a staggered process with Marvel Team-Up occupying a half-way slot (and Giant-Size Spider-Man was both an extension of Marvel Team-Up and part of a line that didn't last very long). Other Marvel spin-offs tended to be related rather than direct - for instance a solo series for the Human Torch and later a Thing team-up series rather than a second Fantastic Four title, or spin-off teams like the New Mutants and West Coast Avengers instead of doubling up the X-Men and Avengers. Or a character might get a second title but in a different format such as the Rampaging Hulk magazine or the various Conan titles. But the late 1980s saw a big change in the approach with more characters than just the flagship getting multiple titles. And the Punisher was the first in.

Punisher War Journal launched in (cover date) November 1988, when Punisher had reached just issue #13, a sign of the older series's instant success. The series hasn't yet been collected in the Essentials, in spite of the first Punisher series being up to issue #59, the contemporary of Punisher War Journal #38. However a single volume has appeared in the Classic line which reprints (mainly Bronze Age and Modern Age) series in colour, albeit with rather fewer issues and a higher price point than the Essentials. Punisher War Journal Classic volume 1 contains the first eight issues of the series. Carl Potts writes every issue, with plot assistance from colourist John Wellington on issue #4, and also does layouts on issues #1-3 & 6-7. The finishes on those and full pencils on the rest are by Jim Lee, at a very early stage in his comics career before he had even started on the X-Men.

The title of the series may imply it offers tales from the Punisher's War Journal but in practice the journal is only mentioned about three times in these first eight issues as part of the Punisher's standard internal thoughts. Otherwise, the series is basically more of the same. The only slight variation of note is that we get a small recurring cast of an Oriental family who run the deli in a New York building where the Punisher has a flat for when his New Jersey warehouse is too far away. As the series progresses, we discover there's more to them than at first seems, but in part this seems to be a trail for the Shadowmasters limited series. Nope, I haven't heard of it either. Unfortunately the volume stops before the series really delves into this so on its own the subplot is just a distraction.

Otherwise the Punisher is put through a variety of situations, though issue #1 ends with a trail of eight different scenes and only one of them is followed up in this volume. The series kicks off with the Punisher commiserating the anniversary of his family's killing, having en route helped a mobster's wife escape from her husband. The main storyline in the first three issues builds upon the family's death when they accidentally wandered into a criminal execution and we get a tale in which the son of the executionee and a drug smuggler each bring a tale of the reasons behind the execution, leaving the Punisher trying to work out who was responsible. As an introduction to the Punisher and his background this generally works a lot better than his first series, showing what makes him tick and his methods and thus gets the series rolling quite well. We also get a brief encounter with Daredevil and a quick reminder of the antagonism between him and the Punisher, filling in the latter's general relationship with other heroes which has at times dominated his appearances, so again a key factor is explained. However Microchip isn't introduced so well, being just presented and there's not much to explain why he aids the Punisher in spite of his own loss (which is briefly referenced). The next couple of issues build on the other key aspect of the Punisher's backstory, namely his time in Vietnam as he discovers that the surviving members of his old squad are being murdered one by one. The Punisher eventually takes down the killer but in the process also brings justice to his former colonel who put the squad in needless jeopardy by deliberately delaying and pick-up and then was responsible for "friendly" fire. The result of all this is an effective introduction to the character that puts the other series to shame.

The remaining issues include another guest appearance and what feels like an early case of gratuitous sales chasing - indeed adverts at the time pointed to the high back issue prices for most appearances of both characters. In this tale Microchip determines that the Punisher needs a vacation so sends him to the Congo (the Republic, or Brazzaville) as part of an expedition chasing rumours that dinosaurs have survived in a remote part of the jungle where the climate hasn't changed. Elements of fantasy akin to The Lost World may feel a little out of place but the dialogue offers a rationale that sounds plausible enough to the non-palaeontologist. During the course of the expedition the Punisher discovers that two of the party are engaged in poaching and smuggling for a Texan oil tycoon, and this brings him into conflict with someone investigating the same from the other end of the trail - Wolverine. We get the standard plot of a misunderstanding, a fight between them and then they discover who the real culprits are and team up to take them down. Fortunately this is only part of the story with much of it devoted to the expedition and the discoveries. Meanwhile back in the States the owner of the deli has visions that draw him to Texas where he infiltrates the mastermind's home and uses a computer to make bad investments and donations that wipe out the businessman's wealth. The final issue involves an urban gang who murder a local resident for organising against drugs, and the Punisher takes out the headquarters whilst half the gang attack his van and run afoul of the self-defence systems.

A number of the issues also contain "equipment pages" that profile various weapons. The first one is badly lettered, using a font resembling handwriting that is virtually impossible to read, but the rest detail some of the more unusual weapons. One that also appears in the stories is the ballistic knife - a sharp blade and a spring launcher in the handle, allowing the blade to be fired at a short distance. I was surprised to see this one in use so early in the Punisher's career.

As second titles go, this one follows the pattern of initially being just more of the same as the first series rather than offering either a particularly distinctive take on the character or a unique environment. With only eight issues available in this volume (and to date no sign of either a second Classic volume or any Essentials) it may be a little unfair to judge it as such and it's quite possible the title developed a niche by the early teens. On its own the adventures are quite good, though drugs feature as the driving force a few too many times for my liking, and the Shadowmasters subplot offers hints of some ongoing development. Add in the fact that the first few issues do take time to establish the character, his background and some of the basics of situation and this is actually quite a good start for the series. Now if only we could get some longer reprints...